I like the idea of giving a bonus pip or 2 to the losing team if scores are super close. Just have to be careful about organized farming.
The pips are worthless though. It only takes 2-3 days of playing and you max out all the exclusive season rewards. Repeating the last chest only gives some gold and transmutation charges I can get faster in other ways. It is legendary division of season 1-4 all over again, just at an accellerated speed.
It seems like there is no reason to play this season for longer than 3 days if you have no hopes of reaching the top 250 for exclusive titlesWhen I saw the rewards I thought I could play the season the whole two months because it was said the last chest is repeatable. But it has all worthwhile contents removed after doing it once. But if you hit a wall like this there is no reason to continue. This is not how you keep a season active for the whole two months.
I think we all know the reason each of us play. And judging from your post, I know the reason you play as well.
See you around.
(0.4636)
Tell me. If I only have a low chance to reach top 250 why should I keep playing this after
I maxed out season exclusive rewards? Unranked games will be more entertaining and relaxing, ranked is stressful.
After seeing how these MMR calculations work I have a 4th reason to dislike this. It seems you can have a tripple digit lower MMR although your winrate is 10%+ higher than someone else.
Luck seems to have a great influence on the MMR rating since you have no way to select average MMR of your team and opponent team. People who had bad luck in their 10 placement matches are already 20 wins in a row behind people who got lucky.
The way this whole ladder is set up it is unlikely that the best 10 players will end up in the top 10, let alone the best one on rank 1.
The only way to reduce the impact of luck would be to require 300 or better 500 matches before you get listed in top 250.
It is not a bug, just poor game design. What is the point if you get all the rewards within 2-3 days instead of making us play at least a few weeks to get the rewards.
It looks like Anet does not care if anyone except the top 250 still plays the seasons after a week.
The rewards should be given out much slower but steadily over the weeks.
I like the idea of giving a bonus pip or 2 to the losing team if scores are super close. Just have to be careful about organized farming.
The pips are worthless though. It only takes 2-3 days of playing and you max out all the exclusive season rewards. Repeating the last chest only gives some gold and transmutation charges I can get faster in other ways. It is legendary division of season 1-4 all over again, just at an accellerated speed.
It seems like there is no reason to play this season for longer than 3 days if you have no hopes of reaching the top 250 for exclusive titles
When I saw the rewards I thought I could play the season the whole two months because it was said the last chest is repeatable. But it has all worthwhile contents removed after doing it once. But if you hit a wall like this there is no reason to continue. This is not how you keep a season active for the whole two months.
(edited by Malediktus.3740)
I must say the current ladder is garbage. It does not even show the full account name.
At minimum it should show fullaccountname.xxxx and the guild they represented in their last game.
Also put back the ladders on https://leaderboards.guildwars2.com/
wow so much QQ.
Got the glider on my 2nd chest on first day of wintersday.
I dont think they care if your satisified by how you can get this glider, you know they want your money right?
So of course they are going to make you buy keys.
You got lucky. I needed 102 keys for the Halloween themed glider. Doubtful I will try for this one after that experience.
I think representing guilds is important for community building.
They should make them tradeable on the trading post.
I just find it interesting how your posts about nerfed AP and how hard it is to get elite items depends on whether you specifically like that type of AP.
And whether he can get it (see the thread about league pvp achievements in PvP section).
So, basically, he’d like APs to fall within a range where they are too hard for a majority of players to obtain, but not so hard that he wouldn’t be able to get them as well.
This is untrue. A while back I made a whole list of achievement suggestions where I am not even close to achieving quite a few of them. Again the difference is them being non infinite compared to dailies and do not have a hard cap on people who can get them compared to the silly new Pvp titles.
It is incredible how much effort people spend to twist the word of people and discredit them. Quoting people out of context, comparing apples and oranges, using strawman arguments and other rhetoric tricks is not fine.
(edited by Malediktus.3740)
Complete oppsite here….got 6:4 in my placement matches, endet up with 1654, in platin. Since gthen i’m on a loosing streak, one blowout-match atfer another.
Wow. I ended up 6:4 also and had 1214 MMR. These placement games are a joke. I increased my win rate further to 69% after placement matches but only made my way upto 1281 rating. Other people with just 50:50 winrate seem to have upto 200 MMR higher.
