Confirmed: Toxicity in Gw2 equals wasteland
in Guild Wars 2: Heart of Thorns
Posted by: anduriell.6280
in Guild Wars 2: Heart of Thorns
Posted by: anduriell.6280
I posted some time ago about the toxicity in raids, that was actually the same toxicity you could find before in the fractals and dungeons for all those speedrunners golddiggers that run those maps.
Anet has already stated that those game mode were a completely failure: by nerfing to the oblivion the rewards on those maps and developing the raids.
Because some people here stated that maybe i was wrong, that i was playing for such a sort time (2 hours in PUG) maybe i had very bad luck.
I can now and after many more tries say: The toxicity in any kind of event in GW2 is real. It has expanded not only to raids and dungeons, but also to any meta event you can play in the game, that could be the world bosses or the meta events in HoT.
Mapchat plagged with insults and nasty comments about other players or events, the must to use TS in the raids that make you have to listen all those unhappy people is saying, whispers with nasty comments… Everything is so bad that actually i couldn’t bring me to play for some days already.
Is that the people’s fault? Or is it Anet on how they designed the events to work knowing the community they already had?
What could be done to solve this issue?
I mean, with this keeps up i’ll have to leave the game, i’ve expended so many hours that really makes me sad but i can’t keep up with all this toxicity.
Playing for some hours in this kind of environment for days could affect your personal life and make you very miserable. Is it worth it?
I think this is said already but either case:
Sharpened edges has to be 33% chance to cause bleed on Hit.
Chance on crit is a chance on a chance thus making average less than 15% on hit unless you have like 80-90% crit.
also i’d like condi ranger to be able to go all cheese with dire/trailblazzers like the rest of the game..
From my point of view this is a systemic problem not based in the player population but also how the system rewards the numbers instead the skill set and the player organization:
Once we solved the problems with the binary blobs (melee train or pirate ship) and players are somehow rewarded fo using more coordinated way to fight closer to a raid than to pve open world we may think about balancing the population:
You as company can not control the amount of players that goes to each server and making smaller pieces will not balance anything as the players will quickly shift to fill up any server that are defined as the strongest because they have the wvw home guilds. My suggestions will make the game will reward better the difference of player population between servers without the feeling that they did nothing and got everything.
yep meh like changes: our pets will keep instadying in wvw because the complete lack of cleanses and stun breaks. And it is still yet to see if they will be able to hit anything yet.
We got again our damage nerfed and all other classes got buffs in general.
No real improvements/rework in anything. Even the lighting reflexes is all wrong. For an skill that is practically an extra evade should have no more than 20 secs cd.
More bleeds in SHarpening stone will not make this skill desirable or useful and the same goes for muddy terrain.
Seriously 6 months waiting for this….
I know we already have many threads pointing the clunkiness of the AF, but i think is a good idea to remind this from time to time.
Right now the mechanics of the Astral Form is really undesirable and they don’t work as intended if its intention was to allow the druid to heal when needed.
I propose:
After the fantastic job done with the new shouts (please also adjust the old ones to be more in line of the new) , i have hopes you can actually adjust the Astral Form to make it more playable instead so
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non stop stealth is a problem in this game, but thief can’t get the stealth nerfed as the vanilla class would be destroyed.
Instead i suggest to give all the classes to be able to build to counter stealth effectively. Same as the players do for mobility, if you take the choice to build against stealth there should be the option for every one.
Mindless spamming stuns because somebody thought it is fan to have them in 20 seconds CD and not having anything against constant stuns is kitten .
Do please make so after being stunned you can’t be stunned for 1 second.
Right now you get stunned and another long lasting stun like the Chronos Well comes and you can do nothing but to watch the warrior kill you however they please. This is kitten balance and has to stop. And simply because as soon as you stun break the other stun comes right there. You use your skills game tells you to bug off.
And it is not fun not skill when the stuns are instant ranged AoE.
I will keep this short.
Anet remove or nerf the condi cause in wvw there is no piont to roam or to have fun fights anymore. This is what wvw is now 1 enemy spam a stupid skill. You, remove condi, resistance, heal. Your boons got removed. Heals, restistance, remove condi. CD. Game over. Your scwered.Either give resistance a longer stack and cannot be removed. Or give more condi removal to other classes and not only DRUID!! Or bring back the good old days where small group was be possible to wipe blobs (with no high condi damage!!). Because now there is 0% chance to wipe blobs
Fix the game… thank god..
it is not only the condi, it’s the one shot philosophy anet has taken the last year. Spamming 15k damage every 2 seconds for 16k life pool is not fun to anybody.
