Showing Highly Rated Posts By Ashantara.8731:

[Suggestion] Idea: Solution to "trenchcoats"

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

How about all chest armor pieces, whose length goes beyond the waist, have an option added where you can cut off (i.e., deactivate) the lower part of the armor piece?

Example: see screenshot #1, Aetherblade Medium Jerkin
.

I know that the “cutting-off” mechanic already exists, as many boots that are worn with certain pieces of leg armor are cut off from the ankle upward.

Example: see screenshot #2, Stately Footwear boots
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P.S. I am aware that this is not doable with every “trenchcoat” model, but there are plenty with whom it would work.

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(edited by Ashantara.8731)

[Request] Report Option for Pet Names

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

If I remember correctly Anet have previously said that when a player is reported for a name violation they check the character name, pet name and guild name.

Oh? First time I am hearing about this.

If you’re concerned that it might not be obvious what the problem is (e.g. if it’s in a language other than English) you can always take a screenshot and submit a Support ticket so you can explain the problem.

That would be an additional amount of work I am not willing to undertake, because when I once reported players in that complicated manner (including screenshots and time stamps etc.) on a different matter (namely abuse of the kick function), support didn’t do anything about it (at least that’s what they basically told me in their response).

Halloween: Bring back the old Lion's Arch!

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Posted by: Ashantara.8731

Ashantara.8731

I just played through the human personal storyline of a commoner who joins the Order of Whispers for the very first time… and was thrilled of how much of the old Lion’s Arch you get to visit during the story quest! <3

So, I was wondering: how would you like it if the prankster Mad King Thorne would cast a spell on LA for Halloween, turning it into its former version for the duration of the event?

I for once think that’s something ArenaNet should take into serious consideration.

P.S. I am so in love with this place, I don’t want to leave the instance! :p

(edited by Ashantara.8731)

Love the new starting screen, except...

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

The new image/artwork of old LA (or is it?) looks nice, also the new UI colors in the character selection screen, but the textures in the front layer (that cover the feet) are unnecessary. Please make the characters’ feet visible again so that people can take nice screenshots of their characters.

As for sizes: Just zoom out a little (PoV), the characters are too close to the screen now anyway. Also, sizes don’t match. My sylvari has the same height in-game as my human ranger, yet in the character selection screen he seems tiny compared to the latter. Apparently, you have set sizes for gender and race, even when the characters have been created to have the same size in-game. Thus some feel huge/bloated in the character selection screen now while others look small.

(edited by Ashantara.8731)

So in the end it is Lake Doric after all.

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Also, does it really matter? What difference does it make?

Please don't mess up the expac

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Don’t you think it’s too late for making suggestions when the new elite specializations have already been worked out?

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Ashantara.8731

Ashantara.8731

Masteries per se were a great invention, if they hadn’t been so tightly locked to story progress in HoT. That ruined it for many, and calling people “lazy” because they have better things to do with their time than grinding XP and Mastery Points is quite impertinent. Furthermore, the fact that you won’t gain any more non-mastery XP unless you have all Masteries maxed is also an outrage, therefore I do understand people complaining about the status quo (even though Anet seems to have understood their own mistake and handled things better post-HoT).

P.S. I have all Masteries maxed, so you can’t say I was trying to “defend” a certain point of view because I was having trouble with the issue myself.

(edited by Ashantara.8731)

Open world PvP System (Immersion)

in PvP

Posted by: Ashantara.8731

Ashantara.8731

Can we get this into the game?

Please don’t.

No more kiddy dialogue, please!

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Some of you asked me to give examples. I can’t from the top of my head come up with the most crucial ones I’ve noticed these past couple of years, so I have to refer to the most recent ones I played.

Before I do so, let me say this to avoid any misunderstanding: My OP is NOT just about the voice acting. There are enough threads dealing with that topic.
This is about the modern juvenile tone set by the scripted dialogue: the use of certain contractions, cheeky slang, and (partially) slurry pronunciation and intonation (encouraged by the script, so I don’t blame the actors).

