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Firebrand needs more mobility

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Posted by: Ezrael.6859

Ezrael.6859

Axe – Needs to play more like main-hand Dagger Elementalist

Core Cleave, Bleeding Edge, Blazing Slash – all changed to 300 range

Symbol of Vengeance – becomes a 450 range leap that drops the symbol at your feet when you land.

Blazing Edge – Stays 600 range but uses the ammo system and has 2 charges.

Mantras

Too hard to land on enemies or allies right now

All become either 300 PBAoE. Or 600 range frontal cone (like old Staff wave)

Traits

Stoic Demeanor is quite weak right now, especially for a Grandmaster trait ~ add 3 second Chill in addition to the Slow to help with options to maintain melee range on enemies.

Your Firebrand Tome Suggestions?

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Ezrael.6859

Tomes

A little slow when things go bad to respond due to cast time to open and cast time to use an ability. Two chances to be interrupted while trying to open and use one skill.

Opening a Tome should become instant cast, they are still balanced by their large visual tells and decent cast times.

Tome cooldown reduced by 15% for every unused page when you stow the Tome.

Tome of Resolve needs a little help when being focused. Add an AoE 360 range Daze for 3s to Eternal Oasis.

Constructive Firebrand feedback from WvW/PvP

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Ezrael.6859

Firebrand still lacks movement speed traits, we know by design, however with the Firebrand using the Axe this presents a problem of being able to stay on target in a game where other professions keep gaining more movement abilities and escapes.

Firebrand is designed to attack and support in melee based upon the melee weapon, majority PBAoE Tomes and the frontal cone Mantras, this also becomes a problem with limited movement speed and the limited range of these abilities.

Ideas

Axe – Needs to play more like main-hand Dagger Elementalist

Core Cleave, Bleeding Edge, Blazing Slash – all changed to 300 range

Symbol of Vengeance – becomes a 450 range leap that drops the symbol at your feet when you land.

Blazing Edge – Stays 600 range but uses the ammo system and has 2 charges.

Mantras

Too hard to land on enemies or allies right now

All become either 300 PBAoE. Or 600 range frontal cone (like old Staff wave)

Tomes

A little slow when things go bad to respond due to cast time to open and cast time to use an ability. Two chances to be interrupted while trying to open and use one skill.

Opening a Tome should become instant cast, they are still balanced by their large visual tells and decent cast times.

Tome cooldown reduced by 15% for every unused page when you stow the Tome.

Tome of Resolve needs a little help when being focused. Add an AoE 360 range Daze for 3s to Eternal Oasis.

Traits

Imbued Haste doesn’t need to favour Conditions only ~ Change to +250 Power, Condition Damage and Healing.

Stoic Demeanor is quite weak right now, especially for a Grandmaster trait ~ add 3 second Chill in addition to the Slow to help with options to maintain melee range on enemies.

I really enjoyed the potential Firebrand has, it just needs a few tweaks to address the movement issues, Mantra range issues and tendency to be interrupted often trying to use Tomes in melee combat as by design.

(edited by Ezrael.6859)

Firebrand's Axe thoughts.

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Ezrael.6859

I think a 0.75 s or 1 s cast time will feel more fluid and thematic for a high risk close range fast weapon like the Firebrand’s axe.

Let’s see how it feels this weekend and then give Irenio our constructive feedback.

But not unrelenting criticism like Ragnarok, RabbitUp and Fashion Mage’s posts.

Mantra of Potence

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Ezrael.6859

Group Quickness & 5 Might

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Assumptions and jumping to conclusions

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Ezrael.6859

There’s a difference between using skills selectively and pushing everything at once.

You’re a negative person and a huge whiner that jumps to massive conclusions all the time and posts personal attacks against the devs with your whiny bitter rants.

Karl didn’t even design this spec, he designed the Weaver only.

Irenio designed Firebrand, Soulbeast, Renegade and Scourge.

You’ve seen only a glimpse of the spec, we’re missing the runes, the 4th Mantra (with a winged icon) and an actual feel of the spec with proper traits and options selected.

Are you this negative about everything in life or just here? It must be utterly awful for those who have to suffer your presence and attitude every day.

Assumptions and jumping to conclusions

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Posted by: Ezrael.6859

Ezrael.6859

The Mantra cast times are 0.75 / 1s. The 2.75s time is the preparation time.