Sounds like a fair suggestion.
MMR probably gets more accurate the more games someone has played. So it should be 100 if not 200+ matches to be ranked.
I will keep an eye on it over the next days if the MMR keeps staying unfairly far apart.
The whole MMR system seems flawed. I actually have higher win/loss ratio than some people on my friendlist, but 100-200 lower MMR?
I am at 69,2% winrate but have almost 200 lower MMR than someone with 50% winrate.Working as intended. It could be that he’s been playing against higher mmr players, especially during placement, which leads him to having a higher mmr.
It is still a poor system since I have no control about the average MMR of my team or opponent team. So the time of someone else got rewarded higher just because he was lucky to be allowed to play against people with higher MMR.
One more reason why AP for the top 250 titles are a bad idea.
The whole MMR system seems flawed. I actually have higher win/loss ratio than some people on my friendlist, but 100-200 lower MMR?
I am at 69,2% winrate but have almost 200 lower MMR than someone with 50% winrate.
Well, there’s always the opinion of this poster who said:
Malediktus.9250
“Keeping the high achievement point skins prestigious (29k+) is a valid reason.”The fewer AP there is and the harder it is to get AP, the more prestigious the skin is. Isn’t that right Malediktus.3740?
You pulled that out of context again regarding the daily/monthly cap which is already very high @15k AP.
I always advocated for more attainable AP outside of dailies, especially since noone is even close to getting the backpieces in the next few years.Yes I did pull it out of a dailies cap thread. Capped dailies is something that a lot of us casuals dislike, and you like. However I feel that you’re trying to have it both ways. You complain when the AP you like isn’t enough, because it makes it hard to get the high AP items. Then you turn around and applaud when AP you don’t like is capped because it then makes it hard to get the high AP items.
There is a difference between disliking infinite daily 10 AP for 5minuntes of effort and being unhappy about reducing/removing the amount of AP for things you actually invested several hours each into for a much lower AP / time ratio.
Not to mention these were capped also. A maximum of 65 AP for all 4 minigames combined.And isn’t the non daily AP also infinite? ANet releases AP one way and releases AP another. Both have short term stops (one daily, the other as new content comes along). However both are equally “infinite/finite” as both can continuously increase and neither have a known future stopping point. Both can have AP which is easy to get, a few minutes, and both can have AP which takes time and effort. The main difference is, you like one and dislike the other.
So therefore when a thread about AP you don’t like comes on the forum, you appear and applaud the cap and say it’s good because it makes the elite items more elite. However when it’s AP you like that’s nerfed, well then it’s awful. It makes the elite items harder to get. You then make a thread and complain about it.
I just find it interesting how your posts about nerfed AP and how hard it is to get elite items depends on whether you specifically like that type of AP and that you never seem to consider other arguments, such as whether or not uncapped daily AP would help ANet retain the casual players or even whether or not pixels on your computer screen can actually be elite or prestigious.
How is non daily AP unlimited? It is very much limited by Anets development speed and has a whole different time/effort vs reward ratio so it is not even close to comparable. Sometimes you only get 3 AP for 500g of resources spent, which means way less than 1 AP per hour of time investment.
This is starting to feel like a strawman argument to be honest.Tell me the stop date where you will no longer get non daily AP.
And I find it interesting that of all my points that’s the only one you talk about
Because there is nothing to discuss about your other points. You are just trying to trap me with rhetoric questions.
Well, there’s always the opinion of this poster who said:
Malediktus.9250
“Keeping the high achievement point skins prestigious (29k+) is a valid reason.”The fewer AP there is and the harder it is to get AP, the more prestigious the skin is. Isn’t that right Malediktus.3740?
You pulled that out of context again regarding the daily/monthly cap which is already very high @15k AP.
I always advocated for more attainable AP outside of dailies, especially since noone is even close to getting the backpieces in the next few years.Yes I did pull it out of a dailies cap thread. Capped dailies is something that a lot of us casuals dislike, and you like. However I feel that you’re trying to have it both ways. You complain when the AP you like isn’t enough, because it makes it hard to get the high AP items. Then you turn around and applaud when AP you don’t like is capped because it then makes it hard to get the high AP items.
