(edited by OMNIBUS.2913)
people run the same 3 fast fractals over and over making it extremely repetitive and boring.
Have you considered not running the same 3 fractals? Oh wait no that’s ridiculous. Have to grind content as fast as possible. Fast > Fun
ANET probably has to address this issue before adding new fractals no one will bother playing. Soon you’ll be attuned to the first fractal you roll and HAVE to do it, or every reroll increases the difficulty level without increasing rewards.
No, I just stopped running fractals. Can’t blame people for taking the easiest route when there is no benefit to running longer ones. Even if they were different rolled fractals u have to go through like before it would still be boring. There are still no new fractals and it’s not like I haven’t been through all the old ones millions of times. But I do think the new dailies for fractal was a mistake the way the implemented it.
Anet works too slow or just wants the money nowadays. This game has been out 3+ years and we barely got anything new while nerfing old content in the process(dungeons), to try to force people to buy hot I guess. I cant bring myself to log into the same 4 farming maps anymore and there is no motivation for me to do anything else in this game but farm. Pvp only got 1 new map/mode and their balancing makes very little sense. Wvw had so much potential to be a fun and engaging mode, but its not worth going there for any reason I can think of atm. We have no new fractals, which was supposed to be our dungeon substitute. Instead, with the new dailies, people run the same 3 fast fractals over and over making it extremely repetitive and boring. I can’t say much on raids however…no reason for me to go into one yet. I heard it is a dps check with a timer though, so that sounds offputting(coming form someone who runs zerker too). Dungeons are the perfect in between since it does not require being built a certain way to be successful in them, you get a decent amount of gold so you felt rewarded and had a reason to run them. They were more relaxed without being the pew pew bore fest that is open world. For a mostly solo player like myself they are also much easier to jump into.
I can at least look forward to our weekly gemstore update though. I wonder what rehashed, reskinned cash grab they will release next week….
Since I have been a dedicated player on guild wars since the first and I enjoyed it so much in the past. This blunt truth is what you get from me. Only because I would like to see the game make a serious turn around. But yea, its doubtful. For future games anet, make sure your game has tons of content already before you consider nerfing or removing some. ~
This is why players are leaving IMO.
Won’t be nearly as OP as people are thinking. Still a slow auto attack. If your boons are that valuable, you can dodge.
The thing is, since daimond skin ele is getting a nerf. It was main thing that held back reapers in this meta imo. Now that it’s gone, condi reaper would be in a very good place. But to add buffs on condi build along with that I think will be too much. We will see though~
What holds Reaper back isn’t Diamond Skin. It’s vulnerability to focus and spike damage/lockdown and these aren’t going away. In fact, these probably come back with Thief.
And even if Reaper made it’s way to every team, I highly doubt you would see more than 1 per team – Necromancers stack terribly.
Being condi reaper and going up against 2 daimond skin bunker eles on the other team is definitly a problem if u ask me. A big problem that was eliminated.
I use flesh wurm+ consume, so i tend to avoid focus spikes pretty well with that. And the pulsing stability I find made reaper shroud pretty useful in team fights. If you guys disagree that’s fine, it was all just my opinion based on my pvp experience recently.
Won’t be nearly as OP as people are thinking. Still a slow auto attack. If your boons are that valuable, you can dodge.
The thing is, since daimond skin ele is getting a nerf. It was main thing that held back reapers in this meta imo. Now that it’s gone, condi reaper would be in a very good place. But to add buffs on condi build along with that I think will be too much. We will see though~
If anet goes through with this change scepter is gunna be op in pvp now. And condi reaper will def dominate, at least that’s my prediction. Hope they reconsider tbh, I would hate to see necros get the nerf bat much harder subsequently from QQ threads. PS anet…where is the axe love omg???!!
I like the changes to daimond skin. Things like ds that can completely shut out certain builds shouldnt exist imo. Im also a fan of scepter ele so im glad its getting more attention.
Also like the idea of spreading out damage on revenant sword but i wonder how that will workout with impossible odds as a dps tool. Not only was the auto a strong attack but the other skills cost energy and auto doesnt. I also still see revenant as lacking in the condi removal and management department. With ds changed there will be a lot more condi builds around me thinks. If revenant is going to get a overall nerf in damage i would really like to see their condi removal boosted.
