Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
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Again with the “you guys”? Really?
So this http://wiki.guildwars2.com/wiki/Fragmentation_Shot just by itself seems fine to you? I disagree. I find that it’s balanced compared to the other auto attacks in conjunction with IP though…
A good P/D thief can apply enough cond pressure and evade an eng to where it’s a problem. Cond rangers can shrug off and avoid conds well while applying their own. It really depends on the skill of the players involved which is a good thing.
Pistol has a base of 900, can be increased to 1050 through a trait (which is pretty unusual but not unseen). Any 1,200 range weapon will work. At 1,200 nades are so slow they shouldn’t be an issue… so you’re missing a quite few in there…
I would rather fight a war on my necro than fight a necro on my eng… esp. after this recent war nerfing.
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They should just nerf IP burn duration to say 3 seconds and be done with it.
That’s fine as long as it’s compensated fairly elsewhere.
why should you get compensation? nobody else does.
[/quote]
Oh so you just want a str8 up eng nerf and not even a redesign. In general the dev’s do compensate when they nerf one aspect of a class. There are exceptions when they’ve overbuffed a class and it needs to be brought in line with the others though.
I don’t think eng is so strong to where this would be necessary. The dev’s have recently talked about eng being too weak to conditions and would like to make that less of an issue. I really don’t foresee them nerfing eng before they take care of that.
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why do you think I was comparing lich to supply crate? I know they are completely different skills, the thing they have in common is they can/could turn the tide of a fight. people complained lich got the nurf hammer but supply crate got nothing done to it
Net turret was nerfed in the recent past because it being a component of the crate eliete, but lich wasn’t nerfed back then. It was obviously necro favoritism! (Sarcasm to hopefully show how this is poor logic)
Why is a necro complaining about eng btw? Necro rotflstomps eng. It’s the hardest counter in the game imo. 2nd hp bar very resistant to conds, heal that noms the conds, cc with no real tell (since staff hand waves are all the same), can toss all their conds back onto the eng, more cc, throw on more conds of their own… it’s pretty much everything an eng could be weak against in one package.
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IP balances out the rubbish auto attack damage. If you add together IP + auto attack bleed damage most other builds still deal more auto attack damage. If you want IP nerfed (yet again) you would need to buff eng’s other damage sources to compensate. This would probably wind up being a net buff to eng since it would free up a trait slot and eng wouldn’t need to worry about balancing their crit %’s as much (to proc ip) either.
Necro getting burning in addition to its other conds later on in the game is not the same as eng having IP for burning which it has always had.
Lich vs crate is apples and oranges as well.
Sigil of doom is whatever to me. I don’t run it because with nade + pistol I already have two sources of poision.
Geomance you need to be close to your target for the aoe bleeds (not always what you want). On top of that eng’s auto attack brings the bleed stacks to the front of the pile so it’s more easily cleansed.
oh god heaven forbid you guys have a weakness
engie is supposed to be countered by ranged kiting, IP completely negates that by inflicting the strongest single application condi passively
“You guys” makes it sound like you think I only play eng… I play all classes regularly.
Eng has multiple weaknesses. It lacks cond removal and is weak against cc. Since eng is a mid ranged fighter, outranging an eng also can work as you pointed out… unless you’re getting hit by extremely slow moving nades at long distances I guess? I mean… how else are you getting hit at such long distances to where IP is even getting procced?
Your post leads me to believe you don’t play eng or have a good grasp of the class. You also can’t just say “omg they apply burning on crit, OP!” you need to look at the class as a whole.
They should just nerf IP burn duration to say 3 seconds and be done with it.
That’s fine as long as it’s compensated fairly elsewhere.
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IP balances out the rubbish auto attack damage. If you add together IP + auto attack bleed damage most other builds still deal more auto attack damage. If you want IP nerfed (yet again) you would need to buff eng’s other damage sources to compensate. This would probably wind up being a net buff to eng since it would free up a trait slot and eng wouldn’t need to worry about balancing their crit %’s as much (to proc ip) either.
