Showing Highly Rated Posts By Xenesis.6389:

Concerned about Captain's airship passes.

in Battle for Lion’s Arch - Aftermath

Posted by: Xenesis.6389

Xenesis.6389

They’re testing what little conveniences they can move and charge for at this point. Travel will probably be the next thing to mess with.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

T4 population issue - Next Steps and Timeline

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Havoc groups definitely have a better time in t4, which is why my guild had moved there a year ago. So the question is, do players in t4 want it that way?, should anet move a couple of the link servers to t3 instead? Perhaps keep the old t7 t8 servers in current t4 and move the old mid tiers to t3?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Now cannon, and next?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Time to introduce the Asuran Gundams that went missing a millennia ago in one of the long forgotten lost wars. They can also introduce a new crafting discipline in Archeology, which will allow you to find dig sites to uncover the secrets of the Gundams and their final resting places. Then you will need Engineers that have both armorsmith and weaponsmith at 500, in order to put together and repair the gundams.

The Gundam pieces are scattered throughout Eternal Battlegrounds, you will need to recover 2 arms, 2 legs, 1 torso with the head of the same model in order to build your Asuran Gundam, more than 50 models will be available. Unless you also upgrade to Heart of Thorns, which would allow you to mix and match any Gundam parts. Perhaps you found 2 arms of the CB-0000G/C, the torso of the GNW-001, and the legs of the GN-006, you can put those together to quickly gain an advantage in the Gundam arms race.

You can also randomly(0.00000000314%) recover computer chips which will allow you to enhance your gundams, by cutting supply cost to 50%, run speed boost of 50%, and increased damage boost of 100%, which you can change to a portable version with a chip upgrade called the Asuran Switch, so that you too can have 100% damage increase outside of a Gundam.

The Asuran Gundam frames comes fully loaded with siege space, take advantage of the brand new portable cannons made available to wvw recently, you can build the new cannons anywhere on the gundam with no placement restrictions. Test data suggest that up to 20 cannons may be able to fit on the Gundam frame without restricting it’s movement, or 19 cannons and 1 shield generator, if the generator is built on top of the head.

Coming soon with Living Story Season 4, Asuran Gundams will also get additional upgrades in glider wing technology and engineering rocket boots for safer and faster travel.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

What's the grand plan with WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It is very obvious that Anet are just holding their breath right now hoping this is just temporary whining because the wvw community is not used to the new maps and the new system.

But I bet they are slowly beginning to see the reality:

That this will now sort it self out.

I also believe that. They probably thought, give it a couple weeks as everyone is in pve land, just like any other pve holiday event that happens wvw usually drops off a couple days.

Unfortunately there’s a combination of things that hit wvw hard, and it doesn’t look like it’s recovering this time. Halloween, expansion release, new wvw map, auto upgrades, elite spec grinds, guildhall mega grind for wvw upgrades and arena which forces you to go pve.

All these things have hurt small group roaming and havoc groups, those numbers are dwindling, the bigger zergs they’re sitting in ebg, they want to fight each other not the environment.

They might have a master plan up their sleeves, but how many wvw players will be around when it finally arrives? Their pride and joy currently is Raids, bet they think they can rope in some of the 5 million players that left wow in the last year with that.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Venomshare Baseline RIP WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

This should be fun for maguuma.
This really didn’t need to be baseline.
/shrug
Oh well not like combat wasn’t turning into kitten already anyways, what’s another cancer to add.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Wow… wyvern was up for an hour, from 5-6. 6 rolls around and nothing on the scanner for 10 mins figured it was on that 30 min break… get up to get a drink and moa spawns, dead by the time I get back.
/slow clap

Good troll anet, now here’s mine, just preordered legion.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Remove Guard Stacks Before HoT?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

They plan on doing the wvw skill points reduction as well, and it was in the wvw borderland test recently, I think they should just go ahead with it and move it to live.

The guard stacks have been a crutch for certain builds cough cele cough, and it’s an advantage over newer players trying to get into wvw. I don’t want to hear about wvw vets need a stat bonus, I always hear wvw players don’t need bonus or rewards whenever the discussion comes up to discuss any of those.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Anet, when is DBL back in the mix?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

There was, but still a lot of other tweaks that need to be made, it was still kind of an annoying map to be on, especially ground roots and plants that got in your way too often and you have to go around, hell even the regular pve maps weren’t that bad.

Just hope there’s more work being done like to help the north towers be useful, the middle area revamped, a lot of the ground clutter cleaned up, and we’re just not waiting on programming to get abl dbl to work together.

I hate to break it to you, but a lot of people feel the exact same way about ABL. Its quite frankly not fun at all for us to play on.

I hate to break it to you, but go read through my posts, I was the very first person to jump on the train to have both borderlands running right after Tyler mentioned it’s possible.

https://forum-en.gw2archive.eu/forum/game/wuv/How-long-will-Alpines-last/first#post6161872

And tried to give some input for personal annoyances..

https://forum-en.gw2archive.eu/forum/game/wuv/One-Annoyance-about-the-Desert-Borderland/first#post6117704

And tried to push votes for the poll to get the 2/1 bls, so that every player could be playing wvw on any map they choose at any time.

