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Legendary armor is a raid exclusive, and at least for now it needs to remain that way.
Then it should only be usable in raids.
What a pointless suggestion. It does not give any stat advantages so of course it will be useable everywhere.
And the envoy armor will of course stay raid exclusive.
Anet should make more permanent achievements and make existing ones more fairly rewarded (AP wise). 1-5 AP for a time or gold consuming achievement should never happen if 5min of dailies yield 10 AP.
oh yes I forgot to mention the way too small cap circles. Need to be at roughly twice the radius
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It is fine as it is
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This seems to be a stupid idea catering to lazy people who do not want to invest in getting into raids.
Makes me wonder how people have 15k from dailies and only 5k from actually achieving something in this game. Daily AP should be removed entirely.
What I dont like about the map:
- it looks too plain and boring
- thief elite skill that finishes you skips the shield artifact bonus of free rezz
- classes with blinks/teleports have too much of an advantage
What I like about this map:
- nothing
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Would be abused. People would either block all bad players or all good players to have easy matches. It might work if limited to lets say 5-10 people. But more opens room for abuse.
Nothing will ever get a super majority in GW2, not even if you would ask if everyone should get free 1000 gold or legendaries.
People voted for world linking in WvW among other things.
but did it require a super majority? I dont think so.
fractal levels are there are for a reason. get good or do lower level fractals
Hiya,
We’re looking for a majority for the trial step. The permanence vote will require super majority.
If the trial vote passes, the entirety of season 5 will be solo/duo.
Thanks for the information.
Nothing will ever get a super majority in GW2, not even if you would ask if everyone should get free 1000 gold or legendaries.
There might be some panic selling, but multiloot will get nerfed earlier or later. I would not put too much value into this “Update on the Economy” post.
I hope Anet adds platinum fractal skins next
a supply from 240k to 500k means 5200 multilooters offered their ectos from a single tarir multi loot run
260k/50 = 5200
across a few days that is easily possible considering the amount of people doing tarir multi loot
Yes the new zone was a disappointment. There is not much reason to go there after a few days, then you have all 6 minis + backpack skin.
The events are mostly too easy.
The new weapon set is just purchaseable for gold. What a wasted opportunity to keep the map alive. Should have been similar to ambrite weapon collection in terms of difficulty.
If the crab carrier logs out the crab disappears. So people can cheese this challenge by having the crab carrier log out and log in again to reap the rewards of this guild challenge for doing nothing,
Solution to fix it: Make the crab get dropped on the ground if carrier logs out. Alternatively make mission auto fail.
Well putting timegates on using strictly timegated currency sounds like overkill. Maybe we could compromise to being able to buy 5 chests or so per day cutting the total wait time to 20 days
A Chest of Legendary Shards can be bought for 10 laurels at the laurel merchant. It contains 3 shards of endeavor.
But for some reason it seems to be only purchaseable once per day. Why is this if the shards are untradeable and I can produce as many as I want with crafting using basic t5 mats?
It has almost exactly the same value as spending 10 laurels on t6 mats (both ~7,5g at current prices) but you save the conversion via the trading post. So why this needless time gate? Just let us spend our time gated laurels on this if we feel like it.
Currently the option to spend 10 laurels per 3 shards is almost useless. It would take 97 days to buy enough shards for the legendary or I can spend 2 hours of buying everything on the trading post and crafting the shards.
I think the time gate to aquire 970 laurels (max 55 per month, so 17-18 month) is more than enough.
160 bag slots are more than enough. I dont even have 160 slots unlocked on any character
I hord all materials that I could use in future to build legendaries. Sometimes I sell a few materials if I run out of gold, but if I have enough gold why bother selling? It could mean that I have to rebuy said materials for a higher price (even if it is at the same price I loose 15% due to taxes) at a later time when I want to consume them.
https://www.gw2bltc.com/en/item/70874-Experimental-Pistol-Barrel
https://www.gw2bltc.com/en/item/75330-Experimental-Pistol-Frame
https://www.gw2bltc.com/en/item/72261-Legendary-Inscription
How can you vendor/delete these? They clearly say crafting material (ingame, too). The inscription is even tradeable on the trading post.
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I think this is a step in the right direction.
But you also should make all items valuable. Mithril for example. Or Essences of Time. Or coarse sand. Or ambrite. Plenty of no value items that need boosting.
But when will you remove Illustrious Legend from people who did not earn it? I will keep nagging about it until we have a response.
Be careful how much YOU nag, your own account may be looked at for suspicious activity. Not pointing any fingers Malediktus.
It is a bug that gave people who played on first evening of s4 the Illustrious Legend title if they had diamond in last season (or ruby if they somehow managed to grind enough pips in such a short time). I am unsure what you mean with suspicious activity.
But when will you remove Illustrious Legend from people who did not earn it? I will keep nagging about it until we have a response.
Do not do the 10x recipe if you cannot take a risk. It takes 10x longer to average out than the 1x recipe.
Please tone down some of the vendor costs. I’m trying to do the machined weapons collections to get an ascended rifle and I want to see dragon stand die in hell right now. It’s so tedious.
ex machina needs no crystalline ore
and it is already 10x easier than before April 2016 patch
maybe it is that one, but it must be one that is hidden ingame, too. I crosschecked gw2efficiency, ingame and wiki already.
I think most people only do tarir multiloot once per day anyway
Not if you have all day to do it..