Necro getting burning in addition to its other conds later on in the game is not the same as eng having IP for burning which it has always had.
Lich vs crate is apples and oranges as well.
Sigil of doom is whatever to me. I don’t run it because with nade + pistol I already have two sources of poision.
Geomance you need to be close to your target for the aoe bleeds (not always what you want). On top of that eng’s auto attack brings the bleed stacks to the front of the pile so it’s more easily cleansed.
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IP helps make up for the terribad pistol auto attack damage. There are many other auto attacks that deal more damage than pistol aa + ip proc… and you can cleanse away the burning. I really don’t see the problem.
How is it a lower skill ceiling?
How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?
Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lolIt totally depends on the builds in question. 3x kit cond eng takes more skill than a SD eng for sure.
Ofc, it’s like saying hambow 3 stances zerker war compare to sword sword war with triple physical utility.
but really, 3 kit engi can also be nade, elixir gun, tool kit. also people running SD without SB too.
but even 3 kits no sb condi engi is easier play then SD.
I disagree. SD is very easy… it’s cc-> spam. Cond 3x no break requires a lot more control of your target for a much longer period of time and manage your cd’s.
SD is far more foos which makes it a worse/less effective build though… which is what I think you’re saying.
Possibly because you have failed to detail how so? Care to break it down in detail?
Or, you can actually learn the game?
He’s asking for you to back up your argument and your response is basically “No, you back up my argument.” >.> Yea I, I’m done with you since you don’t actually want a conversation with people.
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How is it a lower skill ceiling?
How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?
Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lol
It totally depends on the builds in question. 3x kit cond eng takes more skill than a SD eng for sure.
It should be automatically random without extra rewards… if you want to do a specific comp 3v3 or whatever, that should be a custom arena.
Hotjoin is a testing area for new builds. Hotjoin =‘s one team outnumbers the other (the majority of the time). It doesn’t show any skill and doesn’t help you learn how to pvp. It shouldn’t reward anything what so ever imo.
Still hasn’t been answered, why not? How does it being rewarded help you at all, or help the people playing?
Rewarding hotjoin gets people into Pvp. That’s why they do it.
It would encourage/reward bad behavior (spectating/team stacking). People do this enough as is for the meager rewards they get now. That wouldn’t get more people into pvp, it would push more away.
If this is true, then Hotjoin should reward winning and losing equally.
I agree, win/loss shouldn’t matter in hotjoin. It’s meaningless who won the match there anyways.
The people who are playing hotjoin just for the rewards are the same people who are exploiting the games and making it a terrible experience for new players who actually have an interest in PVP. The exploiting reward farmers will never be a healthy part of the PVP community. If removing rewards gets them to leave, then so be it.
Agreed. It would just increase the number of people joining just for the rewards, which would have a detrimental effect on the number of people joining who want to try pvp for pvp’s sake.
Hotjoin is a testing area for new builds. Hotjoin =‘s one team outnumbers the other (the majority of the time). It doesn’t show any skill and doesn’t help you learn how to pvp. It shouldn’t reward anything what so ever imo.
Still hasn’t been answered, why not? How does it being rewarded help you at all, or help the people playing?
Rewarding hotjoin gets people into Pvp. That’s why they do it.
It would encourage/reward bad behavior (spectating/team stacking). People do this enough as is for the meager rewards they get now. That wouldn’t get more people into pvp, it would push more away.
Hotjoin is a testing area for new builds. Hotjoin =‘s one team outnumbers the other (the majority of the time). It doesn’t show any skill and doesn’t help you learn how to pvp. It shouldn’t reward anything what so ever imo.
To what Lucentfir was saying. Although I do not disagree with your statement about IP, I do disagree with you statement about blocks, los, and dodges. The skills that apply the conditions can be blocked, dodged, and los. As far as I am concerned, they need to change IP to something else altogether.