12 seconds is the timer to gain a charge back.

Mantras start with 3 charges available, so you can use 3 in a row with the 3rd being more powerful, then the skill goes on cooldown until you can prepare it again.

Or you can use or or two and leave the final charge sparingly while you wait for the charges to come back.

It’s about situational play and planned skill usage, not spamming abilities.
Some of the recent Dragonhunter players who have grown accustomed to pushing all of their buttons and getting results against similar level players and PvE may find this concept difficult to grasp.

But it’s far better game play and the way all the elite specs have been designed.

Firebrand: Cast times may be non-issue

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Ezrael.6859

It’s interesting how you call people casual, yet all of your posts on this forum are incredibly negative and whiny.

You’ve given up before you even touched something.

You refuse to theorycraft beyond the obvious and you refuse to adapt to changes and look for the weaknesses in other professions’ new builds.

You and a few others really are making the Guardian profession forum into a whiny cesspit, whereas the other profession forums tend to have a lot more positive theorycrafting and ideas popping up.

Why firebrand and scourge will be bff

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Ezrael.6859

Guardian Necromancer has always been a fun duo.

FIREBRAND - possible solution

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Ezrael.6859

Ragnarox.9601, for what it looked, virtues traited to castfire on a target zone plus new stuff to add more burn and faster nothing more since it wont be a healer like water ele nor druid, ANet is making a gimmick trough what is op(condi spam) to carry the players nothing more, still its a very unmobile combat… easilly killed.

core guard falled extremelly^2 behind due new specs condi spam, and firetrash might be dangerous while supporting players ganking coreclasses… LOL

Mantra of solace i assume is the mantra heal????
3 casts, with 1k heal on first, 3k on last, but aegis on 2nd and 3rd cast…on 30 seconds CD…

sound good on paper… but how the game works with favoring power creep… easilly overhwelmed….

oh and probbaly Unrealenting crit*somehting will be nerfed…33% chance on daze targets and bleed with no CD.

Did you read the trait tooltip?

It’s a Daze when activating a skill with a 1.25s cast time on an 8s cooldown plus a 33% chance to Bleed on one set of weapon skills… Hardly OP.

You guys don’t even read the skill descriptions properly, you haven’t seen everything or actually played it, yet you run to the forums to complain?

You should play Jump to Conclusions instead, it’s the game for you!

(edited by Ezrael.6859)

FIREBRAND - possible solution

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Ezrael.6859

The people complaining havent even read all the traits. FB offers insane condition damage while providing permanent quickness that makes longer cast times irrelevant. Not to mention massive healing+utility. Our GM minor trait alone gives us passive 250 boost to cond damage, healing power and toughness. Axe AA stacks great amounts of burning and bleeding and F1 tome does the same but in massive scale.

You have to go trough the effort of hunting the tolltips here but so far I have found all skills and traits except F1 tomes epilogue skill.
https://youtu.be/nqj-yOPEudA?t=2

The GM minor gives +250 Condition Damage, Toughness and Healing Power while you are under the effects of Quickness. That’s hardly passive.

GW2 Hybrid Guardian, a return to WvW

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Ezrael.6859

Following A New Hope in 2014 and The PPT Strikes Back in 2015.

I give you GW2 Hybrid Guardian: Return of the Burn

(edited by Ezrael.6859)

How to balance Condition damage

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Ezrael.6859


1st: 1000 condition dmg is a very basic value attainable without speccing in condition dmg at all…


You’re suggesting a nerf in dmg for condi users and a buff for non condi users..
And you suggest a release of the duration cap….

Adding a base condi dmg value (raise base condition dmg from 0 to 1000)
Numbers…


Stats from armor+weapons+trinkets+back:

  • condi dmg will be 1381 with major ascneded
  • condi dmg will be 961 with minor ascneded
  • condi dmg will be 0 if you do not spec for it.
  • suggestion adds 1000 to these base values

for dedicated condition builds:

  • runes will add 175 points.
  • food+utility will add 170 points

for anyone

  • might can add 750 points
  • banners will add 170 points
  • (pinpoint distribution could add another 150)
  • (Condition signet 180 (mesmer/guardian))

