Showing Posts For Skan.5301:

Nice job Anet!!!!

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Posted by: Skan.5301

Skan.5301

best mmos

That’s highly subjective.

For 20 months now, GW2 hasn’t had any real competition in the MMO market.

I’m one of those who think the game can improve. Even though after so many months, it seems as if it’s a lost cause, but, maybe.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Farewell GW2

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Posted by: Skan.5301

Skan.5301

…patch notes…

This takes care of player A, player B, and any player after those two. Since ANet sends out emails almost every patch, and simply by clicking that email image, patch notes show up, those who are inclined to read it will and then will see they’ve fixed their issues and will gladly come back.

People aren’t jumping into a lake with giant squids here that they’re hesitant. It’s a game. Something that’s supposed to give enjoyment. If things are fixed, even if a person has quit, they’ll be more inclined to come back because it has been fixed. Why? Because of said enjoyment factor.

Do stop with your useless Player A and Player B. They’re both in the same boat. Someone who’s considering leaving might just be doing it because all his friends are, and once they’re gone, even fixes won’t stop him or her from leaving.

“Talk sense to a fool and he calls you foolish.”
– Euripides

The BIG question for Arenanet

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Skan.5301

“guys GW2 is really good at the moment” – sorry, but i see too many “see you later”-posts from my long playing guildmates, that contradicts your opinion.

And I see too many returning players and new players that contradicts your opinion.

Cool story.

Just because I know you’re wearing your armour right now, though, I’ll play your game.

Starting in June, write down all the names of those who you see returning, as well as new players. I’ll do the same with those that leave.

Now, since the knights have a strong inclination to always be right through any means necessary, I’ll need to figure a way so that you don’t just add every person you see in district and claim they’re returning. And returning doesn’t mean logging in for a day to see what’s new. Returning means they’ve picked the game back up and are giving it a conscious try once again.

My side will be easier, since I’ll be sure to screenshot the last time they were on.

Do wait until the end of the month.

On topic:

I believe the Chinese have a different play style than most of NA/EU. They prefer mindless grind and their preferred model is pay to win. Sadly, we might see that incorporated into our version of Guild Wars 2 slowly but surely. I’m not saying we will, but there’s a chance.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

Marriage

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Posted by: Skan.5301

Skan.5301

Exactly what GW2 needs. Incoming gem store item: Marriage pack —1200 gems.

“Talk sense to a fool and he calls you foolish.”
– Euripides

A Moment of Sobriety

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Posted by: Skan.5301

Skan.5301

This other game, that shall not be mentioned, does forums so much better than these forums. You should hate these forums until they’re changed just like “other game that shall not be mentioned”.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Herding Cats in the Living World

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Posted by: Skan.5301

Skan.5301

First off, before open world content is added, if we can call them that, then GW2 players need to be conditioned for them.

GW2 players aren’t used to teamwork. They’re used to jumping into the fray and mass abusing their 1 keys until whatever it is falls. On the odd occasion that something requires more than that, some people just give up or the dedicated few organize those willing to beat it.

And once those dedicated and their group beats it, the ones that gave up come running back. And even then many don’t know what to do. It’s like sheep following the herder. They’re still spamming 1, because they never take the time to read or join in on the VoIP.

That’s not a great mindset.

I personally believe that open world content is better instanced. That allows a filter of sorts as to who comes along and who doesn’t. And it may also allow for a higher success rate since there are less people than normal and since they showed up and looked for a group, maybe they’re willing to listen and do what they’re told.

Another thing I’ve said before is randomization. Have various content (bosses) show up at the same time. That allows for people to choose which is more important, and adds a risk factor as well.

And the biggest thing: up loot rewards. Doing something that takes long and requires coordination and planning to get some kitten greens and a blue isn’t worth it. Rewards should always scale with difficulty in MMOs.

Edit: Changed a certain word to content.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

The Eternity issue

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Posted by: Skan.5301

Skan.5301

sigh Nothing is ever good enough for some…..

Because those who don’t have Eternity will benefit from this, right?

Sheep mentality is amusing.

“Talk sense to a fool and he calls you foolish.”
– Euripides

The new eternity

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Posted by: Skan.5301

Skan.5301

Basically, when everything’s said and done, you’ll just have to refarm everything and remake it. Support won’t rollback accounts unless you’ve been hacked and they can prove, without doubt, that the account was actually hacked.

So grab a bottle of water and hop on EotM. It’s a good day to make Eternity. Again.

“Talk sense to a fool and he calls you foolish.”
– Euripides

If you won't give us mounts...

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Posted by: Skan.5301

Skan.5301

No mounts please. They really are not needed this in game.

Go back and read the first post on this thread, come back to your post, hit edit, and change your post.

I’ll play your game though. Why aren’t mounts needed? Do explain.

“Talk sense to a fool and he calls you foolish.”
– Euripides

LS Season 2 Confirmed to be Perm Content

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Posted by: Skan.5301

Skan.5301

I’m quite certain that ANet’s definition of permanant is vastly different than that of the player’s definition is.

This also goes for words and phrases like “expansion’s worth, soon, working as intended, exciting, new content” to name a few.

Sigh. I don’t suppose the naysayers will believe a word of it.

Still, the part about an expansion’s worth of content sitting ready to go is promising. =)

Remember the expansion’s worth of content we were supposed to get during January of 2013? Because I don’t remember getting it. Most of the non disillusioned are still waiting on it.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

If you won't give us mounts...

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Posted by: Skan.5301

Skan.5301

2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.

Yes, its totally unfair that the classes aren’t all alike and can’t do everything equally. It’s just horrible. Horrible.

Realistically warriors and guardians should run the slowest since they are wearing heavy armor. The cloth-wearing scholar classes should move the fastest.

Realistically, Warriors and Guardians should run the fastest because they’re honed for athleticism and endurance and heavy armor actually isn’t very encumbering. The cloth-wearing scholar classes should move the slowest because they don’t have the conditioning and athleticism – Unless his name is Rincewind.

