(edited by geekilo.8512)
I know it’s sad. For me, I don’t really care much anymore. They won’t fix or change anything until next year because it will “interfere with their Esport”.
Thumb up for daze and aegis on 1st pulse !!
Does anyone remember the old PvP where it takes some skill to play? Now, it’s just faceroll. ALL I WANT FOR CHRISTMAS IS BALANCE CHANGES
OR when it’s 4v4 on a point, and you ripped couple boons off then it just got reapplied immediately. Everything is just aoe, condi spam. Then, you summoned berzeker phantasm, it just disappears in the aoe mess. You just sit there like, what am i supposed to do? Boon stripped, just get reapplied insteadly. If i go in the middle of those aoe, i die. EVERYTHING IS SO TANKY
Is guardian/dragonhunter worth picking up? Pros and Cons?
@Savacli – I hope you’re right
I understand Anet tries to get rid of zerker meta, it wasn’t healthy for the game. Totally fine with it. But am i the only one who annoyed by all the bunker chrono, it leave no room for other builds? Power shatter is falling off, condi build on mesmer doesn’t even exist.
P.S Spvp point of view.
@Azukas- overtuned? on the power side yes. Mesmer still dont have a decent condi build like other classes. Condition removal is a huge issue for mesmer unless you run inspiration with mantra.
2 things
1st- Chronomancer isn’t exactly the best 1v1 class right now .
2nd- Time your interrupt (Mantra of Distraction)
For Necromancer
Skill to interrupt are any of the heal skill (make sure you interrupt their heal), Life Siphon (main-hand dagger #2), Ghastly Claws (axe #2), Life Transfer (#4 in DS)
For Reaper
Soul Spiral (RS #4), Executioner’s Sycthe (RS #5)
Dealing with Condition – There is a not-so-popular-build for Chrono/Shatter build, It’s Dueling/Inspiration/Chrono, with Mantra of Recovery and Mantra of Pain. I run this build when i see more than 2 reapers on the enemy team
strip 1 boon with 10s CD, really ? they can reapply faster than you can strip them LOL
Everything have boons, so much boons, boons stacking like wvw, it makes the game so passive. Glint rev, aura ele are like boon sharing bot. Why boons control is so limited.
Before HOT, Mesmer and Necro are pretty good at boon controlling. Now, if they got ripped away or corrupted, you’ll get them back almost immediately. Making boon controlling pointless.
P.S. If you don’t know what i’m talking about, watching ESL, everyone have a full bar boons.
I kind of want to roll a warrior as main, but… i was told by warrior players that they are in a really bad spot right now. Then, all these posts about how bad warrior is. Are they really that bad ?
In pvp it’s not too hot. It’s supposed to help keep enemy pinned in melee but fails horribly at that task.
1. auto attack is one of the two biggest offenders. Not only is it horribly slow (which makes sense to a degree since it’s a necro) but it has abysmal 130 units reach. Pair that up with necro’s movement speed (or more precisely lack of) and you got an auto that’s incredibly difficult to land. Especially with the last hit (the chilling one) taking forever and having visual cue biggeer then great wall of China..
2. gravedigger – big risk big reward. Huge, long windup (though not that much longer then horrid auto) but for a big damage payoff at and, and no cooldown if it hits a downed opponent or someone below 50% hp. Sounds real good, but in reality you won’t use it too much. In 1v1 it’s very easy to spot and dodge. In group situations by the time gravedigger lands you may end up eating more damage yourself from the aoe spam from enemies.
3. again huge windup for big reward (12 stacks of vulni). Unlike the auto attack however this one comes with respectable reach (220 units) for that reason this skill is actually good and balanced.
4. though it inflicts darkness and cripple this is the brightest ray of hope for necro gs. Fast to cast, creates growing aoe that pulses blinds and cripples every 2s. I would dare say open up with this one and then go for aa. Most enemies will dodge on the spot, burning their escape and making it easier to land that aa.
5. Grasping Darkness. Second biggest offender in the “GS sucks” case. A ranged mob pull with freeze on 30s cooldown. Sounds awesome. But this ain’t a recording studio it’s a pvp gs review. And in practice it’s horrid.
Tracking issues, very visible cue, 30s cooldown, all too often becoming aegis fodder instead of a pull, people having quite the amounts of stab. All this ofc can be worked around (if you’re lucky with single “Nothing can save you!” cast), but the point is a relentless pursuer that the reaper is supposed to be should a better capability for dragging his prey back into melee range, rather then once every 30s shot.
6. Greatsword trait is stuck with chilling victory and decimate defenses as alternatives. Decimate being triple A trait of extreme importance for tougher power builds, while chilling victory a great source of might and life force for those who like to stay cool in a group of enemies.
7. Reaper shroud. The last nail in the coffin. Why bother with slow gs auto when you got fast aa on rs and with respectable reach to boot? (170 minimum)? Need to chase down fleeing enemy? Here gap closer is a 6s cooldown not 30. Stability? Check! Fear to control them? Double Check! Freezing and stun in one? Check-o!
And you don’t need to wield a greatsword for all the above!
@ #7. That’s what i thought, why use slow GS when you have Reaper shroud…. i feel like GS need a twist or rework.
I do agree GS on necro is better for PVE than PVP
What are your opinion on the GS ?? in pvp, pve, wvw,
I still would be fine if no CC was compensate for the damage loss, BUT give more utility like reduce its CD to 35s, and it also removes chill and cripple. I personally use it more to create distant than for its stunbreak.
I agree on the nerf for bunker mesmer, but don’t overdo it. Outside of bunker build, power(zerker/maradur) shatter build is the only that mesmer have it going. If you take away all the invul and evade, mesmer is just a mage-theme light armor version of thief. And thief is not having it this season. Thief in this current state is a good example what would happen to mesmer if mesmer gets overly nerf.
I would prefer mesmer to be more utility based class.
Well of Recognition- changes Blur to Distortion. It synergies with other distortion traits. Now, if you want to give your allies invul, you can’t just put the whole entire well on the point because it’s now prevent capture-point contribution, and it still retains its functionality.
Blurred Frenzy- it needed a twist, changes it from Blur to Distortion for the reason as Well of Recognition. I don’t think it need to be nerf because it’s part of the core mesmer, and across the board, all the core classes are weaker than their elite specialization. I don’t think it’s fair for the core mesmer players.
Alacrity- I think it’s in a sweet spot. It takes 3s of Alacrity for 1s off all skills. Correct me if i’m wrong, bunker mesmer runs 2 wells, 2 wells + Continuum split that’s 8s of Alacrity for whoever stay in the wells, about 2.67s off all the skills. I don’t think that’s some huge mind blow explosion advantage.
Echo of Memory- Here Unblockable skills. I think it’s fine. If it got interrupted, 30s CD is huge, compare to other block with 15 or 20s CD. Plus with the 2 condi Rev meta, Rev has no unblockable CC, it would bring back other classes with unblockable CC/skill to deal with block. Everyone have block nowaday.
Yeah, i agree, i don’t even play pvp unless i have a team… really kill pvp for me
WTB new scrapper mechanic !!
Out of all the scrapper traits, imo, those 2 are pretty weak. They should merge ^^
Remove 2 conditions just comes with the skill
But the RNG condition cleanse proc is so unreliable. Projectiles have 20% to proc a combo field.
If Seed of Life is a water field
You can use GS#3, Sword#2 to proc for extra heal instead of some useless light aura.
You can do CAF #2 + #3 for AOE heal instead of some passive gameplay light aura.
You don’t have to rely on others for water field whenever you’re in CAF.
The water field doesn’t last for very long (between 1s to 2s- please correct me if i’m wrong), you can be CC and the water field will go away before your CAF #3 comes in.
Please redesign the maps
Because you have to hold the captured point, that’s how all these bunker builds come to live. The current meta is extremely unhealthy for the game. As many players predict if you nerf one bunker build, another bunker build will come up and take its place, then it becomes a cycle, the problem isn’t bunkering. The problem is in the map design.
AND i’m extremely fed up with the current bunker meta.
Let’s me explain for you about the current pvp meta
IMO, there are 2 classes that responsible for all of these salt, it’s revenant and bunker mesmer.
As a veteran pvp player, Revenant requires low-skilled, there is alot of room for mistakes, and there isn’t any real counter play. For bunker mesmer, they have invul, blocks, evade, dodge… they are basically untouchable and once again no counter play. I guess people just get frustrated they couldn’t do anything, just bad design overall. Anet isn’t doing any hot fix and people are raging about this issue. That’s why salt are flying everywhere…. Just ignore them
Yup, they are too busy nerfing Ranger/Druid and pets
And the good thing is they aren’t going fix it until next year !! totes help
mhmm not sure, none on the tooltips. I think it lasts for like 1s
My point of view is from PVP. Does anyone else think Seed of Life should be a water field instead of a light field? Currently, if you use Seed of Life then Lunar Impact, you get aoe retaliation and it isn’t exactly something helpful in teamfight.
I kittening love Dreamer, as a legendary. But Anet gutted the weapon pretty badly in order to make LB looks good so…. yeah.
If you can’t see what’s wrong with the matchmaking, you are not allowed to complain when you’re being farmed by higher rank ^^
I feel your pain, but i don’t think Anet will do anything about that anytime soon. Sadly
Anet, you know you kittened up PVP when a competitive team made a post like this, and people spammed balance patch please during ESL. Just saying
Nature bow theme class, and pets
I used to love pvp, but now it’s becoming too much… it’s not even fun to play.
As veteran player who spends most of my time in pvp, PVPing lately becomes very unfun and frustrated. Does anyone else feel the same way?
If Infuse Light has no counterplay then neither does Defiant Stance.
Warrior uses Defiant Stance (1/4 cast time), if they don’t get hit, they are kittened. But unlike warrior, rev got a 2nd heal if they kittened Infused Light (0 cast time), there is still the 2nd heal. Ohhh and “i didn’t know Defiant Stance pulses out AOE regen”
@jayson. How do you counter that other than block? And don’t tell me dodge, if the rev is next you, there’s no way you can dodge it.
To Everyone and Devs:
Just curious, can anyone explain to why staff#5 on revenant (Surge of The Mist) have a 1s evade on it ? It has 1s of channeling and 1s of evade, that 1s of evade guarantees you let the skill off and it can’t be “INTERRUPT”. Very healthy for the game.
People either love it or hate it
I give it 8/10, 8 is because new WvW map is horrible for small server which I’m in ^^.
@Misguided, cough cough RF at max range does the same damage as RF up close.
For those who say just dodge the trap
How do you dodge something when you can’t even see it ?
I love how you complaint about Glint’s heal when warrior also have a similar heal mechanic and no one complaint about it.
Overall: My biggest concern is that Druid doesn’t have much synergy with the core ranger. In my opinion, it seem like Druid only have 1 play-style which is healing support. I would like to see more than 1 play-style in the Druid trait line. It seem like if you pick Druid trait line, It’s for group only, It’s not a good trait line if you want to go solo.
Likes:
Support spec
Dazes
Dislikes:
Staff#1- It’s useless without an enemy target .
Staff#2- It needs something more ( apply protection when passes through allies, and vul for foes).
Staff#3- Good skill. I would like to see it break immobilize, or evade during the travel time.
Staff#4- Good skill, 2s of immobilize instead of 1s. Work on the indicator, it doesn’t tell you how wide the skill is.
Staff#5- Decent skill, add the water field.
Celestial Avatar Form#1- The radius is extremely tiny, it should be between 240-300 radius
CAF#2- Same radius problem like CAF#1, speed up the heal explosion.
CAF#3- Good radius, good heal, reduce the daze duration because with Moment of Clarity the daze goes up to 6s with kitten CD. Reduce it down to 2s daze base line.
CAF#4- Very good heal! reduce the cast time, and increase the water field duration.
CAF#5-I think it’s a decent skill, but haven’t found any usage yet.
Glyph of Rejuvenation- Good support heal.
Glyph of Aligment- Increase the radius to 360 in non-CAF form and 600 in CAF.
Glyph of Equality- Increase the radius to 360, and adds stun break in non-CAF.
Glyph of Empowerment- In CAF, I would like to see it 10% or 20% damage reduction, because 10% healing to nearby allies is very insignificant.
Glyph of Tides- Increase the radius to 360, awesome skill.
Glyph of Unity- Increase the radius to 600.
Druidic Clarity(1st adapt)- Extremely good if you’re allow to regenerate CAF bar but extremely bad if you can’t regenerate CAF bar.
Cultivated Synergy(2nd adapt)- Good support trait, increase radius to 360.
Primal Echoes(3rd adapt)- Awesome trait !! Daze on weapon swap, not just when swap to staff.
Celestial Shadow(1st master)- It seem to be out of place. I would like to see a different trait here. Like when enter CAF, you and your allies gain 3 stacks of stability for 5s in 360 radius.
Verdent Etching(2nd master)- increase the radius, and the explosion speed.
Natural Stride(3rd master)- The 33% movement speed also apply for pet.
Natural Mender(grand master minor)- Increase the duration from 6s to 10s
Grace of the Land(1st grand master)- Pretty decent trait, but its needs a secondary effect. 33% incoming condition damage reduction, and 33% increase incoming boons duration. Increase radius to 360.
Lingering Light(2nd grand master)- Same problem with Staff#2
Ancient Seeds(3rd grand master)- Good trait!!
I tried GS/SB with Quickdraw, Moment of Clarity, and Predator’s Onslaught. Everytime you weap swap use the #5 skill, which have increase duration on daze or stun(3s on GS and 2s on SB), and their CD reduce down to like 7ish s (more interrupt), on top the increase damage to daze or stun target from Predator’s Onslaught. They go pretty well together.
I want to try warrior out. How’s warrior now? Is warrior still good? in PVE. PVP, and WvW.
I think they should remove Healer’s Celerity, and just put the 10% revive speed in Trapper’s Defense. It’s like we’re getting 2 traits to do 1 thing
I’m still new with Mesmer. Long time ago, i always see GS+Sword/X, but nowadays i just a whole bunch of GS+Staff. Is it because of the meta shift or it’s actually good ? or something else ?? Thanks
Does anyone have any idea what is it for ???
Creates proximity mines by the name of Bunker Down:
Damage Damage: 170
Duration.png Duration: 10 s
Radius.png Explosion Radius: 180
Radius.png Proximity Radius: 60
Just wonder if there are any scepter / x build that is not fresh air