The reason necros are so hard counter like to engineers is not due to the necros ability to clear or redirect conditions. It is because engineers have the most limited access to condition clears in usable builds compared to the other professions.
They would need to rebalance the sub par skills that IP is making up for then. I’m not against that though. It would give me another trait slot since I wouldn’t be forced to take IP to deal damage as a cond eng.
It’s the CC + conds together, if it was just one or the other it wouldn’t be as easy for a necro to rotflstomp an eng.
just do as i did, get 1440g from playing tQ. dawn/dusk is your friend
That’s how I’ve been making gold from pvp. Do dungeon paths and toss 4 exotic greatswords from the chests into the forge and sell what you get from that. Do level 70+ tracks where you can salvage the rare armor you can get from tokens->ectos.
Then there are the T6 mats, exotics, rares, etc. from the lesser chests.
PvP still isn’t amazing for gold, but I don’t really care that much since that’s not why I PvP. As others have said, learning to play the TP is by far the best gold maker in the game.
Apparently pointing out that wars have ranged options =‘s bashing on wars. Good to know. That’s a pretty cute hyperbole, but it doesn’t exactly prove any point.
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Eng has always had IP. It’s to make up for the rubbish pistol damage (etc.). Necro was later given an additional condition (burning). Necro had very strong conditions before this. Very different situations. Both have been nerfed multiple times regardless though. 4s base on a 10s cd is now “essentially” perma burning I take it?
From your post history it seems you main a warrior.
Nope. I main engineer and the other class that I play after that is warrior. Engi can put out more condis than necros to be honest.
With Balthazar runes you can have 100% condi duration after foods and traits. It turns that into an 8 second burn. 80% of the time you’re taking massive damage from burning due to a trait that is passive and takes zero skill to pull off and also is completely impossible to see coming.
Condi engineer has a low skill cap and other condi engineers can say otherwise but all the ones that have moved onto higher skill cap builds know the truth.
Necro has far more control over conds. A half awake Necro >>>>>>>> Eng. It’s a very hard counter.
Food… so you’re talking about wvw balance… yea… wvw is imbalanced in far more serious ways than any individual class. In wvw cond eng is useless. The aoe cleansing that goes on is redic. You’ll wind up eating far more damage from retal than you will be able to put out. But again… wvw, so who cares.
SD is extremely easy, far easier than 3x kit cond. It’s cc->spam toolbelt. Takes all of 5 mins to learn. It’s too foos which is why it fails. Dodge/block/reflect/stability/whatever the cc and it’s rubbish. Compared to 3x kit which has to control the opponent while staying on point while playing a symphony on their keyboard… it’s not even close.
Even if engi was OP, they still require more skill to play than all of the current and previous OP builds, so i am perfectly ok with this.
I love how more options turn into “more skill”. Thats total garbage. If you just have non-stop skills at your disposal and a oh-crap button for every single situation thinkable doesn’t mean you’re a good player because you actually did that skill at that time.
Having more options and an array of skills at your disposal is like saying “hey a helicopter is harder to fly than a paper plane because helicopters have more buttons.” Take the necromancer as the paper airplane and hop on to see how far you can fly… and how easy it is to do so.
Bad logic. Bad cover-up. Its just disingenuous and quite frankly gets old to people who see right through that crap.
Agreed. They need a cool down on kit swapping. Kind of bs they can flop between kits whenever they choose with only a 1 second cool down to going back to the original kit. Even Elementalists have a cool down on their attunements. Think if they only had a 1 second cool down on those >.>
“But… but, then they would have to manage their skills!!!” I know, imagine that.
Then they would need to allow eng to be able to choose their toolbelt skills like ele gets to choose their utilities. But now you have two classes that are far too alike (not good from a game design pov).
I like my ele since she can tailor her utilities for the situation, but the class is more rotational. I like my eng because it’s more free flowing, but that comes at the price of me having to just deal with whatever toolbelt is given to me (among other things like ele’s cleansing, access to certain boons, etc.). Both have their upsides and downsides. It’s comparing apples and oranges and it’s fine as is.
