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The "whining problem"

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I mean people keep thinking this is a discussion of “WILL IT REPLACE IT!?” and I haven’t said or even implied that once with my posts. All I think is that it will just be on par with what is meta with DD, not replace it

Most of my posts on this forum have been in response to people thinking Rifle isn’t great, which I can agree Kneel can be a little clunky but you can get pretty used to it if you spend enough time with it. Other than that the damage is actually crazy, along with the Might gen from it. Building right you are going to be very difficult to catch even if someone engages on you and it isn’t because of dodging or having some dash when you evade, its because of the Stealth.

Think of the theme of both elite specs. Daredevil is pretty much as it says, you leap around and have great agility and you dodge constantly. Deadeye is a Sniper, think of how Sniper’s function. They are unseen, they shoot and move, they remain hidden and you don’t know you’re dead until you are. Play a Deadeye like that and you’re going to see its strengths.

Again I bring this up but its an apt example. If you’ve seen the clip of Sindrenerr trying out Trickery/Shadow Arts/Deadeye and how he plays it…he doesn’t play it well. The silly man is practically within melee range of people constantly and doesn’t even bother to gain distance and isn’t using the amount of stealth the class can get to his advantage. I’d link the clip but I have no idea where it went, however I think there are a few people here that can attest to it.

Don’t get me wrong, I can’t exactly blame him for not being used to switching right to a ranged playstyle from a purely melee one, it can take a bit to adapt. My issue with his feedback after his brief test of it is that he did not bother to even consider “Oh hey I might just not be used to it”. Humility, please.

Where's the Deadeye cover?

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I haven’t played one yet but I watched some vids on Deadeye. Class stolen straight from SWTOR which I’m fine with, everyone copies.

But one of the benefits of being ‘immobile’ as a sniper was that you got cover.

So why isn’t the Deadeye getting this?

http://imgur.com/a/YcKvW

I’m thinking a lot of Deadeyes are gonna get rocked pretty hard in PvP the second they kneel down. Having a 50% cover and immunity to teleports seems like it would be immensely useful and almost required, as to not having kitten burn guardians tele to and burn your butt down in 2 seconds, or condi thieves stealing to you and plopping 20k condi dmg on you in 2 seconds.

Deadeye will never be a thing because its prime predator are daredevils, a way more OP spec.

Deadeye suffers from the fact most PoF specs won’t be able to cope with most HoT specs, especially daredevil since most PoF specs don’t have the defensive tools to survive.

I respect that, but I have to disagree here… Daredevils have gap closers, survivability in blinds, cleave, and short damage buffs. But they are thieves enhanced for melee in your face combat. Deadeyes are closer to home with core thieves.

If you do not get the jump on Deadeye, it will go either way for you initially with the advantage growing in DE’s favor. Especially given that Deadeye will most likely out run your damage in melee range and will certainly destroy you in range. Deadeye’s backstab WILL ONE-SHOT with some malice. and a Deadeye is more likely to make full use of all of the core thief trait lines than a Dare Devil will. Including Shadow Arts (marking someone stealths, they get 2 stealths in elite skill, Stealth stacking with D/P, damage reduction while stealthed, etc).

They don’t really have true predators, as they can turn a fight on it’s head with a few tricks.

Thank you. I’m not alone on this forum when it comes to saying the Deadeye really is not as bad as people say it is.

I had great success on the Deadeye when playing similarly and taking one Thief streamer as an example, Sindrenerr, I saw him play Deadeye with Shadow Arts and he was practically in melee range the entire time he was fighting people and had very poor positioning and did not use stealth adequately enough to cleanse conditions. It was very much player error which I think many people are not taking into account on their own behalf. Lack of humility tends to be a common problem sadly.

The "whining problem"

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Viable is not optimal, just like popularizing is not creating/inventing.

It’s baffling that this argument over which is better is still ongoing.

DD is better than the DE, as presented in the demo/stress test, in ALL game modes. It’s plain and simple…and if you have a hard time understanding that, then you cannot be helped.

Honestly I think we’ll just have to wait and see. I am by no means saying DE is better than DD, I’d say they are on par they just do things a bit different from each other to accomplish the same goal. +1 fights, burst and decap.

While your feedback post made some good points I don’t think it by any means relegates Deadeye to the position you try to claim. If anything the points you bring up in your feedback on Deadeye will only improve it further in PvP beyond where it already is, which in my opinion is still a good position. The issue you see with the execution of Deadeye in PvP, however, likely comes from not being used to the playstyle, the build being used or potentially just the player themselves. It is one thing to understand and theory craft and another to put it into actual execution.

I do want to point out, however, that some of your suggestions in regards to changes to some skills is a bit…off. Some aren’t as bad as you claim even with their initiative costs, especially if you build right, on top of the fact that some of those suggestions would put Deadeye way above and beyond just being “viable” as it would push their “strength” way above others. So while some of your feedback was good and I think potentially helpful to smooth the Elite Spec out a bit more, others I think were influenced by a bit of bias on your end seeing as you’re seemingly in the Thief’s corner when it comes to this game.

I’m sorry to say this, but your inexperience with the game and state of all classes is showing. Balance is irrelevant for everything except hardcore PvE content (raids/fractal cms) and competitive PvP (tournaments).

To put everything in simple terms so you may understand: under the current implementation, you’re better off playing a lb soulbeast than a DE, because it fulfills the role of a DE far better.

I’m sorry to say this but “condescending” isn’t a good look on you (or anyone for that matter).

I’m well aware of where balance matters and the fact that you are apparently brushing off my comment on Thief having been primarily a +1 in PvP due to burst damage along with being prime for decapping means you’re either not actually aware of Thief’s place in PvP or you are unwilling to accept any comment that disagrees or runs counter to what you say/believe.

I even said you gave good feedback, but still felt your suggestions for changes were a bit much and may even possibly stem from more of an “impulsive” reaction or not being able to adjust to the spec in the time we had allotted for testing. If you are still going to ignore other people and believe you’re right and that is that then I can do nothing to change that and discussing with you beyond this point is ultimately fruitless.

The "whining problem"

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Viable is not optimal, just like popularizing is not creating/inventing.

It’s baffling that this argument over which is better is still ongoing.

DD is better than the DE, as presented in the demo/stress test, in ALL game modes. It’s plain and simple…and if you have a hard time understanding that, then you cannot be helped.

Honestly I think we’ll just have to wait and see. I am by no means saying DE is better than DD, I’d say they are on par they just do things a bit different from each other to accomplish the same goal. +1 fights, burst and decap.

While your feedback post made some good points I don’t think it by any means relegates Deadeye to the position you try to claim. If anything the points you bring up in your feedback on Deadeye will only improve it further in PvP beyond where it already is, which in my opinion is still a good position. The issue you see with the execution of Deadeye in PvP, however, likely comes from not being used to the playstyle, the build being used or potentially just the player themselves. It is one thing to understand and theory craft and another to put it into actual execution.

I do want to point out, however, that some of your suggestions in regards to changes to some skills is a bit…off. Some aren’t as bad as you claim even with their initiative costs, especially if you build right, on top of the fact that some of those suggestions would put Deadeye way above and beyond just being “viable” as it would push their “strength” way above others. So while some of your feedback was good and I think potentially helpful to smooth the Elite Spec out a bit more, others I think were influenced by a bit of bias on your end seeing as you’re seemingly in the Thief’s corner when it comes to this game.

The "whining problem"

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Posted by: KryTiKaL.3125

KryTiKaL.3125

bluri.2653:

Clueless. I say it again since you don’t seem to understand.

