Showing Posts For ZombieNugget.6847:
Leveling is incredibly easy and pretty much everything you do in the game helps.
Clearing out the first five 1-15 areas (Queensdale, the Wayfarer Foothills, Metrica Province, the Caledon Forest, and the Plains of Ashford) , doing events whenever people call them out on the chat or you just happen to pass them by, will get you to at least 30.
You actually should save your personal story for later, because the experience rewards scale and can become really nice boosts at higher levels (doing my level 3 story quest gave me a fourth of a level towards 41).
Also, each crafting profession, from 0-400, gives you the straight equivalent of ten levels. Gather resources as you explore, and at the later, somewhat harder (content-wise) levels, possibly using a guide for maximum efficiency, you can scrape a few levels with little effort.
As for the lack of people, the majority of the population has likely moved on from the areas you’re inhabiting. Wherever there’s a dungeon (Queensdale, Ashford) for the areas around your level, you’ll see constant request for a group, but otherwise, there might not be many around, doing what you’re doing.
EDIT: If you want people to constantly talk to, who you can befriend and ask for help from, join and represent guild.
Preferably a nearly full one that I’ll be able to squeeze myself into. Actually, I guess any of the North American time zones will do, but I’d like to join a world that’s relatively active in WvWvW (putting up a fight, but not necessarily top-tier dominating), whilst also having plenty of people, in general, in PvE areas.
I’m really looking for opinions and recommendations from those in the know, maybe with first-hand experience with the world.
An overall friendly, active-in-most-if-not-all-aspects world.
Ah, console users. As said above WASD+mouselook is the standard PC movement scheme because it allows much faster response. However, if you’re using WASD without mouselook, it is really slow for turning and probably why you’re having problems with it.
RMB is turn, A and D are strafe, and W and S are forward and backward, simple stuff and you can’t do that with just a mouse, and controller setups aren’t responsive enough.
Actually, by default, A/D are turns, and Q/E are strafes. I think most everybody who plays these sort of games has already reconfigured their binds, though.
Warrior’s Rifle 3 is hardly instant.
Also, you can quickly see if you’re in range for a skill to hit (or if you can extend an AoE target far enough) by glancing at your skill bars. If the attack would end up as “Out of range!”, you’ll see a red bar beneath the skill.
I actually kinda want to see a char ride a horse
There are no horses.
Also, Guardian has some of the lowest base health while Necromancer has some of the highest, if that matters.
Somewhere out there, someone who managed to be nameless is celebrating.
Whoa.
Crafting provides generous experience. Personal story = XP + items.
The crowd is great around Divinity’s Reach and Hoebrak (events) except of course for the persistent lonewolf who even declares themselves on map chat. Get a group, form a party.
I don’t like people, if I can do something on my own, I will.
then why do you play and MMO in the first place?
Just because it’s an MMO doesn’t mean I have to interact with other people.
But your experience is largely influenced by the existence of other people, if indirectly the majority of the time.
Because convenience is better at keeping players than adjusting to your opinion on what might improve gameplay immersion.
Well, I believe you can access your friend list while on the character select screen. What of the guild menu?
There’s definitely room for a chatbox for people to talk without loading more of the game.
Unless this is applied to a different legendary staff in updates in the future, I can’t really see this getting off the ground. Mostly because of the historical aspect, the Nordic mythology associated with the Bifrost (a burning rainbow bridge between Midgard (Earth) and Asgard (realm of the Gods)). So in that particular sense, rainbows are inherent in the design of the staff thanks largely to it’s naming.
If another Legendary staff were to come along however, I’d be all for your suggestion.
And yet the Legendaries hardly have any value at all in terms of GW lore. I’m thinking anything goes.
Pull something Dead Island-ish where enemies are scaled to each player instead? :P
I can’t see how this would fix a lack of participation.
In regards to “more conditions”, modifying how capping works is the best way to go, I’d think. It’s not something that comes up incredibly often unless you’ve got a build focused on conditions and you’re constantly hitting the cap, or there are simply multiple players being limited damage-wise because all together they’re hitting the cap against a single target. It definitely happens often enough to matter, and I’ve not seen anyone player against a change yet.
In my personal opinion, the loot you get from random mobs needs to be dialed down a bit, while the loot you get from higher ranked mobs needs to increase- maybe even have you guaranteed a certain rarity/amount of items depending on what you killed.
You just get a skill point.
Yeah, there’s no “auto-attack” as with GW1. Rather, your natural auto-attack is your 1 skill, and that’s dependent on what you’ve got equipped.
I’ve no love for mounts (but my own suggestion for this is an Afflicted Necromancer), but uh, doesn’t anyone miss rollerbeetles?
Oh god please don’t.
If you really work towards it, you can event-grind a character up to 80 in a few days. Otherwise, the average players gonna go through their story, clear a few maps, toss some materials into a crafting station, etc. and actually experience a level of growth that lets you learn along the way (something I actually love about unlocking character stuff at 5, 7, 11, and 30).
