Please ban every engi exploiting this in competitive pvp.
I’ve been running zerker engi for a loooooong time cos I find cele boring.
And now cos ANet broke made barrage I should either be forced to play some condi cancer or be banned?
Again, read my comments.
The fact you throw nades BEHIND the target, which an Engi normally never does to hit his target, to make use of this damage (which in the trait is not said you need aim BEHIND the target for more damage) is just playing UNFAIR. Which is, by Anets rules, not allowed and bannable.
Exploiting this is more cancer than condi-specs, really.
Do you play engineer? Just throwing grenades at someone’s feet is generally close enough to proc the penetration bug. If you purposely try to throw grenades through a moving target you’re more likely to miss the second hit than your are to hit both the penetration and explosion damage.
Also, let’s pretend that in some crazy world that it is a good idea to try and throw your grenades behind someone to get more damage out of the grenades. Doing so would be considered clever, not unfair.
This isn’t an exploit. It’s a bug. An exploit would be more along the lines of thieves being able to infinitely stack might through a glitch and one shot people into permadead like they could a few days ago. In this case, grenades do more damage than they should and people are taking advantage of this by stacking zerker gear on top of it. It’s scummy, but they’re pigeonholed into doing it because it’s the best build.
Start running reflect and learn to dodge better. It’s all you can do until they fix this.
It’s an exploit. Don’t protect it.
Oh, someone lost in Hotjoin and got farmed.
If you request nerf to Burning, then do the right thing and request nerf to the Burning duration runes/sigils. Just by equiping thoses, you increase your damage by 65+%.
A damage build can only increase damage by about 10% through runes/sigils. For conditions build, runes/sigils carry a significant damage coefficient (65%) now it’s ridiculous. It was fine before the patch since conditions do not stack. Now that conditions stack, it’s the whole reason why Burning deals so much damage. Imagine you can equip a set of rune and increase your power damage by 50%. Of course, that’s OP.
We need to change:
- Balthazar runes: 15% burning duration
- Burning sigil: 10% burning duration
That’s still a raw 25% increase on damage, but it would be better than 65%.
TL;DR: I don’t agree with needing burning, but if you insist, ask for the right nerf: Burning duration runes/Sigils.
the way burning works now (stacking) is a bigger problem than duration sigils/runes alone. i think what needs to be done is what was done with confusion, split it between PvE (stronger variant) and PvP (weaker, more player oriented variant). because as it stands right burning seems to be stupidly easier to apply than either poison, bleeds, or torment yet does drastically more damage than any of them at the same time. burning needs a nerf.
You’re saying that removing the 40% damage coefficient is not a big nerf enough? My condi guard can deal 40k burning damage in 5s. Without the burning duration, I lose like 15k damage. That’s a lot of nerf already. I think burning is fine now. It’s just the coefficient is ridiculous.
If you only request nerf to Burning directly (like if ANet listen to you and nerf burning by 10%), you will still encounter sick burning damage because build like my condi guard can still put out tons of burning with the 65% raw increase.
Nerf the right thing
The problem is the burning damage, not the duration lol.
Please ban every engi exploiting this in competitive pvp.
I’ve been running zerker engi for a loooooong time cos I find cele boring.
And now cos ANet broke made barrage I should either be forced to play some condi cancer or be banned?
Again, read my comments.
The fact you throw nades BEHIND the target, which an Engi normally never does to hit his target, to make use of this damage (which in the trait is not said you need aim BEHIND the target for more damage) is just playing UNFAIR. Which is, by Anets rules, not allowed and bannable.
Exploiting this is more cancer than condi-specs, really.
Or, you know, buff the HP/toughness pools. Support Guardian dies rather quick in teamfights which should not be the case.
Such a waste of nice Shouts Q_Q
Yup, this is certainly not intented and for me thats an exploit to the max.
Hope they fix this asap.
Do you know the term “exploit” ?
Since you are using this bug to get an unfair advantage over other players it would definitly be a reason to be punished for, if you are using it excessively.I don’t really play engi, but what I understand from this thread is the fact you just use a trait to get that high damage. How is that an exploit?
