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Posted by: Cannabrah.7842

Cannabrah.7842

Hey!

I’m a long time gw 2 player with interest to find a stable average/good raid guild/group to clear all wings in one or multiple days of the week.

I have kill experience 9/9 and more than 2 kills on each of the bosses (130 LI if that is more informing to some).

I can play Ele and PS (Pwr, Condi in the works) as main classes (necro also geared but q.q). As an off-class I’m currently gearing Druid with heal and condi gear.

To learn more about me and to tell me more about your group/guild please contact me in-game, Cannabrah.7842.

Sincerely yours,

Canna

Bloodstone Visage

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Posted by: Cannabrah.7842

Cannabrah.7842

Fix the look please.

To all necros that feel nerfed

in Necromancer

Posted by: Cannabrah.7842

Cannabrah.7842

Sorry if my rambling looked like a rant. I was responding to a comment about PvE.

My comments assumed players knew to lead with staff and switch back to it when necessary. The weapon swap CD nerfs condition damage dps. It needs a new Sigil that reduces swap CD.

Shroud is very useful but scepter does not generate much LF by itself so I try save shroud for more defensive action.

As Flumek alluded, focus has challenges in PvP because of cast times (5) and projectile speeds (4) but is better in PvE.

I am surprised focus is run on a scepter build, though, because it supports power builds so much better. The only off-hand I consider good for a condition damage build is dagger. I feel like horn is somewhat hybrid with its stun and AoE cripple but it is used on power builds a lot because MH dagger has such short range.

I’ve found focus works well for my build. Focus 4 weak? It spams Vuln and regen to teammates. Focus 5 is a good utility skill. Yes I usually lead with staff 5 or 3 (if on cooldown) when attacking groups and sometimes individuals. I often use scepter in a support role when a teammate is fighting 1 or 2 on a point. The chill from range changes the fight instantly and boon removal to boot. It wasn’t very good with scepter until deathly chill came around but my build is hybrid chillomancer so power&condi (Mercenary). 2 skills on focus cause vuln and I gain crit% by hitting with them.

I’m a support build that combines elements of Celestial Sig with Chillomancer. I draw and redirect conditions and spam conditions by chilling foes. It works really well in team fights. I’m learning that I don’t solo as well since the nerf but I’m way better at support than I used to be. 2v2 2v3 2v4 and we’re doing well I’ve even been in a few 2v5 and we mopped up. All pug fights so it’s not just a certain teammate build that it supports.

Maybe Necros in general should learn more support roles. We have some decent options in that area now and while we’re not the monsters we once were can find some decent niches if we try.

The fact that ppl don’t focus you down on 2v3-2v5 situations is a clear sign that you aren’t playing against good players. Necro has always been very powerfull if not dealt with.

Leveling condi necro seems awkward

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Posted by: Cannabrah.7842

Cannabrah.7842

You both missed the point.

What point? I thought your point was that Sinister is better and I just proven to you that, that is not the case, ever. Viper is always superior for pure condi and hybrid builds. End of discussion.

Leveling condi necro seems awkward

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Posted by: Cannabrah.7842

Cannabrah.7842

What bs? Lets get into detail then.
I know for a fact that the higher you stack something like expertise, the less valueable it becomes.
You’re gonna reach a point where you have enough duration and won’t really increase your dps by making it higher. And then its better to put more into condi dmg.
Maybe you’re the one thats inexperienced.

Unless you go over 100% it is always better to have duration than damage. Always. Especially with necro when we have no modifiers to lengthen our condi duration with traits (yeah lingering curse lengthens scepter condis but only scepter so shroud and traits nono). And by going all out Viper’s and best in slot foods and utils, you get to about +76% condi duration for scepter condis and +66% for anything else.

So there is no way you could get better damage with Sinister. That is just not possible.

And here is the best in slot condi build for you to check out
http://gw2skills.net/editor/?vRAQJBrhNyQDV3YzN4dDc4YxYwi+ZBgDQcOcIeEl6AfgNAA-TxhbABldQAoUnAAKBJV9HaV+R2DAoy9HIFAMLrA-e

Edit: And actually for situations where epidemic is useless, you take Rise!.

Leveling condi necro seems awkward

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Posted by: Cannabrah.7842

Cannabrah.7842

Ok, if you say so. Obviously there is once again only one correct playstyle, I get it.

This is not a playstyle thing, this is a dps thing. In pve longer condis = better dps since there is nothing that removes them from mobs/bosses. This isn’t something you can once again put under playstyle. Viper gear > Sinister.

Leveling condi necro seems awkward

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Posted by: Cannabrah.7842

Cannabrah.7842

You are better of leveling with Spite first. Then maybe Blood Magic followed by Soul Reaping and Curses. I’d level Death Magic last.

And don’t bother with condi sub 80. Power is leaps and bounds better (not anywhere near perfect) for low levels.

My new PvP build

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Posted by: Cannabrah.7842

Cannabrah.7842

And this is the guy who has been yelling that necro is still fine and we received no nerfs but buffs. And turns out he is using GS in pvp. Oh man.

That build, is hidious. There is no way you bring that to a high tier pvp and be helpfull. You’ll be guarding the lord from downstate.