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-31-May-Mixed-Borderlands-CLOSED/page/3#post6182630

But we then had to spend 3 weeks of polling to get back to that point and finally pushing it through. Do you want 2/1 = no, do you want desert removed = no, do you want 2/1 = yes.

Just cause I don’t like it as much as alpine and frankly I don’t really care either way cause I mostly play on ebg these day, doesn’t mean it couldn’t use some work. Alpine wasn’t as broken as desert was, and the biggest complaint of it these days is… “it’s boring” cause we’ve had it for so long.

Yet we are nice enough to not go shoving it down your throats all the time. Return the favor.

Oh please there’s been more than enough arguments on both sides over this.

No one is forcing you to like DBL. No one is even forcing you to play on DBL.

You’re right no one is forcing me to play DBL, I took a 6 month vacation from wvw during that time. Even so I don’t think the work put into creating it should be destroyed, nor should players who like it should be shut out from it for 3 months at a time. I’ll still try it out when it returns, I just hope in better form.

Try not to smack the hand that’s been trying to help you out.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The Unintended Failure that was SW?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

When the devs make a game that mostly loot starves you, it’s not surprising people will resort to loot farming at every opportunity, karma trains, silverwastes, pavilion, labyrinth etc. And do it while you can before they nerf it.

I think by now a lot of players have already completed the achievements too so they’ll just slip into chest farming, I did most of mines by the weekend and just finished gold and silver boss kills one last night. You may only get one shovel at amber, but if 20 people get it, it’s more than enough to uncover all the chests in that area. Even if you spread the chests out evenly in all areas, eventually players would just flock to one area anyways.

No point to farming the bosses or legendaries after you’ve done them once, unless you missed out on the tendons from the bosses for the new skins, which don’t interest me. Maybe at least putting the chest loot on them would keep people running them. There’s still organized maps anyways to join if you need anything else done.

We have been complaining about loot for a long time and in the last two events they have given us a decent way to get it, I’m not going to complain about it, it’s nice to get rewarded for putting time into the game. This is one of their best living story updates so far.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I can’t believe Anet took away guild features from the base game and made everyone pay for the expansion to gain access to them again, but also to make everyone pay 5000+ elder wood planks, 5000+ mithril ingots, 600 silverwaste shovels, 30000+ silky sand, tomes of knowledge, pvp potions, gems, lodestones, bunch of other stuff, oh and farm flax till you drop for linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, to get those features back.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Was "The Edge of the Mist" worth it?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I agree, probably would have been better for them to get something like say account wxp done sooner than eotm, and saved eotm a couple weeks before spring tournie. Don’t get me wrong the map was needed, even if there isn’t queues for any server, it’s another option for wvw players if their matchup is going badly. Now they just need to make the reward drops for both areas equal, 10 badges off a chest for taking a supply camp in eotm but 3 badges from grub in ebg? lol.

I would also probably preferred if they developed another borderlands map that they could rotate out every week with the current one, so that it keeps wvw a little fresher.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

[Suggestion] Server Merge for low pop servers

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I don’t know how bad it is down in the lower ranks, so don’t know if we really need merges, but need them to finally do a proper server transfer structure. There is no reason servers 13-15 should have had free transfer rates, that took away any reason to move to 22-24. Hey look same transfers rate to servers halfway up the rankings instead, gee that’s a tough choice 13 or 22 hmmmm.

No reason any of the bottom half of servers should have the same transfers cost as the top half at any time, every tier should have it’s own price, tier 1 should always be 1800(maybe even 2400 now instead), and go down in balanced increments to tier 8 which should always be 0.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Your assumption on every server...

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Dolyak parades!
….
Stay away FA!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No more +5 in camps/towers/keeps

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Btw, you only need guild level 10 for +5 on camps, then level 15 for towers, etc, all the way up to level 37 for SMC.

No, I already broke it down in another thread.

Here’s what the upgrade looks like.
You need to build a Tavern, then Mines, then Workshop, then War room.

Now the upgrades, in order, to get to +5 once the war room is restored:

Wvw claiming: supply camps, guild level 5.
Objective aura 1: Magic find, guild level 6.
Objective aura 2: WvW experience, guild level 9.
Wvw claiming: Towers, guild level 10.
Objective aura 3: Movement speed, guild level 17.
War room restoration 2, guild level 20.
Objective aura 4: Power, guild level 21.
Wvw claiming: Keeps, guild level 22.
Objective aura 5: Precision, guild level 25.
Objective aura 6: Toughness, guild level 29.
Wvw claiming: SMC, guild level 31.
Objective aura 7: Vitality, guild level 33.
Objective aura 8: Supply Capacity, guild level 37.

Not going to list the insane amount of mats that will be needed, nor the guild experience that you will have to get from building other stuff in order to get your guild to level 37.

They’ve taken one of the major upgrades that smaller havoc teams need to be effective, and hid it behind a major wall of material grinding.
Supply capacity should be the first objective aura upgrade not the last one.