Because there’s a certain way of gaining the advantage. If u saw the video, u see u need to throw the nades behind the target, which, Engineers normally never do. So they purposely aim behind the target to one-shot.
Thats knowingly exploiting a bug.
I get that, but again, it’s not the players’ fault it’s still in game.
An exploit will always be in a game; its the player’s choice to abuse them or not.
It’s like blaming the shopkeeper for you stealing his candy because the candy was there..
It’s player’s choice, really. They can play it fair or be non-competitive and cheat.
Those can be banned for couple of weeks, imo.That is hardly an accurate comparison. There is no reason to ban them. If Anet accidentally buffed Ranger Longbow # 2 to one shot people. Should Rangers just stop playing Longbow until Anet finally gets around to fixing it god knows how long from now? No. Anet messed up a trait. That trait, aside from being bugged, is the best trait for a grenade build. Engineers are playing as they always have, there is no hacking or secret exploit involved. Sure there are many Engineers are taking advantage of it, but it is entirely Anet’s fault, not the Engineer’s.
Point being, they will never ever ever ever ever ever ever ever ever ever ever ban some players just cause you got your feelings hurt in hotjoin.
The comparison is accurate enough to make ppl understand.
It is Anet’s fault for making mistakes, ofcourse, duh.But it’s still players choice if they want to knowingly abuse this exploit (by puprosely aiming BEHIND the target, which engineers normally NEVER do to land their nades).
Ppl come to PvP to have fun, enjoy and/or be competitive. by abusing this, you make casual ppl leave PvP OR reroll to engi and abuse this aswel.
Hurt my feelings in hotjoin.. right.
And while it may not be honorable of the Engineer to use this trait while it is bugged and it may not be fair, there is still nothing wrong with it according to Anet’s rules.
Ehh, now you’re contradicting yourself. “Its not fair but its not against Anets rules”.. How is that even possible?
This is an exploit, simple. Don’t protect the abusers.
Its Anets fault for letting it be there, but it sure as hell the choice of players to (ab)use it. And thats a fact.
Because lets say nobody knows about the exploit, then you wouldnt be exploiting aswel because it takes certain specific actions to make it work (outside using the trait).
Thats a fact, not opinion.
FYI: seems ppl think Engineers used this against me but I have yet to see such a thing against me. Saw it on streams, youtube, spectators, golems in HoTM.. Im not hurt at all.
I want pvp to stay fair and competitive, not a cheatzone or a dicease spreading untill fix.
(edited by Terrorsquad.4802)
Do you know the term “exploit” ?
Since you are using this bug to get an unfair advantage over other players it would definitly be a reason to be punished for, if you are using it excessively.I don’t really play engi, but what I understand from this thread is the fact you just use a trait to get that high damage. How is that an exploit?
Because there’s a certain way of gaining the advantage. If u saw the video, u see u need to throw the nades behind the target, which, Engineers normally never do. So they purposely aim behind the target to one-shot.
Thats knowingly exploiting a bug.
I get that, but again, it’s not the players’ fault it’s still in game.
An exploit will always be in a game; its the player’s choice to abuse them or not.
It’s like blaming the shopkeeper for you stealing his candy because the candy was there..
It’s player’s choice, really. They can play it fair or be non-competitive and cheat.
Those can be banned for couple of weeks, imo.That is hardly an accurate comparison. There is no reason to ban them. If Anet accidentally buffed Ranger Longbow # 2 to one shot people. Should Rangers just stop playing Longbow until Anet finally gets around to fixing it god knows how long from now? No. Anet messed up a trait. That trait, aside from being bugged, is the best trait for a grenade build. Engineers are playing as they always have, there is no hacking or secret exploit involved. Sure there are many Engineers are taking advantage of it, but it is entirely Anet’s fault, not the Engineer’s.
Point being, they will never ever ever ever ever ever ever ever ever ever ever ban some players just cause you got your feelings hurt in hotjoin.