Now this game feels like playing an fps.
my impression is very very meh and i foresee if they don’t correct all the lack of synergy and low effort work they did we are going to end up with a kitten disaster.
We need the class to have some work put into it and less “it was so difficult to implement a pet stow which doesn’t trigger when entering combat”
Entering\exiting beast mode should counts as weapon swap like the avatar from the druid.
And we should be able to swap pet in beastmode so we can proc on swap traits.
That way we have all the CDs on sight, it doesn’t change much from the mechanic we are used to and the Sbeast get fluent combat at least when talking about the pet managment.
The rest is so bad i don’t know were to start. From the stances being mostly useless, like one wolf pack affecting only one attack in multiple target aoes (like sword AA hitting 3 targets the stance only triggers to one enemy or barrage.. barrage is so sad with the stance…), to have a very underwhelming effects (grifon instance…. and vulture instance is not far behind..) to have traits bland and not really in level of the other new specs. Not talking about the bugs here as those are to be expected and that’s fine.
Traits like beastly warden, wilting stike or live fast triggers after the beast skill is cast when it should be before like it works with the pets so the long cast beast skill itself can benefit from the effects.
We should be able to choose strategically between pet out or not, and we should not to be forced to include that mechanic in a brainless rotation but to decide if we need more bodies and multiple target ( pet out ) or we need to be just one body to concentrate damage and avoid dead pet (merged). They can keep their “differentiated cds from beasmode to pet” although we all know it is done like that because otherwise it would require somebody programming that.
BM minors should apply full benefits when merged as we are losing the extra body and extra attack when we merge. That could make out for the lack of damage if we get BM
And pet skills when merged should not be another extra low damage single target attack, we can do that with the weapon. The skills should be significant and not watered down from the pets, but to scale with our stats. The Call lighting from the jarcanda in beastmode is really sad compared to the pet one. The gap must get much smaller.
For example shapen spines from bristle in beastmode is a very underwhelming skill. It should work like a buff which for 30 seconds (in 30 seconds CD ) your attacks cause bleeding (or have a chance on hit) without the charges (is 1 stack for 5 secs..). The skills must be significant and there aren’t that many so it should be easy enough. That would empower condition builds. Same for carrion it should have an skill which does the same but for poison.
Then traits like predators cunning would make sense to be there as it would allow a very specific gameplay.
Enough with the low effort work. It is really sad seeing such a low effort development taken to production. And even sadder to think a part of that is being payed by me.
All the Stances need the ammo technology. To Reduce the actual CD i don’t think it would be the perfect solution but applying 2-3 charges depending on the stance would make them actually useful. The range for leader of the pack seemed surprisingly barely ok, i guess to share the instance we don’t need much range as usually you’ll like to be close to your allies.
TD;RL; The impression this class left in me is a really bad development and lax of guidance and objective, where the visuals are ok but the development lack polish and professionalism. To me it look more like a hobbist designed and made this in a weekend at home while hangover which halfway thru he decided to change the direction of the development than a profesional development done by a company with over 300 employees . As jcbroe I work as well in the business, not as game developer but in development for corporate software for many years now, so I’ve seen a little bit of everything and i’m afraid i already know what is going on here.
HoT is a friking dissaster:
specs really bad balanced : SpvP destroyed because of the pay wall.
Guild halls and WvW guild upgrades is a gold sinkhole made to force players to spend real cash in gold. Another Paywall.
I find the new content really boring: Or the events are too easy or impossible without the map full.
In Europe the HoT maps are almost deserted. I guess most of the europeans aren’t as suckers as other marketplaces or me.
Old maps/content got the axe in the loot drops, new ones are just crap. A way to force paying and free costumers to pay with the credit card for gems.
Monthly subscription for everyone.
So no thanks, my chances to spend a coin, not only in any xpac but in the gem store also, in this game within the foreseen future is none to zero.
So apparently Anet envision the ranger’s showtbow as an hybrid weapon, last buffs buffed the power side instead empower the damage applied by the conditions.
Also because how is designed this weapon in opposition to the bursty longbow, is a weapon designed to do constant dps instead burst. Which i find very fine.