There is a difference between disliking infinite daily 10 AP for 5minuntes of effort and being unhappy about reducing/removing the amount of AP for things you actually invested several hours each into for a much lower AP / time ratio.
Not to mention these were capped also. A maximum of 65 AP for all 4 minigames combined.And isn’t the non daily AP also infinite? ANet releases AP one way and releases AP another. Both have short term stops (one daily, the other as new content comes along). However both are equally “infinite/finite” as both can continuously increase and neither have a known future stopping point. Both can have AP which is easy to get, a few minutes, and both can have AP which takes time and effort. The main difference is, you like one and dislike the other.
So therefore when a thread about AP you don’t like comes on the forum, you appear and applaud the cap and say it’s good because it makes the elite items more elite. However when it’s AP you like that’s nerfed, well then it’s awful. It makes the elite items harder to get. You then make a thread and complain about it.
I just find it interesting how your posts about nerfed AP and how hard it is to get elite items depends on whether you specifically like that type of AP and that you never seem to consider other arguments, such as whether or not uncapped daily AP would help ANet retain the casual players or even whether or not pixels on your computer screen can actually be elite or prestigious.
How is non daily AP unlimited? It is very much limited by Anets development speed and has a whole different time/effort vs reward ratio so it is not even close to comparable. Sometimes you only get 3 AP for 500g of resources spent, which means way less than 1 AP per hour of time investment.
This is starting to feel like a strawman argument to be honest.
Each Legendary division title had AP. Profession winner in the Year of the Ascension had AP. Maybe that AP should be removed too for reasons not unlike the OP. Not everyone plays every profession or got a chance to get to legendary. /sarcasm
Let’s get some consistency Malediktus.I posted perfectly valid reason in my original post. Yes, all the 4 seasons had an unique title for legendary which also gave AP. But there was no hardcap on the amount of people being allowed to reach it. If you played enough matches you were almost guaranteed to get them.
That’s not true there is a certain player that probably played more than 2x the amount of matches as you and never got to Diamond…. flawed logic
It took me about 500 matches last season, so please post me your example of someone who played 1000 games for diamond. And even if you were that bad or unlucky you still had the option to pay people to carry you or cheese stronghold.
Well, there’s always the opinion of this poster who said:
Malediktus.9250
“Keeping the high achievement point skins prestigious (29k+) is a valid reason.”The fewer AP there is and the harder it is to get AP, the more prestigious the skin is. Isn’t that right Malediktus.3740?
You pulled that out of context again regarding the daily/monthly cap which is already very high @15k AP.
I always advocated for more attainable AP outside of dailies, especially since noone is even close to getting the backpieces in the next few years.Yes I did pull it out of a dailies cap thread. Capped dailies is something that a lot of us casuals dislike, and you like. However I feel that you’re trying to have it both ways. You complain when the AP you like isn’t enough, because it makes it hard to get the high AP items. Then you turn around and applaud when AP you don’t like is capped because it then makes it hard to get the high AP items.
There is a difference between disliking infinite daily 10 AP for 5minuntes of effort and being unhappy about reducing/removing the amount of AP for things you actually invested several hours each into for a much lower AP / time ratio.
Not to mention these were capped also. A maximum of 65 AP for all 4 minigames combined.
Each Legendary division title had AP. Profession winner in the Year of the Ascension had AP. Maybe that AP should be removed too for reasons not unlike the OP. Not everyone plays every profession or got a chance to get to legendary. /sarcasm
Let’s get some consistency Malediktus.
I posted perfectly valid reason in my original post. Yes, all the 4 seasons had an unique title for legendary which also gave AP. But there was no hardcap on the amount of people being allowed to reach it. If you played enough matches you were almost guaranteed to get them.
Well, there’s always the opinion of this poster who said:
Malediktus.9250
“Keeping the high achievement point skins prestigious (29k+) is a valid reason.”The fewer AP there is and the harder it is to get AP, the more prestigious the skin is. Isn’t that right Malediktus.3740?
You pulled that out of context again regarding the daily/monthly cap which is already very high @15k AP.
