Showing Posts For Silverwing.3416:
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Other thoughts:
I think that once we’ve learned our standard weapon skills by killing a handful of monsters, we should be able to learn additional skills for that weapon by using it over a much longer period. Reward people for sticking with their favorite weapon, give them more variety when they might start getting bored with pressing the same buttons over and over. Add some much-needed skill progression to the game, so that you don’t have the same exact skills on your 1-5 buttons for the entire 1-80 leveling experience. There’s a TON of room for new content here.
Maybe give me the ability to use certain attacks with similar weapon types, like being able to use certain mace skills with a sword. It’s not like my necromancer is even USING her trident when attacking underwater, she’s just holding it in one hand while using the other to cast spells. Why can’t I use those skills with a spear instead?
While you’re at it, find creative ways to let all classes use all weapons. My mesmer can channel magic through a greatsword and look awesome doing it, why can’t my elementalist or necromancer do the same? Why can’t an elementalist have awesome bow skills involving elemental arrow attacks, or an engineer have bow attacks with exploding/acid arrows? What’s the reasoning for some classes being able to use a spear but not a trident or vice versa? They’re practically the same thing!
But not all skills would be learned over time — special skills (especially utility and elite skills) would be unlocked by completing certain challenges like champion boss events, dungeon exploration, jumping puzzles, and the like. Hey, you could even sell me alternate versions of a skill on the cash shop that are functionally identical to free ones but have different animations or particle effects, offering more opportunity for character customization.
I am extremely disappointed at the lack of options for town clothes, especially since the ones I get on my own character are far more ugly than anything the NPCs are wearing.
The only town clothes I actually like so far are the ones on my human female character.
My charr female character is wearing these extremely ugly tattered rags and metal. I tried to find a way to dye them to make them look less terrible, and I failed.
My sylvari female is wearing this really bizarre bikini top and bottom, with these horrendous 80’s-looking legwarmers that I can’t unequip without walking around in my underwear.
There is a LOT of room for future content patches here, and the best part is, all of those models are already in-game on dozens of NPCs wandering around the cities. They don’t even need to make new models.
I can always obviously tell who are the NPCs and who are the players in the Grove when I walk through it, because all of the NPCs have really cool-looking sylvari-themed armor and outfits. I have to wear the generic stuff that all of the other races wear. My town clothes have these really ugly leggings that I can’t get rid of, so I’m not running around town in those.
I’m not asking to have gear for all levels for each race, all I want is a way to get racial-themed armor that I can then use transmog stones on so I can wear something that reflects my race while I’m leveling up. The only racial gear I can find is for the end-game and costs huge amounts of Karma.
If this already exists and I just haven’t seen it, then my new suggestion is to make this much more visible so that I actually know it’s there.
“I want the rats of my house dead.
Some random guy come and kill 10 of these rats.
I will be pleased. Why he need to speak with me to help me?
Besides… you can always talk with the NPC to know what the hell is happening.”
I’m mainly annoyed at the oddly specific requests some of these places have. How do I know that I should be picking these poisonous plants/mushrooms to bring to someone, or stomping on them to destroy them?
How do I know that I need to collect the nearby herbs for someone I haven’t even met yet? I shouldn’t psychically know what items they want when I don’t even know there’s a person over there yet.
How do I know that I’m supposed to just scare these animals over here instead of killing them? How do I know that I’m supposed to pick up this gizmo over here and press this button while targeting a frost imp? How do I know whether I should be setting these traps to help out some unseen hunters or getting rid of them so they won’t hurt unseen caravans?
And I know I CAN just talk to the person to find out what I need to do and why (though this particular NPC was less than helpful in explaining why I am killing these dredge) the point is that the interface just popping up and telling me outright without any kind of justification for it BREAKS IMMERSION. I lose the fantasy of being a legendary hero, and get brought back into the reality of being a gamer reading rote instructions off of an interface.
I really like the way this game deals with far-off events, where an NPC actually runs up to get your attention and asks you to help with something, tells you what’s going on, and gives you directions. We need more of that, and less “you know you need to do this because you are psychic.”
I like my voice on some of my characters, but on others I really think it doesn’t fit at all. The norn female voice specifically is very grating to me and doesn’t fit who I imagine my character to be whatsoever. I haven’t been able to play a norn past about level 5 because her voice doesn’t fit at all.
