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[EU] PvP Guild Recruiting

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Aplications are open again with the start of S4!

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Season 4 Nerf Wish List

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Thief
-reduced dmg
-reduced stealth application
-reduced evasion
-Unhindered Combat 30s CD
-Impacting destruction 25s CD, 35% dmg reduction

Mesmer
-gutted clones spamming
-reduced stealth application
-reduced dmg
-reduced block uptime
-Moa Form deleted

Druid
-Ancestral Grace kitten CD
-Base healing of skills nerfed by 70%, will now need round 800 healing power to get same numbers as now
-Celestial Shadow 30s CD
-Ancient Seed 20s CD
-Pet dmg nerfed by 25%

Herald
-Precision Strike dmg nerf by 60%
-Surge of the Mist 3s cast time

Dragon Hunter
-Monk Focus healing reduced by 70%, will now need 800 healing to get same numbers as now
-Wings of resolve healing reduced by 50%

Reaper
-Removed trait that makes marks unblockable
-Reduced condi application
-Scepter 1 gutted

Warrior
-Adrenaline heath gutted
-Healing signet base healing reduced by 45%
-Berserk F2 mace condi application gutted
-Head Butt now has 40s CD

Scrapper
-Hammer dmg reduced by 70%
-Stealth Gyro 120s CD

Overall professions like Ranger and Guardian have too high base healing, they can go full zerker and heal almost like a full cleric ele, a 2k healing with a min CD of 16s ( Guardian) or way shorted ( ranger) is crazy. Both classes must be forced to slot some healing gear to gain sustain..just like ele

Warrior base sustain is too high also, they need to invest heavily in healing..like ele

And Ele? You basically called all classes but Ele.
If you’re gonna nerf sustain across the board, might aswel take Ele with it.

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Pride March Tyria

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Just to get rid of any confusion for EU; are we talking legit 6PM CET or 6PM CEST?

We’re summertime right now and we are in CEST.
If it’s CET, it would be CEST-1 and GMT+1.

If it’s CEST, it would be CET+1 and GMT+2 (summer)

Cheers

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[EU] PvP Guild Recruiting

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Door is always open, come knock and join us!

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20 min queue on Ruby

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Posted by: Terrorsquad.4802

Terrorsquad.4802

It surprises me none here has the idea that most colleges and universities are midst exams right now.

Even on peak hours the queue’s are quite “long”.

1. Exams
2. Overwatch

ezpz

Exams are not the reason number are down. Sure they probably factor in, but the main reason numbers are own is simple. Most have there wings. Once I have finished the achievements for the last gift, I can’t see me playing another league season. The PIP system is just bad.

Exam is a huge factor. Real PvP’ers don’t care about achievements and what not, so I don’t count them into the PvP community.

Half of my ‘PvP only’ guild has exams, many of the ESL scene has exams, many ppl in my friendlist and wvw parties have exams.

Both are a desert atm.
And the pip system is just fine.

SoloQ’ing remains a hell but that’s the same for the last 1.5 year already.

Get a team, problem solved.

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20 min queue on Ruby

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Posted by: Terrorsquad.4802

Terrorsquad.4802

It surprises me none here has the idea that most colleges and universities are midst exams right now.

Even on peak hours the queue’s are quite “long”.

1. Exams
2. Overwatch

ezpz

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I beat the game in PvP

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I begged for separating SoloQ from Team Q again but to no avail.

Basically the PvP Community is too small to make that happen, although Anet keeps marketing that the PvP Community is growing every year.

Which might be true but doesn’t mean it’s literally active.

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How is this allowed?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

That’s exactly what happened to me in Previous season; I was stuck in Ruby because

1. I started WAY later than most of my guild
2. SoloQ

Which results in being stuck with players far beneath your level (both opponents and teammates).

There’s nothing really that can be done if we look at it realistically except for starting when Season starts of looking for people to play with you know they know their stuff.

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Sapphire needs more pips per tier

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I agree with the level of players on Ruby/Diamond but it is not the amount of pips that matter, which they farm sooner or later.