The comparison is accurate enough to make ppl understand.
It is Anet’s fault for making mistakes, ofcourse, duh.
But it’s still players choice if they want to knowingly abuse this exploit (by puprosely aiming BEHIND the target, which engineers normally NEVER do to land their nades).
Ppl come to PvP to have fun, enjoy and/or be competitive. by abusing this, you make casual ppl leave PvP OR reroll to engi and abuse this aswel.
Hurt my feelings in hotjoin.. right.
So, Terror…..I assume that everytime you see this done, you’re going to be submitting an exploit report?
Yes.
Do you know the term “exploit” ?
Since you are using this bug to get an unfair advantage over other players it would definitly be a reason to be punished for, if you are using it excessively.I don’t really play engi, but what I understand from this thread is the fact you just use a trait to get that high damage. How is that an exploit?
Because there’s a certain way of gaining the advantage. If u saw the video, u see u need to throw the nades behind the target, which, Engineers normally never do. So they purposely aim behind the target to one-shot.
Thats knowingly exploiting a bug.
I get that, but again, it’s not the players’ fault it’s still in game.
An exploit will always be in a game; its the player’s choice to abuse them or not.
It’s like blaming the shopkeeper for you stealing his candy because the candy was there..
It’s player’s choice, really. They can play it fair or be non-competitive and cheat.
Those can be banned for couple of weeks, imo.
Do you know the term “exploit” ?
Since you are using this bug to get an unfair advantage over other players it would definitly be a reason to be punished for, if you are using it excessively.I don’t really play engi, but what I understand from this thread is the fact you just use a trait to get that high damage. How is that an exploit?
Because there’s a certain way of gaining the advantage. If u saw the video, u see u need to throw the nades behind the target, which, Engineers normally never do. So they purposely aim behind the target to one-shot.
Thats knowingly exploiting a bug.
Please ban every engi exploiting this in competitive pvp.
Inbf4 Build Templates available for 2000 gems… per slot :>
kitten , stop giving them ideas.
Inb4 800 gems.. per idea :>
Sad, sad days for thieves.. sigh
Yeah this basically has to be build templates. Its in the early stages from what I saw, but as long as it lets us save at least two different builds, I’ll be happy and dancing for joy.
Inbf4 Build Templates available for 2000 gems… per slot :>
Learn to read instant bursts from invisible targets that can stun you three times in a row while teleporting around like deranged poltergeists. Such a l2p issue, amirite?
^
Forum Bug lel
they need to bring back s/d, and make pistols viable for once
S/d is viable. You need to adapt in terms of traits though.
All builds are viable but far from optimal in competitive pvp.
S/D is beyond bad in competitive pvp.
Thief is being pigeonhold into D/P 60606. Every Thief player knows this.
If S/D was really "optimal’, we would’ve seen them at ESL yesterday but no, only d/p, I wonder why..
Whoops! Sorry about the crash. This has been resolved.
Pressing PvP Build now is crashing my game xD
Fingers Crossed!
The release has been out for 4 hours. It’s a little early to tell.
Unfortunately not so for thief..
D/P 60206 was easily the most played thief spec before the patch but there was still the occasional S/D 20066 thief. However with the ridiculous acro nerf now we won’t even see those anymore. Not really what i’d call “Build Diversity”The reason why S/D had a place in the meta before was because it paired well with condi classes due to how slippery it was. Hence Noscoc’s condi necro and Magic Toker’s s/d acro.
As it stands we won’t see anything but D/P with 66006 or 60606 in the competitive scene.
MAYBE we would see some S/D on 60606 if blind on stealth is moved out of grandmaster’s so that it doesn’t compete with shadow rejuvenation anymore.
Otherwise,
I hope the balance team does a good job on our new specialization or thief will continue to be the most stale class in the game.
Yup, exactly my pov on Thief.. Im really sad.
Im not saying the build is bad but being pigeonhold into 60606 just supports passive play more, sitting in stealth all the time. I find this sad as Thief, tbh..
