Showing Highly Rated Posts By MithranArkanere.8957:

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I don’t think the cap should be removed fordailies. It should be kept at 15K, or newer players would never catch up.

But I also think monthlies should return in the form of seasonal achievements with a separate cap of 5K.

Monthly achievements were bad. They were pointless and they could be done in a day by grinding one spot.

Seasonal achievements would not be like that. And they would not be monthly. They would last 3 months, and they would require specific different things, so they can’t be done by doing one thing over and over like the old monthlies.

Examples of seasonal achievements would be completing each different fractal at any level, all paths from all different dungeons, 3 different raid bosses, capturing and keeping for 10 min 15 different WvW objectives, defeating every world boss, winning 3 unranked/ranked matches on each different PvP map, defeat 5 players of each profession in WvW and PvP, win 3 ranked/unranked matches with each profession, and so on.

SUGGEST-A-TRON says:
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Adventures :(

in Guild Wars 2: Heart of Thorns

Posted by: MithranArkanere.8957

MithranArkanere.8957

Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.

Guides are utterly useless.

Take Fallen Masks. You look at any sort of guide, or watch any video, and nothing listed in the guide actually happens. You see them quickly zipping from a mask to the nearest one, when you play fallen masks, they appear so far from each other so often that the average run from mask to masks is several times longer than the ‘guide’.

Scrap rifle? You see guides, and the enemies gather neatly and most get killed with just one shot, and those that do not die instantly die shortly after because of conditions. You move exactly the same with freaking Viper gear, sigils of Malice and even freaking damage boosters, and they not only take 3-4 times longer to kill, the conditions last NOTHING on them, and instead gathering like in those ‘guides’, they scatter like swatted flies, move away and stand still without chasing you at all.

Shooting gallery? In guides they cleanly and quickly shoot all targets that appear always in range, and their bullets pierce obstacles like grass, boxes and beams. When you do it, the gun takes AGES longer to fire, the random targets always appear the furthest possible from each other, and every flimsy object on sight stops the bullets.

Several adventures are broken, they do not check for impossible situations, they do not override the AI of the enemies to make sure they behave how they are supposed to behave, they do not behave the same for the same players, and way too many can be trolled by doing things like getting defeated at some point where players need to use something, so they start reviving instead using what they needed to do.

It’s as if they were designed to fake difficulty by purposely making them impossible randomly. So only a small random number of players can actually make them.

They must be fixed, or they will only be a source of constant frustration. And we don’t need any more of that.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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(edited by MithranArkanere.8957)

New Mini Pet You'd Enjoy!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Mini Doppelganger (a.k.a Mini Me)

Looks like your own model, but smaller. Does not change when changing gear, though. Only each time it is loaded, like mesmer clones.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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This week's special surprise

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I hope they talk about the Map Rewards system.

As someone with a the kind of luck that is already dust and worm poop, way past rotten, it’s the thing I’m looking forward the most: Actually getting rewarded for doing things, instead being the guy who keeps alive Jonez and makes the event succeed and doesn’t get a single drop while all the other leeches that almost let him die get all the loot by spamming 1.

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PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Calling all elementalists

in Wintersday

Posted by: MithranArkanere.8957

MithranArkanere.8957

The council had to make regulations about that since the “yellow snow incident”.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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1v3 and Barely win games

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

PvP needs a proper tutorial. We can’t expect players to learn the game in hotjoin or asking other players.

Not the crappy tutorial we used to have where only capture, revive and finish were taught.

I mean an actual comprehensive tutorial that starts with basic mechanics, then advanced tactics, map peculiarities, profession peculiarities, vs AI practice, …

Then also a series of practice challenges to teach players how to deal with different mechanics like condition spam, CC spam, boon spam, bunker enemies, slippery enemies, chasing enemies, getting focused by the enemy team, enemies that run around decapping, each map quirk, etc. Completing each challenge for the first time with each profession would give a few potions of PvP reward track, to ensure players are lured into the training.

Something like a mix between the Zaishen Masters in the Isle of the Nameless, Instructor Ng’s quests in Shing Jea Monastery and the PvP training arenas in GW1.

The Zaishen must go back to their job, or we’ll only get clueless people that act in a way no different than someone losing on purpose.


We could also use an instanced training area that can produce training golems and profession NPCs with options like those for the golems in Mistlock Observatory: run stand still, run around, attack, etc. There’s a perfect spot to put that in the northeast corner of the Heart of the Mists, where underwater combat used to be.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Removing mechanics because they are useless?!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Falling damage reduced should happen automatically if out of combat. Same for 25/33% increased speed.

The traits and skills that reduce fall damage or add speed should be for when under attack by enemies.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

ANet has clearly stated that if something seems to good to be true, it probably is. So don’t forget that “We can do it, therefore it’s intended” is never a excuse.

SUGGEST-A-TRON says:
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Mouselock!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Many skills work only if you are facing he target, so many people end up fighting while holding tight mouse all the time.

If instead holding right mouse button I could simply use a toggle button to switch between camera and selection mode, that would come quite in handy while using some builds, specially melee ones.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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What is our little gang called?

