Showing Highly Rated Posts By MithranArkanere.8957:

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I must bring this up again.

Why?

Because of Silky Sand.

After getting quite some of those, I was reminded of how annoying and potentially dangerous constant clicking is.
And the more you get the worse it gets. We could really use ideas like these to reduce strain in our hands.

Save the hands! They are needed for lots of important stuff!

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

200.000 chattering = 740g to NPC

in Blood and Madness

Posted by: MithranArkanere.8957

MithranArkanere.8957

100K or 10K, it’s still unreasonably high.

Those recipes should been an alternative to those who are unlucky with drops or too poor to buy it on the TP, by taking some time to gather materials during the event.

But since all materials can be bought, it’s still easy for those with money, yet still way to far for those who are not wealthy.

The recipes — or alternate recipes — should have had a limited account bound item you can’t get many of but doesn’t take countless hours of grind or buying stuff from others in the TP, and less requirements in materials. So they at least can have a go at one of them.

Instead focusing so much in making big earners expend their excess wealth, you should focus in removing or controlling the higher spikes of earning, so there’s noting that works way better than the rest, and so those who don’t do that particular thing are not left out.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Please, help with Canach: too hard for me

in Last Stand at Southsun

Posted by: MithranArkanere.8957

MithranArkanere.8957

They released him without recording his voices and properly testing it.

He has an insta-kill skill that will kill you if you are anywhere near a mine, but they only warn you about it in the chat.
But you can’t really know if the warning has appeared as it’s the same line again and again. After a while, it may fill the entire chat, so when it appears, you won’t see it.

Some of the mines will NOT get changed when you use the tamper skill, but they are underwater and the lightning effects do not appear when underwater, so you can’t see if they changed.

And sometimes they are instantly reamed BEFORE the rearming message appears.

When mines reapper they will do so without an animation, and they may pop up straight under your feet. As some of the locations vary from time to time, it’s impossible even to remember where they are.

He’ll run though green mines without triggering, and sometimes you’ll trigger green mines.

It has become an exercise of frustration.

The only thing you can do is try and try until you want to cry or hit random people on the street or, with luck, get it done.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: MithranArkanere.8957

MithranArkanere.8957

You are not asking for nerfs.

You are asking for FIXES.

But will they fix any of that before the content is gone? Will get, instead maybe on or two of those things fixed for the next, time, and probably a st of different bosses and achievements, so we can’t have a go at them again after fixes?

[…]

Now please, PLEASE quit your whining and man up. It can be done.

Some people doing it means nothing. Not everyone is under the same external conditions such as system specs and connection quality.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Tonics to Outfits. It's time.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

At the very least the starting ones all players got by default with cultural clothes should have been given back as part of the first leveling.

Get a character to the level at which they unlock the wardrobe, they get a mail with the ArenaNet logo and the outfit:

  • Teaches players that messages from ANet have ANet’s logo.
  • Teaches players how they’ll be getting stuff they buy from the gemstore.
  • Allows players to learn and actually try the outfit feature.
  • Gives them the first outfit that may tempt them into getting more.

It’s only benefits.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

What disaster will befall QJ?

in Queen's Jubilee

Posted by: MithranArkanere.8957

MithranArkanere.8957

Salmonella in the buffet.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Path Sellers? now, wow just wow.

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

Party chat gets deleted when you leave a party. That should not happen, but it does. So make sure to keep something in whispers if you can when you take screenshots to send on a report.

The best way to prevent this from happening is lurking near the door and opening the dungeon yourself before they can.

You are not going to leave, but if they kick you, they are leaving with you.

The best solution against this happening at all wold be Instance splitting and dungeon reward scaling, so:

1. If they kick you, instead leaving the dungeon the instance is replicated, and you are sent to the copy. You can now invite people to complete the dungeons.
2. You get only full rewards if you did the entire dungeon. Join right after the and, and you get only a % of the dungeon corresponding to what you did. Want the rest, start from the beginning, and at the end you will get the rest, minus what you already got the first time around. Joining after 25% would still count for achievements like Hobby Dungeon, Dailies and monthlies, but not for the one-time Dungeon Master.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Why are we still getting single use skins?

in The Nightmare Within

Posted by: MithranArkanere.8957

MithranArkanere.8957

My bank keeps getting filled with these.

If I use them, then there’s no way to ever get them again, and if split, the split items are still soulbound.
You never know what you will do in the future.

Unlocks are always better.

One of the things I liked the most of GW1 was the “pay once philosophy”.
Pay once for the game, pay once for each campaign, pay one for each costume, pay once for each account unlock. Even the way a character unlocks access to the xunlai storage is a nod to that. A single 50 coin fee for the storage tabs, another 50 coin for the collections.

I want “pay once” back.

They should add 3 new tabs to the bank.

