Add ways to deal with conditions isn’t going kill condition builds. Look at power builds, there is protection, weakness, blocks, evades, heals, hide behind a wall to block projectiles, damage immunity. Look where is it right now, it’s still perfectly fine.
Yes, it is team based. In ranked, you can queue as either do solo or duo. Have you seen anyone in ranked goes hey do guys need a healer or support? ima swap. No, they all wanted to be damage dealer. That’s why you have your own kittening heal. Ranked is not a place where you can queue as a 5 men and going in there with a plan. The most planning a team ever done is going mid, going home, or rush far….Then that is the problem. The person you quoted has a point. sPvP is team-based. If it is true that the condi spam can be significantly countered by having a few dedicated supports in the composition then the weight of losing falls entirely on the players and not the builds. This isn’t even surprising. In all competitive games, almost everyone wants to be the damage superstar.
Im sorry, when the game match you up with 4 other people. Does it pick 4 damage dealer and 1 healer? No it’s on you to figure it out. You have 1 min to change or do anything you want before the match starts. Most of the game that im in, people don’t even say anything. How am i supposed to know to what they run? There isn’t a define role in pvp. This is GW2 . This isn’t league where when you queue up, you can queue as top, mid, jungle , adc or support. The game just pick random ppl that are around ur skill rating and you have no kittening idea what build they run. It can be all 5 damage dealers, 0 support or 4 supports and 1 damage dealers. There is no tell what you’re going to get match up with… idk if u know but u cant swap to a different character in the middle of the game anymore. There is no changing build.
I never say flat out remove condition builds from the game.I say there is should be more way for you to deal with conditions other than just flat out cleanse it
When i talk about Resistance, i’m talking how accessible is it to other classes. As up right now, only heavy armor classes have on RELIABLE ON DEMAND resistance. Middle and Light classes DO NOT have reliable on demand resistance. I’m not talking about what resistance does.Add ways to deal with conditions and they will be removed from the game.
If you have a single elementalist in your team, only one, you’ll Never lose a team fight against a condi team. Never.
Druids can clean conditions all the time while in Celestial Avatar and the Signet of Renewal make his pet to take ALL the conditions from every ally. Necromancers can manage conditions stealing them from allies and redicrect the condi spam to the enemy. Play with one of that classes near you and you’ll never suffer from conditions. If you’re a team. The game is based on a Team Balance and you can’t pretend to survive to something that can kill you only because you don’t want to. Eles can make a condition class totally useless spamming AoE condi clean all the time and becoming barely immune to conditions (Diamond Skin clean a condition every second when struck, more than enough to make him unkillable for a condi build, expecially because have tons of other condi clean traits and skills).You may not have Resistance but a Lot of classes have a Lot of ways to clean or manage conditions.
A warrior that die against a condition build have to be really weak because can spam Resistance.
Thief clean a condition every time he dodge a skill, removing at the same time every movement imparring condition.
Engineer have the Gyro that clean 2 conditions every 3 seconds and the elixir C to convert all the conditions into boons. And the engi is notoriously a class weak against conditions.
Mesmer can clean conditions (1 to 3) every time they active a shatter skill.
Guardian clean conditions with Smite Condition (plus SC on heal), F2 and eventually every time block a hit (1 x second).Every class can fight conditions in his way.
Some classes or builds fight condition better, other with more problems, some do great for themselves and other clean/steal conditions AoE.If you increase the ways to fight conditions you have to increase the ways condition works.
A real way to fix condi spam is to reduce both condition spam and condi clean/resistance/send-back amount.
If I actually play condition I have a perfect chance to kill easy everyone that have only few condi clean/xxxx ability but can’t kill classes with huge condi clean/xxx ability.The sPvP game is balanced around a balanced team. If you don’t have a chance to make a balanced team because you can only play in 1-2queue is another problem.
between a team with an ele and a team without an ele the first win at 90% because the ele is the best choice to clean conditions, suport allies and CC enemies, all at the same time. If you don’t have someone to clean your weakness, vulnerability and immobilize you’re already doomed to lose. Even more if no one can help you to fight conditions.
But the game is balanced thinking that you Have a Support class/build able to do that.The game is well balanced and Condition damage is not so strong as everyone scream around. Not in a real team with someone able to clean conditions and support his allies.
Look to metabattle, for example: how many Condition builds do you see?
In the “Meta” there’s 6 Power based builds and 2 Condition based builds.
In the “Great” there’s 3 Power and 2 Condi
In the “Good” theres 9 Power, 7 condi and 1 bunkerLower you go more conditions there are. Higher you go more Power there are.
Don’t you think that that mean something?
There’s a lot of Condition builds but they’re Bad if compared to Power builds.Metabattle is not the perfection but it’s good to know what is one of the best ways to play a class. And a good example to show you what source of damage is better.
Add ways to deal with conditions isn’t going kill condition builds. Look at power builds, there is protection, weakness, blocks, evades, heals, hide behind a wall to block projectiles, damage immunity. Look where is it right now, it’s still perfectly fine.
Yes, it is team based. In ranked, you can queue as either do solo or duo. Have you seen anyone in ranked goes hey do guys need a healer or support? ima swap. No, they all wanted to be damage dealer. That’s why you have your own kittening heal. Ranked is not a place where you can queue as a 5 men and going in there with a plan. The most planning a team ever done is going mid, going home, or rush far….
The game is well balanced and Condition damage is not so strong as everyone scream around.
Ohhhhh you just want wait until PoF comes out. Then, come back here and tell me if condition damage is balanced LOL
We have been slowly moving over the last year to being purely condi meta.
Condi damage mostly come from ranged attacks or non avoidable projectiles/AOEs. Power damage requires much more precision to land damage.
Power damage is subject to much more damage reduction mechanics. Toughness. Protection, which is easily to obtain and maintain on most classes. Several classes has mechanics to limit or stop power damage. Condi? Not much. Resistance is only usable by Warriors and Rev, and is only reliable for Rev to stop condi. Then you have cleanse.. which is all or nothing mechanic..
Lastly, it seems condi damage is becoming more and more AOE based damage now between Necros, Thieves and Rev. Just spam the point with multiple conditions. Power builds on the other hand either lack the AOE capacity and do not benefit from stacking the way condi damage does.
In 1v1 or 2v2 condi damage vs power damage are fairly balance. More than that the condi AOE spamming + AOE CC render everything else obsolete. Why bother with accurately landing power attacks when you can spam an area continuously with tens of condis? It is not uncommon to get hit by 15-20 condi in under 5 sec. This is broken..
Cleanse….literally….just cleanse
the only professions that can dish out constant condi damage like that are guardians and necro and even then they cant keep up the stacks once you completely cleanse (which isn’t hard)
Thief has poison, guard has burn, and Mesmer has confusion
Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough
OMG, if u have these conditions in the following order: chill, blind, 7 stack of torment, vul and 20 stack of bleeds. You use a skill that cleanse 3 conditions, i will cleanse chill, blind and 7 stacks of torment, not the 20 stack of bleeds. You can not cleanse a specific stack….
As conditions are applied exactly how they read vertically down a skill , if on tooltip, then traits/on-hit ;the only problem I see with your explanation of LIFO is there is no class that would apply conditions in that specific order. The likelihood is you will catch 1 or 2 damage conditions if you use a skill that cleanses 3.
I’m trying to tell him you can’t use a cleanse skill to cleanse a specific stack. That was just an example.
We have been slowly moving over the last year to being purely condi meta.
Condi damage mostly come from ranged attacks or non avoidable projectiles/AOEs. Power damage requires much more precision to land damage.
Power damage is subject to much more damage reduction mechanics. Toughness. Protection, which is easily to obtain and maintain on most classes. Several classes has mechanics to limit or stop power damage. Condi? Not much. Resistance is only usable by Warriors and Rev, and is only reliable for Rev to stop condi. Then you have cleanse.. which is all or nothing mechanic..
Lastly, it seems condi damage is becoming more and more AOE based damage now between Necros, Thieves and Rev. Just spam the point with multiple conditions. Power builds on the other hand either lack the AOE capacity and do not benefit from stacking the way condi damage does.
In 1v1 or 2v2 condi damage vs power damage are fairly balance. More than that the condi AOE spamming + AOE CC render everything else obsolete. Why bother with accurately landing power attacks when you can spam an area continuously with tens of condis? It is not uncommon to get hit by 15-20 condi in under 5 sec. This is broken..
Cleanse….literally….just cleanse
the only professions that can dish out constant condi damage like that are guardians and necro and even then they cant keep up the stacks once you completely cleanse (which isn’t hard)
Thief has poison, guard has burn, and Mesmer has confusion
Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough
OMG, if u have these conditions in the following order: chill, blind, 7 stack of torment, vul and 20 stack of bleeds. You use a skill that cleanse 3 conditions, i will cleanse chill, blind and 7 stacks of torment, not the 20 stack of bleeds. You can not cleanse a specific stack….
Im sorry. Your logic doesn’t make any sense right here for me. Your first sentence you stated condition build doesn’t have less counter than power build. In your 2nd sentence, you stated power have 3 counters, then you stated there are 2 counters to condi… My question is why do you have to specifically spec your build against condi build when you never have to do that aganist power build?
You’re a DH, DH meta build doesn’t even use Save Yourself, which is the only reliable on demand resistance that guardian have. Why are you even considering Resistance as a way to counter condi ? Your build literally relied on condi cleanse as its only way to counter condi.
My apology for not knowing how condi cleanse work. If you fight a condi rev (mace/axe) they don’t just pump out torment, they also pump out burn, poison, chill and confusion. That’s 1v1. Now image if he paired with a tempest, that pumps out random cripple, inmo, and vul. It doesn’t matter how many condi cleanse u have, those condi can reapply way faster than your cleanse CD. What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t
On previous seasons, I’m sitting around mid plat. Let’s me telling u, condi is kittening everywhere
You’re right, i was not good enough to explain myself. The point is that you can clean conditions also standing near a elementalist or someone that spam condi clean all the time. obtain a condi clean is easier than obtain protection.
In number of how much ways there’s to counter Power, maybe condi win, but if you look to how Much ways there’s to clean conditions power win at 100%.
How many Protection skills you run? How many Protection you find spammed by someone?I didn’t spec my build to fight condition Damage but to fight Conditions. There’s more than only damaging conditions on this game, don’t you know?
Fight a pew pew ranger without a condi clean and he will kill you with Power burst without mercy while you’re perma-immobilized. It’s a condition and I can clean it.
Different classes spam Vulnerability, Weakness, Chill, even Slow. I want to fight them and to do that I need condi clean skills.
That condi clean ability also counter condiiton builds and that’s good. But not all my skills are to counter conditions, only few of them.About Resistance, is an example of how you can make condition builds totally useless and kill them easy. I told you that I don’t need Resistance, I have already 3 skills to clean conditions and that’s enough to kill every single condi build I face and fight in team fights.
Then, you can’t pretend to never be killed by conditions. Condition is a source of damage able to kill you and you can’t and don’t have to be able to totally ignore condition damage, Unless you’re a elementalist or a warrior. If you hate conditions so much, play that two classes in the right way and you’ll never lose again against a condi build.I fought necros, condi reve and more or less every condi builds in this game. What’s the problem? They spam conditions? Clean conditions when they use they’re condi bombo comdo and then kill them as you do for every other build. Keep your cleans for the right moment, dodge/block/x they’re condition skills and burst them down.
Revenants can smap a large amount of conditions, that’s true, but I never had problems to kill them, not when I play my funny guardian burn build and (expecially) not when I play my Power meditrapper build. Revenant mallys is just bad. If you lose against one of them there’s something you have to learn or some changes to do in your build.
You can’t also pretend to play alone. If there’s an ele or a necro in your team that clean/steal conditions from you you don’t have to worry. The same way the enemy ele spam useless conditions to make your condi clean work bad your ele can clean the conditions you’re unable to clean.
Necros can spam different conditions, but you can evade they’re strong condi bomb easy. dodge they’re RS5+4 combo and try to don’t spam too much boons. They will be unable to inflict too much damage and you will kill them easy.“What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t”
RESISTANCE! 100% condition damage AND effect reduction.
Isn’t that what you’re looking for?
There’s also a rune that reduce condition duration by 25%, reducing also the overall damage of that condition by 25% (and make harder for the enemy to stack conditions on you).
Purging Flames reduce incoming condition duration by 33% for every allies in the area. Not so much played but it’s a good skill.
There’s traits, sigils, runes, skills that reduce condition damage.Even in Platinum there’s condition builds, that’s shure. But I see much more Power builds on high tiers.
You can’t pretend to remove condition builds from the game or from every rank level. Condition damage is a source of damage able to kill you and there’s a lot of ways to counter it. Just use that tons of way to clean or counter conditions and kill every single condi build you face.
I never say flat out remove condition builds from the game.I say there is should be more way for you to deal with conditions other than just flat out cleanse it
When i talk about Resistance, i’m talking how accessible is it to other classes. As up right now, only heavy armor classes have on RELIABLE ON DEMAND resistance. Middle and Light classes DO NOT have reliable on demand resistance. I’m not talking about what resistance does.
Condition Don’t have lesser things that counter it than Power.
Power is countered by weakness, protection and direct damage immunity, Condition is countered by Tons condi clean (you can clean conditions AoE and even using combo fields)and Resistance. There’s also Sigils that clean/send-back conditions and Runes that reduce the Condition Duration (basicly, they’re damage).
Im sorry. Your logic doesn’t make any sense right here for me. Your first sentence you stated condition build doesn’t have less counter than power build. In your 2nd sentence, you stated power have 3 counters, then you stated there are 2 counters to condi… My question is why do you have to specifically spec your build against condi build when you never have to do that aganist power build?
Resistance reduce condiiton Damage and Effects by 100%. Can be corrupted but how much classes corrupt/remove boons? Only necros and maybe thiefs that steal boons.
You’re a DH, DH meta build doesn’t even use Save Yourself, which is the only reliable on demand resistance that guardian have. Why are you even considering Resistance as a way to counter condi ? Your build literally relied on condi cleanse as its only way to counter condi.
Conditions are cleaned Not Right-to-Left but in the order of the last applicated. If the enemy spam torment on you and you active a condi clean the first condition cleaned will be the last applied to you: the torment.
My apology for not knowing how condi cleanse work. If you fight a condi rev (mace/axe) they don’t just pump out torment, they also pump out burn, poison, chill and confusion. That’s 1v1. Now image if he paired with a tempest, that pumps out random cripple, inmo, and vul. It doesn’t matter how many condi cleanse u have, those condi can reapply way faster than your cleanse CD. What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t
Condition builds are really strong only at low ranks, at mid ranks are already weaker than Power and at high ranks only few condi builds are good enough to be played.
On previous seasons, I’m sitting around mid plat. Let’s me telling u, condi is kittening everywhere
Why do you not cleanse?
See how stupid of a question that seem?
Now imagine how we look at your thread….yeah its stupid
You either run power or you run condi
Tf you want everyone running around being forced to play the same bs? Don’t like it find another game or adapt and keep moving like the rest of us
Not trying to play GW2 like its a brand new mmo in 2000 just cause you don’t like something
Ok dude, let’s me break it down to you. On paper, yes if there is conditions, you cleanse them, then you’re good to go. Actuality, you can reapply those conditions so fast it doesn’t matter how many cleanses you have. Correct me if i’m wrong, cleanse goes from left to right. If your skill cleanses 3 conditions and your first 3 conditions are cripple, chill and blind. You didn’t really cleanse any of the damage conditions off of you. EXTREMELY INCONSISTENT. Another problem, Protection[/url] which reduces 33% incoming direct damage. My question is where is the condition version of it ?Where is the boon that reduce 33% incoming condition damage?
Weakness this only applies to direct damage. Where is the condition version of it?Where is the condition that make you 50% less condition damage? Even if you have resistant, it can be corrupted or stole, and not very accessible to all classes. How conditions work in general is extremely over tuned.-Reaper player
Bolded
You are 100% absolutely right, There is no Boon that reduces 33% Condi damage.
See the Boon Resistance… reduces 100% Condi damage.Most classes can’t 100% heal power damage faster than the application so why should they be able to 100% cleanse Condi damage Faster than the application?
Just saying i think healing is a counter to both power and condition build. I am not sure if you’re aware of this but power is supposed to be burst and condition is supposed to be DoT ( damage over time). Right now, condition build can burst people down faster than power build when it supposed to be DOT. Another thing, with power build, you need power, precision and ferocity to make it work, but with condition build, you just need 2 condition damage, and precision or condition duration ( depends on your class) then you can dump the rest into defensive stats. With power build, you need to go through protection and weakness which most classes have them. With condition build, is there anything to stop you? Is there a boon that reduce -33% incoming condition damage or a condition make you deal -50% condition damage? I don’t think so.
Resistance yeah it’s 100% condition damage reduction, but really look at it how many class have reliable on demand access to Resistance. I won’t discuss warrior they have plenty of resistances.
Guardian- Save Yourself it’s 1.5s of resistance, condition ticks once per sec, so basically they are immune from condition for 1 sec.
Rev – Pain Absorption you can potential get up to 7s of resistance, and 1 sec for allies. As a Reaper, let’s me tell you, i can corrupt 6 boons by enter shroud and shroud #2. It’s funny when they think they can run Mallyx Rev to counter condition.
P.S. I don’t talk about other classes because those are condition conversion, chill is required, 2 seconds of resistance.
I am not saying condition build should not do damage. I am saying right now condition build is far superior than other builds. There isn’t any check points like they have for power build (protection and weakness). Only require 2 stats instead of 3 like power build. Condition needed some changes.
(edited by geekilo.8512)
Why do you not cleanse?
See how stupid of a question that seem?
Now imagine how we look at your thread….yeah its stupid
You either run power or you run condi
Tf you want everyone running around being forced to play the same bs? Don’t like it find another game or adapt and keep moving like the rest of us
Not trying to play GW2 like its a brand new mmo in 2000 just cause you don’t like something
Ok dude, let’s me break it down to you. On paper, yes if there is conditions, you cleanse them, then you’re good to go. Actuality, you can reapply those conditions so fast it doesn’t matter how many cleanses you have. Correct me if i’m wrong, cleanse goes from left to right. If your skill cleanses 3 conditions and your first 3 conditions are cripple, chill and blind. You didn’t really cleanse any of the damage conditions off of you. EXTREMELY INCONSISTENT. Another problem, Protection which reduces 33% incoming direct damage. My question is where is the condition version of it ?Where is the boon that reduce 33% incoming condition damage?
Weakness this only applies to direct damage. Where is the condition version of it?Where is the condition that make you 50% less condition damage? Even if you have resistant, it can be corrupted or stole, and not very accessible to all classes. How conditions work in general is extremely over tuned.
-Reaper player
@Blood Red Arachnid.2493
I play a lot of Reaper in pvp and wvw. The game-play is basically stay at range, then run when you’re getting focused and pray for your life. Keep in mind, Reaper got 2 sources of stability, can kite around with #2 in RS and meat shield 2nd HP bar. I see Renegade is the same situation but they have no reliable source of stability, no movement ability, and destructible utilities. They are going to be sitting duck in pvp.
Shortbow – It’s a full offensive condition weapon with no utility
Skill #2 – i don’t understand its purpose. It’s like they just slap it in, here is SB#2. Horrible animation
Skill #3 – Very buggy. I just wish you can control where the center is
Skill #4 – Remind me of DH LB#4 pretty useless – add pulse Breakrazor’s Bastion (-33% condition damage) while you or your allies are in radius
Skill #5 – Remind me of Mes GS#5- pretty good skill overall. Please make it into a skillshot like DH LB#3
I would love if they redesign SB#2 into a movement skill – 600 range dash, 2 ammos, shoot out 3 projectiles at the end of the dash, and inflict 2 stack of bleeds. Swap this skill with SB#3. I say this because i noticed similarity in design between classes.
For example:
Warrior- GS#2 is a damage ability, GS#3 is a movement/evade ability.
Ranger- SB#2 is a damage ability, SB#3 is a movement/evade ability. Revenant- Hammer#2 is damage ability, Hammer #3 is a evade ability.
Mesmer- Sword#2 is a damage/evade ability, Sword#3 is a movement skill.
Guardian- GS#2 is damage ability, GS#3 is a 600 range movement ability.
Thief- SB#2 is damage ability, SB#3 is a backward movement/evade ability
WHY THIS DESIGN DOESN’T APPLY TO RENEGADE’S SHORTBOW????
I’m pretty new to Rev. I’m trying to figure out which OH to use. What are pros and cons of each OH ( shield/axe/sword)??
In my experience, i take the big shade so i can maintain 15% conditions and boons duration + 15% damage reduction. The 3 small shades are just too clunky, very difficult to maintain your passive. With the big shade, it’s so huge, it covers the whole node then you can focus on other things (try to survive cause you’re being focus – #necroprob2k17) instead of trying to constantly summon them. Yes, it’s a damage lost without demonic lord but you pump out so much condition anyway. Demonic lord is just a little bit overkill for me.
Why everyone is talking about dagger AA? Look at Dagger #3 it’s 25s CD and converts 2 boons (single target). Back then when Axe converts 1 boon, it’s understandable for its 25s CD. Now, Axe does AOE 2 boons conversion on 12s CD. Dagger #3’s CD should be lower to 15s …
Yeah i agree. Barrier decays way too fast. It would be nice if it doesn’t decay in combat. It can decay the way it is now when you’re out of combat.
Why do people take Death Perception over Foot in the Grave in meta condi reaper build? ( assuming Carrion amulet) I feel like FitG would be much better. I understand that DP is for damage. In Reaper shroud, you just need land your #4 to do damage. I don’t see the point of taking DP over FitG.
Usually when i lose several matches in a row, i just sit down and eat a snickers instead of making a thread about it.
Instead of acting babylike you could as well bring up valid arguments why you don’t agree.
I wanted to avoid making you look silly but if you insist:
Assuming that metabattle even encompasses all viable builds that can be played in pvp right now (a kittenumption), these are the following high scoring builds (high scoring being anything gold rated or higher) on that site:
elementalist: 1
engineer: 2
guardian: 2
mesmer: 1
ranger: 2
revenant: 1
necromancer: 3
thief: 2
warrior: 2If we lower our standards to silver level, the build variety rises even higher. Now, the question you need to ask yourself is: what arbitrary number of viable builds are you demanding must exist to quell the pointless hunger that dwells inside you?
http://metabattle.com/wiki/MetaBattle_Wiki
edit: really? they filter the word bA-D on these forums?
You think this is okay? When some of the builds you mentioned are basically using the SAME traits and traitlines with just an amulet or weapon change?
Ex: Shoutbow Vs Bunker Druid. BOTH WITH NATURE MAGIC AND BEASTMASTERY AND DRUID
Guardian – both builds have valor and DH
Engineer – Every build has alchemy or Scrapper
Warrior – 3/4 Builds have Defense and Discipline and Berserker
Thief – All the metabuilds have Deadly Arts And Trickery
This only shows how naive you all people are. Can’t you see prevalent traitlines are present in every build because they are too powerful? Every build we have right now is most often just a rehash of the meta build with 1 – 3 changes.
/Clap
Anet kittened up big time with pvp
Necro- condi since S2
Rev- power build since s2 or 3
Mes- condi since s2
Guardian, thief- power since s1
Ranger- healing build
If you look at their build in each season, it’s the same trait lines, the same traits… it’s kinda sad to watch
I have about 6.5k games. HOT just destroyed all the fun pvp builds, i play just for the daily 2 golds and pvp potions
Dear Anet
Please add 1 CD upon entering shroud for the following reasons:
No more accidentally double tap on F1(shroud).
The trait Unholy Sanctuary would benefit from this change. You don’t accidentally exit shroud when US procs.
As I said on a previous post, they should have just given us an offhand weapon with Nightfall and Grasping Darkness, as well as 3 targets on dagger auto. It would have saved a lot of grief.
:O that would be awesome if Nightfall and Grasping Darkness are off weapon skills. But Anet doesn’t want to lol
What build do u guys run with GS ?
I wish Anet would rework GS. My suggestion would be
GS#1- Replace chill with vulnerability, and cut off about .5s in each chain attack.
GS#2- Reduce the cast time by .25s or .5s
GS#3- Replace vulnerability with chill- 3 stack of chill, and reduce cast time by .25s (make it easier to land GS#2 and better synergy with traits that effect on chill apply)
So it’s situational power weapon ??
No. What he meant is that you can use it when you don’t care about optimal builds. If you care about being viable in PvP or top dps in PvE, you don’t whip out your GS.
If you really like the theme and enjoy the playstyle, I would only use it in:
- Story Instances (when not achievement hunting)
- Open-World PvE
- WvW Zerg Only
It’s sad but it is what it is.
____________________________________________Edit: Unlike Bierzgal, I wouldn’t recommend it at all when doing dungeons or fractals. Unless you’re in a team that’s good enough to succeed in sub-optimal conditions and are fully aware beforehand. (And you’re not frustrated by targets constantly dying before finishing your auto-attack)
Thanks ^^
So it’s situational power weapon ??
I’m just curious if anyone use GS reaper. If you do, is it for pve, pvp or wvw???
Am i the only ones who think Elite specs were designed mostly for raid?
In the past, I’m that guy that run those off-meta builds cuz it’s fun… I win some, I lose some, whatever. Now, every match, It’s the same old meta builds that you get them off of metabattle.com. Sometimes, i would see couple of those off meta builds. I get it, people are bored with meta builds, BUT DAM THOSE OFF-META BUILDS ARE kittenTY. Give us better build diversity please!!!!
Fix it please!
Yup ^^
In Spvp, pre-hot people would come and actually stump the down target. Now, most people just use their AoE to attack the down target and any revivers.
Majority HOT skills were designed to be play in PVE/Raid that’s why PVP is such a mess right now. Skills flying everywhere, just spam on CD there wasn’t any thought about the skill. PVP IS HORRIBLE
uuuuhh……….yes it does…….
The thing is, OP, you miss a lot of points on why PvP sucks. We don’t just complain because of the league and our position, we complain because PvP has obviously changed for the worse.
First, the release of HoT broke the PvP balance. Thanks to the new elite specializations, PvP is really unbalanced in their favor. Elite specs and their builds are too strong compared to regular specs. If you run regular specs you don’t stand a chance. This makes for a bad, unfair environment for the majority of players. Elite specs, as of current, give you everything: power, support, bunker, condis, passive traits mostly all in one build. They take a lot of skill out of the game. Builds used to have tradeoffs, support instead of condi, power instead of bunker. There’s no sense of cost to builds anymore, everybody can do everything. The only way elite specs can be beaten is…….other elite specs…….
Second, the leagues. People warned about having leagues, that they would lose players…and yet it happened. The league system didn’t work. All the pips function did was to create a ladder to grind to legendary. It’s not a competition, not in the slightest, its a reward track. That players complain because they couldn’t advance up the divisions is inconsequential. The league system just doesn’t work. Also, no Solo Queues. Solo players went in and got farmed by teams. The leagues either should’ve had separate queues or made only for teams.
Third, esports. Twitch streams are a 1000 for a reason, nobody freakin cares about watching the SAME guys duke it out with the SAME builds in the SAME game mode since the start. Who in their right mind wants to see that? You call this progress?
Fourth, no Solo Q. I’m tired of people saying PvP is for teams. PvP is for EVERYONE. Solo players and team players had separate arenas in the past. Solo players queued individually in solo arena and team players in team arena. Now, it’s just teams. The queues got merged so solo players and teams had to queue together. And….it’s been a disaster. Leagues are an obvious example.
But do go ahead and tell me PvP is ‘fine’.
YASSSS QUEEN CLAP SHRED TEARS
Make next elite specs like druid.
What i meant by that is the elite spec doesn’t have anything to do with the core mechanic, which for ranger is the pet. Druid = healing form, Ranger = pets nothing related.
I cant believe people still rush mindlessy to traps, ignoring the animation and the annoying “pewsh” sound.
I love people like you who defense DH is balanced, when you don’t even that DH can teleport right on top of u and just drop traps and u die…. And if people don’t know if the traps are there, eventually people will run into it.
Only players who die to a Judges Intervention + ToF combo are bad thieves… sorry dude but every single complaint you have about DH are utterly QQ rants.
Ofc it’s from a DH youtuber ^^
I cant believe people still rush mindlessy to traps, ignoring the animation and the annoying “pewsh” sound.
I love people like you who defense DH is balanced, when you don’t even that DH can teleport right on top of u and just drop traps and u die…. And if people don’t know if the traps are there, eventually people will run into it.
I can’t some of these people think current DH is balanced -sigh-
Here are my problems with DH ^^
Overloaded heals, too many daze
Assumed meta trap build with marauder amulet
Heal skill (purification)- initial heal = 2k heal, active heal = 6.5k heal , smiter’s boon = 2k heal. Total = 10.5k heal on a 24s CD
Utility skills: JI = 2k heal, CoP/smite condition = 2k heal
Elite skill: Renewed focus= 2k heal
Total possible heal- heal trap- 10.5k, utility skills- 4k, elite skill- 2k, 2x F2- 8k heal = 24.5k of healing
Don’t you think that’s a little too much healing for a offensive elite spec ??Daze on trap
There needed to be a CD on that 5-10s ICD.Guardians have 11k base HP, there effective HP is hidden inside heals. Though the trap does have a somewhat high heal.
And yes im not talking about HP pool. Im talking about high base healing skill like purification
Here are my problems with DH ^^
Overloaded heals, too many daze
Assumed meta trap build with marauder amulet
Heal skill (purification)- initial heal = 2k heal, active heal = 6.5k heal , smiter’s boon = 2k heal. Total = 10.5k heal on a 24s CD
Utility skills: JI = 2k heal, CoP/smite condition = 2k heal
Elite skill: Renewed focus= 2k heal
Total possible heal- heal trap- 10.5k, utility skills- 4k, elite skill- 2k, 2x F2- 8k heal = 24.5k of healing
Don’t you think that’s a little too much healing for a offensive elite spec ??Daze on trap
There needed to be a CD on that 5-10s ICD.You can dodge traps, and with that in mind you alse dodge daze.
As for heals they were here for 3,4 years, now they are problem? I suggest you to try playing with DH/guard to learn his powers/weaknesses before yelling for a nerf.
Excused me, i believe this elite is called Dragon Hunter NOT Dragon Protector
I don’t get why DH heal most as much as a bunker guardian and as the same be able to ditch out so much damage. When you pick DH, it supposed to be an offense spec where you give up something (heal) in order to do damage. Core spec (guardian) was a low on offensive side but extremely good on defensive side. Now, with the DH, they are be able to take both the defensive of a guardian and offensive of a DH. This is why core spec are so kittenty.