Now, I played through S2 and HoT again these past weeks, the most recent mission I played was Buried Insight. I will provide a handful of examples from said mission so you guys understand what I am geneally talking about here (I will mark the words/parts/contractions that heavily contribute to the aforementioned overall feeling, but you will really have to play through the missions to fully grasp the feeling in comparisson to, let’s say, GW1 or GW2 core campaign dialogue):

  • Big deal. It’ll fall just like the rest.
  • Yeah, how did you…? Ah. Gotcha.
  • Outta the way, chak!
  • That dragon’s not gonna sit around while we find this Rata Novan research.
  • Yay, us. / I’m okay.
  • Sounds like asuran tech incoming.
  • How’s it working now, Taimi?
  • Where’d we end up?
  • and so forth, and so on

P.S. on the annoying use of modern day contractions: In the same mission, the voice actor of Canach refused to slur his pronunciation that way. One of his lines went: “I’m not saying it, nature is.” But he pronounced it instead: “I am not saying it, nature is.” (which made a difference, as does the rest of his crystal clear pronunciation) Also, Canach’s lines in general sound a lot more literary in style than those of many of the other characters — especially Taimi and Braham truly sound like contemporary teenagers, but Jory and Kas sometimes do too, as does the Commander, and even Rytlock who recently has adopted a “grumpy ol’ redneck” diction.

P.P.S. As for the “childish tone”, some of the dialogue exchanged does remind me of watching an action hero cartoon rather than reading The Lord of Rings. I prefer my fantasy world classy rather than feeling like I was watching a tv show targeting eleven year olds.

(edited by Ashantara.8731)

[Suggestion] Slimmer male Norn, please!

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Could you please add one or two slimmer bodies for male Norn to choose from?

It is a shame that one can have a normal looking female Norn, yet all males have to look like shapeless chunks.

1/4 less of arm and torso girth as well as feet width would make a huge difference already. (I wouldn’t mind more human looking shapes, either, like Norn females have.)
.
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Edit 1: Attachment #1 shows what I have in mind:

Edit 2: Attachment #2 shows how misshapen and asymmetric the male Norns’ body structure is, while their females all look divinely perfect. I don’t mind the amount of extra muscles, but the anatomical inferiority is quite a disgrace.

Attachments:

(edited by Ashantara.8731)

[Suggestion] Idea: Solution to "trenchcoats"

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Here is another example (you have to excuse the suboptimal color composition, as you cannot select colors in the preview and I didn’t want to waste transmutation charges on this outfit).

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(edited by Ashantara.8731)

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

GW2 never needed any of the mechanics, either, that were mentioned above: ley-lines, mushrooms, wallows, lava catapults, oakheart essences, and what not.

IMO, gliding and riding a mount of your choice would have sufficed.

Now the game is cramped with too many travel mechanics, and now they came up with a dozen mounts with different functionalities, which you will all need to be able to play through 100% of PoF’s content, which is no better (and no different!) than the insanity of HoT and LWS3.

You see, mounts per se are not the problem…

No more kiddy dialogue, please!

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Dear developers,

GW used to have mature dialogue. Still filled with humor, but not sounding particularly childish. Since LWS2, dialogue has become more and more “childish”, using modern day tongue-in-cheek teen language. It no longer sounds like the classy fantasy theme this game once was but more and more like a reality tv show.

One of the reasons Canach is so popular is because his voice actor refuses to read dialogue that way (with all it’s cheeky contractions etc.) but keeps pronouncing it like a Shakespearean actor. It makes people take him more seriously, respect him and his dark humor instead of looking upon him like he was a clown.

There really needs to be change in the way dialogue is written. I can’t take the Commander nor most of the adult NPCs seriously anymore when they talk like 2017 American teens. (Even Ogden Stonehealer, a very old and renowned character, is occasionally talking like that.)

Please? This is not a game made for kids only but for everyone, and adult characters should act and talk accordingly. Also, this is not our modern day world, and I don’t want to get the feeling that it is, because if I wanted that, I wouldn’t be playing GW.