  • A town clothes wardrobe. Put there all town clothes ever obtained. And the starting town clothes, and any town clothes skins people get, like the bandana and festival hats. For these, the purchase would directly unlock the item. Store records would be used to retroactively unlock those already purchased two who got more than one would get gem refunds for the extra ones they bought. Players would also be able to right click town cloth items to unlock them, for those obtained in other ways, like the starting town clothes or the bandana, that have no records of purchase. Destroy a piece of town clothes, and it also unlocks if it wasn’t unlocked. Just in case. Town clothes would be usable with any character. Activities would use by default town clothes, but players would be able to choose between PvE, PvP and town clothes in them.
  • A toys and tools box. Move there all miniatures. And put there all everlasting/infinite/unlimited tonics, miniatures, gathering tools, instruments, toys, etc. Tradeable ones (tradeable tonics, the unbreakable bell) would stack instead being unlocked like miniatures do now, so people can still take them out and sell them. But those account bound or soulbound that can’t ever be traded, would simply unlock, so once you get one you can make as many as you want. Much like PvP upgrades in the PvP locker. Untradable toys and tools would also become unlocked if destroyed.
  • A PvE skin locker. Those acquired from the store would be unlocks that produce unlimited sin apppliers. There could also be a way for players to unkitten PvE skins too. For example, a gem store item that can be used like a kit on item. Use it once and it will work only in that skin from them on, losing uses. Use it enough times until it loses all uses, and it unlocks the skin permanently. The rarer the skin the less items you have to consume like that. (eg.: Cultural T3, just one, basic armor skin, 250, etc,).
  • There could even be a price to make more copies for some of those. For example, with gathering tools, you’d pay full price for the unlock and a complimentary first tool, then 10…100 gems for extra ones for your other characters. Pay 800 to unlock an armor set and get a complimentary 6-piece set, then you pay 5..50 gem for each separate extra piece of the set. Unlock a certain PvE skin piece, you have to pay 5silver…5gold for each skin applier of that piece, and so on.
    For these items, “unlock” just means that you keep access to the item from them on, even when it’s no longer in the gem store.

I’d rather have them as direct unlocks, but even unlock with a price for extras is better than no unlocks.

Oh, and talking with the trainer of your profession, you should also be able to get more copies of the piece of gear you got at the start. A PvP version and a PvE version. The PvE version could be a level 0 item you still have to transmute, although it’ll be even better if it was an unlock. So players don’t have to keep an empty character slot just in case they ever want one of those again, and so they can use them in PvP.

Unlocks are always better.

Why you ask? the answer is money. How you ask? the answer is transmutation crystals

/thread

I think they are actually selling less.

The splitter items will make soulblound items. So you can’t use them to trade skins between characters.

With a single character, you wither lose the old ones as you apply new ones, or keep using splitters and transmutters accumulating soulbound items, which is simply unreasonable.

Those not fooled by how this works save them in the bank instead, hoping for a change in how they work. If that change never happens, they’ll probably never use them.

If they really wanted to sell transmutaton crystals, they’d make these items account bound unlocks that produce a level 0 item with the skin. So people can make infinite ones for any character but still need the crystals.

But it’s not even that. It’s just a single perishable skin. You have to choose wihch character will ever use it, or if you want to use it in PvP. Once used, you’ll never be able to get the item again or use them in a different character again if used on PvE items.

Unlocks are always better.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

New Culling Trial (Ended)

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’d rather have stick figures or even flat, immobile impostor sprites that look like cardboard cutouts than culled models.

In any case, someone you can’t see should not be able to see you or interact with you altogether, unless affected by stealth, yet they still do, even when you set graphics to the max.
Can’t you set something like an invisible effect or a variable to make sure two players can potentially see each other before allowing interactions between them?

And I have an 8-core i7 processor and a 6xx nVidia videocard and plenty high numbers and decent quality of any other thing you can mention, the thing tha slows down the computer the most is the disk drive, which isn’t slow either. We are not exactly talking lower end here.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

An option to disable right click targeting

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Disabling right-click to attack/interact is certainly the safest first approach to this issue. There are two problems, though. Anytime you have camera-look and targeting on the same input, you will have conflicting behavior. There isn’t a bug that targets are randomly selected, but rather the game trying to be smart at recognizing clicks versus camera movement. Even when you think you’re perfectly clicking on a target, most of the time you’re also moving the camera a tiny, tiny bit. There is a small threshold that determines whether your tiny movement should actually be a target selection. Lowering this threshold will reduce the chances of this happening, but is one of those numbers where we need to sit on it for a while to see if it ‘feels right’. The problem could also be solved by completely separating the different functionality of selection, auto-attacking, and camera movement. However, completely splitting those is not something we’re prepared to work on at the moment as it is a much broader-reaching change. I hope this helps clear up what’s happening and what steps we’ll take to change it. Thank you again for all the feedback!

We don’t care if the feature is ‘fixed’.

We don’t use the feature.

We don’t want to use the feature.

We won’t use the feature even if ‘fixed’.

We use the other methods of targeting and activation.

We want a toggle to disable the feature, so it stops getting in the way.

No amount of ‘adjusting’ will make it work for everyone, because there’s people that click, really, really, fast and people that move the camera really, really fast, and there’s people that clicks really, really slow, and people that move the camera really, really slow.
When you make the time window for detection of clicks small, those that click slow will move the camera when they want to click, and if you make the window big, those those that move the camera fast will get clicks.
When you get a “feel right” spot, that which is a “feel right” spot for some will be “feels bad” spot for a lot of other people.
You can’t even add some “click speed” slider, as there’s even people that clicks with variable speeds.
And they will not change that behavior, because they have developed that speed in other games in which this not happens, so it comes naturally to them to do that really, really fast, because it works anywhere but in here.
You can’t expect players to get used to this behavior, so you must change the game so this behavior can be avoided.

The only solution is letting people disabling right click targeting altogether, so they can disable a behavior they do not use, do not need, and do not want.

You were able to disable right click altogether, and then enabled it again for PvP.

This means you can disable it in some form.

Just make that a toggle. I can’t imagine – any anyone with the slightest idea of programming should agree with me – what kind of code would allow just disabling it altogether but not adding a toggle to let players choose between disabling right click targeting or not.
If you can make it stop doing something and can make it do something, then you can add a code to choose if that something is done or not.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Pistol Whip and Decap Engineer

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

Decap engineers can continuously push people from the point, and endure quite a beating in the point to make sure enemies can’t take it back. And when their health gets low enough, mindless condition spam won’d do much, and they have quite some decent toughness to endure direct damage.

It’s a combination of traits, skills and gear that results in a build that it’s too effective in what it does.

Reduce the power individual parts of this combination, or move them around, and many other balanced viable builds across the game get destroyed, and engineers become too weakened, as not everyone brings all those things together.

Sometimes there’s no “key skill” to touch or trait to shuffle around, and you have to look at the very mechanics themselves.

So what can be done? You autobalance the system, so the problem does not happen in the first place.

Let’s look at the particular case of pushes.

Why do engineers spam pushes like that? Because they can. They can bring several pushes together, and they come quite in handy in many situations. Specially Skyhammer.

Replace some of those pushes with other effect, or nerf them with changes like increasing their recharges, and many builds that where not using them together lose many vital parts.

How do you prevent some cases without affecting others?

You address CC themselves. A single creature continuously CCed should progressively become resistant to CCs the more it takes within a short time, until it gets a free stun break and becomes immune to CCs for a short time.

Ding. Continuous CC spam no longer works, and CCs go back to being what they should: Strategic tools to turn the pace of the game.

This is what I call autobalance. A system that only kicks in in extreme cases automatically addressing them, so they do not appear in the first place. Such systems absolutely always work, although you see them mostly in properly balanced competitive 2D fighting games like when a target takes less and less damage the more hits they take in succession without hitting back, or when they can’t be continuously juggled in the air.

The main advantage of autobalance is that you don’t have to look at countless skill combinations looking for loopholes, nor continuously shuffle stuff around as problems arise from other changes like trying to solve a Rubik cube at random, as you address the problems themselves directly, so they do not happen in the first place.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Change race/order facility [merged]

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Race should not be something you can change, as its linked to personal story. You’ll have to replay the entire story, so it’ll be simpler to make a new character.

Profession I could see happening, as long as skill points are not refunded, maybe you’ll even have to re-level up.

As for orders, I’d rather have plot lines to join the other orders too in expansions, or access to the other armors once the Pact happens.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

How to Dance, Volume 1

in Black Lion Trading Co

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’m seriously shocked by the amount of people upset about 1 bag slot. I’m just happy it’s account bound.

I’m not upset about 1 bag slot. I’m upset about trends.

1 slot becomes two, then 3, then every time you want to use the dances you have to juggle inventories for several minutes depending on how fast you load a map, and go back to banks, then go back to wherever you wanted to use the item, or be limited to use them with an item.
Unless you play with a single character, it can become a hassle. People should pay to have fun, not to suffer hassles.

Unlocks are simply better. Pay once, get it with any character, never lose it, no storage clutter, happy face.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Skritt Hit wintersday daily?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’ve hit countless ones, but the hits do not register.

Turns out there are actually at least 3 kinds of snowballs and at least 3 snowball fighter effects.

http://wiki.guildwars2.com/wiki/Snowball_Fighter_%28disambiguation%29

The only way to hit them is if you happen to get the snowball kind that affects their effect.

From what I’ve seen, it is the ball that comes from magic snow. But only the first one that appears in your hand after summoning a snowman. Now the ones from the ground, not the ones that appear randomly all over the place, not the ones that come from piles of snowballs.

On top of that, you can actually hit a skritt, see it get knocked down, nobody else hitting it, the achievement doesn’t go up.

As always, like with all these festival achievements, it won’t be fixed, not even for next year.

Because this already happened the last year, we already reported it, and it wasn’t even acknowledged.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Way too little blooms (even after fix patch)

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The numbers I’m getting makes me feel like the rewards in the vendor are nothing but some sort of cruel joke. Something that would be done by the kind of cheesy movie villain that would approach a little orphan kid with an icecream and go: “Do you want sooooome icecreeeeaaaam…?” and when the kid shyly responds “Yes, sir, I would very much like some icecream if you would be so kind” in a British accent while holding his cap in his hands and a crutch under one arm, he would yell “No icecream for you!”, throw it on the ground and step on it, and laugh manically while twirling his handlebar mustache.

Not just that. The events are not giving any participation. I’ve been in countless events and none is counting. Enemies are killed instantly by zergs, building catapults doesn’t count for participation and when you build one, there’s always someone spamming F to take it from you, getting one of those pods to throw is next to impossible, unless you let people die and don’t revive them to remove some competition…

It’s as if the whole event was designed to frustrate and put players against each other. kitten homini lupus.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Boss demi-gods, can I be one too? No=lame

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

They are on drugs.
Player characters are heroes, so they are not on drugs.

Drugs o some kind of evil magic or something like that. It doesn’t matter what you call it.

The thing is, they are doping. You don’t. You can’t. You won’t.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Update on Hearts and Minds

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

As long as those defiance and healthbars bars stop being scaled for 20-30 people instead 5, and enemies don’t stay invulnerable after completing the mechanics, I’ll be happy enough.

Last 3 times that I attempted the challenge mode people just left after not being able to take 5% of Garn’s and Eir’s defiance with their stronger CC-focused builds, and the fire applied by her attacks ticked as if it was designed before Burning was made a stacking condition.
It was kind of insane even for a challenge mode.


I know you are not going to change the encounters significantly, but I hope you consider at least one change to them: addressing the ‘penalty box’.

Getting kicked out and only being able to wait is not fun at all, but the fights are too hectic to be able to revive anyone during them.

I wonder if it’ll be possible to give players something else to do in the meantime.