The average player of GW2 does not play enough hours per day to take part in two or more Tarir multiloot.
I think most people only do tarir multiloot once per day anyway
There is only one issue I see with nerfing AB multiloot. If it gets nerfed amalgamated gemstones will skyrocket in price because
1) less people will do Tarir and thus pick the gemstone
2) the chests are a good source for orbs to make gemstones
So the price of amalgamated gemstones could go up by 50%. Even more so because Anet plans to make legendaries again which surely all require a stack of them.
I feel like the reward ticks are high enough
Lawton in addition to the last 3 bugs written in a reply above, I have found that in category id=33 “Flame and Frost”, in Historical group, there is the strange achievement “Minor in Achievement” id=561, while in category id=22 “Super Adventure Box: World 1” there is another achievement “Minor in Achievement” but with id=863.
So the second achievement is surely right, but the first one with id=561 maybe shouldn’t even exist.Another thing that I don’t know if is right or not is that some achievements with lot of bits as text (like some explorer achievements) have some bits as text but empty text value for a total amount of objectives that is more than in game value.
The one in Flame and Frost category is only for accounts who have not logged in since SAB was around first time (and completed the SAB meta achievement). Later a reward was added to the meta achievement and this is a placeholder one. It probably should be blacklisted since it gets converted to the new achievement as soon as you log in.
Also pmed you my api key.
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4,5g from 45 chests by selling to vendor? Sounds bs to me. That would mean you get 5 2s greens per chest which is far from reality.
A lot of people seem to have 1 AP more than the API can verify. But so far noone found out the solution.
Now from API I have the same AP as in game value.
One of the missing achievements, that I have written in a post above, add 1 AP to the total. It’s the 4th birthday achievement if I’m right.
Now if you still have 1 AP less from API, maybe it could be the achievement id 2963 “Dungeon Frequenter” that has a point_cap of -1; so what I do for repeatable achievements is to check if the value is > 0 else I put it = 0.
I dont think so. I have 33.390 both in gw2efficiency and if I do the manual work of adding up all my achievements manually. Ingame I do have 33.391, so there must be a super hidden achievement somewhere.
I suspect it might be from an hidden infinite achievement that existed at release. It required you to transmute items and it was infinite. Before Anet removed it I had about 3k ap from it. Maybe it was resetted to 1 Ap instead of 0?
Make it cost 8000 gems, more expensive than buying GW1+eotm
it only needs 3 HoM points, you get those for free for just connecting accounts
6 points for a full set, actually.
hmm you might be right, but you can get an additional 3 points in an hour or so, it does not get hard until after 30 points
Make it cost 8000 gems, more expensive than buying GW1+eotm
it only needs 3 HoM points, you get those for free for just connecting accounts
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On average salvaging is better than merchant
on average salvage is still gamble which people do not like to do.
It does not really matter considering the sheer mass of items you salvage on a daily basis. Especially wood items are a 100% waste to merchant.
On average salvaging is better than merchant
A lot of people seem to have 1 AP more than the API can verify. But so far noone found out the solution.
Illustrious Legend is still not fixed, too. Many people who were not legend in season 3 still have it.
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This is a waste of development resources. The raids are not hard at all, basically 10 man dungeons.
I do agree with you but you sound like my cousin. As soon as he completed VG, raids were suddenly the easiest thing ever.
Not the easiest thing ever, but difficulty I would expect from a well designed dungeon.
Even tarir multiloot gives more aurillium than you use to buy keys. I do one multiloot per day and went from 3k to 8,5k in just a few weeks.
Mystic Coins are fine as they are. If you insist on producing more mystic coins buy more accounts for login rewards.
Personally I am getting 4950 t6 mats and 600 mystic coins per 30 days.Yes, because we can all afford to fork over $600 for 30 accounts (they are $20 each now, right?). Great solution /s
Well you dont need 30 accounts, 2-3 extra accounts would go a long way if you want more mystic coins
Mystic Coins are fine as they are. If you insist on producing more mystic coins buy more accounts for login rewards.
Personally I am getting 4950 t6 mats and 600 mystic coins per 30 days.
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This is a waste of development resources. The raids are not hard at all, basically 10 man dungeons.
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if Anet adds Crystalline Ore to Unbound magic vendors that would be the death of the map
If the map is dead people can no longer do map completion and get HoT legendaries
It is vital to keep all 4 HoT maps alive. The easiest way to achieve this is to give each map unique currencies.
Just play DS if you need ore, you can open over 100 noxious pods (my personal record is 101 pods) in one run if you know what you are doing.
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When I farmed eternal coliseum achievements about half the time capricorn appeared. So plenty of people vote for it.
Lol at linking silk and thick leather. Try other types of leather, or t4 t5 mats at 5s each.
Ecto dropped thanks to AB, nothing else is really out of whack. Could get 2g a day super easy prior to the daily, so that didn’t shift things all that much.
But yeah grinding out gold is fun. Been playing since Beta and I still don’t have ascended armor, because crafting it is just SO easy and cheap!
Meanwhile I never crafted ascended weapons and armors and have so many that I start salvaging a lot of drops I get.
Do fractal t4 dailies and raids and you will drown in them.
Imo its your own fault if you havent finished 25 wins by now. You can do that in two evenings at 50% win rate easily, so your skill level does not matter since you had 3 months of time. Some achievements were only available for 14 days and took more effort than this.