The weapon is almost there, It’s fast and could be potentially fun, unfortunately like most of the ranger’s skills has aged too much and the skills can keep up with the game.
You play with the Shortbow in pvp or wvw and you constantly feel like you are in disavantage.
so….
That’s all. Let’s try that. Let’s make the shortbow a rewarding weapon to use. Pretty please? Anybody reading this?
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So i caught me thinking today about the camper PewPew ranger that is almost a must with this class and why other players hate it so much.
And i became to the conclusion is because our best weapon, the longbow it is designed to force us to play like that, and kittening is not my gameplay choice for being so boring.
So i thought this changes to move the pewpew from miles meta to a more skirmish gameplay the ranger should be fitted for.
Please try to keep your mind open about the changes, there are nerfs but also buffs to balance the weapon
LONGBOW
This could solve the issue you getting knock off of a cliff from miles away which although is fun for the ranger i think is very unfair for the other player. Still the effect is in place. In exchange the knockback in melee is harder and push you further, so it’s effects are more punishing for the enemy.
what do you think? The main objective with this changes is to make the longbow a medium to long range weapon instead to promote the camper pewpew from miles ranger that is forcing us to play right now.
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Yes the marketing department in Anet did the correct move giving the char slot extra with the expansion, but unfortunately that’s not enough for me.
After more than 2 years some professions are still broken and instead listening their players they just ignore them or simply do the opposite as asked breaking thing even more.
There are some classes that haven’t been fixed and balanced in more than 2 years and you only need to read the amount of threads complaining in some forums, that anet seems to ignore.
So this tells me the dev team or at least the team in charge of balancing the game has been neglecting those professions and that for me at least is a very bad sign on how they behave towards their costumers, that’s us the players.
There were no supposed to be matches were you knew the outcome before the match itself, well if your enemy is a ranger or necro you know you’ll win.
And also to win you know what classes to roll.
And that’s ugly and very disappointing. And as i said after more than 2 years playing that character i will not reroll another just for competitive play.
Indeed the players that got lucky and play with some of the professions that have it easy will think i’m wrong, but i’m pretty sure there are a lot of more gamers that can not play they profession of choice because is just a joke how is balanced and designed.
So i this point i don’t trust Anet to deliver a good game play. And my money goes where i feel it worth it and some game that get me angry because they actually refuse to address their costumers complains is not worth it. I don’t want to keep playing with a profession game play full of bugs and that is not designed to be played in any mode the game has to offer.
Most the times i’ve been ressed in Baruch is being ranger or druids. Most by a big margin even in PvE … While other players just ignore you.. Is just my server or a thing?
Of course i mean others than the commanders or people i know from ts… (Baruch has a great community of players, we are spaniards and latin american who doesn’t love that)
i was going to answer the thread of “new pets” but i realized that actually we need better pet system. this ideas is to make our pets more useful than “a ranged weapon” and promote synergy between the ranger and the pet.
second branch applies some buff to the ranger when cast the f2 or periodically. same rutine as before: give the ranger some extra dps, or more tanky or some support like (like shared anguish or some minor regen like an signet of the wild or such)
third branch a nice new skill for the pet: beastly warden could go here for melee families, being able to attack invisible enemies or being able to hit more than one enemy at once.
so if i have a bear my enemy can be sure if i have a dps bear that will taunt him or a tank. the important thing is that depending on which options i choose my pet will be played very differently.
because it affects families shouldnt be much of a change. reduce the families to the most unique and interesting.
id like to have also different states for the pet instead just attack and passive, from the most proactive to passive:
those are random ideas in a random order, what do you think?
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Yep that idea is really cool. I second that.
there is a problem with the ghost thief that most players here tend to ignore:
Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports
balance team is a myth or doesn’t read any forum posts.
People don’t factor in their connections and the servers in between A.Net and themselves. I know for a fact there are US players on that server who have less lag then their EU counterparts but we in the US usually have faster connections. People need to check what is going on between the game servers and their PC before they blame A.Net. When I was having lag, I found a server in between, one of my ISP servers was dropping 50% of the packets. That needs to be looked at first.
A.Net has done a lot to lower lag in the game. BUT, they could do better.
Also this game is not multithreaded as it uses one core on a CPU and will hog that, so if that CPU core is at 100% usage, that will also cause lag.