There is 0 reason to innovate a build as long as it cannot replace drd dp dash in terms of being more optimal. Do you comprehend? If you don’t understand this, there is nothing to discuss.

I think what they are trying to convey, but not well, is that due to the situation you are describing Thief’s build diversity is in; (i.e not needing to innovate due to the same, or similar, build being the only viable or reliable build that has been used for a long time) that means some of those who have used it, yourself included, aren’t going to be the ones to actually come up with the build that would make Deadeye viable in the competitive side of sPvP. Not all, just some.

What he is saying in a roundabout way is that you’re not the guy that is going to figure out a build or playstyle for Deadeye especially based on that atrocious example of gameplay I saw on your stream with it. Ew. Granted it isn’t entirely your fault, Deadeye with Rifle is very range heavy and I consistently just saw you in people’s faces which is what you are accustomed to with Daredevil. That isn’t ideal and it will definitely get you killed along with removing most of the benefits of Deadeye’s damage in that you can do it at range.

Thief has been a +1 for a while in sPvP and thats where Deadeye can fit as well, but you were playing Deadeye as if it were melee. You weren’t using stealth well enough, likely because you’re not used to running so much of it on your utilities with the exception of Mercy, which is okay but its more detrimental in PvP and I’d more advise it for PvE.

I’m in no way saying Deadeye would replace Daredevil, but they are both different in how they survive fights and how they engage them. Daredevil is reliant on a slew of evades and longer range mobility to engage, disengage and survive. Deadeye relies more on Stealth and moving away from the danger unseen while engaging from a distance. Its a little harder to do if you’re accustomed to evade spamming every half second with Daredevil while in melee with someone.

With that said, again, your Deadeye gameplay with Rifle hurt me. You were very clearly not very used to it yet. Which I get, its hard to break habit. Its like rolling a different class on Black Desert Online. The muscle memory is just not there and you’re thrown all over the place like “wut do i cant”.

DE after today's Stress Test

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Something that was extremely frustrating when playing in the story demo as rifle thief was the single target dps lockdown, during stages where u had to kill 5 10+ mobs it got tedious real fast having to take em down one by one, instead of having a fancy aoe.

To be completely honest, if you thought it was tedious to take down each mob individually with the rifle then I don’t think you were doing enough damage.

I was able to just melt through mobs one by one pretty quickly and had no difficulties clearing packs. Little tip, though; use Sigil of Fire. If you’re building properly as a Deadeye you’re going to be getting crits frequently and it will proc so frequently after its icd is up that you’re going to think you’re firing explosive rounds.

Worth starting a new character now?

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I struggled with HoT when it first came out and walked away for about 15 months. Came back this past December, and had a blast with it (still occasionally AB or DS). Everyone of my alts (one for each class) has cleared the VB map for the ascended weapon collection.

I found it a lot easier when I came back, or less aggravating at any rate. They must have made some adjustments to it during that time.

Made and leveled a Revenant in the middle of all that too.

Thing with that is they didn’t really...change anything if you’re talking about mob difficulty or how the zones were laid out.

Here is the thing with "knee jerk" reactions. People tend to get annoyed/frustrated/angry at something initially due to not being used to it or having a misunderstanding in relation to it, but then they step away (for however long) and when they come back after not thinking about it, aka cooling off, typically someone will tend to approach the situation with a better mindset and handle whatever difficulty they ran into much better after the fact. Or just have a better understanding of it.

Crazy what impulse emotions can do to ones objective reasoning.

Disclaimer: I’m not taking a shot at you, just making an observation based on your comment.

Where's the Deadeye cover?

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Eh even in 1v1s I didn’t have an issue with mobility, or just getting away when it was required. Deadeye can pretty easily disengage and immediately open back up with high damage to wipe most anyone out. Primary thing to watch for is Reflects, which if you’re fighting a Scrapper you need to watch for 2 reflect abilities and their reveal pulse which can be cleansed easily with the Deadeye Elite skill. The Deadeye utility skills though I can say do maybe need some tuning to not be useless, Mercy has some use in PvE but really only as an alternative option to Infiltrator’s Signet/Shadowstep, but that would remove your ability to re-position in PvE somewhat after breaking CC.

I think people forget that Core Thief still had some good mobility, people have been spoiled immensely by Daredevil. Also while yeah Daredevil is still for sure going to be top in PvP, I’m not saying Deadeye will replace it, Deadeye will just be another option.

Where's the Deadeye cover?

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Seriously, I see so many people mostly only bring up Death’s Judgment when they are talking about Deadeye damage yet they apparently completely ignore Three Round Burst. That is your bread and butter damage, even along with Double Tap. I’ve pulled an easy, little effort 8k-10k Double Tap in PvE vs groups of mobs and I’ve run a Sigil of Fire on the Rifle to get AoE damage out when I crit (which is often).

I’ve also put out pretty effortless 15k-20k Three Round Bursts on mobs, if they even survive that long. Mostly only saw those numbers on Veterans or Elites, got even higher on Champions (40k vs bounty Champions). Even when fighting packs of mobs I was able to individually wipe out enemies fast enough that the group would get cleared pretty quickly.

Even in PvP you can 1v1 pretty easily. I pretty consistently beat Plat ranked players in 1v1s with my Deadeye, its a single target burst Elite Spec, its pretty tailor made to blow up a single target and Thief in general has always had very good escape tools. I’m sure you guys are aware of Stealth, yes?

Really have no idea where the people on this forum are getting the idea that Deadeye is “weak”. It is absolutely strong, most of you are just doing it wrong.

The Issue With PoF

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Keep in mind, they added Masteries as horizontal progression so that with each expansion we could feel like gaining experience was still earning us something and I think they worked out pretty well in that regard and its not all that difficult to level them. Even getting the Mastery Points themselves isn’t all that difficult, it is another thing for a player to do to help them “advance”, in a sense, through the game and actually achieve something.

Any form of progression is a “time gate” in any game. Even Skyrim has time gates based around gaining enough skill points to unlock something in one of the skill lines. Same principle. However even in the circumstances of them being a time gate for story steps it wasn’t all that difficult to just unlock them if you just played the game.

Mounts are simply a nice addition to the game, helpful for getting from a waypoint to, for instance, a boss spawn area that much quicker and helpful for navigating the desert due to the lack of Waypoints. Which there is a potential lore explanation for less Waypoints in the Elona areas anyway. Waypoints are canon within the universe, they were designed by the Asura and they even get a big mention in the story with Taimi and Phlunt and the like at one point. Elona had been cut off for a long while, it would make sense that there are much fewer waypoints there.

Even in the next expansion mounts and gliding will still have their place. Hell you could get to some of the mastery points in the Crystal Oasis zone during the beta with just gliding, so it stands to reason that they aren’t invalidated, they just wouldn’t be specifically supported, they’d be additional help or options to just move through the zones. As for the other methods of transportation, like mushrooms and ley line gliding, yeah no we may not see those but thats perfectly reasonable since they don’t want to require the purchasing of HoT to fully experience this expansion. Gliding will still have its place, as will the HoT masteries…in the HoT areas, its highly unlikely that the Maguuma zones will go unused considering even the core game zones do not at all go unused when HoT was released.

Again @Thornwolf.9721, I said previously in this thread that you were a bit of a naysayer with HoT prior to its release and yet now you, seemingly, love HoT and its gliding and the methods of travel gained from the HoT Masteries. Maybe before you make ill-informed judgments about the expansion you should actually play it when its fully available, yeah?

The Issue With PoF

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I wouldn’t say that Anet’s not appeasing GW1 players. If anything, the only reason that we’re in Elona is because of GW1 nostalgia, and pandering to the older players.