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Incendiary powder needs to be nerfed. Necros had their on crit proc burn removed and so should this one.
It’s too passive and does too much damage. It’s essentially a perma burn during a fight and you do not have enough cleansing to deal with it. There is ZERO animation or way of telling that you will be hit by this burn. If an engineer wants to do burns then he needs to stick with bombs, offhand pistol, or rocket boots which is PLENTY of burning.
There’s no need for this zero skill crutch of a trait. My main is an engineer and playing condi engineer is so easy that I refuse to use it any more and switched over to an SD build.
Eng has always had IP. It’s to make up for the rubbish pistol damage (etc.). Necro was later given an additional condition (burning). Necro had very strong conditions before this. Very different situations. Both have been nerfed multiple times regardless though. 4s base on a 10s cd is now “essentially” perma burning I take it?
From your post history it seems you main a warrior.
I main thief and I am against this. When I’m in stealth and trying to land a back stab on a warrior I should be able to just spam 1 until it eventually hits. I’m pretty lazy and don’t pay attention to blocks like shields or aegis so as long as I can just keep mashing my number 1 I’ll be happy.
I’m pretty content with playing D/P because I can basically just do blinding powder > heart seeker, and back stab and win even against good players. I normally just farm PvE stuff and using this combo makes it easy.
Please don’t make it so blocking reveals.
Just saying you main a class you don’t like and want nerfed isn’t a good way of going about things.
SD isn’t a viable build in higher levels of gameplay. It’s easier than cond in hotjoin against people that don’t know how to avoid the cc though. Eng isn’t seen much in tournies as is, but yea, nerf eng and IP because wars have problems vs them in hotjoin/spvp >.>
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Wait… wars use these things to hit people now? I thought they were just run away mechanics. : P
Seriously though, if they do fix them, they need to put in a longer cd if they don’t have a target when used. Seems like a fair deal to me.
I used to think ele vapor form was bullkitten but having mained an ele for a while now I can say seriously that ele down state is underpowered. The only time vapor state is OP is in wvw, close enough to a friendly portal. The rest of the time ele down state is junk.
Lure eles far enough from the portal that they can’t slip through in down state, or have immobilize ready. It’s not a huge problem that you miss out on one bag.It’s the strongest downed state. It 100% without fail stops the first stomp attempt of just about any number of people and lets you reposition yourself.
A thief can prevent 2 stomps something no other profession can do.
Possibly the best downed state.Ele can be CC, can be killed, still get condition damage ticks and worst of all often it bugs in conjunction with MIST form.
You can tele to the thief after his tele (mid stomp) and kill him on the first stomp. Can’t do that against ele unless they are very very very bad and push 2 as soon as they are downed. Every other class can be stomped on the first attempt in some way… other than ele. That’s what makes it the best downed state. Having 2 ways of stopping a stomp is meaningless if your first way gets countered (just look at eng’s bad downed state).
As long as Engineers are as weak as they are against conditions, they wont be as OP as you claim them to be.
Elixer C
Toss Elixer C
Cleansing Burst
Drop Andtidote
Tosss Elixer R
Fumigate
Cleaning Formula 409
Transmute
Automated ResponseWhat?
Do you even play engi? Fumigate doesn’t even remove conditions on the user. Did you just linked random skills?
I’d totally love to write a long and exhaustive post on how little you know about engineer (I’m not being rude, it’s just the plain truth) but it would take too much of my time and expert players already know what I would have written.
@Eurantien: yep, you listed the things engineers are good at, but you are ignoring the things engineers suck at. Like removing conditions, and breaking stuns, or gaining stability.