I agree. Its easy to blame Anet.
I know ppl won’t believe this but mine is fine… only get some lag occasionally in very big fights like in SMC and I live in Australia which is apparently crap….. so yep I think its ur ISP, computer or something in between.
The same easy as blaming their ISPs and that’s getting old.
You are ignoring a simple fact: when all the lag, disconnects and kittens only happens when there is other zerg (and mostly condition based) around there is no logical explanation that can justify your argument.
Fortunately I’m a guy that professionally works with this things and i know the difference between a crappy wifi in a 90’s copper pair DSL to an cabled fiber optic.
i have a ping of 32 (optical fiber) and even then i get skill lag of up 3 seconds. Anet needs to upgrade their bottom tier servers and\or improve how the game handle communications with the players.
Obviously the actual system doesn’t work and it’s only getting worse because the aspects that aggravate them only are growing exponentially.
They don’t seem to work or be remotely effective against other players in WvW or PvP but the pnjs or bots.
Apparently:
So like seriously, what is the point to make all the fancy roots mechanic if later you just can ignore it completely.
So, could we get at least an special immo that can not be cleansed or affected by food/traits so the target has to kill the root?
And the roots can get the if not targeted 90% damage reduction treatment so they are not destroyed almost instantly by random AoE?
None. You may think the ranger as the pariah of PvP.
lol Okay.
Got nerfed in spirits, dmg and traits.
No, spirits got buffed.
Traited spirit procs are baseline now (75%) and the active effects of spirits are entirely redone and reach further than they do now, and can be traited to reach even further still.
Sustain/suppor still lacklustre.
Ranger sustain was already pretty decent not bad not great and now several changes are going to improve both sustain and support.
Probably somewhere in the good to pretty great range. Point denial rangers might be a thing.
Pets pretty still the same nightmare, some stats bump that won’t do much change.
If you say so.
Even if you might think the changes are less impressive compared to other classes, the changes to ranger are an overall improvement and many are pretty incredible.
Quickening Zephyr now gives quickness with no healing reduction and super speed for the duration.
I’ve already got plans and plans for those plans.
You are all wrong but you will see.
We have improved with those changes however because the other professions have been reworked and buffed much much more in reality we have been nerfed. And that is a fact.
Now even warrior or engie gets passive speed bonus while we still have to use our utility skills for that. WTF!!
We are not getting nothing more than the mandatory changes to avoid this class to dissapear from the game. Speed and range LB and that’s all.
Traits are mostly the mashup of the existing ones, but nerfed, and the new ones seems soo poor designed that are a shame on Anet. The joke that was +stats on the pets almost made me cry.
Spirits are nerfed, the trash you talk about reworked mean frost spirit will apply chilled instead extra damage. And they have 30 sec CD instead of the actual 20. They don’t move. And there is yet to see if you use a GM trait what you’ll get for that, but from a guy that thinks that 1 stack of might is a lot i wouldn’t hope much. Seriously: Players that don’t play ranger stop trolling this forums, i don’t go to the warrior one to complain how OP is healing signet.
i wish it too. But we already know better than to have expectations, don’t we Justine?
Mainly heal is good, only heal is bad.
i hate being always right.
There is so much a profession can do with so little. Focusing exclusively in heal, same as any other extremely narrowed choice for a profession were any other profession has a variety of options is really bad.
That’s common sense.
At the end we have a profession that does nothing more than heal and even that hasn’t got any wow (not the game) factor.
And the most ridiculous thing is that is not even sustainable, you need the zerg around you to be able to sustain yourself because you only get healing if you heal many others.
And this is my new prediction, if Irenio and the other devs keep ignoring their customer’s feedback and do not deeply fix the Druid ( and by the way the ranger also) to became a viable support focused profession it will simply be not just subpar but also punishing to play with it.
And the revenant Ventari/Shiro will be the healers that are going to raids or PvE. Druid will not.
Actually as long as you have some choice to overcome the damage i see it fine.
You get 5K damage because you are using glass cannon build. I think is time to put some toughness there, i’m with the reaper (light armor) and 2.6K don’t get more than 3K damage by impact.
I hate i hit once and you are dead and there is nothing you can do like bosses though. that’s a very lazy way to design changeling content.