… actually, Rangers should move fastest, thanks to lighter armor, better trailblazing, and equal emphasis on endurance and athleticism to warriors.

I Guess you don’t realize that in medieval days Knights needed help to get INTO their armor…. and then needed something like a crane, to Mount their horses…. and you say they are not encumbered?

Sourced from a museum that specializes in medieval knights.

Armor is extremely heavy and renders its wearer immobile.—Wrong

Knights had to be hoisted into their saddles with cranes.—Wrong.

If armour was that bad, how would knights traverse anything? And the horse surely wouldn’t be able to carry a knight if a crane was needed. It would be exhausted after a fairly short distance.

Quite amusing really.

“Talk sense to a fool and he calls you foolish.”
– Euripides

If you won't give us mounts...

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Posted by: Skan.5301

Skan.5301

I don’t think people will use mounts for the speed boosts or to cut waypoint travel. My guess is that the majority of mounts will barely ever leave Vigil Keep. Their owners will preen while they chat to their friends on their big pink and purple winged creatures or take off and land in a flurry of feathers, shooting sparks or rainbow glitter. Grumpy, unimpressed players like me will sigh and go elsewhere to do their banking.

Autodismount mechanism would solve the problem. It would apply to cities and major hubs.

Also, flying mounts aren’t considered, by both pro and anti mount sides, in various threads, as neither side wants them.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Raids.

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Posted by: Skan.5301

Skan.5301

This is an age long discussion. Well what my idea are, is the following; imagine that there arent a lot of people killing the centaur’s and because of that the centaurs gather every week (if they are enough) at their gigantic citadel where we have to raid them there or defend Divinity’s Reach from their planned attack or bad stuff happens(like divinity’s reach looks like LA:P). Same go’s for the inquest->asura, dredge->whoever, cant remember the dragon worshippers name->norn, Fire legion->char, evil plants-> good plants. The Sylvari, norn, humans, asura and char all have their own home capitals why cant the evil plants, molls, rats, ponies and white walkers have theirs? Also if one 2 isnt enought then they can combine to attack LA for example, Sylvari+flame legion (lol)

Sorry – makes absolutely no sense what so ever…..

Er. How does it not make sense? Aside from the fact that he said ‘raid’ and since it’s linked to other MMOs, it’s instantly disregarded, because “GW2 is different from other MMOs”.

With some refinement, it could be a pretty nice idea for some PvE content.

Your reason is flawed and makes no sense thematically.

As for raids themselves, they do not suit the aim of GW2 or the major playerbase the game aims to please. There are several MMOs out there that cater to a raiding community, with one more being released at the end of the month.

Aside from the aversion to other MMO ideas implemented into GW2 (LFG tool, wardrobe, WvW, to name a few, say hi btw), this could be implemented as an extension to PvE, apart from the LS, that becomes permanent.

It just needs some brainstorming, which of course might just be wasted time on our parts, but, on the off chance that it does get read and taken into consideration, it wouldn’t hurt, right?

I’d change the thread name into something else, though, else the white knights will run rampant.

“Talk sense to a fool and he calls you foolish.”
– Euripides

clueless with end game

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Posted by: Skan.5301

Skan.5301

It’s been quoted after being said by a Dev somewhere that you basically start endgame in GW2 at level 1. So what you’ve been doing since you started is basically the endgame. And it’s kind of true, aside from leveling, everything else that you do at level 1 keeps going until you hit max level and beyond that as well.

As a few have said, there’s not traditional endgame, and it’s really things you may be already doing or have done while leveling.

On to what you requested, guides for PvE endgame and WvW.

So, PvE is basically farming gold or materials for whatever you want, be it a Legendary, Ascended armours/weapons, or something off the Gemstore, if you don’t follow the trend and pull out your credit card instead.

Or you could do Fractals, or dungeons, or the Megabosses. Whatever you fancy.

And WvW entails running with most of the server in a circle around the maps, taking camps and opening chest. Though you could run Scout and notify your server’s commanders of enemy positions, or Havok, which means you and a small group, usually 5 or so, run around the map taking camps and sentries for your server.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Anet being a little too quiet

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Skan.5301

Maybe. I’d have to give a kitten in that regard, trudging through a long winded letter that can be summed up in “we quit lol”. Kthx, send me your stuff maybe?

But to humor you, I went through that list of websites. They’re all still up. Is Noxxic presuming to speak for them or is he just throwing that out there because reasons?

Not yet updated != Quit.

So if all Noxxic was for is a build site, seriously, what’s their excuse again? How does that tie into Anet not sharing information with them?

It’s like they don’t even put up a list of skill changes and balance plans months in advance for community criticism.

Maybe if Anet did something like that, they would be awesome. Oh wait…

Or rather is that the poster superimposing that as a reason? From what I read, they’re just done with GW2 because they don’t like the end-game and do not consider it competitive.

That’s fair. It’s their website, his life. Never knew of it myself.

But I must confess, I skimmed that for the large part. But what I gathered from it I consider sound.

Penny for your thoughts?

Sure, I’ll give you a pence.

So, to start off, no one said that the sites were taken down, only that they had slowly stopped updating and the only one that has been taken down is the GW2 subdomain on the main Noxxic website. Reading comprehension helps quite a bit.

Only one person said anything about sharing information with them, and that was you. Let me give you some background on how Noxxic works: Noxxic works by going through patch notes of the games they follow, and then having what they call ‘optimal’ builds for what is essentially endgame, both PvP and PvE. I’ve used Noxxic quite often for another game that I play, and I know that when a new patch hits where skills are changed, they open up a part of the forum and people share builds and go back and forth. It’s actually fun to try out different people’s builds and work through to find the ones that work the best for different situations.

And just in case, I’ll put this in here for easy access:

TL;DR
We couldn’t keep up with the constant content.