Everytime is the same old story: people making biased assumptions on everything. I don’t know why I’m even posting on the forums, I should just stop and give up on hoping people to show some form of objectivity.
the guy before you already mentioned fumigate and lets hear how much you can come up with that will show exactly how little i know. I’d like to see the lengthy post man
Oh wait.. it just ended at fumigate didn’kitten
Engineers are also the most finely tailored class in the game. They get so much attention its disgusting. It’s like vomitable. They are constantly being touched-up while other classes suffer real problems. Eventually, there will be absolutely nothing an engineer can think of complaining about. The issues engi’s bring up are like little snobby rich kids screaming that their chocolate cake didn’t have sprinkles on it.
I mean honestly, conditions? That’s your major issue? And apparently you can’t run certain clears because they’re just “too difficult” to use. Not only are there clears built in to your class but I already said that runes and sigils are available for condition defense. Yet thats not good enough.
There is having access to them, and then also having reasonable access to them without destroying your build/role in a group. Eng is very vulnerable to cc and conds and were designed that way. If you try to be stronger against conds you wind up giving up too much and are weaker overall.
I would suggest that you go play an eng in pvp for a while to understand the basics of a class before coming onto the forums and talking about it.
P.S. Cleansing burst and antidote are mutually exclusive while they both technically exist, you can’t take both.
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Did I seriously just see a necromancer complain about engineers? People are still complaining about IP despite the nerfs + eng’s weak pistol auto? O.o
The only nerf that I read in here that I agree with is nerf celestial since it provides too many stats compared to the others.
There seem to be reasons why things like this get posted in the prof balance instead of the structured pvp section in general…
IP will always be horrible design no matter how much it makes up for any damage shortfall in other areas. Shock horror people don’t appreciate playing around a nuke that can proc on functionally anything.
If they wanted to buff eng’s other dmg to compensate for the removal of IP it would almost certainly be a net buff (I could pick another trait on my eng while keeping up high burn time without ip).
I would hardly call IP a “nuke”. My other classes can easily do more auto attack damage than my eng pistol aa + ip. I really don’t see the problem.
Did I seriously just see a necromancer complain about engineers? People are still complaining about IP despite the nerfs + eng’s weak pistol auto? O.o
The only nerf that I read in here that I agree with is nerf celestial since it provides too many stats compared to the others.
There seem to be reasons why things like this get posted in the prof balance instead of the structured pvp section in general…
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I used to think ele vapor form was bullkitten but having mained an ele for a while now I can say seriously that ele down state is underpowered. The only time vapor state is OP is in wvw, close enough to a friendly portal. The rest of the time ele down state is junk.
Lure eles far enough from the portal that they can’t slip through in down state, or have immobilize ready. It’s not a huge problem that you miss out on one bag.
It’s the strongest downed state. It 100% without fail stops the first stomp attempt of just about any number of people and lets you reposition yourself.
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Idc about the end results. I’ll probably just do the 5 events some time this week and then go back to pvp. I don’t miss the groups of 3++ immediately turning tail and running away from just me, the blobs, or the lag. I just find their way of thinking to be a bit silly.
IMO it’s more they haven’t figured out how to properly reward higher participation in wvw without messing things up for the “competitive” side.
A-net changed things so that alliances won’t occur because it’s unfair, but still allow spying because it’s war?
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The devs should only balance the game based off the highest levels of play! If lower skilled players dictated the balance direction then Heartseeker would probably do no damage and cost 8 initiative, useless turret builds will be even more useless, and probably other horrible things that Vee Wee does not even want to think about!
Oh yeah! Welcome to PvP! Hope to see you in a tourney soon!
Wahoo! Bye frands!
This explains better than I can why you need to balance at lower skill levels and listen to your lesser skilled players. That doesn’t mean you always do what they say by any means though. Top end should be given higher balance priority though.
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You should attempt to balance at all skill levels… however… higher end takes priority if you want your game to be taken seriously what so ever. The things that work at lower end should help gradually transition you into mid then high end. I would agree that some things such as turret eng don’t do this well in this regard and stay “good” too long and then the player is faced with a skill wall they now need to pick up.