Not completely relevant, but why do Commanders get big symbols above both of their heads and everyone’s map, whereas Asura gates don’t even have a proper icon (on the map they do appear as big purple swirlies, as opposed to all other scenery of the map appearing properly top-down), and you can’t target them to see a name- you need to be nearly through it to have the destination pop up.
no no and no again yes no, play another game if you want a completely different combat system :P
Not suggesting to completely change the combat system, just make it more interesting. I am sure I am not the only one who finds the “cd-only” warrior boring. I like the idea of adding a resource bar. Maybe in addition to cooldowns.
And yet such should never happen because dropping such a large, functionality-shifting bomb on players post-beta is a terrible thing regardless of the game.
All-in-all, not as bad as the suggestions for the thief in that other thread.
1. Duels / Players should be able to duel each others outside the main cities. When a two players duel they should only see each others ( no other players, no mobs and no NPCs around them) that way they can fully concentrate on the duel. The other players should be able to see them dueling.
Sure, but there’s no real reason to hide other characters from view.
2. Race change / Option to change your character race that should also reset the personal story. If the player has cultural armor (t1, t2, t3) and he changes his race they should change too.
I personally would like something of this sort, but only for aesthetic purposes, really. I want other reasons/ways to reset the personal story- keep something of this sort separate.
3. Ground mounts / Add ground mounts. Less waypoits in the main cities and only one waypoint in each map located in the biggest village. No mounts in SPvP and WvWvW.
No.
4. Better armor behavior / Change the animation for some armors. For example the armor from CoF tokens should stop flaming when you are underwater.
Pointless hassle. At the most these should have a simple on/off toggle.
5. Personal story / Option to reset the personal story of your character and more personal story quests.
Yes, please.
6. Crafting professions / Crafting professions should be acc wide and all should be available at one time
No.
7. Water gear / Lose breath overtime and drown if you don’t have water mask equipped.
This would end up being a needless hassle and result in more inconvenient services and trading post junk.
8. Transmutation / Add way to separate transmuted items back to the original items.
No.
9. Loot / Better drops from Champions and chance for better loot from world bosses.
No.
10. Character names / Character name change option.
Yes, please.
11. New playable races / Add Kodan as playable race.
No.
12. Fishing / Add fishing as gathering profession.
No, thank you.
13. Acc / Acc wide armor dyes and gold.
Yes, please.
14. LFG / Implement ingame LFG tool.
There is one, but it’s relatively awful compared to something like gw2lfg.
15. House / Implement Housing.
No, thank you.
16. Arena / 2v2 arenas.
Not something I have an opinion on.
Can’t see much anything of this happening, but the time and effort you put in to express your idea is appreciated.
I’d rather have an option to toggle its appearance in WvW, while it should never show up outside of PvP.
Also, it’s a personal hope of mine that it become something earned and not bought, but oh well.
I put a rune into the armor maybe thats the cause??
Yep, that item is now soulbound to you.
Minor bump, but if I was going for a basic set of maybe two-three of each color (err, you know, the whole rainbow, some earth tones, metallic hues), in addition to the suggested black/white, what should I look up? I can invest a couple of silver or less on each dye. I might eventually just go through the all the pages and buy everything under a silver :L
There’s just so many to look through, and I would love some help- just some tips and advice, please.
In all honesty you’ll do fine with hitting up the Trading Post [O] whenever you think it’s time for an upgrade (I tend to update my gear every five-ten levels), where you can find very cheap (relative to what you might invest to crafting it or something) Fine and Masterwork items pertaining to your level.
You didn’t mention it, so I’ll tell you now- the Trading Post is your GW2-life-long friend.
On medium, my computer contracts a pounding headache. Says it’s fine, but I don’t believe it, no.
On high, it begins to beg for its life and apologizes profusely for things I’ve never been aware of.
More research on the matter must be conducted.
The good thing about this is that, in the end, it’s rather difficult to tell, innit?
U do know u can hover on the map’s name and check each map’s progress instead of visiting each map.
And I’m afraid that, as with Minute’s map, you’ve missed a point there.
He says “24 hours max” because that’s the interval for the daily resets, which happens at 4pm, server time (you can toggle your settings to show server time in-game, as opposed to your local time). You could finish at 3:59pm, get your 60 tokens, then go back in and grab another full 60 after 4pm rolls around.
Should be noted that the training manual (in this case [Adept’s Training Manual]) can usually be bought a few silvers cheaper off of the Trading Post.
I had a longer post full of rambling a moment ago, but I realized that it was all pretty much irrelevant to the thread.
Anyhoo, I’m interested in gathering some thoughts from what others think to be the most suitable way to rip through foes without necessarily having others watching my backside while I grow in strength.
Of course I could hop in and “just do it”, but for this particular character (and I’m new to the game with a level 30 Asuran Guardian being my -current- main), I’d like to learn as much as I could before I even invest simple skill points.
Please help me.