Thats odd, and nobody noticed this before
too busy dying xD
^
- Sigil: Sigil of Doom
- Description: Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds)
- Problem: It actually gives 14s of poison after you applied it, instead of the said 6 seconds.
- Proof: Screenshot below
Please fix to reduce passive play, thanks.
- Sigil: Sigil of Doom
- Description: Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds)
- Problem: It actually gives 14s of poison after you applied it, instead of the said 6 seconds.
- Proof: Screenshot below
Please fix to reduce passive play, thanks.
There are no “good” rewards at all, the best thing you can do is choosing a dungeon track and picking the gs from the weapon chest (since you have 2x the chance on a precursor) and throw 4 in the mystic forge
after my 15th try or something i got dawn from it
Already tried it and had 2 bank slots full GS; ofcourse without luck.
I’m not fond of Mystic Forge tbh, never had something good out of it. Always had to buy me pre’s for Leggies.same with me, this was my first pre after 4,5k hours
0 pre after 7.4k hours QQ
What is the most rewarding track in terms of gold?
- Dungeon (if so, which one?)
- Region (if so, which one?)
- Glorious Track
Thanks in advance!
You can do the glorious track and sell the tickets you get to guilds. People want those tickets to expand the days on private arenas. People usually charge 5g for one.
If you’re not into that, TA and AC give soldier and rabid stats. Salvage the weapons and armor and sell the inscriptions and insignias (1g-2g each) on the TP.
You mean.. tokens for custom arena? They’re available at NPC for 2g a piece x)
There are no “good” rewards at all, the best thing you can do is choosing a dungeon track and picking the gs from the weapon chest (since you have 2x the chance on a precursor) and throw 4 in the mystic forge
after my 15th try or something i got dawn from it
Already tried it and had 2 bank slots full GS; ofcourse without luck.
I’m not fond of Mystic Forge tbh, never had something good out of it. Always had to buy me pre’s for Leggies.
What is the most rewarding track in terms of gold?
- Dungeon (if so, which one?)
- Region (if so, which one?)
- Glorious Track
Thanks in advance!
+1 for bringing back Reveal to 3s as in 2012-2013
Thieves are at the bottom of the foodchain right now.
We deserve this.
General:
Burning is nuts right now. So is quickness. Some passive proc damage modifiers (i.e. zerkers power, power necro traits, mesmer mental anguish) are over the top.
Warrior:
Berserker’s Power – this thing is hyper nuts when combined with heightened focus and rampage. Mace/Hammer lockdown build is really strong now. Warrior will screw anyone without 2 stunbreakers or stability.
Necro:
Power necro in general instagibs people with DS 1, Lich is still giga cheese on open turfs. Condition transfer and corrupt boon with the condition changes is also pretty nuts.
Engineer:
Burning definitely out of control (25 stack instagibs). Homing rocket does a ton of damage for a passive proc.
Ranger:
Not too much aside from 1500m-2000m longbow camping cheese that was there before. Clarion bond is pretty crazy as well, but likely just due to a bug with out of combat pet swaps.
Mesmer:
Gods, I don’t even know where to begin. Permastealth 30k shatter spikes. Probably the most broken of all the classes so far. Good traits, just needs a tone down on a few things.
Guardian:
Not too bad actually aside from over the top burning. Haven’t seen too much broken stuff on guard aside from the nutty perma quickness signet that needs to be effect capped.
Thief:
Wow yeah, high risk but D/P backstab is kittenedly strong now and will asplode any zerker enemy in less than 2 seconds. Too bad the missed BS causing reveal wasn’t kept.
Ele:
Aside from also having out of control burning, still pretty much plays the same with mandatory water and arcana in every build.
- Thief doesnt kill any zerker by 1 BS in 2seconds unless you’re running a kamikaze build which will end up you being in respawn more than fighting.
- Eles feel too powerfull now, they are king in this patch with burning AND sustain for sure.