175 Black Lion Keys Results

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Posted by: Ashantara.8731

Ashantara.8731

It’s ridiculous how one is being tricked these days. By adding the “seasonal gift” to each BLC, they significantly reduced the number of valuable drops per chest (skins and skin unlocks, and the like). Adding the chance of a fourth slot drop doesn’t make up for that fact.

Jumping Puzzles are getting out of hand

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Nicely put, Faaris.

Also, the latest JPs seem to have been designed to cause frustration. What Asur calls “skill-based challenge” in reality is “I need to learn where exactly to land on that platform to not slip off, because the texture that I see does not equal the actual walkable structure of the object”. The game engine is bad for jumping puzzles, and demanding for people to be doing these latest crazy ones until they have exactly memorized each step and all the buggy details is pretty impertinent.

Marjory and Kasmeer: a heartfelt thought

in Living World

Posted by: Ashantara.8731

Ashantara.8731

I see it as unhealthy as well. As a lesbian, I am getting a bad aftertaste over the way the two talk to one another, because it is so clichĂ©, much like in many novels, television shows and movies. First we got the exaggerated sweet talk, to an extent that made me cringe, now the two are behaving like they don’t have much left to say to one another.

Then again, most relationships in Guild Wars where there is love involved (be it one-sided or mutual) seem to end in sadness or big drama (even back in GW1, see Rurik and Lady Althea, for instance), so I wouldn’t be surprised if those two split up as well or one of them died. Which would make me very sad, because I would love to see the portrayal of a healthy, lasting, drama-free relationship for a change.

Unidentified gear - Please No, No, No, Nooooo

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

I used to just salvage on the spot and sell things to tp or put it in mats storage while running around. If I had a problem (ie sigils/runes that were worthless, then I’d see a vendor).

Ditto.

It was never really a problem since I’d immediately begin the process as soon as an event was over or immediately after I opened a chest. Carrying around salvaging kits got to be frustrating so I bought the silver-matic/copper-matic and then paid to have extra shared inventory slots so that all of my chars could use them immediately. I realize that’s not an option for everyone but I still think it’s way better than the options we’ve been given. Especially since the unidentified gear comes in 1 color and you have to “guess” whether or not you’re getting rare/exotic/precursor style loot or green/blue loot.

I am 100% with you here. I paid for the shared slots, got extra bag space too, and always salvage all blues and greens on the spot — so if this ID mechanic has been introduced to save inventory space, I really don’t need that “kind new feature” (being sarcastic here) as it would only drain even more of my money/gold.

Black Lion Chest service drops

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Posted by: Ashantara.8731

Ashantara.8731

Hello,

I would like to post a complaint. I have had to delete about a hundred Bank Access Expresses in the past months, because I own a Permanent Bank Access Express, placed in a Shared Inventory Slot.

This is a huge loss for me and everyone else in my position.

Is there a way to program the game to recognize a permanent item of the type in shared inv slots and to then not drop those one-time-use equivalents for players who own the permanent version? I am seriously losing interest in opening BLCs because of the high chance of receiving 33% of trash that I have to can right away.

P.S. If at least those items were tradeable or could be sent to a friend instead of having to delete them…

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(edited by Ashantara.8731)

Most boring race

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

I don’t know, lore wise, and as a roleplayer, I just like the feel of norn and their shapeshifting shamanic roots more than humans.

The problem is that — like the Asura with their golems — the Norn’s shapeshifting ability (honestly, I had totally forgotten about that!) has been reduced to skills nobody uses, because they are not strong enough build-wise.

This is a huge shame. They could have made it so that Norn automatically shape-shift under certain conditions. That would have made them more interesting and reminded players of their supposedly unique background.

Charr credibility

in Lore

Posted by: Ashantara.8731

Ashantara.8731

Is it just me who feels like the writers failed miserably in implementing Charr (and in some cases even Norn) player characters propely into the story? I already didn’t enjoy much playing my Norn’s personal story, for it felt too two-dimensional and very underdeveloped, and didn’t truly translate the feeling of being Norn into the plot.