Hotjoin (which is what it sounds like you’re going into) is meant as a testing ground for new builds/ideas/etc. Skill levels will vary wildly there, but it doesn’t matter since the end score is totally meaningless. Solo que a bit less so, tpvp less than that solo, but there will always be some variance, but that’s true for any game.
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Something being UP in the past does not justify it being OP in the present (this is not claiming that rangers are OP, but I just wanted to put that out there).
This seemed to work on Windows 8.1 (latest updates): disabling “Automatically detect settings” in the Network > Proxy control panel.
Not sure if this was just coincidence, or something else was fixed. Perhaps the new launcher is more sensitive to network issues / crappy proxy detection? I had previously tried basically everything everybody else had in this thread (repair, run as admin, disable firewall/av, uninstall/attempt to reinstall).
It’s a simple setting to test out, so it might be worth a shot.
FWIW, That fixed it for me as well – I no longer have to run the launcher with -email / -password / -nopatchui.
This is on Windows 7 Ultimate 64-bit.
Control Panel > Internet Options > Connections > LAN Settings
Make sure “Automatically detect settings” is UNcheckedFunny thing is, I usually disable auto-detect but apparently I have gotten lax in my old age.
EDIT: This fixed the issue on all 3 computers. I think we have a winner!
I tried this, my gw2 still just starts up, goes initializing, then minimizes after this. : /
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try this one:
1. create shortcut to Gw2.exe
2. right click on newly created shortcut -> Properties and add params like this: “C:\Games\Guild Wars 2\Guild Wars 2\Gw2.exe” -email your@email.com -password yourpassword -nopatchui
3. run from your new shortcutHaving same problem as everyone else. Tried this, I bypass the log in screen but end up with a black screen and the GW2 cursor and never actually make it to the character select screen.
Warning: Putting your password in a shortcut or a batch file makes it easily accessible to everybody with access to your computer.
Never use this option if you are sharing your computer with other people whom you do not trust completely.Create a new direct acess and add this: after <…>\Guild Wars 2\Gw2.exe
Example:
-email myname@myprovider.com -password 12345 -nopatchui
Note If your password includes spaces, it needs to be enclosed in quote marks.
Example:
-email myname@myprovider.com -password “1234 5” -nopatchuiThis worked for me, try it.
Remember to enclose you password in quote marks if includes spaces.
It takes a while because it’s downloading the files, but just give it 5 minuts or something.If you get into a black screen with the cursor only you must have putted something wrong, check it and try again.
Didn’t work for me : /
Guess I’ll go play some hearthstone and watch some AOA kpop videos to cheer myself up.
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I’m having issues with the launcher as well. It shows initializing but then just puts the launcher in the task bar and won’t show it on screen.
I googled the problem which brought up an old post with a similar problem that said deleting the .dat file (the game makes a new one on launch) might help, but it didn’t : / It still just minimizes after the “initializing…” and won’t show on screen.
Tried to get a new copy of the game, but same thing happens when I try to do that.
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Turret eng makes my kit eng sad. They are an insult to the profession. It in no way teaches some one how to play better multi kit engineer builds. Please nerf them despite them not being OP just so I can roll my eyes and facepalm less when I see them every day. Thanks.
Engineer in my eyes is a more forgiving Elementalist. You’re innately more survivable, there are easy-mode builds to play if you can’t handle playing the better ones, and Kits don’t involve the same kind of commitment as attunements.
They survive better in different situations. I find my ele to be substantially easier than my 3x kit eng. Celetial ele has a ton of survival with fewer weaknesses than an eng imo.
With eng kits take up your utilities and you get whatever toolbelt it comes along with. Ele’s get to choose their utilities which can be tailored to whatever composition you’re fighting against (goodluck trying to build to be better against cc/conds and still be viable as eng). Ele is more locked into one ideal range by their weapon choice though.
Attunements not being instant like kits isn’t a big deal since a lot of ele is pretty rotational. Eng is more free flowing, but you need that to be able take advantage of fields (which are more spread out on eng vs ele) etc. to improve weak attacks which means higher apm.