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

Well… since I’m The Boss, that makes them “E Street Band”

Yeah. You read right. E

There you go. Your mind has been blown to pieces.

/micdrop

SUGGEST-A-TRON says:
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How to kill Aerin

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

It’s easy. You must go to the North pole, there will be a huge crater there. Get inside the crater. Then Sephirot will appear and…

Wait… Ah!!! Aeri n !!

Nevermind.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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The reason for so many huge losing streaks

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

I think we should change streaks to work in a different way.

Instead just counting consecutive wins, keep a ‘win ratio’ during each league, something like a ‘heat bar’ that appears under the pip tracks.

Each division would have two thresholds under which you start losing pips and win more pips, and past those thresholds you lose more or less pips.

The system would kick in after a certain number of matches to leave time for win ratio to build up.

So, even if you lose a couple of matches, as long as your win ratio stays high, bonus pips keep coming on wins, and a single loss won’t ruin that.

For example, in amber, losing pips will have a 0% win ratio threshold, meaning you never lose pips just like now, and a 50% win ratio upper threshold over which you gain extra pips per win, and bonus pips every 10%. So at 100% win ratio, you get 6 pips per win, one for high win ratio, 5 bonus for higher win ratio.

This could be tuned even further with decent personal scoring and MVP awards.

Wings vs a team with higher win ratios and more MVP awards would grant even more bonus pips.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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(edited by MithranArkanere.8957)

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s something wrong.

One thing is randomness, and another thing is having single player in your guild getting exotics and ascended on half the things they do and everyone else never getting a thing at all even when they play 2-3 times more than the lucky guy.

ANet may say ‘lucky accounts’ do not exist, but I think what they are saying is actually ‘lucky accounts are not supposed to exist’, but in reality there’s some sort of bug or some borked code making it be like that as an unintended side-effect.

Whether that’s happening because of the code or as a mere result of randomness doesn’t matter. It should not happen because it only frustrates players. The luckier a single player gets the more disheartened the other player will get about their experience as they do the same or more and get less, making gameplay feel unrewarding and frustrating.

In any case, the loot generation system needs to be changed from a simpler random one to a ‘weighted randomness’ one that increases the chances of something rare over time and resets the next rare drop is generated, so it eventually gives you something decent if nothing decent ever drops for you, and/or a ‘consolation price’ system that gives some sort of token that can be exchanged for something better when nothing rare ever drops.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Shooting Gallery

in Guild Wars 2: Heart of Thorns

Posted by: MithranArkanere.8957

MithranArkanere.8957

Do not bother.

After all the feedback they got for these adventures, stating clearly that the problem was not the time, but the very design of the adventure and the environment, they merely increased the timer instead addressing the problems that makes them impossible, and what’s worse, prone to be griefed by other players by luring enemies into the adventure area.

It doesn’t matter how many times you shooting gallery try if a hostile itzel will spawn every time to attack you, or if a player can get a nearby jungle boar to become hostile and attack you.

And they clearly work differently for different players. You try to do the exact same things with the same exact race, gender and body size, build, foods, boosters, camera and other settings, and even freaking gear and skins, and the same things still won’t happen as in the videos.

Examples of this are how the Chak in the scrap rifle adventure relentlessly chase the player all the way to the other side of the room in video ‘guides’ for the adventure, but when you attempt it they scatter, stand still and quickly return to their spawn points after a distance way shorter than they do in Tangled Depths or any other place here they appear. Or how when they fire #1 only their target chak egg breaks while they are aiming at many, but when you do basically all neraby egg explode even if you are actually away from them and keep them off the screen. Or how they heal over 5KHP and lose more than 25% weapon heat when breaking those eggs from a distance, but when you shot at one point blank you will barely get healed for 1K, and lose barely 5% heat.

Or how when you try to use seeds in the floor is lava half of the time nothing happens even if you have a constant and average pin way under 50ms, and no signs of latency problems. Or how when you try to jump off smushroom stairs you get stuck as if there was some invisible collision over your head, while they basically slide up those stairs following the same exact path and timing.

Or how shooting gallery video guides show fast and clean shots that go straight to target, but when you attempt them they will stray half of the time even if you keep the character still and just press 1, no other key, only to see how every time the bullet goes into some random direction, practically never the combat mode dot crosshair. Or how their bullets seem to go through vegetation and obstacles, but yours won’t hit the dummy point blank.

Or how the fallen masks always appear in nearby masks easy to reach in those video guides, but when you attempt them you get farthest ones all the time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[Suggestion] Metal pips

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

Metal makes everything better.

With that premise, I’d like to introduce a new concept to ease a bit the problem of lack of advance when having bad luck with matching and being stuck in alternate 50% win/lose ratios:

Metal Pips

What would metal pips be? Like the pips in Amber division, metal pips would be pips that are not lost upon defeat.

And how would you get these? Each division would have a number of wins that would grant your account a metal pip all the way to the left of the division, regardless of the current tier.