I always advocated for more attainable AP outside of dailies, especially since noone is even close to getting the backpieces in the next few years.
I think the endboss of the underwater fractal needs to be revamped. It is a very boring and uninspired fight at the moment. The electricity fields get ignored by almost every group.
“Wintersday” really? So we’ve come to the point of hating our own culture so much that we can’t even call it Christmas anymore just to appease some minorities who don’t celebrate it?
Everyone knows it’s Christmas, no one is forced to celebrate it.
I would not call it SJW, but Anet is a business and needs to appeal to all kind of people. Since GW2 is sold in most countries of the world they need to respect different religions.
Daily AP should be removed from the game. Dailies are the perversion of achievement in GW2.
^
This one would stop anyone from achieving the 15k Daily AP cap that OP has achieved stopping players from reaping the same benefits he did.and he says they should retire more APs so they are unobtainable as well…
So… either he wants all AP to be obtainable or some should be limited and locked. You can no longer get the Legendary Achievements from previous seasons so players can no longer obtain those yet Op doesn’t care since achieved those.
This just seems very convincingly that he doesn’t want to put the effort in to obtain God of PVP to achieve all of the AP from the Season 5..
Stop pulling quotes out of context. I also said that existing daily AP should be deleted, so I would loose 15k AP out of it and double all permanent AP to make up for the losses.
@Jockum.1385: The definition for achievement actually seems to be pretty broad and also subjective based on someone’s own experiences and skills. For new players finishing their first heart or event can definitely feel like an achievement. For experienced players killing their first raid boss will feel like an achievement. The hardcore players will feel like killing all 9 raidbosses without wiping once is an achievement.
(edited by Malediktus.3740)
It’s almost like people are forgetting what AP stands for.
It is almost like this a 180° U turn because no achievement was ever restricted to a hard capped amount of players or did I miss the existance of achievements such as “Be on the map who manages to beat Scarlet on her breachmaker first”.
No. Anyone who played at the right time had the ability to reach the same potential max AP if they put in the work to get them.
Here we can be around for the whole 2 months and play PvP 8+ hours a day and leave with empty hands.
If Anet goes this far they will need to add “world first” achievements for all kind of PvE content in future.
Leave the pro league players these titles, noone complained about the old “X of the Arena” titles either because they gave no AP but gave a meaningful reward to the PvP players.
@OriOri: I agree the current price is too high, but surely there can be a middle ground between 1g and making it a 3s trash item again.
Why can’t you play PvP to become the top 250 though?
What stops you from doing that? You may surprise yourself. Those wanting AP removed seem to just not be able, due to lack of skill at the game, or just don’t want someone else having something they aren’t able to obtain.
Top 250 is not the main problem. That might actually be a doable goal with some try harding. But that will only yield you 6 out of the 42 AP. For the full AP you will need to be rank 1 which can obviously only be achieved by one person per season per megaserver.
Arenanet sets the pace at which people advance with their AP, if this doesn’t meet your expectations that’s your problem. The backpiece might be a longterm goal, Anet decides what longterm is.
And you aren’t “cheated” out of AP since you didn’t do anything for these non existent repeatable achievements.
Indeed, Anet sets the pace. But at the current pace even the top 25 achievers will not ever reach the top reward tiers. 39k and 42k for the backpieces is not the end, there have been rewards datamined (titles and pinnacle skins) for upto 60k.
Realistically speaking at the current pace the game will be 10 years old before the top achievers even reach 39k and who knows if the game still gets regular content updates by then, because it will be more than twice as old as now.
HoT gave around 1700 AP including everything, so I guess we can only expect 2500-3500 AP per expansion cycle.
I do not want to go back to the days when mystic coins were worth 3s each only.
Wait, how did it get easier?! Don’t you still need to cross league thresholds?! This was one achievement I had remaining… That and 10 wins.
division thresholds got changed to completing league reward tracks.
“Inactive players will experience skill-rating decay, impacting the division they’re placed in. Decay can be worked off by playing ranked games.
Period of inactivity allowed before decay begins: 3 days.
Skill rating reduction per day: 100.
Maximum skill-rating reduction: 700 (after 7 days).
Decay removed per game played: 100."