My pie-in-the-sky wishlist for this game includes the ability to choose between several voice options (at least three) when creating a character, and a preview of what my character will look and sound like when speaking in cutscenes to make any further tweaks based on this BEFORE making my character, rather than realizing later that my face and voice don’t work together at all and I need to start all over in character creation.
However, I realize that recording that many new voice clips for the entire game and all its possible situations is expensive, time-consuming, and probably takes up a lot of space in the game installation. I have a simpler solution.
I’m requesting an option to disable voiceovers for my own character in story quests. The other NPCs’ voices can play, but let my own character be silent so I can fill in their voice with my imagination, or even speak those parts aloud myself to fill in the blanks.
How strange. I’ve never once gotten logged out for being inactive. I would go get something to eat, get distracted by something else, and come back an hour later and still be logged in. I thought it was pretty odd that this game doesn’t do that. I wonder what’s causing it to kick you.
Why the lack of movement options? Give us the ability to click on the terrain to move our character there as many of us are used to being able to do in other games. People who don’t like this can just leave that option disabled and it won’t affect them at all.
So I walk up to an area, and suddenly a UI interface pops up where my character apparently psychically KNOWS exactly what she needs to do in order to make the NPC in the area (who I may not even see on my map yet, let alone talk to) happy enough to give me stuff.
I walked through the norn starting area, and suddenly something popped up telling me to kill dredge and destroy their machines. I don’t know who or what these things are, but I’m more than happy to murder them and vandalize their stuff at the command of an omniscient voice from the sky.
I am asking for an option that will hide the renown heart display on my “quest log”, and only show it for a certain area AFTER I’ve talked to the NPC. I’ll still get credit for doing things, because the NPC recognizes that I had to kill a bunch of bandits or whatever to get to him/her in the first place, but the text and the bar itself will be invisible until I actually talk to them about what they want me to do. Obviously if I leave the area and come back, it should remember whether I’ve talked to them.
This would also make the game a bit more friendly to players who prefer the old-style quest system of talking to an NPC, completing objectives, then “turning it in” by returning to the NPC and seeing what new stuff they can get for Karma. If you’d rather play the current way, you don’t have to enable this option, and everyone is happy.
If you want to get technical about it, you shouldn’t be able to tame jellyfish either. They don’t really have brains, and all they do is drift around waiting for food to run into them. They can’t keep up with your active swimming speed, let alone follow your commands in battle.
I just tell myself “this isn’t Earth.” Sure, that shark might LOOK like a tiger shark, but who knows how the ecology of this planet works? Sharks in the game’s universe are able to be tamed and follow your commands.
Though I agree, you should have the option to tame dolphins as well.
I think that when you mouseover the square, it should show a “preview” of what it will look like, and then when you click on the square, it’s applied permanently. It’s annoying to dye something, then realize that was the wrong section, and have to figure out which dye was there before.
Especially since there’s no “undo” option. The only undo button is to undo ALL changes — I can’t just undo the last click I made, I have to find the proper dye and put it back in that spot. Especially annoying with the town clothes that are dyed black in some places by default, and I CAN’T change them back, because I don’t own that color.
Wish I could do this with my town clothes too. I’m running around, doing some exploring, drop a little bit too far from that last vista and take fall damage, all of a sudden I change clothes, get out my weapon, and call my pet. Sigh.
I don’t mind the cost, I just wish the need for repairs was more visible without having to go into my character panel and look for broken icons. Can’t I have some on-screen warning icon/message to remind me when my gear is broken?
I usually don’t notice for a really long time because I only open my character panel to learn new skills or dye something, and then I notice that half my gear is broken. When did that happen?
I know it says in the chat log when I die and something breaks because of it, but I rarely notice that because of zone chat, guild chat, or just simply the fact that I’m not looking at chat because I just died and I’m concentrating on getting back into the action.
I got into the habit of opening my character panel and checking if I need to repair each time I see a repair vendor, but I really think the interface should do a better job at communicating this information.
Compensate players for devasting bugs (i.e. all my gems disappeared for no reason).
in Suggestions
Posted by: Silverwing.3416
The sad part is, they might NOT have logs of converting gold into gems. That might be the “limitation” they’re speaking of. It might seem like a major oversight to not have such a tool, but it’s possible that the same thing that caused your gems to disappear also broke the tool that was logging the gem exchange.