Now that I started a Charr, I feel even more let down. While the character was still behaving like a true Charr during the personal story, he lost his edge, all that makes him Charr, once he transcended on to the general story path.

I got the same dialogues like when I was playing through that part of the story with a Human or Asuran character. However, a Charr would never behave like that, acting and talking like a compassionate, tender-hearted, empathic human. Where is the spark, the roughness, the edge and pride that is typical for that race?

I wonder…

It’s like the writers’ interest stopped at some point.

Flashy Gliders and Auras

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Posted by: Ashantara.8731

Ashantara.8731

The endless amount of flashy gliders and auras is starting to get a tad ridiculous, or rather, it has been for some time now.

I just logged in to make a post on this very issue, but you spared me the work.

There are far, FAR too many gliders that are not only obnoxiously large or only offer a gimmick in their existence, but the particle effects that these new items give off are absurd.

Yes, this exactly.

While some of those gliders per se look very well designed (although I wish one could have seen the actual clef on the Sheet Music Glider rather than having tons of paper covering it, then I might have purchased it), their insane size and effects are 100% unsuitable for a glider.

Most of your own view gets blocked while using those, which is unpractical. What’s even more obnoxious, though, is how people using those monstrosities are also blocking other people’s view, who happen to fly behind them! Having someone like that gliding in front of you not only irritates the eye but also makes it feel like driving a car while wearing a blindfold.
.

I get how ANet has developed a taste for the extravagant, they seem to enjoy exaggerating their designs to a degree where they become truly absurd (or downright ugly, in case of armor for instance). But impairing other players’ gameplay (e.g., when wearing some gigantic backpack while doing a jumping puzzle, so that the person behind you will miss their target because they can’t see kitten) is a true annoyance, to say the least.
.

P.S. Also, this:

I remember a time when particle effects were getting toned down across the game, Mesmer wells were more or less deleted, Ele Auras were gutted, heck even Rev skills were toned down. And for what? Only to go back on your design philosophy and start making your game look like an off brand generic MMO?

Wheres the cohesion of the items with the in game aesthetic? […]

ANET please, PLEASE consider moving away from these design choices. People will still buy good skins from the gem store if they’re not over the top and obnoxious. And more importantly, please don’t repeat this with mounts.

I second that plea.

(edited by Ashantara.8731)

[Suggestion] Idea: Solution to "trenchcoats"

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Posted by: Ashantara.8731

Ashantara.8731

I doubt it will happen. I think that this is more complicated to implement than we imagine. But even if it is dead simple, they stated with the leg armor release that they want to give each armor weight a distinct profile. And part of mediums profile is trenchcoats. So ANet wants medium armor to have trenchcoats for some reason :/

Those are all excuses from ANet, as you can wear an outfit that will completely cover your visual profession identity in PvP and everywhere.

Frankly, I have a feeling that some designer at ANet is getting a kick out of angering us with trenchcoats, because they know a majority of players hate them.

Look at the ranger profession in GW1 and then tell me that trenchcoats are a necessity to identify that profession. It’s a shameless lie.

Outfits - M/F versions feedback

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Ashantara.8731

What am I asking then?
[…] to be able to choose whether we want f/m version for each toon, regardless of that toon’s gender.

That would be truly awesome.

There is no "living world" in GW2

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Your choices don’t matter

Race, profession, personal background, and personality choice don’t matter.

Profession only matters in combat, everything else is merely cosmetic and/or an abandoned child. We have two full-fledged campaigns and three so-called “living world” seasons, and yet those choices only matter in a very small portion of that overall content.

Once you step out into the world to fight dragons, you are as replaceable as the tires on your car. It doesn’t matter who you are and where you come from, the dialogue and storyline remain 99.99% the same for everyone. Neither does the story and the dialogue vary depending on your race, nor are there any more racial-specific quests, let alone profession-specific ones. And don’t even mention personality-specific paths that could make for a unique experience in this game.