- Mesmer “permastealth 30k spikes” is mechanically impossible in the game. U cant remain stealth and spike high damage. I do agree Mesmers are much more powerfull now, certainly even I can win vs thieves 1v1 with mesmers, but they’re easily countered aswel.
- Eventhough burning is out of control now, I believe Engi’s are fine right now, considering they can be countered easier aswel than prepatch and might also bring more condi-necro’s back into the game
Result: You can swap stats just like legendary but you dont need legendary to do it, u only have to do 1min work of MF.
It’s not the same thing. Legendary stats can be swapped in a second out of combat for free. Ascended stats will be pricey to swap and require the MF. Legendary stat swapping is still superior.
Oh come on, get my post already.. Im saying cost-wise its not fair.
Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.
Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…
Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?
I know we can change legendaries stats. You’re not getting the point; this was what legendaries made so unique despite the skins.
I’d like to say.. No. You’re not getting the point. Legendaries are still unique… because of what I said. They still hold a unique advantage over ascended items even if ascended items can have their stats swapped from a Mystic Forge recipe.
With Legendaries the swapping is free and convenient. With Ascended it’s expensive and inconvenient.
It’s crafting 25% of a new ascended item… You’re just not having to cover the cost of the blade, the hilt (in a sword example), or the vision crystal. That helps reduce the cost.. sure.. but you still need to BUY or CRAFT the insignia whose stats you want. You also can’t do this out and about… you have to do it at a Mystic Forge.
Legendaries are still superior and have a unique advantage, end of story.
Lol.. Swapping stats on ascended is expensive? Ever made a legendary?
Swapping asc stats is like doing 1% worth of going through a Legendary..
This is what u dont get: Nobody will ever swap asc stands on its armor/weps for 50 times, unless he’s an idiot and likes to pain himself.
Result: You can swap stats just like legendary but you dont need legendary to do it, u only have to do 1min work of MF.
It’s not like ppl with legendaries swap stats 20 times a day, I only do it once every 3-5months, depending on the patches.
TL:DR: we need to pay +3000gold to have a “Legendary” weapon where we can swap stats where other will only have to pay 40-80g per piece with 1min work of MF’ing. Its not like ppl change stats every day, most do it every balance patch (roughly once every 6 months). And certainly biggest part sticking to Berserker’s anyway (for PvE).
Legendaries has lots their “uniqueness” quite long ago, excluding skin-wise.
Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.
Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…
Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?
Legendaries costs +3k gold average across all legendaries. Because we wanted something unique. Not only has ascended same stats as Legendaries, now they can do the same aswel. Only “exclusivity” on my leggies are the skins and the +1 Infusion slot.
Sad, my 8 Legendaries are worth less then. I always saw Legendaries not only as a cool skin, but also as a great utility to invest in, changing stats.
Now Legendaries arent even unique anymore, except for the skin and +1 Infusion slot…
Legendaries get a free stat switch any time you want outside of combat. This new ascended stat switching requires you to Mystic Forge the item with the insignia for the stats you want (ascended insignia, not cheap) 5 ectos and 10 of the new shards… and you don’t keep the runes or sigils or infusions that are in the original item. I think legendaries still have a LOT going for them… so… make like a Reaper and Chill?
I know we can change legendaries stats. You’re not getting the point; this was what legendaries made so unique despite the skins.
Thats what happens when u troll too much on the forums asking for (breaking) nerfs for all classes and asking buffs for your dear Necro, Lordrosicky.
I approve of this post, its sad but true. Been looking at same pile of stones and npc’s for 3 years now..
Recently these few days as people are “learning” about some tactics such as bleeding, poisoning, cleaving, etc, that they have taken those into some kind of religion instead of actually using them in proper situation. I had a 2v2 fight, and as soon as one member of the opposite team went down, my teammate immediately left to other point, letting the opponents rez an 1v2 me while i desperately tried to cleave.
I thought I was the only one, lately this is what ppl are doing with me aswel.. Leaving me with one fighting enemy and one downed..
ANET invested a lot of time and money into the current failed system. You can’t expect them to change it immediately even if it is the smart thing to do.
We’re waiting over a half year to see changes that actually matter. I’m grateful for them trying but now it’s time to move on and change it again.
We’ve been waiting for months and months and it still remains the same; blow-outs of matches + SoloQ’rs facing Premades.
I thought the Leaderboard/Matchmaking changes were about how easy it was to tweak the matchmaking? Why take months for “simple tweaking”?
Problem 1:
The first problem is that putting good players with beginners is just plain wrong. Do you honestly believe they both enjoy by carrying and getting stomped?
Put “equally” skilled players apart from beginners.
The Matchmaking system where you put 5 players with 10,8,6,3,1 MMR is very frustrating for experienced players. Why not 10,8,8,9,7 vs 9,8,10,9,6 instead of these 10,5,6,6,7 vs 8,8,9,9,8 which we have right now? It feels like this is how it is now; totally imbalanced and not fair.
Solution:
- Put equally skilled people together, please.
Problem 2:
The second problem is a major one. I understand that if you are in a team with SoloQ’rs and facing a premade, the overall MMR of the SoloQ’rs should be a bit higher, to compensate the matchmaking.
Now these are the three things I experienced:
- SoloQ’ers are being stomped by premade (about 30% of my matches I get)
- SoloQ’ers MMR is WAY too different from the Premades and are stomping the premades with over 200 points difference and laugh at the premades for being sad (about 40-60% of my matches I get), causing unnecessary drama/toxism.
- Good matches with maximum 50-100 points difference (which is only a rare sight to see for me and many others, I would say 10-20% of my matches)
Solution:
- either tweak matchmaking or
- seperate SoloQ again, so there are no “weird” matchmaking/MMR issues like now for the most part
Problem 3:
This is just plain obvious and troubles everyone; class-stacking.
SoloQ putting 3 thieves, 4 rangers, 3 eles, 4 warriors, 4 guardians together sometimes. Eventhough the MMR might be equal, the comp already decided 30-40% of the match. Resulting in the MMR being close to useless.
Solution:
- Remove class-stacking for both SoloQ but also for Premades.
Overall:
note: Im playing PvP pretty much 24/7 and mostly as SoloQ. When I party up, I also face the same problems. Infact, even if we’re premade, it feels like I would lose more than I’m SoloQ’ing. The MMR difference of the SoloQ Team compared to the Premades is sometimes way too high.
Example:
I face alot of ESL/Top tier players when Im in the premade facing SoloQ team. Ofcourse, mostly my premades loses. As said above, this also causes unnecessary drama/toxic from SoloQ’ers towards the premades.
Knowing that playing/winning in ESL doesnt give you higher MMR, I do know that these guys are playing enough (Un)ranked to have a stable MMR. Or atleast should have.
I’m close about leaving the game with this kind of matchmaking (for how many months now, 6?). It makes it even worse we have to stand in HoTM doing nothing, not even spectating 1v1 servers while waiting for a bad match.
I really suggest to take a look at the problems said.
I know, some ppl have luck with their matchmaking but honestly, dont ignore all the posts made past months about the matchmaking..
(edited by Terrorsquad.4802)
-1 for the too obvious troll post.
Actually, that’s the first serious post from our buddy Henry you should agree on if you’re any serious about PvP.
It’s plain restoration to the state of pre-July 2013 Necromancer.
U take it like “serious” because you play necro.
From someone who does 24/7 PvP, this is not serious and certainly not with OP’s history of trolling and asking for nerfes for every class except his main.. If u dont get this, then I dont know.
+1, I support this idea.
Sincerely,
Denied
+1, good post, was about to make one myself about ppl who are trolling in this forum.
Hey all, my name’s Denied and I’m the guildleader of ‘Tough Muffins [YuM]’, previously known as ‘[ZeuS] Oh Gods They Were’. We decided to change our name to start over and celebrate HoT!