But the snipers were fine, if the crank up the AI to how it was in the BW1.
what about: while in stealth thieves consume 1 initiative \ second, and less initiative less damage dealt in power and condition damage. Thief without initiative may still be in stealth and deal attacks which don’t require initiative but the damage should be like a wet noodle even in dire\marauder when it reach 0 initiative.
Right now dagger autoattack being doing 8k \sec (2k crits in spamming no cd AA able to 4 attacks per sec) it’s simply ridiculous having in mind it can attack with backstab for 15k + dagger AA for +8k and go back into stealth.
So each AA consume 1 initiative and the less initiative less damage dealt thus the thief will actually have to manage the risk versus reward when fighting other classes.
Additionally the thief could gain new sources of initiative when some specific circumstances are met like interrupting an enemy.
Vine surge should be a knock down instead a immobilise.
That way the skill could be an interrupt (synergy with moment of clarity) and also would have synergy with Ancestral Grace.
It’s supposed to do 7 impacts to up 3 targets but actually do just once per target.
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snip…..
Druid is still good though.
that’s false.
Irenio&co keeps trashing the class bit a bit, simply because they dont have a kitten clue of what rol should play the ranger or the druid in this game.
And because of that we have a ranger that does not range, a druid that does not heal and a pet that is more like our nemesis.
I asked before and keep asking now: We need someone in charge of the ranger/druid that can actually balance and give the class some gameplay.
Dolyak Stance won’t have a cast time and is actually a stunbreaker as well and removes immobilized and has a pretty good cooldown.
The downside is that you’d have to buy the expansion. Which is stupid.
Anyone who wanted to stay competitive in pvp/wvw would have bought it anyway. What happened with HoT is going to happen again. This balance pass was them setting up the pins.
Hell, SB looks like it’s going to be very solid performance-wise and a lot of fun to play besides that. I don’t know why anyone wouldn’t buy the expansion. It’s even 20 bucks less than HoT was and looks like it will have a lot more content.
we don’t know anything, i’m amaze the people sings the same song as two years ago with the druid.
IMO Soulbeast is going to be useless And you know why? because it will be an spec which will need to play like the thief actually does now but without all the mobility and stealth that class has. So mark my words: i pretty sure soulbeast will a be another disappointment.
So let’s focus in what we have now: core ranger is without stability and that’s wrong. If team irenio wants to remove the stability the class should go for the original archer design.
It can’t be that we have to get ridiculous close with the shortbow or the axe but we don’t have any access to stability. And i can swear the CC has gone thru the roof with this patch with all the new condis.
i can’t play for more than 30 mins or an hour before the game crash. This is happening from HoT release.
Is anyone else having this problems?
The chain sword skill #1 when in auto attack prevents the ranger from doing anything even cast another skill or dodge during 1 second allowing the player only to be able to executing anything only for 0.5 second every 2 seconds.
That’s the only skill in game for all classes that locks out the player in the animation and is really an annoyance and end up killing the player most of the times.
Being like it is our only viable melee weapon for condition builds this bug make really upsetting to play.
Also with the new traits like QuickDraw this skill behaviour is completely adverse and defeat the purpose of that trait, when you can’t cast anything else but the AA chain.
This has being pointed out so many times in the rangers forums but we didn’t get any answer from Anet about if they are thinking to fix it or it is intended to stay that so annoying way.
So please fix this annoying and upsetting bug or at least give us an explanation why we have the only skill in game that can’t be cancelled and locks us out from doing anything else that watch the screen or change the weapon.
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That build is just awful against anyone with half a brain.
@Op, there really isn’t a good condi build for wvw anymore. The last decent one (crit bleed) took a random nerf on the most recent balance patch.
Ranger condi builds really require you to be on top of your opponent and for them to be locked down, but most of the professions either have a passive cc immunity to ignore things like spike trap, or they have stun breaks on a really short cooldown. All the other roaming professions can easily shrug off immobilize.
well said.
its time to bring back a trait in nature magic that make them mobile and cast the active when die so they can be actually useful again.
also i need my petting zoo back and a druid without walking spirits is not a druid.
reduce CD of nature spirit to 100 seconds maybe too much?
It’s technically not possible for the attack to deal such a high crit.
Why?
those could be the worst ideas in this forum in all the time i’ve been around… And i saw very bad ideas here….