I mean…or thats just where the story took us. I wouldn’t call it pandering at all. Elona is a part of the world of GW2, just because it was a part of GW1 and now we are going there again in GW2 does not at all suggest pandering.

Will it be pandering when we eventually go to Cantha? Will it be pandering if we eventually go further into the Eye of the North areas? Pandering when/if we enter further into the Blood Legion Homelands? Its content and these places have a level of significance in the world of Tyria.

The Issue With PoF

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I just want to point out to you that…you did a bit of nay saying in regards to HoT prior to that expansion releasing.

https://forum-en.gw2archive.eu/forum/game/hot/Content-that-is-actually-worth-while-whut

But then you did turn around and start saying that it was better than the core game and praising it a bit more than you had prior to actually playing it.

https://forum-en.gw2archive.eu/forum/game/hot/Did-we-get-our-bang-for-our-buck

https://forum-en.gw2archive.eu/forum/game/hot/Heart-of-Thorns-Killed-My-Interest-in-GW2/6334500

Now I’m not saying you were saying it would be absolutely terrible and I’m not saying you now think it is perfect, I’m simply saying that you very clearly have a habit of jumping to conclusions before having sufficient knowledge/evidence to appropriately support those conclusions.

You even bashed on Gliding a bit, saying it was just something easy to pull from Archeage, yet now you’re all about gliding.

Maybe just…give it some time and actually experience the expansion before you start believing that you’re going to be bothered by some feature it is adding and then suddenly decide that you love it? Its amazing what actually fully experiencing something does to your perspective of it.

Mounts move too fast!

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Posted by: KryTiKaL.3125

KryTiKaL.3125

I don’t understand, how is it not usable at its current speed?

Please add Tengu, and here is why

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Posted by: KryTiKaL.3125

KryTiKaL.3125

@Thornwolf.9721

Removing them would further break that immersion that you claim is “not here” when it actually most certainly is. It would not make sense to, for instance, completely remove the Tengu from the game when they have gates that lead into the Dominion of Winds. Leaving them unguarded would be irrational.

I would love to see new races, like I said Kodan would be a great addition in my opinion and if they added Tengu I’d make one. However I’m not one to have delusions about the reality of these circumstances. If or when it happens it is going to happen in an appropriate manner, not because someone got impatient and screamed and yelled until they gave them what they wanted. That honestly didn’t even happen with mounts, yes there was a bit of a call for them but nothing so extreme and they also felt that, at this point, they could do them right and having played with them I am enjoying them. I would want the Devs to give a new race that same kind of attention rather than have them repeat a number of the mistakes they made, they themselves saying they learned from their experiences with HoT, and do it wrong or rush it or not do the addition of a new race the justice it deserves. They would do that and then you would come onto these forums and complain and post and “not stop” because the Tengu would lack story, lack depth, lack context, lack a great many things.

Please add Tengu, and here is why

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Posted by: KryTiKaL.3125

KryTiKaL.3125

Well then dont update their models, dont hint and dont even bring them to any major populated area. I would appreciate the removal of them from my guild hall and would like them to be forgotten rather than showed off, and wiggled infront of us. Not yet? Not freaking yet? For real and we get kittenty mounts as a substitute because, oh yes im so freaking sure they fit the kitten narrative.

And no the rite of the great dwarf DID NOT WORK, its eyes opened at the end of GW1 and primordus was awake. He actively attacked settlements which we thwarted, Faolin showed up in flash backs but she just appeared out of nowhere in HoT. I like how you dont bring up Eir, or the fact that the focus on the sylvary makes no sense in base guild wars2. HoT sure make it a sylvary expansion, but to push the tree people who are just glorified elves down our throat is annoying. I dont dislike you because you criticize me I dislike how your white knighting for a company, who can defend themselves. They keep saying “soon”, and even brought up they thought about adding them in HoT. Well Im sick and tired of broken promises, and lies blatantly thrown in my face. And im Tired of people in this community being so “Too much work” or “does not fit the narrative”. Neither case is true, the narrative has been bent before so nothing is stopping it now. I know the lore, you only took two of my points and ignored the rest. I wont dial it back and I wont stop so just give up and back off.

You also forgot to even touch on the revenants and how they dont fit the narrative at all, considering rytlock is the first and in the story ONLY Rev that exists. So Rev chars are completely Non-canon based on that statement, and the snuff surrounding it.

https://wiki.guildwars2.com/wiki/Primordus
https://wiki.guildwars.com/wiki/Primordus

The Rite did succeed. The defeat of the Great Destroyer postponed Primordus’s awakening and the dwarf race underwent the Rite to turn themselves to stone so as to fight off Primordus and his armies. His minions attacking were him beginning to awaken, and were also the result of the Great Destroyer.

I did give a brief response to Eir. I stated that just because you felt it should have gone one way is completely irrelevant to how it actually went. As for Revenant, well thats a connection to the mists and it honestly seems very similar to Ritualists and their magics back from Factions. This was debated upon heavily when we started learning more about it. Anet also admitted to learning quite a bit from HoT and how they did drop the ball on a number of aspects to it, including background to Revenant much of which it seems will get some attention in PoF.

I get your frustrations when you very clearly want to be able to play a Tengu, it seems like its a very unhealthy obsession for you at this point considering how you are in general responding to criticism against it. However you really do need to just cool it down. You’re behaving like I’m being an enemy to your goal when all I’ve been doing, as I’ve said before, is pointing out the reality of the circumstances.

I’ll say it all again, I will even bold it so that you don’t quite miss it this time around.

They could add Tengu, they may even do so, and I would have no problem if they did, but they will, and should, only do it at such a time where they can dedicate enough time and resources to it. They need to be able to do it appropriate justice and give much more context and more in-depth story to them moving beyond their mass seclusion.

Please add Tengu, and here is why

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Posted by: KryTiKaL.3125

KryTiKaL.3125

@KryTiKaL.3125
I literally cant stand you at all, The narrative has taken so many turns that at this point the story is pathetically dull in the game. The first arc of the gw2 narrative Is weak, the whole base game storyline is weak especially compared too GW1’s narrative. They bring up NOTHING From the original game, and force feed us stupid tree elves. And again In HoT we get a bunch of Deus Ex forced down our throat, it was not until the last living story that the narrative got going in a good way. We have good story arc’s and conclusions too things that otherwise were left unsaid. We also got to see Livia who was and probably still is a HUGE lore figure. You want to talk narrative alright lets talk narrative, Narratively the sylvary should be eradicated by races like the charr and humans based on the fact they were dragon minions. From a narrative stand point both races would of revolted and attacked, which did not happen once so ever anywhere.

Oh here is a prime example of why the narrative does not matter, Faolin shows up in HoT and we have not seen her ONCE since launch. We beat here in the storyline for Twilight arbor and then she vanishes, she shows up in HoT. Causes Eir’s death which was BS in its own right, and then dies and becomes a vinetooth. Eir who could carve diamonds in her bear form, a norn could not shapeshift one last time and at least fight. If we are to believe she was exhausted it was poorly executed, We had no concept on how long they had been out there. Too me it seemed like it had been a day, maybe two at tops and im sure Eir would of killed faolin. How about the retconing of the old guild wars lore? Abaddon is a good guy now according to the snuff in the acheivo’s you get within sirens landing, and all the other gods are bad. Oh and lets not forget the vanilla game and how it made no sense, the first dragon to awaken was primordus. We fought his champion in Eye of the north, and saw him awaken at the end of the game. Then we end up fighting Zaithan and it acts like he woke up first, yet it was Primordus we were fighting and who we woke up. And he has played second fiddle to some god, and his two brothers? Primordus should of been our first fight to finish up what we started in guild wars 1, then we should of gone to Jormag as he is EXPLICITLY mentioned in the norn storyline. But we will never get anything outside of “lets put them back to sleep” with them. We are finally getting to see Krak who for all intents and purposes is the most important lore wise, as he killed glint and beat destiny’s edge.