They can’t just reimburse you on your word alone, because they most likely get hundreds or thousands of tickets regularly from people pretending they “mysteriously” lost gems and want to get reimbursed. Without logs to verify that these players had them and didn’t lose them through some legitimate exchange, they can’t do anything to help you. Don’t blame customer service, blame the people who are in charge of making their tools.
I think that we should just be able to travel to Lion’s Arch for free from anywhere, since we can already do that by using the portal from the mists any time we want to. It would save me time from having to go through an extra loading screen.
I definitely agree with the revival of clones. There’s no way to tell which one is the clone and which is the real one. I pick one at random and go to rez it, and then it poofs.
Why would we need a tank passive or any kind of taunt? That directly contradicts this game’s design of NOT HAVING TANKS. There are a hundred MMOs out there that have tanks and taunting. This game is trying to do something different. You’re not supposed to be able to tank.
I’ve always loved the exploration aspect of fishing. Find a hidden body of water in a far corner of a zone? Wonder what interesting things I’ll catch there….
I’ve definitely noticed the lack of fishing in GW2. I kept looking at the water, wishing I could sit down and fish peacefully for a while before running off to kill more monsters.
I agree with this. I don’t really care how it’s implemented, but I’d love to have an easier way to know which zones I’ve finished than relying on my own memory.
I know there’s a list of zones in the achievements panel to tell me how complete they are, but since achievements are account-wide, I just have to remember which ones ’ve completed or not on THIS character.
Since the cape slot already has a “hide/unhide” checkbox on it, I have to assume that they intended for these to be visible, and only disabled them due to a bug or something as Illushia.3721 said above.
I don’t know about you, but I think it’s much more fun to actually be the proper level for the content I’m doing. I like completing all of the quests in the game, and I absolutely hate steamrolling everything because I’m too high level.
The level adjustment system in this game is amazing, and lets me do everything in the game at the level it’s meant to be done without having to create a different character for each piece of the world.
I can play with my friends in a way that’s actually fun, rather than just wiping the floor with all of the mobs and having them follow along soaking up XP and loot.
Not to mention when you ARE a low-level character and your questing is interrupted by some level 80 who runs past murdering everything so that you have to wait for it to respawn.
I had enough of all of this in WoW, and it’s great to see a game that fixes it.
If you don’t want to dynamically downlevel, there are a million MMOs out there that don’t have this feature.
So… what’s your lore explanation for why allies are fighting each other while also doing renown hearts and other events?
How do you choose whether to fight someone or cooperate with them?
How does this work when there are cooperative events going around with lots of AoE, in which you may accidentally be hitting and killing other players without meaning to?
Open-world PvP would destroy the spontaneous cooperation that makes this game stand out so much from other MMOs.
If you mean the weapon skill descriptions, you can already see their full descriptions from one of the tabs in the Skills section of your Hero panel. There’s Traits, Slot Skills and Weapon Skills, which show you the full descriptions even if they’re still locked. I use this all the time to try to decide which weapon or combination to try next.
That being said, I agree that I can’t see much of a reason to keep these descriptions hidden on the hotbar itself if the information is available anyway on a different panel.
I would gladly pay gems for an increase in any of my storage space. Let me store more of existing collectibles, or add new collectible categories for certain things that are missing them right now (intermediate cooking items, especially). This is a great opportunity for the devs to make even more money off the game.
I agree with this. Probably not to have it show up all the time, but hover over the heart and see where the borders are. I keep finding myself wandering outside of the zone without realizing it.
Distinguish cooking ingredients from food in crafting panel
in Suggestions
Posted by: Silverwing.3416
I agree that the current sorting of the cooking panel is less than helpful for me. Is it important for me to know that this consumable is a dessert vs. a soup or whatever? I don’t even know what difference it makes. Not like other crafting menus where it separates weapons or armor out into the slot it’s equipped to.
The things that are only food don’t show up in the discovery panel, but that’s if you’ve already crafted them.
I’m trying to do discovery, but I’m not sure if there are any other intermediate ingredients I don’t have right now. Can buttermilk biscuits be used as an ingredient in something else? Yes, I should craft one so I can try them in discovery. Can chocolate chip cookies be used as an ingredient? No. On to the next thing on the list.
I agree that it can be time-consuming to have to check the tooltips of every single thing in my recipe list just to see if I can use it as an ingredient for something else or not.