That’s just my 2 coppers though.
If using 2x kit is too much, there are 1 kit builds (like HgH). They are less flexible than 2x kit builds but it’ll get you more used to eng. After you’re used to that, you can move onto 2x kit, then 3x kit.
I found having a mouse with extra buttons on it for the f-skills to be extremely helpful as well.
The purpose of the class is to absolutely destroy anything and everything if you play it right
Everything has a counter in this game.
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Eng needs a mele weapon. What they use for that… I don’t really care. It’s a very basic option that eng should have. Toolkit does not count (lol).
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I’ll only use it 1v1 if it’s a hard counter. If just just about anything else… you probably shouldn’t need to and it’s better to learn to deal with those opponents without it and thus be able to save your crate for when it’s more important.
If they did give necro more stability and stunbreaks, they would need to nerf other survival aspects of necro. You can’t facetank everything while having stability then have stunbreaks for when you don’t and still have it be balanced.
Apples and oranges. Silly warrior.
Turret eng only does ok at low levels of play. At higher levels they just die to aoe, the eng gets cond bombed, etc.
It’s akin to a minion necro… that has minions that never move…
Except then you can play more skillfully against them since if only one CC can be applied per weapon, you can actually dodge the entirety of it.
As it stands, all you can do against a hammer warrior is either have stability or run away. And some classes do not have good access to stability, forcing them to run away, really regardless of how good the player is.
Blocks/blinds/knockbacks/soft cc all work.
Inb4 but what about a war with zerk stance+stability+unblockable attacks or some similar rubbish.
So you’re asking for a 2nd hp bar + more avoidance/boons? I would expect them to massively nerf death shroud if they were to go through with this. Otherwise it would be far too strong.
PvE/WvW… I don’t really care. PvE is easymode enough as is, WvW isn’t balanced for at all and there are many higher priority problems to solve when it comes to WvW balance than this.
I agree that downed states need better balancing, but it’s been forever since they’ve changed any at all, so I wouldn’t hold your breath.
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Title misleading. Please re-title it as precursors that you’ll never see because underwater weapons selling for 90g. Thanks.
Seriously though, if you had made the argument/point about Rodgort’s Flame or something you would have been better off.
Telling people to be happy with an underwater legendaries is like some one saying they want a more affordable car and you point them towards a go cart.
(edited by Aberrant.6749)
Do jumping puzzles with a level 20 something character (a good use for one of those 1-20 lvl up scrolls), some bags also contain them.
What would ascended level cooking even produce?
Bacon.
Sorry if I missed this and it’s already in there, but what I with dungeons, if it’s under level 68 (needed to salvage the rare armors for ecto’s) I save the tokens and turn them into exotic weapons. Get 4 daggers->forge (usually the highest $ 1h weapon). If you have mystic forge stones just get 3 offhands (least expensive weapons token wise)+ 1 stone (since the stone makes the result a random weapon type anyways).
Its a scam!! Same effect as mystic salvage but at a much much higher cost per salvage!!
ArenaNet!! Lower the price per salvage or increase the chance to get rare materials! (Not on par with black liln though just a little bit lower)
It’s not a “scam” — it’s a convenience item that costs extra per use. Just because we are used to convenience items that decrease their per usage cost doesn’t make this one worthless.
Of course, I won’t be buying one, but I could see why some people might.
Costs extra per use + initial gem cost. I would call it dubious at best.
The buff to IE is enough. Buffing scepter aa puts it over the top. I’m sick of seeing all of these passive builds being overbuffed and then we’re stuck with it for months on end. They need to learn from their previous mistakes and take it in steps. Buff IE, wait and see, then if need buff scepter aa.
Seriously, please don’t multi buff the cancer. I like my mes, but this is way too large of a buff in the wrong area. Add in the IE buff, then see if it needs another buff after that.
(edited by Aberrant.6749)
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