Showing Highly Rated Posts By Xenesis.6389:

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Now we will have to do PVE Dungeons for the best PVP gear!
FANTASTIC!

..
..
Seriously? So many other options Anet could have gone with to make this work. They better have some good plans in the works for wvw or they’re going to really screw that portion of the game forcing people to dungeons for gear. I don’t even remember the last game that forced people to do pve for pvp end gear, so ridiculous.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Get rid of Orange Adverts at top right [Merged]

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

True story:

They started putting notifications up there because during LS1 people complained that things were going on in the game that the game didn’t notify them about.

Basically, those notifiers are present because the community complained that they didn’t have them.

Now, we just need a way to dismiss them. right click or something. I dunno.

Players wanted a notification of when and where the world event was going on, since it it was hitting multiple zones at certain times. Situation would have been comparable if there was one announcement just for the Scarlet invasion and a separate one for when and where the invasion was happening, and another for winterfest. Two of them are not needed.

Yes I get it you have spvp leagues going on, you have the esl thingie going on as well, you also have the buff on my bar for the esl. I get it already now let me turn them off when I want as well.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

BTW New Poll

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?

That the new excuse going around these days for polls that don’t go your way? more pve players vote on the polls than the wvw players?

lol

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Stealth and CC mechanics

in WvW

Posted by: Xenesis.6389

Xenesis.6389

People say roaming is boring, when you go roaming and 3 out of 4 classes you meet are thieves and mesmers, yeah well gee I wonder why when you have to constantly fight stealth and condition these days. Just wait till you fight them in packs, oh what joy you will experience.

A lot of roamers want an advantage in a fight, none bigger than stealth to start with, and none bigger to give others the slip. For some reason players without stealth are asked to do more against those classes with stealth, use stealth trap! learn to play! run away! aoe moar! one shot them back! Every build seems to be a gimmick, power teef blowing you up in 2 shots? gimmick! ghost condition blow you up teef? gimmick! ghost trapper teef? gimmick, evade for dayz teef? gimmick!

They gave every class stun breakers to counter stun, they gave every class condition clears to counter conditions, why did they not give a reveal skill for every class for stealth if they were designing stealth with little restriction in the first place? Why are rangers engineers, more recently revenants and warriors the only ones?

Anyone ever seen an anet player roaming? they’re usually running in zergs, think they would know the day in day out pains of playing against stealth? No, so no point asking for redesigns cause Anet won’t bother. Balance in this game sucks, QQ.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Why not a more realistic Scoring?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

2-1-1 can work if players adjust to the system, but most players these days are lazy and just want to go after whatever is weaker which is piledriver the third place server. The only way it’s demoralizing to second is if second was only playing for second and didn’t care to actually win first, but in that system they’re playing for the same point as third.

The game was built for 2v1, you’re suppose to play to win, not play for lazy man second and call that a win for your server. Only it was suppose to be 2v1 on the winning server, not the losing one. Then again they had systems like the orbs/bloodlust which again favored bigger servers with numbers and coverage to hold it, so even in the beginning wvw was built to favored bigger servers to snowball the smaller servers.

The 2v1 was never built properly from the start, there were no incentives to actually fight the proper 2v1. Scoring changes are useless anyways, players say they want changes, but complain hard to go back to old systems whenever there’s a significant change.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Server Linking Discussion

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Xenesis, sorry something did not go right with this post so this is a answer from a post i made a while back

It didn’t exactly work well for gw2 either. From day one certain servers were stacked with coverage, most notable was Henge of Denravi with the titan alliance. Also during this time transfers were still free and continued to be for many months after many guilds and players moved around to be “on the best” server. I remember being part of the first mass exodus from dragonbrand to sea of sorrows at the same time one of the big guilds from the titan alliance moved to SoS when they decided they had “beat” the game, barely a month into the game.

The games server system was already destroyed a couple months into the game when players were already moving frequently for free, we all just didn’t pay attention, or didn’t really care as much as we do today as it had less of an impact. Over time we got to know guilds and players and we started to keep track of their movements.

Every system has it’s problems, but the biggest problem that exist for any is controlling the population of servers or alliances, unfortunately that is something that will never be 100% fixed and will always exist in some degree with some loopholes around. There’s always a group of players who will go to the side that is winning because it’s easier and more rewarding for their time.

Many have tried to control it by implementing server population caps, limiting one side per server or account, not allowing transfers, or paying for transfers for single characters at a time, implementing bonuses to lower sides. Problem with GW2 is they’ve allowed free transfers too many times, when you move your account you move every character, plus free to play accounts. You can’t exactly stop people from getting multiple accounts for multiple sides or servers, paid or free.

Alliances can work if they’re implemented properly. Server pride can be moved to alliance pride instead, again if implemented properly. To this day there are players in WoW who will not roll a character of the second side, like I have a friend who only likes alliance and made multiple attempts to roll horde but it never sticks, me on the other hand don’t care and can play on either. Wouldn’t be any different than some players will refuse to move to Maguuma because of their reputation and players, some others don’t care and enjoy that “type” of fun.