I’d also love to know whether there are more recipes to discover for a certain ingredient WITHOUT having to craft it and see if it shows up in discovery. Right now, I’m keeping a separate text file to remind myself not to make any more Caramel or Banana Cream Pie filling or whatever because there’s nothing left to discover from them.
I completely agree. If a one-handed weapon has a three-part combo as its auto attack, one of the hits should utilize your offhand rather than just being three hits with the right hand while your left just kinda sits there idle unless you use a 4/5 skill.
I see so many awesome-looking raptors running around, and I keep expecting to see some Juveniles that I can tame. I look at my pet menu and don’t see any raptors there. Out of all of the beasts I’ve seen in this game so far, raptors are the ones I want to tame the most, but they’re not on the list!
I’m not against buying arrows for special effects, as long as they’re still not consumables. I played a hunter in other games for a very long time, and one of the biggest annoyances is having to constantly buy arrows.
Actually, when I first started, I assumed that’s what they were for. Stick around and keep helping out, get some karma to spend in that area. Seems a bit unintuitive that the renown vendors are asking for a form of currency that you can’t get by helping them further, but for doing mostly-unrelated events.
When I was trying to get a cool screenshot of a bit of scenery to show off to my friends, I was pretty disappointed that there was no way I could move my camera in order to not have my character taking up a large bit of it. I tried scrolling in so that my character would disappear and I could go into first person mode to take pictures, but it won’t let me scroll in that far.
I saw a keybinding in the options menu that said something about “toggle free camera” and I was excited, hoping it would let me move my camera around to take better screenshots. I was disappointed when I tried using it and it didn’t seem to do anything at all.
Please give me some way to take pictures that don’t have my character’s huge model blocking the beautiful view. Right now, the only way I can do that is by taking pictures during vista views, and what if I want to take a picture of something that isn’t in a vista?
Say I’m on a path that zig-zags down a mountainside, lined with monsters. I wish to skip some of these monsters, so I jump down the three or four feet to the next part of the path below me. My pet, trying to get back to me, walks all the way down the path as it rounds the corner, dragging every single monster behind it.
The worst part of this is that my pet is an eagle. Why can’t it just fly behind me? Why is the fact that it’s flying purely a cosmetic detail, and it can neither follow me when I jump off of a ledge nor fly up to attack a monster shooting at me from a higher platform? I tell my eagle to attack that archer on the ledge up there, and it runs off to the side to try to find a path up, getting itself killed in the process by running through who knows how many mobs on the way there.
If I leave the normal horizontal playing area, my pet should be able to follow me down at the point I jumped from, rather than needing to run off and find a path. Another prominent MMO had the same exact problem for years with its pet classes, and found a fix for it that prevents a pet from aggroing half of the dungeon if its owner has to jump from something.
I’d really rather not have to put up with the old workaround of “dismiss my pet every time I have to jump off of a ledge”, especially since there are some traits increasing my pet’s stats that get reset if it’s swapped out.
First off, thank you thank you thank you for letting us do Discovery crafting from our Collections. It makes not one bit of difference to my Huntsman side, but it finally makes it possible for my chef side to seek out recipes using ALL of her ingredients at once.
Trying to do discovery cooking before was a unique puzzle of trying to figure out how to fit all of my ingredients into my 8-slot bags while still having enough space for the items I was crafting. Then look at my discovery panel, see which items were highlighted in red, put those back into my collections, and take more things out.
I have one tiny little suggestion that would make this system even easier to use. Now that every single possible item from bank/collections is included in the discovery panel, I would love to have a checkbox to hide the red-highlighted items that I can’t use for any of my recipes right now.
There are so many items on that panel that I’m constantly scrolling up and down, and moving things around to put all of the red items on the bottom to make it easier to see the things I CAN use.
From the perspective of a Greatsword/Longbow Ranger:
I feel like the AI on the auto-targeting should work better, or there should be a range threshold on it. If I don’t have a target, I want to automatically target whichever enemy in melee range is already being hit by my greatsword. I do NOT want it to auto-target some far-off enemy and start shooting arrows at it.
Swinging a melee weapon damages all enemies within range whether you have them targeted or not, so it’s easy to forget to target each individual thing you’re fighting in a big group. I’ll target something and run towards it, aggro 1-2 other nearby mobs so I can hit all of them at once, then kill the first mob, which makes me lose my target. As soon as I try to use the leap skill on the 3 key, I go charging off into the distance because I don’t technically have a target selected any more, and that’s what the leap does without a target.
It was so irritating to constantly charge off and have to run back that I re-enabled the auto-target checkbox in options. But now, whenever I switch back to my bow, I’ll kill an enemy and my character will immediately target another one nearby to continue the bow auto-attack. Sometimes I’d rather NOT aggro everything within bow range one at a time every time I kill something.
This happened to me once on my thief character as well — I was fighting something, and it unexpectedly died right as I used a leap skill, so I leaped off of a cliff to my death.
Can leap attacks not throw you super far forward if you use them without a target? (Perhaps just leap in place like you do whenyour target is right next to you?) The only purpose I can see to its current implementation is being able to cheat at certain jumping puzzles.
So… if your guildmate wants some help doing their renown hearts, and you’ve already done them, you can’t help them because the mobs won’t be visible to you, or what?
I make room for loot by salvaging certain items and depositing collectibles. I’m never away from a vendor for SO long that I completely fill up my bags with non-salvageable non-collectible items.
Where do you suggest putting such an option? In the gear dropdown menu on your bag so that I can accidentally click it when I’m trying to deposit my collectibles, and then be sad that I lost all of that money?
Like a place to put things that would go in the collectables? Once they add the ability to Discover from our collectables menu, I can’t think of a good reason for this. Unless you’re referring to something other than crafting materials.
Right now, if I purchase multiple items, I am forced to remove all of them at once rather than just picking up the ones I need. This was really annoying today, as I had set up some purchase orders on my main yesterday. I was playing an alt, decided I needed a new weapon, and went to purchase it.
In order to retrieve my weapon from the trading post, I couldn’t just take the weapon. I had to collect everything, including all of the items I had set up orders for on my main, and then find a way to clear enough room in my bank for all of those items I now had to transfer to my other character without the ability to just mail them to myself like most games would do. My main had been near a trading post but not a bank, so now I have to wait even longer to get my new gear.
Mesmer Suggestion: Persistent Clones (Not including Phantasms)
in Suggestions
Posted by: Silverwing.3416
I’d be happy if they would just survive to attack the second thing that aggroed on me mid-combat, rather than poofing out of existence as soon as I kill the thing I summoned them on. It seems to be pretty random right now whether or not my clones will decide to stick around.
I could see a point to these if I could sell them to other people. Someone might be looking to make a video and be searching for a specific one, or just want them for roleplaying. Or make it so that there’s some purpose to using them.
As it is, I trash them as soon as I open the chest. If you added an achievement to turn into everything there is a tonic for, I’d use one of them, immediately leave that form because it’s pointless, and then trash the other two.
Haha, for the first half of this trailer, I kept scrolling down to the comments in youtube, double-checking the name of the person who uploaded it, trying to find some way to tell that I’d been trolled by the friend who first linked it to me. It said nothing at all about the game and did nothing to tell me what makes this game so awesome in comparison to others, which I used to think was the whole point of a trailer.
It honestly felt like someone took a trailer for The Secret World and said it was a GW2 trailer in the title to take advantage of its popularity. Well, until the last part spontaneously morphed into game footage that was unrelated to what came before.
It’s far too late to do anything about it now. The public response to this trailer has been overwhelmingly bad, but it seems like they’re determined to use it anyway because of how much they spent on getting that famous guy to make it for them.
I would definitely agree to this.
What if I finally finish creating my character, find a good name, start watching the cinematic, and then my roommate busts in to tell me something, and I get distracted a miss a really cool part? Or my computer suddenly dies for some reason? I don’t want to have to delete and remake my character just to be able to watch the cinematic.
I was really disappointed when I got distracted in this way from the Priory cinematic, because there’s no way I’m leveling to 30 over again. There were some pretty cool scenes in there that I’d love to have as screenshots, too, but if you don’t time it just right, you’ve gotta make a new character just to try again.
Not having played PvP at all yet in this game, I’m a bit surprised that your armor can break from PvP deaths at all. In the other MMOs I’ve played that have had armor durability, it only goes down from use, never from deaths. Why punish PvPers in this way?
I die constantly in PvP, often from being outnumbered, and that’s just how PvP goes. Death is more avoidable in PvE, since the encounters are more balanced, so the penalties for death should be higher.