All that minimized the replayability enormously. The first time is exciting, the second time might be fun, too, but then it becomes 100% repetitive.

That said, they could have just left it like it was in GW1, where you could only play humans, it wouldn’t make a difference in GW2. The dialogue fits only human characters anyway, and maybe asuran too to a certain extent, but it absolutely doesn’t fit a norn, charr, or sylvari outside of their initial racial storyline.

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Everything is frozen in time

Your character’s progress doesn’t matter at all when you roam the lands of Tyria. Everything remains always the same as the last time you passed through that township or desert or jungle. NPCs won’t react differently to you. Things you have already accomplished don’t seem to affect any areas in the slightest.

You cleansed Orr, defeated two elder dragons, yet people on these maps are still terrified of the undead and of Zhaitan, and there are still Mordrem worshipping a still very alive Mordremoth. Who cares? — You saved Logan from a terrible fate and helped him move on and away from his Queen, but he is still residing in Divinity’s Reach the next time you enter the building and doesn’t recall any of this? Of course!

There is nothing “living” about this world.

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Even festivals are 100% frozen in time

I don’t think I must explain much about festivals. We only have a handful, and those are repeated over and over again, year after year.

They were fun and exciting the first time around, but then they become boring like the rest of the content. “Been there, done that.” — This title reflects all you need to know about GW2 in its current state.

Instead of developing new festivals each year, or at least a nice variation of the existing ones to bring some diversity into the picture, we have exactly the same problem as in GW1: everything remains the same, always.

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GW2 is no RPG

In most MMOs, the label “RPG” is falsely used to describe the fact that you have characters you can level, that you have a crafting system, and the likes.

That is not what RPGs are about. If you have ever played pen & paper RPGs, or great, classy computer RPGs like the Elder Scrolls or the Dragon Age series, you know the difference.

In a RPG, you have interaction with characters, you make choices, and those choices matter and shape the progress of your story. You don’t have that in GW2, and in that regard it is exactly the same as GW1: an online multiplayer action game, nothing more, nothing less.

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Contemporary language

In the past couple of years, GW2 has moved away from coming accross as a serious fantasy setting with fitting designs and dialogue; instead it has developed a tone that makes it sound more and more like you were wandering the halls of a junior highschool.

Go into the Divinity’s Reach home instance and compare the NPC chatter there with recent dialogue. ’Nuff said.

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PVP is no fun, because…

The whole skill concept of GW2 has flaws. The way elite specializations have been implemented did not help and has been a hot topic ever since, because of the imbalance and the very rigid meta that resulted from it.

Now, I love the concept of PvP, but the rank system is a joke, because in your (higher) rank you will often find people who still play like this was the first time they ever entered a ranked match. Add the imbalance caused by the completely random composition of teams and the resulting unfair advantage for one side (as you can’t even decide with whom you want to team up before a match), and you can forget about PvP.

It really is no wonder that there is such a high toxicity to be found in PvP.

(edited by Ashantara.8731)

Race should matter! A short rant.

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Posted by: Ashantara.8731

Ashantara.8731

How boring is it that races in GW2 are merely cosmetic?

Not only aren’t dialogue and storyline personalized depending on your choices made during character creation (except for that tiny bit of the game until you walk off to fight Zhaitan), but racial skills are also underpowered and therefore never make it into any build (there should be an additional skill slot dedicated exclusively to racial skills), nor do races (for instance) have special abilities that modify stats to add some spice to profession choice.

I say race should matter. It should make a difference in both story and builds. It should not be merely cosmetic, because that only adds to the increase of boredom any game with a lack of variety poses.

(Note: Quantity in content, like constantly adding new maps with new mobs to bash or new items to the Gem Store, doesn’t make up for a lack of quality in story-telling, like having a more personalized story with more options and different paths, racial abilities, and what not.)

(edited by Ashantara.8731)

Anyone else not like quaggan?