About the only thing they can do to help lessen the effect of population sways is drawing active players out of a bigger pool of players, rather than the limited amount provided by a single server. Which is kind of what they are trying to do with the links, providing sides with a bigger pool of active players. But as we know with this game, coverage is still what wins you the week.

WvW is a dying game mode, whether it sits as it is to it’s end or changes are made, I doubt we’ll ever be able to bring back the amount of players we had at release, much less what we even had before HoT landed. Most of the those other games didn’t die because of one side being too stacked, they died because they got old, otherwise we might as well be blaming BG for wvw’s downfall. XD

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Good luck Josh...

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Golem Week July 17 to July 24 2015.
Never forget.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Communicating with you

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Here’s something funny, blizzard who also has the development speed of molasses, tells their customers a whole year before an expansion release what’s coming in the expansion. Followed by interviews, patch notes, 6+ months of beta testing, more forums posts etc. While blizzard is not the best developer anymore, they at least spend a lot of time communicating to their customers, and it’s not just “developers”, every single week for the past 10 years they’ve had a ton of blue replies.

Do things change in development? sure all the time and we know that, love them or hate them, blizzard lets you know what’s going on with their game. It would be easier to swallow changes when an anet rep talks to us about stuff more frequently, rather than coming in after 6 months of complete silence on a subject. Some stuff get release without any input from us. The april feature patch certainly contained a lot of stuff that we never thought was being worked on, something like megaservers almost got no feedback because you were ready just to implement it without even asking us what we thought about it, we could have shed some light on some of it’s problems.

Arenanets problem is their lack of proper communication with their customers, you don’t always have to talk about the big future road plans only, the little stuff can use some answers too. Why does the wvw forums see like 1 reply every 8 or more weeks? Is it really too much to ask to get even one part time community manger for wvw? Can Devon really not spare 30 mins a day to read the wvw front page and give some quick answers to stuff that might be hot topics?

Start talking to your customers more frequently, I really don’t think even taking one day to answer a grab bag of questions for the week is too much to ask.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I dunno why there’s 14 pages of arguments over this. They added raids to the game to cater to those type of players, something which was not in the game for 4 years, that’s a change of identity of the original game concept.

They’re adding legendary armors just to those raids as a reward just like the legendary back pieces that require fractals or spvp, legendary weapons involved a little of all parts of the game but you did not require a group of 10 people to complete, that’s also a change to the original concept of legendaries.

Things change for games all the time, things get added or removed, what’s important is that game stays true to the original audience it was designed for. That game identity created from day one is what players bought the game for, if you turn around and try to cater for a different type of player that the game wasn’t even designed for, obviously not all your current players would be happy about it.

The first 8 months of the expansion was basically dedicated to the raids, the last 8 months have been for living story. In that you can see they’re creating content for both types of players, but other areas of the game suffers because anet does not multi task very well, hi wvw. Why weren’t both raids and living world done at the same time if the raid team is so small?

It’s obvious with the amount of work going into building legendary armors that raids are now a big part of gw2 going forward. I mean they won’t even make separate armor pieces for the gem store anymore, it’s all outfits they shove in there, but raid legendaries are going to be individual pieces and animated.

The original identity of gw2 has been chipped away at for a while now. But they’re heading down the direction of every other game with raids, you raid you get the coolest stuff in the game. If that’s the way they want to go for their end game, so be it, but I didn’t come to gw2 for raids, I left a game that had much more better options for raids to come play gw2 for wvw (one of those original audiences of gw2 being ignored).

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Your Vote Matters!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

No brainer, voted for scoring changes, which will tackle a number of issues we’ve been asking them to look into for YEARS.

The other QoL changes presented almost nothing of interest that needs to be added to the game right away. Why are people voting for this?

WvW Quality of Life Improvements
Add an option for reduced nameplate clutter. - Don’t Need
Add cross-map team chat. - Don’t Need, TS TSchat whispers, use them
Add objective-summary tool tips. - Don’t Need
Add a display effect for Righteous Indignation on map markers. - Don’t Need, click on the objective for timer
Add floating indicators when gaining points toward war score. - Don’t Need
Add a WXP-gain sparkle trail. - really?… Really?
Add a territory-control map overlay. - Don’t Need

WvW Scoring Improvements
Reduce the impact of night capping. -NEED
Lessen the gap between winning scores and losing scores so losing teams can still recover. -NEED
Adjust objective score relative to upgrade level. -NEED
Adjust score for capturing objectives. -NEED
Rebalance the score awarded for activities that don’t reward points per tick. -NEED

Get with the program people, VOTE FOR SCORING CHANGES, thank you.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Reducing the glicko on T1 NA servers

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Maybe Blackgate shouldn’t have resorted to push weeks/non push weeks to keep glicko balanced for the T1 servers, or “saved” JQ from collapsing last year if that’s what was going to happened if TW hadn’t moved over.

T1 is getting what they worked for, and deserves, to play by themselves.

P.S I’m sure FA would be happy to feed glicko to YB to push them to T1, now T1 has to decide who wants to drop.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I am disappointed with this community and those that couldn’t compromise….