Yet we never really got anything about any of that until recently, so once more your argument falls flat. The narrative has been borked since GW2 launched, and only recently has it made a semi-turn around. The work that this would require to do would be no more tedious than gliding/mounts, maybe less with how polished the race is. The lore can be changed/stretched or reworked as they HAVE DONE with everything else, So the Narrative is a Weak argument due to the narratives lack of solid continuity until recently.

As stated above Revenants are another prime example.

Your personal perceptions of how the narrative of a story “should have gone” are completely irrelevant to how they did go.

Also that was not the first time that Faolain had shown up since launch. She had shown up, albeit in flashbacks, during Living World Season 2, giving more context to her and Caithe’s history and Faolain’s descent into the crazed fanatic we see in Twilight Arbor.

As for Abaddon, what you see on Siren’s Landing is texts, excerpts from tomes from a time before and after Abaddon had betrayed his brothers and sisters and unleashed uncontrolled magic upon Tyria. He was a well worshiped god in Orr prior to his fall and had taken issue with the fact that his fellow gods sealed magic away and went to war with them because of it. Abaddons worship was more secretive, and he even influenced the world after his imprisonment which is what lead to Orr being sunk, the Charr worshiping the titans, and Shiro Tagachi murdering the Emperor and causing the Jade Wind.

In regards to Zhaitan and Primordus, people refer to Zhaitan as the first dragon to fall, not to rise. He was also most involved in attempting to invade cities and the like, more than the others seemed to be at the time as he went as far as assaulting Claw Island. He was a bit more proactive than the others until Mordremoth was triggered by Scarlet Briar drilling kitten into a ley line. Also Primordus didn’t awaken at the end of Eye of the North, the defeat of The Great Destroyer and the success of the Rite of the Great Dwarf halted it for a while longer.

As for Kralkatorrik, yes there was an attempt made to fell him and it almost succeeded, but it did fail and he had fled and it was unknown where they had fled to after retreating from Destiny’s Edge. We’re getting that question answered now, and more than likely it needed to recover if it was nearly defeated. That is just a guess, though, based off observation.

You can cite “oh this should have happened, that should have happened and that shouldn’t have happened” as arguments against the story of the game all you want, but that ultimately falls flat due to, what seems to be, a skewed perception of the storyline and established lore.

I think you really just can’t stand me because I’m just giving criticism as opposed to just flat out supporting your suggestion. Like I keep saying, I’m all for it so long as it makes sense. Which until it does and until they find a way to work it in alongside their narrative then it won’t happen. Not. Yet.

Please add Tengu, and here is why

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Posted by: KryTiKaL.3125

KryTiKaL.3125

@Thornwolf.9721

Yes I did copy paste my previous post, it had to be removed because it quoted your post that got removed.

It has nothing to do with xenophobia. I don’t hate the race, I don’t hate the idea I also understand Grimm’s points. However while those are fine concepts, my point still stands that just adding a race “just cuz” is just silly. Also how has the narrative of the game “made no sense” since the start of the game? Isn’t that just purely perspective and possibly entirely the reason why you might not quite grasp why just shoehorning the Tengu in for little reason other than “just cuz” is problematic? Maybe you’re not quite clear on the actual story and where the plot has gone and even come from? Lots of variables to consider there.

I don’t think you’re quite understanding my position here honestly. I have no issues with them adding the Tengu or some other new race, I really don’t. Hell I wouldn’t mind playing a Kodan. Could it happen? Maybe. Will it happen? Who knows. My point is that trying to “force their hand” or pull some massive community uproar about it isn’t going to change the simple fact that within the narrative elements of the game it just…doesn’t make sense right now. You seem to be very defensive about this entire situation, you seem to really want the Tengu to be playable.

To give a little background to the Tengu of the GW2 of today, they are very isolationist. They have themselves primarily walled up within the Dominion of Winds and have seemingly not come out except for a very select few Tengu and the outer settlements that they do have are primarily for trade and nothing else, of which there are only two such settlements. Beyond that there are even fewer Tengu that left the Dominion of Winds to join orders like Izu Steelshrike who is there as a blacksmith. The only other Tengu beyond the Dominion of Winds are the ones within the Maguuma Jungle and they are hostile.

Like I said, I understand your desire for the new race but seriously…dial it back. Dial it back * a lot*.

I wont dial it back until is implemented, Dont tell me what to do or how to do it. The devs wont add something unless they are either pushed, interest is shown or ect. Mounts are PRIME example, as again they were said to NEVER be a thing. The whole game was built around not needing mounts, and now they will be required for all future maps. That is a huge change that came about partly based on the communities desire overall for mounts, and the success of gliding.

If we dont tell them what we want in a respectful manner they wont implement it, and thats just how the world of services work. If the manufacturer does not know what is in high demand or what COULD sell really well, they wont make it and thus the consumer is left unhappy.

And they have heard it. I never said they wouldn’t nor that they would ignore it, I’m saying tone down your attitude because kitten . I have consistently said in this thread that they could, maybe they will, but it won’t happen until there is a narrative place for it in the game. That has been the only thing I’ve been speaking of in this thread, not the likelihood of it, not that they should ignore you, not that you have a terrible idea, but that it would be silly to expect them to just shove it in there with no thought and with barely any context. If they are going to implement a new race I would rather them do it right and add it with more story than “just cuz” which I don’t think they would ever do.

We could still see Tengu as playable, we could still not see them as playable. We can’t know for sure and the devs have heard this, I’m sure, since it got posted about in hordes when HoT was announced. Just tone it down and don’t get so emotionally defensive when all I’m doing is trying to enforce the idea that they likely will not do it until there is a valid narrative reason to do so and then they will do that appropriately when they can devote the time and resources to it.

Like I said…dial it back, you’re very clearly getting overly emotional about this subject.

Overcomplicating?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

So here we come to the obvious solution (imho);
Remove ALL the clutter. Exactly as you suggest, take all the Dot skills and put them into 1, just call it “DOT” and in the describtion you can do all the (this is a fire, this is poisen, this is magic darkpower energy of doomgated terror, Mwuhahaha), and keep the skill effects so it looks cool.

I don’t see devs ever removing conditions or buffs. With HoT they added 6 more, none of which were asked for or have any real effect in the game:
- quickness
- resistance
- slow
- taunt
- alacrity
- superspeed

I mean if you were to remove all of them tomorrow, nobody would not even notice. Other then having less colorful icons on screen.

Not sure how many more will appear with PoF. There will be Barrier mechanics, another way to increase HP pool and make battles longer (as far I understand from only watching it in the videos).

-_-

Wat?

They have affected the game. Having Quickness up, or putting a slow on someone or putting Alacrity on allies or briefly taunting an enemy or a player, or throwing up Resistance when afflicted with heavy conditions, proccing superspeed…these all have a pretty drastic effect in the middle of a fight. What in the nine hells are some of you guys talking about? How much of this game have those complaining about the complexity and the “uselessness” of some boons/debuffs even played? I’m actually genuinely curious, not to be an kitten but to just get an assessment of your play experience.

Overcomplicating?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

You mean complicated in the same way that the puzzles in Episode 6 of the Living Story were complicated?

In other words…not all that complicated.