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Their cutesy form is basically an anthropomorphic manatee. Manatees seem to survive just fine on their own, when people aren’t murdering them with motor boats.

Speaking of their form and looks: Why did the devs decide not to stick with this (pic #1), but instead with this (pic #2)?

The former (dolphin/wale-headed quaggans with sharp teeth and fish-like bodies) I loved, the latter (cutesy balloon-like quaggans) I truly despise.

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Bald - Wizard Hat

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

To the Devs please make the Wizard Hat retain the hair when equipped.

To the devs: Please make any piece of gear retain the hair, it just looks ridiculous when head pieces remove hair and/or beards.

devs please see how witches and wizard looks in anime and movies. they are not bald.

Anime? (shudders) You are aware that wizards and witches, along with their gear, are not an anime invention?

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No more kiddy dialogue, please!

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Since when did slang become childish or being of low IQ?

That is not what I said.

Okay, there are two different things here that I criticize and you keep messing them up:
1) Excessive use of contemporary language (slang, contractions etc.).
2) Increase of childish dialogue (some of the content seems more fitting for Nickelodeon).

Attachments:

(edited by Ashantara.8731)

Playing a toon of the opposite gender?

in Guild Wars 2 Discussion

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Ashantara.8731

Does anyone else feel uneasy playing a toon of the opposite gender, I do.

No, as an old school pen&paper role-player, I have no issue with this. Why do you? What do you care what others say? And why would you look upon a woman differently than you would look upon a man? Aren’t we all human beings?

That said, you don’t know if the person behind the male toon hitting on you might not be female. I have to admit, though: ever since GW2 became f2p, the amount of immature and/or offensive kids in this game has increased immensely. I never had to report as much unpleasant behavior before.

P.S. Also, no, in GW2 male characters are more “pleasing on the eye” than their female counterparts, because they don’t run around looking like action barbies (although most other newer MMOs are much, much worse in that regard). Which is why, as a female player, the majority of my characters is male. I don’t care about the gender, I care about the coolness factor — it’s called “role-playing game” for a reason.

(edited by Ashantara.8731)

PoF - naysayer's feedback

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Ashantara.8731

@OP: First of all, everything you are praising about HoT is what made many players leave GW2. Not everyone is into verticality and constant bombardment with meta events.

That said, I find the first map plain boring as there is nothing to do but to explore and kill. Some excitement other than unnerving blitz events would have been nice, like investigating ancient tombs full of traps, puzzles, treasure and wonder.

P.S. I actually like the mount functionality, hope they are not going to exeggerate the whole thing like they did with travel mechanics in HoT and S3. Gliding and riding is enough for me, this game does not need more unnecessary platformer action.

(edited by Ashantara.8731)

Unidentified gear - Please No, No, No, Nooooo

in Guild Wars 2 Discussion

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Ashantara.8731

It really makes no sense to include an old GW1 mechanic in GW2 five (!) years after release. There were many great things about GW1 that deserve inclusion, this isn’t one of them. Why? Because we have the already expensive salvage kits (those from the store eat up my coin too), so introducing something that additionally drains my coin purse is a huge no-no.

Tip: If you don’t want to lose more players, do better with the story writing and personalized content. More requirements to grind won’t keep people in the game. A happy customer is a loyal customer.

(edited by Ashantara.8731)

Bring back Mad Memoires + Toymaker’s Bag

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Ashantara.8731

I didn’t start playing GW2 actively until around last Christmas.

So I never got a chance to acquire said items and was quite disappointed to see that they had not returned for last Wintersday and this Halloween.

It would make me a happy camper if Anet found a way to re-introduce them into the game (or at least the Gem Store?).

