Wait, did I miss an announcement here? Are they adding Story to raids?
It’d my understanding that they have a story element to them that connects with the greater story in GW2. This is why some of us are a little upset with it. Currently the only way to access that content is via a party of players. Single players are excluded.
You can enter the instances solo, there are story summaries to read.
YouTube is also your friend if you really want to experience the story but not actually participate.
I tried to enter raids and it says it has to be as part of a party. Single players aren’t allowed.
Wait, did I miss an announcement here? Are they adding Story to raids?
It’d my understanding that they have a story element to them that connects with the greater story in GW2. This is why some of us are a little upset with it. Currently the only way to access that content is via a party of players. Single players are excluded.
It’s like buying a novel yet some chapters of it are only accessible via private limited party readings. The single reader at home can’t read those chapters in the story.
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I’m not really a casual gamer but I don’t really care for team content because of personality conflicts. I think the best compromise would be to allow raiders to get first crack at the content to get high rewards as part of an advance Pact raid force to open up the maps. Give them a few months access then open it up as part of PvE so single players can get access to the story content with lower rewards and generally explore at their own pace. From the game point of view it would make sense open new maps that way. They could even work it into beta content that way.
Of course another way they could do it is to allow single players to enter raids with either Destiny Edge 2.0 or a party of their level 80 characters which would be somewhat like henchmen in GW1. I think that would be interesting because the stats built up over the life of the character could shape the AI running it.
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They could hide the below min orders from the players view. That should be easy to implement. Another thing they could do is instead of doing one big batch purge they could do the clean up an item at a time as the player is pulling up the item to list. Most would hardly notice it since there is already a delay and once it’s purged there wouldn’t have to do it again. In a short time it would get rid of the bulk of them. The player would be part of the routine to select the items for removal which would save processing time on the servers.
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I wish ANet would scrub all the orders placed below the minimum sale price (merchant price + BL overhead) of items and block people from placing orders that are below that minimum price. It offers no advantage to the person placing the order and is annoying when you go to sell items. I’m sure it also takes up data resources on their server too. Scrubbing and blocking would be a win win for everyone.
I would also like to see the ability to adjust the price of an item you have listed on sale without taking it out and re-listed it.
I just wish there was a backdoor to purchase things not currently listed. Like through chat codes or from the hero panel. Right click and select buy on gem store.
Yes, boot the flax farm people too. Why get the rewards forever for playing the content once. Jumping puzzles and the flax farm are cool, play the content for the reward each time.
Of all the issues in GW2 that need fixed you are worried that a player might get a slight bump for parking characters? How does this hurt you in anyway? It’s not like that’s going to be enough reward to even make a bump in the economy. The rewards from those chests and flax farm is hardly any at all. They should be more worried about fixing real issues and making new content. Suggesting this is like suggesting that all characters should have to start at their home location at every login because parking on a map gives them some supposed advantage.
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Maybe they are powering their appliances with ley-line based aetheric technobabble mumbo jumbo whatchamacallit electricity?
Sounds plausible to me.
Rangers are a good starter character. Engineers are fun but you have a steeper learning curve with them. Most of the time the ranger is easier but I find with some things I have an easier time with my engineer. A good example is with the Legendary Wyvern Patriarch boss. My ranger’s pets die fairly quick and the multi-vector attack with pets are their main strength.
With my engineer I get in there with the flame thrower and deal damage. You have to keep moving with the engineer. I like to use turrets and the scrapper’s shredder gyro as distractions for NPCs while the engineer deals damage. I just wish the shredder gyro lasted longer and either locked onto a target or oscillated in a wider area while spinning. The rocket boots help break bindings in fights. Scrapper engineers are great for map farming because of the sneak gyro.
I glided down to it from the airship and half way there the brightness of the structure popped out. That place is crazy bright. I know it wasn’t that way a week ago because I passed by there. It must have been yesterday’s update.
I suggested before that they should make unlimited farming tools craftable and sell the cosmetic animation skins on the gem store that we can change out or randomly use.
I just wish they would give the option to make the current armor headset visible instead of the outfit headset. I use shades on some of my characters and you can’t use them with outfits.
ANet should work out a bundle deal with the Razer Tartarus Chroma.
I play it with a Nostromo N50. It’s been awhile since they were available in the commercial market and the software is out of date but usable. Razer makes basically the same thing but upgraded with more buttons called the Razer Tartarus Chroma. While it does support multi-keystroke macros ANet doesn’t allow you to use more than a single key assignments with each button on such devices. That’s basically the way I use it; one function per key. I do think that rule is a bit restrictive especially for people with disabilities.