To put it simply, every number of wins would grant each division a pip that can’t be lost, until legendary is reached. Meaning that whether you are also losing or not, if you win enough times, you still pass to the next division, until you hit legendary.

For example:

  • Amber would work just like now, and every pip will be metal one that can’t be lost.
  • Emerald would get a metal pip every 2 wins.
  • Sapphire would get a metal pip every 3 wins.
  • Ruby would get metal pips after every 4 wins.
  • Diamond would get a metal pip every 5 wins.

This would make the maximum possible wins on each tier go like this:

  • Amber: 15 wins in this division is a guaranteed division pass.
  • Emerald: 40 wins in this division, and you pass.
  • Sapphire: 75 wins.
  • Ruby: 120 wins.
  • Diamond: 175 wins.

That makes 425 wins to legendary regardless of loses. That would mean that if you get at least 7 wins per day over the 56 days the league is up, you would still get to legendary, even if you lose other 7 times per day.

As the metal pips will be given to he left of the progress, the current tier may not be affected until the metal pips reach it, though, so you can still go back to the start of the tier, but the wins still accumulate, and eventually reach that tier.

As you can see, regardless of how you tune the numbers this would give anything for free as even with this you’ll need to rack up lots of wins to pass. Too much? Increase the wins per division. Too little? Decrease them. It’ll merely act as a cushion or a ‘pawl’ that prevents going back too much if you are also winning, so accumulating wins isn’t made pointless due to alternating wins and loses.

So what do you think? Metal makes everything better or not?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

"Chronomancer" name feedback

in Guild Wars 2: Heart of Thorns

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

This thread is satire. The name Chronomancer is good.

http://en.wikipedia.org/wiki/Anti-humor

The highest forms of humor always go past the lowest brows.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Mobility is the real culprit, not DPS.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Nah. The reason people dash past enemies is because they can. Where there’s no doors closed before the can progress. What people won’t skip is what they can’t skip. All they want is the chest at the end.

THAT is the problem.

The content to the chest is barely rewarded, most of the reward is on the boss.

What the content needs is rewarding each step, and scaling the rewards to personal participation.

You help in the pre-events, are there from the start of the dungeomn path or are present on all 4 fractals? You get more stuff.

You do more that the minimum? You get even more stuff.

You arrive just to hit a bit the last boss? You get the bare minimum.

If done correctly, taking 1 hour because you wiped every single enemy and completed every single bonus event would reward as much or even a bit more than any number of paths done with as much skipping as possible in the same time.

SUGGEST-A-TRON says:
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Remake Fissure of Woe!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

It’ll be nice if all GW1’s elite areas came back as bonus fractals.

Then instead getting always solid ocean, you could get things like “Stone Forest fractal”, “Shard of Woe”, “Reaper’s Lament fractal” and “Anguished fractal”.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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I am getting sick of seeing THIS

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

You have to go to the source of the problem: Dailies.

  • They are the same for everyone.
  • They require wins.
  1. Change profession dailies to be random and different between players.
    • Preferably, make one of the dailies random between the most played professions, and the other random between the less played professions.
  2. Change daily wins to require 3 points: A win gives 3 points, a loss gives 1.

That won’t completely solve the problem with engineer issues, but it’ll drastically reduce the number of people that go with the same profession, and that use cheese builds that get easy mindless, unskilled cowardly wins, as more people may focus on trying the stuff they want rather than go with what works if they can get something even from a loss.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Strange market - need advice

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

And some people are planning on making celestial and berserker gear in preparation for the Revenant, which is driving up the prices of blood and quartz.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Exotic drop rate problem?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Wait, wait, wait.

Exotic gear drops from enemies?

No way. I have over 5K hours of gameplay and I’ve never seen one such drop. You are lying.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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The Unlimited Gathering Tools is tedious!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Unlocks are always better. The unlimited tool and the skin should be separate. This way, every unlimited tool you buy would get you an item you can equip to gather, and a skin usable by any character.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Wintersday? More like Wintesmisery.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Winter’s Presence is crafted/forged and account bound and the others are random drops. However, it’s still a premium skin and I think it’s odd that people think that it shouldn’t have a premium cost to go with it.

“Premium skins” should not be something only available for a limited time during a festival.

A festival should give some free stuff for all to enjoy. Like how a party bag has a funny hat to wear.

Those who want ‘prestige’ have all day long to do raids and other stuff.

If everything ends up becoming boring grinds to get a few things that will be replaced by the next thing that is another boring grind, people will end up fed up of that nonsense.

You need a balance between content that engages players to keep playing, and content that shackles players and forces them to play way more hours that anyone should if they ever want to get some shinies.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Bring back the buddy cam!!!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. I greatly miss that both in PvP and PvE.