  • For example, having separate rooms where defeated players are sent instead being sent to the box, and there they can do something to return to the fight.
    • As long as one player endures against the boss, the rest would be able to return if they manage to complete the room. If they don’t, they just keep respawning at the start of a different random room until they complete it, until the boss is defeated, or until the last party member fighting the boss is defeated too.
    • And if the last player fighting the boss is defeated, the fights in the rooms are cancelled and it’s then when the party is sent together to the penalty box to reset.
    • I wonder if it’ll be possible to use copies of the nightmare chambers from the Nightmare of Towers release for something like that. There’s already recorded lines and all.
  • Or it could be something like in the fight against Dhuum in GW1: Defeated players would get transformed into a ‘dream’ form, with the yellowish translucent visual effect creatures had in A Light in the Darkness, they would become invulnerable and the boss would ignore them, but the transformation would disable their traits and upgrade effects, and their skills would be replaced with a set of skills that allow them to help in the fight without dealing damage to the boss: heal allies, break defiance bars, create blocking domes, giving boons, damaging adds, etc.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Why is Noble Count Outfit Unisex

in Black Lion Trading Co

Posted by: MithranArkanere.8957

MithranArkanere.8957

It is not unisex. It has a different model for female human, norn and sylvari.

To make things truly right and fair, it’ll have to be like Saints row: All versions of all clothes available for both genders. And there would be both a dress and a suit for both male and female of all 5 races.

Some many not want to see an adult norn with his massive mustache and a dress. But if they want to, let them, I say.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

An option to disable right click targeting

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

This issue has been brought up multiple times.

I was really surprised when I found out that the right mouse button activates stuff, and really annoyed when I saw how I kept activating stuff all the time all around me whenever I just wanted to quickly make a turn with the camera.

I never, ever use right mouse for activating or selecting stuff, and so it’s only annoying.

Right-click activation should be a toggle.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Unlock all Waypoints

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Too late!

https://wiki.guildwars2.com/wiki/Waypoint_Unlock

You should have never wrote “kthnx”.

When people don’t bother writing whole words when asking for things, using lazy and condescending shorthands like “kthnx” and “pls” instead, taking for granted the kindness of others without even a smidgen of decorum, you just have to do the opposite as rightful punishment.

A shame, because I always wanted faster repeated waypoint unlocks account-wide. Maybe be paying several times the cost of the waypoint, as long as it has been previously unlocked by other character, to get there without walking all the way again.

Now we’ll never get it because of your churlish behavior. Shame on you! /fistshake

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

The Skin vs Outfit divide. Anet pls

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

They release outfits not because people wanted outfits, but because they won’t be able to test them properly as skins.

Spare skins that can be mixed with other pieces of armor are a lot of work. They haveto be tested against all other pieces. That takes time the modelers could use for more creatures, weapons and outfits.

The main problem is the waist. Different armor weights seam differently. Light and heavy armor have the ‘skirt/coat’ part in the legs, while medium armor has the ‘skirt’ part in the torso. That’s why the male’s light heritage armor has the tail of its coat attached to the legs, and why so many medium armors are coats. And why there’s some cross-class armor sets that are just boots, gloves, helm and shoulders.

On top of that, different armor pieces have the waist at different heights. Which gets you some awkward overlaps and cuts. Like how the female krytan medium armor torso just stops before the waist with an unnaturalyl clean and straight cut.

The wast is annoying to deal with.

I would be happy enough if we at least got separate hat and outfit slots. So we could mix hat, outfit, headgear and body armor:

  • Hat+outfit
  • Hat + rest of armor
  • Headgear + outfit.
  • Headgear+ rest of armor.

Hats must come back!

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Lowest defense in compensated how?

in Elementalist

Posted by: MithranArkanere.8957

MithranArkanere.8957

The problem with the elementalist is their potential.

They are balanced considering their maximum potential… but not many people reaches that.

They can heal more than anyone else. So they get less health. But they won’t bring that healing potential to the max most of the time.
And they can do more damage than anyone else. So they get very long recharges and activation times, and reduced damage per hit on average, as they won’t bring that damage potential all the time, and even if they bring the builds that do the most damage, they have to be used under certain conditions and in certain ways to be effective.
And they have lots of control and abilities to take a beating without flinching like Obsidian Flesh, but how long do they last, and how often can they use them, and do they always bring those abilities with them?

Elementalists have higher numbers, but much lower averages.

It’s like having a 1-150 damage weapon while the rest have a 100-110 one, and a shield with that can absorb 3000dmg on block but only 5% block chance while the rest have a 1000 absorption shield with a 25% chance. The higher numbers become useless in practice, and actually work against the elementalist.

They have been handicapped as if they had their maximum potential in all aspects, all at the same time, but no one does bring all of that. When you bring damage, you sacrifice more survivaility that any other profession. When you bring survivability, you bring less survivability than other professions, and sacrifice more damage than others too.

So when people mix and match stuff and try to find new combinations, they will be underwhelming.

Elementalists need to be brought more in line with the other professions before going further into balance. Otherwise it’ll be like trying to solve a Rubik’s cube with squares of 8 different colors. It won’t match no matter how much you move stuff around.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

New nightfury like shoulders this Wintersday

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Those should go in a separate ‘effects’ section in the wardrobe, not using up gear skins.

Same for other visuals that are potions now, like the Selfless halo. There should be a way to unlock them as effects.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: MithranArkanere.8957

MithranArkanere.8957

I must admit it was quite good.

No scarlet around, instead we get good likable allies, some really decent cinematics, a neat choice between Adventure and Action in the puzzle part, and a live animation mixed with the map itself, showing players while the camera pans to the remains of the tower, it kind of reminded me of the first cinematic in Prophecies, when the camera moves behind you from the battle scene, and there’s other players there, and the battle still goes on down there.

I don’t really like when cinematics in shared maps show show the area clean of other players, and then they pop out of nowhere.

And best of all, there was reasons to stick around in the camp and talk to the players. And even actual changes in their dialogs based on your actions. For example, you could learn about what happened to a daring skritt in the tower.

A really nice break from all those Scarlet shenanigans.

The only thing that could make it better is getting to see the wedding (or whatever the quaggan equivalent is) of those two quaggan in Lion’s Arch, and be able to visit them in the quaggan village.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Suggestions: Glider Skins [merged]

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Here are some ideas for you:

  • Glider Rig. A 300-500 gem Gemstore item that can be used to unlock glider versions for in-game back items. All you have to do is use it on a back item like an upgrade or salvage kit, and if it’s an item with a corresponding glider and you don’t have the glider unlocked, the unlocker gets replaced by the corresponding glider unlocker without affecting the original item (otherwise it fails and it isn’t consumed). Costs lets when purchased in bulk, saving up to 400 gems when buying 10. Here are some of the gliders it could unlock:
    • Molten Jetpack: Leaves behind 3 very noticeable fiery trails. The trails are stronger when using lean techniques.
    • Tempered, Static, Dynamic and Synergetic. The blades extend and emit ‘hard light’ from each of their blades to form wings not unlike like Falcon’s from Marvel. They leave 2 subtle colored trails from their nozzles when using lean techniques, matching the color of the back: Orange, red, blue, green.
    • Sunless, Holographic and Holographic Shattered wings. The glider version is larger, uses the bat wings rig and doesn’t flap.
    • Kites. The kites would get attached to the back of the character.
    • Toxic Spore. As a glider, the seed attaches to the back, the feathers extend, and they spin like a gyrocopter. They spin faster when leaning forward and slower when leaning back.
    • Books: Right now all books excepting Mad King’s Memories use the same “forgotten seal” skin. They will be given each their own skin. As gliders, the books will open, and the pages will extend and form wings. The pages will have colors and effects based on the book. For example, Yakkington’s book will have green grass pages and will leave a trail of red iris flowers, while the Book of Secrets will have purple pages and leave a crystal trail, Koss would have golden and sandy pages and leave a sandy trail, mad king’s memoires an orange and green smokey trail, and the completed memoires a green and orange fiery trail.
    • Super Adventure Backs: The back will extend two blocky pixelish holographic wings and leave a pixelated trail matching the color of the back.

  • Glider version of existing gemstore content. Like with the white and black wings, the glider version of these would be unlocked by talking with Scouts in HoT while having the item equipped or in your inventory:
    • Enchanted broom/Riding broom
    • Magic Carpet
    • Glittering Wings
    • Dreamweaver wings
    • Butterfly Wings.

  • Gliders unlocked from in-game skins without the need of the Glider Rig. The glider unlocks when the skin is unlocked:
    • Legendary Fractal back
    • Legendary PvP back
    • Legendary WvW back
    • Legendary divine back: Get the back skins of all 6 gods: Balthazar, Kormir (from WvW), Dwayna, Grenth, Lyssa and Melandru. That unlocks the legendary collection for the Legendary Divine Backpack: The Six.

New gliders:

  • Gyro Glider & Back combo.
    • As a back it’s a gyro with its rotor folded, both blades pointing down like the wings of a wasp.
    • As a glider it uses the same rig as the Toxic Spore, attached to the back with spinning blades.
  • Asura Hoverboard back & glider combo
    • As a back the board is in a skateboard holster
    • As a glider makes the character ride on opt of it, using an animation similar to how charr ride the enchanted broom.
  • Infininarium back & glider combo.
    • As a back is a backpack similar to the quaggan backspacks, just hanging from the back.
    • As a glider is a small size infininarium replica floating over the character, holding them with its arms.
  • Insect wings
    • Wings similar to wasps, fireflies and other insects. Can be dyed with 2 channels, one for the costa and veins of the wing, and one channel for the membrane. For example, these colors would be achieved with midnight fire and imperial gold.
  • Imperial Phoenix and Rainbow Phoenix wings.
    • Inspired by the GWO animal companions.
  • Giant Fan.
    • Jut as it sounds. The caged blades of a giant electric fan used as a paramotor, just without the parachute.
  • Bubble
    • A bubble with a single dye channel. While gliding the character has an animation similar to Water Overload.
  • Rocket boots.
    • They replace the character’s feet skin instead on the back, allowing players to bring their own backs. They use the Sorrow’s Embrace boot skin, matching the character’s armor class. They leave a fiery trail.
  • Mystical Dragon glider:
    • Based on the the mystical dragon mini. The dragon quickly circles around the character to slow their fall like when they do that nice spiral movement.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

They should have replace the fall damage traits with a PvE “Exploration and traveling” mastery that works only in PvE and WvW, and that also provides a fixed 33% movement speed while out of combat regardless of skills.

Getting them out of PvP altogether.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

The best thing of this update!

in Fractured

Posted by: MithranArkanere.8957

MithranArkanere.8957

Not all things make it to the release notes.

Here are the undocumented changes for this update ones found so far, noted by wiki collaborators:

  • Added “Show Rarity” option to the Inventory window which shows a border around the item based upon it’s rarity. (Activate it in the gear icon in the inventory where show/hide bags is, also works for bank icons)
  • Essence of Luck now plays a tone and displays a numerical amount (eg: 100 Luck) over your character when consumed.
  • When your account Magic Find goes up a percent, a notification appears over your minimap saying, “+#% Magic Find”.
  • The 6/6 bonus on Runes of Perplexity now have a 8 second cooldown.

Remember, kids: Always check the wiki update notes !

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Boat Design Flaw

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

That’s a boat designed for a charr.

They row in all fours.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: MithranArkanere.8957

MithranArkanere.8957

This activity is horribly designed.

- Enemies take too long to kill and hit too hard. You are there mashing skills like crazy while they have lots of time to kill a dolyak.
- Recovery around the center takes too long.
- Players have to run around all the time gathering stuff.
- You can’t join with parties and coordinate a strategy beforehand.
- Walls are pointless as enemies can go right past them.
- You can’t force enemies into a path.
- You are not given time between waves, not even a timer telling you how much until next wave.

Now, what I am getting?
- Players running around like headless chickens.
- Player standing still doing nothing.
- Players kittening about what you are doing when it doesn’t follow some stupid bad strategy they had in their minds.
- People leaving as soon as one dolyak dies, because they want the achievement.
- Not a snowball’s chance in the Fissure of Woe of getting the last achievement.
- Frustration where there should be fun.

These guys should have checked games like Dungeon Defenders or Orc Must Die before doing this.
- First and most important of all, you should have been allowed to enter in a party.
- Enemies should have scaled with number of players, allowing you to go solo if you want.
- The bundles should have provided stacking effects you get when you pick stuff instead bundles, and they should have been shared across all players.
- The structures you build should have been skills in the utility and elite slots, that consume those stacks.
- They should have dropped from enemies too, not just from destructibles.
- There should have been a healing skill that also uses stacks of a pickup, starting with one and getting +1 per wave, or the healing effect in the middle, should have been way faster.
- Switching weapons should have been with a few weapon racks around the circle instead items in the ground near the center.
- The environment should have been harder to traverse for enemies, so they have to end up following several paths instead roaming with total freedom.
- There should have been a timer with a ‘ready’ system like in the fractals. The more people hit ready, the less time is left until the start.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Living Story is Killing the rest of the game

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

I can’t help but look back at Guild Wars Beyond.

It was all new content, really bing, really long, lots of fun, and you could do it whenever you wanted.
If it got released during your exams, or while you get your vacation days, or when you got into a car accident that put you in a coma for 5 years, you could still do it once you are able to log in again.

Not everyone has the same schedules, and so things like once-a-year festivals should last a month to give people a chance to at least get a couple of days in a weekend, and other extra content should be added permanently. If they want to make living stuff, then at least turn them into instances once they are no longer ‘living’ so people can at least replay the content to see the story and hear the dialogs, even without as many rewards or any rewards at all.

Just think of all those expensive voice lines that will be there only for a few days.
Why spending time and resources on things that will be gone and will never come back?
It’s like paying freaking Damien Hirst to make you a sandcastle, and quickly step on it before people has time to even take out their cameras.

It doesn’t help wiki editors either. All those “This content was only temporarily available during…” tags are nothing but disgusting to me. And editors must hurry and record as much as possible before it’s gone forever. Which leads to several incomplete pages, even when they give a few editors a headstart to create the pages before the content starts, there’s just no time for everything.

The kind of time pressure that makes players feel “now or never” is never good for a game, as it takes away the option to have fun at your own pace in your own time.
If something is to be temporary, it should be cyclical, eventually coming back.

It’s great to have new things to do all the time.

It’s not great to feel forced to stick to the new stuff until it’s done before going on with anything else you may want to do.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Precursor crafting is fun until you get to the actual crafting part.

Then it becomes a soul-crushing chore that present you with choices such as “Should I go play with my friends at Tahrir… or spend 4 hours gathering the nodes at the statue of Melandru over and over and over and over and over and over and over and over to be able to make 50 of the 250 basic elder staves I need to make, hm…”.

A grind that takes actually more time and gold than just buying the actual precursor off the trading post, and makes the whole system pointless except for some AP you wouldn’t gain otherwise.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Tyria, dead or alive?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I demand a shrubbery!

I mean, I demand city activities!

For example:

  • Tag/Hide-and-seek
    • To start, you talk to the city’s Game NPC. This gives you a series of skills and and effect that tells you are participating. To leave you either leave the city or talk with the NPC again.
    • After a timer, players are sent to random locations across the city, and the game starts.
    • Each city would have its own rules with different set of skills.
    • Sometimes existing NPCs would join in the game.
      • In Divinity’s Reach it’ll be Hide-and-Seek, with one player trying to find everyone.
      • In Hoelbrak, it’s becoming “Manhunt”. The one being “it” has to run away from everyone else.
      • In the Grove, the game rules are “infection”. Those tagged become “it” too and there’s less and less runners over time.
      • In Rata Sum, it’ll be Pacekeepers vs Bandits , players are split in two teas, and those bandits tagged by pacekeeprs the are sent to jail and can be rescued by other bandits.
      • In the Black Citadel, it’ll be a team game. Three teams, each team has to try and tag one team, while running away from another team: Blood>Legion>Ash>Blood.
      • In the brand new Tengu city, it’ll be “Capture the sashimono”. Four teams, each has a player that becomes a “walking flag”. The team has to protect their flag bearer while trying to capture the others.

And making the bane have actually some use!

The Bane

  • The bane is a gauntlet you can enter with party members.
  • Other players will be able to see you in the bane participating, and only one party can participate at a time.
  • To give everyone a chance, players who have participated in the gauntlet will get an effect that will last until the end of the moth. Those with less stacks will have higher priority, allowing them to ‘cut in line’ in and queue before those with more stacks than them.
  • You can’t control which skills you have to use. You are given a random build and stats. It may be anything, from having to ride a massive siege machine that has super-high toughness to having just a stick and 0.1 health.
  • Players must fight against waves of enemies that get stronger and more numerous over time.
  • Enemies scale to your party size.
  • All fights would be timed.
  • There would be a leaderboard NPC showing who has managed to endure more waves, and at the end of each day, week and month the highest scorers get bonus rewards.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Should be Longest->Medium->Short

in Fractured

Posted by: MithranArkanere.8957

MithranArkanere.8957

The solution is not switching the orders, is fixing the fractals that people avoid so they are no longer a mere exercise of frustration.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Ok. Let’s all make minion masters, equip minis and concentrate in one point and use all of our skills at the same time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

spoiling star wars in map chat

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

  • Looks at fireplace.
  • Puts hand in fire.
  • Gets burned.
  • Complaints about fireplace: “Sometimes I have ZERO faith in this fireplace”, “I put my hand on it and it burns!”.

You don’t say… /rolleyes

How many times we must say it until people gets it: You can’t prevent spoilers from the Internet. You can hardly prevent it from your daily life, like two people talking on the bus, or walking near you, or sitting in a coffee shop, and you expect people on the Internet to stop talking about something so you can avoid spoilers? Do you even realize how many people is out there using the Internet?

What will you do? Go to each and every one of their houses and bully them into shutting up about anything you don’t want to hear? That’s pure unadulterated selfish madness.

You can’t police other’s freedom of speech in open channels of communication like the Internet. You are the one who is supposed to avoid those channels if you don’t want to be spoiled. You are not the center of this or any Universe.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Feedback/Questions: Transmutations

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Gold to Gems.
Gems to Charges.

That is no excuse.

Not everyone has budget or time to continuously spend like that.

With real one-time upfront paid unlocks, you can save for a skin you want for some time, but once you get it, it’s yours. You can use it anytime you want. You may now go for another skin. For some it may take less than others, but everyone has the possibility of eventually getting all the skins they wanted.

With continuous payments, it won’t matter if you managed to get the skin you wanted, now you’ll have to continuously pay for gems or grind gold to change to it. Change to another skin, the old is lost. It’s there in the list, but for you it’s lost, because all time and effort spent in applying the skin is gone. Poof.

For me this change doesn’t mean I’ve got more skins to use. It just means I can put away all the skin appliers I’ve been saving. But can’t actually buy the skins, because you can never actually buy them. You only keep access to them.

I don’t mind paying. But I want to pay once. I paid once for the game, I paid once for finishers, I paid once for bank slots, I paid once for character slots, and I want to pay once for other unlocks.

What’s the opposite of that?

Paying each time you want to make a new character, instead for additional slots.
Paying each time you put something in the bank.
Not being able to buy the finishers as unlocks, and instead having them only as consumables.

Don’t you dare tell me that countless people would either stop using them, or leave the game altogether, if they turned pay once features from “pay once” to “pay per use”.

Conversely, much more people would use “per pay use” features if they were turned “pay once”.

Even the game is pay once. Would you keep playing if they changed it to pay per use? Login! Poof, 50 gems gone" Wildstar style! Blergh.

Looks like I’d have to clarify the text in my signature…

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Trash from the store

in Black Lion Trading Co

Posted by: MithranArkanere.8957

MithranArkanere.8957

This should have created a golden-colored waypoint inside your home instance, and a personal mini-asura gate somewhere nearby.

Using the waypoint would be free of charge, and the asura gate would returns you to wherever you were when you used it.

As it is the item is useless.

The permanent passes should have worked like that too. Use the pass, your characters get a free waypoint there. All characters can go to the royal terrace or the ship without having to carry the pass around.

Any tool or toy that can’t be used by all characters without buying one per character or constantly switching the item in the back in not worth more than 200 gems.

I’m still waiting for a “Tools & Toys” tab in the bank so each of my characters can get their own, then buying those will be worth it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Allow Necros to Dismiss Minions Please!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

F2 should do that.

Press F2, they die. Happy face.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

This is not about economy. It is about fun.

Is it fun when your friends who decided to go with a thief and a ranger get their gear in little time, but you have to wait more than the double of time to get equally geared even though you did as much or even more than them in the game?

No. It is not fun. It is frustrating.

It is fun spending several hours doing all sorts of things all over the game, and the next day when you are crafting the daily materials you have more than enough for the other 3 materials with what you got, but for cloth you don’t have enough for 1/4 of one?

No. It is not fun. It is frustrating.

A game has to be fun. When there’s something frustrating people, the cause of it must be analyzed and resolved in a way that will prevent the frustration while not breaking anything else in the game.

But it has to be done. Inaction is not a choice against such things.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

"Meta" does not mean "Most Effective"

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

“Meta” within GW2 refers now to “What everyone uses, accepts and works for most, and many are is reluctant to change it because of laziness, greed, peer pressure, or pluralistic ignorance”.

Some used to call that “flavor of the month”, or “cookie cutter” depending on the situation back in the days.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

50$ in gems later...

in Wintersday

Posted by: MithranArkanere.8957

MithranArkanere.8957

You should never pay for random stuff.

Only pay for things you’ll keep: The game, expansions, bank slots, character slots, bag slots…

As long as people keep paying for the horrible random crap, they will keep putting it in the store.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The problem is not having a downed estate.

The problem is enemies ignoring it.

All normal-size mobile enemies should have finishing moves that you need to stop to keep your allies from being defeated.