I can’t play the game without it. Contorting my fingers to a keyboard would be painful.
My partner and I loved the event. I heard about the TS NPC in Lion’s Arch. It would be a cool touch if ANet programmed any LGBT representing NPCs to join the March on each instance next year. Maybe even to lead the groups since so many got disconnected from the groups because of full instances. Some got lost when there wasn’t anyone to show the path on that instance. Maybe give the leader NPC a pride flag.
If they did it would be amusing if it killed the character from an overdose.
The March was Amazing !
Was? The Europe one? I didn’t think the NA one started until 8pm Eastern?
Does anyone know if there is a live web stream for this event?
There is a char and norn laying next to each other on the beach in Southsun Cove. I wonder if they are meant to be a cross-species gay couple. I saw them and thought they are a cool couple.
I think they need to take a cue from GW1 with the Pre/Post searing. As a character’s story evolves the instances of the maps they get should change. They need to scrub references to characters who die from maps unless it’s an story instance. If you have killed Zhaitan then you should get the affected maps that reflect his demise. It would make for interesting stories in Orr as factions via for control of the map. They could have some residual forces of Zhaitan trying to establish a power base around some lesser dragons. If someone didn’t do LWS1 then they should get old LA. If they have but not some rebuild story then they get the trashed one, etc. That IMHO is a living world.
Make that twice today on Dragon’s Stand. The 2nd time it double booted me to dead maps when the map closed. I really wish they would take Dragon’s Stand off the daily list.
Technically, mordrem would fall under the plant slayer, as would the shrooms. Chak likely fall under insect slayer, with bristlebacks falling under…. shell slayer maybe? Granted, that would require anet actually setting flags n stuff so that they are counted towards em.
While mordrem should fall under plant slayer it doesn’t seem to. I’m still fairly low on plant slayer and I know I’ve killed my share of mordrem.
Looking at my slayer list I’ve got a lot complete but I still have some killing to do. I wish there was a title and mastery point with it because that takes awhile and if anything says mastering it’s completing the slayer achievement.
Why is the load balancing of players on maps so horrible in GW2? It should be easy with software to project the estimated load on a map and start putting larger numbers of players in other instances when one hits 50% load with a high rate of joins for a given period of time.
To many times players get shunted off to a map with hardly anyone there and definitely not enough to finish off a boss event. I’ve seen it happen on multiple maps like Frostgorge Sound and just now on the Dragon’s Stand map. LFG shows up groups on the full winner map while there are few players stuck on what I call the looser map.
This is directed at ANet. Is Living World Season 1 ever going to be brought back into the game as playable content? I know there is the recap of the storyline but it seems strange to me that so many players have been left out of the content that is so critical to the story in GW2.
When it comes to crafting, I just wish all tab-categories began collapsed — that would be a dream-come-true…
I second THIS motion!
I 3rd this! Please ANet make this happen.
So you’re running around doing map completion or daily gathering and an NPC comes up to you asking for help. Do you ever feel guilty when you run away from them? Or do you take time out to do the event? Or do you start the event then run away?!
The one NPC that bugs me is an abandoned kid in Snowden Drifts. He sits behind a rock waiting on his family to show back up. WHY is there no event around this kid! It’s very sad.
Also what happened to old big arm? Did he become a Son of Svanir or icebrood? The incomplete stories bug me more than ones you know you can help.
Do you mind sharing the video you captured?
I’ll put a section of it up online when I have time. I work overnights and it’s sleepy time now.
There are Launch Pads now in a few maps; also, if the character was in Dry Top, the player may have been using a wind crystal.
It was on Southsun Cove while karka farming. I haven’t noticed any launch pads on the farming track. Plus they went straight up.
I wish a basic unlimited farming tool could be crafted like bags but account bound and they sold animation skins for them on the gem store. By doing it as skins like the gliders they could potentially enable random animations as you unlock skins. The gliders should have a setting for that also.
I was in the game earlier and another player kept jumping very high. Straight up about 10x the height of the character then gliding down. They were running a revenant character. Is this a function of that class or is there something else going on. After I saw them do it a few times I enabled my capture software.
I’ve never had a key drop in pve OR pvp, I think the whole key drop thing is a myth.
I get key drops from time to time. You get a chance on some map completions.