Please add Tengu, and here is why

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

@Thornwolf.9721

Yes I did copy paste my previous post, it had to be removed because it quoted your post that got removed.

It has nothing to do with xenophobia. I don’t hate the race, I don’t hate the idea I also understand Grimm’s points. However while those are fine concepts, my point still stands that just adding a race “just cuz” is just silly. Also how has the narrative of the game “made no sense” since the start of the game? Isn’t that just purely perspective and possibly entirely the reason why you might not quite grasp why just shoehorning the Tengu in for little reason other than “just cuz” is problematic? Maybe you’re not quite clear on the actual story and where the plot has gone and even come from? Lots of variables to consider there.

I don’t think you’re quite understanding my position here honestly. I have no issues with them adding the Tengu or some other new race, I really don’t. Hell I wouldn’t mind playing a Kodan. Could it happen? Maybe. Will it happen? Who knows. My point is that trying to “force their hand” or pull some massive community uproar about it isn’t going to change the simple fact that within the narrative elements of the game it just…doesn’t make sense right now. You seem to be very defensive about this entire situation, you seem to really want the Tengu to be playable.

To give a little background to the Tengu of the GW2 of today, they are very isolationist. They have themselves primarily walled up within the Dominion of Winds and have seemingly not come out except for a very select few Tengu and the outer settlements that they do have are primarily for trade and nothing else, of which there are only two such settlements. Beyond that there are even fewer Tengu that left the Dominion of Winds to join orders like Izu Steelshrike who is there as a blacksmith. The only other Tengu beyond the Dominion of Winds are the ones within the Maguuma Jungle and they are hostile.

Like I said, I understand your desire for the new race but seriously…dial it back. Dial it back * a lot*.

Please add Tengu, and here is why

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

You’re not getting it…

They have all of the playable races they have because they fit within the narrative of the story they are crafting. Like I said, if Tengu eventually fit into it then great whatever, add them. However until then they have yet to actually fit into the story and as such it is highly doubtful that Anet is going to add them before that is a likelihood. If anything Anet has shown that they do many things within the canon of the game. There is lore behind pretty much every aspect of content in this game. Raiding has lore, dungeons have lore, Fractals have lore, the meta events across the maps have lore, WvW has lore assigned to it.

You accuse people here of ignorance when you’re the one ignoring the reality of the situation. I understand people want Tengu. I get it. However be realistic about how and why they would even be implemented and understand that those things would need to be considered and make sense within the story that is being crafted here in GW2.

Trying to shoehorn them into the story, trying to force them in, is not going to do them or the game any justice.

Please add Tengu, and here is why

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

I know that I have brought this topic up again and again, but I Feel like I have collected a solid basis and a foundation for this request. To start off with for me at least,I started the game when I was twelve with factions. I have grown up in guild wars and have been here ever since, but the one race who always stood out to me was the Tengu. Talon silver-wing was a freaking bamf, Saved me so many times when I was starting out. And Slowly but surely I fell in love with his race, and the culture of his race. I have never been a big fan of asuran, humans or sylvari and I only liked the norn when they could shape-shift. So that left me with the Charr when guild wars 2 came out and I Was somewhat saddened to see I could not play as a tengu. Mainly because I feel like they are so alien to what is the norm, kind of like the charr. They are a Avian humanoid race which has never been playable in any game, with guild wars trying to be different it sure sounds like it would be a good addition. To top that off they have a rich lore and background which makes them perfect candidates, we know tons about them which makes a solid foundation. With the Tengu accords and the Winds of change being a playable thing in guild wars 1, it sure seemed like they were set up to be a addition to our roster.

Now coming to the most important part, I would pay an absurd amount without much care even if it meant I had to suffer for a while to play this race. I know it sounds stupid, really stupid. But I love them so kitten much and It’s a shame that I cant enjoy the game AS MUCH as I could if I was able to main one, that sounds dumb but its true. To me Cosmetics are part of the whole getting rooted in a MMO, I dont often stay if I cant be something thats not human and looks pretty cool. If the armor looks like crap I wont stay, so guild wars 2 has a good hook in me. But its just not as deep as it would be if I could just be what I wana be, their models are beautiful. Im sure there are many others who would pay a decent price for them, even though this thread is going to be bombarded with hate comments.

With that said though Id like to remind people that those of us who post on the forums are NOT the main voice of the community but a facet of our community. Alot of people dont bother with the forums, they just play the game. I know that people would be inclined to buy a expansion if a new race was in it, probably more so than with mounts or even gliding. A new race adds a new flavor and a new feel even if it is in the animation and cosmetic department alone, those can make huge differences. A prime example is when you compare a Charr warrior to and Asuran warrior. The asuran are like little yoda’s leaping all over the place, while the charr are just bestial with their weapons. Between the twos animations you could easily see why someone would make one of each using the same class.

Another key factor is that people would be inclined to buy Character slots, and make more characters just for many of the reasons listed above. Im sure many would re-roll ults/mains and some would just get enough slots to make one of each class on tengu. (or whatever race it is) And yes I am partial to tengu because from a lore junky standpoint they are the most ready, and well prepared. But I would not be apposed to other races, as long as they got a bit more flushed out than they currently are. This picture below is what got me thinking about this, Id love to be able to make this guy and rock nevermore/any of the legendary’s. They have been here since GW1 and are just as kitten as the other races, they deserve to be here in this light. So Anet if your reading know I would happily buy a whole expansion, regardless of whatever just for this.

https://thalbachin.deviantart.com/art/P-Hou-Swiftshadow-618688581

Here is why they haven’t added Tengu as a playable race:

It hasn’t fit into the narrative.

Maybe some day it will, maybe some day they will add Tengu as a race. Maybe they won’t. Continuously calling for it is not going to change the fact that unless it fits within the narrative of the story they are telling in the world they created then they are not going to pull a justification for it out of thin air.

When, or if, they feel it is justified and appropriate to include the Tengo as a playable race then they will. Until then…stop.

Why do we fight gods that we aligned with?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

People align themselves with a spiritual understanding of the gods. The Balthazar we see in the story has diverged from that path.

It’s a similar idea to being able to be a patriot of your country without supporting its government or being a Catholic while fighting a war against a pope’s representatives.

Tyrian gods aren’t omnipotent, omniscient, or infallible the way some western representation of deities are. They are simply beings of relatively extraordinary power compare to the sentient species of the planet.

according to lore, they created tyria and all that is on it.
the book is in the box of GW prophecies.

Actually that is untrue. It was believed that the six gods created Tyria while they lived on it. However the truth is that yes while they did live upon Tyria at one point they did not create it, they brought humans to Tyria. That is what sparked the Charr to initially lose the homeland that they had taken from the Grawl. Ascalon was never initially human lands, it was once Grawl and then Charr and then the humans took it.

Here are sources for you:
https://wiki.guildwars.com/wiki/Gods_of_Tyria
https://wiki.guildwars2.com/wiki/Six_Human_Gods

No Dervish in Path of Fire? Whaaa?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Maybe we’ll get Dervish as a specialization with Exp3, when we go to Kourna and/or Istan. I don’t think LW Season 4 will bring us way down to those areas and only expand Vabbi, the Crystal Desert and the Desolation.

I don’t expect them to release another Elona related expansion after PoF. If Expansion 3 will also have a deserted Elona theme, people will be upset because it’s another deserted expansion right after the first one. The difference between the HoT and PoF theme is huge – jungle vs desert.

Living World Season 4 will probably longer than Season 3 because they won’t already release another expansion after 1 year. It might take us further down to some parts of Kourna but sadly I have a bad feeling for Istan. We will probably never see every part of Elona again.

