I’ve been searching around for if there was a way to see your allies health over their heads and I’ve seen threads from years ago talking about how it’s not possible and suggesting this feature.
It’s incredibly disheartening as someone who likes to play support roles that this is pretty much never going to be addressed.
My own theory is this: anet actually do care a great deal about this, but what they care is that it remains the way it is, quite deliberately to avoid the classic “healer” click-the-low-bar model in the game.
So, it’s not that they don’t care, it’s that they don’t agree that this is good for the game they want to build.
Will we ever going to see Gear Progression?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I totally understand you coming from MMORPG’s where being the most powerful was the most important goal.
You can. This kind of “progression” does exist here. It’s just skill based, not gear based. In order to become more powerful, you need to become more skilled at the game. There’s no shortcut of just getting a better gear and pretending that it somehow made you a better player.
Remember, remember, 15th of November
No thanks. I like soloing karkas… it’s a great way to test a build, and they’re a fun fight. Even if I’ll wind up being the only person on the map, so be it. The zerg kills them too fast for them to be fun, and it’s annoying when they come up from behind and kill the one (or more) I’m fighting.
~EW
There is the ascender hover thing too. I couldn’t resist something so daft.
I resisted such foolishness…. for a good 10 seconds.
Ok, maybe it was 5 seconds, not 10. But I held out as long as I could.
ANet may give it to you.
There is a simple reason for this. Some events in Draconis Mons reward an Ancient Chest upon completion: killing the Greater Wardbough, the Bloodstone-Charged Lava Wurm, or one of the Legendary Destroyers. The items for the collections are acquired from these chests.
Ancient Chests can only be opened once per day per character. Therefore, if you killed the Wurm on your character that day before unlocking the collection, you won’t get the required item upon killing it a second time (since you don’t get another Ancient Chest). This doesn’t happen with for example Webby Mother or Golem Suit because their rewards are just champion loot boxes that include the collection items, not the limited Ancient Chests.
The work-around, as mentioned by Ayrilana, is to do the event on another character that has not killed the Wurm that day yet, as the Ancient Chest can be acquired once per day per character.
I was stuck for a while at 11/12. At one point I wanted to get closer to the bottom and miss-judged my free-fall descent and splatted. Retry from check point and there it was right in front of me where I re-spawned. Might be worth a try to do the same if you just can’t find it.
Different people will approach a problem or a puzzle in different ways, which means what one person finds impossible another person thinks is obvious.
For example I can often just look at a jumping puzzle and see where I need to go and how to get there and I’ve been struggling to understand how people find the new map confusing when it seems easy for me to work out how to get where I’m going. But then I found some text and after about 20 minutes of trying everything I could think of I had no idea what it said or even what alphabet it was using. I posted it on the forum and talk to some people in-game and it took some of them maybe 2 minutes to translate the entire message. To them it was obvious, just from the context and the pattern of the letters apparently. But I’d never have been able to do that myself.
This is where working it out as a community comes in useful, one person doesn’t have to be able to do the whole thing themselves. One person can find the cat, someone else can work out what kind of food it wants, a 3rd person might know the foods that match that criteria and then a 4th person has all the recipes unlocked and is willing to make the foods to test it out.
“Life’s a journey, not a destination.”
Hello Arenanet, I hope you see this topic.
With the coming of the new map ‘’ Draconis Mons’, I saw myself with a problem:
Another teleport scroll in my shared inventory, currently all my slots are full, so … the Draconic Mons scroll does not fit.
My idea then is the following, just do only one teleport scroll that can choose which maps you want to teleport, this saving space in the inventory, it would be 1 shared slot for that scroll instead of 5.
I hope you like the idea, it would be very useful.
One explanation they gave was for economic reasons and they are looking into it.
https://www.reddit.com/r/Guildwars2/comments/68vw84/flashpoint_devs_here_ask_us_anything/dh1po09/
We had originally intended that you should be able to change the sigils in the same way as runes for armor (so we had thought of it for everyone out there who thought we forgot
). However, when we started our economic impact analysis it became clear that we needed to do a deeper investigation to kitten potential risks we had not previously foreseen. The investigation is currently ongoing.
I’m up to 6 of my shared slots used for these scrolls now (5 maps + the Royal Terrace). While I have the Airship pass on an alt, from before shared slots showed up, I never use it. And tempted as I was by the VB and EB passes, I could not make myself shell out the cash — almost all my gems are cash bought — for things that just would not work for all my alts at once.
I have all possible shared slots and they are used up with mobility (passes and tele-to-friend), chest keys (for 4 HoT maps), and utility (3 infinite tools and a stack of bank expresses). There’s no room for any fun things or even for SW keys, so again, I find myself reluctant to purchase travel items or other account-wide things that I won’t have room to use account-wide. And I’m not looking forward to earning the new map’s eater, though at least I have the bank room for it now that map currencies go into mats.
This is a serious QoL issue for players and possibly is costing ANet money due to our reluctance to buy things we don’t have room for.
Well, there’s usually only one way to enter a Story instance; I tried to short-cut it, as well, with similar results. =P
Glad it worked out for you. =)
Gliders require you to be in the air to use, mounts do not. Which means that in areas where there are no tall cliffs or jump pads, gliders are not good for traveling, whereas mounts could still be used for travel.
Similar, but not the same thing
I went to go start the mistward armor collection, but half of it isn’t unlocked on my character – regardless of the fact that she’s a revenant and has all of her specs unlocked.
Is anyone else having this issue? Is there anything I can do/any way to fix it?
This has always been a bit buggy – shortly after HoT launched they added an NPC to Heart of the Mista who would unlock collections for anyone who had the bug, but I believe they’ve since been removed. Perhaps they should be brought back…
Anyway, your best bet is to raise a ticket with customer support, and hopefully they can sort it for you.
I’ve seen this before. It’s a display error with the trading post. There is actually far more listed than what you are seeing. Since it’s a rare buggy thing, I’ve never been able to tell what causes it.
The megaserver is an algorithm problem and is simple for someone who is very very competent. I mean, if Jeffrey Dean from Google would tackle this megaserver issue, it would be trivial and he would have a solution in a few hours.
cough I can absolutely, with certainly, inform you that if you said that during an interview at Google when talking about distributed systems design, it’d put you in the bucket of “failed the interview” pretty quickly. Like, that’s pretty unrecoverable, even if you back down the system in future.
Much as you might think that there is a simple, intuitive solution to the problem, I assure you that it is neither simple nor intuitive once you get into the details designing for it — let alone implementing it effectively.
This is also exacerbated by the fact that anet operate at a scale that is at least a million times smaller than google — so the granularity of anything you can tune is really, really coarse compared to what can be done on large scale distribution systems there.
So, the one suggestion I didn’t see there was: gw2efficiency.com (and a bunch of other sites) can use the API to search your inventories to find things. I’ve used that to answer the question “is X somewhere on a character?!?” in the past.
Scroll up a bit
Oh, you used the proper name, not the DNS name, and I managed to not put it together, haha.
It’s a good enough suggestion that it’s worth mentioning multiple times.
Have you tried using GW2 efficiency?
(Sorry, couldn’t resist)
The focus on crafting goes hand in hand with the focus on the Trading Post being the primary means of acquiring crafting materials. The reason is to keep the economy healthy and to allow you to play any kind of content and still be able to get rewarded for it.
The “Play how you want” philosophy requires rewards to be distributed this way.
Let see what else ANet said before:
1. HoT will contain a full set of legendary weapons – falseNo, 7 months before HoT was dropped they said this:
For now, I’ll say that we’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.
https://www.guildwars2.com/en/news/a-legendary-journey/
Same is true with Legendary Armors. All that was promised was work toward the precursor armor via Raiding.
It’s nice to see business relying on word play to mislead customers.
“I said there was no corpse in the trunk, I didn’t say anything about a skeleton.”
What about “the first handful” is misleading?
I think its more about the concept in total rather than the popular approach of taking a few words and saying “but this little part of the paragraph is true/untrue” holding it up like it makes the whole issue disappear. Then again that is a common practice on these forums.
I think it was pretty much announced that there would be no full set at launch and the consensus was that the full set would be gradually released after launch. This was so much a consensus that Mike O himself made a post that they would hold off on legendary weapons indefinitely. Since then they continued it in a lesser form and upto now the full set is still not in the game.
Whether or not it’s reasonable to expect that all legendary weapons would be in the game 1 and a half years after the release is entirely subjective. It is however a fact that they intentionally didn’t say anything further on the subject because they weren’t sure how they would continue after release.
I doubt it’s a good business practice to make a release announcement with a bunch of might and maybes, and then take a fairly long time releasing the legendary weapons. Whether or not one would call that misleading is again subjective. I mean, some people, including myself, considered buying HoT is more of a season pass. And content that comes after includes Living Season 3 as well, even if that isn’t advertised at all.
It would’ve been, in hindsight, been a better plan to not release legendary weapons as part of the expansion.
Ingame Name: Guardian Erik
If you reduce the number of player models, performance increases pretty significantly. I can run the game on max setting with an average 40 FPS at world bosses with the model limit at medium.
This is because, while GW2 uses three or four cores well, there is a single thread that manages model animation and location, and that turns out to be the place that you hit a wall with first when you have eliminated every other slowdown in the game.
Also notable, changing that is one of the single hardest problems in programming, it has the highest possible risk of introducing bugs, and the nature of the problem means is extremely difficult to test for problems.
Finally, that thread is not limited by any graphics layer locking, meaning that even if you bump to a newer version of DirectX for fun, it wouldn’t change anything meaningful.
All that said … I wish that anet would do this, in the sense of literally just compile the exact same code with DirectX 11. It would make no performance difference at all, but it would get the kittens asking for it because of magical thinking to shush, and that’s getting to be a more and more pleasant idea every week.
Short answer: Yes it will almost certainly be weaker but if you’re prepared for that you can make it work in almost the whole game.
Long answer: It’s not quite that simple and you don’t necessarily have to choose one or the other.
Firstly you’d have a hard time finding a build that doesn’t work at all in this game. A bad build means it will take longer to kill things (so they get more chances to kill you) and it will be harder to survive those hits, meaning you’ll have to put more effort in to play but I don’t think you could make one which was literally unusable.
Secondly whilst it’s true that in a straight comparison putting points into power and then using condition weapons is a bad choice (because power only increases direct damage and skills which cause conditions generally do less direct damage to begin with, so there’s less for your power to improve) stats in GW2 do not exist in isolation, so you won’t ever really get that straight choice.
Your stats come from your equipment (except the baseline values of course) and above level 20 you get 2 stats per piece of equipment. From level 60 onwards you get 3 stats on each piece and at level 80 there are some pieces which have 4 stats. (There’s also one set – celestial – which gives equal bonuses to 7 stats.)
This means you don’t need to choose one or the other. There are many different stat combinations in this game and several of them give both power and condition damage. You can also mix and match pieces with different stat combinations. It can take some juggling to find a combination which gives the exact numbers you want (if you have specific numbers in mind) and there may be some trade-offs because not every combination exists (I’m still wishing for condition damage/power/toughness). But you can definitely get a mix of both condition damage and power.
Or you could get Viper’s gear, which increases power, precision, condition damage and expertise (condition duration). But be aware the 4-stat equipment is much harder and more expensive to get.
“Life’s a journey, not a destination.”
You can create a support ticket without logging in. There is no real advantage to logging in when creating a support ticket. All responses, whether logged in at creation, or not, will be sent to the email address provided in the support ticket.
Good luck.
tl;dr: a system is only scam proof if there is literally no way to take advantage of another person no matter how gullible they are. The GW1 system was NOT scam proof.
In fact, the other side didn’t need to do any shenanigans to scam you. All that was needed was for you to be unaware of what the other, more experienced players would pay for the item.
Remember, that one of the good sources of income was buying dyes from new players in presearing. New players were unaware that the droprate in the rest of the game was much worse, and that dyes were worth a lot more than they were being offered. With a gamewide TP taking advantage of those players that way would have been much, much harder.
Basically, any system that doesn’t allow you to easily compare prices ingame is a system that promotes scamming.
Remember, remember, 15th of November
Anet won’t give out numbers.
According to the weekly usages of BDGM (provided by the developer on reddit) the amount of people using this particular meter is surprisingly high although we have to admit that there are definitely some PvP and WvW players using it.
https://www.reddit.com/r/Guildwars2/comments/661kll/bgdm_semiannouncement_about_current_statefuture/?st=j1xri197&sh=8e4869b2
On the other hand not every raider is running a dps meter. My personal subjective experience is roundabout 2-4 in pugs while in my guild it’s 5 out of 12 people. Additionally there are some other meters as well thus the number of raiders will be higher.
(edited by Vinceman.4572)
Mini pets do not help in battle.
Sometimes minis will stand near enemies and some of them will use attack animations, so sometimes it might look like they’re attacking an enemy, but it doesn’t actually do anything.
Alternatively you might have seen one of the following:
- A player using an Endless miniature tonic
- Necromancer Bone Minions – these are pretty tiny
- Possibly a small ranger pet, like a raven or hawk
- The parrot summoned by the 6th effect on Rune of the Privateer
“Life’s a journey, not a destination.”
Based on complaints I’ve seen as recently as 2 seconds ago, some people have no clue about some of the changes that have been made to the map. Allow me to bring you all up to speed so that you can complain more accurately~
1.) Shrine effects are annoying because fire turrets, birds that blow you off of cliffs and invisible zergs.
-None of that stuff exists anymore. Instead, when you hold three shrines, you can essentially teleport from one shrine to another. At Airkeep, you transform into an eagle and fly to a new shrine. It’s exhilarating. I absolutely recommend trying it when you get the chance.
2.) It’s impossible to get anywhere without jumping off of a cliff.
-This was actually never true. You can get from any point to any other point by following a road that never goes near a cliff. There are also some cliffside roads that are totally optional. The only cliff you have to jump off of is in Rampart if you’re trying to leave to the south. Even then, it’s just a shortcut, but some stairs would be nice.
3.) Small groups can’t take big objectives.
-Not long after it came out, tier 2 and 3 Tower defenses were weakened to make them less impervious to small group attack. As for Keeps, you’re able to hit them without being as exposed as the day you were born, which offers ample opportunity for the creative havoc squad.
4.) Objectives reach tier 3 in 3 hours.
-This one is a bit tricky since objectives upgrade at different rates. North East tower is served by 2 Yaks with routes that take 3:57 and 3:54 to run. That’s roughly 2 Yaks every 4 minutes. It takes 140 Yaks to hit tier 3 so, if no Yaks or camps are hit and all sentries remain allied, it should take 280m. That means, unless Speedy Yaks are used, the minimum time to hit tier 3 for NET is 4 hours and 40m.
For Airkeep, it’s also served by 2 Yaks (note, on ABL side keeps are served by 3 Yaks). Their routes take 3:14 and ~2:10. The optimal time to tier 3 comes out to about 3 hours.
I don’t have exact times for SC Yaks atm, but I can say that for a south tower, time to tier 3 is even less than 3 hours. In general, the further south an objective is, the faster it upgrades. At the same time, it’s more vulnerable to enemy attack.
5.) It takes forever to run anywhere
-Again, this one is slightly tricky. Run times from Rampart WP to a side keep lord room are about 30% longer without shrines. With them, they’re about the same. Meanwhile, the time it takes to break into lord room from an enemy spawn is over 100% longer. Run times between north and south camps are almost identical to Alpine. Run times from enemy spawns to side keeps are longer. Run times from Rampart WP to a south camp are similar. Run times from SWT to Firekeep are much greater while SET to Airkeep are slightly larger. On top of that, DBL has an easy to get MS buff that allows any class greater mobility.
Still, when attempting to take shortcuts around Undercroft especially, it’s easy to get lost in the stairways if you aren’t familiar with the territory. You never have to go that way to get an optimal run time from one objective to another, though.
If there’s another change you feel is important, feel free to point it out. Otherwise, have fun~
ver. 2017-01-11
Introduction:
I love the Adventures. Their design is raw and fantastic. But I understand why a majority of the comments on Adventures are negative. I recognize there are issues with how they were implemented, as there was with much of the content in HoT. Notably in this case, the FPS lag, ping, difficulty, and imbalanced reward/effort ratio. Gating Mastery Points and Collections and whatnot behind them is pretty terrible. We all know this.
But it’s disheartening to hear suggested fixes like “just gut them from the game” etc. Adventures are part of my defined end-game content. Why? They offer a repeatable challenge that goes beyond jumping puzzles and the (now functional) Daily and Lifetime leaderboards provide me and other players the flexibility of setting their own goals and rewarding them for achieving those goals in the way that they want while also giving them a sense of progression.
And hey, Adventures are now part of the Daily Achievement rotation!
So I wanted to make this thread as a resource for both Adventure lovers and haters with the following goals:
- Identify which Adventures offer easy Silver and Gold medals and which to avoid (including a difficulty score, 1/10 being easy, 10/10 being hard)
- List other practical information about the Adventures that may not be on the wiki
- Provide a place to share best times and discuss tactics used to obtain Silver/Gold and improve times
- Open each Adventure and the Adventure system to constructive criticism and suggestions for improvements
Other General Notes:
- Use this website or your favorite timer website to see the schedule of meta-events, i.e. availability of Adventures across all zones
- There are some profession-specific time shavers, but I define those as out-of-scope for this writeup.
- If lag is an issue, try moving your Field of View slider to the left, like down to 25%. You may get just enough of an FPS to help finish your Adventure, but you will have to re-learn the feel of the Adventure.
- All videos linked are either videos I made or are chosen for the tactics shown, either as alternative strategies or world record tactics that I can’t do.
- Check out my new Video GUIDES! For select Adventures I created video guides that incorporate my tips directly onto the video using paused screens and the occasional diagram.
Jump to:
Verdant Brink Adventures
Auric Basin Adventures
Tangled Depths Adventures
tl;dr:
Summary of ratings for all Adventures, sorted by easiest to hardest, attached below
(edited by HiggsBoson.1976)
You don’t actually have to go to LA except for Privateer and other older sets that won’t show up on the specialist anyway. Each major city BLTC has a BL weapon specialist. Also you can double click the ticket in your inventory anywhere in the world to buy weapons with it, those that are in the current set the NPC you’re asking for would carry.