But let’s just go through your choices shall we?

Curses (odd choice since you are running almost no condi damage but ok):

Chilling Darkness: Has the synergy with Death’s Charge and GS4. Applies 3 condis for some intimitation. Might work, but I’d still rather take Plague sending in this condi meta and considering you are running with only 2 otherwise.

Terror: Why? For 1 tick of damage with Staff 5? Take Path of corruption.

Weakening Shroud: No complaints here.

Soul Reaping: This is the must line in all necro pvp builds. No complaints but FitG. That is absolutely useless. Better of with Death Perception or Dhuumfire.

Reaper: Forcing GS and taking the Soul Eater trait is kinda stupid. Rather take chilling victory for some might. Deathly Chill really isn’t worth it with the Condi damage you are running but I think it the least useless out of the Reaper GM’s so whatever.

Krait runes. For what? The DS 5+4 bleeds? Not worth it.

Destroyer amulet. Why? You are not specced to Power (no Fero) nor Condi (not enough condi dmg).

Why not just equip full condi or full power? This build as it is now, serves no meaning in pvp.

The State of the Necromancer

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Posted by: Cannabrah.7842

Cannabrah.7842

Well if you look things from different perspectives:
WvW: Necro still good/meta backliner
PvP: Below average after recent nerfs.
Raids: Condi is viable. Anything else don’t bother. Can be used as a tank (though not great can fill in if needed. Mesmer tank is still superior).
Dungeons: Everything goes, but I wouldn’t bring it to speed runs.
Fractals: Higher levels, party is better off not having necro.

And don’t overthink open world pve since everything goes there.

Woven Band

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Posted by: Cannabrah.7842

Cannabrah.7842

You attune one of the Woven bands and voila, you can equip 2 of them

Helseth - no more GW2 streams

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Posted by: Cannabrah.7842

Cannabrah.7842

Also the whole thing about the queue was that the long downtime in legendary queues leads to people leaving his stream.

Also the numbers watching GW2 are decreasing anyway, last weeks pro league matches didn’t get far above 1500 viewers.

To be fair I generally only skim the video the day after. It’s not really that interesting anymore as some match ups are almost decided before they log in.

Couple that with there being the same 4 classes on all teams almost (props to oRNG last week for being different) and the only difference generally being mesmer or druid…yeah, boring.

This. The way Anet has been handling the balance of this game is hideous. In a game where you have 9 different classes and still see only 5 played (the same in all teams) week after week is just disgusting. Their whole philosophy of no trinity everyone is viable is just not cutting it. I just don’t understand how come ppl who made a great pvp in GW1 can make such a horribly job in GW2.

Great PvP in GW1? Dude this is what you call Rose-tinted glasses. Go back and read the old posts on GW1guru and see the constant threads about OP things and over-nerfing. And the same builds being played week in and week out with the occassional “WTH was that?!” moment. It was rare that you’d see crazy builds and if you did, it’s because different game modes facilitated the crazy build ideas.

And in reply to Helseth….. what the heck are you going to stream instead that gets you the same amount of views and growth? Unless you’re thinking of getting good at Overwatch, I’m not sure you can go anywhere else. But maybe I’m just underestimating you.

Actually yes, the pvp in GW1 was far far better than what it is GW2. It is not the part of overnerfing I’m sad about. It’s the time frame they do it (or don’t do). Overnerfing is actually needed to shift the meta but you need to do it conjunction of (over)buffing other areas that weren’t in the meta. I just think their philosophy of 3-4 patches a year is too slow. With more rapid changes (every 2 months maybe) you keep the interest up by constantly changing things forcing ppl to adapt.

And for the love of god, split pve and pvp (and wvw) skills already!

If it isn’t you, it’s going to be someone else complaining. GW1 was FAR from perfect. The only reason why it can be considered better than GW2 is due to sheer variety of modes. Balance-wise, it was worse than GW2 because of the sheer amount of possibility but then again, that’s what made it fun. If your argument is, GW1 was more fun than GW2, then that’s something we can definitely agree on. If you’re gonna say balance was better in GW1, then you must have forgotten what GW1 went through.

The balance cadence right now is perfect. The only problem is, the new specializations in HoT didn’t offer much in the way of “variety of builds” which GW1 had in spades and no amount of updates will fix. So your need for more updates, I think, stems from the need to see more build variation akin to that of GW1. Build variation that shifts the meta back and forth. The other reason why there was so much build variation in GW1 is because of the different game modes, if Anet pushed Stronghold as a tournament, it may generate new builds that make the game less boring.

But that’s just my two cents anyway. At this point I’ve just gotten tired of hearing the same arguments for 4 years from the community.

I haven’t forgotten. I do remember the IWAY W/R and Spirit spam metas and yes, in the end I’m asking for more variety in GW2. There’s 9 proffs and only 4 are worth playing in pro level. That is not healthy. That is actually kinda kitten. The way they brought Revenant in as the jack of all traits and have never had any issue with it is beyond me. How is it ok in any way that 1 profession outshines almost every other profession? (power rev being better than Guardian, Thief or warrior or any other power build and in the last iteration condi rev outshined every other condi build there was) Even today’s meta is far from fun or perfect. Eles, Revs and Druids pump out more CC and Boons that noone can handle and they even nerfed the one profession that was doing something to it.