Just another thing showing how out of touch anet is with wvw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Positive thoughts

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Nowadays forums are an archaic mode of communication. Social media have left them far behind. Developers use reddit, FB, Twitter et al because that’s where the majority of their players communicate – and where the people the developers would like to have as players communicate, more importantly. The surprise is that any developers post here at all, not that they don’t post more often.

I get it, using those other forms of media to get their message out because those are the more popular lines of communication with the younger generation these days. Easier to just tweet out a message and all your subscribers get it right away.

But most of those media outlets are basically one way communication, because they don’t carry on any lengthy conversations on any of those. Reddit is a forum with a different format and some more tools for users to use like upvotes.

What I don’t get is they open their own forums for communication, and yet like to use reddit instead, they say well there’s certain limitations for the game forums and yet they won’t even spend money to upgrade it. Not that it matters because they want to talk to customers as little as possible anyways.

Social media is fine for sending your message out, not exactly the best for when you need to collect proper information.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Wvw Plans for the next month or so

in WvW

Posted by: Xenesis.6389

Xenesis.6389

From the reddit ama for todays patch, which you can read up at dulfy.
http://dulfy.net/2016/07/26/gw2-out-of-the-shadows-developer-ama-on-reddit/

WvW

  • The WvW team has a different release schedule than the other teams and we will continue to release outside of the quarterly releases.
  • Repair hammers will be coming in the beginning of August.
    2 Alpine, 1 Desert and Scoring are tentatively coming the end of August.
    Cannons will be coming sometime after that.
    (we don’t want Cannons and Scoring going out at the same time).
  • No plans to refund WvW Infusions for laurels since they are still functional.
  • As for lag, it is always something we are trying to improve. There are some changes coming in early August specific to WvW that should help with lag, but we are constantly working on improving lag for WvW.

Also to note

  • A glicko boost may be added for t4 servers this week July 29th.
  • The new links will probably happen Aug 19th or 26th.
Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Some Thoughts on Linking.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It’s very easy for me to say that the superior alternative would be to address the community outcry against the Desert Borderlands, game mechanic changes, and skill balancing at the time- in short, to fix their game.

They could have increased the rewards for playing the game mode a la PvP season 5.

They could have discouraged server stacking and omniblobbing by tweaking map population caps and the outnumbered buff to give substantive advantages.

For whatever reason they chose the arguably simpler and faster route of just pairing servers together which introduced its own set of challenges.

They weren’t able to “fix” their game for four years, I don’t think it would be reasonable to assume they could have fixed it post HoT mess up. They fixed the desert borderlands problem, well to most players anyways the hardcores just want it deleted. Game mechanics and skill balancing still haven’t been touched much in the last 18 months, that’s stuff anet doesn’t want to spend time on.

They did increase rewards with the reward tracks, but yeah could have done better since then, they’ve never treated wvw fairly against the other game modes.

When links came around they had all the main servers locked, that’s not discouraging stacking? Players cried about it and eventually they started opening up. Players did stack on the lower population servers for certain links, which would be ok in my book because that meant shifting populations to the smaller servers, some might leave after the relinks, but some might have stayed as well. In the long run that was one step in helping spread some population back to those lower servers, until main servers remained opened which shot that to hell.

Lower map caps wouldn’t have done kitten, let’s be real here, most times it’s 1 tag up on a map and most people will flock to that tag or the orange swords. We would still have blobbing, just on multiple maps now. Nothing but hardcore limitations will be needed to force most players into smaller groups.

As for the reason why they went with links Tyler had explained it..

Tyler Bearce

We had/have another, much more elaborate, solution to world population imbalance. However, we decided to table it (perhaps indefinitely) in favor of World Linking for three primary reasons:

1. Time – We felt we needed to improve the world population situation as soon as possible. Any solution that was likely to take 6+ months was off the table.

2. Acceptance – Our two ‘quick’ solutions were World Linking and World Merging. We went with World Linking because we felt players would be more likely to approve it, due to it better preserving the identity of all original worlds, and being more flexible than a more traditional World Merging solution.

3. Complexity – World Linking and World Merging are both fairly easy to understand solutions. This ties back to points 1 and two, but a complex solution would have taken longer to implement, and have been harder to get players to understand and accept.

Links eventually got them thinking about having more smaller sized servers, which could have helped balance out populations by having more pieces to put them together. The players disagreed of course.

Perhaps if they had acted sooner and not wait six months after the expansion to actually fix wvw, and actually went through with the rumored battlegroups, things would have turned out better than links. Just pretty obvious Anet doesn’t not care to spend that much resources and time on wvw for years now.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Rangers, why specifically do you hate them.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Rangers really also need better aoes, their traps really should be at bow range, hell they should be skills on the bows, that could put them in the league of well necros. Their utility slots are already reserved for the defense skills they need to survive. The class is just too mis-mashed with melee because of how good their damage is with some melee and the close range of their utility skills.