Returning player

in Guild Wars 2 Discussion

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Ashantara.8731

Campaigns:

  • core campaign
  • Living World season 1 (currently not replayable)
  • Living World season 2
  • Heart of Thornes expansion
  • Living World season 3
  • Path of Fire expansion (will launch next month)

If you buy Path of Fire (the upcoming second expansion) now, you will get the core campaign for free along with it. Since you already own the core game, though, there will be no other bonus for you. Heart of Thornes and Living World seasons 2 and 3 can also be purchased (either for gems or for money when you log into the official website). Living World seasons are usually for free to anyone who logs into the game when they are being released (telling you this for the future).

Since all content is playable at any time, you didn’t miss out on much (at least not on anything that would give you a disadvantage). So yes, you can dive back into GW2 now, there are many new players, no one is at a disadvantage.

So... what happened to Orr?

in Living World

Posted by: Ashantara.8731

Ashantara.8731

1. See screenshot. Why didn’t we get to see anything of this “renewed”, “cleansed” Orr? The three Orr maps still look the same (due to keeping consistency), but there should have been a fourth map at some point, showing a slowly blooming Orr that is recovering from its wounds. I am still waiting…

2. The title “Champion of Orr” that King Reza bestows upon us should have been a title reward for this mission since it’s a huge event that happened story-wise (even though the mission itself was easy).

Attachments:

[Suggestion] Rangers need fitting armor!

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

For numbers, see attachment.

  • shorter coats (2)
  • more vests, jackets (1, 3)
  • more chest visibility (3)
  • less arm coverage (unless jacket)
  • no neck covers (2, 3)
  • more half-length gloves w/ cut fingers (1, left hand)
  • more straps (1, 3)
  • more bags & pouches (1, 2, 3)
  • more ranger accessories (hunting dagger, bags, pouches)
  • more hoods (2)

Attachments:

(edited by Ashantara.8731)

Please make checkpoints obligatory in the JP

in Living World

Posted by: Ashantara.8731

Ashantara.8731

They should remove the “obligatory” function from Ember Bay as well, unless they finally add checkpoint markers to the map. It is insane to get through these JPs without spending hours, if not days, and getting frustrated to the point of aggression.

S3E6 So far...

in Living World

Posted by: Ashantara.8731

Ashantara.8731

  • dialogue still at childish level with “oh so witty” lines that I am getting seriously annoyed
  • making fun of RPG fans in the Shining Blade HQ mission
  • game-breaking bug (stuck in wall, have to restart mission — see my bug report in the respective subforum)

So far, I am not amused.

What is the point of Legendary Weapons?

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

…when you can’t change the sigils like you change their stats?

I mean, what good is a weapon that — in theory — can be used by all your characters, when you constantly have to overwrite expensive sigils with new ones or spend RL money in order to buy tons of upgrade extractors?

It makes the whole thing 100% pointless, unless it’s for the purpose of showing off (or if you like the skin).

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Since I played the Order of Whispers storyline for the first time this week, I just discovered this fancy Red Pirate outfit (see attachment).

I think it suits my character very well. I would love to have this as an Outfit for purchase in the Gem Store!

Attachments:

[BUG] Meeting the Asura [Merged]

in Bugs: Game, Forum, Website

Posted by: Ashantara.8731

Ashantara.8731

Just checked, and indeed, it had been finally fixed!

Charr credibility

in Lore

Posted by: Ashantara.8731

Ashantara.8731

Of course they have no character. Everyone knows that Charrs are just a bunch of taped together Asurans wrapped in a full body suit made of Norn chest hair.

Thanks, I really needed that laugh right now.

[BUG] Holding Back the Tide achievement

in Bugs: Game, Forum, Website

Posted by: Ashantara.8731

Ashantara.8731

This is still bugged, I can’t finish the achievement! Liberated Noran’s Homestead about thirty times now with the Seraph, but nothing happens…

Please help!

Dragon's stand

in Guild Wars 2: Heart of Thorns

Posted by: Ashantara.8731

Ashantara.8731

Sorry, but it’s a freaking MMO, they are complex game, rather among the most complex games. Therefor it is needed to google stuff. And besides: asking in the forum and waiting for an answer takes a lot longer than just goolge it within 1-2 minutes.

Nobody is complaining about the complexity of the game — it’s what makes it fun to play! The complaint was about the lack of ways to grasp the game’s complexity without doing extensive research on your own via third party mechanics (websites, guides etc.). GW1 was less complex, true, and it had tutorials GW2 is sorely missing. How much fun do you think I am having explaining the same basics over and over (and over) again to newbies in my guild or in the big cities? It’s ridiculous how little information is being provided by the game itself even about the most basic elements of the game.

(edited by Ashantara.8731)

Skimpy armor for male characters

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Why are armors gender defined in any event? If its a body model issue, just create male and female versions of everything. How hard can it be?

Its a new world, Anet. Get with the program.

So much this.

Bring back The Festival of the Four Winds!

in Living World

Posted by: Ashantara.8731

Ashantara.8731

https://wiki.guildwars2.com/wiki/Festival_of_the_Four_Winds

It is unfair that newer players will never get to experience this fun event. We have too few events during the year, and since the once we have are repetitive too, why can’t this one be brought back?

Soulbeast is useless. RIP Rangers

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

but I thought the same about Druid and now I’m thinking I’d hate to give it up (and no, I don’t run a support build, it’s mainly condi DPS).

Condi Ranger is more efficient in a vanilla build with viper’s equipment. Druid makes more sense in a berserker build, but I hate the fact that it’s still called “Druid” then when I do not associate DPS with the term at all.

I really want a decent elite spec that makes you proud to be a Ranger because it fits the profession naturally, not some strange elite specs that pervert the profession into something else.

Edit: That said, I’d rather play a sniper bow ranger, a dual-sword wielder like in D&D, an elite trapper, a sand nomad with special skills, or anything else that traditionally fits the ranger profession than something that I associate with the Norn, namely shape-shifting.

(edited by Ashantara.8731)

Cadecus Fight Suggestions

in Living World

Posted by: Ashantara.8731

Ashantara.8731

Please increase the radius of the room and remove the barrels.

The latter often stop your dodge roll, you get stuck and thereby hit by the attack you were trying to dodge.

Due to the fact that the room doesn’t allow a good view on the situation (especially when you are close to the wall, where the bloodstone barrels are), you often end up downed when you actually did everything right (used the Special Skill in time, dodged in time etc.).

For certain professions that constantly need to switch weapon sets, transformations or skill sets such as the Revenant’s, this is an impossible (or at least majorly frustrating) task.

[Suggestion] Natural hairstyles for humans

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Females in general (regardless of the race you pick) get treated a lot different than male characters in the game:

  • too many immature/child-like (or Manga-like) cutsie faces
  • huge eyes and tiny mouths (on Asuras and Charr, for instance)
  • no broad-shoulder option for humans (all too “girly”), only “thin” or “heavy” builds
  • unnatural poses (hips and knees on humans while standing, the overly “femme” way Norn females stand and sit as well)
  • unnatural movement (I always cringe when I watch my female humans run)
  • very few classy armor sets; most attempt to look “sexy” while looking rather ridiculous (sure, my Norn has nothing better to do than to display her panties to everyone)

So, naturally, Anet applies the double-standard to haircuts as well. Everything that isn’t considered “femme” by those silly standards, or “cool” and trendy by kids, is not present.

I sincerely hope that will change with future releases.

Rime-Rimmed Mariner's Rebreather (skin)

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Please Anet, make those actual skins that can be applied to ascended gear!

You farm PvP to get them, and then need to stick to the exotic skin (and need to farm for more if you want them for your other characters as well, which you then decide you don’t, because they are not of ascended quality and you happen to already have equipped all your chars with ascended water breathers).

Why just cats?

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Because ArenaNet kitten loves kittens and decided to kitten players who are allergic to kitten cats by kitten adding only kitten kitten for the kitten home instance

P.S. I didn’t use swear words, I inserted all the kittens myself. Kitten awesome, right? (runs away traumatized by too many cats occupying my home)

A cat is making me type this right now.

~help me~

LOL!