Now the guy is a very good player, but really, it shows when used well stealth (and everything that comes with it) is just insanely strong. A thief in the right hands far outshines other professions due to its mechanics.
Funny that the first kill in that video is against a D/P thief when he’s just got D/. Actually, rewatching the video, most of his kills are against thieves.
What this tells me is that this player outdoes his opponents via the merits of the player, moreso than his class. The video isn’t very useful for showcasing balance, unless you’re trying to argue that no-offhand thief is better than other thief builds.
Are you the same level as your friends? Enemies aggro from further away if you’re below the level of the enemies in the area.
No class is so bad that a good player can’t trounce a bad player on relatively even ground, and bad players are very plentiful.
That said…
Its an uphill battle but the reward for success is 10X sweeter.
This man speaks the truth.
Thief, because invisible churning earths.
Also, how are you calculating the damage? because its from the bleeds, even if it hits that damage is nothing more than POTENTIAL damage, until the very last tick. All the condition removal means no one is going to take the full damage anyway.
A wide AoE. That is EASY to escape from, so that means nothing. Even the Cripple is a joke. A blast finisher….Yay. Nothing more than Might stacking unless you are with a group of course.
It has a base damage of 1092, and power co-efficient 3.25-ish before considering bleeds. For reference, backstab is 806/2.4, and eviscerate is 1008/3.0. Neither of which can hit multiple targets, and both have to have conditions met to be used.
I would argue that the arguably strongest weapon skill in the game should be the hardest to hit with.
I would also argue that it’s uselessness in a 1v1 fight is negligible as there is no mode in GW2 that is balanced around 1vx PvP.
There is a trick how you can use Chruning earth and hit with it most of the time, you just start casting it, then use Lightning Flash to close in on your target, as the earth finishes its cast time.
True, and this ability really shines when it comes to group play. I’ve seen small groups wreck shop in WvW by stacking this, and getting the drop on the enemy with the help of a thief.
Edit: Every single hit AoE is effected in the same illogical way. If someone is doing that to you though, you could lend the blind to lure them into a false sense of security. Try cleansing the blind just before the attack with cleansing flame. If you time it well, it won’t even matter if they put a blind field on you.
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It’s also:
-One of the highest damaging skills in the game (in the top 5 as I recall)
-Causes 8 stacks of fair duration bleeds
-Has a wide AoE
-Is a Blast finisher
Should it really be a surprise that this is the most difficult to land skill in the game?
Unfortunately, a sniping weapon would almost certainly be broken on a thief. Even if the weapon set itself had no mobility, or stealth, you’d easily be able to hit “~” to swap weapons whenever someone got within a moderate range, get some distance, and refuge to wherever you please. Even if it’s balanced to not be overpowered, it’d be a frustrating thing to fight.
Also, you’re all wrong, thieves definitely need axes more than anything. I need me some brigand-type action.
People seem to forget that celestial is gonna hit the bodem the hardest of all.
Wasn’t there a dev post saying celestial was getting a boost to all its other stats as compensation?
I read on the balance changes thread that they’re gonna increase the cooldown of the Guard shout to 25s from it’s current 15s CD. The very least they could make it instant cast like all other shouts if they do this.
Those patchnotes are fake according to anet.
That said, this skill is clunky with the cast time. Get rid of it.
Anyone who read the thief notes, and understands the class should’ve known that these are fake. Improvisation would become the undisputed best trait in the game.
The "Intelligent" Captain's Council
in Battle for Lion’s Arch - Aftermath
Posted by: Rottaran Owain.6789
She even stole aetherblades ship from us, that she never put to any good use.
She uses it in this patch actually.
Axe 5 would be good if adrenaline wasn’t so easy to gain.
To Splatter Paw,
" "Each class has good ways of fending off a thiefs initial burst and then taking the advantage* "
Please demonstrate this wonder (in video format), where each class has a good way of fending off thieves initial bursts.
Also
Please explain these to me.
http://www.youtube.com/watch?v=sCX372Pic4o
http://www.youtube.com/watch?v=879m6bAxpNo
Thanks!
Since those videos have been made, assassin’s signet has been nerfed so hard into the ground that I haven’t seen anyone using it in months, mug has been nerfed to never crit, and cloak and dagger took a 33% damage nerf. Oh, the elite is also stun-breakable now, making it only useful for use with runes of lyssa.
Can’t wait for you to reply back trying to invalidate my post based on me not having a video off-hand.
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Off-hand axe would be good if adrenaline gain wasn’t bonkers. It hits 15 times in a 360 degree ark, plus a strong whirl finisher.
Care for aegis with this build. If a guardian has aegis on and you do this you’re going to get destroyed because you’re beyond squishy. Still hilarious landing those 9k+ backstabs though. Very risky build, but it fits what you’re looking for.
For those situations, I switch to the shortbow, fire off an auto-attack, and switch to daggers before it hits. You should be able to get your CnD off fast enough that he can’t react, and you won’t have to worry about the 10 second weapon swap cooldown.
Should probably add to the list of notable CCs, the fear thieves get from necros.