From there we come back to other problems. The boon and cc output in points is ridiculous and has been for a while. There was a time, when boons where tactical same as cc. Now you everyone just rolls their fingers over keyboards burning all of their CD’s ’cause you can. There is no tactical point of popping prot or weakness. You can keep them on all the time.

And like you said, the new elite specs where not different playstyles as they were told to be. They are nothing more than a boosts to a core specs. They need to nerfed hard and bring the classes back to pre-HoT levels.

For me variety in all forms is balance. There will be “better” builds. You just need to reset the meta in timely manner not in 4 months.

Helseth - no more GW2 streams

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Posted by: Cannabrah.7842

Cannabrah.7842

Also the whole thing about the queue was that the long downtime in legendary queues leads to people leaving his stream.

Also the numbers watching GW2 are decreasing anyway, last weeks pro league matches didn’t get far above 1500 viewers.

To be fair I generally only skim the video the day after. It’s not really that interesting anymore as some match ups are almost decided before they log in.

Couple that with there being the same 4 classes on all teams almost (props to oRNG last week for being different) and the only difference generally being mesmer or druid…yeah, boring.

This. The way Anet has been handling the balance of this game is hideous. In a game where you have 9 different classes and still see only 5 played (the same in all teams) week after week is just disgusting. Their whole philosophy of no trinity everyone is viable is just not cutting it. I just don’t understand how come ppl who made a great pvp in GW1 can make such a horribly job in GW2.

Great PvP in GW1? Dude this is what you call Rose-tinted glasses. Go back and read the old posts on GW1guru and see the constant threads about OP things and over-nerfing. And the same builds being played week in and week out with the occassional “WTH was that?!” moment. It was rare that you’d see crazy builds and if you did, it’s because different game modes facilitated the crazy build ideas.

And in reply to Helseth….. what the heck are you going to stream instead that gets you the same amount of views and growth? Unless you’re thinking of getting good at Overwatch, I’m not sure you can go anywhere else. But maybe I’m just underestimating you.

Actually yes, the pvp in GW1 was far far better than what it is GW2. It is not the part of overnerfing I’m sad about. It’s the time frame they do it (or don’t do). Overnerfing is actually needed to shift the meta but you need to do it conjunction of (over)buffing other areas that weren’t in the meta. I just think their philosophy of 3-4 patches a year is too slow. With more rapid changes (every 2 months maybe) you keep the interest up by constantly changing things forcing ppl to adapt.

And for the love of god, split pve and pvp (and wvw) skills already!

Helseth - no more GW2 streams

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Posted by: Cannabrah.7842

Cannabrah.7842

Also the whole thing about the queue was that the long downtime in legendary queues leads to people leaving his stream.

Also the numbers watching GW2 are decreasing anyway, last weeks pro league matches didn’t get far above 1500 viewers.

To be fair I generally only skim the video the day after. It’s not really that interesting anymore as some match ups are almost decided before they log in.

Couple that with there being the same 4 classes on all teams almost (props to oRNG last week for being different) and the only difference generally being mesmer or druid…yeah, boring.

This. The way Anet has been handling the balance of this game is hideous. In a game where you have 9 different classes and still see only 5 played (the same in all teams) week after week is just disgusting. Their whole philosophy of no trinity everyone is viable is just not cutting it. I just don’t understand how come ppl who made a great pvp in GW1 can make such a horribly job in GW2.

Tier list (for now)

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Posted by: Cannabrah.7842

Cannabrah.7842

1. Power Rev / Condi mesmer
2. Bunker Ele’s / Druids / Thiefs / Scrappers / Reapers
3. Guardians / Warriors

Honestly it is hard to make a true distinction between for example thieves and reapers. Tier 2 profs have their different roles so its hard to compare. These 3 tiers are how I see it in terms of usefulness in PvP.

I’d actually put them in 4 tiers but kinda how you ranked them.
1. Pwr Rev / Condi Mes
2. Cleric ele / Druid
3. Thiefs, Condi Reapers, Scrappers
4. Guardians, Warriors

I keep hearing that warrior might make it to t3 but not without ele and/or druid supporting.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

I’ll say this one more time that you understand. It was never about the bleed stacking. Necro can stack bleeds that is known. Infact our main source of condition damage comes from bleeds and that is the problem. I can burn my CD’s and stack them bleeds on foes but the thing is after one cleanse the stacks and damage is gone. That is why it would have been better to replace the bleed on chill with another condition like torment or poison which both would have been better. Torment would have brought extra damage to moving foes and poison would have brought some utility in terms of hampering healing. Now all of our damage is again shoved into bleeds. If you really can’t understand that this change wasn’t good then I’m all out of explanations to give you.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Only good thing that DC change brought is that if you running DC no reason to run Geomancy sigil. You actually wanna run Hydro for chill and bleed. And it’s still less dmg than old hydro sigil.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Again.. try to work something out. I already did and I really don’t feel a dmg nerf.

