All PvP items are being removed, so there won’t be skin unlocks for achievement points anymore; unless they add a new way to distribute skins.
Just want to quickly add for those who missed it, we’ll be covering the answers to the bulk of the questions in this thread in the blogs over the next two days after today.
We’ll also continue to monitor and adapt the megaserver system once it’s fully enabled to ensure it provides the best experience possible, so once you’ve seen it in action please make sure to leave comments, feedback, and suggestions as always!
Players would run around mocking and ridiculing other players for being from a different realm.
Since there’s no way to tell which world a player calls home, this is an irrelevant complaint.
Northern Shiverpeaks
Elbegast.6970: So.. this is the fifth (?) time they have added something to the game that will make you quit, and yet here you still are shouting about quitting due to yet another of those changes?
Krall Peterson – Warrior
Piken Square
(edited by lordkrall.7241)
Hello Hamster,
I wrote this some time ago in warhammer, where we could have warbands of up to 24 so some of the terminology could be different. I have found that T1 servers like JQ and TC have a lot of commanders who have this attitude towards pugs/militia. I assume that BG too has them (eg Cuddlepie). Without militia a server cannot be in T1.
FW
Here are some tips on how to lead a PUG group. Most folks don’t like to do this because it requires a lot of time and effort. Ultimately, this game is about fun and if you don’t find it fun leading PUGs, don’t do it. Also, you will never have 100% of the guys listening to you, so either put the guy on /ignore or leave him to die in WvW alone. Death is the only lesson that dissenters learn from:
0. Start with scouting and 2-3 man havoc groups, learn the map politics, hit camps, kill stragglers, then graduate towards bigger groups as you find success. Scouting and havoc are building blocks of conducting tactical and strategic warfare.
1. Patience.
2. Patience.
3. Patience.
4. Do not use words/phrases that you wouldn’t use on your mother.
5. Preventing a wipe must remain at the top of your priorities. If you know that your warband might get wiped, prepare your troops by giving them a warning. This is extremely crucial for maintaining morale. If warband morale drops, confidence in your leadership will be shaken and the warband will probably disband after 1 or 2 wipes. In short, having a career with more wiping than getting wiped guarantees a higher level of trust in your leadership.
6. Feed your warband with kills and loot. This will boost morale and increase warband cohesion.
8. If people don’t obey your instructions, don’t be afraid to give warnings. Also, be generous and say “thank you” to your people when they have done a good job. The PUG in your group is also a human being sitting in front of a PC, trying to have fun. Encouragement and firm discipline without using harsh words will build trust and loyalty. You will be able to get your warband to make more complex maneuvers as they grow in experience. The Art of War speaks about a benevolent leader caring for his troops. It’s a good lesson not only for WvW but for real life. As in real life and WvW, your people will know whether you have their welfare in mind or not. Love your troops and they will follow you.
9. If you joined a warband and you have suggestions, /w the warband leader. Do not give suggestions that look like orders, people in the warband might get confused.
(edited by Fannwong.3059)
If TC plays hard for second place, they can pull an upset over JQ. That’s not to say it would be easy. JQ has the strongest Oceanic and SEA in T1, so trying to win over coverage like that is quite tough (continuous coverage from NA to EU). It’ll be how each server manages their PvE carebears, as we’re more or less queuing up 2-3 maps all day long
As for t2 servers, they could also pull an upset by deciding a 2v1 on a target of their choice. AGG and NS being on SoS basically means that in a JQ, BG and SoS matchup, BG is looking at a 2v1 on at least 2 maps during NA. If it’s TC, BG and SoS, it might be a little more random.
Beastgate | Faerie Law
Currently residing on SBI
Idk. I’ve gotten used to seeing the game through a tunnel of UI elements above, below to the right and to the left. If I could actually see the environment around me and not feel like I’m wearing blinders like a horse, it wouldn’t feel like Guild Wars 2.
If GW2 is a “tunnel” of UI elements, then what is this?
You don’t know what a feature is, and you’re asking for content.
Features are not content.
While I agree the games needs more content, I hope you aren’t confusing the “2014 feature patch” as being a content patch because it was never communicated as such.
If you didn’t think that, and this is your own separate complaint, that’s cool too. I can rally.
But if you did think that, it was misinterpretation and I’m sure ANet would thank you for your understanding.
(edited by OldSomalia.6180)
I never use dungeon specific sigils and have never been excluded from a group due to that. In fact no one has ever even asked me about my weapon sigils. I use potions and such though that give bonuses related to the dungeon mobs.
There is no such thing as obsi sanctum etiquette. I went through hell to get my achi. I’ll make sure my enemies will go through even worse. Revenge is sweet.
That’s the same blog where they say there will be skins that can only be earned through PvP, which can then be displayed in any mode.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I hope there will be many pvp exclusive skins in future
I never could see the appeal of an MMO that looks like Saturday morning cartoons.
I don’t know if you remember ~19 months ago, when forums were chock-full of threads begging, nay demanding ArenaNet release the game. Threads upon threads upon threads.
If these features are 19 months too late, just think how people would have felt waiting another 19 months for the game to release. Having already waited ~5 years.
For me? I would not give up the pleasure I have had these last 19 months in exchange for another 19-months’ wait, and these features. But, that is just me. =)
Repair 70 times.
Just because its going to be free to visit the repairman doesn’t mean you aren’t going to need repairs.
Would you like some hard cheeze with your sad whine?
anet: change the wvw forum to whine vs whine, restore matchup forum as subforum.
Better late then never. Show some gratitude.
For all unneeded things, better never than late. To a formerly living or functioning thing, good things received late are valueless.
There is a threshold when late becomes too late, and never becomes the more appropriate time. A late lunch can spoil dinner if received too closely in scheduling. Such is the way lateness can afflict things that run in cycles.
When dealing with contagion, lateness allows it to spread. Too late allows it to be disposed of safely. It’s better to be both early and qualified though.
The appropriate idiom that holds true under more circumstances is: It’s better to be late than too late. Also, better never than too late.
Do you know when ‘too late’ is or was?
http://en.wikipedia.org/wiki/Impression_formationThere are first impressions; and then there are ‘last impressions’. When operating within the status of last impressions, the influences of reformative action are vastly reduced. In rarer circumstances, a ‘final impression’ state may even exist to denote the point when something can change and no longer influence the impression. Any and all attempted change is then seen only as conforming to the impression; which is also the point any method of ‘telling’ (and not showing) would completely fail to re-impress.
Impressions are also believed to be a function of complex math; ‘integration’ if you need something to call it. And they are reversed by an inverse process involving ‘differentiation’ from the previous integrated impression. The important thing to note about these types of equations is that they are continuous functions defined at separate ‘unit measurements’. So to change an already formed impression, it usually requires it to be done around the same number of measurements. But as I hinted at earlier, with the stuff about first and last impressions, the unit measurements are spaced further apart nearing the end of the equation than they are nearing the beginning. Hence, poor impressions are easier to make and harder to break.
And so, none of this ‘late’ or ‘never’ or ‘too late’ conversation really matters in this situation as much as the simpler question: Are moves like this going to instill enough trust to withstand the rapid confidence depletion that’s already been occurring? Isn’t it more effective to curb the current ‘trust depletion functions’ than it is to try to offset them with separate small ‘trust generating ones’?
Oo, the forum warrior is breaking out the big words and wikipedia. I’m so impressed.
There is no such thing as late becoming too late. Clearly you have life lessons that have yet to be learned.
https://forum-en.gw2archive.eu/forum/game/gw2/Incoming-Mounts/first
https://forum-en.gw2archive.eu/forum/game/gw2/So-when-do-we-get-mounts/first
https://forum-en.gw2archive.eu/forum/game/gw2/What-Would-Mounts-do-for-this-Game
https://forum-en.gw2archive.eu/forum/game/gw2/future-possibility-of-mounts/first
https://forum-en.gw2archive.eu/forum/archive/suggestions/Mounts-17
https://forum-en.gw2archive.eu/forum/archive/suggestions/mounts-and-flying-mounts
https://forum-en.gw2archive.eu/forum/archive/suggestions/Merged-Think-Mounts-outside-the-box
https://forum-en.gw2archive.eu/forum/archive/suggestions/Why-no-mounts/first
https://forum-en.gw2archive.eu/forum/archive/suggestions/flying-mounts-1
https://forum-en.gw2archive.eu/forum/game/players/No-Mounts
That’s just from the first two pages from Google.
Attachments:
RIP City of Heroes
No – and this thread is beating a dead mount.
I have a quick tip. When we create Feedback threads, put your feedback in them. Too many folks come to General Discussion and start new threads, without checking to see if there is an on-going discussion.
Our team has been merging and closing/redirecting quite a bit this week, and is immensely helpful for you getting heard, when we can look in one main thread for very specific feedback and questions.
Fluffball has the right of it, too, in regards to /how/ you post. I’ve compiled a lot of feedback which is constructive and critical. If it is LOL THIS SUCKS I HATE YOU #yolo #swag, you’re pretty much shooting yourself in the foot.
Mark, Allie, and I spent a huge amount of time compiling feedback and sharing it with the Dev Teams, and in turn, the Dev Teams lurk and compile their own feedback. Keeping things concise, respectful, and constructive is the key.
Here’s a handy guide on how we like to see feedback. https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback
And for Pete’s sake…very clear thread titles is a must.
(edited by CC Danicia.1394)
Yes thank you, as a developer myself I understand the amount of work it takes to rework systems that have been in place. Along with all the testing and verification of the reworked systems behaving properly.
Thanks for the great work and I look forward to supporting you for many years to come!
While it sounds like some people are grumbling that the feature pack is being over-glorified I would just like to say (I’m sure on the behalf of many others too) Thank you very much, all those changes make the game feel far less like a character grind, much more versatile, and less like a black lion “pay if you want to cool features/items” kind of game. You guys really nailed it and with updates and new features like that GW2 is well on its way to surpassing the greatness of GW1 and the other top MMORPG’s.
With a couple more features like high stakes pvp or high reward pvp tournament modes (like hall of heroes), all weapons for all classes, customizable player housing, and more great living world stories, it’ll be more addictive than crack!
Thanks again guys
So far, I’m enjoying the posts about the upcoming patches and release in April. I just wanted to take the time to say thank you to ArenaNet for their hard work, and point out what I’m thankful for.
1) Thanks for keeping Guild Wars 1 going. I don’t log in too often, but I’m glad it is there, so I can take the time once in a while to log in and walk around. You didn’t have to keep it going, but you did, and for that, thank you.
2) Thank you for the Living Story. It was a grand experiment, and while it was not perfect, I enjoyed a lot of it, and I’m looking forward to seeing what you have planned in the future. I know some people are asking for an expansion, I’m one of them as well, but the Living Story was a nice switch and added something to the game which I was able to get involved with.
2a) Thank you, by the way, for adding accomplishments for the Living Story to our Dailies. At the beginning of the Living Stories, it felt too much like trying to get the meta achievement was a bit of a slog, but by adding them to Dailies, and adding them in such a way that anyone could accomplish them, I felt like I was accomplishing things, and got to be a part of the Living Story. Much appreciated.
2b) As an aside, thank you for making Dailies be ‘choose your own adventure’. I originally ignored Dailies because it required things I had no interest in. When you opened it up for people to choose what Dailies to do, I had much more fun, and have taken the time (sometimes) to do 6-7 Dailies instead of the required 5. Good job there.
3) Thank you for looking ahead. I’m quite happy about the dyes being account-wide rather than character specific. This is something I’d hoped you would do for quite some time, and finally getting the chance to see this makes me smile. I’ve been trying to get every colour onto my character, and this will make my job much easier. For my family members who also play, this is going to be a tremendous boon.
4) Thank you for making armour and weapon skins account wide. I had not even thought of this as a possibility, but that is something I’m really looking forward to. It is going to be nice to try out new combinations and seeing what they look like without having to scroll through the Black Lion Store, and having the chance to see how my character will look in a variety of outfits is nice.
4a) Thank you for making outfits a part of armour. Some costumes are quite fun to wear, and being able to run around in PvE in these outfits is going to be a blast. This was unexpected, but quite welcomed.
5) Thank you for unlocking traits. I’ve not bothered to look at different builds simply because I didn’t want to pay to get my traits unlocked. If I changed the equipment I used for the character, I just accepted that my traits would not necessarily ‘match’ the type of build I’d be using. This will give me the opportunity to try out new designs, and see what best suits the style of play I’m currently going for. Much appreciated!
6) Unbinding gear. I hadn’t expected to see high-end equipment become account bound, but I’m quite happy that this will be a thing. Admittedly, I don’t have a lot of ascended equipment, but those I do have, it will be nice to see them be able to be passed around, even if it has been used.
7) Thank you for adding the ability to see when guild members have last logged in. This is something I’ve wanted for quite some time. I can finally see which guild members to remove.
Overall – you guys have been awesome. I’m looking forward to seeing what you have in store for us in the future. 
Ah okay, so basically it’s:
“They added all this stuff but I don’t care about that. So, it doesn’t actually count.”
Riveting stuff.
Just wanna say thanks to Anet for these great changes!
4. “Finally, we’ve improved the support for guild members in the system and made some improvements on the back end to reduce opportunities for griefing.” – not enough detail to know what this even is. Its poorly worded, and they really should go into more detail.
You mean they should make public how people can grief guilds, so even those who don’t know “all the tricks” can now do it (at least until the patch comes)?
Some things are better staying vague.
My god….
I suggest you worry more about your cell phone and the NSA then your last log in date.
The priorities people have <boggle>.
Loyalty To None