If you don’t know where his fingers have been, you should assume the worst.
It’s a nice shake-up from regular WvW in my opinion. Players haven’t found optimal strategies yet, so, at least for now, the battles seem to be a lot more dynamic.
No matter how many times you make a bad suggestion, it will still be bad. This change would make mainhand dagger on thieves, a complete joke, and not majorly effect anything else.
To be fair, they did drop the initiative cost to 3 to compensate.
… And then, ninja nerfed cripple duration from 5 to 3 seconds.
So, damage was lowered by 50%, cripple duration by 40%, and ini lowered by 1.
I might be terribly wrong, but it looks like anything but fair. But anyway, I expect the game to be balanced, not ,,fair", but this skill isn’t balanced – it’s absurdly underpowered.
I put the “to be fair” part in because the OP claimed it to cost 4 initiative.
And there’s no need to be so antagonistic about it, especially when I agree with you that it needs a buff badly.
To be fair, they did drop the initiative cost to 3 to compensate.
Still, it’s pretty terrible. The projectile finisher is probably the biggest selling point of the skill, and even that is overshadowed by better sources for combo finishers in dagger off-hand sets.
The problem with the obsidian sanctum achievement griefing fiasco had more to do with the map, and achievement design than the actual concept.
There’s several places in there where a player or two could stop upwards of five opponents from progressing with little to no effort, and the achievement being at the end of a list of seven others in PvE zones caused a significant portion of players to be attempting the sanctum alone with their allies being coincidental.
I suspect that the combination of a map that is actually designed to be an even battleground, with the numbers from experienced WvW players will make this update much safer, and less ‘griefable’ than the obsidian sanctum achievements.
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No way to practice certain wardens is probably the big culprit here. Recognizing that you need to kite the boss into mines is easy, but for the average player, realizing that tighter circles will mean they’ll hit the mines sooner is something they probably won’t think of until they’ve fought against it a couple times. Also keep in mind that in each fight with the marionette, each individual player will likely only fight the wardens twice.
She loudly announces the fact that she has bombs in Divinity’s Reach during her attack. A smart terrorist wouldn’t say that.
The goal of terrorism is fear, not casualties.
It does, but the healing effect occurs at the end of the casting of Call of the Wild. Not at the beginning as the graphical effects would imply.
Regardless of how you feel about the pet, this is unfortunately true. I love my Ranger, but I take my Guard into dungeons and my Thief into WvW. If I could rely on longbow and a ranged pet, I might see the point of bringing Ranger into dungeons. But longbow puts me out of buff range, and the pet likes to sit in AoE or get one-shotted by bosses.
Honestly, until we see some improvements to how pets work, my Ranger exists solely to occasionally farm events with her fancy traps.
Honestly, if anything I exaggerated how many areas there are the ranger’s pet really gets the short end of the stick. Liardi, Lupicious (or whatever that Arah boss is called), and Subject Alpha are the only areas I’ve really had significant difficulty with pets.
Daecollo suggestion thread. Nothing to see here.
Number one problem with this fight is visual clarity.
1. The dome shaped arena limits the camera, making it hard to see
2. Multiple AoE indicators for a single attack making it hard to tell where safe zones are
3. Mesh floor making AoE indicators more difficult to see
4. Blinding effects when post-processing is on
5. AoE effects come from above, where they serve little visual use in a third-person game where you spend the majority of your time looking downward other than occasionally blocking the player’s view
It shouldn’t be nearly as difficult as it is to spot where you need to go to survive.
The ranger is a great class that occasionally falls flat on his face due to certain pieces of content that makes his pet next to worthless.
My personal recommendation: If you plan on maining a ranger, have a second character of another class to fall back on when you hit these areas.
im comparing it to dark souls because A-net is trying to make dark souls quality bosses and failing hard, they wanna make skill gated content for a very small minority to lazy to look for a challenge or go to somewhere else for a challenge.
Well, as an avid fan of Dark Souls.
If that’s Arenanet’s goal, they’re going to have to take another playthrough Dark Souls because they obviously never learnt what made those boss fights so good.
Yes they are oneshot, I specifically went for examples that illustrated this point. There are also a lot of other examples of combination attacks that although dont take all your health in one blow still means you die without any chance to react to it.
Seeing your life bar being slowly drained or in chunks it is just a visual effect, like for instance you run up a corridor and suddenly a skeleton on a wheel comes rolling at you, if you are not smart enough (to use a shield or dodge in GW2) then you are dead, maybe from 50 small attacks but it doesnt change the fact that you cant do anything about it.
No, you can survive any of them taking the hit with proper gear and health. Any of those hits can be survived via armour or extra health. Being stunlocked by skeleton wheels can be stopped with a high poise (which comes from heavier armour) for instance, and all the other examples are just a matter of having enough health to take the hit. As I said, being one-shot when you have base vitality and cruddy armour is very different from everyone being one-shot no matter how they’re built or set-up.
Also, most bosses one-shot most people because most people neglect to upgrade their armour and health in that game, from my experience.