Also, have you thought about having 2 necros in a group that now stack more bleed? Since chill didn’t stack, 2 necros now synergize conditions more.

I just can’t anymore. It’s like trying to argue evolution to religious people.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

How come every Pro Necro player has changed class? Maybe you are just running suboptimal setup.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Would be interested to figure out how many bleed stacks could actually be maintained through DC only and without needing to combo in shroud. Takes traits, gear and rotation but staff 3 and 5 aren’t the shortest cooldowns. Same with shroud 3, 4 and 5.

Don’t think it’s necessarily that people think we can’t stack bleed. More that to stack any decent amount of bleed through this trait would cost far more than it’s worth.

At some point you stop trying to push the boulder up a hill and just go to the better options. A different traitline or maybe just pick a better condi class.

At least we still have boon corrupt. Scepter 1 stacks all kinds of nastiness these days

This^ The trade off to waist cd’s to stack over 10 bleeds just to see them cleansed is not worth it. In pre nerf we could just reapply the same pressure instantly if chill was cleansed for multiple times until target was out of cleanses. Now you loose all pressure for long period of time when the bleed stacks are cleansed. There are many better suggestions in these forums how DC could have been balanced and this was the bandaid to nerf it.

“Until your target is out of cleansing”. Isn’t that just a cc or timing issue then?

With chill dmg, it didn’t matter cause as you said, you just reapply it when your target cleanses and since chill is fixed damage you don’t get to burst your target even if you did cc and time properly.
Now with bleed, you do have that chance.

Wait what chill wasn’t burst? You gotta be joking. And no it is not a timing issue since cleanses are flying left and right with all eles and druids hopping around. There is no way your " burst bleeds" stay on target for over 3-4s. And what is holding them back to wait for your “burst” ( you mean RS 5+4 of course) to just cleansed them? You can’ burst them with 10+ stacks of bleeds every 8 secs. In pvp the trait is now subpar just like all the reaper GM traits. There is no way around it.

No, chill dmg was definitely not a burst, it just served as extra fixed over time dmg.
And I don’t only mean RS 5 + 4, like I said before blind can also be converted to chill, so bleed.

I don’t get the whole idea of how the bleed dmg output should match that of chill, only by using the same skills that apply chill. Bleed just doesn’t work like chill, so don’t compare it like that.

To first part. No chill was absolutely burst since you got the dmg straight away when you applied the chill without ramp up time. Hitting Chillblains started ticking over 600 straight away with ONE skill. Now you get < 100 dmg from bleed + poison from the same skill. And the duration of the chill is nerfed also. You could keep that chill dmg up consistently with everything else by applying more chills when old ones where cleansed. There is no way you can hold old chill dmg with bleeds in pvp. None. Period.

And if the bleed damage doesn’t match the chill damage from the same setting isn’t that a nerf? You are just stubbornly trying to justify yourself that this wasn’t a nerf but it was.

Edit: And since you insist that bleeds can be stacked so easily with all them blinds and stuff. I collected a list of where it is possible to get chill assuming the same build.
-Chillblains
-Reaper’s Mark
-Death’s charge
-Infusing terror
-Executioner’s Scythe (x4 from field)
-Soul Spiral (all 6 hits from spiral)
-Hydromancy sigil
-Suffer
-Chilled to the Bone

In total=17 stacks! 17 lousy stacks and you’ve burned over half of your CD’s and somehow you’d have to sustain that. So stop with the bs my friend.

Assuming the same build

That’s exactly the problem here, you don’t compare these changes with the same build. You first think and try to make the best out of the changes and then you make your judgement.

When HoT released you changed your build too because reaper looked good, right?
So why would you gladly change your build if something looks good at first sight, and complain without even changing your build if it looks like a nerf. That’s really just whining.

What is this new build that can stack more bleeds? By abandoning Reaper you abandon DC. And if you don’t abandon Reaper a) you need SR and b) Spite doesn’t offer anymore Chill actually less than Curses. So there is actually no way to get more bleeds from DC than running the same build. Midl tweaks may apply but the base is the same. So yeah your argument invalid.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Would be interested to figure out how many bleed stacks could actually be maintained through DC only and without needing to combo in shroud. Takes traits, gear and rotation but staff 3 and 5 aren’t the shortest cooldowns. Same with shroud 3, 4 and 5.

Don’t think it’s necessarily that people think we can’t stack bleed. More that to stack any decent amount of bleed through this trait would cost far more than it’s worth.

At some point you stop trying to push the boulder up a hill and just go to the better options. A different traitline or maybe just pick a better condi class.

At least we still have boon corrupt. Scepter 1 stacks all kinds of nastiness these days

This^ The trade off to waist cd’s to stack over 10 bleeds just to see them cleansed is not worth it. In pre nerf we could just reapply the same pressure instantly if chill was cleansed for multiple times until target was out of cleanses. Now you loose all pressure for long period of time when the bleed stacks are cleansed. There are many better suggestions in these forums how DC could have been balanced and this was the bandaid to nerf it.

“Until your target is out of cleansing”. Isn’t that just a cc or timing issue then?