People probably thought the same thing about the Ring of Fire island chain, yet here we are with two maps over there. Oh and revisiting Orr.

when is the free beta weekend

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

It is going to be held on August 11th to the 13th. So this coming weekend. Along with the second one taking place on August 18th to the 20th.

No Dervish in Path of Fire? Whaaa?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

The Dervishes in GW1 channeled the power of the gods and transformed into avatars of the gods. Because the gods fled the world after GW1, it makes sense that the Dervishes lost their powers and became defunct.

The Gods weren’t really around in GW1 either, they left before GW1 (Orr was sunk by this point, the only god that was “around” was Abbadon). So they should have been able to continue using the avatar forms.

They weren’t physically active on Tyria, no, but the gods were still active in other ways on Tyria. That is the reason for the revival shrines in GW1, the entry ways into the Underworld and Fissure of Woe as well as the Heroes Ascent and Zaishen Order Battle Isles. They were still a bit hands on, but prior to GW2 they just ceased all of that inexplicably.

That is also the reason why Kormir ascended to her divine status.

No Dervish in Path of Fire? Whaaa?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Also the Spellbreaker has a number of skills that are of similar name and somewhat similar function to Dervish skills.

Thanks for reminding me, why I hate PvE

in Living World

Posted by: KryTiKaL.3125

KryTiKaL.3125

It’s not a question of the puzzles being difficult to figure out. Of course they aren’t difficult. Even with the poor presentation of in-game information (mouse-over is not a great choice at the best of times, let alone in combat) these are all very straightforward, even simple puzzles.

The issue is with the replacement of Class and Weapon skills with one-off or temporary skills. It’s with playing the character as you, the player, conceived, and built it.

When the new skills become something that’s permanently added to the character, like the additional Downed skill, for example, that’s another matter. That adds depth and options to the character and the class. Temporary skills that are never seen or used outside of the specific instance do the opposite.

…This is literally such a non issue I really don’t get how this turns into a “problem” for you. The skills you gained when you picked up the bloodstone shard were temporary, it wasn’t a complete replacement and it was a specific in the moment circumstance that was resolved by solving the puzzle. The fight with your guild only required that you go up to the aspect of Eir, Rytlock, Caithe, etc hit F and then use X to execute the special skill to assist you in the fight.

There is no issue at all with them replacing class and weapon skills -in those specific moments- to solve a relatively simple puzzle. Now it just seems like you’re trying to find some sort of irrational justification for the dislike when all that really happened is that you, and others, got frustrated…their pride got hurt when they finally figured out how simple the puzzle was and now its all back track back track find another excuse to complain about it.

Thanks for reminding me, why I hate PvE

in Living World

Posted by: KryTiKaL.3125

KryTiKaL.3125

I’ll be very honest and come right out and say it took me a lot longer than it should have to figure out both the solution to the Bloodstone puzzles and the mechanic to the fight with your personal guilt.

However here is the thing…that was me, myself and I being dumb. I mean that was me just not using my head and being a kitten . I acknowledge that, I was being an idiot. These puzzles…are not complicated. They are relatively simple and I think they added to the story because they gave a bit of a challenge to progress through the story. It was welcome. I’m not about to go off on same angry rant about how “terrible” they were or that they were “pointless” or “frustrating”.

It is not Anets fault if the people taking issue with these relatively simple puzzles…are too dumb to quickly solve them and then too equally dumb to recognize their own stupidity and then just laugh it off like “Oh man, how was I messing that up? kitten . Moving on.” I mean…really? Your pride must have really taken a drastic hit.

PiP System Not Equal For All Players

in WvW

Posted by: KryTiKaL.3125

KryTiKaL.3125

Lol i explained it thoroughly and you still didn’t understand so I guess its w/e with you.

You actually didn’t explain it thoroughly. From what I can gather you’re frustrated that your server isn’t rank 1 in your current matchup and as such you get less pips per tick, but what it seems like you’re also not understanding is that the system is that the system isn’t designed to reward people who barely play WvW, it is to reward those who actually play it primarily or are beginning to play it primarily and rewarding servers for actually doing well in their matchups, not for coming in -last-.

The pip rewards for such things to me is completely reasonable. You want the same amount of pips per tick that a rank 4000+ WvW player gets but as a rank 200-400 WvW player, as well as you wanting the same pips per tick as a server placed 1st in your matchup even if your server isn’t doing as well. Thats just not going to happen and is honestly more unreasonable than whatever it is your issue is.

PiP System Not Equal For All Players

in WvW

Posted by: KryTiKaL.3125

KryTiKaL.3125

blobbers do get pips just from the ppt and everything. meanwhile the lower populated server cant make headway cuz the bigger blob just runs them over or backcaps immediately.
and another reason why its unfair is that lower ranked players get less pips than higher ranked players. so a lower ranked player not grinding all day in wvw gets punished.
pip system needs to be moved to eotm and out of real wvw. and dont say anything about server being together in eotm cuz the game knows what server youre on even in eotm. or just remove the loyalty pip altogether.

Everyone participating, aka having tier 3 participation in WvW, gets pips every tick, yes. Blobbers do not get more than others but that is completely depending on their WvW rank and there server placement. You do not get more just for being in a blob, you get more based on your personal time and effort spent in WvW.

Your issue seems to be that you haven’t spent much time at all in WvW, you’re just getting into it and now you want all the bells and whistles right off the bat whereas people who have been playing WvW for years, and I mean years, didn’t get anything for all of that time. To me it would be completely unfair -to them- if you were getting the exact same pips per tick that they were yet you haven’t even spent 5% of the amount of time they have playing WvW.

PiP System Not Equal For All Players

in WvW

Posted by: KryTiKaL.3125

KryTiKaL.3125

Take this into consideration. Running around in a blob grinding for ppt you get a lot more pips then running around as a small group or lower populated blob and getting ran over by the bigger blob and can’t take any towers or anything cuz the other blob runs you down. When you have servers that have full squad + blobs on every map against servers that can barely fill a squad on one map then it becomes unbalanced. And anet keeps putting these big blobby servers against lower populated servers. Its almost as if they want the bigger server to ultimately dominate the other ones. Its the same thing every week. Anet pins a blob server against 2 smaller servers. they know what’s going to happen they can’t be that clueless about the game.

You don’t get pips from being in a blob. If you are a commander you get +1 pip, if you are outnumbered you get +5 pips, if your server is 3rd place you get +1 pip, if your server is 2nd you get +2 pips, if your server is 1st you get +3 pips, your WvW rank gives +1 to +7 pips, if you have been loyal to a server for 3 weeks you get +1 pip. You don’t gain any additional pips for running with a blob unless you are commanding it

If your complaint is that your server gets less pips because it has the lowest score, is 3rd or last, than a server that is 1st or 2nd then you need to dial it back. A server that is placing higher than the others getting more pips per tick than ones that are not performing as well is pretty reasonable. It isn’t meant to be something that makes it “fair” or “equal” it is meant as incentive to do better. Servers get paired with one or more servers these days, so population shouldn’t be -that- huge of a deal in WvW at least to my understanding of it.

Which to clarify how the system works, you get pips every 5 minutes so long as you are participating. Your participation tier does not affect the amount of pips you get, it only affects if you actually get pips. Which if you are actually doing anything then you will easily get to tier 3 participation and earn pips every tick.