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Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Thats not true…
- Asylum Demon if you stood on the ledge for too long
- Bed of Chaos def. could one shot you
- Hellkite Dragon (running on the bridge burned you to a crisp)
- Rolling chunk of rocks in Sen’s Fortress
- Wheel skeletons if you got stuck in corners
- Seen Tail Swipes from dragons (Gaping Dragon) take 100% in one swipe
- Stray Demon, if you are silly enough to stand beneath and not dodge
And there are a lot more examples, however I can see your point in DS it was not a “Do it my way or Die” statement, it was always clearly options to how to resolve a combat and also it was always clear what you did wrong.
In some of the fights it just gets to constricted and stacked against you, I dare anyone to turn on post processing and do Liadri…
None of those are actually one-shots. They do a lot of damage, and they can kill you in one hit if you don’t have high health or defenses, but you CAN take any of those hits and survive (discluding falling to your death as I mentioned before) given the proper health and defenses. There’s a big difference between a one-shot on someone with crummy armour, and their base health being one-shot, and everyone being one-shot.
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Yeah I did play Darksoul till the end.I can still remember that Dark Knight kicking my kitten at undead burg when I’m still a lowbie.But at least all the move got the right timing.Not something you have to predict before like playing online game with latency.
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Crippling shot of all things seems to work against them. At least for me.
No, I have no idea why.
Got it on my axe/torch sword/ranger on my first try of all things.
I seriously don’t think it was more than luck as almost every major damaging skill in that build has a cleave or AoE.
So, please, do tell what build a ranger use to survive Salazan with skill rather than pure luck?
Literally beat this guy on my ranger’s second try with no difficulty using axe/torch.
A shortbow probably would’ve done it better though.
Any weapon works great for leveling EXCEPT for axe sometimes.
Axe will often aggro the yellows with it’s bounce and then you have to fight more things.
Safe and fast is bow and bear but a little boring.
I honestly don’t see why aggroing a yellow would ever be a big deal when leveling.
Axe/Torch is great at dealing with groups of trash. Especially once you reach level 40 and can reach off-hand training to increase the size of bonfire.
In group fights, placing a bonfire on a downed enemy is a great way to force the enemy team to give up on him, or eat a fair amount of damage to rez.
They’re called achievements for a reason. I cannot believe how many people make posts about achievements not being easy enough for them. It is really getting out of hand. C’mon people. Please.
This achievement is easy. It also, however, is tedious, and encourages poor play that makes the mini-game less enjoyable for everyone involved.
The risk of getting something meaningless is rather high. Even if you don’t get extra, unnecessary clovers, you can still get trash like t6 leather, and unless you’re getting armored scales and vials of powerful blood, you’re probably only breaking even gold-wise.
Hey, “Mr. Wealthy”.. do you not realize you’re already paying taxes on the trading post? Taxes put in place by the individual who runs the Black Lion Trading Company? What’s his name again?
Oh, that’s right.. Evon Gnashblade.
…you do realize the black lion trading post is in fact, a business, and not a free service, right? If there were no fees on it, it would not be profitable, and thus, wouldn’t exist.
The rewards for completing jumping puzzles are almost non-existent. I don’t see why porting people should be of much concern to anyone.
Of course Anet wants Evon to win, more key sales = more money and that’s all they care about. Don’t let them fool you.
You know, there’s nothing stopping them from having a black lion key sale without an election, right? If it’s “all they care about”, why are we getting a choice in the matter?
The Great Depression was when Hollywood, and the general movie industry really took off. When times are bad, people look for more ways to cheer themselves up, not less.
That said, it’s a little much right now.
Sure, when comparing it with nothing else, but I’m quite sure people would, you know, learn how to barter and trade.
Barter is a horrible form of trading. It’s extremely inefficient, and opens up the market for abuse of particular consumers. It’s much, better for all parties to have a central median of exchange, which the black lion trading post provides.
…Actually, the Black Lion Trading Post is by far the best way for people to sell their valuables. People would be poorer without the trading company, and their banks filled with all kinds of trash they don’t want.
As anyone who has taken economics will tell you. “Trading within the margin benefits all parties involved.”
Games rarely make good movies because at a basic level, games tend to create player investment in characters via continual time investment, and gameplay interactions. Neither of which are realistically possible in a movie.
For it to be decent, you’d have to turn Guild Wars into something it’s not, and no one wants that.
Come on, cof had to be nerfed. They did the right thing here.
O watch.. angry guy been kicked from every possible speed run pt.
If they don’t wanted us to farm, then whats the point in 2k t6 mats, 400+ ecto, 100 icy runestones, 100 lodestones ans so on? Its load of farm. LOAD. If they going to nerf it, they have to give us alternative, or decrease stuff needed to make legendary. bb
Or you could consider a legendary item something you’re intended to get after months of play doing whatever you feel like rather than weeks of the same thing over, and over.
Just a thought.
a vote for ellen kiel is a vote for ignorance
A vote for gnashblade is a vote for the Flame Legion.
But… gnashblade is ash leg-ohIgetit