Info:
[YuM] is a friendly and social PvP Guild based on the EU Region, made by me in Fall of 2013. Our aim is to create an environment with qualified Guild Members to play with eachother; enhancing their skills in teamwork, communication, rotation and mechanical aspects. We aim that one day you can join/start a fixed team for ESL/AG cups with a decent base of experience!
To have a chance getting into our guild, you’ll need to:
- Read and agreed to our Guild Rules @ http://muffinspvp.shivtr.com/pages/rules
- Apply @ http://muffinspvp.shivtr.com/site_applications/new
- Wait for an Ingame mail (usually 12-24hours after your application), we’ll decide if your application/experience is satisfying enough to test you
- If we send you an ingame mail acknowledging your Application, it means you proceed to our Testing
- 5v5 Conquest test is only available on Tuesday @ 20:00CEST/GMT+2. No other time!
We Offer:
- Website: http://muffinspvp.shivtr.com/
- Discussions/forum on Website (for Absence, Sharing, Introducing, ..)
- Representation only in PvP
- Friendly, Active and Social Guild
- Experienced Environment (which have won several AG weekly cups nevertheless!)
- Class Officers and other active PvP veterans
- TeamSpeak 3 Server
- Facebook Group
- Testing of Applicants every Tuesday, which you can join once you get into [YuM]
- Private Arena
- Guild Hall w/ Arena + Permanent +10% PvP Reward Track Buff! (lv25)
- Guild Trailer: HERE
Outside PvP:
- Guild Halls (with Arena) (lv25)
- All Guild Upgrades maxed
- Guild Bank + Deep Cave
What We Expect:
- Must have account on EU Region
- Friendly, Social and Active
- Motivated (You need to have a motivated Application, since it’s the first thing reflecting you)
- Experienced (atleast know the basics of rotations, communications and class-mechanics)
- Team Player
- Must have a working mic to speak and listen
- Able to respect and follow our Guild Rules (http://muffinspvp.shivtr.com/pages/rules)
- Able to receive & give criticism
If any questions, feel free to contact me ( @ Terrorsquad.2349 , which is my EU main account, not the one I posted with) or any other guildie with [YuM] tag in the game
Sincerely,
Denied
(edited by Terrorsquad.4802)
Great job, Justin!
Appreciate the energy you’re putting into the community!
May we be partners again for ToL4!
Panic strike thief is like the strongest 1vs1 build in this meta.
You’re wrong here. Cele Engi, Cele Ele, Cele Shoutbow & Medi Guards have a serious advantage vs you in head-on 1v1 (not in match). Thief is good to take them down when outnumbering, same as Mesmer.(in a match). If Thief was really best 1v1, then it wouldve been used more to actively decap vs an enemy, like prev meta the AxeBow Cele Warrior or P/S Rabid Engi.
If u give a thief enough time it will even kill almost all cele builds aside shoutbow ( debatable).
- Head on 1v1: I doubt that
- Outnumbering in a match: I would say shoutbow is easiest target due lack of Stability.
I’m seriously questioning the skill level of the average poster in these forums, altough it’s not really that much about playing the game but mostly about knowing it.
I’m actually questoning the low level tier you’re facing if you say you can handle cele engis and eles on thief 1v1. Don’t base your knowledge on beginners/casuals and/or what you heard.
(edited by Terrorsquad.4802)
- Improvisation – The reset on every Utility is just out of line in my opinion, I believe the trait should rather reduce the cooldowns of said Utility by Half. (Removes SOME of the random factor and adds more skill factor to managing your cooldowns.)
The trait is so oRNG its not even reliable. Even when just using SR as utility and using steal, there’s only 25% chance for you to get back SR.
I dont even main ranger and I have 0 problem vs Thieves as Condi (Survival) or Power Ranger.
Sorry, but this is definenately a L2P issue. I normally dont say this but everyone seems to crawl out of their cave since one troll started asking for Thief-nerfs, everyone now does.
U have a big counter called “Channeling Skill Following Through Stealth” and others vs Thieves..
A Ranger complaining about a Thief.. doesn’t get through my head..
Confirmed Troll. Anyone responding to this in a serious way, got baited.