It’s the loss of Tiers that would help slightly.

Ruby being the first where u can lose tier is creating a bottleneck for exp/good players being stuck with less good.

Same problem as with S1 and S2. Some escape that mmr hell through carrying very hard or luck with matchmaking.

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Fix soon?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

1. Perma Evade Condi Thief: Amount of bleeds and dps is fine however the evades are beyond grasp. It can just spam evade while bleeds.

Nothing should be nerfed on the weapons but I feel something needs to be done at the amount of evades THAT certain build is getting.

The normal DD DPS Thief build is fine and should not be touched.

2. Another bunk-meta: Ele/Druid/Scrapper teams being unkillable yet again in PvP when on the same point. Although PvP did got a bit more balanced, the cancer bunk meta needs to go. Make it so that amulets with smallest bit of DPS stat in it should not tank 2v1 endlessly.

3. Stealth Gyro: Engineer can cast this mid-fight and just make the enemies lose the target every few seconds, which eventually carries the entire team in SoloQ. It should not be able to stealth players while in mid-combat THAT often. Scrapper itself more than viable enough in the meta.

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Perma evade

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I have to agree there’s one broken build out there and thats the perma evade CONDI thief. Not the usual dps thief.

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Overwatch has this, why not GW2?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Don’t have enough players for that. I just add players i don’t want on my team to friends and queue when they are already in match.

That’s actually a good idea.. But I would like to see the option of making diff friendgroups first :p

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Nerf CONDI

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Also condi thief pure aids in 1v1.

Condi mesmer is even worse, lol

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Remove class wins from ranked games.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I have to agree here. +1

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class stacking is bad

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I’ve already told Anet many times the past 3 years but to no avail.

They must input a minimum of 4 diff classes into the matchmaking.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

This thread is laughably sad.

Warriors were trash tier for 2 seasons. They now get a buff. Season 3 hasn’t even started yet but all i see here is players who used to farm other players who were stubborn enough to play warrior in S1 and S2, now having difficulty killing them.

People complaining about double endure pain like its a new thing. You’re only having trouble now because of the adrenal health healing them a lot during the double endure pain. Also i suspect people have forgotten how to fight warriors or at least got used to ROFLStomping them in the last 2 seasons.

Bring poison and learn to kite a warrior.

Maybe season 3 will show that the regen might need a shave but i strongly disagree in doing that solely based only on unranked performances.

SMH.

THANK YOU, atleast someone with sense.

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(edited by Terrorsquad.4802)

Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Yes, that’s the thing with that you find out which are 1v1s in your favour and which aren’t. How you have to rotate. Stop being so mad pls.

I’m actually.. laughing.
Never mind me, please do go on!

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

scrims? conversation between players who used to main those classes?

Scrims.. and conversations…
Wow.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Considering unranked is up currently, you prolly fought worse people than the mist npcs,whatsoever…
I can also kill druids with my thief in unranked – that’s not a good reference, tho

Just out of curiousity: where do you get your ‘facts’ from, then?
Since Unranked and Hotjoin are not a reference yet the only ones available, right now?

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

If you think necro wins mesmers and warriors because of corruption ,I have to tell you that you are indeed bad without any clue

Rest in RIP

Absolutely, I was probably fighting NPC’s last couple of days!
My bad, pro!

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

It’s really entertaining to see people think the game is balanced around 1v1, while it’s balanced around CONQUEST/5v5.

It’s really weird to see that people still bring this type of argument. 1v1s are a big part of 5v5 conquest since you have three nodes and not one. Classes like mesmer that can push basically in every 1v1 creating a winning situation on this node are a huge advantage.

Don’t expect every class should win 1v1 vs any class, like it was in 2013-2014.
That time is over. You need to be more strategic and send the RIGHT class to the RIGHT point where the RIGHT enemy is for him to fight/stall.

But that’s exactly the point people are complaining about? That mesmer, warrior and druid currently win too much 1v1s. It doesn’t matter if you send your warrior or mesmer against a revenant,scrapper,reaper,dragonhunter etc you play ways less strategic then before.

Warrior kills necro 1v1? Fine, learn from it and don’t engage warrior as necro then. You can send anything else.
You can still send Necro to other points vs Revs/Engi/Mesmers and/or support in teamfights.
This pro tip is free on the house.

It’s not like the necro has to engage the warrior it’s enough when your warrior pushs the nodes against a necromancer. Considering now that you need your druid to 1v1 the enemy mesmer while thief/revenant/scrapper/dragonhunter and ele would be in a bad matchup against the warrior as well, you already have a huge disadvantage. Interesting to see what huge impact 1v1s in 5v5 do have, right?
And sending your necromancer against a mesmer like you suggest is also not so pro, sorry mate.

Anyways, you simply missed the point I was saying with warr vs reaper. It was just a reply to your strange statement that “poison would kill warriors”, allthough in fact warrior has nearly the best condition management right now and can faceroll any condition class apart from mesmer.

Here I thought Necro’s had Corruption, RIP!
My bad, then. Clearly I have no idea how the game works.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

It’s really entertaining to see people think the game is balanced around 1v1, while it’s balanced around CONQUEST/5v5.

“Oh but Warrz perma cleanz my shet” Lol, dear God.

Do people really need to get their food chewed for them upfront?
It’s a fkcing “rock-paper-scissor” gametype kitten .

Don’t expect every class should win 1v1 vs any class, like it was in 2013-2014.
That time is over. You need to be more strategic and send the RIGHT class to the RIGHT point where the RIGHT enemy is for him to fight/stall.

That’s it. That’s basic pvp 101. Warrior kills necro 1v1? Fine, learn from it and don’t engage warrior as necro then. You can send anything else.

You can still send Necro to other points vs Revs/Engi/Mesmers and/or support in teamfights.

This pro tip is free on the house.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

You are just completly unaware of the usage and strenght of warrior at the moment – and according to you you are even warrior main – sad fact.

I can assure you if EU teams wouldn’t have so many thief mains they probably all would play warrior comp like TCG is doing. Warrior isn’t far away from rev/mes/druid lvl at the moment.

Warrior got buffed last patch and it’s obvious.
However, it is still underperforming in most cases of CONQUEST.

As you said, it’s still beneath the magical 3.

The very fact 1 class can’t enter teams because of just Thieves, says more than enough honestly.

Did it stop DPS Shatters to be part of teams 1-3 years ago, even vs teams with thieves? No.
But it does stop warriors from entering.. Why’s that? Because the regen is OP?
Which can easily be countered, fyi? All classes have free low cd poison somewhere. That’s a 33% reduction.

Poison ALWAYS killed warrs in the long run.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Wait so.. Berserkers are in no way viable in the meta but they still need a nerf on regen?

If they would have OP regen, they would be in the meta as bunker or w/e.

I guess, we all forgot you are the person who defines the meta.

Im just leaving this to you that serveral teams currently try out warrior in scrims and already added it to their main roster.
So to put it in a nutshell warrior is meta.

Scrims = Pro League?
Afaik, top teams decide what the meta is and as far as I saw on last stream.. RIP Warriorz.
2/8 Teams in NA Pro Leagues which one of them even rerolled after being farmed
1/8 Team in EU Pro League

Might aswel say DH is meta because 1 EU top team ran it in Pro League.
I think alot of ppl will disagree (hi DH’s) with you right there.

So in a nutshell: top teams decide meta and by the looks of it, RIP Warrs & Guards.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

They need to kick warriors to 11k hp to the Thief tier. Having awesome burst with 1100hp regen every sec means this is a glass cannon with no drawbacks ->put 11k hp drawback and let them try to rule.

To balance stuff in return just give endure pain 40sec cd and bers stance 40 sec cd. Problem solved.

Errr no, you can’t just put Warrior in Thief tier; both are totally different.

Thief can gank from anywhere and needs to disengage/decap while under pressure (mobility).
Warrior, on the other hand, is to “go-to” target for enemies so he needs to be able to survive as he’s in constant melee range inside the fights. (much lower mobility)

And I’m not really biased btw, maining Warrior and Thief at the same time.

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Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Pretty tired of seeing 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 when I attack Warriors.

Pretty tired of seeing invul invul invul invul invul + second pop invul invul invul invul invul + block block block when I attack Engineers.

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(edited by Terrorsquad.4802)

Do berserkers need nerf?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Wait so.. Berserkers are in no way viable in the meta but they still need a nerf on regen?

If they would have OP regen, they would be in the meta as bunker or w/e.

I think it’s more because you’re playing a power necro, which also has no place in the meta.

Scissors beats paper etc.

“I can’t seem to beat Warrior on my power necro, nor does DH”

But all the rest kittens on berserkers lol.

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Did anyone lose respect for Argi?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I lost respect for him quite long ago, aswel for Frostball and some others.

They all alted on Academy Gaming EU for more than a few times and even admitted it right after every tournament.

The sad thing is we couldn’t do anything and ArenaNet didn’t do anything either, after we told them many times, week after week.

And now, well, you reap what you sow, I guess.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

“Main mesmers, what are your suggestions to Anet so they can tone Chrono/Mesmer back to other classes’ level?”

Look, i think every pure, old school mesmer players just wants power shatter to be viable. It’s what the mesmer was made to do. It’s the most fun, highest skill capped, and utilises what is best about mesmer; mobility, burst, dictation of games via +1ing,

I’m fed up of this stupid condi bunker bull crap we are forced into.

Right now a mesmer is only good for moa + portal. And because of the meta, the build we are forced to play in order to carry out said moas + portals, is the one with the most survivability, and sustain; condi chrono.

I miss the old days where you were no 1 target because people knew a good power shatter mesmer would destroy anyone, anywhere on the map he wanted, if left to free cast.

I certainly can’t agree more; I started playing mesmer 2 years ago because I like playing DPS. Shatter Mesmer was one of the most fun to play, Staff / GS.. Oh god, those were the days..

The only issue though is that it was easy to be countered by thief but I think with current Chrono line it might actually not be free food if they would tweak some traits/skills so Chrono’s can actually go power shatter.

I have noticed Chrono with Marauder is working fine but ofc not as good as the condi bunker one

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In PvP: Decap vs. Stealing a point

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Posted by: Terrorsquad.4802

Terrorsquad.4802

- most cases just decap so you can force one of theirs to cap back and you can +1 a fight
- fullcap in cases where you are:
a) alone due your team wipe (don’t engage 1v1, always focus on +1’ing so if your team wipes u need to leave any fight)
b) your team is perfectly fine handling the 4v5 on the points and do not need any +1 to take it anyone (keep an eye on their HP bar and the amount of conditions)

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You need to give thiefs more vitality.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

@OP: stop crying. Thieves are overpowered as they are. A good thief can counter any situation and kill in almost one hit. Not to mention they are constantly invisible and teleport better than mages.

Thanks for the laugh.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

So it just shows, no matter how good the +1’er is (kuddos to those who can actually handle chrono 1v1) something needs to be changed. It’s way to effective and the AoE conditions which are not even meant for the others around target are getting hit too hard by it. It’s both (too?) effective in AoE and single target.

What? This is completely wrong. A decent thief, reaper, or warrior will absolutely wreck a mesmer in a +1. Both the thief and reaper can CC the mesmer out of the Shield4, which leads to a kill. The warrior can chain CCs and put on enough pressure to force the mesmer to retreat.

The only thing you have to be aware of is making sure you don’t waste your +1 burst on a dodge or evade, which is 100% up to you. (It’s really easy as thief or reaper ’cause you can wait for the mesmer to put up shield and then interrupt + bomb).

Yup. +1ing on a chrono is super easy particularly for those classes. It’s an easy kill and/or easier decap.

If you’re scared of aoe fallout, try a weapon with range. This ain’t rocket science xD

It’s far from an easy kill with hundreds of blocks/invulns and random dazes chaining eachother. It has too many of those while being effective in dps aswel.

I know you’re a mesmer main but come on man, be honest Chrono is not in line with the rest.
Atleast put effort in giving feedback what should change to bring them more in line.

I wrote a long post on countering Condi Mes as Warrior, with video footage: https://forum-en.gw2archive.eu/forum/game/pvp/Warrior-The-Counter-To-Condi-Mes/first#post6143481. I hope you find it constructive or at least helpful.

And about your comment on how the mesmer has “hundreds of blocks,” I directly addressed that with my earlier post about +1ing as Thief or Necro. Both of those classes can 100% reliably INTERRUPT THE MESMER’S BLOCK. This let’s both the +1’er and his buddy pound on the mesmer.

I thank you for linking the video but it’s not really a factor to consider if:
1. the fight was half of the time off-point
2. the condi warr build only shines vs chrono’s but lacks pressure elsewhere + mobility
3. fighting a mesmer who (with all due respect) double dodges nothing, wasting his dodges (I know u need to dodge for clones but that wasn’t meant for clones since he got CD on f-skills)

I did got close killing chrono’s multiple time in 1v1 on point with a DPS warrior, but same problem here resides; dps warrior won’t really be a thing in coming meta.

1. If you notice, the only reason the fight went off-point is because the mesmer kept having to disengage. I immediately ran onto the point each fight and would have neuted it within a few seconds of the fight.

If the mesmer tries to contest the point, then the fight is entirely in the warrior’s favor. The warrior’s melee-range pressure is way higher and on lower CDs.

2. Condi warrior pressure is crazy high in other fights — much higher than mesmer in teamfights. Condi war can spike harder and more frequently due to the low cooldowns on headbutt + zerker mode + f1’s. The condi war also has the highest access to CCs of any meta build — you can singlehandedly prevent any ele in the fight from using overloads or Wash The Pain Away.

You’re right about Condi War having lower mobility, but it’s not terrible — Condi War has perma 25% movespeed and 2 low-CD dashes (Shield 4 on 16s, Headbutt on 20s).

3. Any criticism you have of the mesmer player completely contradicts your original post, which was that mesmer is an autopilot class. You can’t say that mesmer is faceroll easy for anyone to dominate with, and then come back later and say that such and such mesmer only lost because he missed some dodges. If he played the fight perfectly, then I wouldn’t have deserved to win. Warrior isn’t autopilot either.

I also don’t agree with your assessment about the fight. Again, the fighting only moves off-point when the mesmer has to disengage (or when I get moa’d). The mesmer definitely wasted some dodges, but so did I. He’s still better than most of the mesmers you’ll run into in Unranked, and better than most of the ones in Ranked.

2. Condi warrior is very easy to take down, I would even say the easiest to pick out in teamfights. Im 90% certain we wont see it in the coming meta.
Suggesting to use your CC’s as mobility is not the way to go, certainly if you get jumped on.
3. Dodging wrong has nothing to with builds whatsoever, so your argument is invalid.
Afaik, every class can dodge. Let alone builds.
Basically any build made up just to counter a mesmer can be used to take it out. But it’s useless if it doesn’t cut to the meta/getting farmed by everything else.

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WTB SoloQ

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Hopefully this will also get the attention another “WTB” thread had.

Basically what I suggest is a SoloQ Ranked system in between Seasons.
You won’t have to worry about burnout because aslong it’s SoloQ (and not with parties), it should be fine.

SoloQ with a Leaderboard, only in between seasons.
Use this as a test to see if many ppl play SoloQ and eventually implent it permanently.

Anet stated that the PvP community has grown and keeps on growing.
That results in also more ppl who want to have SoloQ aswel.

And I think alot of ppl would SoloQ just to avoid Unranked and/or test their builds they used in Unranked to SoloQ.

I do suggest being strict around requirements aswel; such as no class-stacking and no parties allowed.

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WTB Ranked Qs

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Between seasons have “Pre-Seasons” so ppl not belonging to Amber etc will be Ruby or w/e at the start.

Or.. Have Solo-Q with Leaderboard between seasons.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

So it just shows, no matter how good the +1’er is (kuddos to those who can actually handle chrono 1v1) something needs to be changed. It’s way to effective and the AoE conditions which are not even meant for the others around target are getting hit too hard by it. It’s both (too?) effective in AoE and single target.