Conclusion: you can start now and you just have to play a maximum of 7 games to get your decayed MMR back.
maybe they should just delete achievement points all together, so a certain somone can have a long hard think about what they are spending their precious hours on this earth doing.
I do not think it would change much other than me moving on to something else. At my core I am a nihilist anyway. I am fully aware that all my efforts are futile and the death of everything including the whole universe is inevatible. We are nothing more than organic machines with an illusion of free will.
But instead of sitting around looking at an empty wall I spend the time on something to create the illusion of time passing faster.
I am pretty confused about this. Before it was said that after Year of Ascension it would become significantly harder to get the backpiece. But instead it got easier now because you can farm an unlimited amount of pvp tickets per season now and you no longer have to cross divisions.
So instead of a minimum of 2 seasons where you need legendary+ diamond you can do it in one season just grinding along even if you have 100% loss rate.So everyone should have access to AP but not the legendary according to your logic that spans a few threads?
It was Anet who said it would become harder. But instead it got faster and easier, despite already being 1000 gold cheaper for the final stage than the PvE equivalent Ad Infinitum.
I am pretty confused about this. Before it was said that after Year of Ascension it would become significantly harder to get the backpiece. But instead it got easier now because you can farm an unlimited amount of pvp tickets per season now and you no longer have to cross divisions.
So instead of a minimum of 2 seasons where you need legendary+ diamond you can do it in one season just grinding along even if you have 100% loss rate.
This whole thread makes me sad for the future of our entire world.
No one in this game should have 30k AP and still be considered alive.
30k is not the problem. You can have 33k AP with half of my playtime, but it takes exponentially more effort to progress the closer you are to having 100% of the achievements.
The last 40 AP will literally take me another ~3500 hours.
The repeatable achievement for doing the dailies seems to be similar to the one from SAB where you can earn Kaiser Snake skins. So I would not count it as a meta achievement? Anyway you need to do the wintersday daily 50 times, so it likely will take 3 years to get the maximum AP.
There is a new title for this year, but it got moved from the meta to a random regular achievement.
First off: I am not expecting much sympathy for this issue, but I will voice my opinion anyway.
So this patch introduced exclusive titles for the top 250 pvp players of the season. Normally this would be fine, but they also give 6 AP each. I would propose removing the AP from these titles.
Rank 1: God of PvP.
Rank 2: Legendary Demigod.
Rank 3: Immortal Legend.
Rank 4 – 10: Unyielding Legend.
Rank 11 – 25: Relentless Legend.
Rank 26 – 100: Ruthless Legend.
Rank 101 – 250: Merciless Legend.
total: 42 AP
Reasons:
1) Only a limited amount of players can get them, most of them will go to people who do not even care about the AP part.
2) Even if someone tries hard the whole season, they are excluded from any titles because of the harsh MMR decay of 100 per day. If you for some reason cannot play in the last week of the season all your efforts are for nothing.
3) EU will have a harder time to earn these since NA has a lower playerbase and lower skilled players compared to EU.
(edited by Malediktus.3740)
This year the 4 repeatable achievements for Wintersday activities are not giving any AP. In the previous years you could earn a total of 65 AP by doing these repeatable achievements. So basically we got cheated out of potential AP again. I guess Anet never wants anyone to reach 39000 AP for the backpieces.
Are you surprised Anet don’t like the AP hunters in this game, look at some of the AP linked to some of the achievements 3 AP for weeks worth of work, a cap on AP, if they could get away with adding no AP to stuff they will do it, there is no meta achievement for the winters day either this year.
Long of it is, the less AP they can give you, the less they have to do with the AP chests, expect to see more and more content with little to no AP linked to it.
Yes, I am not suprised after they already removed the Halloween repeatable achievement for 50 AP and the whole HoT expansion only giving 1700ish AP.
And you are right, the meta achievement is missing, too. It was worth 40 AP. So we actually get 105 AP less than previous years.
I think this is good. This way the high AP items will be harder to reach, fewer will get them and they will therefore be more elite and prestigious. You should be glad for this OP.
Actually these usually increased the gap between players, because only few people had the endurance to play 150 snowball games (compared to lets say doing all the achievements of a new living story episode). I know a few people above 30k AP who skipped these in the past years because it was too tedious for them.