Anet refuses to give us an unadulterated heads up so we might be the top resource/leak this information pre-release.

We’re not as cool as Dulfy. We tried. Also GW2 isn’t to our taste anymore, check out our other games we do support! <3

Do keep up with your own post.

They might be done, only the admins of the site know, but those who aren’t blinded with pure fanaticism when GW2 is concerned, can see why the decision was made. And since that’s not the topic of this thread, we won’t get into it.

Your armour hasn’t been buffed enough, and your shield arm is quite weak. Do try again. I get quite amused when stories are twisted to fit in with the created grandeur of this game.

“Talk sense to a fool and he calls you foolish.”
– Euripides

True Guild vs Guild

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Posted by: Skan.5301

Skan.5301

Yea, we don’t want a kitten GvG mechanic like OS or an experiment like the LS that’s controversial. Guild Halls, and through them, GvG.

I do agree with not having open world GvG. That seems kind of daft really.

“Talk sense to a fool and he calls you foolish.”
– Euripides

True Guild vs Guild

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Posted by: Skan.5301

Skan.5301

Fix: Have a Guild Leader set the ‘status’ of the Guild, which will either allow Guild vs. Guild or not.

An even better fix: Instead of GvG in open world PvE arenas, how about some sort of building, where a Guild gathers to meet up, socialize, create events, have meetings, and even go to war with each other? It would be in a confined space, away from innocents and those who have adversions to PvP and avoid it like the Plague. Like a kittening Guild Hall. Such as the one that’s been in the works but no word of it has been heard for over a year.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Anet being a little too quiet

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Posted by: Skan.5301

Skan.5301

Taken from Noxxic as I was looking for a build template:

Guild Wars 2 Closure

May 15, 2014

TL;DR
We couldn’t keep up with the constant content.

Anet refuses to give us an unadulterated heads up so we might be the top resource/leak this information pre-release.

We’re not as cool as Dulfy. We tried. Also GW2 isn’t to our taste anymore, check out our other games we do support! <3

Uh. Noxxic is a site for build templates. It really has nothing to do with ‘content’, other than build fixes.

Which also leads to the other 5 sites that are listed in that closure statement, with 3 having gw2 in the site address as waning down support. What’s their excuse? One’s a site that list skills and items to be bbcoded into other sites, and the other 2 are also build sites.

Doesn’t seem to me as it has anything to do with ‘unadulterated heads up’, but if it makes you happy to think so while polishing your armour so that it shines and testing you shield arm reflexes, then so be it.

Nice try though. Tryharder next time. You might bear fruit for your efforts.

“Talk sense to a fool and he calls you foolish.”
– Euripides

If you won't give us mounts...

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Posted by: Skan.5301

Skan.5301

FYI. the game was made without mounts in mind, and it’s sooooooooooooooooooo much better for it. Mounts ruin MMO’s.

mounts add immersion, it’s the MMO’s that are simply not made to be immerse enough to be worth having a mount.
GW2 is completely immersion free so even if we had mounts, the only thing it does is add immersion in a game that is dead empty.

Yeah .. its always such a big immersion if 20+ persons on there overly huge mounts stand around the bank or othere NPCs so that you can’t even use them anymore. I looooove it so much.

Just like those 40+ people running around with green Quaggans/Pink Quaggans/Charr on their backs. Keep trying.
_________________________________________________
Easy fix to your mounted people standing around NPCs. Autodismount in cities or large hubs.

“Talk sense to a fool and he calls you foolish.”
– Euripides

why no 'trinity' is good

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Posted by: Skan.5301

Skan.5301

As mentioned by others, the trinity gives a sort of self worth, if you will, to characters in MMOs. When in groups, a difference is made, for better or worse, by that character being there.

On other MMOs, I made characters to fill those roles. Each had their strengths, so I chose depending on what we were doing at the time and what was needed. A lot of contacts were made due to those roles and how well performance was.

On GW2, that huge blob is off spamming 1 or our group of 5 is doing the same for 90% of the encounter and unless I know them, at the end, it’s very likely that everyone just goes their different way. Of course we could have talked or something along the way and “add me to FL, we’ll keep in touch” which results in a hi and small talk for a week before communication stops.

It doesn’t feel like group work. The character is just another “person” in the blob or group that can be replaced easily. That’s what’s missing from a trinity system.

“Talk sense to a fool and he calls you foolish.”
– Euripides

On the supposed issue of endgame

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Posted by: Skan.5301

Skan.5301

There is an endgame in GW2. It’s updated almost every 2 weeks with something ‘new and exciting’. True that it’s not very hard but the rewards that you get from it might not be worth that £10 price tag.

No one here can say ANet doesn’t put in hours to keep that endgame stocked and updated. The driving force behind the game: swiping your credit card. That’s your endgame, and that’s probably all we’ll get.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

Forum Happiness [May 2014]

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Posted by: Skan.5301

Skan.5301

And also do the same for the WvW forum.

And ask for deleted threads. That’ll change the outlook.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

Making GW2 a bit more like GW1

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Posted by: Skan.5301

Skan.5301

Y’all are romanticizing GW1 a little too much. Remember when every group running HoH was Bunny Thumpers, then there was the next meta. There was no freedom either.

Remember when you saw variable builds in GW2? Yea. Me neither. There still is no freedom.

GW you could experiment. It was fun to do and different encounters had different approaches if you weren’t a Wikihero. You could, quite easily, figure a method to break the meta.

GW2 is so limited, a person might come up with a build that’s different but guess what? Everyone already knows what 5 of your skills are depending on your weapon. In sPvP, each profession runs either one build or the other.

Put your shield down. There’s no need to hold it high and play defence everytime.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Wheres New Content?? (State of the Game) [merged]

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Skan.5301

I did not ask for both. Just expansions is fine.

I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.

So all this talk of expansion is really a waste of time…..

They’ve already indicated that they are working on expansion-like content.

Also, it’s not like keeping the gem store stocked with pretty cash fodder is a full-time job. I’m certain they could keep most of their income from gem purchases while still working on an expansion if they didn’t couple each new set of items with a Living Story update.

Expansion like takes a different mean from what most people define it. Most people, when they think expansion, have thoughts of new zones, races, skills, professions, ect.

When ANet talks about an expansion relating it to GW2, we get what we had last year around January. That ‘expansion worth of content’ was, quite truly, a very depressing excuse for an expansion, regardless of whether or not it was temporary or not.

Don’t get pulled into those twisting words and wind up getting hyped up over anything regarding content in GW2, because chances are, if you’re not one of the disillusioned, you’ll be disappointed when said content finally arrives.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Anet not at E3?

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Posted by: Skan.5301

Skan.5301

Living Story, and through that, Gem Store items, is what’s being focused. I’m pretty sure everyone who currently plays and has played this game, who isn’t disillusioned, knows this.

That being said, they might be working on an expansion, but somehow, even that post by Regina where she’s ‘very excited about the new season’ doesn’t give much hope seeing the first season.

“Talk sense to a fool and he calls you foolish.”
– Euripides

capes? where are they?

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Posted by: Skan.5301

Skan.5301

please that is no excuse not to have them. if they were serious about the clipping they would fix it.

The Charr say hi.

I do believe clipping errors is why we don’t have capes yet. And, seeing as those Charr have been clipping since release, I don’t think fixing it is high on the priority list.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Wheres New Content?? (State of the Game) [merged]

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Posted by: Skan.5301

Skan.5301

I’m fairly positive that the Elder Dragons, when we eventually get to them, will be done on a grand scale. The game revolves around them, after all.

Like Zhaitan…………… oh wait.

“There’s an old saying in Tennessee — I know it’s in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can’t get fooled again.”

My fault for not being more snide with my previous post.

I wasn’t actually being serious when I said the Elder Dragons would be done on a grand scale. Though I have this small sliver of hope that it will be done with thorough thought and be ironed out and actually be memorable, I’m surely not going to expect it, just from previous experience.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Yeah. So exactly what I said. We’re on the same page.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

What about the nightmare that will ensue to balance your speed boost mount against all the Speed boost skills, traits, runes and sigils? Just so you can " feel the experience of riding a Mount?"

I’ve addressed this higher up. I don’t think it will be a balance nightmare. With a careful wall of mechanics between mounts and combat, it corrects the imbalance that is already there between professions when it comes to out-of-combat speed boosts, while not affecting the balance the developers are trying to achieve between in-combat speed and other combat abilities.

Or the fact that someone else… playing on a slower, older machine has to pay the price by having a worse experience, just so you can go " yippy – kai-yay" on your Dolyak?

Interestingly enough, ArenaNet has already made this choice. For example, if I set my machine to render only default character models so that I can get a better framerate, the game still renders specialty items like achievement skins and legendaries.

Nevertheless, nobody seems to be against the idea of giving you the ability to toggle off mounts so you don’t have to see them and your computer doesn’t have to render them.

Tell you what. You have valid Points. Make the cosmetics-only mounts hideable, or Aestetically pleasing, Non-rediculous, and Lore respecting. And I am fine with it.

As to speed boost mounts, you still have not addressed the most important problem. If you have any speed boost NOT balanced with pre-existing speed boost, then EVERYONE has to buy and use them…Not just the ones that want them, since that will make Speed boost mounts overpowered.

And they will be demanded even if out of combat. Since someone joining a group for a dungeon, then has to get to the dungeon ASAP. If they say " I can’t get there faster.." " hey don’t you have a Mount??" What should they do…Lie? or tell the truth? if they tell the truth they get kicked out of the group.

So Speed Boost mounts have to 1. be Aesthetically pleasing. 2. Not look rediculous. 3. Not be Lore Breaking. That means NO live creatures as mounts, they must all be constructs. and 4. Be properly balanced across all other speed boost skills…so that they are not OP, and then everyone HAS to have them, even players that do not want them.

Here is a thought. Since they must be constructs…turn that into an independant quest all it’s own. You need someone to build it for you, an NPC in Mount Maelstrom that you need to get to, that then tells you the components you need.

..

Running speed is 33% currently. We’re proposing the maybe or maybe not future mounts be at that same 33%. So then, aside from having to hit a button every few seconds if you don’t have a mount, there’s no glaring disadvantage,

Constructs? Like bikes or something? I’m for it. Glad to see you’re slowly overcoming your phobia. We’re making progress.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Will other “pro-mount” proponents now come out demanding higher speed boost, perma-speed boost?

[some things deleted to keep salient point]

I have seen it here. There is a distinct difference bettwen a cosmetics only mount that can be " hide mounts" on log in…. and a speed boost mount.

Except you’d have to show that the people who are asking for a speed boost mount didn’t want one or ask until a cosmetic-only was accepted.

I’ve talked about a 60% speed boost mount since we first started discussing the possibility of mounts in game on Guru back in 2010. I didn’t need acceptance of cosmetic-only to ask for it. And if I ever get it, I won’t start asking for flying mounts.

You can argue that having a speed-boost mount is going to lead down a slippery slope to request for flying mounts, but we’ve already had requests for flying mounts on these forums without even having any land-based mounts in game.

I can buy Nike’s slippery slope. If cosmetic horses and dolyaks get added to game, and people with swiftness buffs are blowing past mounted riders left and right because riders are restricted to standard running speed, I expect there would be a vocal request that mounts at least get the 33% buff.

Which is why I keep talking about how a speed boost mount might work in game. I’m one of those people who wouldn’t want a standard-running-speed only mount. And the reason is not because I have a burning desire to get around the tediousness of swapping kits every ten seconds or maintaining my Air/Water/Fire rotation as I cross zones, or equipping and unequipping Focus on my Mesmer in between combats.

It’s primarily because I want the feel of riding a mount, which definitely wouldn’t happen no matter how epic I look on the back of a horse if I’m traveling at this game’s slow standard run speed.

However, I don’t buy 33% speed boost will start the slide down to 120% speed boost which will inevitably lead to flying mounts. There are significant differences of degree there, and a flying mount will do the opposite of moderate speed boost mount, taking people back out of traveling across the world like the waypoint system.

It does and as an example you can look at Rift. In the first 6 months Trion so discombobulated Rift, because players kept asking for more, the game was totally out of balance and still is.

I somehow doubt that ANet will cave to player demands. 20 months since the game has been out, we’ve witnessed that ANet doesn’t add things left and right just because it was asked.

Drop a mount that gives 33% speed boost. Make it go no further. Those who are kittening about mounts being in the game can then decide if they want to get one or not. If they want to run or walk, that’s fine. Nothing about having a mount makes it less advantageous than traiting and/or equipping a character to get from Point A to Point B faster.

As for mounted combat, there’s no need for that. So let’s keep that topic as well as flying mounts out of it.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

Wheres New Content?? (State of the Game) [merged]

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Posted by: Skan.5301

Skan.5301

I’m fairly positive that the Elder Dragons, when we eventually get to them, will be done on a grand scale. The game revolves around them, after all.

Traditional B2P games are expansion fueled. But, apparently, the cash shop model is what was adopted and we’ve had to suffer through it.

Maybe we’ll see an expansion “soon”, as they’re “working on it”, and “nothing is off the table” since with Scarlet’s demise, we’ve seen Mordy make an appearance.

At least we can hope, right?

“Talk sense to a fool and he calls you foolish.”
– Euripides

Downloading models for use in Blender?

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Posted by: Skan.5301

Skan.5301

A simple Google search yielded this useful how to —> Extracting GW2 models and textures.

I’m not sure how helpful it is, but, give it a shot.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Not as many as you think – the broom didn’t sell well so why would others?

The broom didn’t sell well because there’s no point in having something like that when you can only use it in towns, much like the town clothes. A mount is something that would be used in the open world, and would typically have a practical use, again, unlike the broom, which didn’t do anything but fulfill someone’s desire of being a virtual witch.

We are simply saying… they will not add mounts.

Oh, when did you get insider knowledge of what ANet’s going to add and what they aren’t? What’s that? You didn’t? Oh. It’s your opinion? Alright. You’re entitled to it since a forum is a place to share opinions.

I do Not need to be an insider to see from How a game currently is, where it might or might not go In the future. I can also tell with some accuracy what they will Not do.

In baseball, the American and National leagues cannot decide on a strike zone, or whether the pitcher should bat. Each has their own rules.

Might there be a change In either league? Maybe …maybe not. see the location of the strike zone, is a small change within all the rules of the game… or whether there should be a Pinch hitter for the pitcher.

Tell you what you will not see… a halftime show that lasts an Hour after the 5th inning. You also won’t seethe game move to having 5 strikes per at-bat, or 19 innings per game.

Now you can ask " were you in the closed door meetings with the MLB officials?" No.

But you don’t need to be to know that some changes have a High % chance of being made…" new skills. … new traits… new armors. … balancing classes."

and some a Low… % chance. “Mounts”

If it will make money, no matter how ridiculous it seems, ANet has reason to put it in the game at some point. And the idea on how to make money using it was pitched in a few post a few pages back.

Also, with your examples, keep in mind we’re talking about ANet here, and even bigger than ANet, NCSoft.

Your example was to show how established rules and normalacy cannot be changed? Cool. This is a virtual world and a business we’re talking about. Remember that. Anything can happen in a virtual world, it’s all up to those few that control it. And, just so you know, neither you nor I control it.

But again, opinions. And all that.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Not as many as you think – the broom didn’t sell well so why would others?

The broom didn’t sell well because there’s no point in having something like that when you can only use it in towns, much like the town clothes. A mount is something that would be used in the open world, and would typically have a practical use, again, unlike the broom, which didn’t do anything but fulfill someone’s desire of being a virtual witch.

We are simply saying… they will not add mounts.

Oh, when did you get insider knowledge of what ANet’s going to add and what they aren’t? What’s that? You didn’t? Oh. It’s your opinion? Alright. You’re entitled to it since a forum is a place to share opinions.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

To explain to people from the start I thought the game had a major contradiction in encouraging people to explore and fill out zones whilst putting in waypoints that meant once you made a quick run ignoring everything else along the way to get to that zone wp you just needed to you. There after you could then just teleport ignoring everything in between.

I have 5 capped toons and played since release but the highest exploration I have is 80% because I explored different areas with each and just ignored other areas completely because I could just run a line through to get to the wp I needed and the zones took long to full explore again. I could not be bothered exploring other areas again except until now. Im slowly, and when I can be bothered playing, trying to get full world completion on one character.

Anet wasted their encouragement to explore, explore, explore on me

Guild Wars 2 is one of the few MMOs on the market that rewards players for pure exploration. However, it doesn’t force you into clearing every corner of the map, nor does it punish you for wanting to take a break. Fast travel is a feature of the Guild Wars series, it’s also rather nicely built into the lore and there is little reason to ignore that when waypoints provide such a brilliant convenience. Waypointing saves players from having to trek across maps in order to get to a dungeon, or a guild mission, or a world boss. This is great because it means that players can jump right into the fun, rather than spend several minutes, or even an hour, preparing to have fun.

Let me regale you with a story for a moment. Back in Guild Wars 1, map completion was killer; brutal and unforgiving in the most cruel of ways. I completed my cartography in tandem with vanquishing, which, for those who don’t know, involved slaughtering every mob on every map in hard mode. Cartography/Vanquishing in Ascalon was a particularly gruesome endeavour. Party size was reduced from the usual eight, to a harsh four. However, if you travelled from Yak’s bend, you could get an extra two party members and you could drag them onto any Ascalonian map. Unfortunately, if you zoned to a city or an outpost, your extra members would go poof so if you wanted to be ‘efficient’, you needed to caravan and to complete map, after map, after map.

In one session, I completed Traveller’s Vale, Ascalon Foothills, Diessa Lowlands, Flame Temple Corridor, Dragon’s Gullet, The Breach, Old Ascalon, Regent River Valley, Pockmark Flats and the Eastern Frontier. During this time, I learned the pain of walking, the pain of being unable to just click a button to backtrack or get to a map easily. If I stopped half-way through a map, I would lose my progress on that map and would have to start vanquishing all over again. I’d also need to run through all the maps I’d completed in order to get to whatever was next in the chain.

At present, in Guild Wars 2, my Thief is sitting at 81% map completion. I might only do a heart today, I might do nothing at all but it’s likely that my friends will call on me to run a dungeon and not having to run from the top of Mount Maelstrom, which is where my little Thief is right now, to Beetletun, which has the armour one of my friends is keen on getting, will be wonderful. Not losing my progress, not having to run the distance to get back again, not halting or interrupting or stuffing any pointless travel time in my game experience… well, that’s just beautiful to me. Whether I were to run that distance on foot, or sat in the kittenpit of a charr chugger, it would still be a waste of my time. Nothing but an obstruction that stopped me from getting to the content I wanted to do.

I expect that meeting when adding waypoints went like this:
‘We spent 4 of the 5 years from 2007, when we first said anything about a sequel, to 2012, when released, designing the world of our game with an artistic, painterly effect. Great job! Now, add waypoints every 20 feet so most of it goes unnoticed except by those who want to go through the same thing over and over 5 or so times. At least you artist helped provide grounds for a good gold sink!’

Even with mounts, some key waypoints would remain. The world would get noticed more if there were less waypoints in zones.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

The should be exactly the same from a game mechanic standpoint no matter where you get them. A plain brown horse, devourer, and dolyak would be available for a modest amount of gold (or reasonable quest line) in game. Spectral horses, treants, and flaming dolyaks could be available from the cash shop. Watchwork devourers and infinity golems could be a limited time LS reward.

Again, all exactly the same in their game mechanics.

No no no, why add something to then destroy >50% of the fun of it?. Because that’s the way they do it now? Thats not a good reason to me.

I stay at.. Release an expansion and use the mounts as one of the eye catches for the expansions. The you can put everything really ingame, where it belongs. Not in a cash-shop and no more temporary available “do it now or lose out forever” stuff anymore please.

I say using it as eye candy for an expansion would work pretty well.

Some mounts should be added to the cash shop just as a way to generate some income. After all, I’m sure those of us who can see past the false glamour of the LS would like another expansion after the initial one.

Make them drop from world bosses, dungeon end chest, and from doing quest. That adds a reason toplay the game for those who want to be rewarded for their efforts.

“Talk sense to a fool and he calls you foolish.”
– Euripides

World bosses are a mess

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Posted by: Skan.5301

Skan.5301

Its probably safe to say once the China hype is over, things will start getting looked at and fixed. Until then, it is how it is.

“Talk sense to a fool and he calls you foolish.”
– Euripides

What is GW2 missing?

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Posted by: Skan.5301

Skan.5301

Everything that we love from Guild Wars.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Drop a few waypoints and add mounts. Because you really don’t need 20 – 30 waypoints in a zone.

I imagine about 2/3rds of all waypoints removed.

That seems sensible. Except in cities. Keep the city waypoints as they are. The maze that is the Black Citadel and the labyrinth that is the Grove tend to be quite confusing at times.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Rofl this thread is still going. Seriously mounts ain’t happening they make 0 sense in a game with 100s of Way points zones that are instanced. Plus it would be a waste of resources which could be used elsewhere. Strong logic about mounts in other games so we should have them in gw2. Oh and can you imagine how ridiculous a norn would look ingame on a horse? Yes there are concept arts but they are just that concepts

Drop a few waypoints and add mounts. Because you really don’t need 20 – 30 waypoints in a zone.

You amused me when you said “it would be a waste of resources which could be used elsewhere”. Do you mean more temporary content? Or more Gem store items? Or maybe you mean rehashed content with a skin throw over it and zone change?

The anti – mount crowd is the one whose stuck on other games having mounts. Good try though.

I’m sure the creative minds at ANet can figure something out that would work for all races.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Wheres New Content?? (State of the Game) [merged]

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Posted by: Skan.5301

Skan.5301

Adding FoTM, the new dungeons in FoTM, EoTM, and all of the temp content in between is more than WoW did in the same time period. That’s a fact.

Let see what wow released in a year and half.
Added 2 dungeons multiple paths(Maraudon and dire maul)
Added 4 Raids (Blackwing Lair, Zul’Gurub, Ahn’Qiraj, Naxxramas)
Added 3 Battlegrounds with different game types
Added 10 world bosses
Added the Blackmoon faire and weekly fishing event and holiday events.
Seems that fact is a lie to me.

How is a lie? we definitely got more content than that, far more. People insist temporay content doesnt count but how many max level wow characters still play Blackwing lair ? or kill any of those 10 world bosses? Or do Dire Maul?

sure physically they’re still in game no doubt about that, but mechanically they’re no longer accessible because of power creep. Gw2 does temporary by removing content, WoW does temporary content by giving an expatriation date to content.

A lot of people do them actually. They do them for armours to transmute, for rare pets, rare mini’s, and achievements. Which, on that game, you get by actually doing content.

Even if 20% of WoW players do them, that’s still more than how many GW2 players do the LS again, which is 0%, because it’s not even in the game anymore.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

Let’s break this down, shall we?

thaooo.5320:

It’s the same few people banging their head on the thread and dribbling all down the page, ignoring all logic and reasoning, and telling people who don’t want mounts to stop posting here. Now you’ll say, BUT YOU’RE TELLING US NOT TO POST, yes, because you’ve provided nothing but “I want it”, and “I want speed boost”.

Have the people who don’t want it provided anything other than “NO WOW HAS IT AND GW2 IS DIFFERENT SO WE CAN’T!” or “YOU HAVE SPEED BOOST SO USE THEM AND RUN AND WAYPOINT!”

No? I didn’t think so.

“the charr have mounts”
- Are you referring to their siege weapons? Yes, siege weapons, NOT MOUNTS. By that logic, if you want to mount siege weapons, you can happily do so in wvw.

If you can ride, ie, move a number of spaces in any direction in it, then it’s technically a mount. The siege in WvW is not a mount. It is an object you interact with

First.

Read my last 2 big posts which are FILLED with reasons, instead of ignoring them. Even in your post you commented (mind numbingly) on my reasons.

Don’t ignore them, read and understand them, they’re right there for you, if you choose not to read them or understand that they are legitimate counter arguments, that is YOUR choice. But your choice to ignore all reasoning does not help your limited argument.

Second.

It is clear you’ve never fully played this game besides PvE.

Alpha Golems and Omega Golems are siege weapons, they also move. You say it has to move to be a mount. Go right ahead and ride them till your heart is content.

Thank you for not deconstructing a post full of logic and reasoning for the sole purpose of disagreeing with it, and providing no logic or reasoning for your side of the argument.

The rest of your ‘post deconstruction’ serves no purpose, and adds nothing to the argument except ‘it disagrees with what I want’.

Quite contrary, I’ve played nothing but WvW and sPvP after I finished map completion with a few friends who played with me during launch.

Hence why I said, I’ll deconstruct your post, as in answer it bit by bit, bullet by bullet. I didn’t mean I was going to prove you wrong. You have some good reasons, but, there are also counters to them.

Don’t be mad because I simply derailed what you think would happen if mounts were added to the game.

Don’t worry. Wounds heal over time. Even virtual and balloons are easily inflated again after being deflated.

Try again. You might get some fruit for your efforts.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

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Posted by: Skan.5301

Skan.5301

This isn’t even valid. There are so many immersion breaking things in this game it’s quite unreal.
________

This is true, but why add more?

Because when it comes down to it, the game will be full of them, one more thing won’t hurt. It’s gone past the stage where people look at something and say “What happened to the immersion?” It’s now at the point where people think about it, and go on with what they’re doing.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Healing support need's improvement

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Posted by: Skan.5301

Skan.5301

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

Eh no this game is not revolve around pure dps that’s your mentality of the game

this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps

Take what you will from what I said. In the end, if you’re wanting to play healer or support, you’re going to have a worse time because the game does revolve around pure DPS. As others have said, there’s a self heal on the bar for a reason, and many skills are self support skills so in most cases, it’s purely DPS that wins.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

Let’s break this down, shall we?

thaooo.5320:

It’s the same few people banging their head on the thread and dribbling all down the page, ignoring all logic and reasoning, and telling people who don’t want mounts to stop posting here. Now you’ll say, BUT YOU’RE TELLING US NOT TO POST, yes, because you’ve provided nothing but “I want it”, and “I want speed boost”.

Have the people who don’t want it provided anything other than “NO WOW HAS IT AND GW2 IS DIFFERENT SO WE CAN’T!” or “YOU HAVE SPEED BOOST SO USE THEM AND RUN AND WAYPOINT!”

No? I didn’t think so.

thaooo.5320:

You want a speed boost? Use the ones provided, there is more than enough in the game, and the game works perfectly fine with them. A mount won’t do anything but visually ruin the game. Movement has a cost, movement has value. Apparently you do not value movement, yet here you are asking for speed boosting mounts, it makes absolutely no sense, at all.

See above. Nice try using word play.

thaooo.5320:

“imagine if the game had no swords, but had every other weapon imagineable”
- We’d still have weapons to use. So what? What were you trying to achieve with this ill thought out statement?

The point was reiterating why people asked for something over and over again. “Other MMOs have swords, why doesn’t this one?” Same thing here.

thaooo.5320:

“the charr have mounts”
- Are you referring to their siege weapons? Yes, siege weapons, NOT MOUNTS. By that logic, if you want to mount siege weapons, you can happily do so in wvw.

If you can ride, ie, move a number of spaces in any direction in it, then it’s technically a mount. The siege in WvW is not a mount. It is an object you interact with.

thaooo.5320:

POORLY DESIGNED:
- Instant 90 degree turns (aka lack of turning circle)
- Instant 180 degree turns (^)
- Standing at awkwardly impossible angles on cliffs or steep hills/objects (somehow floating horizontally, or somehow floating vertically!)

A bit of work from the Devs would get rid of this. A valid statement if they put in the work to introduce mounts in the first place. Polish is the word.

thaooo.5320:

STUPID MODELS (my favourite one)
- Magic Carpet
- Flying Quaggan
- Rainbow
- Golden Shiny Super Centaur That Poops Love Hearts
- Hover Board
- <Insert the plethora of easily thought up vomit worthy garbage>

No one said they had to be exotic. And we’ve ruled out flying mounts. The Asura a technologist. The Charr are engineers. They can surely invent something that fits, don’t you think?

thaooo.5320:

IMMERSION BREAKING
- Most importantly I will be FORCED to see other people on this garbage.
- I will be FORCED to view the all the things I listed under the above 2 headings.
- Mount will appear out of thin air, and disappear instantly. Disgusting.
- As above, standing at awkward broken angles, instant 180s.

This isn’t even valid. There are so many immersion breaking things in this game it’s quite unreal.

thaooo.5320:

LORE IGNORING
- Only the Stone Summit had the occasional mount in the past. The rest of Tyra did not punish other creatures by sitting on them.
- Horses don’t exist in Tyria
- Mounts don’t exist at all in present day Tyria

Again, the Asura are technologist, and the Charr are engineers. I’m sure between the two races, they can figure something out.

thaooo.5320:

Look at my post. Look at how much it provides for the “no mounts” argument.

Nullified. Carry on if you will.

thaooo.5320:

Now try do the same for the “pro mounts” argument. You can’t come even close besides “I want speed boost”.

Aside from the obvious speed boost, they could have mini games involving mounts. Jousting comes to mind. More content as well, if they made mounts come from certain places. Different skinned mounts for different areas, things of that nature.

Also, why should someone be forced to trait and/or set my skill bar to allow faster movement? With a mount, one can just hop on the mount and get to where they need and not have to go back and change something when they need to fight.

It all depends on implementation. They don’t have to be huge like the War Mammoths in WoW. They can be small.

How about something like an addition to the boots that you can activate and act like a mount, just not riding? Permaspeedboost without having to hit 4 every 15s. That would reduce almost every point to nothing, such as clutter, immersion, ect.

“Talk sense to a fool and he calls you foolish.”
– Euripides

(edited by Skan.5301)

Healing support need's improvement

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

In this whole thread of clever word play and non existent problems, there isn’t anything that’s really a compelling reason as to why mounts can’t exist other than those who don’t want it saying “WoW has them, GW2 is different, and we can’t have them because of that reason.” The game isn’t as different as you think.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

The fact that you can way-point already takes away much of the exploration.

Not to mention the fact that they’ve spelled out a lot of things on the map for us.

As in many other ways, GW2 seems a bit divided on its design for exploration. The world is beautiful, and they’ve done a nice job rewarding exploration. On the other hand, there are far too many waypoints, and a little bit too much indicated by squares and triangles on the map.

Isn’t that entirely up to the player?
I don’t think you are giving people like me enough credit. I love exploring and I will not use waypoints unless i’m in a hurry to get somewhere.
Other people just don’t care about exploring. They want to get where they want to go fast and simple. Waypoints are great for that. I don’t want to spend 10 minute trying to get to the nearest bank to empty my bag or craft. But if I want to enjoy the world. I walk~ I don’t think that you guys should hold the lack of mounts as missing the world and not experiencing it. It’s not a good enough excuse

Once you’ve seen the world in GW2, you’ve seen it. Map exploration one time, I’m good. While some zones have things that are pretty kitten the first time, after the 2nd or 3rd, you’re like meh, I’ve seen it, it’s there, not like it moves or anything.

Alright. So you don’t want mounts. I get it. But what’s stopping you from not using a mount if they ever implement it? The answer is nothing. You can keep WPing or walking or hitting 4 every 15s. And since you like walking so much, if they do remove WPs, you can walk even more!

Look at that. It’s a win/win in the end.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

Look, the truth is that there are players (such as myself) who enjoy the game substantially and are willing to let Anet off the hook for a few missteps here and there. There are other players who will be critical of any change that impacts them whatsoever.

I’ll continue to show up in threads and remind you guys that game developers are people who don’t deserve abuse from anonymous forum-posters (and get called a White Knight) just like Romo will continue to show up and complain that his Fractal level was reset on every single post with a red-tag (and get called a Whiner).

I’m just surprised this thread is still open, as it mostly consists of mud-slinging and personal attacks. It seems like it has outlived its usefulness.

No one’s saying don’t like the game. Like the game, it’s personal preference. What is the problem is that the Devs are making too many mistakes to be forgiven in the eyes of those who, really and truly, know the game can be better if things were handled differently.

That’s not saying there are those who just bash for the hell of it. There are. But those who provide valid suggestions and offer sound critical feedback aren’t considered. And those white knights you talk about are those who dismiss everything that’s negative, even though it has a point, and tries build a logical obstacle course around it that’s more of a labyrinth that basically goes around and around but never gets to the point.

Even though the Devs can’t give away too much, this “soon”, and “nothing is off the table”, and “we’re working on it”, doesn’t cut it in the end. If I were to ask “When can we get battle axes in the game?” and a Dev responds “soon”, I expect battle axes to be added to the game, but it doesn’t even tell me if soon means within this next LS section or once Mars is populated and we make contact with the aliens in URC93013.
I’d prefer a “We’ve worked on some design ideas, and we’ve gotten an idea of how to implement them, but we need more time.” That tells me they’ve considered it, and are in the process of getting them in the game.

Just a little detail is what we’re asking for. Even though some will take everything quite literally, it will quell the unrest and make the forums less hostile in most cases.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

How about this idea. Instead of you trying to get those of us that hate mounts to stop posting rebuttals so the thread dies…. how about those of you that want mounts,, just…. stop posting?

That defeats the purpose of a forum. Who knows. Maybe sometime in the future, a Dev will go through this thread and actually read and understand what was said enough to either dismiss or approve the notion of having mounts and we will finally have a clear yes or no on the subject.

I’m laughing while posting this.

You clearly missed the Post I was responding to. The person suggested that those of us disliking Mounts should simply allow someone to say " hey mounts would be cool." and NOT respond, so that the thread can sink back to pages 3 o r whatever.

So If you actually read what i posted you see the person before me was trying to squelchj discussion and free Interchange of opposing ideas. I answered with sarcasm… and basically said ’ well if your idea that we Not respond is a good one, from our perspective..the idea " you stop posting" is equally as good." The problem with print is ..sometimes sarcasm is lost.

I assure you that I read what Gibson said before you. And I also understood that your reply was just his parroted in the opposite.

As you will notice if you read my post again, I didn’t say “The ones who want mounts dropping off from the forums defeats the purpose.” I admit it was my fault for not quoting both of you. I was simply saying that either side just dropping off isn’t a discussion, which defeats a forum’s purpose.

“Talk sense to a fool and he calls you foolish.”
– Euripides