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

What is your biggest fears that may come with the next expansion?

Repacking something existing in the game into another grind/pay wall like guildhalls.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

11/1: SoR/BG/SoS (Gold League Round 3)

in Match-ups

Posted by: Xenesis.6389

Xenesis.6389

Seriously, players like you are such tools.
good riddance

Nice, to be expected I guess.

And no sorry I’m not leaving Rall and I’m also not giving up, I play gw2 for wvw only I don’t do dungeons, I don’t do most of the new content because it’s fluff, I champ farm when waiting in queue. When bg rolled the score over us this week I was still in there havok squading flipping camps and sentries and running with the shrunken zerg. I transferred from sos to sor in order to get on a server with more people for more options to do wvw.

Yeah I am a pug not part of a main guild, but I do a lot of what is asked of any other players, I’m on TS, I do supply runs to help repair bases and build siege, I tap siege when needed the pugs get blamed for them disappearing even though the people who dropped it don’t bother to do it themselves or remind others, I run ruins for the bloodlust buff, I’ve solo capped supply camps and sentry points even in places not convenient to be in, I report enemy movements even when I lashed back “we already know” for doing so, I don’t take supply from bases unless it’s near cap or upgrades are done especially smc, you drop a ram I’m running to build it and then let a better operator use it, I don’t attack the door when asked, I stack when asked for an ambush or supply checkittenep up with the zerg formation, I eat my food and oils, I have the correct gear and specced for survival on a necro in zerg battles, I plague to help save the melee train, I plague to help commanders escape while I sacrifice myself, did I miss anything? well etc etc etc

Would just like my server to play as a team again, not as a bunch of groups out for personal glory.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

What astounds me is people who finished the events in a few hours then come in here and tell people “why you all in such a rush! you have weeks to do it!” If you went through the event and had no problem then good for you, congrats on your glowy eyes. But just because you didn’t run into problems with the event doesn’t there isn’t any problems, or people wouldn’t come to the forums to express their “saltiness” over it. Oh and the saltiness already got a positive change done.

  • Current Events: Levvi’s Device has been updated to indicate when a legendary bloodstone-crazed creature has recently been killed in the map.
Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

World Vs World 3.0 An Overhaul Is Needed

in WvW

Posted by: Xenesis.6389

Xenesis.6389

1. You want to remove the overflow that is eotm. Then convert it to a borderlands type map which it was not designed for, and would take some work as it’s an Ebg type map.

2. You want to reduce the amount of borderlands maps to 1 and yet have an overflow server (I assume you meant map), which you just requested to remove and did not specify a replacement. If you think the current borderland map would be a suitable overflow map, they are maps that were designed to favor the home teams, they are not designed to be equal setting map like ebg or eotm. So I guess ebg would be an overflow map since eotm would be converted.

3. Obsidian Sanctum has an arena in it if you didn’t know, it’s the best sized arena in the game for guilds to gvg in. Sure there are not as much gvg guilds around these days, but there are gvg’s that happen still. If you’re going to revamp the map into something entirely different might as well just make a new map. Only change really needed in OS since megaservers, is it’s access to megaservers like eotm, it serves no other purpose to wvw other than an arena. Why try to turn this into a legitimate wvw map when you just suggested to remove 3 maps? eotm 2bl’s.

I do somewhat agree the amount of maps in matches probably needs to be reduced, but not down to 1 bl and 1 ebg. We have 2 types of maps and with 2 actual maps in each type. Not as many like desert or eotm as much as they do alpine or ebg, but I think at this point removing any maps and forcing players into certain maps will just kitten off people.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

NCsoft's Earnings Report

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

A lot less content for casual players, a lot less living stories that is also now expansion gated, more grinds, less festivals, less reason to play, if you’re not going to play no reason to pay. Expansion a year old and not all the legendary weapons or armor have been introduced, wvw continues to die, you can’t keep selling wings to keep you going, too much focus on 10 man content rather than 5 mans, new black lion chest screw ups.

Yeah they’re not treading upward because more than likely less players are playing the game from a year ago, and players are getting tired of content droughts, the old content is now 4 years old and probably needs a facelift.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Just another solution to PPT

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Why is it so hard for people to get behind time slice scoring? It’s been suggested numerous times in the past 3 years. It does not penalize players in any way for stats or exclusion from ppt, which is the ridiculous solution most people are trying to push again these days. Any penalization will not make players happy, stop suggesting anything that penalizes other players over you.

- Time slicing breaks scoring down to blocks, 3 2 1 point system for 1 2 3 placed server in that block, keeps the overall score numbers smaller and easier to catch up.

- It doesn’t matter if your side scores 20k points in that block while the other two only scored 8k and 2k, you get 3 overall points, the 8k gets 2 and the 2k gets 1.

- 6 hour blocks so that all major prime times get to make a difference in their block (prime time is usually for 3-4 hours). 8pm-2am/2am-8am/8am-2pm/2pm-8pm est.