I feel like if Anet only wanted to play elite spec only. They should just come out and say it. It’s so frustrating to pvp when you want to try out something new and ppl are giving you kitten because it doesn’t run the elite spec trait line. IT’S SAD!
Here are my problems with DH ^^
Overloaded heals, too many daze
Assumed meta trap build with marauder amulet
Heal skill (purification)- initial heal = 2k heal, active heal = 6.5k heal , smiter’s boon = 2k heal. Total = 10.5k heal on a 24s CD
Utility skills: JI = 2k heal, CoP/smite condition = 2k heal
Elite skill: Renewed focus= 2k heal
Total possible heal- heal trap- 10.5k, utility skills- 4k, elite skill- 2k, 2x F2- 8k heal = 24.5k of healing
Don’t you think that’s a little too much healing for a offensive elite spec ??
Daze on trap
There needed to be a CD on that 5-10s ICD.
Keep a few things in mind, If you want to be competitive and do ranked games then yes you will need HOT. Because most core spec builds are very under perform compare to HOT builds. Secondly, expect about 1 dominant build per class, there isn’t much of build diversity at this point.
In my experience, HOT ruined pvp build diversity for me. It’s really boring to play the same build over and over again for couple of seasons with minimal changes. There is alot of passives and spamming.
I would buy HOT for the pve content, not so much for pvp
P.S. pvp player
(edited by geekilo.8512)
Fighting condi class is like 80% trying to cleanse of the condi, other 20% actual fighting
Necro is dead …. what ???
I see condi flying everywhere, condi reaper, condi berzerker ….
CONDI META
What is your opinions on axe ( main hand and off hand)?
Apparently most patch note readers assume that Moa, Canine, and Piggy buffs have affected Rangers pet damage in PvP, srs m8s? Ranger is pretty much the same except Beastly Warden & Protective Ward shaves.
The Beastly Warden & Protective Wards NERF IS NOTHING. It doesn’t change a thing, they still far better than other traits.
I believe before the Spvp overhaul, u can somewhat customize your amulet, but Anet think it was a bad idea. So now we have pre-select stats amulet which is so kittenty imo.
BRING BACK CELESTIAL AMULET !!!
Can The gain stability on knocking back, blowing out, and pulling an enemy have no CD ? It would synergy with other weapons like hammer, GS, shield.
I used to main mesmer before HOT. I always run runes of the traveler on my mesmer for wvw roaming. You can’t image how excited i was when i heard mesmer is getting 25% passive movement speed, it opens up so much more build and runes diversity. And i think guardian deserve the same treatment.
In my opinion, NOPE
Pre-HOT pvp: reaction based pvp
HOT pvp: cool-down based pvp (very spammy), alot of passive
I do believe that Anet is forcing players to run condi build. They make it very clear pre-HOT they want to get rid off zerker builds " It’s not healthy for the game"
Thumb up for Charr thief !!!! and it’s kittening S/P and P/P. THE BEST lol
None of you will ever be happy.
I have always enjoyed PvP regardless of Meta/nerfs/buffs. Remember everything has counters.
Between core changes in 2015 and HOT release, i didn’t really noticed the content drown because i was enjoying pvp too much (reaction/skill based). Then, couple months after HOT released, people got most of the their stuff, content drown happens again but this time all these BS condi bunker builds are everywhere, just spam away the condi. It’s not fun to pvp anymore. The reason i still play this game is to socialize and talk about random kitten with my guildies.
P.S. I still have a little hope Anet might make it right in the next big patch.
Condition damage is at the same level of direct damage. They both need a skilled player to be really strong, they need to hit the enemy to be effective and there’s ways to mitigate them both, in different ways.
They’re two different ways to inflict damage and work with different mechanics, but they’re both strong.
Oh.My.God. Did you just say Condition build and Power build are on the same level ? Oh.LORD.
Let’s me prove to you most condition build are easier to play than power build.
Mesmer: Power shatter vs. Condi Shatter
Power shatter relies on F1 shatter, blurred frenzy, Mirrior blade combo, and phantasmal berserker. If you can dodge any of these 4 things listed above, that’s a whole lot of damage you’re avoiding. (require set-up, reaction based fight)
Condi shatter: All F abilities apply torment and confusion. Spam shatter. Tell me what do you dodge when you fight against a Condi shatter mes? what are the big skills you need to dodge ? ( no set-up require, cool-down based fight)