Specially now that we can’t revive anytime in the Fractals, if you get a freak accident like a lag hit and get defeated, you end up wondering what is everyone doing while you are there.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Lowering waypoint cost for lvl 80's

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I keep saying it all the time:
- Teleporting to any waypoint in any city should be free or almost free. As it is already free. All you have to do is teleport to the Heart of the Mists, then to Lion’s Arch, then to the city, then to the waypoint you want. But this method only increases load and chances for other players to get to Overflow and you are taking slots in the map while passing by. If they still want to give it a cost, it should not be more than 25 copper or so, but then make sure the asura gate in the Heart of the Mists sends you back to where you were before going to the Heart, or people will keep using that instead.
In any case, another gate that sends youback would be a nice idea.
Same for WvW.

- Teleporting within an area or from an area should have costs scaling to the area, not the character, or at least to the areas you have been in the last 30 minutes. So killing a couple of enemies provides you enough money to teleport away. In a level 80 area you can kill enemies until you get a couple of weapons or armor and use the waypoints. In a level 1-15 area, the same level 80 character would take AGES to do the same, as drops scaled to the level of the character as much less frequent there.

- Also, the distance should not be calculated directly between the character location and the destination waypoint, but whichever is closer: any waypoint in any city, or the character.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: MithranArkanere.8957

MithranArkanere.8957

A try for this dungeon may take over anhour.

Some people have 1 or two hours, some even less to play each day.

You can’t expect people to change their lives and schedules around a game.

The game MUST be designed so it can be played whenever you can.

When things require just luck or a lot of time, hey must be permanent so people can attempt them with their own schedule.

SUGGEST-A-TRON says:
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Choose a Name for Tyria’s Heroes!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Dragon’s Watch is likely to win.

I didn’t vote for that one though. It’s too easy, and limits the team too much to dragons, and there’s other things out there like demons, margonites, mursaat, elonian undead, ascalonian ghosts…

And Eternity’s Guard sounds too military, and has a ring to it too similar to Destiny’s Edge.

And so it had to be The Unbroken by process of elimination.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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The Gauntlet is.....

in Queen's Jubilee

Posted by: MithranArkanere.8957

MithranArkanere.8957

This is all good feedback.

It would be a sin not listening to it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Please stop with the gemstore armor

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

If it wasn’t for the unreasonable prices and the fact that they are limited perishable items instead one-time purchase unlocks as they should and must be, I would not mind so many new armors added only to the gem store.
Such prices for unlocks are fine, such prices for perishable items are not fine.
Either they reduce the prices, or make them unlocks, or both. Keep the perishable versions, but cheaper, and add unlocked versions with the current prices, so people can choose between paying high to be able to use the skins with any character any time in the future, or use them right now in one character for a smaller fee.

What I fear is all new armors only added to the new store, since there probably won’t be a new expansion ever as this business method seems to work for them as people keep falling in RNG and ‘digital good as perishable item’ traps. And any new weapon or armor they make will end up in the store. And as people farm and farm even more, they can afford higher prices for gems, and gem prices rise, making these new skins available only to those that have used the farm schemes until they get nerfed or those that can afford getting gems with money.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Event failure and toxic behavior

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

You know what they are doing is wrong. No event is intended to fail. And doing something unintended to get more rewards than they would get if hey did it as intended is the very definition of exploiting a bug for profit. Trying to make up excuses for a toxic behavior to get more profit at the expense of players who are playing as intended may be ‘fun’ for them, but it’s not fun for the victims of their behaviors, and in no way good for the game itself.

[…]
Jofast’s Camp is a big one also.
[…]

That’s one of the worse cases, as the event will spawn a champion wraith and a plaguebearer that will quickly wipe out anyone when upscaled, as their defiance bars must be depleted or they will just keep sucking the life out of anyone around, and quickly destroy the objects that must be protected to succeed.

Troll squads will have their players hide behind the wall to keep the event upscaled, making the event impossible for anyone else, while they harass, insult, mock and belittle anyone who was just trying to get their next map bonus reward or their daily done.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

To put it simply, if a player finds and event – any event – and complete it, no one has the right to complain about it.

The purpose of an event is successful completion.

So if anyone wants you to wait for them to complete the event or fail the event on purpose so they can farm it, they have no right whatsoever to force anyone, much less to berate anyone for not playing in a way that particularly benefits them.

A newbie could just disable map chat, join a party with some friends, and just go about their business doing events as they find them. And if they killed the next champion in your list or completed an event you wanted failed, though luck. They were doing what they are supposed to do, which is complete events as they find them.

You won’t see me yelling at people telling them to fail when they complete Lyssa every time I get there. I come to the forums and complain there’s no way for me to kill the risen priestess of Lyssa when that happens.

Of course, that won’t work for a train farmer or fail farmer. Because it’ll be silly to ask for an event to wait for you, or to ask for some way to force people to fail events.

So, what needs to be done first is to make very clear that players can’t force other players to wait or fail. And second, improve rewards in PvE, encouraging exploration. Something like a exploration tracks like PvP tracks, that reward doing bounties all over the world. Kind of a mix of PvP tracks, GW1’s Zaishen quests and Diablo III’s bounties.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Black lion weapon skins wasted

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]
exclusiveness and rareness should last FOREVER, re releasing old items is the main reason this game has not had good player retention, its impossible for me to be motivated when all i have acheived is now on sale again for some new player

NO.

The ‘last iPhone’ is never the last iPhone.

Most home appliances were exclusive to the rich until they became available for all. TVs, computers, washing machines… first exclusive to rich, then available to all to some degree.

Hell, even luxury items like clothes and sports car can be also bought on the cheap over time.

Exclusivity can only be over time, and most people should agree with that, except people with the sickening personality of Martin Shkreli. Remember that Wu-Tang clan CD he now uses as a coaster. That’s absolute exclusivity in a nutshell for you.

NO.

When it’s something you simply buy, not something you earn like a reward achievement, exclusivity can only be over time. After enough time, that exclusivity has to decrease or drop altogether.

The only exclusivity that can be absolute is rewards from gameplay like Liadri’s mini, Golden fractal relics or exclusive Raid rewards.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Why arn't legendaries account bound?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Legendaries should be unlockable skins you dynamically apply to any compatible weapon dynamically like with dyes.

Use a legendary skin item, and it becomes unlocked to the account.
Put an exotic/ascended item in a slot of any character, and if you have a compatible legendary skin, the ‘legendary skin’ button appears. Click on it and the legendary skin panel appears and you can choose the available legendary skins to apply to it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

dragonite/empyreal star

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

And don’t forget rewards for defense. A team fiercely defending a location time after time, outnumbered and constantly harassed by siege from all directions will get less rewards than a bunch of guys sneakily capturing easy sites.

The game is not just about capturing. It’s also about defending.

PvP glory vendors offer now limited stock items.

Why not having a vendor in captured locations that offers limited stocks of items you can get with karma coins, that restocks for that location as you complete its events?

Oh, wait… the event itself will probably give the items, instead having them in the champion. I guess they’ll do that instead.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Feeling down? Read this!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

That requires having beating heart. Something not all of us can afford.

Here, let me show you a better method. There’s a guaranteed way to prevent anyone from ever feeling down again. It’s quite more time-consuming, but my experiments have show it to work with an extremely high ratio of success.

First, you watch Donnie Darko.
Then The Green Mile.
After that, The Boy in the Striped Pajamas.
Then Schindler’s List.
Followed by Requiem for a Dream.
Then La vita e Bella
You follow that with Grave of the Fireflies.
And you finish with Monty Python’s The Meaning of Life.
The order is crucial. It has to be that order.

You must watch them undisturbed, with no pauses, and in a room as dark and isolated as possible. I also recommend having large clean dry towel and/or a bucket ready, but that’s optional.

If done right, something will click in your brain, and nothing will ever get you down again. It just won’t seem like such a big deal anymore.

Guaranteed.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Jump pads are too buggy/laggy for goggles

in Sky Pirates of Tyria

Posted by: MithranArkanere.8957

MithranArkanere.8957

They need to finally fix that kittening camera -.- 10 months in and it still blows.

THIS.

If anything gets between the camera and the character, it’ll zoom out all the way to the character. It’ll often also turn on its own, and wobble whenever there’s the slightest physical obstacle, even if it’s invisible.
Sometimes it doesn’t even have to be between the camera and the character. I can just be something angled near the feet behind the character, like the steps of a stair.

Instead,the camera should doing other things like:
- Cutting a cylinder from the camera to the character in which nothing in front of the character is rendered.
- Make any object covering the character translucent.
- Draw the outline of the character behind the object.
- Add first person.

ANYTHING but zooming in and out like crazy and wobbling the camera like a drunken skritt.

  • I had to do Mad King’s Clocktower LOOKING AT THE FLOOR THE WHOLE PUZZLE .
  • I had to resort to get the a mesmer portal for skipping stones because on each skip the camea zooms in, turns, and then zooms all the way back and turns away. So it’s impossible to know where I’m going.
  • During the cage fights in SAB, the camera kept zooming in to the cage every time I went near any of the corners of the cage. And it wasn’t even between the camera and the character! IT also zoomed in on everything angled in front of the character. Like the steps of a stair, the corner of a branch, or the borders of the lillypods during the King Toa battle.
  • During the Fritzz, EVERY time I get near a one of the stacks of crates, the camera would zoom in all the way to the ground. And GOT STUCK THERE for over a second!
  • And I can’t get up there to use those goggles because no matter how I orient the camera, instead going in the direction I’m looking at by holding the right mouse button, I go to a seemingly random direction.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

lol It is not hard by any means… you either earn them by hard work inside the game… or earn them by hard work at your real life job…

Yeah. Forget about having fun and playing in a game. Let’s all just work.

Just all what people need from a game. More work.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

Just keep in mind that some cinematic or NPC talking about it, will never be as welcomed as actually playable content, even if the NPC is voiced.

It’s a game, after all, and people want to play it. If they wanted to sit and watch, they could just go to twitch or watch some youtube videos.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Underwater Combat Needs Fixing

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

For now, I want mainly 4 things to improve underwater combat.