With chill dmg, it didn’t matter cause as you said, you just reapply it when your target cleanses and since chill is fixed damage you don’t get to burst your target even if you did cc and time properly.
Now with bleed, you do have that chance.

Wait what chill wasn’t burst? You gotta be joking. And no it is not a timing issue since cleanses are flying left and right with all eles and druids hopping around. There is no way your " burst bleeds" stay on target for over 3-4s. And what is holding them back to wait for your “burst” ( you mean RS 5+4 of course) to just cleansed them? You can’ burst them with 10+ stacks of bleeds every 8 secs. In pvp the trait is now subpar just like all the reaper GM traits. There is no way around it.

No, chill dmg was definitely not a burst, it just served as extra fixed over time dmg.
And I don’t only mean RS 5 + 4, like I said before blind can also be converted to chill, so bleed.

I don’t get the whole idea of how the bleed dmg output should match that of chill, only by using the same skills that apply chill. Bleed just doesn’t work like chill, so don’t compare it like that.

To first part. No chill was absolutely burst since you got the dmg straight away when you applied the chill without ramp up time. Hitting Chillblains started ticking over 600 straight away with ONE skill. Now you get < 100 dmg from bleed + poison from the same skill. And the duration of the chill is nerfed also. You could keep that chill dmg up consistently with everything else by applying more chills when old ones where cleansed. There is no way you can hold old chill dmg with bleeds in pvp. None. Period.

And if the bleed damage doesn’t match the chill damage from the same setting isn’t that a nerf? You are just stubbornly trying to justify yourself that this wasn’t a nerf but it was.

I’m not stubborn, I’m just convinced that there are more ways to work out a build with bleed using DC, compared to the simpe fixed chill dmg.4
Which btw was just as easily cleansed as bleed.. I don’t get why that issue keeps popping up, cleansing is not a bigger problem to bleed than it was to chill. Because in turn, bleed gives you more options than chill.

Wow dude. I just counted the number of skills that we have to inflict chill. Now old chill did fixed 600 dmg. You could stack either duration or reapply when the chill gets cleansed to keep that dmg up without burning all your CD’s. However if you burn all your CD’s to get that maximum 17 stacks of bleeds, you are left with nothing when those stacks are cleansed and they will be cleansed right away. Either by target or ele or druid in party. Sustain on old chill damage was op I can say that but the nerfs they did to applying and duration with little tuning of chill dmg would have been better and would not have killed the class. The new iteration is bs and subpar.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Would be interested to figure out how many bleed stacks could actually be maintained through DC only and without needing to combo in shroud. Takes traits, gear and rotation but staff 3 and 5 aren’t the shortest cooldowns. Same with shroud 3, 4 and 5.

Don’t think it’s necessarily that people think we can’t stack bleed. More that to stack any decent amount of bleed through this trait would cost far more than it’s worth.

At some point you stop trying to push the boulder up a hill and just go to the better options. A different traitline or maybe just pick a better condi class.

At least we still have boon corrupt. Scepter 1 stacks all kinds of nastiness these days

This^ The trade off to waist cd’s to stack over 10 bleeds just to see them cleansed is not worth it. In pre nerf we could just reapply the same pressure instantly if chill was cleansed for multiple times until target was out of cleanses. Now you loose all pressure for long period of time when the bleed stacks are cleansed. There are many better suggestions in these forums how DC could have been balanced and this was the bandaid to nerf it.

“Until your target is out of cleansing”. Isn’t that just a cc or timing issue then?

With chill dmg, it didn’t matter cause as you said, you just reapply it when your target cleanses and since chill is fixed damage you don’t get to burst your target even if you did cc and time properly.
Now with bleed, you do have that chance.

Wait what chill wasn’t burst? You gotta be joking. And no it is not a timing issue since cleanses are flying left and right with all eles and druids hopping around. There is no way your " burst bleeds" stay on target for over 3-4s. And what is holding them back to wait for your “burst” ( you mean RS 5+4 of course) to just cleansed them? You can’ burst them with 10+ stacks of bleeds every 8 secs. In pvp the trait is now subpar just like all the reaper GM traits. There is no way around it.

No, chill dmg was definitely not a burst, it just served as extra fixed over time dmg.
And I don’t only mean RS 5 + 4, like I said before blind can also be converted to chill, so bleed.

I don’t get the whole idea of how the bleed dmg output should match that of chill, only by using the same skills that apply chill. Bleed just doesn’t work like chill, so don’t compare it like that.

To first part. No chill was absolutely burst since you got the dmg straight away when you applied the chill without ramp up time. Hitting Chillblains started ticking over 600 straight away with ONE skill. Now you get < 100 dmg from bleed + poison from the same skill. And the duration of the chill is nerfed also. You could keep that chill dmg up consistently with everything else by applying more chills when old ones where cleansed. There is no way you can hold old chill dmg with bleeds in pvp. None. Period.

And if the bleed damage doesn’t match the chill damage from the same setting isn’t that a nerf? You are just stubbornly trying to justify yourself that this wasn’t a nerf but it was.