The mobs in this BW2 went back to standard Ai…
except the crazy teragriff champ hat killed me with one charge all the rest seems so easy…
Most of the hyleks just stand there soaking in damage, they don’t dodge or avoid being completely surrounded, some good pet rock syndrome the have exactly the same as Husk in Silver Wastes.
There is something wrong with the AI, the boss Diamond something (amazing artwork and design) simply stayed still while 15 toons where dropping massive bursts.Didn’t try to attack or negate some damage just stayed there holding its massive great sword.
Bosses of this importance should have some Ai for when there are many players zerging and stacking, some AoE dissuading arguments wold be welcome, so the players disperse and try to use all the skills.
The hayleks except the one that has shadow-step and are able to disengage have simply bad AI. They sure seems random enough which is good, but they aren’t changeling like the ones in BW1.
The design is amazing and some skills like the one that kick you in the air to kick you again half way down are great and really visual. I let myself be kicked a couple of times just to see it.
The one that throw out the tongue i would add slow as condi if it hits you.
But they stay there. soaking in damage not trying to avoid anything so actually any burst build would have i t really easy, like the actual content right now in tyria.
The map is really nice but seems too small for a weekend.
The old enemies are too disperse now, the only times i have to do some thinkiing with the skills is when i drop of in the middle of mordrem cavalier with the tendrils and all.
I think the scaling is wrong also. it does scale fine with small numbers but when there is a big group like 15-20 it doesn’t drop enough trash mobs and stack them instead coming from everywhere what makes even easier to kill’em all in half a second. Also because the hyleks like to soak in damage dropping champs doesn’t solve the issue.
Resuming: in 3 hours i got bored of the map already to the point that i don’t feel like to try with another professions. Simply the events aren’t changeling enough to keep me interested.
And that having in mind that i was playing with a reaper with a suboptimal set for me (i use a sinister hybrid build).
How come Anet yet again brings their new stuff for public testing so short before the acutal release will take place? When we see so many things in need of fixing, and this right here is just for our class? Why do they keep making the same mistakes over and over again?
If they don’t want to have a public test server, they for sure needs to get a much bigger QA team, and they need to have more time to actually test and balance things.
The expansion is in a alpha/beta status right now – do they actually believe they’ll be able to fix all of this before release?
what they need it tomtake some of us and make them quality\beta testers.
Obviously the people is testing now the classes (as a whole) do not use\take ranger ro simply they don’t care.
Some of us would do a greater job to point out deficiencies or improvements when they can be done, so the class can be pushed to be enjoyable. Now it seems like a complete waste of time because it requires a lot of work to save face. I mean oh come on, some astoundingly obvious bugs like the pet swap shouldn’t had being transferred to production systems like never.
My gosh with he lazy development….
Irenio’s team must change the gazelle, but not nerf the damage: they must add a knockback(to the sides) from that skill so the target is only hit once.
The pet skill F2 in beast mode does the same… People should try it out to check if also it does ridiculous damage.
I’m done with the soulbeast it is depressing, i went back to my very generic pewpew druid.
Spirits like they were before the nerfs were in a good place.
Need the trait to make them mobile again in case you want to, reduce the ICD of the passive abilities to 6 seconds and change the master trait to proc 3 seconds boon.
If the spirits were mobile we wouldn’t even need to change the radius of the active.
Right now the passives are really bad because of the recharge + interval + chance.
Spirits should be reworked to apply consistently the effect, not so much random chance never ever actually works.
75% proc chance every 6 second for 3 second up to 5 allies. Scratch that recharge time that the spirit has. 10 triggers by spirit if not killed before. That’s something useful in line with other classes.
I’m in 64bit, and crashing a lot. Not a problem of the 32 or 64 bit version in my case
…
Now call me crazy but isn’t smokescale an attacker pet? Where does all this tankyness come from and isn’t it high time it got nerfed?I will call you crazy.
Smokescale is a tank pet. Therefore your argument is invalid.It has less vitality in contrast to bears but they have a damaging ability in return.
^ this +1, please qqers from pvp that come here to rant about meeting a good player, just go back to your subforums.
in my opinion all pets should be brought at the same level as the smokescale.
i still see bristleback too squishy, its true the range + damage make it difficult to balance, but with the low toughness it needs more hp to stop dying at one shot.
How do you deal with condis? Because lattely i only see condi glass canon builds around, and it the RNG cleanse and so low HP… How can you manage?
Yes, but the OP asked for raid builds not WvWvW.
Fair point, but raids can’t be more exigent than an enemy zerg…
For raids there is even more sense into it: You have to use skirmish for the spotter, so you may go condi as well.
Staff does little damage even in full power build, so instead going for the power you can go for condi.
You will not be doing as much damage as a condi ele or engi, but the DPS is something that never is enough. And the damage should be decent enough to feel good.
You know bursty heals + dps support…
What about while in avatar the druid can get astral force from the heals so it can last longer.
Simple fix and easy enough to do should bring the supposed healer back in the game?
As right now it is not the bursty healer and obviously it never was the constant healer either.
Also, and this is just an idea, the trait cultivated synergy effect could change to:
Thus if the druid trait for it, while is healing the group it should be able to stay in avatar state almost indefinitely.
This is good for raids to keep the buffs up now that you should only need to bring one and groups in wvw as support.
Noooo!!! Another thread about the same complaining “i’ve been owned by a bear bow” and that it is low. That say to all of us you need to L2P urgently.
Meanwhile we’ll keep enjoying pushing down the cliffs noobs and such.
PBS is not necessary but instead is A MUST for the LB. I even would say for how the LB works there should be more utilities that can overcome its own limitations.
LB do damage by long range that decrease a lot in “short” range imo must have knockbacks, crippling, stealth and all the utilities we have already. Although i miss more effects associated to our weapons skills, other classes do a lot of different support/damage secondary effects, like cleanse, healing, etc… And the few there are should at least work that is not the case (LB#3 is very peculiar..)
To change knockback to knockdown they should improve the speed and the damage shouldn’t diminish within short range but instead keep the same damage as longest range.
Seriously you have 5 SLOTS for 5 characters and can buy more. Just choose one for a ranger and play, level it up and try P2P or WvW. Then you will see how warrior, thief or mesmer are easy as pie to play with instead ranger or necro that are the most difficult classes as right now.
Threads of children whining all the time because the loose a match are just tiresome.
We are still locked into Wilderness survival for condition cleanses.
Can we get Empathic Bond swapped with Honed Axes which is in a traitline (BM) that has already another weapon trait?
And also Anet could change the ICD to cleanse 1 condition every 3 seconds for as long the pet stays alive so Ranger and by extension Druid can have some form of defence against the conditions bombs some builds can drop.
Yes the are other options that don’t work well like use Healing spring (long CD and static field) or Verdant Etching (delayed cleanse).
i wasn’t wrong i didn’t want to say anything but….. I TOLD YOU SO.
For the astral to build up Irenio could use what i suggested long ago:
I can’t understand why Irenio does not make it happen. Although it seems he likes a lot of countdowns. Not fair when the Ranger is the only one affected by this disease.
For the clunky Astral form he could use my suggestion:
But again, his last comment was the 19th. Let’s see if he hasn’t taken a long holidays from the forum.
PS: have any of you tried to build up caf underwater? I can kill the megalodon champ in Arah before it get 100%
i cant understand what has to do budgets with balance changes.
The big chunk of the budget (understood as number of employees) is always needed for expanding the content, creating new assets and how Anet call it ‘new technologies’ which it isnt more than a programmer that make a new library to get new functionality.
that needs time and resources.
Having a couple of dudes just playing with skills stats (duration, cd, dmg…) shouldnt need much cash. With this i want to express that there is no excuse for a game badly balanced.
Even if the dude just hardcoded all the numbers there is no reason a couple of dudes couldnt actually balance the game right.
arc divider need to have less range, more like melee instead the 450.
I saw a couple of times that skill to hit for 15k which is fine if it wouldn’t be because the incredible fast adrenaline generation the berserker has for primal burst. The
the skill could be taking into account the actual “health” bar from the target so in this case the shroud bar.
put usual damage with 25 stacks of vul and that’s +25% damage + under 50% shroud and there we have it.
The zerker should not be able to generate that amount of adrenaline with no investment, and the melee weapons should have a primal at melee range.
Also bigger tells in some massive one hit bursts would be amazing for balance. in all professions.
Yea no, simply put, no other proffesion has close to the same ranged playstyle that a ranger has, dragonhunter included. So unless they change some other proffesions ranged weapon to 1500, there are always going to be players who want to play ranged without a pet and are left hanging.
Engies and eles has a range of 1500 units.
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