- Players no matter what time zone, only compete with others in their own time zone, no more runaway day/night capping scoring that runs up the scoring by 10-20k per day/night.

If you need a simpler picture, eotm plays for 3 hours, it’s a time slice, you award points at the end of that session 3 2 1, continue this until the match ends.
Or a sports game like soccer or hockey gets played in the 2-3 hours, the two teams go away with their 3(soccer) 2(hockey) 1(ties) points for their overall scoring and standings, that continues on until end of season.

Team with the most blocks won, wins the matchup. Then instead of the busted glicko system and random placement, winning server moves up a tier, 2nd team stays, 3rd team moves down a tier.

To those that keep suggesting penalties for the amount of players, for the time zones other than your own, please just stop and think about the situation reversed on you.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

which one is the official forum ?

in Guild Wars 2: Heart of Thorns

Posted by: Xenesis.6389

Xenesis.6389

Since devs post on their own time. they’re free to post wherever they feel most comfortable. Looking at reddit and looking at the official forums, if I were a dev, I’d feel more comfortable on reddit too.

I feel like I find less biased posts on reddit, and more analytical informative posts there.

Also because the community maintains reddit, banal, insulting or worthless posts are usually downvoted to oblivion, where as constructive criticism often gets a lot of upvotes.

So Reddit does their sorting for them.

If part of a dev’s official responsibility was posting to these forums, you might have a point OP. But it’s not. And in their own time, Anet employees can post anywhere they feel like it.

Excuse me sir, but if they posted those reddit posts on here instead, the atmosphere here wouldn’t be degrading every day.

They obviously have time to post about issues on here if they are currently doing so on reddit, so do it on their own official forums, show support to the customers who paid for their game, and are on here looking for support and direction.

They need to consolidate their posting on gaming issues to one forum, if they want to post somewhere else about non game related stuff they feel free to do so like anyone else. This forum is suppose to be the direct gateway between the company and it’s customers, so start using it. You think it would be ok if Apple started replying to customers over on the Microsoft forums instead? Hey maybe Dell should head over to the Newegg forums to reply to customers.

It’s too uncomfortable for them? well I’m sorry but that’s on them, communication is a two way street, their customers are on here stating their concerns, it’s up to Anet to reply. You don’t throw up a post like Mike did about communicating more with us and then go back to being even worse than before.

They like the up down voting system? then implement it in here on the boards. So bloody stupid how badly this company handles communications and marketing.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

This is the worst I've seen WvW in 4 years

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Removing crafting shut down a steady inflow of fresh, new players and it also removed a reason to even think about WvW unless you’re a PvP player. And before you say, but… queues!! Crafting was in the borderlands and how often does the borderlands have queues.

Meh I don’t think having crafting stations really affected how many “fresh new players” we had coming into wvw. Wvw population was in decline way before that was even taken out this year. But yes it was a minor way to get players into wvw, although they either learned about it from other players telling them, or they stumbled on it while already actually trying out wvw. I really only think it affected a handful of players these days anyways, mostly the ones looking to skip a loading screen apparently.

Wvw needs something to replace tournaments to get players to try it out. Golem week actually would have been fine if they had just got on the bugs and exploits, instead they choose to ignore it completely like it never happened.

Even an event once a month for a weekend to bring some players in would be fine, I mean they even do those mini weekend pve events now, do the same for wvw, earn some tickets and over a couple months get to buy a wvw skin. Put up an achievement to visit all the camps in every map and hand out some tickets or something. I don’t care about k-trains, we got blobs in t1 that halfway do the same thing anyways, small event to bring players to try out wvw is not a bad thing.

There is just little to no effort from anet to try and attract players into wvw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

4 Servers Full manually?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Don’t see a problem with this, the threshold needed to be lowered a long time ago. Most servers have been open for a while and they’ve had a chance to recruit, even BG opened for a week to restock their zergs.

People come in here to complain every time a server is closed and yet don’t bother to recruit when it’s open. Learn the lesson already.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

How to Fix WVW Part Two

in WvW

Posted by: Xenesis.6389

Xenesis.6389

You can read the first part here…
https://forum-en.gw2archive.eu/forum/game/wuv/How-to-Fix-WVW-5/first#post5822763

Ok to continue on my quest to hopefully open the eyes of Anet here goes….

You might want to post it on reddit then….. just saying…. XD

I agree with environment playing a part of enjoyment, it just feels better roaming around in the pve winter zones like frostgorge than say orr, but I’m not sure that’s the reason EBG is popular. For WvW players it’s about being able to move around quickly from one place to another and finding good open areas or chokes to fight in, and EBG has a good mixture of both.

Also the structures play an important part on the EBG map with all of them placed in ways that can reach other important structures around them, every side has at least two towers that can hit the keep and two that can hit SMC. Something the new map is lacking, as well as having it’s waypoints changed which messed up gameplay on on it.

P.S EBG also has an important piece of structure in the middle of the map that lures players to it, and promotes constant fighting, Stonemist Castle. Unlike the other failed middle of the map areas, the lake, the ruins, the oasis, and even the middle area of eotm “the juncture”, have all come off as areas too annoying to bother with.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Invent a new trap!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The chain lightning damage trap sounds interesting.

