(edited by Skyline.3480)
Showing Posts For Skyline.3480:
Absolutely not. There are many players that love and enjoy dungeons as they are -including me- and do them just for the fun of doing them and not because of the all mighty loot, lord and ruler of MMO worlds. I know, the concept seems so odd that your head feels scrambled right now, let it sink for a minute.
I have absolutely no problem joining dungeon runs whenever I feel like it. Even at the crazy hours I play. If there are no posts in the lfg I just make my own. I clearly state ALL WELCOME and start the path by myself. Lo and behold, players start dripping like drops from a faucet and I have a full party in no time.
Dungeons are far from dead. Their population has been reduced and I vastly prefer it that way. There are only two kinds of people that do them now: those that do it for fun and those that do it for the tokens; and that is great. I actually prefer the latter as doing it with veterans is so boring; things die to fast, there is no challenge. A single player could carry a group before, and after HoT this is ten times more true; I am more than happy to carry my pug.
So if you don’t like dungeons, or you don’t like the new rewards, simply go do something else. Dungeons are OK the way they are. If they want to improve them great, but If they want to axe them I rather they leave them alone as they have for the past 3 years. We are doing just fine tyvm.
I have to congratulate whoever designed the new mechanics for this boss. Bravo.
I play a melee only (zerker) guardian and I haven’t had this much fun fighting a boss -or anything else in this game- ever.
The new mechanics require you to pay attention, observe the animations, dodge, block, use utilities(stability), read the situation and anticipate. In one word: it is engaging.
If you have to give in to the cries of the masses and nerf the encounter, please tone down the number of adds or the stacks of poison, but don’t alter the behavior of the boss itself.
If only more of the open world was a little more like this encounter I’d be opening my wallet generously and religiously every month. I wouldn’t expect you, as a company, to go nuts -though I would enjoy if you did- and make the game a Dark Souls wannabe. I just wish mobs were a little more than punch bags or glorified pinatas people hit to get their loot.
Well, tbh I’m not being entirely truthful. The enjoyment of overcoming a challenge is directly negated if the mobs respawn 3 seconds later. Or if your action carries no meaningful impact or has no motive. So this would need to be addressed before I’d open my wallet.
I would like to join as well. I have 3 level 80s but only my guard has full ascended gear and the elite spec unlocked.
Hi there, I sent you an in-game mail too but I haven’t received a reply. I’d like to join as a student if possible. I have a warrior, guardian and an ele all with zerker gear/trinkets and scholar runes.
Thanks.
on this World living 6 billionen people because L.. X it started with an A, followed by an S let them.
L.. X it started with an A, followed by an S is so allknowing he remember the past
Yes he is a Legend under Legends
L.. X it started with an A, followed by an S know how to use a scepter and bombs because he eats every morning an Guardian and an Engi to breakfast.
Be happy you still life…. i mean in real life
Thank you, you brought tears to my eyes and gave my abdomen and jaw a much needed workout.
… i’m curious how was he able to take the time to do this to you… Condi Thieves aren’t exactly Zerkers… where was your team during this 50s fight?
We were always fighting on point. Either I was capturing or I caught him capturing. I caught him once in between points but I didnt bother.
Yes the fights were not short. But weren’t that long either. I only have two condition removal utilities, and I use one of them offensively so that pretty much leaves one.
I spec 0/2/6/6/0 so I didn’t have absolute resolution.
His name was not L.. X it started with an A, followed by an S as in As some more characters, possibly “Assure”, I’m not certain. The second word started with an L and last there was a single X. That makes As… L…. X.
I swear I’m speaking the truth. If not a scepter it was a Gem Store weapon that fired wavy colorful shots. It didnt sound like a shorbow sounds either. Plus it fired slower than a shortbow, or at least the fancy animation gave that illusion. Also after the bombs exploded there were small pointy fragments on the floor, shrapnel like.
Bear in mind that I’m used to eating thieves for breakfast but this different. It felt like I was fighting an engineer on steroids that could teleport and stealth at will.
(edited by Skyline.3480)
Today I found the most peculiar thief I’ve ever seen. His name was As…. L… X. That’s all I remember, I’m not trying to protect his identity. He would play in a very sneaky manner, using a weapon that I assume was a scepter, it fired some sort of colorful distorted wavy laser.
The thief would start by teleporting to my location to detonate some bomb, and teleport away as fast as he got in. Then he would proceed to fire his laser at me, to annoy me mostly because it did very little damage, and spam a constant flow of sticky bombs my way. The explosions not only did a great deal of damage they would inflict a variety of conditions, the most annoying of which was cripple, which of course was covered by the rest.
I play mace/focus – greatsword meditation guardian. So I’m forced to melee this guy. I start swirling my GS#2 and instantly use my one teleport, I barely hit him 3 times before he teleports away. I eat the bomb he was standing on of course. I use my long CD utility that clears all conditions and leap at him with my GS. I’m met with a mid air greeting of cripple, poison and bleeds. I remove the latter with my last utility, but the most troublesome, cripple, happily lingers. GS#5 he dodges. At this point I’m a sitting duck, while he merrily hurls his huge radius AoE bombs at me. I change to mace/focus and block 4 explosions. He doges my focus laser. He teleports back I use my mace#2 and connect some blows. He stealths away not before damaging me greatly. From there it wasn’t long before he downed me.
This scenario repeated itself a few times during the course of several games. Of course I only count the times I managed to engage him without my or his teammate’s disturbance. Out of 4-5 encounters I managed to kill him once but it wasn’t fair, he must have been talking on the phone while playing with one hand and eating popcorn or had a huge lag spike or something.
While this guy’s skill level was obviously much higher than mine I don’t think he was a high level PvP player. I assume this because at one point right after he kills me he says something like: “It’s so sad, your team can’t even win 1v1” An elephant has no need to gloat when he crushes a fly.
I managed to observe him before he logged off. He had 20K health.
As a meditation guard, how can I deal with this sort of playstyle? I welcome any tips, suggestions, thanks.
(edited by Skyline.3480)
SweetFx is an image space modifier program that works with any directx9 game and older. It allows you to change multiple settings with respect to the rendered image.
http://www.guru3d.com/files-details/sweetfx-shader-suite-download.html
ENB is a graphics mod for Skyrim, and other games, that intersects directX render calls and modifies them to allow for a great variety of graphical effects.
To put it in layman terms, SweetFx would be more akin to changing the settings on your TV or computer monitor. That’s the sort of chnges you can expect from it. While ENB has the capability to look like a different, more modern game, that’s how powerful it is.
Sadly enb is not compatible with GW2. So I tried the next best thing, SweetFx, trying to mimic my Skyrim’s enb config: Bleak by Akiro.
I have to say I’m very happy with the results. Of course it will never look like a real enb, but is the closest I believe possible. And there’s still room for improvement.
Though lightweight, SweetFx will still cause some fps loss if you have a low end video card. So I don’t recommend it if you are struggling to run the game at decent fps.
Here are more screenshots. They don’t do the config justice, though. You need to see it live in the game to really appreciate it.
If you like it, here are the settings that I used:
Bloom:
BloomThreshold 22.55
BloomPower 1.446
BloomWidth 0.0242
LumaSharpen: default settings
Tonemap:
Gamma 1.0
Bleach 0.025
Vibrance:
-0.36
Curves:
curves mode 0 (LUMA)
curves contrast 0.74
curves formula: 3
Sepia:
color tone: 1.20, 1.10, 0.90 (RBG)
greypower 0.12
sepia power 0.32
Those are the basic settings. You can add smma if you want for anti-aliasing and dither to lessen banding.
I recently started messing around with my sweetfx settings. This is what I came up with:
(SweetFx – Vanilla)
(edited by Skyline.3480)
Join ArenaNet president and co-founder Mike O’Brien and Guild Wars 2 game director Colin Johanson for an exclusive sneak peek at what’s next in Guild Wars 2 and be among the first to hear how we’re setting up a new framework for how an MMO can grow its universe. The Living World was just the beginning.
Judging by their choice of words I would completely rule out a traditional expansion. It sounds more like they’ve come up with a revamped LS model.
Anet, talk to us without the PR
Come on man, you’ve been here long enough. You know that’s what they do. Over-hype and drop-feed us news or content. The little news they do release, are very insubstantial and extra padded with irrelevance. Similarly, the little content they put out is artificially lengthened with grinding, terrain barriers and time-gating.
Their excuse back then was their desperate race against MMOs locusts devouring the content. What is their excuse now?
GW2 has one of the worst engines out there but does have fantastic art and animations
Listen to this guy.
On another note, I’m curious to see this so called performance improvements they’ve been talking about.
I’m very impressed with this. Most games hold the policy of “if you get hacked, it’s your problem”, so I’m glad ArenaNet went to those lengths to sort your problem out
He must be “one of the paying customers”.
Today I discovered two things:
- Someone in this game who hates jumping as much as me.
- In PUGs, there’s always someone to die in your place.
10/10. Would run again.
If I had the power to magically force the developers to implement one and only one feature of my choice into the game, I would pick without hesitation:
- Prevent spell shader effects from drawing on current combat target models.
Meleeing in this game is game is extremely frustrating as it is downright impossible to distinguish any sort of animation from your foe due to the fact that you are blinded by a myriad of spell effects. I have complained about this issue since headstart, but Anet doesn’t care. They want the game to be as flashy as possible.
Most players don’t care much either because:
ONE: most of the time, accurately spotting an attack tell and dodging is completely unnecessary. The amount of content that actually requires you to dodge is minuscule. World bosses notwithstanding, whose size prevents from this issue affecting them. AKA too big to be completely covered in kitten.
TWO: Most players play on low graphic settings, which ameliorates the problem somehow, but doesn’t eliminate it.
I wish for much but I expect they will implement nothing.
my prediction:
- tooltips of various kittens now use the correct verb to better display the current state
- new shiny awesome weapons for 10 lion tickets
- new armors for 800 gems (light, medium, heavy)
- 5 new awesome minis who all use the same model but have different shaders
- 2 new fuzzy hats (rabbit and moa)
- Bartender outfit
- new colours: something blue, something dark blue, something light blue, something something blue
- Boss in asuranfalls has a new name and isn’t stuck anymore. Also he is happy
- engineer autoattacks now deal no dmg anymore (because it was op). Warrior healsignet buffed.
- pirate runes now spawn 2 birds
You were almost 100% right
I know right? Uncanny
Anyway, I gave up on them a long time ago; every patch is like ArenaNet walking out onto the stage of the International Don’t Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT’S FOR YOUR OWN GOOD! IT’S FOR YOUR OWN GOOD!
This has got to be the most interesting post I’ve read on combat mechanics. Not only you identify with uncanny accuracy the core issues within the current gameplay implementation, but you offer clear and direct solutions of surprising quality.
Your changes would make GW2 a game I would love to play. They will never do it for a variety of reasons:
1- Time and cost.
2- No reason to alter the game. It continues to be very successful, financially.
3- Conflicting interests. Their gameplay designers have fundamentally different ideas. (They should be fired, along with Mike O’brien)
But I commend you for your creativity and effort.
You have talent my friend. Have you thought about launching a kick-starter campaign. I would surely buy any game designed by you.
When trying to link my GW account to my GW2 account I get the following error:
“A server error has occurred. Please wait a moment and try again.”
I’ve waited days and I still keep getting the same error.
Any help on how to sort this out?
Thanks.
I wholeheartedly agree with you. Clear, direct and well written.
Don’t worry buddy, give it some time and you’ll realize GW2 is as shallow as a Bahama beach. You’ll go back to single player games in no time. Trust me, I learned the hard way.
Oh but there’s a collaborative development, right? right?
/sarcasm.
This is a very sensitive issue for Anet, or any other MMO company for that matter.
They will not adjust the world population indicator to reflect active accounts instead of registered accounts for two reasons.
1) Doing this will reveal real population levels for each server.
If the population levels are low this can cause players to move to another server causing further unbalance. It can also give the game a bad PR if all servers have lower than expected population levels, stopping new players from trying out the game and even causing some players to abandon it.
2) It will use developers time for something that, for the reasons stated above, they feel is unsuitable for the game at this time, and perhaps anytime. This most likely was a decision taken deliberately. If they wanted otherwise it would have been so from the start.
I’d like to jump in and say I agree with your points in different degrees. 3,5 and 6 being the ones I feel more strongly about. Specially number 3, which is an issue I’ve been complaining about since beta weekend 2 and which was supposedly “fixed”.
The fix is completely useless. Trying to distinguish any form of animation from the myriad of particle effects is impossible. Is as if you were looking directly at the sun with your naked eye, trying to discern spatial debris hovering around. Of course most people do not see a problem because they play with their graphics settings at lowest.
What the kitten I’m I still doing here?
(PS: I’ve never spent a dollar at your casino. So no, is not a gambling problem.)
It’s the best thing they’ve done for the game so far.
Wait for Valve to release their Steam Controller. It will work seamlessly with GW2 or any other game that already supports a keyboard and mouse.
http://www.tomshardware.com/news/valve-steam-controller-steam-box-portal-2,24650.html
Yes, I meant Valor, I corrected my post.
I agree that sacrificing honor is very prejudicial for overall dps, namely because of Empowering Might. Which personally I can’t go without. So instead of sacrificing Honor, I sacrifice Zeal, but I get that power back and then some more in the form of might. The might lasts long enough thanks to runes of the monk, water and traveler.
So this is what I run 0/15/30/20/5 on full zerker gear. I use Greatsword/staff Greatsword/Hammer. True I may not provide great support to my team but I’m not concerned about that. I support them enough by killing things fast and granting constant might (staff, Empowering Might and spamming Virtue of justice left and right everytime something dies)
You guys seem to be overlooking a very important detail. Investing in valor will also increase your critical damage. So depending what trait line you sacrifice, allocating 30 points in valor may not damage dps. It could even boost it.
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The ultimate goal of any game should be for the players to have fun.
Anet seems to think The ultimate goal of this game should be to entice the players to buy gems.
How? Simple, ArenaNet measures success by the amount of cash on their pockets.
Don’t look at this as an “I quit!” post. I didn’t, not yet. I’m hanging around (with rapidly fading enthusiasm, I admit) to see what happens for now.
You are wasting your time son. This game will never be what you or I wanted it to be.
They made a choice long ago to follow this path and there’s no coming back from it.
I can predict one thing with certainty though, call me crazy if you must. The game will not die. It will become more and more similar to conventional MMOs. More vertical progression will be added, new levels and gear tiers. New grindy elements and features will be added, to the point the game will be unrecognizable.
Yes, it will loose many players in the process but in the end it will remain a popular game. A game I won’t be playing.
Fortunately, there are ways around RNG. The Trading Post provides a way for players to trade goods on an open market. If RNG isn’t your thing, you can buy it and skip the whole “random” talk.
Except with ascended weapons. They could have bypassed this whole problem with ascended weapons by making crafted weapons tradable.
That’s exactly what they don’t want.
They don’t want players to get their ascended weapons fast and then yell they have nothing to work for. They want to delay it as much as possible as that buys them time to get more trivial, completely frivolous content out, for the MMO locust to devour.
It is a completely flawed design and utterly unsustainable. That’s way they implemented the time gating system. And it seems to be paying off so far, because the MMO locusts do not think. They’re like a mob of zombies racing frantically through the game eating up content. Anet has set up barricades to hold them while they create more meaningless content for them to devour.
1:00 is most relevant.
Excellent video, now if only a few thousand players would send this video to Mike O’brien’s inbox, he would be forced to to consider its contents.
Are you reading this Me O’brien. There are more effective and satisfying ways to get players to play, stick with and love your game, than the current methods you guys are using
Anet saw people ignoring events, and they saw people complaining about the personal story and they came up with something else.
Instead of actually fixing those aspects they decided to take the cowards way out.
Mike O’brien said:If you love MMO’s, you’ll want to check out Guild Wars 2, and if you hate MMO’s you’ll really want to check out Guild Wars 2.
Pardon me Mr O’brien, but I think what you meant to say was:
If you love MMO’s you’ll really want to check out GW2, and if you hate MMO’s you’ll really really want to stay the hell as far away from GW2 as possible.
Simple solution to the problem: TIME.
If the event goes on for too long champions will get INVULNERABLE and will ONE-SHOT everyone to DEATH. They will REMAIN INVULNERABLE for several seconds and go back to normal. If people keep delaying the event the INVULNERABILITY will b]LAST LONGER,[/b] to the point were people can’t do the event anymore.
Even simpler solution. EVENT FAILED. Champions disappear.
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The questions:
1. What is your age and gender?
2. For how long have you been playing Guild Wars 2 and other MMORPGs?The Following questions will focus on your main male character:
3. What are your character’s race, profession and personal story and what are your reasons for choosing them?
4. What are the things you enjoy doing the most with your character?
5. What aspects of your character would you consider masculine, if any?
6. Are there things in the game you would like to do with your character but are unable to? Can you give some examples?
1-) 24, male.
2-) Gw2 on and off since launch. Other MMO: GW1
3-) Race: Human, Profession Warrior, then berserker Guardian. Because warriors suck at sustain and there’s not much difference in damage between the two. Personal story: Noble, Lost my parents and joined the Priory.
Reasons: I chose to be a human because of the same reason I play a male character. I play the game as myself or as a representation of myself. I make an avatar of my ideal me, the way I’d like to look like. And I make choices and decision I would make in real life.
I play as a warrior (settled for damage guardian) because that’s also what I see myself doing, were I in the fictitious world of Tyria. What can I say, I always like being the melee type.
Finally I chose the story steps I mentioned because of all the choices given, those were the most in congruence with my personality. Of course after playing the game I can say that the story in general is a bunch of crap, little more than filler but thats another subject.
4-) Doing hard content areas. Tweaking and modifying my stats and traits to make as much damage as possible. Going back to try my new changes.
What I’d really like to be doing: Enjoying the enthralling, absorbing and enchanting story the game doesn’t have.
5-) Everything. My character exudes masculinity, as I made it the way I’d like to be myself.
6-) I don’t think of my character as a friend or a pet or someone else. In fact I don’t think of my character at all. I think of me. I need to get me this sword or this armor etc, etc. So this question would translate as: Are there things in the game you would like to do but are unable to?
The answer is yes. I would like to do a death match type of PVP like RA in GW1 and hybrid content like FA or JQ or even AB. But, more than anything I’d like to enjoy a good story. Preferably something with the caliber of the Witcher, Mass Effect or Dragon Age 1. But I’d settle for something a la Skyrim.
The game is optimized, as optimized as it will ever be.
The engine is old and wasn’t designed with this use in mind. It wasn’t designed with performance in mind either.
Even when Anet claims they made the engine, reality is they probably didn’t build it from scratch. They bought licenses, used parts from here and there, acquired some rights, mixed in some middleware and put together a game engine.
The problem here is that all of these parts were inherently created with maintainability, re-usability and abstraction in mind, NOT performance. To get great performance you need to get low and get dirty. Very low-level near to the hardware.
Ask John Carmack how to get good performance, that guy knows one thing or two.
The flaws in the engine weight heavily on the CPU. Upgrading your GPU, will do little to benefit you in highly populated areas(Dragon events, cities and WvW) which is where the game suffers most, though it probably will make the rest of the game smoother, specially nowadays that most areas are near empty.
Current top of the line CPUs cannot keep up with the crazy loads the game demands. They would if the game divided that load into multiple cores, but that’s not the case.
Future CPUs likely will not be able to keep up with the game either because 1- They appear to be shifting away from focusing on performance to power efficiency and 2- CPU makers have chosen to increase the number of cores rather than the performance of each.
TMLSS: The game is a slideshow and you are screwed.
Your problem is your expectations Turn your settings down already.
If you are talking about graphic settings, who was the liar that told you turning the settings down would help?
It won’t. Go ahead and try it.
This game is complete kitten when it comes to performance
Thats what you get when poor programming talent meets cheap sponsors.
That’s right, the game runs like crap because of the inability of the programmers to generate efficient code, plus the greed of NcSoft making the programmers load the clients with the heaviest tasks in an attempt to save on server costs.
There, I said it, you can infract me now but I spoke the truth.
I am experiencing the smoke issue too. This wasn’t a problem a few months back.
AMD processors are inferior to Intel’s in every possible way. Only in very specific integer calculations will their 4 module Bulldozer architecture come close to the performance of a 4 core heyperthreaded intel CPU.
For every other task AMDs CPUs are terrible.
Here, I was recently reading up an interesting article that can give you an idea of how terrible AMD’s hardware divide instruction is. Just to mention something.
http://hackaday.com/2011/12/01/binary-division-when-your-processor-lacks-hardware-division/
And lets not mention the FPU. Is a miracle GW2 runs at anything more 25 fps on AMD hardware, considering how severely computational heavy the game is.
Yes it happens to me too and to many others. The problem seems to vary, between a complete inability to use the TP at all and just the “Sell” and “Items I’m selling” tabs broken.
This is most likely caused by the awesomium.exe process silently/hanging/crashing.
Like you said the only way to solve this is to logout and log back in.
Don’t get your hope up on this getting fixed anytime soon.
I’ll be direct, no dancing around the issue!!
1. SUSTAIN STILL SUCKS
We lack it. We need it. Suggestions:
A. Warrior heals for each strike of adrenaline earned (excluding skills like zerk stance)"
B. Healing Signet buff, passive + active
C. Access to Protection via Defense tree and Shield offhand2. BANNERS STILL SUCK
Not cause the effects are bad, but cause they’re clunky to use, like most ground items.
A. Change them to work like an engineer toolkit. Toggle on/off. Wont affect 1-5.
B. When toggled on, F4 activates specific ability (Banner 3)
C. When toggled on, F3 activates inspire (Banner 2)3. BURSTS STILL SUCK
Some burst skills are solid (Hammer) others never see use (Greatsword).
A. The bad ones need to be reworked.
B. A new burst skill based on OFFHAND (or twohanded) added to F2 for more options and variety.4. TRAITS SYNERGY SUCKS
Our traits often function poorly together or not at all (with a few exceptions). They need a pretty large overhaul to get them to a perfect state.5. WEAPON BALANCE STILL SUCKS
A. Greatsword rules all
B. Axe is solid
C. Hammer sucks except for 2 buttons
D. Sword is Condition based and thus worthless
E. Rifle is all power but has a bleed on auto
F. Longbow range is lame (Hello, LONGbow?)6. CONDITIONAL REMOVAL STILL SUCKS
I really don’t need to go into why, do I? No? Good. Suggestions:
A. Using a burst skill breaks stun or removes 2 conditions if there was no stun
B. Mending: Heal and remove all conditions, curing an additional ~800 Health per condition removed (essentially identical to necro skill)
THIS !!! nicely summarized and to the point.
Make sure there are no spaces left at the end of the password.
You know that this is something which has to have some time for developers to know what exactly is going on.
They know exactly what’s going on, they’ve known it for a long time. According to their AMAs in reddit and the videos they’ve published about the subject, they have excellent profiling tools that gives them feedback in the most minute details you wouldn’t imagine.
In large event sometimes things can get problematic at times but somehow I very much doubt that you can simply hire more people to find the problem.
Is not about quantity, is about quality. Read my post again.
Don’t forget that Arenanet wants everyone to enjoy themselves playing in those large events and WvWvW that is why they made this game.
Don’t forget that ArenaNet is not an independent company. They respond to and abide by NcSoft.
I know the game, has optimization problems and I would like to ask when these will be fixed
Sincerly, Monti Ráypé
Short answer: never.
The issues run too deep to “fix”. Problems range from rendering to data handling, So big the problem is that it needs rewriting not fixing.
Sadly, Anet lacks the incentive to address the issue because:
1- The cost of hiring qualified programming talent to perform such a task would be too high.
2- the game is selling well as it is.