What? This is completely wrong. A decent thief, reaper, or warrior will absolutely wreck a mesmer in a +1. Both the thief and reaper can CC the mesmer out of the Shield4, which leads to a kill. The warrior can chain CCs and put on enough pressure to force the mesmer to retreat.

The only thing you have to be aware of is making sure you don’t waste your +1 burst on a dodge or evade, which is 100% up to you. (It’s really easy as thief or reaper ’cause you can wait for the mesmer to put up shield and then interrupt + bomb).

Yup. +1ing on a chrono is super easy particularly for those classes. It’s an easy kill and/or easier decap.

If you’re scared of aoe fallout, try a weapon with range. This ain’t rocket science xD

It’s far from an easy kill with hundreds of blocks/invulns and random dazes chaining eachother. It has too many of those while being effective in dps aswel.

I know you’re a mesmer main but come on man, be honest Chrono is not in line with the rest.
Atleast put effort in giving feedback what should change to bring them more in line.

I wrote a long post on countering Condi Mes as Warrior, with video footage: https://forum-en.gw2archive.eu/forum/game/pvp/Warrior-The-Counter-To-Condi-Mes/first#post6143481. I hope you find it constructive or at least helpful.

And about your comment on how the mesmer has “hundreds of blocks,” I directly addressed that with my earlier post about +1ing as Thief or Necro. Both of those classes can 100% reliably INTERRUPT THE MESMER’S BLOCK. This let’s both the +1’er and his buddy pound on the mesmer.

I thank you for linking the video but it’s not really a factor to consider if:
1. the fight was half of the time off-point
2. the condi warr build only shines vs chrono’s but lacks pressure elsewhere + mobility
3. fighting a mesmer who (with all due respect) double dodges nothing, wasting his dodges (I know u need to dodge for clones but that wasn’t meant for clones since he got CD on f-skills)

I did got close killing chrono’s multiple time in 1v1 on point with a DPS warrior, but same problem here resides; dps warrior won’t really be a thing in coming meta.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Ppl here are not on topic… Quite hard for Anet if you’re not giving any feedback.

Chrono & Revs need to be toned down before S3.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

So it just shows, no matter how good the +1’er is (kuddos to those who can actually handle chrono 1v1) something needs to be changed. It’s way to effective and the AoE conditions which are not even meant for the others around target are getting hit too hard by it. It’s both (too?) effective in AoE and single target.

What? This is completely wrong. A decent thief, reaper, or warrior will absolutely wreck a mesmer in a +1. Both the thief and reaper can CC the mesmer out of the Shield4, which leads to a kill. The warrior can chain CCs and put on enough pressure to force the mesmer to retreat.

The only thing you have to be aware of is making sure you don’t waste your +1 burst on a dodge or evade, which is 100% up to you. (It’s really easy as thief or reaper ’cause you can wait for the mesmer to put up shield and then interrupt + bomb).

Yup. +1ing on a chrono is super easy particularly for those classes. It’s an easy kill and/or easier decap.

If you’re scared of aoe fallout, try a weapon with range. This ain’t rocket science xD

It’s far from an easy kill with hundreds of blocks/invulns and random dazes chaining eachother. It has too many of those while being effective in dps aswel.

I know you’re a mesmer main but come on man, be honest Chrono is not in line with the rest.
Atleast put effort in giving feedback what should change to bring them more in line.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

We already had this thread the other day. The OP in that one got shot down hard too.

Oh, and Chrono can’t hold the point with that build. It’s super easy to pressure him into decap.

Pro tip: Once you’ve decapped, retreat and reset. Come back and decap again. This shuts down the chrono’s effective presence in the match. Killing him is unnecessary.

It can hold the point in vs the general pvp community whilst doing not that much effort.
I’ve been there myself, as thief, focusing in +1’ing a teammate which dies vs 1 mesmer on point. Not only once but basically every match with atleast 1 chronomancer in.

So it just shows, no matter how good the +1’er is (kuddos to those who can actually handle chrono 1v1) something needs to be changed. It’s way to effective and the AoE conditions which are not even meant for the others around target are getting hit too hard by it. It’s both (too?) effective in AoE and single target.

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Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

as an engi main, nothing current is as easy as turret engi was. by a long shot. mesmers do not simply click all the utilities and shatters and then autoattack from range. there is a certain ordering and timing required that turret engi simply did not have.

additionally, the leaderboards from that period of time reflected skill in no way.

The leaderboards were reflecting wins.
Turret Engi mostly won because the general community was being crushed by them.
I did not say Chronomancer was just as easy to play as Turret Engi.
I did say it resembles it by the way its a low risk = high reward and crushing the general community, just as Turret Engi did.

EDIT; your post also doesnt bring any feedback nor an opinion on the matter what should be done with mesmers.

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(edited by Terrorsquad.4802)

Current Chrono is Turret Engi V2

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I think it’s quite obvious Chronomancer is still somewhat not in tone with the other classes.

I’ll let Revenant for what it is now, because Anet doesn’t really want to tone it down for HoT sells probably.

Chronomancer is basically Turret Engi V2 in my eyes; in the context that it doesn’t require much skill to be very effective and hold caps for eternity while also being able to kill in outnumbered fights. (low risk = high reward)

I feel the other changes to classes are going into the right direction (except DH, RIP..)

I feel like nerfing Moa was totally uncalled for, I know that. Moa itself as a skill was just fine.

However, something doesn’t add up when x-class uses a tank-amulet and still able to kill targets, even in outnumbered fights.

Note that the opposite is perfectly possible aswel for Chrono; using a DPS amulet and bunk/kills its way through outnumbered fights.

My opinion is based through the whole general pvp community and not just top-tier.

Turret Engi was (almost) never used in top tier but it was owning its way the very same way Chrono is doing now; farming equal skilled players for much less effort.
(proof was leaderboards back then, as 60-70% of the top 100 were Turret Engi; wherefrom 6 players in top 10 were turret engi’s aswel)

If we had a leaderboard right now, you would see Revenants and Chronomancers mostly populating the leaderboard in top 100.

This is Turret Engi V2.

Main mesmers, what are your suggestions to Anet so they can tone Chrono/Mesmer back to other classes’ level?

I’m not a seasoned mesmer player and barely touched Chronomancer as it’s not my playstyle no more with the bunking.

(FYI: yes, there will be Mesmer mains trying to defend their class but I expect most players to be honest, so we can sort it out with Anet asap and go over to Revenant)

Edit; after doing some research I even found that this build or spec doesnt have a counter while all the rest does.. Where’s the rock-paper-scissor philosophy in this case?
Cheers

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(edited by Terrorsquad.4802)

ANET: Why Boxes inside Boxes inside Boxes....

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Posted by: Terrorsquad.4802

Terrorsquad.4802

+1, would like to see an “Open All” like Essences of Luck, but for the chests.

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Fix Chronomancer For The Sake Of Community

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Posted by: Terrorsquad.4802

Terrorsquad.4802

More mesmer QQ’ing? Every season it’s the same sob story. I get it, Bunker mesmer last season was bad. But we are far from that now. After the way to many nerf that mesmers has incurred in the last year alone, we are left with one viable build. ONE! & the only reason why the class is surviving pvp is not cuz of the merc amulet or the inspiration line or the high skill level that mesmer players are in. It’s cuz none of you keeping the pressure on the mesmer. It’s way to easy to kill it. You complainers are just to use to have to deal with mesmers that does no damage & that you can deal & dispatch with last. With no consequence. I’m sorry, but i feel the game more balanced then ever since this off season we are having more & more close matches then disparities.

Ehhh.. Quite obvious you’re trying to protect your main class.. Way too obvious. Anything you just said is subjective and is by no means close to the truth:
1. Bunker Mesmer was bad last season: What? Oh, guess I was mistaken all those mesmers in every ESL-team for a Thief. Or a Warrior. Oh wait. (We will still see many mesmers in coming ESL/PL/Season.. Jeez, I wonder why. Probably because it’s so easy to kill)
2. Way too many nerfs to mesmer last year: Orly? And you think they didn’t deserve it? With all the nerfs mesmer is still God Tier and a necessity to every team. I do agree the power/mantra build from half year ago was quite good but the mantra’s were quite broken. Atleast it still took more skill than condi/bunker mesmer now.
3. None focusing mesmer: Look, this is exactly the same issue as with the Turrent Engi; its too easy vs most of the pvp community. Also in top tier, if running 2 mesmers, there’s not much ppl can do. It’s a low risk = high reward, exactly the same as it was with Turrent Engi, but without the decap cc abilities. Focusing a mesmer midst teamfight while it blocks and invulns 20 times, there’s not much a team can do. Basically all it does is baiting all the heavy cd’s from enemies and makes your job easier to kill them off later. Teamfights are too chaotic aswel to keep an eye on all the defensive mesmerskills.
4. More balanced: Yes, the pvp overal is more balanced but not because of mesmers and revenants. On the contrary; mesmers even got buffs when they should’ve had nerfs and are dominating everywhere in PvP. Go join a hotjoin and see how many ppl are running this ridiculous mesmer build right now, outside you.

I understand you want to protect your main but be realistic for everyone and not just yourself. Always think about General PvP community and not just you.

Anet has still a long way to go after they removed HamBow meta and went in the dark.
I still wish they could turn back time and implent HamBow meta with current stability changes, that would be THE perfect meta everyone wants; trust me.

Back then EVERY class was viable and EVERY class could win a 1v1. It was more skill-depended than any other meta. Back then shatter mesmers were underdog but performing so well with a fellow thief.

Now it just tanks and kills anything without any effort; 2v1 or 4v2..

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[Plan] PvP Tutorial Redux

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Anet finally listens to its playerbase? No they don’t.
Revenant still has OP dps and mesmer is still OP faceroll sleepmode.

Lol.

I want to see this changed before S3 begins..

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PVP ragers be like

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Prince Vingador, is that you?

Attachments:

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AG Mid-Season Invitational Tournament

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Hey Storm, link to the bracket linked in thread says page not found btw.

Anyway, good thing to have an extra tournament!
EU teams will have to play on NA servers btw?

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Is Guild Wars 2 Balanced?

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Balance is better compared to prev season but Mesmer and Rev still needs a toning down while warrior/guard (vanilla) need some lovin’

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Competitive Ruling: Car Crashed and Vermillion

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Good thing they banned them.
2 – 3 of them alted ALOT in AG EU and it was demotivating since we couldn’t do anything. Even when they were being blunt honest about it afterwards.

They should all be perma-banned if you ask me.

1 of them got banned from a tournament before for something familiar (BJ) and he excused himself right away afterwards but still..

Once a cheater, always a cheater.

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Competitive Ruling: Car Crashed and Vermillion

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Posted by: Terrorsquad.4802

Terrorsquad.4802

According to our logs, the person playing as “Sam” was not the owner of the account

Out of curiosity, how do you find this information out. I know you wont say details, but it makes me question my privacy.

IP most likely. There may be an ID associated with a PC (like with iPhones) or the game application that gets sent back to Anet.

I assume they saw an IP discrepancy, I’m more curious how that turned into knowing what happened, or if it was all just assumptions.

It cannot be IP since they are not allowed to see individual IP’s. Better yet, alot of ISP’s are delivering 1 public IP for a whole street through NAT. So basically blocking 1 IP can eventually block a whole street.

I can believe in some mix-ID of IP and hardware info (such as MAC or anything else).

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Fair Matchmaking? Kek.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Try mesmer?

15chars

Or engi or rev or thief. =P

(all games were solo Q).

Looking at most matches, that just shows matchmaking is not working properly.
You just had rng luck on your side.

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Fair Matchmaking? Kek.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Stop playing pvp = problem solved.

Why would quit a game we paid for?
They should adjust their matchmaking, simple as that.

Such stupid answer rofl.

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