(edited by KryTiKaL.3125)

Movement skills and Quickness

in PvP

Posted by: KryTiKaL.3125

KryTiKaL.3125

I want to know how warriors can just stand by and not be more vocal about this GAME BREAKING TERRIBLE change for power warriors. I am not even close to a warrior main…. but this NEEDS to be discussed more.
HOW. can we possibly be okay with..
GS 3,5
axe f1
sword 2
hammer f1
shield 4
rampage’s 2,3,5
physical skills
and w/e else all being completely trash and useless with quickness…
On an Axe shield/GS Ramp build that is 7 out of your 17 weapon skills including rampage DO NOT DO ANYTHING WITH QUICKNESS?!
We have a GRANDMASTER TRAIT for HIGH QUICKNESS UPTIME that is now USELESS on half our weapons?! Once again, are warriors seriously okay with this?

Yup.

Unsure what you’re doing but whatever it is you’re doing it wrong if you feel this way about Warrior.

Client Crashing - Constantly

in Bugs: Game, Forum, Website

Posted by: KryTiKaL.3125

KryTiKaL.3125

I’m getting similar crashes, not as frequent mind you, but they happen often enough that it gets increasingly annoying especially if I’m in the midst of an event or otherwise. There has never seemed to be a specific trigger for the crash, there could have been nothing going on visibly on my screen while I would be running towards an area I’ve run to before without issue and then I would suddenly crash.

I do believe its a memory leak issue and an issue on Arena Net’s part with the game so I really hope it gets addressed soon.

5 days

in Guild Wars 2: Heart of Thorns

Posted by: KryTiKaL.3125

KryTiKaL.3125

You have 4 new zones each with 3 layers, one with 4, all with a variety of events that need completion on top of perpetual rewards just for participation as well as Story Missions. Yes you need to repeat them but I find the fun behind them is more related to the fact that the mobs aren’t just bugs on a windshield anymore, not to mention a number of events that actually require coordination between multiple lanes/sections. Bored of a particular area? Choose from the other three since each have their own event chains to complete with their own rewards that help you unlock masteries and earn a slew of achievements, including some very nice collection achievements.

Also yes, HoT mastery experience is limited to HoT areas…which makes sense. But you do still get mastery ranks from Central Tyria masteries which in their own right can be helpful since they actually unlock swiftness bonuses for you and your party members.

5 days

in Guild Wars 2: Heart of Thorns

Posted by: KryTiKaL.3125

KryTiKaL.3125

The fact still remains that you’re calling this current system a grind, which I will admit it -can- be a time consuming thing, but it’s not any different than the other methods even for standard leveling. Hell that takes longer than it will to get elite specs unlocked per character. My Revenant is only 60 hours old and I have Herald 100% unlocked, yes I used tomes that I “grinded” saved up to level up the character but aside from that it wasn’t any more “grindy” than anything else in the game. It levels out in the end. Yes you did pay money for this expansion and yes I understand you wanted to experience the Elite Specializations on each of your characters, but you have to earn them and the time it takes now and the amount of Hero Points required seems reasonable to me. You actually have to -play- the game as opposed to hitting 80 prior to HoT is really just a wait game since you get all the tomes you need from login rewards, it just might take a number of months. I much prefer this method of progression. Effort expended equals time to completion.

5 days

in Guild Wars 2: Heart of Thorns

Posted by: KryTiKaL.3125

KryTiKaL.3125

Because being able to finish something once during optimal conditions, the maps are full of people looking to do the same thing that you are, is not indicative of its long term viability, nor does it factor in scale due to people having multiple characters.

20 – 40 hero points isn’t great, across my alts I’ll be looking at well over 300 hero points that I’ll need to tag. And I can only get them in HoT maps because both the value of HoT hero points and the elite spec costs have been bloated to devalue central tyrian hero points. But beyond even the fact that you’re forced to do the exact same content again and again and again on each individual character to actually access what you paid for, is the fact that most of these hero points are locked behind champs that cannot be soloed. So if you don’t like grind, and I don’t like grind, and you want to take a break, you’ll find it increasingly difficult to get all your characters access to their elite specs as maps either empty out or other people have no interest in breaking away from map meta-event chains to hare after far-flung hero points.

I understand that in the first five days this might seem like a reasonable system, but the problems in the design aren’t in the short term focus and that’s not what people have an issue with. There are problems with the way the system has been designed that limit its viability in the long term. And that’s completely ignoring that I have to choose between 19 HoT hero points and every single other hero point in Tyria or 99% of the exact same hero points in HoT again and again and again. I have zero desire to do that at least nine times.

Well if you have 9 alts then I guess you had a desire to go through all of the core content, or even EOTM farming, or even sPvP farming for tomes 9 different times. What makes getting Hero Points through the core world plus the HoT content to unlock the Elite Specializations any different than the other 9 times you leveled alts? How does that limit viability in the long term? Wouldn’t that stimulate long term goals especially seeing as you did go to the trouble of getting 9 alts, which I assume are 80, to 80?

Quite a complex contradiction you’ve got for yourself.

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: KryTiKaL.3125

KryTiKaL.3125

Lets get something straight here.

Anet was never against the trinity, what they were against was what the basic idea of the trinity has been for a long time. Where a specific class was shoehorned into a specific role. Anet did not want that, it did not want one class to only be viable in one role, they wanted each class to be able to accomplish the soft trinity (damage, control, support) in their own ways.

Sadly things did not go how they initially wanted them to and things turned into the zerker meta which is as unhealthy as unhealthy gets for GW2. PvE content, even with healers and “tanks” will not just be standing around face tanking, they have already shown even with temporary content, even with Living World content, that those boss fights involve movement, getting around and avoiding. They have applied those characteristics to enemies in HoT. Many people have -seen- it in the Beta Weekend Events.

The current zerker meta is not skill, its just sitting in a corner, stacked up, mashing buttons. At least PvP has variety, has goal purposes for different stat setups. PvE does too, Anet is just now trying to get people to utilize them because they have been there the entire time, people are just not touching them due to what the content has brought so they are trying to fix that.

They aren’t back peddling, they are just trying to fix what needs to be fixed so that their PvE experience can be far, far more enjoyable and challenging.

Or would you all rather think there is some sort of big huge conspiracy and be all paranoid? Because that is unhealthy too.

Through The Looking Glass.

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Well my reply was more meant toward the aspect of his post that, more or less, “attacked” the devs.

I think I’m allowed to have an opinion based around displeasure toward that aspect of gaming these days, and just being who I am I’m going to say something, especially since they shouldn’t blame it on the developers for an issue that is entirely their issue, not the developers or the games issue.

I do apologize for the harshness, it just really irks me when I see people blaming the developers for something that isn’t an “issue” with the game, it’s with them.

(edited by KryTiKaL.3125)

I think raids are coming today!

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Raids still aren’t coming today. Fractals aren’t going away.

Just a bug. Not maintenance.

Each race has its dragon = expansion (theory)

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Humans came from a completely different place than Tyria, the Gods brought them here.

Charr were already long time denizens of Tyria, so possibly but there is no physical likeness to Kralkatorrik’s sphere of influence on them so I highly doubt anything like that is going to happen.

Asura were driven from their home and were killed by Primordus and his Destroyer minions, not to mention they also share no physical likeness to Primordus’s sphere of influence.

Norn were directly attacked by Jormag, and Norn are also already speculated as being descendants of more ancient Kodan that fled their iceberg sanctuaries. Jormag attacked both, and the only ones he has influence over are ones that are physically interacting with his corrupted ice.

Mordremoth has influence over Sylvari because they are, at their core, living plants and Mordremoth’s sphere of influence is the mind and plants.

No one race is a potential minion of one of the Elder Dragons, the Sylvari were immune to any kind of dragon corruption -because- of them already having been dragon minions, just “dormant” and also protected by the Pale Tree.