When you look at a warrior, you know ok it’s good with melee weapons and can specialize in rifle or bow if need be. Rangers need to be the same, it’s good with bows and can specialize in melee weapons, that isn’t the case right now. Already enough melee classes out there, need another good ranged dps class to compete with necros.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Stop pin-sniping

in WvW

Posted by: Xenesis.6389

Xenesis.6389

A commander…
Running on front of the pack.
More obvious when they run their zerg around like a snake.
Usually a guardian.
Sometimes has ghost tonic on.
The zerg falls to pieces when you moa them, you can take note of their rank and looks after the first fight.

Most fight guilds counter this with…
If you’re running a guild group have a second commander ready.
Don’t make it so obvious by running way ahead of everyone else.
Multiple ghost tonic users.
Coordinate your front line to look the same as you.
Spec out to be a real tank, you don’t need to be doing damage when you have a zerg behind you doing that.
Go stealth right before engaging to break enemy targeting, don’t be the first tab target out of stealth.
When doing warmup movements in front of enemy have another front line lead it.

Still pretty easy to track a commander after some observation.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW Poll 21 May: World Linking (Closed)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Think the issue here is people think the links should fix population coverage problems, and they won’t. Simple reason is most NA server have a decent NA population, for ocx and sea it’s all over the place. They’ll have to play a game of tetris to try and match the servers perfectly with their their coverage numbers.

Even if they do manage a miracle to do that, players would still be able to screw up the system by moving wherever they want. Players screwed up the game from day one coming out of beta when they decided to stack certain servers for reasons, HoD Titan alliance, SoS unofficial ocx/sea, etc. Sure free transfers didn’t help either, but it was still up to the players and their guilds to help balance this out and they didn’t, they didn’t care for balance, they only cared to stack servers for the win.

The only way for them to put a stop to that would be to completely close transfers, and I’m sure players would complain about that as well.

World linking is the FIRST step into trying to fix population problems in general. Do you want them to continue down this path and make improvements to the system? Or do you want them to abandon it?

P.S Tyler you guys should probably open up transfers to NSP/HoD/DH again, that tier is now stuck with themselves, and I doubt anyone wants to move down to their linked servers, there’s already player movement going up in tiers once again.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Ascended Vending Frustration.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The link to the article on ascended vendor changes
https://forum-en.gw2archive.eu/forum/info/news/Ascended-Vending-Changes

Grant Gertz Producer Wvw, Pvp and Fractals

Greetings Tyrians!

With the next release we will be making some changes to ascended vending in PvP and Fractals. Over the past year we introduced ways to obtain ascended gear via participation in either game mode thus allowing players to acquire gear by playing the game mode they chose. We implemented these vendors in a way that made sense for their perspective player base at the time. With the next release we are making two significant changes to these vendors to create one system that functions the same regardless of game mode.

First, each game mode will still use a specific currency unique to that mode as part of the price but the rest of the costs associated with purchasing the gear will be the same across the game modes. Having a unified system for acquiring ascended gear via vendors will give us more flexibility for adjustments, if they are needed, and it will give us the flexibility to potentially introduce this system in other game modes where appropriate.

Second, purchasing the ascended gear will now rely much more on player crafting. The cost for a piece of gear will now include a crafted token which shows a player’s mastery of the appropriate crafting discipline, the game mode specific currency, and raw gold. Ascended crafting is vital to sustaining a healthy economy and it is important that we keep that in place even when a player acquires ascended items via a vendor. For PvP, this will add a considerable cost to the acquisition of ascended gear. Please note that you will be able to buy gear with current prices until the update is live.

Ascended vending is not intended to be the optimal path for acquiring ascended gear, but rather a way for players to acquire the gear through time spent playing their preferred game mode. And while ascended vending now requires max level crafting, players that obtain ascended gear via vending will see a moderate discount in cost over traditional crafting.

Over the past year we introduced ways to obtain ascended gear via participation in either game mode thus allowing players to acquire gear by playing the game mode they chose.

Gee Grant I notice you have Wvw in your title, musta forgot it’s in there.

Also… lol now they put the cost to more reasonable levels when they practically gave it away a set for free in the season already. GG.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Don't even make a poll about rotating BLs.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

They don’t have a system in place to auto rotate them out, so you want them to rotate them manually every week?

Just do 2 abl 1dbl, everyone will be happy, well cept for the grumps who want a map deleted instead. Move on and when the priority poll comes, we can ask them to make a 3rd map.

Wasted too much time on this issue cause players are stubborn and won’t compromise.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

What the heck is going on with SoS?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Better coverage, usually around this time in the day is the bad time for SoS to the point where we would lose the points out our OCX make overnight. Only reason SoS stay in races is if the OCX takes up a lead and the NA can hold out long enough to not lose the lead during the day. Recent transfers should make that a little easier/better to do.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Skill Balance Incoming

in WvW

Posted by: Xenesis.6389

Xenesis.6389

can this be the new WvW salt forum now that the old one is down?

the saltier it gets, the more flavorful WvW changes are made
that is if devs doesn’t get salty enough reading them, if ever they read here

There’s a new forum up, same address..

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Condi from Stealth is Damage...

in WvW

Posted by: Xenesis.6389

Xenesis.6389

No. THat would basically destroy all stealth, period, across all game modes.
We may as well not have it then.

We need a poll.
I would vote for that.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Turn desert bl into ebg?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

/slaps forehead

Or just re-skin ebg to a desert and done?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Upcoming Balance Changes: Week of December 14, 2015

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Why are you fractal people freaking out? This thread is just a quick note on pvp hot fixes coming this week not the entire patch notes. Jesus people read and understand the post.

P.S Spammable aoe on a 2sec cooldown that can crit for 15k?, most other classes would give an arm and a leg for that. Most aoe’s in the game are already capped to 5 targets.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Official Feedback Thread: WvW Skirmishes

in WvW

Posted by: Xenesis.6389

Xenesis.6389

There is a difference between Map politics, and organized weeklong double teaming. Nobody likes it, everyone complains about it, and yet some people think the scoring system should be changed to reward this playstyle so we always have 2 servers focusing 1 server. Like I said, some people dont seem to understand IT CAN HAPPEN TO YOUR SERVER to, and then you are going to be the same people back on here complaining to anet to do something because wvw is dead. Just stop with this ridiculousness.

Oh no it can happen to my server!?!?!

I know quite well it can happen to my server thanks, I’ve experienced it multiple times being the last place server in the matchup, when our enemies would take turns running through our borderlands flipping everything with their blobs and we were down to 5 people still trying to pitifully defend something. I kitten well know it can happen and have had it happen playing this game for 4 years.

Don’t act like it doesn’t already exist, last place team players that give up on the week cause they can’t even muster up enough to hold anything from the two other sides. Hey guys we both are taking your stuff, but we didn’t formally announce it in the forums so technically it really isn’t a double team, btw thanks for your hills garri and bay, we’ll hold on to it for a couple hours. Don’t worry we won’t waypoint it, troll siege, /laugh at you while you try to take it back with an omega and 5 people, oh wait you brought 10 lemme call in my blob from ebg. /extralaugh haha blue team taking their ebg shtuff.

The tables need to be turned, stacked/more populated/better coverage servers deserve to be more pressured in a matchup than the last place team.

Whatever, keep beating on the 3rd, enjoy your boonsharing blobs.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

what wrong with BGserver?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Toes to fit the shoes

Out of that entire message… this is what got me thinking.

P.S is BG the pinky or big toe?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

How is WvW doing lately?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Good news, wvw has lost a lot of population over the years and especially in the last month, now it’s harder to find zergs!
All servers are now open and looking for players!
Enjoy!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Devon Comments on WvW Reward Balance Issues

in WvW

Posted by: Xenesis.6389

Xenesis.6389

That’s funny, they left eotm more rewarding than wvw for more than a year and half, only recently adjusting it to wvw levels of rewards.

They throw the other pvp side a lot of rewards with tracks that you really don’t really need to leave pvp to do pve now.

Obviously they don’t want a situation like the “Realm Avenger” achievement for the Ultimate Dominator title, where players just sat in obsidian sanctum and farmed each other for hours on end.

So get creative? give everyone a personal reward track to work on but make the reward points random for everyone? like at 10% capture a tower to get the champ chest, 20% capture a camp to get the champ chest etc, the next time the track runs again at 10% capture a sentry, 20% capture a keep instead? In between the capture nodes give the same small rewards from spvp?

All I’m hearing is excuses to not work on something rewarding for WvW. It’s apparently ok for players to train around a pve map doing events to get meta event rewards, it was ok for eotm players to train around for rewards for a year and a half, but if a wvw players were to do it, it would be a big no no.

P.S Devon won’t post on here because I don’t think he’s got a flame kittenant suit good enough to step into these forums.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Closing EOTM and second tournament

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Wvw players, kinda weird.
They don’t want increased rewards to try and make the mode attractive to pve players.
They don’t want achievement hunters from tournaments in wvw.
They don’t want players coming in for dailies and potentially trying out wvw during that time.
They don’t want players using the crafting tables who potentially could rally to a defense.
They don’t want the guildless pugs following their zergs.
They don’t want pugs following them around unless they are on teamspeak, until they need more numbers to counter a blob.

But they would like to destroy eotm game mode to force all those type of players into wvw and borderland maps.

Mister?
Doctor…
Mister Doctor…
It’s Strange…
Maybe, who am I to judge.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW Golem EXPLOIT is widespread

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The hilarious thing about this is that the guy who coded it put in as a 100% damage modifier rather than going through each of the individual golems skills and adding 100% there.

Yeah pretty hilarious that they didn’t code it to work only on golems and their skills, nope just plain 100% damage boost. Would have made it useless on players and negated one bug at least.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

When linked servers go 'FULL'...

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Merges will not solve anything as long as transfers are available no matter how restricted, period. Transfers, bandwagons, mass migrations up and down the ranks happened often before links were even around. If you make transfers too heavily restricted like say 1 transfer per 6 months, you might even force players to just leave the game if they get bored.

Links basically already act like 2 month transfers to servers, but players still move to get out of tiers entirely. That’s one of the problems with the tiers, as you go up the tiers the more zergs and blobs you find, as you go down the more roaming small groups you will find. If the server you’re on doesn’t provide the setting you want you will have to move tiers.

The only servers crashing lately have been falling from t1, yb, db, jq, tc, because of players leaving them. The only thing that kept guilds on servers was server loyalty, and that went out the window years ago as the game mode became more stale with ppting. There is nothing in the game to keep players loyal to a server, other than the community and winning, but for a lot of players their guild is their community.

I don’t know what else you can expect from anet, they collect the data to try and make appropriate links, links happen, then within that first week guilds move off in mass. What is anet suppose to do then? redo the links constantly until players figure out what is balanced?(which players won’t). The players create that problem, they have to live with it. Now we see anet messing with glicko to try and react to the changes and have managed to fudge some of the matchups (hod shouldn’t be in t2, mag should be in t1 still, tc does deserve to drop).

A lot of players are moving down from t1 these days because they want smaller fights, they move but then they have followers that also move with them, next thing you know the server gets enough ppt to move back up the ranks and everything repeats itself.

We all know eventually the only solution to this problem is the eotm way with player pools, and heavy restrictions on transfers. But players probably aren’t ready for that solution yet, that’s one of the reasons why the alliance solution was held back in favor of links which was a simpler solution.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Only WvW specific update

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The damage of cloak and dagger wasn’t the problem.

Few other pvp changes, including the nerfing of engineer grenades by 10-15%, throw speed increased by 10-15% to balance it out I guess.
Mes portals recast is 90sec up from 60sec.
Healing down to 5 targets.
You can no longer view opponents’ account names through reporting in WvW.
Scorpion wire up to 1200 range, expect to see more falling people.

Other than that not much to get excited about for wvw, was mainly a pve spvp update.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

New Worlds

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Only way players will fill up new worlds is if it’s led by an popular guild or commander that pug commands, or there’s bonuses to lure them there. Otherwise not much point leaving your currently established server and community. The proposal does make sense with it comes to making better population links, not so much for coverage, but I just don’t think enough players are willing to go along with it without heavy incentives.

If guilds or players are willing to make the jump to the new servers, what are you willing to give them for making that leap? a unique backpack skin, or unique finisher or weapon or armor skin, extra loot or stat bonuses? Gonna have to come up with a good lure to hook the fish.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Seasons? Tournaments?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Well at least one thing has changed in the last year of this repeated request, maguuma is sure to win the tournament instead of blackgate.

Also, a tournament using just the first 24 hours from reset every week would be decent, since most players show up for their prime in every time zone after reset. Running it for the entire week would just allow better coverage servers to take over by the end of the week.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WvW Poll 14 June: Desert Borderlands (Closed)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I’m also in the camp where I don’t understand you people for supporting bringing back the desert bl. For the time we had it, all I ever heard was how much people hated it. Maybe there’s changes, but they’re not going to change how poorly the borderland flowed with actual practical combat. There were too many chokes and such close quarters combat that worked against decent fights, that anyone who had a smaller group was either one pushed entirely, forced to retreat into a choke (which there was a plethora of) or there were just blatantly no fights at all. And maybe that had something to do with the decline of WvW at the time, maybe it had to do with PvE being popular at the time, or maybe people just really protested that hard against the bl. (The later of which I can definitely attest to because I’m part of a guild who preferred PvE over the bl and they had previously been a WvW guild.)

Let’s not forget the fact that it felt half finished in the first place. It had potential to be something, but without the HoT mechanics (toadstool jumping, mushrooms, and gliding) it fell really short of that potential. And I’m not insisting that any of those mechanics come into WvW because then it would break the game. But I AM saying that it would make a decent PvE map or a casual core raid map to get people into that kind of content. It’s just not a WvW map because it feels like it was never made with the intention of fighting another server and more of “let’s cap this objective because there’s nothing else to do”. Which is exactly how it turned out. As I’ve always understood this game mode, it’s about taking objectives to make the other servers mad enough to fight you. This…? This felt like impotent rage. They took something but you can’t do anything about it until they look the other way because there isn’t enough room to fight or get away from the siege the other server is humping in that tower/keep.

I don’t understand people who just want to throw away a map without letting it get some work done to it before completely writing it off. Tangled depths was the same for pve, most players wrote that map off saying how terrible it is, yet anet worked on fixing it and it’s gotten a lot better. Ruins of Orr was also crap when it came out and it was fine tuned later on. I hate Tangled depths but you don’t see me running to the forums demanding it to be removed, nope I just zone over to auric basin and have my fun there. Could do the same if we had the 2/1 rotation.

The desert borderland also came out at a time when a lot of changes were happening, it created the perfect storm for wvw. Guild catapult supply increased, guildhalls grind, wvw guildhall upgrades, the earlier stability changes that encouraged pirate ship meta which was making wvw increasingly less fun, a brand new class that was turning combat upside down along with the new elite specs, auto upgrades. The expansion killed off roaming and havoc entirely.

Yes the desert borderland has problems, but let’s not pretend like the rest of the changes to wvw didn’t share in the population leaving wvw. Most of those other things have been tweaked(stability) or finally accepted(guild hall upgrades), it’s time to let the same happen for the desert bl.