Unbuffed Non-Condi user will have

  • 0 condi dmg,
  • 100% duration

Buffed Non-Condi user will have

  • 750+170(+150 ) =920 (1070),
  • 100% duration

Unbuffed Minor condi user will have

  • 961
  • 100% duration

Buffed Minor Condi user will have

  • 961+750+170(+150)= 1821 (1971),
  • 100% duration

Unbuffed Full Condi user will have

  • 1381+175+170 (+180) = 1726 (1906)
  • 170% condi duraton

Buffed Full Condi user will have

  • 1381+175+750+170+ (150(+180))=2476 (2626 (2806))
  • 200% duration

These values above are values as they are now,
This doesn’t include traits converting stats to condi dmg, nor runes bonusses doing the same, sigils of bursting and other boosts.


We can now calculate the bleeding dmg for these 6 benchmarks:

Formulae:

  • bleed old: 22+ (0.06*condi dmg)
  • bleed new: (condi dmg + 1000 )*0.04

(here’s where the 1000 base condi dmg is added, I could make the numbers and add 1000 each time, but i think ths is easier and more comprehensible)

Value Unbuffed Non-Condi
base 0

  • bleeding old: 22
  • bleeding new: 40
  • 81% buff

value Buffed Non-Condi
base: 920 (1070)

  • bleeding old 77.2 (86)
  • bleeding new 76.2 (82.8)
  • 1.3% nerf

value Unbuffed Minor Condi
961 base

  • bleeding old: 79.7
  • bleeding new: 78.4
  • 1.7% nerf

Value Buffed Minor Condi:
1821 (1971)

  • bleeding old: 131.3 (140.3)
  • bleeding new: 112.8 (118.8)
  • 14.5% nerf

value Unbuffed Full Condi
1726 (1906)

  • bleeding old: 125.6 (136.4)
  • bleeding new: 109 (116.2)
  • 13.3% nerf base value

value Buffed Full Condi
2476 (2626) (2806)

  • bleeding old: 170.6 (179.6) (190.36)
  • bleeding new: 139 (145) (152.2)
  • 19-21% nerf base value

Opinion
Having pure condi builds nerfed by 20% will make ‘m unviable in any area’s of the game with further mitigation through cleanses (sigil of genrosity, purity, cleanses, shout cleansing, lightfields and combo’s, duration removal and resistance and invulnerability)
This does not even include reflects, sending to pets/minions/clones and dodging.

Additional Duration
As for duration, max duration can be achieved by mesmer. the +20% duration signet will allow builds to get 217% duration (provided you want max duration on all conditions…. but I doubt this will fully compensate all other 8 proffesions’ nerf.

If you look at 1 specific conditions this wil happen:
for example burning on warrior:
burning modifer :
33% from trait
45% from rune
20% from sigil of smoldering
10% from malice
30% from food/utility
42.2% from expertise
————— +
180.2% added burning duration!

This is a 40% buff to a burning warriors burning!

But if dmg output would be nerfed by ~20% it would likely only compensate the loss from the change.

Considering the bleeds with this set would be 102%…. I do not think this would help in mitigating condition dmg. It would however work in reducing pressure to 80% while retaining dmg in the full duration of the buring skills effects, bleeding would lose 20% DOT dmg.


So in the end:

  • You’d see part of the present builds gutted, mostly cause you can no longer focus on ALL TYPES of condition dmg.
  • This doesn’t matter for elementalists , warriors and guardians who focus on 1 or 2 types, but would destroy a lot of potential in condition buils on:
    Thieves, mesmers, necro’s, engineers, revs and condi rangers.
  • Most builds would lose 10-15% condition dmg.
  • Duration would become a bigger factor in teh final output.
  • Condition dmg as a stat would be less effective:
  • Non condition users when buffed STILL have decent (unchanged) condition dmg…
  • Non condition users when NOT buffed will have significant more use from their conditions.

This is complete rubbish.

Attaining 1000 of any stat is not a very basic value, gaining 1000 of a stat requires several pieces with it as a major or even more with it as a minor stat.

Condition damage + Expertise gear is not equivalent in DPS to Power, Precision, Ferocity.

Several factors go into DPS builds, most especially multiple condition stacking ability and the current top PvE DPS condi builds still do a significant amount of damage using Power, in fact they are more hybrid than pure condi.

Power attacks may also deal all their damage up front for instant burst, there is no condition damage capable of an opening burst to match huge attacks like:

Backstab Thief.
Coalescence Revenant.
Shatter Mesmer.
LB / Hammer DH.
D/D Ele.
Rifle / Axe / GS F1 Warrior.

Necromancer How to kill a block target?

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Ezrael.6859

Soul Marks + Putrid Mark

Corrupt Boon

Well of Corruption

Jormag's Breath vs Fiery Dragon Sword

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Ezrael.6859

Could Jormag’s Breath please receive a small particle update to increase the size and intensity of the flames to match the Fiery Dragon Sword?

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Arcing Slice range is too kitten ed high!

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Came across this montage video, saw this particular moment and had to share for perspective.

The range on this skill is too high for the AoE massive damage it does and all on a 3s cooldown, oh no 3.25s cooldown now…

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Torch 4 - appalling accuracy issues

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It still misses, a lot.

In fact recently it’s been missing players that are running straight towards me, and even missing NPCs that are running across in front of me in the distance.

Please sort it before the next expansion, either with better targeting, travel speed, or making it instant hit.

And please address the massive z-axis issues, above and below targets. It gets stuck on the tiniest pieces of terrain!

Along with a Cleansing Flame functionality tweak to include removing conditions from the Guardian.

[Spoiler] It's happening! Firebrand

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Ezrael.6859

It’s a little premature to write off entire trait lines.

There could a trait applying AoE condition damage when you heal an ally based upon heal amount, in which case Honour with Selfless Daring and Receive the Light could be awesome. Or Signet of Courage, or traited Battle Presence.

Or a trait that makes symbols do additional conditions every tick making Writ of Persistence better.

Or an interaction with Vulnerability applications that could make Zeal more formidable and have some synergy.

Anyone else still play core Guardian?

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Core hybrid, I don’t like DH at all.

Elite spec - What would you like it to be?

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Looks like Tomes are back on the menu boys.

And my Axe.

(edited by Ezrael.6859)

Fake news (not edited by me)

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That post was mostly rubbish with some old information put into it to add authenticity, it’s goal was to manipulate the price of Sawgill Mushrooms and make the poster rich.

Over on Reddit more recently however…

(edited by Ezrael.6859)

Condition spec

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If the new spec is condition spec’d and passive burning procs are a balance problem then the solution is simple.

The new spec’s Justice passive/active isn’t burning; it’s another condition.

dragon hunters are not ok

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Any Power/Condi damage spec left untouched can fry people.

Every profession has the ability to do this, nothing about a Dragonhunter makes it special to them. Other professions can also do it AoE and at range.

The key issue is leaving people untouched, fix your map and player awareness.

Still amazed at the way BL items are sold.

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I have to think #FakeScarcity works against sales as much as it works for them. I have moved on from wanting and waiting for an item to re-appear in the store way more than I have wanting, waiting, & buying. That is substantial lost sales from me.

Again they wouldn’t continue doing this if it was not more profitable. Do you really think they are doing this to be obtuse, lose money, and anger players?

So did the gemstore ever had all the items on stock? Without items come and go?

It doesn’t matter if they ever had all items in stock. This is psychological marketing that has been proven to work.

yes but we never had a gemstore with constand suply or everything how do we know it works better?

Already answered when you posed this exact same question just a few posts up. Here I will copy it for you “It doesn’t matter if they ever had all items in stock. This is psychological marketing that has been proven to work.”

But there’s no proof of this when there is no opposing situation for comparison.

We have never had a long period where everything was available, which may in fact be more profitable but untested by ANet.

Improving Torch 5 functionality a little

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Ezrael.6859

Cleansing Flame

+ Condition removal includes the Guardian (2 conditions during channel).

+ Remove 2 boons from enemies (up to 3 targets) during the channel also.
(This also helps to make up for the previous removal of our trait Searing Flames)

The lack of Hype isnt helping GW2

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Ezrael.6859

I can’t imagine what Anet would ‘hype’ at this time … the continuation of a living story that only current players would understand? Why would anyone not playing the game even care about that? Personally, i think there is very little gain in advertising a 5 year old game to new players that’s F2P that isn’t so obscure that MMO players have never heard of it to begin with.

Its also advertising for former players, and if your new content has no appeal for old players and new players you are going to keep contracting.

I guess you are saying guild wars days of growth and increased earnings are over? or are you saying that they should start promoting the game when they get some more new content that actually might appeal to people who arent playing right now?

Increased Earnings? no. but growth … probably. Let’s not pretend that the trend for MMO’s as they grow long in the tooth is ever up. Maybe you get a blip for expansions, but the point of adverts at this point wouldn’t be to recover AFK players … those players know what they left. They are waiting for something big, if at all.

EVE Online with a subscription based model in a niche area has maintained steady growth over-time with periodic fluctuations up and down but continue a general upward or steady trend.

Guild Wars has only been slowly going down since HoT released.

If ANet had small adverts for Living World or small information points for the next expansion that simply mention basic details, nothing that will cause headaches for being able to deliver or not.

It would help to encourage renewed interest in the game, for people to come back and play living world or new players to join what looks like an interesting game.

Jade Quarry Desert Borderlands

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Ezrael.6859

JQ are currently running around EB and all 3 Borderlands capping everything with an utterly uncontested 50-man zerg, while 10 people watch.

What’s your point?

(edited by Ezrael.6859)

Don't pair Gold players against #1 player

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Ezrael.6859

Well, you are the executioner, maybe arenanet thought it sounded kitten enough to go up against a god of pvp

this post legimately won the thread lmao.

How exactly?

The post is incorrect.

The Executioner title is on The Little Bigman, one of his team mates.

The OP lying defeated in the center of the screen shows no visible title.

I suppose it could sum up PvP forum posters though?
Post and complain about what you think you saw, that which wasn’t factually correct in fact.

Elite spec - What would you like it to be?

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Ezrael.6859

What would we like for Mantras then?

Same 2.75s preparation. Gain 600 toughness while channeling? Protection? Resistance?

2 Casts.

Heal – 3000 with a 0.5 scale.

Utility 1 – Break Stuns, grant Stability (5s) and Resistance (3s) to allies (360 radius) (25s recharge)
Utility 2 – Daze and Blind target foe, enemy is Chilled if suffering from Burning, 1200 range (15s recharge)
Utility 3 – Damage and Burn target area. 200 damage, Burning x5 2s, 240 radius, 1200 range. (20s recharge)
Utility 4 – Convert 2 conditions on self and allies to boons, 360 radius (10s recharge)

Elite – Stun and damage target enemy (750 damage). Transfer 5 conditions to your target on a successful attack. 1200 range (45s recharge)

Profession mechanic:
Gain access to Axe, Mantras and a Tome. (F4 with Piety) Generated like Astral Force
1 – Conflagrate (Same damage and burning as before)
2 – Smiter’s Boon (Bounce between allies and enemies (Swiftness/Might) (Weakness/Cripple))
3 – Protective Ribbon (Bounce between allies and enemies (Regeneration/Protection) (Blind/Boon Removal))
4 – Pacifism (AoE Daze) 360 radius
5 – Judgement (If hp is below 50% knockdown enemies and heal area 5000 / If hp is above 50% knockdown enemies and damage area 2000 damage) 450 radius, blast finisher

Traits:
Minor
- Axe/Mantra/Tome
- Cast Utility 4 when using a healing skill
- Heal allies around when you finish preparing a Mantra (2500, 360 radius)

Adept
Zealous Fury – Daze nearby foes when you swap to axe. Reduced recharge of axe skills
Recharge reduced 20% Daze (1s) Radius 300 Combat Only
Blessing of the Gods – Critical hits against foes within 300 range grant Might (8s) and Swiftness (3s)
Holy Fortitude – Break stun and remove all conditions when switching to a Tome

Master
A Tale of Ice and Fire – When you apply burning to an enemy chill them. Chill (1s)
Unwavering Faith – Mantra recharge rate reduced by 20%. Mantras can be activated 3 times before channeling again.
Blessed Weapons – When you apply torment, also apply poison. Poison deals more damage. Poison (5s) Damage Increase 33%

Grandmaster
Paladin’s Gift – Gain all boons when switching to a Tome (same as consume Plasma)
Zealot’s Haste – Runspeed increased by 25% when wielding melee weapons. Reduces duration of movement-impairing conditions 66%
Faithful Purity – Convert a condition when you apply regeneration to yourself or an ally.

(edited by Ezrael.6859)

whirling wrath bugs (not gender related)

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Ezrael.6859

I’d use the GS far more if it wasn’t for this bug.

Had it cancel 3 times in one group fight before, figured kitten it, it’s unreliable and useless and not touched it since.

Warrior is too strong in PvP

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Ezrael.6859

The necessary balance to bring Warrior survivability back in check for both sPvP and WvW would be a change to Adrenal Health while using the Berserker spec.

Adrenal health should be affected by 3 different levels of healing returned.
It is also up far less frequently with basic Burst Skills, especially when one is negated.

However, as a Berserker you gain the level 3 Adrenal Health while only having to build 1 bar of adrenaline.

Berserk Burst Skills are also up ridiculously quickly, and with insane ones like Arc Divider delivering a 450 AoE on a 3s cooldown you are guaranteed to hit something all the time.

This results in the current Warrior specs of Defense, Discipline and Berserker with pure damage gear that can simply focus on combat while Adrenal Health and Cleansing Ire carry them through regular high healing and triple condition cleansing.
Due to the very low cooldowns of most Berserk Burst Skills you are also not punished for being outplayed and missing a Burst Skill, another go is up just 3 seconds later.

Berserk is also up for 15 seconds and when traited has a cooldown of only 8.75s, so as an opponent to the Warrior your window of opportunity to get past some of the frequent self-healing, condition cleansing and huge burst damage is only 8.75s, while you need to play defensively for 15.

(edited by Ezrael.6859)

DragonHunter roamer video mace/focus/hammer

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Ezrael.6859

Looked to me like they werent exactly overlayed most of the time. If so, and from what it looked like to me (I’m new) he was launching them through the trap barrier, into the ward wall, then chasing them into a much smaller space where they had to eat the hammer attacks or cross the trap barrier again voluntarily. Sometimes after being pulled through it once already.

I was actually surprised at how well he did with that weapon set. I’d never have used that combo outside of open world PvE.

Ari

ToF’s active damage has an internal cooldown of 3 seconds. While it IS possible to damage someone with the same traps active twice, the window is quite small and requires much more planning than the first, sometimes willing application.

This is untrue.

The ICD is 0.75 seconds and can be easily tested through HoM Golems.

Ghost thief got nerfed this patch, ya happy?

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Thanks to that PvE guy for soloing a raid boss.

Sound Updates

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Ezrael.6859

The Dreamer is amazing, keep it as it is.

Also people who don’t like the sound effects of Quip and Dreamer now have alternatives in the form of Hope and Chuka and Champawat.

It’s more the fact that you can’t control others around you and the obnoxious loud NEIGH NEIGH NEIGH BEW BEW BEW their auto-attacks make.

Suggestions for Hammer and Staff

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Ezrael.6859

wish we had these numbers on hammer 1 and 2 ;(

That would hardly be fair as revenant hammer is a DPS weapon where guardian hammer is a DPS/Support hybrid weapon.

How about for Longbow then?

Puncture Shot does half the damage Hammer Bolt does.

And Hammer Bolt hits 5 targets…

Elite spec - What would you like it to be?

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Ezrael.6859

Axe
Chain ½ ½ ½
350 damage 1x Bleed 6s / 350 damage 1x Torment 5s / 450 damage 1s Poison 4s
Symbol of Purity ¼ (12s recharge)
Damage (5x) 1000
Resistance 1s
Number of Targets 5
Symbol Duration 4
Fanatic’s Flame ¾ (15s recharge)
Hurl your Axe at your enemy and transfer up to 3 conditions
600 damage

Corruptions
Heal
Divine Aura – ½ (30s recharge) Heal yourself (5175). Convert 3 Conditions to Boons.
You become vulnerable. (5x Self Vulnerability 4s)

Utility
Fire and Blood ½ (30s recharge) Burn your enemies, bleed yourself.
Damage 175 Burning x5 2s ½ cast
Number of Targets 5
Radius 180
Self Bleeding 3x (6s)

Smiter’s Mist ½ (30s recharge)
Chill yourself and envelope the target area in a cool mist that chills foes and leaves them weakened. Number of targets 5
Chilled (6s) Weakness (6s) Blocks missiles. Duration 8s. Radius 240. Combo Field Ice
Self Chilled (3s)

Zealot’s Furnace ½ (30s recharge) Poison yourself. Transform boons on your foe into burning.
Burning x1 2s
Self Poison (6s)
Boons Converted: 3
Range 1,200
Unblockable

Faithful Cleansing ½ (40s recharge) Gain boons, slow yourself and envelope the area around you in holy light.
Transfer conditions to each foe you strike.
Damage 500
Might 5x (10s)
Conditions transferred 1
Number of targets 5
Self Slow 3s
Breaks Stun

Elite
Mistfire ½ (90s recharge) Imbue yourself with ice and fire and inflict multiple conditions on foes you touch.
Stability x1 3s
Chill 1s. Burning 1s. Weakness 2s.
Self Bleeding 10s
Damage Pulse 1s
Boon Application Interval 3s
Radius 240
Duration 15s

Traits
Minor
You may now equip Axes. Maintain the passive effects of Virtues when you activate them
Gain regeneration when you suffer from bleeding, poison or burning. Regeneration (5s) (10s ICD)
Poison applied to you causes no healing reduction

Adept
Zealous Fury – Daze nearby foes when you swap to axe. Reduced recharge of axe skills
Recharge reduced 20% Daze (1s) Radius 300 Combat Only
Blessing of the Gods – Critical hits against foes within 300 range grant Might (8s) and Swiftness (3s)
Holy Fortitude (60s ICD) – When your conditions meet the threshold your next critical hit will trigger Faithful Cleansing.
Conditions to trigger: 3

Master
A Tale of Ice and Fire – When you apply burning to an enemy chill them. Chill (1s)
Unwavering Faith – Corruption recharge rate reduced by 33%. Corruption skills inflict additional conditions on you.
Blessed Weapons – When you apply torment, also apply poison. Poison deals more damage. Poison (5s) Damage Increase 33%

Grandmaster
Paladin’s Gift – Mistfire additionally grants regeneration, protection and swiftness.
Regeneration (3s) Protection (3s) Swiftness (3s)
Zealot’s Haste – Runspeed increased by 25% when wielding melee weapons. Reduces duration of movement-impairing conditions 66%
Faithful Purity – Dodging cures conditions (10s ICD)
Remove Confusion. Remove Torment. Remove Immobilize

Does Longbow need an update/buff?

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Yes, absolutely.

Or Revenant Hammer needs the kind of nerfs True Shot received

This is against 2500 armour.
Even with full Berserker and Bloodlust stacks DH Longbow cannot put out 5-6k auto attacks and 10k True Shots on cloth, never mind plate! like these can…

Hammer Bolt also hits 5 targets, as opposed to Puncture Shot’s 2 under special circumstances…

Attachments:

(edited by Ezrael.6859)

Dragon maw suggestion

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

The personal Might doesn’t need to be nerfed on a 50s-44s cooldown.

Look at pistol pistol Thief. Reaper in shroud. Shield blocking Warrior etc

Litany of Wrath changes

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Posted by: Ezrael.6859

Ezrael.6859

Shelter will still clear 2 condis with the Smiters Boon trait, just 10s less frequently.

Shelter itself can easily block 5-10k damage timed well with a 2s block.

You’d be lucky to pump out 20-40k damage in 6 seconds to have the same gains with Litany.

Litany of Wrath changes

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

The cooldown reduction is a little help, but Shelter is still so good vs a lot of content and attacks because of the potential damage that can be blocked.

To help Litany you could increase the base heal to 3500 or increase the % damage returned as healing to 50%, or make it cleanse Torment, Confusion and Poison.

PVE, regen nerfs way restrictive

in Guild Wars 2 Discussion

Posted by: Ezrael.6859

Ezrael.6859

Guardian with Marauder Berserker gear and a dodge key, all mobs in Lake Doric are fine.

Guardian Shouts

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Posted by: Ezrael.6859

Ezrael.6859

Shouts need a buff to bring them up to date as viable group support options but also to compete against Meditations.

Buff Pure of Voice
Shouts heal allies and convert one condition to a boon. Shouts recharge faster.

Healing: 1250
Conditions Converted to boons: 1
Recharge reduced: 20%

+ Save Yourselves – Add 10 seconds of Resistance to basic skill.