And all normal-size mobile enemies should have chances to get downed instead directly dying. Their chance to get downed instead defeated and their starting defeated health pools would depend on enemy rank:

  • Normal enemies: 1%, 40% pool.
  • Veterans: 10%, 50% pool.
  • Elites: 25%. 60% pool.
  • Champions: 50% 70% pool.
  • Legendaries: 100%. 80% health pool.

Enemies without downed attack animations would just look stunned and slowly recover health even when hit.

This would include the current toxic alliance toxic courtiers, who would stop going defeated 100% of the time, and instead change to the chance method.

Now, you go berserker against some enemies, stack as usual, someone goes down, the enemies use finishers faster than you can heal your ally because you try to revive your ally without interrupting the enemies, the ally gets finished.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

Oh, I’m not afraid of raiding.

I would love to try and raid. But first, there’s a wall you have to cross. That is, trying to raid.

I just don’t want to waste time with half the people kicking everyone who doesn’t perform perfectly, until the party just disbands, and the other half leaving the map after one wipe, once they realize they can’t be carried by others and they just have to well, have a minimum of ability.

And so, I spent more time trying to raid than actually raiding.

There isn’t even a proper LFG for raids, or in-game forum-like guild search where guild scan set their announcements for others to find, or a permanent scheduling bulletin where you put at which times you are available for what things, to find people with whom do raids without having to find them live, and I am no fan of registering on a thousand different fansites or waiting for ages in map resetting the LFG as people keep entering and leaving, disbanding my LFG until I can’t make any more LFGs.

So until that is fixed, it’ll be a waste of time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: MithranArkanere.8957

MithranArkanere.8957

I have no tear ducts, so instead I’ll suggest ANet to make a toy the OP’s players can equip, with a skill that let players ride a golem while still visible on top, somewhat like Enchanted Broom, and that you gift at least one to them.

That way they don’t have to imagine it, and can just do it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[Event] How to get high stacks?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Think of all the good things you could do during the event. Every time you could have helped somebody. Every time you could have cooperated and work together…

Got that in your mind…? Ok. Now, do the very opposite!

  • See anyone downved in the event with the explosive pods? Leave them be. If you revive them they’ll take the pods. The enemies do not count towards the event, only damaging the vine with pods. After a couple of explosions that hit the vine, leave.
  • Do not pick the hammer to repair the siege machines. The enemies do not count for the event either, and if you repair the siege machines you’ll have a short time after removing the hammer before you can use the siege. So instead run to someone else repairing, and steal the siege from them, shot a couple of shots at the vine, then leave.
  • On the events with the shields, save all your skills to do damage to the vine after the shields are down after others take down the shields, then leave.

By that kind of son of a grawl all over the place, and you’ll get lots of stacks of the effect and increase your rewards.

It’s puzzling how this event could end like this.

They have made events that felt rewarding. They have made changes to encourage people to work together. They have made events that scaled well. They created effects that will not be removed if you disconnect as long as you don’t leave the area.

It’s as if they had noted down everything they learned over all these years, and did the exact opposite.

What were they thinking?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

If you could have a custom title...

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I would like titles like these:

  • The Doctor
  • The Master
  • The Corsair
  • The Visionary
  • The Captain
  • The General
  • The Other
  • The War Chief
  • The Monk
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

New Arcane Outfit - Thank you art developers!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

That is not complete.

It should hide the face in darkness.

Then offhand swords with staff should be added for guardian and elementalist. Replacing the 4th and 5th skills.

Then we’ll finally have this .

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

For some days after those lysergide spores started popping everywhere, I saw a weird and shady skritt talking to himself while going back and forth from the gates to Gendarran to the main water supply in Lion’s Arch…

That bugged me a bit, but I forgot about it, since I was busy with that tower that popped in Kessex.

After reading all of this, now I’m regretting not paying more attention to the guy…

Gods know what y’all been driking…

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Account bound WXP

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

I think it’s pretty unfair to not reset wxp ranks to about 100.. I mean there were so many arguments when you reseted fractal lvls back to 30 that you would do the same with wxp… you don’t I’m really dissapointed… how can I Keep up with palyers that now have a accwide high rank with more skills… ? You should let everyone start on even footage every season and reset the ranks… otherwise it’s just unfair because ppl have an Advantage starting in the season over ppl that just Play the Content. You took hours and hours of work I could have invested in wxp when you released the fractal update. you took away my work.. I want now to kindly request that you could set me on equal footage to the hardcore wvw Players… I mean whats the Problem they had fun playing wvw they didn’t do it for some number, did they?

No, it’s not unfair.

They reduced fractals to 30, because the new 31-50 can’t be compared to the old ones.

No one had to deal with instabilities before, and so, no one had earned the new 31-50. No matter how many of the old 31-80 they did, that can’t be compared with the new ones because the old ones didn’t have instabilities.
So, to make things fair, all start at 30, so all start in equal footage, and all have to deal with the instabilities before going up.

In WXP, there’s nothing new replacing something old.

You could have earned all your WXP just by killing dolyaks, and you will still be able to do just that once it becomes account bound. So even after WXP becomes account-bound people is still in equal footage. Those who did more, have more WXP. Those who did less, have less WXP, nothing else changes.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Thieves Guild (under water)

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Not just that.

All skills should have underwater versions.

For example, traps should look like those krait nets underwater. Invisible until someone hits them, elementals should change into underwater versions, like the fire one turning into a pillow lava elemental underwater, the water into iceberg elemental, and air into seafoam elemental, and the earth one into bedrock elemental.
And so on.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!