I think a knock back trap would be funny, especially if it knocked back players up to 600 range in random directions, that would hit a zerg up pretty good. Imagine laying those bad boys near cliffs or on walls.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Patch fixed the new borderlands

in WvW

Posted by: Xenesis.6389

Xenesis.6389

What is wrong with these developers? Put the waypoints back to normal and have them on T3 upgrades for whatever side owns the keep. It’s obvious the intentions of moving the waypoints around for new tactics and strategy on the new map is a failure, so move gameplay back to the alpine map as close as possible.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

As a knight / tank class it should never have been given abilities like teleports, traps, and a bow.

That’s what happens when there isn’t a strict traditional guideline for a class like what happens in the trinity system(tank healer dps). You end up with classes being given access to things they shouldn’t traditional have, classes are given things to be frontline and backline. Eventually the elite specs will just dilute the skills to every class.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Timekeeper Skins

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Nice job on the new skins! Seriously, I don’t usually like the style of GW2 weapons and skins except for the greatswords, and the staffs usually are a big let down.
This set looks really good though.

That shield is what the chronomancer weapon from the collection (Horologicus) should have looked like.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Pinsnipe.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Oh yes because when you kill the commander all of a sudden their zerg ports out and you don’t get bags from them. You can’t control how people play the game, pin sniping will always be around, deal with it instead of coming in here and complaining, anet is obviously not going to do anything about it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

GW2 Sneak Peek @ PAX South.

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Don’t.. assume..
Don’t.. hope..
Don’t.. hype..
Don’t.. dream..
Just pretend this thread doesn’t exist until something significant is announced.
You’ll be much happier for it!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Upcoming "Golem Rush" event... Thoughts?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Probably figured we were taking too long converting wvw to eotm k-training, so they’re giving us a helping hand!

Now it’s a race to who’s the first server to roll out a map blob golem rush!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Hardcore siege/ppt wvw guild

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Perfect timing with siege/build groups?
I don’t think that exist, but most organized ts guild groups would build stuff quick.

Hardcore siege/ppt guild? maybe Footsteps of War on YB?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Xenesis.6389

Xenesis.6389

Seems to me casual for this game meant having easy access to all areas of the game and play them at your own pace, that meant even having access to the greatest rewards in the game, legendaries, with the only group requirement being dungeons. The expansion has officially taken GW2 off to a more restrictive path with raids and the new weapon/armor legendaries.

As for raids… WoW did it better.
WoW has improved and changed their raiding levels to cater to anyone playing their game, from casual raid finder 25man, normal flex 10-25, heroic flex 10-25, mythic 20.
If you’re going to copy WoW and bring raids, then do it properly, GW2 is still 6 years behind WoW in raiding, and probably will never get to WoW’s level of raiding.

If this is the path Anet wants to go down with the smaller raiding player base, hey it’s optional you don’t have to do it!
Start adding more grinding rewards like the bat shoulders, hey it’s optional you don’t have to do it! or the snow shoulders, hey it’s optional you don’t have to do it!
Then so be it, playing this game is optional too, and if you want to keep adding more optional stuff for people to skip, players are just going to go with the option to stop playing, cause what’s the point when you start stripping long term goals away from casuals?

The only thing that isn’t optional these days is the amount of rewards they strip out of the game to boost certain other parts of the game, seems its mandatory for the livelihood of the gem store.

I’ve already had my time and fun with raids in EQ and WoW, I didn’t come to GW2 for raids, I came for it’s WvW. After 3 years of having a casuals paradise for the entire game, I’m not surprised at the complaints about the change in direction with the expansion, nor will I be surprised when more players stop playing.

Everything is optional!
Everything is cool, when you’re part of the hardcore team!
Everything is optional! when we’re grinding for our dream!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

We should protest [I MEAN IT]

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Then all it would take is one ranger misfiring his bow and all hell breaking loose in there! BATTLE ROYALE!

The better option would probably be as mentioned above, don’t show up all day saturday to screw with their “metrics”, I’m starting to really hate that word.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Big WvW overhaul later this year...

in WvW

Posted by: Xenesis.6389

Xenesis.6389

They’ve been working on it for over a year, so in other words when it finally comes out it would have been what 1.5-2 years for development? the same it takes to develop a full sized expansion? Boy, those wvw changes better be mind blowing.

In the meantime, enjoy your ppk and new rally mechanics ladies and gents, that’s all you’re getting in the near future.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

@Balance Devs... 22,829k opening burst

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Blah blah blah blah I like broken game

Cool story.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Definition of Pay2Win

in PvP

Posted by: Xenesis.6389

Xenesis.6389

This argument again.

Let’s get some things straight here. Buying an expansion is not considered “pay 2 win”, it’s pay to progress, especially in regards to pve. When you get an expansion and move on to the new content you are leaving behind those who did not, you are not “winning” over these players, you are not getting an advantage over those players, you are continuing your own progression. This is the biggest mistake people are making with this argument.