Edit: And since you insist that bleeds can be stacked so easily with all them blinds and stuff. I collected a list of where it is possible to get chill assuming the same build.
-Chillblains
-Reaper’s Mark
-Death’s charge
-Infusing terror
-Executioner’s Scythe (x4 from field)
-Soul Spiral (all 6 hits from spiral)
-Hydromancy sigil
-Suffer
-Chilled to the Bone

In total=17 stacks! 17 lousy stacks and you’ve burned over half of your CD’s and somehow you’d have to sustain that. So stop with the bs my friend.

(edited by Cannabrah.7842)

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Would be interested to figure out how many bleed stacks could actually be maintained through DC only and without needing to combo in shroud. Takes traits, gear and rotation but staff 3 and 5 aren’t the shortest cooldowns. Same with shroud 3, 4 and 5.

Don’t think it’s necessarily that people think we can’t stack bleed. More that to stack any decent amount of bleed through this trait would cost far more than it’s worth.

At some point you stop trying to push the boulder up a hill and just go to the better options. A different traitline or maybe just pick a better condi class.

At least we still have boon corrupt. Scepter 1 stacks all kinds of nastiness these days

This^ The trade off to waist cd’s to stack over 10 bleeds just to see them cleansed is not worth it. In pre nerf we could just reapply the same pressure instantly if chill was cleansed for multiple times until target was out of cleanses. Now you loose all pressure for long period of time when the bleed stacks are cleansed. There are many better suggestions in these forums how DC could have been balanced and this was the bandaid to nerf it.

“Until your target is out of cleansing”. Isn’t that just a cc or timing issue then?

With chill dmg, it didn’t matter cause as you said, you just reapply it when your target cleanses and since chill is fixed damage you don’t get to burst your target even if you did cc and time properly.
Now with bleed, you do have that chance.

Wait what chill wasn’t burst? You gotta be joking. And no it is not a timing issue since cleanses are flying left and right with all eles and druids hopping around. There is no way your " burst bleeds" stay on target for over 3-4s. And what is holding them back to wait for your “burst” ( you mean RS 5+4 of course) to just cleanse them? You can’t burst them with 10+ stacks of bleeds every 8 secs. In pvp the trait is now subpar just like all the reaper GM traits. There is no way around it.

(edited by Cannabrah.7842)

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Would be interested to figure out how many bleed stacks could actually be maintained through DC only and without needing to combo in shroud. Takes traits, gear and rotation but staff 3 and 5 aren’t the shortest cooldowns. Same with shroud 3, 4 and 5.

Don’t think it’s necessarily that people think we can’t stack bleed. More that to stack any decent amount of bleed through this trait would cost far more than it’s worth.

At some point you stop trying to push the boulder up a hill and just go to the better options. A different traitline or maybe just pick a better condi class.

At least we still have boon corrupt. Scepter 1 stacks all kinds of nastiness these days

This^ The trade off to waist cd’s to stack over 10 bleeds just to see them cleansed is not worth it. In pre nerf we could just reapply the same pressure instantly if chill was cleansed for multiple times until target was out of cleanses. Now you loose all pressure for long period of time when the bleed stacks are cleansed. There are many better suggestions in these forums how DC could have been balanced and this was the bandaid to nerf it.

To all necros that feel nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

Or they dodge once and that entire combo misses and you’re out two 30s CD skills and then you’ll never hit with 5 chills every 8-16s to keep up the same damage. Even if you play really well and land it, the damage you did in that clip was pitiful, 11 poison and 13 bleed is nothing for 6 seconds of work.

Note that the 5-6 have to all be from chill, any bleeds you do with anything that don’t involve chill are completely irrelevant to the DC change. You’re really stuck on that RS 5->4 combo, but not only is that a really specific and unrealistic combo, after it is done you still need to have 10-12 chills on your kit to sustain the damage until that combo is back up, which you can’t have.

You keep mentioning dodging, but I don’t get why that’s relevant. The chill damage might’ve been higher from start, so it might feel like you have to hit less but chill also lasts shorter which means you had to apply it more to keep the damage up..

People don’t dodge more chill effects than before, and because bleed lasts longer you have to take into account that when you do hit your skills that apply chill and thus bleed, it now makes up for the times when people evade it.

Of course, then you got the whole doomsday scenario where all your bleed stacks are instantly cleansed but as I said before.. there’s really nothing different there than with chill dmg.

And that combo is not the only thing that can apply that amount of stacks, you can also convert blind to chill and I didn’t even use scepter there, it’s really not that hard.
I know scepter skills are not chill and so it doesn’t immediately make sense to count that in, but it kinda does because bleed is simply not that easy as chill, you just had to apply it once and apply it again when duration ends, bleed takes a bit more work to so of course you change your build now and try to keep up as many stacks as possible, cause that’s what it’s about.

Ofcourse there is a difference in cleansing. Think about it for a second. If you hit one 5s chill Pre nerf you get 5x~600 dmg. Fine that is cleansed. Then you hit another chill for lets say 4s to again get that 4×600. You get this from 2 skills that hit. You don’t have the ramp up time of the post nerd where you need to spend either Suffer+sigil+Staff 3+5 for the same amount of damage for 8s and when it’s cleansed your wasted 4 important cd’s. The DC nerf would have been maybe ok’ish if they didn’t gut the chill aplication and durations also.

There is no way in pvp that DC deals the same damage as it did pre patch. And it is a shame since mesmers and revs are now running free.

I'm glad condimancer is nerfed in pvp

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Posted by: Cannabrah.7842

Cannabrah.7842

Condi mesmer buffed, revenant still unkillable and the only counter (Necro) gutted. That’s balance for you from dear Anet. Necro is out of the meta. Revenant, mesmer, engi, ele and druid will be the only classes worth playing and we will see Pro teams having the same 5 class comp. This will be the same as 2xmes, 2xrev and ele comp. Everything else will be suboptimal and not played. Oh well. It was fun to be viable for one season.

1st Day in Raiding as a Necro.

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Posted by: Cannabrah.7842

Cannabrah.7842

You do know that Janx can’t keep up with the Condi build? This has been stated in the Reddit post.

Noxious Pods in Dragon Stand

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Posted by: Cannabrah.7842

Cannabrah.7842

Is it just me or does the amount of pods seem very low. Doing DS you are constantly rewarded with Machete but there is nothing to open. Personally I have found 2 in different maps.

Hydro vs Chill

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Posted by: Cannabrah.7842

Cannabrah.7842

Hydro for reaper for sure, until they nerf rs so it doesn’t count as a wep swap

I think they won’t since RS is built as hammer It will always count as weapon swap since we can’t wield hammer for it not to proc. They would need to change RS to be GS based for it not to proc when you are wielding GS and pop RS. And because it has been like this from the get go and not changed. I don’t think they will.

This is going to get Reaper nerfed

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Posted by: Cannabrah.7842

Cannabrah.7842

There has always been places and terrain you get LF from. And the bug in the video only affects if noone has blown up the clock tower in Kyhlo. It just bunch of ppl not knowing how to react to Reaper they are QQ about a bug that has been here for like 3 years. Reaper also rekts ppl in other maps where there is no “exploits” simply because ppl think they can facetank the Chills and Gravedigger.

Reaper is hands down awesome

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Posted by: Cannabrah.7842

Cannabrah.7842

Have been playing in PvP mostly and in Conquest Reaper is “ok”. Nothing special but you can deal massive blows in team fights like in Kyhlo mid. CttB->Executioner’s Strike and then just swirl everyone down. 1v1 or 1v2 on point is kinda sad tbh. But in Stronghold this is just sweet. Like this sweet.
http://i.imgur.com/MKpfvRU.png?1

warhorn sound effect?

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Posted by: Cannabrah.7842

Cannabrah.7842

This is so bad…

Necromancer is Now Meta in Spvp

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Posted by: Cannabrah.7842

Cannabrah.7842

Counter to meta is meta. There isn’t many viable counters out there but Cele signet counters two things well 1) boons & 2)condis and that is why I think it is more suited to gameplay at this point than any other Necro build. It also matters hugely who plays. Frae was playing cele signet for oRNG yesterday at Go4GW2 July finals against TCG and he looked he didn’t know what to do with the build.

Cele signet is good 1v1 and +1 but needs good team around it to make up the flaws. Much like Rampage warrior and many other builds. That is why it may not be the best build in soloq but in tPvP with good team and skilled player playing the cele sig it’s very viable.

Metabattle: celestial signet is meta?

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Posted by: Cannabrah.7842

Cannabrah.7842

Cele signet is the most viable build for Necro in current sPvP. The only thing that hinders the cele signet (and for most builds in general) is that you need atleast capable team to go with it. If your team is just a bunch of loot bags there is nothing you or any other build can do about it. But I think it makes more sense to bring a cele signet to sPvP than traditional powermancer.

Metabattle: celestial signet is meta?

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Posted by: Cannabrah.7842

Cannabrah.7842

A quick message to all: I saw this post yesterday and laughed my kitten off briefly, before signing up to Metabattle to rate the celestial signet build. Took me 2 minutes. I gave it a ‘Bad’ for obvious reasons. You can do the same.
The build has been voted on 13 times. 13. 13 people decided this was ‘meta’? Until more people start using that website it is going to be the joke of the sPvP community. Do your profession a solid, sign up and rate that kittene.

If you go by definition how many votes something gets then Cele signet should be the go to since it has 13 votes which most of all Meta/Great builds. Next on the line is GS/Hammer War with 5. So by that definition 1 or 2 ppl have decided all but 2 of the Meta/Great builds.

Decimate Defenses?

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Posted by: Cannabrah.7842

Cannabrah.7842

Decimate Defenses
Striking a foe with vulnerability increases your critical hit chance.
Critical Chance.png Critical Chance per Stack: 2%

Does excatly what is stated in the tooltip. Each stack of Vulnerability raises you crit chance by 2% so full stack of 25 Vulnerability raises your crit chance by 50%.

Gamescom 2015 necro footage

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Posted by: Cannabrah.7842

Cannabrah.7842

Let all the amazing players get their hands on it first. Playing any class on the show floor is always a pain, especially one you haven’t played before.

This. Blackmoa seemed atleast know what he should do but wasn’t able to play long.