Also your guild switched to pve over that bl? you guys are cray cray, those maps are 10x worse than the desert bl for the gimmicks and layouts, maybe Mo was right generally when you’re into wvw you’re really into pve.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

A-net about the polls themselves ....

in WvW

Posted by: Xenesis.6389

Xenesis.6389

They do give notifications of a new poll through the mail, as long as you have over 10 wvw ranks, and gain a rank while the poll is running, this way actual active wvw players are getting the notification, and not just pve’ers doing dailies. I got my notice this week when I leveled a rank.

If players can’t spend a minute to log into the forums and check an option on the poll, then they just don’t care, no point trying to force a vote on someone who doesn’t care.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Bring Back the Desert Borderland!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

On further thought they could just add the desert to red borderlands and leave alpine on blue and green. Should be easier for red team to hold desert rather than alpine, give them a little help in matchups.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Mag is purposely losing how ba dat

in WvW

Posted by: Xenesis.6389

Xenesis.6389

BG wants to stay the top server, even if it means stacking to no end and beating up 2 dead servers, like being number one means anything these days. Everyone is moving down the tiers to try and find good fights again. Mass movement this weekend from mag and tc, have yet to see how badly, but the next few weeks should be telling.

People been asking tier one to destack for like ever, and it’s at the point where BG will never destack because they keep reopening to restock instead. So instead, might as well do the reverse and leave them up in tier one by themselves, there’s no need to build counter servers to them anymore because they run when competition comes around anyways. At least the population IS spreading out once again to the lower servers.

When servers rotate to fight them, just take the week off. They bored servers fighting them, now it’s time to do the same to them, it will be the only way to get guilds to eventually move off from them.

As usual this will be marked as a matchup thread and closed by a moderator who’s not reading the thread. Tier one is now the joke tier.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Server Linking - Calling For 2nd poll

in WvW

Posted by: Xenesis.6389

Xenesis.6389

You don’t even need to set the guesting to a week, as I mentioned wow does it for 30mins, also the old guesting for gw2 was set for 24 hours I believe, which sounds reasonable.

The limitations I would set is:
1. Guesting for 24 hours.
2. You cannot guest to a server in your home server matchup, so if you’re on BG you cannot guest to Mag or TC currently, but all the other tiers are fine.
3. Limited to paid accounts not free accounts.
4. Set a maximum amount of guest to a server of say 500 for the day.
5. Could even consider setting the limitation to the server that’s currently losing the matchup, which would bring it down to 3 possible servers to guest on every day.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Is WvW Competitive?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

1. No, not with the size of the teams being uneven at almost all times, population and coverage differences. Wvw is too big to pull that off properly.

2. Maybe. People like playing competitive games with the goal of winning. While some people just like to fight, wvw still needs something to drive it for most players, and ppt is it. You can still find competitive areas in wvw, but not as a whole.

3. No, it never will be given the size of wvw, it needs equal size for all sides, much like any competitive sport. Too many other unbalanced things exist in wvw for it to be considered competitive, including the scoring system. GvGs are said to be competitive, which in part thanks to equal sides fighting, much like spvp but with 2-3x the numbers. Scoring will never be competitive without gimmicks to keep it close though.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Feedback on GUI changes

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Oh my, my kovu joke post got deleted and infracted.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Some Thoughts on Linking.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

More common are the laments of the self-described “fight” guilds fielding 20-odd players in open field and their frustration of always getting “a—jammed” or “blobbed” down by the map zerg of the hour.

I think it is to fair to say that for these players, the influx of players and elimination of many matchup tiers made the possibility of having clean engagements and winning outnumbered fights more difficult- before you factor in arguments about post-HoT skill balance and the like.

Why would you blame links for bringing server population back up what they were just before HoT landed? Getting jammed or blobbed existed years before links. The problems you hear about for smaller groups stem from the changes to combat from HoT, less players are willing to run solo because class balance has become a joke. How many complaints have we heard by now about thieves, mesmers, druids, dragonhunters with broken dps or unkillable specs. It’s harder to get outnumbered kills because of combat changes that made conditions even more cheesier than before, numbers just make it worse, but the situation forces players to run those numbers to win.

I do understand the complaints of those that stayed in the lower tiers in order to get those smaller fights, and how much of a shock it would have been to be thrown into t1 for the first links, because naturally anet would start links off by just folding servers from the lowest populations to the biggest populations. Eredon Terrace players were not happy to be with Blackgate and t1 apparently.

I have made a couple suggestions already to either build separate tiers for each type of player, the blobs t1, the small to mid zergs t2/3, the roamers havocs t4, back when the glicko wall was still around. More recently I have suggested to just take the 3 lowest population servers and stick them in t4 with no links, and then add links to the rest of the servers.

Whether it was intended or not the implementation of linked servers knocked down the support pillars of each community that was slowly erased. It removed any incentive for the scouts, roamers, and defenders, sometimes playfully referred to as the “homeland moms” to keep participating.

Your server now existed in name only, and each cycle of relinks only diluted the familiar names you remember. On the flip side, if your community was the guild that you played with then links probably had little or no effect in this regard.