Pay 2 win is when you pay for an upgrade to get an advantage over players around you, for pve this really has no effect other than the player paying reaches the goals faster over others, but you both can reach that goal. It has a huge effect on pvp as that is always a competition between players, for comparison it’s basically having people taking steroids in real sports to get an advantage over their competition.

Here’s the difference between expansions for most other mmo’s and gw2 in regards to pvp. In most other mmo’s they would raise the level caps, they would introduce new skills/traits/talents in those new levels, and players who get the expansion will move into their own level brackets away from players who don’t get the expansion.

So in the end they don’t have an advantage over those who didn’t get the expansion because they’re not even competing with each other, everyone with or without the expansion has access to the same stuff so it’s a “level” playing field. Yes to stay competitive and at the top especially in areas such as the arena, you need to buy the expansion to get to the top level, but again that is not p2w, you are not paying for an advantage, that is paying to progress with others who got the expansion.

For gw2 they are setup differently in that you don’t gain levels in pvp, everyone is just scaled to 80 and all pvp players play together, from f2p, b2p, and expansion players, they all play spvp together in the same pool, there is no hard separation like other mmo expansions. Yes there is mmr and season ranks now, but those reset, and there is no hard line between core and expansion players.

So here is the problem in regards to pvp. Right now some, if not most elite specs are better than their core specs, so expansion players are seen to have an advantage over others now who are still on f2p/b2p. Players feel they cannot be competitive with most core specs now unless they upgrade with the expansion, this is why they are considering the expansion elite specs a pay 2 win situation in regards to pvp. All you need to do is take a look at the meta the past three months to see what has happened.

The only way this p2w tag is going to come off is if all specs old and new are better balanced to each other, which will take some time with balance passes, or expansion players are made to play with other expansion players and f2p/b2p play in their own pool as they all will have equal access to what’s provided, but that will likely never happen.

I’m sure more elite specs will be released down the road, what happens if they start releasing them through the gem store? What happens if they too are better than all the other specs? would that not be considered p2w for pvp as well?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

What is the purpose of Maguuma?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

What is Maguuma’s goal in making this kind of ridiculous game? In all WvW time I have never seen this kind of low level atitutu, this is certain that capturing the castle is part of the game, plus doing respawn kill, that is too much. Any acceptable explanation for this kind of attitude?

Crush your enemies. See them driven before you. Hear the lamentations of their women.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW is part of Guild Wars 2

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Honestly I don’t know what you guys expect at this point. Everything they do players think it’s all wrong, nothing they do is right. People in here in a lot of cases don’t really know what they even really want. Some people in here have their own agendas apart from the general wvw population, and will continue to narrowly push that.

In some cases there’s no compromises, desert borderland? delete it, eotm? delete it. People present ideas for current stuff or future development, and it gets squashed by the players themselves, so why would the Wvw team even listen?

People keep asking them for fixes in areas they are not in charge of, like balance classes and their specs and roles, the wvw team doesn’t develop classes, they don’t develop the elite specs, they don’t define roles. The only thing they can do is try to get skills changed to be more wvw appropriate, and they have to go through the pve balance team for that which probably only comes together once every three months.

Barely anyone wants to have a real serious discussion about changes or future developments. People have their opinions set in stone on certain issues and unwilling to change, that’s why battle groups was dismissed in the first place before it even got to us, because they thought players won’t like change. Players are hung up over their own vision of what is the right image of wvw, they are unwilling to accept change, we’ve seen a lot of examples of that.

Some people hate links and want more hard solutions, which won’t even matter because things will just end up right back as it is now, because the players are a big problem too, but they constantly want anet to do things to police player’s stupidity. That’s not to say anet hasn’t screwed up, because they have many times like the players.

So honestly, why would the Wvw team bother listening to wvw players? why should they bother trying to develop anything else that will just be rejected anyways. Enjoy the skirmish rewards and ascended vendors in the future, to no surprise there are people who are against those too. Wvw isn’t allowed to have nice things, we need to continue being the ghetto part of gw2, thug life yo.

They most likely won’t be shutting down wvw until gw2 is dead, why bother shut it down before that? They should probably just shut down this forums section though, because it’s no longer productive, hasn’t been in a while. Nothing they can do now to get players back without help from the other sections of the game, and that ain’t happening, and more game breaking elite specs are on the way.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

tl;dr GH meant for large guilds not for small guilds

If that were true then they wouldn’t have made it a recommended minimum of 5 players to capture a guildhall now would they.

The old guild system was fine, you could be a bank guild, a family guild, a small group of friends guilds, a well tuned gvg guild, a massive zerg sized guild that only pve’s or only wvw’s, it did not matter, everyone had decent access to guilds and the upgrades, everyone could join whatever they wanted and be happy.

The heavy restrictions on guild halls now is because anet is trying to stretch content at the same time burn a lot of material out of game. If they really wanted a system to hold back guilds then use more of the time gating, not the insane material gathering which makes it much more difficult for every other type of small guild.