I think people underestimate reaper

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Posted by: Cannabrah.7842

Cannabrah.7842

Yeah realised that and edited the post also

Gamescom 2015 necro footage

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Posted by: Cannabrah.7842

Cannabrah.7842

Already posted on the other Reaper thread about this.

There are some changes that I noticed:
GS skills 3-5 cd’s went up
“YAAW!” now also gives stab and is stunbreak
RS skills changed some. Death’s Charge is now blind not poison and Soul Spiral adds Poison also on top everything else.

I think people underestimate reaper

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Posted by: Cannabrah.7842

Cannabrah.7842

Anyone wathced the Necro PvP from Gamescon? That thing sucked balls! Although must be noted that the dev playing didn’t know what he was supposed to be doing.

Went through all the stream part of necro to see what changed and documented it and then forum crashed :/

The are some nerfs (who would have thought!) like Gravedigger only recharging 80% and not 100% if hit below 50%

Nightfall has gone through lot of change same for “YAAW!”

Almost all of GS skills got their CD lengthened!

(edited by Cannabrah.7842)

"Damaging shouts need casttime"...

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Posted by: Cannabrah.7842

Cannabrah.7842

Ele Devs just went “Kitten it, moar fields, support and dmg!”

Any possible solutions from gw1 to fix gw2?

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Posted by: Cannabrah.7842

Cannabrah.7842

Imo there is a solution: splitting pvp/pve skills. Necro (conditions, more specifically) is the perfect example of why that needs to happen. Necro underperforms in PVE because the devs seem afraid of what necros can do in PVP (for example, nerfing the hell out of Dhuumfire). We end up getting this extreme give/take balance approach to the class because ANET is trying to balance each class with each other AND across different game modes. If GW1 has taught us anything, it’s that having one skill operate the same in both pve and pvp contexts is either a recipe for uselessness or OPness.

Pretty much this. Good example are the new coming Reaper shouts. They would be op in PvE with low cd because of trait that shortens the cd on hit (and you can easily hit that 5 enemies on dungeons etc.) but loose all effectiveness in PvP due to the fact that it is nearly impossible to land kittens with long cast time. Splitting these into PvX varriants would make it so much easier for devs to balance them out. Same goes for many others skills.

Constructive balance thread.

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Posted by: Cannabrah.7842

Cannabrah.7842

As DS is the thing that is holding us back why couldn’t it be changed to something like Eles attunements but just backwards in meaning that the weapons you are wielding change the skills you get in DS? Our weapons are meh anyway so why not do a complete revamp on it? It would be sooo nice to be able to use 2 weapon sets and have the DS to adapt to that also. Elite specs could even more alter the DS as they are supposed to with Reaper.

Edit: As the DS is our unique it should be so that we really do benefit from it. Not the way it is now.

*Please let us see utilities in Death Shroud*

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Posted by: Cannabrah.7842

Cannabrah.7842

+1 for seeing utils and passive signets

Duels from Chaithh's Stream

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Posted by: Cannabrah.7842

Cannabrah.7842

Does the signet proc from Plague Sending also act as a stunbreak by the way? Chaith seems to think it does but he’s not the one playing it so it might be hard to tell, and Nos didn’t say anything about it.

Well the trait says it casts Plague signet so It should?

Karls necro

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Posted by: Cannabrah.7842

Cannabrah.7842

Actually when they changed the node and Chaithh pointed that Nos was stacking with bug Nos stopped and still was able to maintain 15+ stacks from only signets and Siphoned power.

Duels from Chaithh's Stream

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Posted by: Cannabrah.7842

Cannabrah.7842

Yeah and he said Cele was no good. Not worth it. The zerk build he tried dealed massive dmg to Chaithh. I really can see why Nos plays Necro in Abjured. We have some tools that other classes don’t. It just takes too much skill compared to other classes to be viable.

Duels from Chaithh's Stream

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Posted by: Cannabrah.7842

Cannabrah.7842

I’d say UF since he was using Axe/Wh + Staff.

And abou canceling I think it will. There is no way that is intentional.

Duels from Chaithh's Stream

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Posted by: Cannabrah.7842

Cannabrah.7842

Nos didn’t say it but since he told he isn’t running blood nor soul reaping he was running spite, curses and death with soldier amulet and strength runes (atleast in one point). 1v1 Chaithh wasn’t even close. Chaithh either didn’t figure out the new traits and skill or Nos just found a way to hard counter engi 1v1. Nos did state that he actually was cancel casting signets to stack might (also stated tha he has told it to Karl). But the passive Plague signet looked powerful combined with actual PS and Signets of Suffering.

Duels from Chaithh's Stream

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Posted by: Cannabrah.7842

Cannabrah.7842

It’s nice to see that bleed on plague isn’t that bad. It could barely keep 3 stacks on.

I think you missed the video where that one guy went from 45k hp to 6k without even trying. All because of corruption-skills. No external factor.

Tbh that dude dropped the ball so many times vs. Chaith. But I think Plague without MoC is still more viable than Golem.

master of corruption preview

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Posted by: Cannabrah.7842

Cannabrah.7842

Anet completely dropped the ball on MoC. Why would anyone sacrifice that much just to gain nothing?