Necro base shroud is really bad right now compared to reaper so def buff base shroud plz :]
I feel like dragonhunter isnt really that strong beyond being a noob killer. I find it really ez to work around their traps and i dont think the traps need a damage nerf. The changes on disruption i can see though as there is way too much cc in game across all classes.
With nerfs to dragonhunter, mes and daimond skin I can definitly see theif becoming way more popular. Their escapists absolution trait is great for countering condi with daimond skin beign changed, and the dps boost should help too. Im not a theif main but i never saw them as a bad class, they just seem harder to play in the current meta with so much bloks, cc and evasion. There are definitly some very well played theives out there.
I would want a ranged power weapon, that’s what I thought axe was supposed to be, but it doesn’t fill that role well. Really you could just buff axe and focus, but otherwise I believe you’d have to make a new weapon. Staff is super good at what it does, very few changes are needed. This is unfortunate because I would also like to see a melee condition weapon, and a true support weapon or something with a unique debuff. Might be a while to get all the holes covered.
I share this guys opinion. I would also like to see an elite spec which focuses on support with sacrifices, gw1 orders, and blood rituals.
Really wish they would buff axe to be more useful though, if you compare it to other ranged weapons it’s just feels bad. Unholy fervor could also use tweaks to make it actually appealing versus the other two traits.
I looked at the last 3 released human female hairstyles and none of them are shaved.
http://dulfy.net/2015/12/15/gw2-new-hairstyles-in-wintersday-patch/
Also looked at all the hairstyles available on makeover kit for females. There was one shaved. Which makes this thread very confusing, or am I missing something?
I just got my ascended staff for druid and i’m wondering which sigils stand out as good for druid’s role?
Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…
Except DH and Ranger are useless if you have projectile defense, something axe ignores completely
I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.
CPC is pretty good against most folks that don’t use projectiles as well. Drop it on yourself and only those ranged, no-projectile builds can really fight effectively.
Ironically, this is basically just Necro. Mesmer can do it too when using Greatsword, but all of their other weapons get neutered by the skill.
I like cpc in pve; but in pvp, especially on a power build, it reminds me of a well without the damage. Players will avoid it and work around it unless downed. There are also a lot more powerful utils from necro, even on condi.
Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…
Except DH and Ranger are useless if you have projectile defense, something axe ignores completely
I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.
(edited by OMNIBUS.2913)
Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…
To people who want it to remain as it is, why? It is a poorly done effect that affects combat visibility in a negative way and doesn’t really make it clear what it is a Herald has up since most people can’t make out the icons around the circle.
This is a matter of opinion vs opinion. I don’t agree it’s intrusive to combat, it hasn’t bothered me at all and I like the color/glow the glyph has.
Just out of curious, people who have won TD Meta, would they do it again? and again?
Nope, its just a dps race mainly, and unless you’re in an organized guild the chance for failure with pugs is really high from my experiences so far. The loot for winning is also not great for the amount of effort to organize.
You don’t need ts for this event though, as when the guild i joined won, nobody was using ts.
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: OMNIBUS.2913
Finally managed to beat this today. Got with an organized guild[LUCK] and it didn’t happen the first 2 tries, but on the third we won. I wouldn’t say it is easy, imo its the hardest world event to date. Maybe not because of the events themselves, but dpsing gerent really takes your best effort from everyone on the map. We had full food for everyone each run, with many also using sharpening stones and combat boosts as well. It also takes cooperation too as the strategy we used was no CC; that way gerent didn’t move around too much.
Ah i didn’t know. Well hopefully see you then. I just bought superior sharpening stones and spicy butternut squash, ready to kill this guy.
We don’t require anything from anyone.
I just like helping pugs.
I see, and I appreciate that. But i’m guild-less, and I have that sitting in my inventory. Just thought I’d offer cause what better way to use it than on a guild helping me with this event. You don’t have to take it :]
Yes Plz! If your guild helps me, ill give you me my letter of influence for your guild(4000 points) if you want it. I’ve been trying so hard to beat this thing. I’ll follow whatever strategy you guys have~
Yup, the chak gerent meta event is almost impossible for pugs and still really difficult for full TS organized maps too. I suspect if they don’t lower the bosses health everyone will be ditching this map once they have mistward helm casing.
The gerents health isn’t the issue. The fact that it can fail for quite a few different reasons beyond anyones control is the issue.
That and for some reason it feels like the mega server system isn’t letting as many people into the map as it should is an issue, too.
I disagree, yes it can fail from events. But with a little instruction the events don’t really seem all that difficult imo. There are already tons of events in game currently that can fail beyond anyone’s control. A single person is not going to change the outcome of any meta map event, people on the map need to be on board participating.
After running this event nearly 20 times now(on organized maps), there is has been a lack of dps 80% of the time, for at least 2, sometimes 3 lanes. Regardless of the events failing or not. The whole map was told to run dps gear each time.
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: OMNIBUS.2913
Same here. I’d really like to complete this meta then ditch this map for good XD plz guild invite<3 I’m full zerk ascended necro, been spamming gravedigger with max damage and 100% crit on gerent. Dps still doesn’t seem good enough so I can only assume the rest of the map isnt running dps, or gerent needs a health nerf…
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: OMNIBUS.2913
Plenty of people have attempted, very few succeed it seems. All my fails have been with full maps of people trying to push the meta.
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: OMNIBUS.2913
Just curious if there is a new good strategy or something cause I’ve attempted this event at least 15 times with some maps being very organized….All fails. Starting to really hate this map.
Yup, the chak gerent meta event is almost impossible for pugs and still really difficult for full TS organized maps too. I suspect if they don’t lower the bosses health everyone will be ditching this map once they have mistward helm casing.
Don’t really know u much, but i agreed with most of your posts. Have a nice break and maybe one day ill see you back on here .
Personally I like the effect now and I hope they leave it as is. It’s very specific to glint/herald anyway isnt it?
50% nerf on pu and mesmer is trash tier? you gotta be joking >.> Originally the trait was only 1 sec to stealth durations and was still op in 1 vs 1. There is still plenty of time to set up those 10k bursts even with the 50% nerf.
I’m not an ele main, but i gotta say i was really looking forward to scepter buffs cause I love the animations for it and blasting might. This was definitely disappointing; basically no change at all. Personally, I’d like to see the air auto buffed so it can be more useful combined with fresh air.
I never really cared much that they changed the animation, yeah… It looks bad. But who is actually axe auto attacking anyway? :P I’m more concerned that the weapon is a pile of garbage in the highest order and It appears Anet just won’t give it any love.
Sad to say, Axe is one of my favorite weapons (Hell, Frostfang was my first legendary) and It’s sad to see how bad It’s fallen and worse how little they are doing to make it usable.
This type of response has been beaten to death. Barely ever are players auto attacking with axe, that’s true. But does that justify its terrible animation change?(which was corrected on ele’s lightning whip if i recall for the same reason without butchering the look)? No. And axe auto usefulness is not the topic anyway. Srry if this post seems aggressive but I have made frostfang as well, I really loved the old animations and the fact that anet looked at axe(evidenced by the patch), and more than likely saw the huge axe animation thread. From my perspective it seems they chose to ignore the players and leave the bad animation :/, puts a bitter taste in my mouth…
As posted on another thread, Robert Gee replied saying that the animation was changed because the old one was being exploited through canceling, he pretty much flat out said It’s not going to change back to the old one. (Well, he said It’s unlikely… But saying that as a Dev pretty much means no.)
The ultimate point is the weapon needs a rework, a FULL rework If we want a different animation, and honestly I don’t think that’s a half bad idea since It appears Anet is afraid to buff it because of pvp reasons.
I’m aware of the old exploit that nobody used XD. It’s why i mentioned the lightning whip change. You could exploit it the same way yet they managed to fix that without making it look terrible. Axe to me seems like they took the easiest route to fix an exploit. Necro only deserves bare minimum effort to a fix apparently…
Yep, that sounds about right, lol. Seem we always get the short end of the stick. If we want a change to the animation they’ll have to come up with a brand new one, which I admit does take time and with the devs dealing with elite specializations we can cut them some slack.
I should also mention that one of the devs said this was never meant to be a large balance patch, that more tweaks and changes would come in time. Still, I know how long it takes Anet to balance things, let’s hope that’s not the case in the future.
Well i Just saw robert gees post in the 10% axe thread, and it looks like he is open to reworking the animation. I’ll try to think of some suggestions for him :]
(edited by OMNIBUS.2913)
I never really cared much that they changed the animation, yeah… It looks bad. But who is actually axe auto attacking anyway? :P I’m more concerned that the weapon is a pile of garbage in the highest order and It appears Anet just won’t give it any love.
Sad to say, Axe is one of my favorite weapons (Hell, Frostfang was my first legendary) and It’s sad to see how bad It’s fallen and worse how little they are doing to make it usable.
This type of response has been beaten to death. Barely ever are players auto attacking with axe, that’s true. But does that justify its terrible animation change?(which was corrected on ele’s lightning whip if i recall for the same reason without butchering the look)? No. And axe auto usefulness is not the topic anyway. Srry if this post seems aggressive but I have made frostfang as well, I really loved the old animations and the fact that anet looked at axe(evidenced by the patch), and more than likely saw the huge axe animation thread. From my perspective it seems they chose to ignore the players and leave the bad animation :/, puts a bitter taste in my mouth…
As posted on another thread, Robert Gee replied saying that the animation was changed because the old one was being exploited through canceling, he pretty much flat out said It’s not going to change back to the old one. (Well, he said It’s unlikely… But saying that as a Dev pretty much means no.)
The ultimate point is the weapon needs a rework, a FULL rework If we want a different animation, and honestly I don’t think that’s a half bad idea since It appears Anet is afraid to buff it because of pvp reasons.
I’m aware of the old exploit that nobody used XD. It’s why i mentioned the lightning whip change. You could exploit it the same way yet they managed to fix that without making it look terrible. Axe to me seems like they took the easiest route to fix an exploit. Necro only deserves bare minimum effort to a fix apparently…
I never really cared much that they changed the animation, yeah… It looks bad. But who is actually axe auto attacking anyway? :P I’m more concerned that the weapon is a pile of garbage in the highest order and It appears Anet just won’t give it any love.
Sad to say, Axe is one of my favorite weapons (Hell, Frostfang was my first legendary) and It’s sad to see how bad It’s fallen and worse how little they are doing to make it usable.
This type of response has been beaten to death. Barely ever are players auto attacking with axe, that’s true. But does that justify its terrible animation change?(which was corrected on ele’s lightning whip if i recall for the same reason without butchering the look)? No. And axe auto usefulness is not the topic anyway. Srry if this post seems aggressive but I have made frostfang as well, I really loved the old animations and the fact that anet looked at axe(evidenced by the patch), and more than likely saw the huge axe animation thread. From my perspective it seems they chose to ignore the players and leave the bad animation :/, puts a bitter taste in my mouth…
Can’t understand why it’s so awful in game where everything is about cosmetics.
And remember that animation was changed to not exploit AA with early cancelling it. Go play mesmer and exploit GS AA for 25% moar dmg! It will be nerfed into same awkward animation
The unfortunate thing is if Mesmer auto animation was ruined and people complained I bet anet would jump on fixing it for the next patch. Also keep in mind on certain races the animation looks much worse. Human female swings like she is swatting a fly. Though imo they all look bad now.
Finally axe gets its range increase. Now can we get back the old animation for axe auto attack, plz gee? <3 . Inb4 someone tells me the auto is still bad. I know, but it’s hideous too.
I’m not really opposed to a cast time reduction tbh, but wurm is great. I use it all the time in pvp and like bawhb said its very useful to avoid bursts. I also use it to make sure my heal doesn’t get interrupted as consume is so telegraphed. Combine it with swalk and you can do some cool mobility tricks too. If you know all the wurm placements, getting the high ground in certain fights can shut out things like rampage and give you some space; as well an ez option to los.
Imo lich is most useful coming into team fights when everyone is distracted fighting each other. Stick to the sidelines and pick the easiest target to burst down. Once he’s down keep auto attacking until dead, line it up for piercing if someone tries to save. If they shadow refuge use lich 3. Then just keep wreaking. Don’t bother targeting or using lich vs mesmers unless you think you can one shot them. If u have lich traited and someone uses an elite like rampage might as well use it since it has lower cool down.
I have to agree with op. Dagger may hav a high auto but it’s still weaker dps than what the other professions can deal. I would very much like greatsword to be our new high dps weapon since It’s about big slow heavy hits. Imo necro should be the highest dps when opponents health is under 50%. That way mayb people will actually want us in content besides wvw. If dagger got a buff to life siphon it makes for a decent dps weap with a benefit over greatsword other than dps. It gives you both health/high life force and the ability to sigil proc more often than greatsword. Plus you can wield war horn. My 2 cents
As well as give health to the necro while in shroud? Just curious if anyone tested this.
If any field needed to be nerfed it’s fire fields. Then nobody would really get upset if you overwrite their fire field with a water one :p
No thnx on this one. Not only do I use both potions combined with helm skins. But I also love using the potions with outfits. I hav a feeling one of these 2 options would b lost in any change they do.
+1, though i don’t expect a buff considering how many posts have asked for some serious help for axe. We got a tiny buff with #3 but axe trait got nerfed with the new unholy fervor making it require vuln to get 10% damage. It also only effects axe skills now(no longer boosting ds damage), such a terrible and unnecessary move imo. Let’s not forget they destroyed axe auto animation even with tons of necro QQ about how bad it looks they didn’t bother to revert the animation.
I’ll still +1 but it just feels so futile and pointless ;/
Spite/curses/soul reaping is the way to go for power imo. Plague sending is just too useful to pass up with how strong other peoples condi’s are atm. And yea that weakness trait works well for our sustain and helps to remove blinds and blocks. I’m also traiting for consume condi as the blind doesn’t really bother me but the 30 recharge otherwise does.
Well, well, well… I’d feel like I got reaped off for purchasing HoT. Might have to Necro some old suggestion threads. Personally, I just think this Dev corruption is getting out of hand. I mean the class is clearly shrouded with bias. They took any burst of life from this class and in our time of needing to heal they just left us vulnerable.
I think it’s safe to say we’re doomed.
ha +1
15 chars
Some of the changes look ok, but i dislike how certain traits are in the same tier. Like spectral mastery and vital persistance for ex. bugs me cause I often ran both. CC nerf isn’t kool cause its not op to begin with(it never healed for that much without condi on you, it has a ez to interrupt cast time and alrdy longer recharge than many other meta heals ). On a positive note, that new blood bond trait that casts vampiric signet looks like it will be fun for pve and we get more damage mods in spite.
Thank god its not as bad as I thought.
Too bad axe is still the least favored weapon. I can’t find anyone to ever use this, especially in PvE. Maybe in PvP to burst someone down, but you might as well just go Reaper for Power build. Same with dungeons and fractals, Axe has no cleave.
The trait is not as bad as i thought but axe itself is still a poor weapon i agree. :[
The 10% damage applies to all damage done to vulnerable targets, regardless of whether you even have an axe equipped. Meaning with this trait you can even use staff + DS to have an even stronger LB build than before.
Thank god its not as bad as I thought.
wondering about the same thing as well, i think its to encourage us to use rending claws or reaper’s touch(focus 4)
its to also to make it harder to get the damage bonuse in Lich/DS(with untrated life blast)
tho i dont understand why they make so much work for a mere 10% damage boost on the weakest power weapon to date
Yea i don’t get it either. They need to make axe 900 range on #1 and 2 imo. This wouldn’t even make axe great, but it wont feel as terrible that way. And it will ease my pain of watching the new animation for axe as well :p I also think it would fit more with focus’s new 1200 range as baseline( if you wana use them together).
What we did get:
Axe’s trait got fixed as we wanted it to
This is still worse than what we have now and axe doesn’t deserve a nerf at all, it needs a buff. Or am I missing something?
Necromancer skill updates….“Rending Claws: The animation for this skill no longer hides your offhand.”
Does this mean necro is keeping this crap animation forever? :/ so disappointing.
Always thought about getting this skin for necro but the most i would pay for it is 100g-200g tops. To me it just doesnt come off as a 3000g + skin XD. I’d rather have another legendary with that money.
I have to agree with everyone saying if it wasn’t for theif, mesmer would be dominating pvp. Also condi necro isn’t a counter to mesmer, mesmer has enough active defence and interrupts to prevent getting much condis on them in the first place( while necro has 2 dodges and no stability, interrupt all day). The condi’s we can land after all their defence is gone will not be comparable to their high burst shatters. Their ranged damage is also superior to any of necros ranged damage, they also have moa and necros have no stealth or active defence besides death shroud + very limited mobility. Imo mesmer is the hard counter for necros, personally I dont have trouble with theives.