If the system doesn’t bother you then fine good for you, enjoy it. Doesn’t mean the system created was any good, and doesn’t mean it can’t use some tweaks to get better.

At the end of the day though, anet will not listen in regards to this, so this is all pointless.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No more +5 in camps/towers/keeps

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I just looked at the war room upgrades, the +5 upgrade is locked behind guild levl 37. Even claiming camps, towers, keeps, SMC now requires their own upgrades.

Thanks for screwing over small groups Anet, thank you so much.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Ghost Thief Gameplay - Tier 1

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Wow.. amazing, the fact you did it to maguuma makes it even more lolworthy.

Stealth design is broken, always has been broken, always will be broken in this game, that’s all that needs to be said. Thanks for putting those up, I await the usual thief responses.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Trinity or no Trinity, it doesn’t matter, the balance in this game between classes is clearly broken. In a trinity game the developers usually design it for roles, if you’re a healer you’re not going to be good at tanking ok for dps, if you’re a tank you can soak up damage but you can’t heal and ok for dps, if you’re a dps you can’t heal or tank but you have survival skills to help keep you alive.

What does GW2 do? give everyone access to dps, you have your own heals, you have dodge for survival, but it’s obvious not every class is built with balance in mind. You got the super regen warriors who can dish out dps and tank if they wanted. You got the elementalist who can do all three roles at the same time. You got thieves who can dish out burst dps while in stealth for most of a fight. Mesmer who can take you in one combo while being in stealth for 20+ seconds at a time. etc.

At this point I would welcome trinity roles because at least there was a semblance of balance between them, although I highly doubt anet could even manage to make that work seeing the bang up job they’re doing with the current class combat balance. No one cares about support or tanking in GW2, it’s all about dps, that’s it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

People are getting mental ill of playing WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

People are getting mental ill of playing the World vs World (WvW) in Guild Wars 2 (GW2). Anet has begun to play with peoples mentality by performing their new forced server merge. This do to committed players loyalty and friends is changing all the time. And they can’t even be loyal to them self.

Since players on the 1.st server will now be forced merge with a 2nd server and after few weeks they can have the same 2.nd server as there opponent, now having to be loyal to a 3.rd server and playing against the 2.nd server they were just loyal to and friended with the week before.

Do to Anet forcing server merge on to the 1.st server with any server Anet see fit and the 1.st server don’t have any saying in this.The 1.st server can’t even be loyal to there own server, since they are forced merged with other different server’s.

What the server merge will ultimately do is to make people mentally ill. This is because the server they just were merged with the weeks before and have become loyal to (as well as friends with) is at the risk of being there opponent server the very next week.

How would a committed player feel, being thrown around like this. Whom shall the 1st server be loyal to ? Whom do they want to win ? More importantly what would prevent sabotage of either server (by joining the opponent server basically they can mess up their game on purpose)?

This is what the players are now currently exposed to in WvW in GW2. How on earth can a game developer even begin to play around with the minds of the players like this? To play around with committed peoples loyalty and feelings like that is making the players sick, because to whom lies their loyalty and what kind of loyalty does this develop in the minds of the players?

To make it worse the 1.st server can risk being forced merged with a 4.th server and they now risk being in the position to have to fight server 2.nd and 3.rd as there opponent. Again to whom lies the 1.st server’s loyalty and how do they feel as committed players on there own server ?

The irony is, that in the game you can get a title called loyal but what do you need that for, when you can’t even be loyal to yourself.

Had to format it…. it was making my eyes bleed….. You’re welcome.

Also, when you play any other game that randomly throws you into a match, for instance fps games, and you play against friends, do get mentally ill from that too?

There are many players/guilds in the game that have friends on other servers and guilds, it doesn’t make them mentally ill when they fight each other. Eventually those friends may even come together to play on one server.

Play the game, be loyal to your team, but show good sportsmanship to your friends if you go against them and save yourself from “mental illness”. Or be loyal to the other friends, sabotage your current team, whatever floats your boat.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Notary and Notarized Scrolls temp disabled

in WvW

Posted by: Xenesis.6389

Xenesis.6389

FYI for people that are interested:

AFAIK the exploit was people using WvW tournament tickets to buy Wexp consumables (thimbles, kegs, that sort of thing) and speed leveling the hero points.

That’s not exactly an “exploit”.
It’s not like tournament tickets are something that can be farmed for more anyways, can’t imagine there’s a lot of players out there holding a ton of tickets. Good on the players for even remembering about the tickets, Anet certainly didn’t.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Good luck getting any information about the future of this game from them, seriously it’s like they think this is some sort of secret project for the defense department or something. People know what’s coming in the next warcraft expansion a whole year before it, but here in gw2 we get massive changes to wardrobe/dyes, megaservers, etc which we only learn about two weeks in advance of release in their “special blogs”.
" (ô¿ô) "

But whatever, if all they want to do is quietly pump out living stories for gem sales, and give out no hope on the future of this game so be it, they’ll start to lose vets at a faster pace.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

This is the worst I've seen WvW in 4 years

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The server linking was a big change, and so were skirmishes, but those only happened recently. They are good changes and Tyler has done a good job so far, I like the direction he’s taking it.

