While I love QoL, and would love to see build templates implemented, I can completely understand why a QoL feature would be deemed less important than something as amazing as the mount system we did get.
The problem with that is when does pushing QoL stuff back stop? There will always be some wiz bang new feature that will get priority. I would argue that improving the quality of the existing game is as important as expanding. There has to be a balance. Here’s a odd analogy that somewhat fits with the current situation down in Houston. It’s like if you were expanding a levee along a river; you can make it longer and longer but until you shore up what you have the water’s still going to escape the banks.
People thought ANet ignored mounts and of course, turns out ANet’s been working on them for years, long before PoF. They just hadn’t figured out all the details and, per their practice, didn’t mention it until it was nearly ready to ship.
Accordingly, all we can say is that PoF includes a lot of features, some of which we wanted, some of which we didn’t know we wanted, and some which people will claim no one wanted. Likewise, it lacks some features that we’ve wanted for ages, including build templates — but some of those have been requested for over 5 years (since BETA testing).
Not seeing the features in PoF doesn’t mean ANet’s ignored us; it just means that they aren’t in the game today (or next month).
I feel like there hasn’t been as much of a clamor for mounts as there has been for build templates. It was about equal between mounts and a homestead. Honestly before I was on the side that felt mount detracted from the game but they did implement it in a creative way that that surprised me in a good way. While I give them kudos for how they did mounts I feel it did detract from fundamental features needed like build templates and sidelined a player homestead or my preferred idea of a Dragon’s Watch guild hall.
It’s hard to tell if ANet is ignoring us or just keeping quite on features because so many people post suggestions or topics about some requested features just boil to the surface during general posts yet we hear little from ANet.
I understand the whole argument of how they can’t keep responding to people but they have PR people who’s job it is to interact with players. Despite if they intend to use suggestions or not, it’d be nice interaction if they did some kind of suggestion of the week or month tag. That way they could nudge suggestions to the surface to encourage players to discuss aspects of the idea. It would give the devs a jump start if they ever decided to use it and make players feel less like they are interacting with a brick wall.
I havent seen WPs video yet, but in response to your post I think it bears mentioning that not implementing a feature that you want is not a failure to deliver unless that feature was promised or otherwise indicated as being on the table.
Otherwise every game and expansion ever released by any company would be defined by the thousands of features they failed to deliver on.
True however there has been such a large section of the community asking for many features that ANet has ignored. The biggest that he mentioned in the video is build templates. I see that mentioned all the time on the forums. I see homestead space mentioned quite a bit. ANet even went out of their way to mention awhile back that it wouldn’t make it into this release.
While you can’t run the game on mobile devices a web & mobile presence to interact with your account is just a feature that goes with the modern times. It’s almost a given that this should be implemented to increase the player base.
With the phobia around the previous content drought I think that it’s causing ANet to push story and map content out just a little to fast at the expense of adding substance features to the game along with fixing/updating existing content.
In response to WoodenPotatoes recent video about “What Does Path of Fire Fail To Deliver?”
I agree with everything he said in this video however I would like to add that regarding library I would like to see them to take the opportunity to build a web portal and mobile app to incorporate things like a library, inventory system, achievements, build tracking, chat (text and voice) system and various shareable community features.
I’m sure I’m atypical in that I use multiple computers (connected via Synergy) nearly all the time. I would love to have a web interface on my browsing PC to show maps, handle chats, etc while I’m in the game. I’m sure there are many people who use two monitors on a single PC which if the game is run in Windowed mode could do the same thing with the second monitor.
I’d love to be able to run a limited GUI (not fully off) just showing the minimum needed while all the other info is displayed on the other screen.
On a side note regarding Windowed mode; I would like to see them add options for a maximized window mode so that you don’t have to resize it to fit while keeping the task bar is visible and an HD button on the title bar to allow users with larger monitors (wide screen, 4K, etc) to set the window to precisely 1920×1080 so that people who stream or record game videos can capture exact HD sized video.
One thing that WP didn’t mention is that they didn’t deliver a homestead option. I think that could be easily done via the existing guild hall system by allowing the player along with the other members of Dragon’s Watch to capture a special guild hall map to which could act as a customizable homestead of sorts along with a story hub. The player’s home instance upgrades could be transplanted to the Dragon’s Watch Guild Hall. Players could issue entry permits to friends.
I just wish they would dump the crafting chest and boosters. For me those are the most useless because I have stacks of boosters and loads of crafting materials. They should have a slot that gives a chance of a ticket scrap, wardrobe unlock, rarely black lion miniature claim tickets, past skin unlock, etc.
Most of the keys I’ve used lately have produced worthless items so I’ve just been stacking my keys in the bank in hopes they’ll change the offerings.
I’m reading the GW2 book Edge of Destiny. So far Caithe reminds me of Luna Lovegood from Harry Potter. If they were ever to make a GW2 movie I’d love to see Evanna Lynch play Caith.
I’d love to see a TV series based around Guild Wars. Something like Game of Thrones.
I didn’t know about the Sentient Singularity. I flagged the achievement. I’m going to finish that one as soon as possible.
It’s just a thought. My thinking was that at some point we’ll all have an ever increasing amount of unbound magic on our accounts and waypoints would make a good sink for it. They could enable it when someone unlocks gathering of unbound magic. They could even put an account switch for an account preference.
I was thinking the other day that it would be interesting if we started paying for waypoint jumps with unbound magic once the player unlocks gathering it. The WP’s are magic powered. Thoughts?
Anchorage can be contested. The Shipwreck Rock WP is at a similar distance and does not get contested. Fixing it does sound like a good idea.
They can change it to the Anchorage waypoint and move the waypoint so it doesn’t become contested.
This has been suggested before and it’s still a good idea.
Why does the Buried Archives JP map locator show you that it’s near the Caer Shadowfain Waypoint which is nearly the farthest possible waypoint in the map from the actual JP? It should direct you to Anchorage Waypoint.
It’s not that I am uncomfortable with my own gender/sexuality. It’s just since I first started playing online games where, character creation was a thing. I would always try to identify with some part of the toon itself, or model it after some facet of myself, as a way of immersing myself into the game, even if it’s only, “Pixels”.
Now I could see myself making a female toon, only, maybe see it was my feminine side coming to life. I know I am going too much into it, and this is just a game, but, it’s sometimes hard for me to get behind something such as progressing in a game like this, if I don’t feel like I can relate to my toon.
I’m an odd one, sorry, but thanks for all of the responses.
There are many reasons why this could be the case. Deeply buried identity issues is really only one of them. Cultural taboos is an issue even if it’s just the culture you were taught by your family. You could use a female character to explore the root of your discomfort; as a sort of therapy. The thing about toons is that in the end you can delete them and you don’t have to worry about the game culture being too judgmental given that many play toons of both genders.
So go ahead and create a female Norn. After all the female Norn are as battle hardened as any male Norn. The Norn are all about making their story a good one.
I have an idea for a current event: Aloe Blooms. Since there aren’t aloe plants running around in GW2 like GW1 there has to be a reason for it. Maybe they are like cicadas and only show up in the world from time to time. Maybe they have a mass die off at the end of their life cycle after planting their seeds.
There could be an event where they bloom across Tyria and when the player harvests the blooms they attack the player to defend the seeds. The rare blooms could be a high end crafting item with seeds a lower end one that can be cooked, eaten raw or processed into oil.
Given that there is going to be a snowy map I wonder if they are going differ from HoT in that they branch off the main PoF map rather than chain them one map after another.
I want to see a test of mounts in core Tyria.
I’d rather see them make all skins available across all professions. Under the wardrobe panel where it has the word “Collection” they could put sub tabs for light, medium and heavy to keep them separated but allow any armor to be transmuted to any other weight’s skin. Doing it this way would allow them keep making different weight style skins. Mixing them all up in one list would just make it confusing.
Since I started playing GW2 again the whole one shot LWS1 thing has been a sore point with me. It was seriously flawed in the way it was done.
One way they could sort of bring it back is as a remembrance quest event chain. The player is given a sequence of missions to cover the map in all the places of significance in LWS1 to retrieve items, salvage energy probes, etc. They get a flash back cinematic at each point and fight enemies that are trying to get the items before them. It could end in a mist recreation of Lion’s Arch where they have to examine events and figure out something puzzling about the events or even if Scarlet is really dead. It would give players a sense of having participated in it.
(edited by Tekoneiric.6817)
My biggest problem with some of the story events is how vague some can be on how to do them and when the story instance has a long lead up followed by a big fight which you can’t always get on the first go round. If the player doesn’t have time to finish the fight it forces the player to do the lead up story part all over again. Usually there isn’t any indication on how long it’s going to be before you start it.
The end of HoT is that way. I still haven’t gotten around to finishing that one because I found it too annoying the first time through. I really wish killing the dragon mouth in the Dragon Stand meta had been the ending of HoT. They could have done some story lead up to it before a reoccurring open world meta chain starts. It kind of feels like that’s what they intended yet changed their mind. It could have had the group chasing down champs, rescuing NPCs from the pods and a bunch of taunting from Mordremoth with an cinematic of the death of Trahern as a suicide to save Tyria.
On the one hand you’re talking about putting standard NPCs and objects like crafting tables into a small area of an (generally speaking) pre-existing map that you sell access to on the gem store for convenience.
On the other hand you’re talking about adding a bunch of different events to a tiny map.I don’t really see how they’re related to one another. Or indeed how it’s a one or the other trade-off.
I’m just talking about the resources put into making so many lounges could be put into doing a map instead. I just suggested Claw Island as a full expanded map because so much that could be added to it given the area it’s in. The area on the screen capture I outlined in red could be a map with the blue a vapor portal to LA. Or they could just make it part of Bloodtide Coast.
The Captain’s Airship is the most useful to me because when you get to the point in your character’s personal story where you can use the Pact gates. you can just glide off the airship to the Vigil gate below to get to Orr.
Why are there so many different lounge areas? There are something like 6 of them now. Building one after another seems like a waste of resources for the devs. I have the Captain’s Airship which helps me reach Orr via the gate below. I went ahead and got the Mistlock one because of the low gravity space area and it allows players to return to the previous location plus the one that came with PoF which I can’t use yet but it seems to me that the others are fairly useless.
I’d much rather see them do something like turn Claw Island into a full map w/pirate attacks at night and Inquest weaponized karka/pocket raptor infestations in the daytime.
Saying that they’ll probably turn Claw Island into yet another lounge.
I would be very happy if Elite Specs (going forward) all added five weapon skills. That would of course mean that if they wanted to add a one handed or off-hand weapon, they would need to add a second weapon as well to make up the five. As it is, some professions get five new weapon skills, some get three, others two.
Yea it seems a bit unbalanced.
They should have taken this chance to do what players suggested years ago.
Engineers don’t have weapon swap, because at some point kits were an integral part of the class mechanic they had no choice in using. When they were disintegrated from the class mechanic, for some reason engineer never got weapon swap back, likely because with so few weapons there really was no point. Adding weapon swap to a class with three weapon combinations would really add nothing to the class.
To fix that problem, reintegrate kits in to the class mechanic. Give engineers a “kit” slot,where the weapon swap is for the remaining classes, in this slot they could choose a single kit to swap to, giving them access to at least one single kit at all times.
Yes if we don’t have swap we should have at least one kit available. I suggested awhile back that I’d like to see the health skill moved to the health display in the center to free up that skill slot. Given how they added mounts to the end I think this is even more important to do now. If they keep adding stuff off the ends it’s going to get crowded and keybinds are going to get crazy.
The Eng has so few weapons. I really wish they would add another off-hand weapon with the Holomancer. I think a warhorn would compliment the Holomancer if done right.
Here’s a couple of skill ideas.
Holo-echo – Sound interacts with the holo skills to create an echo of the player that runs away pulling the attention of the enemy as it fades across 5 seconds.
Sonic concussion – creates a concussion wave to knock down enemies.
Please take unidentified dyes off the salvage all on the salvage tools. I lost three of them from it.
The person who designs armor for GW2 is a sadist who takes pleasure in tormenting people with bad fashion and sabotaging his workplace. It’s the one last major flaw in GW2. If they replaced him and hired someone with actual fashion sense then GW2 would become a perfect game and probably skyrocket to the #1 slot in online game popularity; completely beating CS:GO, PUB and Dota2.
The odd thing is that it’s usually the medium armor that is so limiting. I would use that chest armor in the photo with my Norn ranger but that feed bag bugs me visually. I wish I could remove it.
Armor for other classes seems to be less off an issue. I usually use the Shadow Assassin Outfit to cover bad armor but even it has something that bugs me. With humans and Norn it has this bow in the back that is an eye sour and clips back items. It needs to be moved to the front and replaced with just a tight knot with the two ends hanging down.
When it comes to outfits I wish they had the option to use the underlying headpiece skin rather than the outfit skin. I see headpiece skins that would look great with outfits but we can’t. A good example is the Lunatic Guard Outfit would look great with the Hellfire Warhelm. Nearly all the outfits would look good with glowing eyes or such.
Why is so much of the medium chest armor this >< close to being actually cool. Most of the time there is one thing that is off about it. As an example the Carapase Jerkin with that thing under the neck. Is that supposed to be the underwater breathing apparatus when not in use, a feed bag for snacks while your fighting or a place for you to get a hit off those “special” herbs?
Why not just a “consume all” feature for tomes? You get the exact same effect without messing with anything but adding a feature to an item that already exists in game.
It’d be awesome if consume all came with a animation where your character lifts off the ground glowing like it’s receiving a gift from the gods.
I’m sure I’ll be swapping between it and the phoenix glider which is what I normally use.
I got the Raven’s Spirit glider skin yesterday. The large glider skin is great when gliding in the open air but obstructs the player’s view on short jumps to ledges. It would help if the glider started out about the same size as the Phoenix glider then expanded to full size after about 5 seconds. That would make it good for short glides and still elegant looking on long glides.
I thought it was crazy when I saw the price of them on the gem store. I’m not paying that much for one level 80 boost when I have a mess load of tomes and various other leveling items clogging my bank. They only people that will buy them is new users. It should be a crafting item.
If they wanted to sell something they could sell a max core mastery boost for that amount.
Like other people I wasn’t in favor of mounts but I think they were executed in a Guild Wars 2 style that makes them acceptable. They are going to kill travel toys, no that they were a big thing anyway. I found some places on the map a little to dense with creatures. At one point I Was fighting three different types of creatures at once. Mainly creature zones overlap to much to allow the player to take in the map.
I found it amusing how a non-agroed choya was spastically shooting spikes. I loved the Lion King Easter egg.
My biggest disappointments are the lack of ley-lines and up drafts along with not being able to dismount in the air.
As someone who’s programmed I think it would be fairly easy to do. Most of the code is likely already present in the game since it has shown to be adaptive to which license they have to the game. Even if they didn’t want to program a GUI for the option they could drop in a command line switch option. Something like -bg followed by a number for the version of the background, a g for green background or b for blue background. Adding the Mistlock Sanctury might be a little more effort since they would have to do an activity layer over the base background. Shooting stars, drifting interstellar gas clouds or something like that.
They do need to make the interface more adaptive to different screen resolutions. People have been requesting this for awhile.
Another thing I would like to see is for them to code the GW2 active backgrounds for Windows, Macs, IPhone and Android home screens as part of their GW2 marketing.
I wish the engineer could use the longbow for explosive charges, grapple to pull up on things like the Oakheart’s Reach.
I do agree that most of the outfits fit a rougue character than a ranger or even an engineer.
With my primary character which is an engineer I use a combo of sneakthief and strider tunic / gloves. It gives the engineer a utility look.
I love the new background on the character select screen but I wish there was a way to select different backgrounds. I’d like to see options for the current and previous GW2 backgrounds, along with the Mistlock Sanctuary and a green screen to allow users to take screen shots of their characters. I’d like to see the character scaled a little better on widescreen monitors so their feet will be visible.
I’m disappointed by the lack of updrafts and gliding opportunities. I understand that PoF is more focused on mounts but there should be updrafts and aerial content since most players will have HoT also. They could have done a second layer of content focused on gliding if players have HoT. I think there are more gliding opportunities in core Tyria than the PoF demo map.
I wasn’t getting dizzy but rather a bit of a headache from it. Playing in HoT initially gave me a headache while playing but that eventually went away after my brain adjusted to the amount of visual info in frame. I’m not sure what it is about this demo. I’ll play with my settings later.
Combing maps… Let’s take that a step furthee and have no “maps” at all, just a continious load as you journey forth. It’s not beyond possibility as I’ve seen it done before.
I’ve thought of that before. I’d like to see them do that. They could redo the maps to eliminate that stuck in a bowl feeling that many of them have.
I went there with my ranger and it’s pet wouldn’t enter the cabin of the airship for some reason. If you swap pets while inside it will stay inside and exit as the ranger does but will not re-enter when you go back in.
GW1 style Heroes would solve many of the problem with raids.
I really think raids had been done differently. They should have been done as a way to introduce new maps. It could have been done as a front line force moving/raiding into new territory to establish a pact foothold and waypoints. It would have given early access to maps via raids with it’s rewards and later open access to all PvE players as standard maps. After the maps were made part of the open world players could still experience the raids via the hub.
I was initially against mounts in Guild Wars 2 because there are ways to get around quickly and most of the maps are fairly small. In my mind I thought they’d end up being existing creatures, they would add horses or such but I love how they added the GW2 twist on mount design.
I think the one I’m looking forward to the most is the skimmer because I’ve wished for awhile that the travel toys would skim across water. I wonder if they are triggerable under water. I doubt it we’ll be able to but I really wish the skimmer would and it would rocket you to the surface.
Mounts will make most existing maps feel small. I wish at some point they would think about combining some maps together to create bigger map and improve the boundary zones to feel less like your in kitten. I suggested awhile back that I’d like to either see Claw Island added to Bloodtide Coast or for Claw Island to become an explorable map that includes all the various islands south west of it.
Toph was awesome!
What I thought was interesting was the words Not Enough Energy in red when the screen whited out. That’s not part of a rift is it?
The Not Enough Energy is just me jumping around and exhausting the dodge energy. I took out a couple of wolves before I started the video.
Hmm…went to the same place, nothing there. Pulled out a Rift Stabilizer, and yes, a Rift appeared upon use, so I stabilized it. Never got that odd effect in your video, though.
I went back there and used the Rift Stabilizer and found the rift but the odd thing is that it isn’t centered where I saw the anomaly in the video. The rift looked like a normal rift to me.
whats the effect being applied to you say?
There is nothing tagging it that I saw. What’s on the video is what I saw.
you do not see the status effect being added to you?
Hmm, I hadn’t noticed that icon. I’ll have to try to catch it again and see.
whats the effect being applied to you say?
There is nothing tagging it that I saw. What’s on the video is what I saw.
Does anyone know if this is a current event? At first I thought it was a lighting glitch but then I saw the energy funnel above it which made me think it was a current event anomaly.