This only started to be a problem when I got into cooking. My bag/bank space is seriously constrained by all of the things I need to hold onto for later discoveries.
I’ve got a bad feeling that it was designed this way on purpose in order to sell more bank expansions to players for cash, but we chefs would greatly appreciate if we could at least have another collection slot for common intermediate cooking items.
I can understand not including the consumable ones (though I’ve found at least one collectible ingredient – rice – that is consumable) but at the very least, give me a place to store all of this dough and noodles and salad dressing.
One of the reasons I stopped using my longbow for most fights was that I felt really silly using rapid fire… my target would die, and I’d be standing there going PEW PEW PEW at an empty spot on the ground.
I was expecting to be able to switch to another target to keep firing, but it doesn’t seem to work that way. I’d be happy if it just stopped when my target dies.
As a ranger, I’m constantly on the lookout for new beasts to tame. I’m always looking for mobs with green names that have the word “Juvenile” in front of their names.
The problem is that when a fellow ranger tames a beast, its default name is also “Juvenile X” and its name is also green, because it is a friendly NPC.
Enough players refrain from naming their pets that I’ve been excited to find a new juvenile animal nearby to tame, and only discovered that it was standing next to an AFK player when I got closer.
Is it possible to change the default pet name to remove the word “Juvenile” to make it easier for rangers to tell the difference between tameable beasts and those already tamed by players?
Ability to save customization options in character creation
in Suggestions
Posted by: Silverwing.3416
Please add the ability to save and load character customizations during character creation. On a couple of my characters, I’ve wanted to go back to change one little option in character creation (like wanting to change which charr warband member I work with after actually meeting them in the tutorial area), and I have to re-do every single selection, every single slider every time. If I could save it before creating my character, I would only have to load that saved customization to get all of it back the next time.
This would also be useful for anyone who customizes their character, then decides they would rather pick a different class, and goes back to class selection to find that it resets all of their customizations as soon as they pick a class, and won’t go back to the custom ones if they re-select their original class. (Alternately, make the game stop doing that.)
As a minor extra benefit, players who want to make “twin” characters in-game could make one, then send the saved file to their friend so that their friend could use it to make an identical-looking character. Or there could be a community of people who make really cool-looking pre-designed characters and trade them to others. I’ve played several other MMOs with robust character creation that have just this kind of feature (Champions Online is my favorite example of this), and it can be a lot of fun.
While I’m at it, is it possible for the game to check whether or not a name is available before actually creating the character? It could be another X in the bottom corner. “This name is already in use.” That way, I could check which names are available FIRST, then decide which one of them I like best.
I’ve had a few times so far where I was messing with spelling variations on a name to try to find one that wasn’t taken yet, and only realized AFTER I found one that wasn’t that it was starting to look too much like another name that I don’t like very much. Which leads me back to my original suggestion, because I need to delete my character and re-do all of my customizations just to get back to the name page and start trying to find a good name again.
This is terrible in personal story missions. As a charr, my squishy caster warband-mate insists on always being up close and personal to the big group of mobs that I dodged back and swapped to my bow to avoid. I have to rez her after EVERY fight. If there are any other NPCs in the mission, they’ll die 70% of the time too, but nowhere near as often as Eury does.
You can actually buy more character slots. They’re 800 gems apiece. If you’re an altoholic like me who wants to play all of the classes, I suggest you start saving up your gold/cash. I doubt they’ll do anything to change this — ArenaNet’s probably raking in the cash on these purchases.
I can view my crafting interface when I’m not at a crafting station, why aren’t there tabs to view my bank and collections as well? I’m not asking to be able to put things in or take them out, I just want to know what’s in there.
I’ve played many MMOs where this was not an issue. I’ve seen WoW mods to do this exact thing, and always laughed and wondered why I would ever need to look in my bank while I’m out questing. However, in Guild Wars 2, I’ve found myself in a position several times so far where I was talking to a Karma vendor at one of the heart events, they sold some kind of cooking ingredient, and I wanted to know how many I have so that I can know how many to stock up on.
Right now, my only way of doing that is to open my cooking menu, find a recipe that uses that item, and use the ingredients list to find out what I want to know. If I haven’t discovered any recipes using that item yet… too bad. All I can do is travel back to a major hub and look in my bank again.