But I guess Anet should not be suprised if people play these minigames less now, since one incentive was removed.
(edited by Malediktus.3740)
who cares it was a grind based system that every1 could get. Now it will be different. Backpiece dosent mean anything either.
I care obviously, or I would not have started the topic
No AP for you this wintersday!
Well, it’s the same for everyone. But I figured people will be unhappy about this considering people complain about the daily AP cap almost every day.
If by people you mean yourself and your other 30 accounts, I would agree.
I never complained about daily AP cap, in fact I advocated for removing daily AP completly.
https://forum-en.gw2archive.eu/forum/game/gw2/Poll-to-remove-Daily-Achivement-Cap
https://forum-en.gw2archive.eu/forum/game/gw2/Please-Remove-Daily-Monthly-AP-Cap/
https://forum-en.gw2archive.eu/forum/support/bugs/Daily-Completionist-No-points
https://forum-en.gw2archive.eu/forum/support/bugs/Daily-10AP-s-not-counting
https://forum-en.gw2archive.eu/forum/support/bugs/Not-getting-my-10-daily-APs
https://forum-en.gw2archive.eu/forum/support/bugs/Daily-Achievement-Bugged-1
just a handful of topics I found within 3 minutes of looking
This year the 4 repeatable achievements for Wintersday activities are not giving any AP. In the previous years you could earn a total of 65 AP by doing these repeatable achievements. So basically we got cheated out of potential AP again. I guess Anet never wants anyone to reach 39000 AP for the backpieces.
Merry Wintersday to you, too.
You expect me to be happy if every year there is less to do in the recurring festivities?
No AP for you this wintersday!
Well, it’s the same for everyone. But I figured people will be unhappy about this considering people complain about the daily AP cap almost every day.
This year the 4 repeatable achievements for Wintersday activities are not giving any AP. In the previous years you could earn a total of 65 AP by doing these repeatable achievements. So basically we got cheated out of potential AP again. I guess Anet never wants anyone to reach 39000 AP for the backpieces.
EDIT: It is actually 105 AP less than previous year, the 40 AP meta achievement was removed also.
(edited by Malediktus.3740)
“Indomitable Legend”, the title from season 4 did not get moved to historic achievments. I assume this is a bug?
The same issue is with the “Year of Ascension” achievements. “Year of ascension” is over anad you said the backpiece would be more difficult to get after the first year. But the achievements are still there and the vendor prices did not see any changes either?
And they all give 6 AP each, which is quite silly considering only a limited amount of people can get them and NA will have an easier time than EU.
Larger playerbase in EU?
Yes, the EU playerbase is larger and has more skilled PvP players, too.
Seriously. On average it takes hundreds of petrified wood + karma for skritt staches (it took me over 300+ staches to get the rock, other people reporting no drop in a larger amount of staches). More time to open all these staches, just to get a trophy item that leads to an ascended ring after a mystery that took people months to solve.
No aura, no achievement, it does not even have all 3 infusion slots. This whole thing must be a bad joke from Anet considering rings are the easiest ascended equipment to get.
Basically this whole item is a colossal waste of development resources and a missed opportunity to introduce a legendary ring.
I know I should have waited for other people to build this ring before I invest time into it, but this is just another example of effort vs reward not matching.
The balance is fine for PVE (even in raids you dont see the boss encounters do as many things per minute as a player can do to you in PvP), but complety unreasonable in PVP. Each skill must have completly different balance in PvE and PvP.
Balance was better before HoT for sure, now its too much of everything.
I openly admit that I barely ever have enjoyable moments in PvP and do it almost exclusively for the rewards (mainly the AP). If those would not exist I would completly ignore it.
(edited by Malediktus.3740)
No matter how often you improve rewards and rework matchmaking and seasons, PvP will never be good in this game unless you completly rework the class balance of the game.
There is too much of everything: Physical burst damage, condi damage, crowd control, AOEs, traps, too short cooldowns, some classes have way too much mobility etc. Not to mention moa polymorph. It is simply terrible.
(edited by Malediktus.3740)
Easy workaround: Charge quartz before you actually need it.. Then you will have plenty when you do.