However, this should have been done a long time ago by people capable like Tyler. Even though the changes are a step in the right direction, this is very little progress for 4 years.

FYI he hasn’t been on the team for over 3 months, another dev shipped off to living story…

https://www.reddit.com/r/Guildwars2/comments/4zrrpn/what_happend_to_tyler_bearce_uanettylerb/

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Golem Rush Feedback Mega-Thread

in WvW

Posted by: Xenesis.6389

Xenesis.6389

WvW is ruined forever! (Tears)
Look at all these guys just chillin here peacefully dueling despite the exploit.. I thought the buff ruined WvW guys? btw this has beeen going on like this all day.
Could you guys be over reacting a bit?

Also I don’t hear anyone commenting on how supply is also currently bugged. I have been trying to spend this 50 supply all week and it just wont go away. I have built rams, ballistas, trebs…it just stays at 50

Here’s the funny part of his picture he blocked out the buffs on his bar, his group mates have the overcharge buff while not being in golems. GFG.

BTW you’ve already been caught

Attachments:

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Upcoming changes in Spring Quarterly Update

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Don’t know why people expected Anet to be any different than they have been the past 3 years, because of one AMA? lol the same guy is in charge of their communications policy for that time. Stop with the misplaced hope already.

What needed to change was the over hyping they created in previous updates, like 3 weeks of small blogs, we don’t need that type of hype creation. What we need is one blog telling us what to expecting maybe a week out, of things that are finalized for shipping. I understand certain things will be left out, like for wvw and the potential server merges, you want to keep the panic to transfer to a minimum. But not a complete shutdown on information until patch day.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Reminder about Forum Etiquette

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Maybe thats because people feel like anet has canceled the whole WvW-support. I saw I got aggressive and salty the last months. No reason to act like this in PvE. But WvW is just depressing.

I am sorry if players feel that way. I see it in posts, sure. But I believe we’ve made it clear that the game mode has not been abandoned. That was confirmed quite recently when a dev made some comments about upcoming changes. Unfortunately, the thread devolved into dev bashing, and the OP asked that we remove it.

I feel that while things may not be perfect, they are not as dire as some forum members paint them. Continuously dwelling on the negative isn’t necessary or productive and it doesn’t represent the true nature of the game mode.

Thank you Gaile for this wonderful post.

All this ranting about the state of WvW on the forums is complete nonsense. The game mode is most definitely not dead, it’s been running stable for the entire time GW2 has been alive. Many players have quit the game, sure, and that shows, but the population is still generally huge, which means people are having fun with the gamemode.

Mechanics-wise, nothing has really changed. WvW today is not any worse than WvW 4 years ago, quite the opposite. All the improvements have made it only better. The mode hasn’t changed for the worse, but the community has. Everyone is so salty these days. I never hear or see complaints in-game or anywhere else, just here on the forums. My guess is, the people who rant here don’t actually even bother to play the gamemode, they just like to be loud and demand more things.

Sure, with GW2’s old engine and balancing difficulties, WvW is not perfect, and will always need polishing. But take a second and think about this: despite the lag, balancing issues, poor rewards and salty complainers, literally hundreds and hundreds of players still log in every single day and form queues in WvW on almost every server. Dozens of WvW guilds raid every single night. The gamemode is far from dead and abandoned, and people are loving it. Personally, I’ve never had more fun as I am having now.

Post like these trigger me so hard in wanting to correct you, but whatever.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

31/07 [NEGATIVE]Feedback

in WvW Desert Borderlands Stress Test

Posted by: Xenesis.6389

Xenesis.6389

Felt like the map was empty tonight, did people forget the beta is on?
Did the first beta wave people not know that they were open to join even if they didn’t get a second email about it?
Or did people give up on the map already?

Roamed with a havok sized group 5-10 for most of the night, it was tougher to take certain objectives, no +5’s, longer run to camps, it took much longer to break into fortified structures.

Hate the fire keep side of the map as there’s no map for the underground portion, or maybe it wasn’t showing I don’t know.

The automated turrets were too much, you can’t even kill them as far as I know, I couldn’t target them. Couldn’t build the force fields so don’t know if that changes things, but it forced us to take walls down instead.

Didn’t even bother with garrison, too much golem guards that spam ranged attacks.

I like that sentries marked enemies on the map. I don’t like the marked debuff on me for pretty much the whole night, which I’m sure was bugged.

I did enjoy the event in the middle, it did draw in the zergs(did this earlier in the day) from all sides.

Honestly though, the map feels like it would be more of a pain in the beep for roamers and havok groups, you might as well bring your zerg and get things done.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

[Feedback Thread] New Crown Pavilion First Impression [merged]

in Festival of the Four Winds

Posted by: Xenesis.6389

Xenesis.6389

I bet some devs read this thread and have a good laugh.

I had a good laugh actually when one of the anet reps joined in the run we had in the pavilion, they lasted for about two bosses and then left, all the while they heard the complaining from players right next to them.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill