Showing Posts Upvoted By Illconceived Was Na.9781:

"Not a guaranteed drop."

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s not hard to code a pity timer unless you want to make the formula really complicated with some kind of weird logic or something.

I suspect it would be more challenging than you imagine, because it’s hard to define what should increase, or consume, the pity timer. Is it just the skins, or also miniatures? Does the timer count for each individually, or does getting one reset it for all of them? Do you count only the super-rare things, or also rare ones?

eg: it’s not necessarily just code complexity, it’s the business rules that you need to define, that make this challenging.

UBM perma gathering tools underwater = fail

in Bugs: Game, Forum, Website

Posted by: Adzekul.3104

Adzekul.3104

The brand new perma-UBM gathering tools do not work under water. Mining pick confirmed, other tests pending.

EDIT: Gathering sickle also does not work underwater. Logging tool has no issues though :P Just to be clear, this is because there are no trees underwater.

(edited by Adzekul.3104)

Combat should be redesigned

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I don’t think we’re being victims of “bad class balance”; I think we’re just getting closer and closer to realize that combat needs a serious overhaul. Allow me to explain.

We are playing a game where instanced content is all about dealing as much damage as you can if you don’t weant to die. Every encounter in the game (save the Nightmare Fractal and similar, which I’ll cover in a little bit) is all about HP bloated targets which take too long to die and therefore there are two viable methods of dealing with them: skipping or pumping out your damage.

I’m not going to say that you don’t experience this, but I don’t think your analysis is actually correct. The same argument has been made in the game before — especially around the “clone quantify” LFG approach for raids, in which it’s what quantify do, or nothing.

It’s also true that was a super-common position in WoW — for the sake of simplicity, from WotLK onward — regarding their dungeons and raids. In that case, it is actually more possible than in GW2 to simply out-gear the content, and deliver so much damage that you don’t deal with mechanics.

In both cases I’d suggest the popular view isn’t actually as broad-based as people imagine: most people in raids, both in GW2 and WoW, don’t employ the absolute best theoretical DPS builds, and in both cases, clear the content before the strategies and “best in slot” gear/build is known.

It’s also true at the other end: plenty of people complete content without using the “meta” builds, without gearing for absolute maximum damage output, and without using the “best” strategy … by simply mastering the mechanics, and doing them correctly.

It’s not false that “maximum dps == minimum mechanics”, but it’s also not true that this is the only possible way to complete content, or that it is the only way people do complete content.

Combat should be redesigned

in Guild Wars 2 Discussion

Posted by: Sly.9518

Sly.9518

The biggest flaw in your whole argument is that you are assuming Raids are the main endgame content, which is the furthest things from the truth, Raids are only there for the relatively small subset of people that wanted challenging coordinated for organized groups.

the combat is relatively fine across the board in PvE content, especially now that they are making it more unfriendly to stack and Spam like Gw2 at launch and before raids were ever conceived, Raids and like newer Fractals get away from the stack and Spam by forcing players to move there is no more stacking outside of old abandoned content like dungeons and in Open world in core Tyria.

Gw2 shouldn’t be changed because of your vision of what Raids should be since it is content designed only for a fraction of the Player base, and shouldn’t have a large impact on the gameplay outside of Raids, look at all the Salt that came up from HoT when it first released and open world had an iota of challenge, and gen look at all the subsequent nerfs to said content to appease the masses that only want to stack and Spam 1.

Mobile Mystic Forge

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

No, you certainly did not understand what was being said. But I’m not surprised.

Then instead of getting defensive and insulting the people trying to help, next time word your question in a way that people understand what you are asking. When the first 2 people anserwing your thread both missunderstand the question, it very likely is due to bad wording and not 1 person missunderstanding.

Your original post leaves it quite unclear what exactly you are asking for.

You are talking about being able to disassemble items in your inventory which can lead people to believe that you want a similar function for the mystic forge (which is available via the mobile mystic nodes and conduits). You are in no way talking about the multi salvage function available. No where in your original post did you specifically ask for an option to multi use the mystic forge hence the very obvious confusion.

(edited by Cyninja.2954)

Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

people are reading too much into the tool. At the end of the day, it’s a tool. A hammer, a saw, a device, a mechanism, it doesn’t do more than tell you how good your dps is, how good your buff upkeep is, etc.
It just shows the number.
The problem is people’s attitude, and if people’s attitude are bad, they are bad, the presence of a mechanism won’t make them more bad than they already were. The people who are toxic now, were already toxic before the meters were allowed.

We need to adress the problem of society, not the tools.
Otherwise the hammers will get banned and the good people can’t build houses anymore

Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: Emmibolt.3928

Emmibolt.3928

On the contrary, ANet’s decision to allow (party-wide) meters was a great one. Now we finally have some precise data to locate problems. Toxic people would have been toxic anyway, as the history of this game clearly shows.

This. The end.

I have been kicked from soooo many raid groups, usually given “sorry no dps”. My response? “ok”
not “OMFG YU ELITIST SCUM?”
Doesn’t matter what camp, what issue, what technology involved whatever… Toxic players will find a way to be toxic.

Toxic player with dps meter: toxic
Nice player with dps meter: not toxic

Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t believe it actually splits the community. The community has always been split. Min/maxers and elitists (very different groups with some overlap) have always played this game. At best it gives those people tools to exclude people who don’t play like them. Which is fine for me, because I play differently and have little interest in playing with them.

This allows groups of people to find and play with like minded people. I don’t really love changes to the game like this because it takes it away from the game I play but you can’t really stop people from playing the game that they play.

Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

It’s been my observation over the years (in this and other games) that LFG is a mixed bag. Sometimes, you get in with decent people, sometimes you don’t. This is so regardless of whether the game has a DPS meter or not. The Dungeon Sub-forum regularly featured complaints about (so-called) elitism and bad behavior long before ANet allowed damage meters. The only logical conclusion is that people inclined to act that way are going to find a reason to do so.

Tl;Dr: It’s not the non-organic tool, it’s the organic one.

Disclaimer: The above is meant to apply only to people who are rude and insulting. I offer no value judgments about things like exclusion, having preferences and the like, all of which are complex issues, usually with more than one side worthy of consideration.

I want an AI assistant to do awful chores

in Guild Wars 2 Discussion

Posted by: TurtleofPower.5641

TurtleofPower.5641

The point of the AI assistant (i.e. a squire) could be to basically automate bag opening/selling/salvaging which is highly time consuming.

This service wouldn’t have to be free or instant… but more exist as a quality of life option for people that do the meta PVE, and have to do LOADS of inventory processing on their own.

It would work by allowing you to set the commands and parameters.

For example you could tell them to sell: all blue, or salvage: all green and yellow, open bags, etc.

You could also instruct them to use your money to buy something like a salvage kit, if you wanted to.

Basically, the squire should be able to cater to most of the little needs of high end players, that are not well catered to.

For cost I would say 1 gold for 24 hours for their service. High end players could all afford this, but it’s not “cheap” either.

It could for sure have a timer or something too, like 3 seconds to process an item… it’s not about speed, it’s about not having to do it.

Anyway that’s my idea to fix a major gripe. I doubt it happens, but just throwing it out there.

New to WvW, but I still hate it

in Players Helping Players

Posted by: Haleydawn.3764

Haleydawn.3764

1- You aren’t doing anything wrong, you are in new PvP territory. Even the best of players die in WvW. It’s a fact of MMO PvP.

2- Many WvW roamers have a lot of experience in traversing the terrain, and taking down their enemy. I’m assuming you play thief or maybe mesmer given the fact you stated your stealth skill. If you are playing in Exotics or some stat considered squishy, you will die. Very easily unless you know your profession inside and out.

3- You learn how to play levelling and PvEing, you learn survival and tactics in PvP.

I personally learned more about my professions through PvP and WvW than I did in PvE.

Obligatory, people are better than you because that’s how they play and have done so for a while. No one is a ‘natural’ at PvP but it is definitely something you can improve on.

Kitten.

(edited by Haleydawn.3764)

Using DPS meter to justify my trash build.

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

A build is bad if the person running it doesn’t know how to make it work properly or if they don’t know how to survive using it. But, that’s irrelevant — no one deliberately chooses to run a bad build (except maybe for Schlitz and Wiggles).

So it’s not possible to offer unsolicited generic advice about builds — you need to know the target audience and they need to be asking for advice or at least willing to listen.

I I am fine with people playing literally anything, as long as they meaningfully contribute.

Absolutely. I’d rephrase it as “I’m fine with people playing whatever they like, as long as they understand how to make it work in the context of our current task.”

This.

I think what most people do not understand is, meta builds should be viewed as guidlines. In a way they show what peak performance and optimisation can do.

If you decide to go off meta you will likely take a hit in best possible performance but might gain ease-of-use, more fun and/or different role options.

Now obviously this will vary greatly between what gets changed. If you change some traits or skills here and there the difference might be negligable or minor. If you start exchanging entire pieces of gear for other stats results will vary greatly.

(edited by Cyninja.2954)

Starting A New Guild in 2017

in Players Helping Players

Posted by: Danikat.8537

Danikat.8537

Like Illconceived said starting a new guild is hard any time.

My number one tip would be to think about what you can offer players – why should they join your guild instead of any of the others recruiting?

If your answer is that you’re a small friendly guild with active, helpful players who do a bit of everything in-game then that’s your problem. Not that there’s anything wrong with that but there are thousands of identical sounding guilds in the game and nothing to make yours stand out.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Natto.5819

Natto.5819


But the thing is that you dont understand the Fictional Scenario.
______________________________________________________________________________
¥ameon

If the situation is fictional, by definition it didn’t happen. So if it didn’t happen, there’s nothing to understand. But the User Agreement is non-fiction. It’s real. And you need to read it.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We seem to have several pages of “debate” about a policy that’s already been addressed and explained in detail. At the core, the points being raised (repeatedly, by some) in this year-old thread may actually come down to an argument about someone’s account suspension related to AFK farming. If that’s the case, take it up with Support. We won’t entertain discussions, debates, or arguments — hypothetical or otherwise — about decisions made by Customer Support.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Is the LFG cross server?

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

LFG is cross-server, but it can still be tricky to find a group listed. There are a few reasons for this. Firstly there aren’t massive amounts of people doing dungeons these days.

But maybe more importantly it depends on the time of day. As you might expect most players on the NA servers are in North America and most on the EU servers are in Europe. When you posted this it was 12:49pm in the UK, on a Wednesday. Which means most people in Europe were at work or school and most people in America were just getting up and going to work/school (or possibly still asleep? I’m terrible at time zones). It’s much more likely that you’ll find a group at peak times – evenings and weekends.

Finally and most importantly remember that the LFG tool doesn’t actually show you how many people are looking for a group, it only shows you how many have manually created a listing.

What’s the difference? Well you were looking for a group, but unless you created a listing no one else in the game would know that. There might have been 4 other people looking to do the same dungeon you were at the same time as you, all thinking they can’t get a group because no one else was looking. There might have been 20 of you, or 50, or 500. But until someone takes the step of making an advert on the LFG tool you’re all invisible to each other.

In other words if you’re looking and you don’t immediately see a group you want to join the very next step should be to create one.

You’re not committing to being the party leader (GW2 doesn’t have party leaders) or announcing you know how to do the dungeon or making any kind of commitment at all. If you’re worried about that the tool includes a free text field where you can write things like “first time, help appreciated” or “lf people to muddle through it with me” or whatever you want people to know about your group.

But until you put a listing up your potential group mates will all think you’re not there and there’s no one interested in doing the dungeon.

Edit: I should mention that’s not directly aimed at the OP, or rather not exclusively. I’m reminding myself as much as anyone because I make that mistake all the time. But I’m always seeing people saying they can’t find groups for things and then when I get ‘brave’ enough to list one it fills up in about 10 minutes.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

(edited by Danikat.8537)

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ubi.4136

Ubi.4136

There is nothing wrong with what the Dev. said. I did not find any part of it confusing, neither did my wife. I get that you made a poor choice (in your purely fictional scenario) and got a suspension (personally I wish all those suspensions were bans), but coming on the forums and telling everyone that offers a counter they’re wrong isn’t going to change anything.

I just tested the auto attack skill 1 on every class. Put myself in a place mobs spawn and let mobs hit me. At no point, since I was not touching the keyboard or mouse, did my character target and attack a mob after being hit. Every class stood there and died except the ranger, whose pet popped out and killed the mob (I got no drop). The auto attack doesn’t work that way. So, there is no way the games built in auto attack feature could, by default, trigger unattended gameplay and a suspension.

The players who are AFK farming (whether by pets or 3rd party tools) KNOW they are. Going to the bathroom and and coming back 3 minutes later to a drop or two because you are a pet class and your pet killed something will not get you actioned. Setting up your character to get you drops for extended periods of time while you go to work/sleep/mow the lawn/play Xbox, etc is actionable.
There is no grey area here…and nothing confusing about what is actionable and what isn’t.

Lost in the Maguuma [TC]
Te Nosce [TC]

Player skill level/class knowledge decline

in Guild Wars 2 Discussion

Posted by: Hjorje.9453

Hjorje.9453

I don’t agree with your assessment of the game currently. I see player skill increasing with everyone that I play with. It hasn’t been a speed increase but just coming with time and natural progression of playing the content. But I also don’t pug anything only play with friends and guild mates.

But in the open world content, I still see some players doing things that make me laugh, but I also don’t see as many players going down in the same content as before. So I can only assume(which I know is bad) that the players skill level, more so their understanding of the content, has improved.

But like you said in your post, you friends list activity has declined and you have started getting other players for your groups. There is going to be a drop off since these players may just now be trying harder content cause they are getting comfortable with everything. So the tactics you are employing may be new to them, not that the skill level of the player base is dropping.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

Player skill level/class knowledge decline

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Not that this is anything new, but I will say, I had to use google and wiki to understand how combo fields work. And I still don’t have most of them memorized. That should tell you something about the game’s ability to teach people how it works without conscious player-to-player tutoring or studying a wiki.

I mean they put in a dodge tutorial with the NPE, I believe, in starter zones. Which is something. But understanding how to hit dodge and time it to avoid damage is the tip of the iceberg. It’s only one mechanic and in many scenarios, it doesn’t mean a lot, either because there’s something else you need to be doing, like dodging by running out of a bubble, or because you temporarily ran out of energy to do more dodges.

Or words to that effect.

The Mordremoth Final Boss 'Penalty Box'

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

The penalty box was designed to avoid ressing make it so everyone gets one shot at the boss, increasing the need to “not slack”.
Although one can argue which is better, permanent grey-scale or looking down upon a fight, in both cases, you can’t participate after death

This.

I will agree that the penalty box was and is unintuitive since this is the only place it ever gets used and people are not used to others not being able to ressurect them in story missions.

That being said, as others mentioned the alternativ would have been you stay dead with a gray screen for the entire fight or arenanet allows for dying and ressurecting over and over which takes from the meaning of the fight.

Let's talk pistols and HOPE.

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

My Thief uses pistols in PvE. You start a fight with mad damage using Unload until your initiative is drained.

It’s not the meta build for pve fractals/raids but open world sure u can do whatever u want.

When it comes to meta though pistols are not even close to being viable most of the times

10 thieves with pistols took down Sabetha recently. Surely, that should qualify as being close to viable. It’s not optimal, but that’s another story.

Possible ''Eternity issue'' conclusion

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Hello my fellow players,
I would like to suggest a possibility, how to make Eternity actually relevant legendary again.

You haven’t established that it’s irrelevant yet. It’s hard to go from there when your basic premise is missing.

Just because you might feel some way about an item does not equate every one elses feels the same way.

Pay to play

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

did you forget to open it? it doesn’t show any parties until you actually select a tab

Oh, hun! Really? We can keep kidding each other, like ‘did you forget to log in to your WoW client… ?’, but that makes no sense. WoW, which has something ten times more active players than GW2, felt dead and empty to you. Ok, maybe. Let us just stop this funny off-topic chat right now.

you’re shifting the discussion without context here, I NEVER said wow had a smaller playerbase than gw2, I don’t discuss that, WoW has a larger playerbase.
The discussion was the money’s worth of content, and in my opinion, blizzard delivers very poorly when it comes to content per dollar spend. Every event in gw2 is unique and tailored to the area, with dialogue and interaction. Half the events of WoW are literal copy pastes without any context or any reason why you’re doing it. THAT was the discussion, if you change topic then yes, arguments are not going to make sense anymore.
In case you hadn’t noticed, blizzard has 1, yes ONE model, they use for everything.
ALL races individuals look identically the same, only very important NPCs get their unique looks, even named semi-important people are normal models they just make 10% larger
ALL buildings of the same type have the EXACT SAME design and layout
Really, Raids was the only unique content that didn’t feel like a repetitive grind as much as the rest of the game, and now GW2 has raids as well. And given we have more dynamic combat, I say GW2 is slowly killing WoW. If the leak is true, and we get mounts, then blizzard will have nothing left what made them stand out.
Just accept that blizzard tries to make as much money when putting as little effort as possible into a game. Pandaria was a complete flop, Legion was a good intent, but a hit and miss, WoW is well past it’s prime and living of the existing playerbase while GW2 is still rising and expanding. Whether or not GW2 will reach the same number of playerbase in the end we can only wait and see, but the forecast is pretty good.

(edited by Amaimon.7823)

What Will Be The Next Reword For Raids?

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Every new raid wing has unique skins, minis, and sometimes infusions to acquire. Those are the ever-expanding rewards you’re looking for, whereas legendary armor is the ultimate reward that you can earn from all raids.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

GW1 Player Character Vs. GW2 Player Character

in Guild Wars 2 Discussion

Posted by: Moonyeti.3296

Moonyeti.3296

Clearly the GW2 player. The poor GW1 hero couldn’t even jump.

How do i start making legendary equipment?

in Players Helping Players

Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

Also, remember that Legendary gear is not more powerful than Ascended, so if it’s Best in Slot you’re after, there are a lot easier and cheaper options than legendaries.

Double insights for 2nd set of armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

They said 150 insights to make the precursor into legendary armor. They never said how many insights to make additional sets of precursors and it could’ve been 10000 magnetite shards which is worse.

There is no bait and switch and if you got baited it means you can’t read.

FOR THE GREEEEEEEEEEEEN

Re-instauring the Dual class system

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Here are some facts from the FAQ:

From May 2010

Will there still be secondary professions?

Secondary professions were originally included, however due to the unique mechanics of each profession and the increased role of race in character customization, they are no longer a feature of the game.

From July 2014

Is it possible to have 2 professions on one character?

No. Unlike the original game, it will not be possible to have more than one profession. The reason was because of balancing issues.

And today

Is it possible to have 2 professions on one character?

No. Unlike the original game, it will not be possible to have more than one profession. The reason was because of balancing issues.

http://wiki.guildwars2.com/

It is true that a very long time ago, quite some time before launch, the Devs considered Dual-Professions, but decided early on that it was not the way they envisioned Guild Wars 2 Professions to play out.