I don’t think removing raids is the answer. But raiding has changed the nature of the game and it is definitely not for the better.
I don’t think anyone wants to remove raids. What non-raiders want is for the story content and maps to be opened up for individual players to explore. This wouldn’t kill raids or even affect them as they happen on a separate instance. They aren’t even asking for the high rewards. They just want to explore it without the pressure of high strung party dynamics.
I would bet that map, texture and NPC creation takes the most time. Those are already done on maps that are otherwise designed to leave out the casual player. How difficult would it be to find a place to link them in with portals, add waypoints, POIs, drops some NPCs and story events in places. I have no problem with them doing raids on maps first for a few months before they link non-raiding instances as standard maps. Raiding folks would kind of act as beta testers.
As I suggested in another post I suggest they should put a GW1 style pre/post storyline in to give access to map changes depending on the character’s progression in the storyline. Raiders could act on the forefront of players advance into new maps. It would be an interesting way to add new maps.
I wish they would reduce the recipe books drops or remove them to a NPC somewhere. Those are annoying. As far as the oil I suggested in another thread that they make a airship memorial in LA to which players would offer up 250 oil to keep the flame burning in exchange for something once a day; maybe karma, a single ecto, obsidian shard, etc.
Many of us feel the same. They have focused so much on the “elitist” game content of late. I think it’s because they are the most vocal on here and in Reddit. Casual gamers don’t really post as much for various reasons which makes me think ANet doesn’t think they exist in big numbers. All they have to do is look at the game stats to see where people go. I imagine the casual games outnumber the elitist gamers big time. They have thrown a few bones out there but for the most part we are ignored.
I wish to devs would do something like how pre/post searing in GW1 is handled. As the character progresses in the story that character changes what version of the maps they have access to. A good example is Lion’s Arch. If you haven’t done the Scarlet event or reviewed the stuff about it from the NPC then you would get the old Lion’s Arch, if you have you get the destroyed LA until you talk to a NPC that explains the rebuilding of LA then you get the new one. That NPC could say to the player that when you come back to LA it will be rebuilt.
Having defeated Zhaitan with one of my characters in the game I wish the affected maps would change to reflect the defeat of Zhaitan and it’s aftermath on those maps as a power vacuum causes other to rush in and fill the void (kind of like Iraq in a way). It would give the player a sense of time progression in the game after completing stories with each character.
This is kind of what many have been asking for. What you suggested is a good way to do that.
I’m all for elite content I just don’t see why they locked story elements up in raids. They need the story to be part of PvE and not locked up in multi-player only content. I’m not even asking for an “easy” mode. I would just like to be able to explore the maps without having to join a group to do so. They could use the same maps in a non-raid instance to allow causal players to enter them. They have the maps. All they have to do is create an entry point to them and add non-raid events. I’m not asking to get the high rewards from raids. I and many others just want to explore.
I know the focus is generally considered a magical weapon but since magic and tech go hand in hand w/GW2; I really wish the Engineer would be able to use a focus as a device. One way that would make it awesome on an engineer is if when you had a focus off-hand, kits skills would only replace it, not your primary hand weapon (pistol).
Maybe as a weapon for the next elite spec (even if I would prefer a non magical weapon like axe/sword/mace).
But the mechanic you mentioned… I don’t think that will come and it shouldn’t. It would hurt build diversity badly. Because if you are running focus offhand, this would mean you would lose 3 skills of every kit (mainhand pistol instead here). And I don’t see any benefit in this mechanic. The kit swapping is instant, so there is no reason I would want to have my 3 pistol mainhand skills with my 2 kit “offhand skills”.
If the user didn’t want it to just replace 2 then they would use a pistol in the off-hand. The reason for my suggestion is to allow the player to keep a pistol active in the main hand while trading out the off-hand skills. Let’s face it glue shot on the off-hand pistol sucks and is a waste of space. I’ve never had glue shot be effective at anything. Only the off-hand focus would make it act this way.
I know the focus is generally considered a magical weapon but since magic and tech go hand in hand w/GW2; I really wish the Engineer would be able to use a focus as a device. One way that would make it awesome on an engineer is if when you had a focus off-hand, kits skills would only replace it, not your primary hand weapon (pistol).
Were they trying to insult us with this ability?
They even looked at it recently, “buffed it” and said, yeah, this skill is ok.
Just make it so it scales off player stats and can crit.
I use the shredder gyro the same way I’ve used the Norn wurm skill, mostly as a distraction for enemies NPCs in PvE. I drop it to keep them busy. It could use more damage dealing. I’m sure in PvP it’s worthless as the players can simply avoid it. It could use the ability to target an enemy and follow them.
Scrapper makes the engineer the best profession to farm map nodes. With the sneak gyro you can get in and out with ease.
I just discovered the Mad Moon shield. I wish there was a way to put that skin on a backpack. It looks great on my engineer but I’m not a fan of the shield on that class. It’d be nice to throw the shield, a backpack, and something else together in the mystic forge to get a cool Mad Moon backpack skin. ANet? Please!
Like real life, people in Tyria come in all different shapes and sizes. While there are some “thicker” options when in your character customization, there’s no “chubby”. I think it’s time for more diverse settings to make your character look the way you want them to look. There’s already a slider for height, so why not a slider for width?
My goal is to make my asura a super cute ball of joy (almost quagganesque), and my charr to look like Clawhauser from Zootopia. But with the current options, I’m limited with sleak to fierce looks.
Sorry, but with the charr and their militaristic society, a chubby charr shouldn’t exist. They’re disciplined first and foremost to be soldiers of war
Klingons on Star Trek are a warrior species that are very charr like in their culture and they have chubby Klingons. Especially older ones.
They could give one ecto a day. That would make people grind like crazy on the HoT maps to get enough for one ecto a day. Plus it’s not enough to kill the economy.
Maybe it is just me(please no hate here!) but does anyone else find the HoT maps boring? I understand I may be one of the only people who thinks this, but I really just fond them dull and boring. Am I missing something? Sure the rewards are ok, but I honestly seem to get more and better rewards from WvW and old Tyria. Anyone else like that?
I used to dislike the Verdant Brink map but I’ve grown to like it as my flying mastery and skills got better. Most people go for the Legendary Wyvern Matriarch fight and ignore the Legendary Wyvern Patriarch. They really should break those two up and have one at night and one in the day. I wish they would remove the haze layer to allow the players to see more of the map from the air. They may be doing that to reduce processing needed to render them though. I’d like to see ley-lines added to it to take people up at night and choppers in the day. The map would also look better with some of the Avatar like elements from the Auric Basin.
The Auric Basin is a very Avatar like map and looks amazing but everything is out to get you. Outside the city if you take it slow to admire the map and something will get you. They need to add more updrafts and ley-lines on the map.
Tangled Depths is not the best map in the world. It’s too jumbled. I think it should have been two different maps, one on top of the other rather than side by side like most maps.
Dragon’s Stand is too focused on feeding the player to the one big event. Although it is an awesome event. Much better than the actually story jungle dragon fight.
I think Tangled Depths and Dragon’s Stand would look better if they shuffled the content and created three maps out of the two. A connection between the two and a chak/Rata Novis map under both of them.
I have a suggestion for using excess airship oil. Put an Pact Airship Memorial in Lion’s Arch. Once a day players offer up 250 Airship oils to keep the flame burning and get 250 karma back.
By doing story content locked into group only activities it’s ANet’s way of saying they don’t want any player with children, work or other life issues from seeing the content.
Absolutely no. Raids are supposed to be hard not watered down. There are fractals and dungeons for you. It would be a shame to see half the players wearing raid only skins.
He clearly said he was fine with lesser rewards. I would even be fine with no rewards at all. Honestly, what could possibly be wrong with a story mode version as long as the rewards are still exclusive to the people who beat the raid normally?
I’m not asking for the same rewards for less effort, nor am I asking to make it a soloable, I just want to keep up with the story.
She, not he. :P
The strength of GW2 has been in how with PvE users can come together to defeat and enemy then disperse in their own direction. I enjoy that. What I don’t enjoy is the conflicting high strung personalities in tight aggressive groups. I get enough stress from my high stress job. I go into the game to relax not get worked up. The few times I’ve tried to joined in group content I almost walked away from the game. I did walk away from the game for about a year and a half at one point. Also when I play the game my life doesn’t permit me to focus 100% into the game. I can’t commit to content I can’t just walk away from. Group content isn’t something you can just find a safe place for your character for a few minutes then come back to.
Exclusive group content is focused towards players who are likely young and don’t have life issues that will take them away from it at a moment’s notice.
As for the story of the game. PvP and WvW doesn’t have as much bearing on the story of the game but with raids the content is relevant to the game. I’ve yet to see anyone from ANet chime in on these discussions.