Through The Looking Glass.

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Since when were any of the Personal Story missions hard? Hell they got significantly easier since launch.

Also I wouldn’t say that you should say the “devs should be ashamed” when something is “too hard” for a “casual gamer”.

Remember the days when people didn’t go and whine on a forum or a blog just cuz they couldn’t beat a level in Super Mario Bros on the SNES? Oh right, we didn’t have forums, or blogs, or very much of the internet at all back then. They would just get frustrated, leave the game alone for a while then come back and try again because they -want- the feeling of accomplishment when they finally beat that level that busted their butt.

I think raids are coming today!

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

It might have been an error that the patch today brought about, no way to tell for sure.

But honestly, no, Raids are not coming today. Anet already, explicitly and directly, stated that they will be rolling out the first Raid wing -after- Heart of Thorns launches.

Find your zen, my friend. Find your zen.

Primal Rage Rework: Frontloaded

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

However when Primal Rage ends, goes on a 15 second CD, and you lose all built adrenaline and gain 3 effects that cannot be removed from by clears:

Overexerted: You take 20% more damage
Lethargy: You move 50% slower
Strained: You attack 25% slower

Your adrenaline bar becomes a recovery bar. Each bar of adrenaline gained removes one of the 3 effects in the order listed above (overexerted > lethargy > strained).

You should understand that they got rid of the “Take 25% increased damage” effect from Frenzy for a reason. It murders the viability of the ability by making you just utterly melt from pretty much anything, not to mention a movement speed decrease and attack speed decrease would make even using Berserk completely unwanted because you’re not going to gain adrenaline pretty much at all to effectively remove those effects, this would especially be true in PvP. None of that works with the fast paced nature of Guild Wars 2.

Sorry.

Arena Net trying to end her own game

in WvW

Posted by: KryTiKaL.3125

KryTiKaL.3125

Again, Free Accounts can’t enter WvW, at all, until they get a character to level 60. This is not account wide, this is character specific.

Which mind you this is only true on accounts in the F2P game, which is only the core game. If they want access to WvW prior to getting a character to level 60 they need to prepurchase HoT for $50 or more depending on which edition they get. Which means no they aren’t instantly leveling with tomes because it’s a completely new account and tomes are account bound.

http://wiki.guildwars2.com/wiki/Account#Free_accounts

Please, pay attention.

Arena Net trying to end her own game

in WvW

Posted by: KryTiKaL.3125

KryTiKaL.3125

So plz tell me i am wrong and thats not why the game as gone f2p, next step will be full empty and hackers alley with all this free accounts

The Core game went F2P, you still need to buy HoT to play without restrictions. I.E be able to use map chat, be able to access WvW before level 60, among others. Don’t use that as an excuse to vent your rage.

You’re silly.

Legendary armor hunt please

in Guild Wars 2: Heart of Thorns

Posted by: KryTiKaL.3125

KryTiKaL.3125

Alright, I understand that people will want the shiny, fancy, new Legendary Armor to be available just the same as the current weapon Legendaries are. I get that, they are more “easily accessible” in a sense, even if it’s just through money. Which mind you they are changing that when HoT comes out anyway, so even though the acquisition of Legendary weapons won’t necessarily be money gated as much as it is now, they will still be gated behind certain content. Exploration, farming, time, and with HoT they will be behind a Collection Achievement specifically for a Precursor. Achievement grinding is a facet of gameplay in MMORPGs these days just as PvE and PvP are, it’s just a subsection.

So if you’re complaining that you’ll have to learn how to do raids or actually put forth some actual, legitimate, conscious effort towards getting the Legendary Armor then I think you should maybe actually take part in the content rather than complain about it. If you don’t like the content then okay, maybe wait until Anet makes some sort of exclusive Legendary skin for the content you like. They obviously take the time to do as such, it’s just not currently in this expansion. Also we don’t yet know how much time raids will take to complete, we don’t yet know how challenging they might actually be, but we will see.

Side Note: Also I saw somewhere in here someone saying PvE content isn’t even challenging because it’s not against real people, I challenge you to go and actually play Dark Souls/Demon Souls/Bloodborne. That’s PvE buddy, even if solo.

GW1 had the same stuff, it had gated armor skins behind getting through Underworld and other such areas and yes, Legendary Armor is just skins. Nothing more, nothing less. Yeah you can freely swap stats, yes there are implications behind how useful that is but…who cares? You can craft armor of those stats, buy armor of those stats with karma or ingame gold if you’re not lazy and actually actively play the game rather than sit on your butts in DR/LA just using the game as a social media outlet or just complaining about the game in general rather than doing something in the game. Which, heh, Raids, HoT areas, Adventures, Map Bonus Rewards and Guild Halls are providing more content to do on top of more Living World and Achievements. There is a lot to do in GW2, it’s not anyone’s fault but your own that you either don’t have money ingame or “aren’t able to complete content”. If you’re busy with work and such then okay that’s understandable but you also have to understand that if you’re not able to play as much due to real life then that’s just a fact you’re going to have to accept and not expect a video game company to work things around your life schedule just cuz you not being able to invest all the time you need to into, for example, raids is ‘inconvenient’ for you. Complacency and hand-holding is a legitimate problem in MMORPGs today and I would rather not have a video game company bend over backward just to appease a crowd that wants their hand held after the same company announces content that has rewards specific only to that content.

You want something then you work for it. Some of the best moments in video gaming of mine have been when I’ve achieved something through actual effort and not just having someone hand me a trophy for “participation”.

Maybe if you actually try raids because you want the Legendary Armor enough you might like GW2’s take on them. You never know. This game isn’t WoW and WoW didn’t coin “raids” anyway, they just made them worse than they should be.

Guild wars....The end is nigh?

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Sadly it’s a fact of the gamer world, mostly with MMORPG players, that if they as an individual lose interest in something it means that the game is dying or that it is doomed. People say that about every single game ever. Always. All the time. Why? Because they think it’s all about them and they for some reason want to make a statement about it publicly. The generation of armchair bloggers who actually do nothing to help the “problem” they see that have grown up in this digital age we live in is actually quite disheartening.

It’s fine if you lose interest in something, that’s perfectly normal and you’re allowed to not like something if it simply doesn’t meet -your- tastes, but that doesn’t mean everyone shares your interests or preferences. I mean we’re all gamers, nerds, here. That immediately solidifies the fact that we don’t share the same interests as people whom play sports, go clubbing, race cars, act. Can those interests sometimes mesh? Sure, but not always.

So yeah, you’re going to have different preferences than other people, that doesn’t mean yours are the only ones in existence and should be taken as fact for everyone.

The game isn’t doomed, it’s not dying just like WoW isn’t dying, just like Everquest 1 hasn’t even shut down yet, just like many other games are still alive and kicking. GW2 will still be going strong for years in case you want to come back, and even if you want to come back 2-3 years from now, hey, you won’t need to try and get your gear score up to par.

Mursaat skins

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

Actually that’s just speculation. Nothing confirms or denies that they are Mursaat, I just think that they aren’t mostly because the Mursaat actually have flesh and not glowing energy on their bodies, and their wings are dark in color not glowing yellow or blue or green, not to mention the wings are described as being black feathers.

But -anyway-. There are a lot of skins they should bring back, I just really want the Mursaat ones to come really soon. Boyhood dreams, maybe.

Mursaat skins

in Guild Wars 2 Discussion

Posted by: KryTiKaL.3125

KryTiKaL.3125

I wish they were returning, if only just to get the Mursaat skins however as much as people want to believe that I don’t see them returning.

Regardless of that, I do still want these skins to come back. It’s worth it.