Lower Merciful Intervention CD

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Posted by: Ezrael.6859

Ezrael.6859

Bring Merciful Intervention up to HoT standards

Shadowstep to target area, heal allies around yourself and grant them a magnetic aura
Healing: 2,500
Number of Targets: 5
Magnetic Aura (4 sec)
Radius: 180
Combo Finisher: Blast
Range: 1200
Teleport

Cooldown: 30 sec

Lag & dc (after patch)

in Account & Technical Support

Posted by: Ezrael.6859

Ezrael.6859

Playing from Shanghai, the only way I’ve managed to solve this is through a VPN connecting into the western U.S.

Otherwise pingplotter showed my connection going up to Beijing, then over to London, hitting huge packet loss between Beijing & London and then huge packet loss between London and Dallas before it got into Austin.

Changing weapon colors

in Guild Wars 2 Discussion

Posted by: Ezrael.6859

Ezrael.6859

Yep.

I love the styling of the Bloodstone weapons above all other Black Lion sets, but I don’t like the red gems.

If they had a dye channel for the gems so you could change the colour it would be perfect.

Even if this sort of customisation was only limited to Black Lion skins.

I’m sure it would make them more popular and therefore increase sales of Black Lion skins and therefore gem sales too which help the game generate healthier cashflow.

Dragonhunter really does need balancing

in PvP

Posted by: Ezrael.6859

Ezrael.6859

“it has decent health”

tfw the lowest health pool base is “decent health”

Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol

Comparing apples to oranges much?

That 2k diff comes from Dh taking marauder which has 5600 hp more HP than Zerker amulet that Warrior takes.

Like I mentioned before, the big difference is they don’t even have to invest in healing power to heal well. So imagine cutting that close to warrior stats except more blocks, similar damage, similar healthpool but also have great healing power with a marauder amulet. They don’t have to sacrifice anything lol

How much Healing Power does Warrior need to sustain the insane self-sustain of Healing Signet + Adrenal Health?

What was that? 0 Healing Power, just go all offense and land your F1 skills with their low cooldowns while your passive 5s of damage immunity helps after your 5s damage immunity stance and 12s of condition immunity stance?

Warriors are on absolute beastmode these days; if you’re not achieving it, then you’re not a good Warrior.

Dragonhunter really does need balancing

in PvP

Posted by: Ezrael.6859

Ezrael.6859

Not sure how Warrior is only sort of strong but doesn’t have the same options?

DH essentially has one build outside of bronze, with Longbow and Sword/Focus or Sword/Shield.

Warrior has viable builds using GS, Rifle, Mace/Shield, Sword/Shield, Axe/Shield

Power or Condition.

What'd You Think of this Season?

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Compared to Warrior, our regular weapons fell behind so much since HoT.

The HoT versions of all the Warrior’s F1 skills basically fixed all of them and made all of them better, making all of their old weapons and various fun combinations better and up-to-date with HoTs crazy power creep and mechanical options.

I hope our next elite specialisation really focuses on our core mechanics and brings everything up to date in a way that benefits all our core spec options, much in the same way Berserker just made Warrior better.

Needed guardian weapon buffs

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Scepeter – Chain of Light – cooldown reduced to 15s

Mace – Faithful Strike 1/2s cast time
- Symbol of Faith 3/4s cast time

Staff – Empower – can be cast while moving
- Line of Warding – cooldown reduction to match PvP

Hammer – Mighty Blow – leap range increase to 450
- Ring of Warding – cast be cast while moving

Greatsword – Whirling Wrath – changed to be a single AoE sword swing 2000 damage / 2500 if enemy under 50% hp – no more tiny projectiles that only some races benefit from when standing inside a hitbox.

Torch – Zealot’s Fire – Now a pierces (max 5 targets) and a 100% projectile finisher
- Cleansing Flame – Removes 3 conditions from the Guardian and nearby allies while channeling – channel time lowered to 3s

Torch 4 - appalling accuracy issues

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Zealot’s Fire

This skill has terrible issues with hitting a target; at close range, mid range and long range.

It’s a projectile but carries no benefit for being one, it only gets destroyed or reflected by anti-projectile skills.

It’s not a finisher, it doesn’t pierce, it only affects one target, it can’t hit anything below you, it can’t hit anything above you.

It really needs an accuracy fix and benefits of being a projectile – make it pierce and hit up to 5 targets + 100% projectile finisher.

Or stop it from being a projectile as it carries no benefit and only affects one target anyway; just make it instant hit with the cool visual effect.

(edited by Ezrael.6859)