1. ALL healing, utility, elite and profession skills should work underwater. If the skill is ground-targeted, it’ll simply lock on target when underwater instead. If it summons a creature or a turret or anything like that, the creature will either still work underwater, or have an underwater counterpart, and transform into its counterpart when entering or leaving water. Traps would create nets like those nets krait use. The nets would be visible to the enemy, but visible to allies as if they had Stealth.
2. Swim down needs to be bound to a key by default.
3. Breathers should stop being gear. They should be mere skins. While underwater, the helm stats would still be used, but the appearance of the breather would be used. The recipes from fractals would be replaced by recipes for new Breather skins made out of existing skins. For example, the Soldier recipes would produce items that unlock Sorrow’s Embrace armor helmet skins as breather skins instead ascended Soldier breathers. Other recipes for breathers like those bough with karma, and other breathers found as rewards as drops, bought with karma or during festivals would also be replaced by skins, using as many already existing skins as possible that could look like breathers, like the Gas Mask skin.
4. The traits selected underwater may need to be saved separately and switch when entering and leaving water, unless all weapons and skills are also allowed underwater, or all weapon traits affect also an underwater weapon.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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DD Ele is fine now, stop this QQ train please

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

It will NEVER be fine until they take more than 3 seconds to activate 5 skills that deal damage.

The overall pace of the game has gotten too fast. It must go slower.

Skills with less than 1s activation can’t have all that damage, specially when half of them can stun.

No player should look like freaking Kermit mashing a Typerwriter. They should look like Kasparov against Deep Blue. What should count is making the right move at the right time, not mashing more skills than the opponent in less time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

I can't believe Tequatl can fly

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

3. He has both front legs and wings. That makes no sense.

Dragons are as such, having four limbs AND wings. Drakes are the ones with their foreclaws on their wings, like Smaug in Peter Jacksons Hobbit.

Smaug was supposed to have also 4 legs and wings. Tolkien himself made sketches of Smaugh, like the one titles Conversation with Smaugh and Death of Smaug

In those, Smaugh is seen having both wings and arms. That is not made-up. Tolkien himself did draw that.

But keep in mind that Smaug was not a ‘true’ dragon. It was something made by Morgoth, not something that evolved naturally in their own world. So the dragons of Middle Earth were once something like lizards. Which would explain the elongated bodies compared to the most common depictions of dragons as having large, robust, bull-like torsos.

Most of what you see in that film is made-up nonsense.

And although there’s not ‘official’ naming used, what you’ll see more often in fantasy is this:

  • Dragon. General umbrella term. Generally 4 legs and wings, but it may be with no wings or with no forearms or no legs.
  • Wyrm : Old and powerful dragon.
  • Wyrmling: Young dragon.
  • Wyvern: Distant relative of dragons. Not as intelligent as sentient creatures. Generally has their forearms as wings, so they only have 4 limbs, and sometimes with a mace-like tail with spikes or a scorpion stinger.
  • Drake: Another distant relative to dragons. Even less intelligent than wyverns. Generally wingless.

But in different fantasy settings they may use them in other ways. GW2 has some roots on D&D, so they use the terms in a way quite similar to D&D.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Rangers can use Pet abilities while downed

in Bugs: Game, Forum, Website

Posted by: MithranArkanere.8957

MithranArkanere.8957

This is not a bug.

The bug is that you can’t see the pet’s controls while downed.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[SUGGESTION] Content Guide Follow-Up Warning

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I keep telling players in starting areas not to leave right after an event ends and wait for NPCs to talk or go somewhere else, but they zoom out right away either running or with waypoints. The following event doesn’t always pop fast enough for them to come back for those who run, and those who waypointed will definitely miss it.

Since people since to constantly ignore me when I tell them to stay, I though of making a song about it. Since people tend to remember songs better. It goes like this:

*Draws out magical lute*
*Clears throat*
*Skritt choir pops out of nowhere*

The most important thing
That you’ll ever learn
The most important thing you’ll learn
As far as events are concerned
Is never, ever leave
(Never, ever leave there!)
right after the end ends
(Never, ever leave there!)
Because if you leave, you may miss all of the stuff that follows that.

(Aaaah, aah! Aaah, aah!)
(Never, ever leave there!)
(Aaaah, aah! Aaah, aah!)
(Never, ever leave there!)
(Aaaah, aah! Aaaah, aah! Aaah, aah! Aaah, aah!)

(Oh-oh! Oh-oh! Oh-oh! Oh-oh!)

(Never, ever leave there! Never, ever leave there!)

An NPC puts stuff for sale?
Collectibles you’re missing there!
If you leave too soon you will miss
Events that follow those you did!
(Follow! Follow!)

You may be wondering how you friend
Has way more level playing the same.
(Playing the same! Playing he same!)
But it’s not the same, didn’t you know?
He sticks around and more events pop.
That’s were his experience’s coming froooooom!
(And then he levels up a lot)

*Musical Lute riff*

Regarding champion group events
Those that stay there until the end
(Until the end)
Shall get a little nice present
(Shi-ny! Shi-ny! Shi-ny! Shi-ny!)
Those that stay there until the end
Shall get a little nice present
Cuz they will get a champion bag.
And if you lee-ee-eeeeeeeave!
It serves you right!

Luckily skritt lose their speech impediments when you gather an entire choir of them…
Ahem….
What was I talking about?
Oh, yeah, yeah. Follow up events and the guide!

But the song didn’t work either! No matter how much I tell people not to leave or to follow the NPCs, if it takes more than 10 – 30 seconds, they impatiently run away. They also miss vendors that may spawn after events, like the one with the mushroom soup recipe after rescuing sylvari from the spider cave in Caledon.

So, TL;DR: don’t you think that the guide should point out any following event or NPC service like a vendor that pops after an event, instead pointing to unrelated faraway events and hearts right away?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Confessions

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I follow newbies around in starting areas, until they either become paranoid and think I’m stealing their kills and drops or following for some other shady reason, or think I’m an NPC or AI-controlled character of some sort. Some waypoint away, but predicting the waypoint the are going to use is usually simple, as they tend to pick the closest one. I personally like when they get daring and take advantage of having a killing machine following them to get into places that are dangerous for their current level. Like those who go to Beggar’s Burrow in Queensdale.

After they made outfits account-wide, I bought all that are available. The toys that came with them are not account-wide in some “Toys and Tools” tab in the Bank as they should, though. Anyways, I put all those toys in a character. Whenever I see people doing Costume brawl I open the inventory, filter “toy” and have them all ready on screen, now I can quikly switch between all toys. So I pop a Cloak from the Bloody Prince’s Staff, get right in the middle of the fray, then do Executioner’s axe 3, Mad King’s scepter 3, Enchanted Broom 3, and Enchanted Broom 4. Anyone caught in the full combo is knocked out, while I’m invulnerable, and you can get A LOT of people caught in the combo.
And I don’t even need to do that! I had King of the Costume brawl maxed from the previous Haloween, by using an Endless Mystery Tonic I got from a black lion chest a long time ago, mostly with the Imp and Golem forms.
If I manage to get 25 stacks of King of the Costume brawl before everyone gets fed up and leaves, I ride the enchanted broom to get the protection and /sit while some people still tries to hit me.
It’s incredible the patience people have with these toys. Some will keep trying to hit me even if their are in some useless form like the ooze or the plastic spiders, even though I keep taking them out again and again.
They really need to balance these toys. Add a cooldown to switching between toys or something.

Whenever I read anyone complaining about an event not being failed on purpose, I’ll go there and help anyone who wants to finish the event, then stay there for as long as I can, helping the NPCs against any further unscrupulous greedy traitors trying to get them killed or enslaved or gods know what.

Whenever some mesmer has the audacity of looking down on my character by popping one of their filthy, disgusting portals in a jumping puzzle. I show them up by doing the puzzle faster than them.
They should give all jumping puzzles a “Dampener” effect that disables the usage of any for of movement skill like mesmer Portals or Jump Shot. That’ll teach’em the lesson they deserve! Hmpf! The hubris!

Remember kids, always keep in mind: “What would the Mad King do?”
Whenever I see someone downed or defeated an there’s no one else anywhere nearby to help them, I quickly run to them yelling “Hang in there! I’m coming!”
When I arrive, I either /point @ and /laugh at them, or Revive just to the very top of the health, then /point @ and /laugh. If they do not rage and waypoint away right away, I finish reviving them. Very few people passes the test, though, even though all the had to do is waiting just 1-2 seconds. Maybe I should start giving also a reward to those who pass the test and do not rage and waypoint away, like some candy or something. Oh, I know. I’ll get me a batch of pumpkin cookies for that.

I ignore anyone who whispers to me while they are in /say range. If they have anything to say to me, they better say it out loud for the rest of the class to hear.

While in PvP, I stay in character.
The story? My team, The Brave, are there to stabilize a series of Fractals for the Zaishen. The objective, destroying The Cowards, an army of ghosts that used to serve the Zaishen in the Hall of Heroes and have gone rogue for some reason, trying to run away and using every single despicable and dishonorable tactic that can come up with in an attempt to prevent their inevitable defeats.
So I refer to the opposing team as “Coward Mists Ghosts”.
For some reason some of the mists ghosts don’t take kindly to the moniker.
But who cares? They are not real. They are just ghosts who think that are real people but are only magical constructs made of mists and ectoplasm, and that will disperse back into the mists once my teams leaves the map. They just don’t realize it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Why Are Some Stat Combos Hard to Obtain?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

ANet wanted to give reasons to do go to certain places and do things. So they added unique materials as gating for certain stat combinations, and made some components obtainable only rarely through parts of the content.

That was a terrible, horrible, no good very bad decision that made getting more gear of those stats nothing but a gruesome chore.

Instead, the unique material should be used on unlocking the recipe, and once unlocked crafting more of any unlocked recipe should require a fixed and standard cost based on stats.

For example, unlocking a Berserker recipe for a single item (e.g.: A single weapon, or piece of armor, or trinket, or crafting component like an insignia or inscription) would require quite some blood, but making more of it would cost some Blood (for power), a bit of claws (for precision) and a bit of fangs (for ferocity) in amounts based on the stats. Unlocking a Nomad recipe would require ambrite, but making more of it would require some Scales (for toughness), a bit of Bones (for vitality) and a bit of dust (for boon duration).

So once the ‘activator’ materials have unlocked the recipe, you just need the standard materials following the same pattern.

So people would still need the unique materials, but would not need to spend the rest of their lives stuck in one area to make more of what they already did before. Only to make new stuff.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Opinion: Costumes as Town Clothes = disappointing

in Halloween Event

Posted by: MithranArkanere.8957

MithranArkanere.8957

Costumes should be unlocked instead bought as units, and wearable in combat, just like in GW1.

Each Town clothes slot should have a checkbox in the lower-right corner. Activate it, and it’ll replace the corresponding armor piece when showing armor.

And once you buy them and unlock them once, an NPC should have them in their list available for you for a small fee.

As they are, it’s not worth paying for them.
It’s already bad not being able to use Rytlock’s miniature because there’s no way to re-create it, although I already suggested the perfect way to solve that.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Adventures :(

in Guild Wars 2: Heart of Thorns

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.

“Don’t do the broken ones” is not a solution.

If something is broken, it should get fixed, not ignored or avoided. Difficulty, not bugs, should be the only thing preventing players from getting things done in the content they paid for.

You can get better eventually, but you can’t fix what doesn’t work as it should. Only developers can do that. All we can do is raising the issues so they can look at it and fix them eventually.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Can we just go Trinity already?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Over 3 years and people do not realize “no Trinity” doesn’t mean “No roles”.

In Gw2 it means that no player is fixed in a role because they picked a profession over another.

What we need is a way to unlock upgrades and stats so they can be switched and so we can have a decent template system (without switching stats and upgrades templates would be mostly useless because of how much combat and game mechanics rely on stats and upgrades), as people would have to still carry around tons of gear and switch it around anyways.

Once we have that, we can focus on adding elite specializations to each profession that makes them a bit better at a role. For example, professions that are usually more offensive like warrior or mesmer could get specializations more centered on support a-la Druid with rangers, like “Tactician” or “Minstrel”.

Then the combination of better focus roles and templates would allow people switching roles and trying out different layouts more and have more fun.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

VIP Membership

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

One time buy for life = Not a problem. No different than using the gem store or picking up a gem card.

Monthly thing/based on gem purchase activity = Abject betrayal. Can’t defend that.

My money’s on the first one, and everyone is going to have a conniption anyway because unfettered emotional QQ is the hip thing to do round’ these parts.

If it’s something that counts how many gems you’ve bought over time up to a cap, a “one time over time”, thing that you can just get in one go or over a few years, and if it gives no gameplay advantages, then maybe, just maybe, it may be fine.

But if there’s no cap and it just keeps going up, or if it’s something you have to pay each month and keep paying to keep it active, or if it gives any form of gameplay advantage over players who just purchased the game itself and not just a couple of quality of life services and vanity things, it would NOT be acceptable.

It’ll be a fee and releasing this would turn ArenaNet into a bunch of untrustworthy lying turncoats and no one with the sightless tiny bit of ethical integrity would ever pay for anything anyone of them will ever do as long as they stand under the banner of ArenaNet.

And nobody wants that. Not me, not them, not anyone. Well… maybe their competitors.

Nice to see these guys and girl but what about it?

The fact that they post videos targeted to the Chinese market might suggest that this is something specific for the Chinese version of the game?

Hm… the japanese version of GW1 had an optional fee for those who preferred it over the one-time purchase…
But anything about it was in Japanese.
Why would they add English texts for a Chinese feature? So it works with the Right Control key?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Bad Economy

in Black Lion Trading Co

Posted by: MithranArkanere.8957

MithranArkanere.8957

If vendors offered more gold for your items, that would only raise inflation, as everyone would have more gold.

Across the board, everyone would have more gold, so once the prices stabilize again, it’ll be the same as it is now, just with bigger numbers.

I believe, though, that vendors across the world could use some randomness:
- Offering limited stocks of an item at a cheaper price once a week or a month (e.g.: 10 Half-price apples in bulk, make an event and NPC sells 2 obsidian shards at 33% off karma).
- Vendors looking for a certain item, and paying more or offering a certain item in exchange for them. They could even be looking for junk and all, as a nod to GW1’s collectors and Nicholas.
That’ll encourage people to check vendors, and look for sales and deals. Being informed, sharing with other players which vendors are looking for what or offering what.
Putting some ‘thrill’ and ‘unknown’ into the vendors, and rewarding those that are more into exploration and commerce, instead just having them selling planks and rocks, or an unlimited amount of some item that will get eventually nerfed because people can get stacks for it and exploit them.
And since it’ll be limited stocks and limited demand, no one could exploit such a system.

Wait. I think I made a suggestion about that…

Here it is:
https://forum-en.gw2archive.eu/forum/game/suggestions/PvE-non-standard-Vendor-improvements

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!