I don’t fully agree with this. There were other changes that killed havoc groups as I outlined in the other post. Scouts and defenders basically got removed with HoT introducing automatic upgrades, sentries, and watchtower. Desert borderlands was a pain that no one wanted to play on, so why would anyone bother building siege and tapping it every hour when the map was empty for the most part? Besides of which the main servers still had their “homeland moms”, why would they quit from links?

Keeping track of siege was a pain since the keeps were basically giant mazes and easy to lose track of siege placements, no one wanted to spend 15 mins running around a keep trying to keep everything tapped. Let’s not forget the stupid decision not to have waypoints in the side keeps other than emergency waypoint. Everyone dog piled into ebg for 6 months which meant zergs were operating in there most times, and people eventually went with that flow.

Roamers were left but they have started to die off because frankly with the changes with HoT and elite specs, it has made it boring and in some situations stupid to bother roaming when 75% of the time you meet a thief or a mesmer out in the field. Do I mention ghost thief here? Havoc sized groups still exist if you really want to call them havoc, more like gankers taking advantage of roamers 4v1.

Guild buying and stacking was already a big thing before links.

Now again I say look at the alternatives to links and tell me it wasn’t the best option at the time. Every other option would have been more damaging to servers and their communities. Does anyone honestly think if links was not done and servers left alone, that we wouldn’t have more of than half the servers dead of players? Even roamers would have been moving up. Links left communities the option to keep running, players just chose not to care anymore that their server name was not in front of another. Communities were already dying before links because of HoT.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

So are we just gonna let T1 go on like this?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

543 is not the issue. The issue is Mag is purposfully tanking. Why? You’d have to ask them. Maybe because they lost their link and couldn’t handle T1 anymore? Maybe they don’t like the scoring system, maybe a bunch of guilds just transferred. I haven’t heard. They barely showed up all last week. So, their Glicko dropped them hard. If they continue to tank, then it will continue to drop.

Except they lost their link 2 months ago and were still beating t1.

Mag players already said why the server is tanking, guilds continue to move and players don’t want to try hard getting fights from BG anymore plus a dead server. TC lost a lot of guilds and now stuck in kitten a bad roll when it should have been jq.

Maybe don’t like scoring system, lol, pretty clueless remark about maguuma.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

What's the grand plan with WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Good luck with that, they haven’t given us any roadmaps in 3 years, and they’re not about to start. They said they will tell us whenever whatever they’re working on is closer for release.

Can’t imagine there’s any work on wvw at the moment with all the hype raids are getting right now, spvp tournaments, and living story probably starting up early next year.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Nice, passing off the blame to the company

If YOU speculate about something so much that YOU get hyped up and YOU get disappointed when the truth didnt live up to YOUR hyped up expectations, who’s fault is it? If you missed the hints, it’s yours.

It’s basic psychology. People see whatever the hell they want to see. Take the “Solid Foundation” blog for example. Some people (and highly unrealistically) see it as an announcement for player/guild housing. Yes, because anet can suddenly fit 500 people onto a single map. Some people think it’s to deal with the pre-game of guild wars, the levels where you learn your character, and how to best use them the way you want. Much more reasonable than player housing. Hell, I see it as the announcement to the total overhaul of the guild system so that cross-server and multi-server guilds now have the same benefits (aka upgrades) that single-server guilds can have.

That’s one future discussion, 3 different people (at minimum) with 3 different ideas (at minimum) on what it’s going to be about. All of them could be right, a couple of them, or NONE of them could be correct. It’s our own fault if we get so hyped up over our own delusions that the actuality doesnt meet our expectations.

edit: Quite whining about it not being a “Feature Pack.” We still have over 2 weeks until it’s released, and have no idea what else it’s going to include.

No the blame still falls on the company because they are the ones releasing vague titles trying to hype their announcements in the first place. They want us to sit here happy with glee speculating on what they are bringing. Then they release something like no more repair cost for a blog titled Removing Restrictions, which frankly most people would think big on that one.

They could have been more considerate to their customers and taken at most 2 days to blog about the release, not a week, and announced it earlier. This is just them trying to hype this patch as much as possible to counter eso release, which at this point is too kitten late.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Nobody Playing: Something must be done

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Noo GvG guilds don’t quit. I wanna shoot mortar burning over you and bore you to death.

They’re currently too busy dancing and laughing in their arena’s while pointing at your post.

Also their metrics already told them fridays had lower participation in wvw, so the change they’ve made for reset on saturday instead has been backed up by this thread!

It’s pretty sad at this point… but hey gais! they just released a new raid! wvw players really LOVE to pve! so check it out!

Sad face

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Wvw balance pls?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Combat was like the one big foundation of this game. When players leave for another game the usual excuse as to their return is, they missed the combat it’s much more enjoyable. Then they decided to change things with the trait changes last year and the elite specs and conditions given more power to be viable, then more boons were handed out to compensate for that.

But meh I’ve accepted they will only balance this game to their precious 5 man arena mode, not that they can even balance that mode either, but at least things were more enjoyable, for the most part, before june of last year.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill