Showing Posts For Aberrant.6749:

Blocked players in queue

in PvP

Posted by: Aberrant.6749

Aberrant.6749

It could and would get abused. Don’t want to play against person X because they keep beating you? Just block them.

Block and report bad behavior. Let A-net decide what they want to do.

I don’t have a problem playing against blocked players at all. By blocking them I no longer have to listen to their stupidity or trash talk. No use bothering to report them either. Unless its some extreme case I doubt they would take any action or send some kind of reprimand.

Oddly enough some of the worst trash talking offenders have posted in this thread, some of them have resided on my blocked list for quite a long time….

I’m sure it depends on what they’ve said and how many people have reported them.

If you have a serious problem with a player and want to make sure it gets attention you could put it in a support ticket report.

Giving players the ability to blacklist others from their games is giving out way too much power.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

WvW Gear, make them salvage-able!!

in WvW

Posted by: Aberrant.6749

Aberrant.6749

that is the same as asking to make karma gear salvageable

Karma gear often comes with runes already in it. WvW gear does not.

So no… not the same.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Blocked players in queue

in PvP

Posted by: Aberrant.6749

Aberrant.6749

It could and would get abused. Don’t want to play against person X because they keep beating you? Just block them.

Block and report bad behavior. Let A-net decide what they want to do.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

the survival game in t1

in WvW

Posted by: Aberrant.6749

Aberrant.6749

That’s not even that many people… I’ve had 20++ man zergs divert just to try and chase me in T1. With the popularity of power rangers in T1 I far prefer dagger storm btw.

it looked like everyone was half sleepy playing o,O

It’s the same on the boarderlands unless you’re playing at off hours… and then it’s usually PvE + avoid the zerg that pops by to undo all of your camp captures etc. every now and then.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Please reset our WvW points

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Watch them add it in as a gem shop item xD

IMO have it as a reset npc like the normal trait reset npc’s at the spawn areas and charge some amount badges for the reset fee.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Some Sigils need to be removed!

in PvP

Posted by: Aberrant.6749

Aberrant.6749

No ty, not a fan of a bunker meta.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

time zones and WvW

in WvW

Posted by: Aberrant.6749

Aberrant.6749

if you are looking for 24/7 good coverage fight tiers , there is t1 na servers to choose from and some t2 servers.

There are fairly large coverage imbalances in T1/T2 NA as well. Just not taking WvW so seriously is the best solution imo… unless you want to be the one doing the PvD then sure go blackgate or whatever, but that’s not much fun at all to me.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

time zones and WvW

in WvW

Posted by: Aberrant.6749

Aberrant.6749

This has been requested since the game started. A-net has always said no. Your time zone isn’t the time zone of the world type of thing. Issues with Aus which has no server of it’s own and is in another time zone etc. etc.

WvW is a coverage/numbers based game mode, not to be taken very seriously.

If you want balanced fights I suggest you go check out unranked/ranked PvP instead (practice is too often 5v4 etc. rubbish).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

WvW Gear, make them salvage-able!!

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Also, Anet has always been twitchy about things bought with currencies other than gold. Karma items can’t be salvaged, badge exotics can’t be salvaged or forged, even gear bought with dungeon tokens comes with unsellable runes.

While you can’t directly salvage karma items, you can forge them then salvage what comes out (this is how I get linen).

While the runes themselves can’t be sold, you can salvage and forge dungeon gear (I’ve gotten several precursors from this + at the worst you can just sell the exotic it spits out).

I would be fine with it if they have badge gear give no ecto’s/dark matter, still don’t allow them to be forged, but allow them to be salvaged for the upgrade.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Perma-Stealth is Legalized Griefing

in Thief

Posted by: Aberrant.6749

Aberrant.6749

L2P

-Signed all GW2 Thieves.

Too bad there is nothing to learn. There is no counter-play to stealth other than wildly flailing your weapon into thin air (which you do either way).

Not that Anet is ever going to fix anything, this kitten has been broken since release and Anet has always made it very clear that they love the Thief. So no need to worry about it.

Wat. You can counter every stealth a thief can do without reveal other than with blinding powder.

C&D-> Dodge
BP->HS dodge cc or reflect cc (eng sheild 4 does both these things)
SR-> cc

Hmmm seems like thieves are weak vs cc and they lack stability… it’s almost as if it was designed that way >.>

Ok say you mess up and they stealth… don’t just stand there like a grazing cow. There are ways of moving to make backstabs harder to land. At worst you can use about face and you’ll have a reasonable chance at them just doing a weak frontstab.

You can also punish them for when they come in for a backstab (aoe such as bombs or necro marks work well).

If it’s a pistol thief you can reflect it (it won’t destealth them and they’ll often hit themselves 5-10 times).

So there are things you can do to prevent them from stealthing and ways to punish them even after you’ve messed up and they’ve stealthed. There was no need to even add in the no tell 2,000 range reveal skill stuff, but there is that too. This sort of stuff is what people are talking about when they say L2P.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

It's like de_dust all over again

in PvP

Posted by: Aberrant.6749

Aberrant.6749

It’s weird how the ‘bad’ maps are the most fun, for me at least. There’s nothing more enjoyable than messing with the opponents tactics and causing havoc. I guess it’s all about priorities.

Foefire and forest are popular because they’re simple and straightforward, but it just gets real old if that’s all people play all day.

Frankly I think it’s almost impossible to make a lot of ‘good’ maps without them being clones of each other. I just want to have even a small chance at variety.

Imbalanced maps/games are fun to some people, just look at WvW.

I’m fine with a little bit of “just for fun” with a map, but skyhammer and spiritwatch are just horrid as far as balance to the point where it ruins the fun for me.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Healing Skills need Balancing

in Engineer

Posted by: Aberrant.6749

Aberrant.6749

I’ve seen people complain about healing turret being so fast, but there are other classes that have constant or totally uninterruptable heals. Eng lacks stability so a longer HT cast time would lower the survival even more than other classes. It has one of eng’s main cond removal tied to it as well. Overall I don’t find it to be out of line everything considered.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: Aberrant.6749

Aberrant.6749

As long as they can find some other appropriate mobility options to get engineers, it should be ok. They’re still doing a ton of work on overhauling the engineer stuff, so we still need more information about what exactly the changes are going to be.

Also, speedy kits was always an exceptionally powerful minor trait. Everyone knows it, which is why almost every build uses it. This is exacerbated by the engineer’s sheer dependence on kits. I believe the only reason they never altered it is because they knew it would drastically lower the power of engineers across the board since there hasn’t really been any other very accessible mobility options.

Oddly enough, I use an elixir build without speedy kits currently. However, with the current form of the changes, cleaning formula 409 is being tossed into tools for some odd reason, so I’ll probably end up with speedy kits on my build now… weird turn of events. Assuming it stays that way, of course.

Hopefully… since it looks like eng will be taking a hit to survivability and mobility atm with no longer being able to grab swiftness on swap and vigor on swap as easily.

I’m also wondering about the changes to burning/IP and I hope it’s not a large dps hit as well since that would basically mean a nerf in 3 departments.

It all remains to be seen though.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Do NOT allow premades in unranked

in PvP

Posted by: Aberrant.6749

Aberrant.6749

I don’t understand how any Dev would think that this is fine and balanced.
Unless they have no clue on competition? Or they don’t even play their own game?

Just split Random/Solo queue and Team queue already.

Agreed. There needs to be a place where a solo person can que into a game without premades.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Ready Up: 4/24 - Specializations AMA

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

What will happen with tomes of knowledge? The current ones will give either a level or a skillpoint (through gaining a level at 80).

I currently have a LOT of them from PvP. If I don’t plan on using them to level up a character, should I use them for the skillpoint now to get the mystic forge items when the switch happens?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Pirate ship meta...

in WvW

Posted by: Aberrant.6749

Aberrant.6749

It was still bad even before the stab change. The stab change means even lesser skilled guilds and people are pulling it off though. While it’d be nice for Anet to consider WvW in balancing we know they don’t, so honestly it’s up to the players if they want fun fights with eachother, or do they just care about being as cancerous as possible to win. GvG slowly dying because you can guess what option a lot of guilds chose.

WvW and balance shouldn’t be in the same sentence. WvW has always been the least balanced part of the game for far more severe reasons… it’s a numbers/coverage game mode.

Sounds to me like a lot of people in here are taking WvW far too seriously.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Even before turrets, fix slick shoes.

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Well, there is much to be said, its hard to deny Celerifle is a bit too strong. The problem is the full array of what they do that causes an issue. But players (especially engineers who don’t want touched) can justify each thing as being “fine”, but the overall kit and effectiveness is undoubtedly too powerful. Being “weak to conditions” isn’t a free walk to do whatever you want, every build has weaknesses, and usually several but it doesn’t mean some things don’t deserve to be looked at.

Examples for Celerifle (and no, calling them out doesn’t mean they’re the ONLY build that happens to be a bit too strong)
- Too much CC. Slick shoes is incredibly powerful, but its also a low cooldown CC break and mobility skill. Rifle has 2 no cast time CCs, their heal has an incredibly short cast AND aoe knockdowns. It gets to be a bit silly when just about anything they do applies a CC also, because why not? Something somewhere should eventually have to give.

- Healing Turret. tends to be more effective than it should be and is an unjustifiably fast cast huge heal.

- Their damage in celestial is incredibly potent even without the need for might stacking. Its an unusual circumstance to have as much fire power and defense without a huge reliance on boons to make up for weaker stats. There is much to be said about Engineers ability to pull of Celestial while other classes cannot, the issue isn’t the amulet itself but perhaps a base-to-coefficient issue for engineer abilities.

- They have absurd cover, a single (unblockable) grenade can apply something like 6-7 conditions in a single throw. That cover begins to extend to the point of uncounterable, especially since most full-cleanses have really long cooldowns and grenades frequently stack amazing condition pressure.

ALL of that said, a nerf doesn’t have to hit like a rocket turret (hehe). Minor adjustments across the board could fairly easily fix some of these issues without deleting the engineer in the process, so long as it isn’t handled like the Turret “nerf”.

Some GENERAL IDEAS (don’t think too deeply into this)
- Reduce Confusion on Pry Bar to 4.
- Increase cast time of Healing Turret to 1 second.
- Frost grenade is no longer unblockable.
- Either Net shot or OCS gain a .5 second semi-noticable cast. (If net, increase the missile speed)
- Rework IP to something more active.

And this doesn’t have to be without buffs, sure, add a bit of condi removal in replace for some needed tone-downs, and in the long run, people start being happier and when the dust settles, Engineer will still be just fine, just like Hambow was after an arguably much harsher nerf.

Toodles!

the engie hate is real, even after turret nerf announced. look what your turrets have done anet…. you have scarred this man

Yea I agree all of that is a bit much. I’m just in favor of just undoing the buffs that were not asked for nor needed and giving ocs some short tell or a longer cd for better counterplay.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Even before turrets, fix slick shoes.

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Yes slick shoes was overbuffed by both the cd changes and then changes to stability.

Before eng was more vulnerable to cc as well as being vulnerable to conds. Eng was a better balanced class because of these weaknesses. However, now eng has better cc capabilities, is less vulnerability to cc, and gets everything that comes along with celestial having too many stats.

Overcharged shot does too much on such a short cd without a tell.

I’m fine with the rest of eng stuffs (including turrets, but I wouldn’t care if they were nerfed a bit to help balance the lower skilled player stuffs).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Proposed Changes for Engineer Turrets

in PvP

Posted by: Aberrant.6749

Aberrant.6749

What if the cd’s on placing turrets (and dropping crate) were reduced a bit to compensate for them being easier to kill? Seems fair to me.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Proposed Changes for Engineer Turrets

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Sorry if I missed it (8 pages and all) but I presume that healing turret would cleanse some conds off the turrets as well?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Verbal abuse is getting worse and worse

in PvP

Posted by: Aberrant.6749

Aberrant.6749

i dont exactly feel good about crating a thief but it sure as kitten is super effective when they would otherwise just run and +1 something before i blink

no, im taking a hit to my ego for crating when some idiot thief burns his shadowstep too early. im winning the kittening fight and moving on. dont even make me try to feel bad about crating, because you wont and you cant.

So what DO you feel? Also do you think that shadowstep somehow counters crate? Btw what type of eng are you? Turret?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Verbal abuse is getting worse and worse

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Usually, if you have someone going out of their way to talk kitten to you and be abusive…you probably did something pretty stupid to deserve it. If not, are you the kind of person that cries when someone in life disagrees with you?

nah, i get called names for crating in 1v1s. i wont go in to why that isnt stupid, but it really isnt. oh, not a turret engi either.

There’s no shame in crating in 1v1, if it’s necessary to win the game. When I get that comment from necromancers, I find it hilarious.

Cond necro vs cond eng I would say no huge shame in using crate since it’s a hard counter… but eng v eng or even worse eng v thief… yea… no pride in that to say the least.

Pride won’t make you win. Crate will.

exactly
i dont exactly feel good about crating a thief but it sure as kitten is super effective when they would otherwise just run and +1 something before i blink

I’m not saying don’t do it if you need, but if you get called on it then you should take the hit to your ego. Having to crate a class you counter 1v1 means you were greatly outplayed. I can understand people getting frustrated in such situations (I’m not apologizing for serious verbal abuse in any situation though). You should also consider practicing more so you can get to where you don’t need to crate classes that you counter and can save them for 1v2, small group fights, etc.

really? no, im taking a hit to my ego for crating when some idiot thief burns his shadowstep too early. im winning the kittening fight and moving on. dont even make me try to feel bad about crating, because you wont and you cant.

If you feel good about using a crate vs a class you already counter then ok I guess? o.O

I would suggest trying to strive to be better than that since crate can be used in far better situations, but if you’re just playing in practice or whatever and don’t care about getting better that’s fine too.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Verbal abuse is getting worse and worse

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Usually, if you have someone going out of their way to talk kitten to you and be abusive…you probably did something pretty stupid to deserve it. If not, are you the kind of person that cries when someone in life disagrees with you?

nah, i get called names for crating in 1v1s. i wont go in to why that isnt stupid, but it really isnt. oh, not a turret engi either.

There’s no shame in crating in 1v1, if it’s necessary to win the game. When I get that comment from necromancers, I find it hilarious.

Cond necro vs cond eng I would say no huge shame in using crate since it’s a hard counter… but eng v eng or even worse eng v thief… yea… no pride in that to say the least.

Pride won’t make you win. Crate will.

exactly
i dont exactly feel good about crating a thief but it sure as kitten is super effective when they would otherwise just run and +1 something before i blink

I’m not saying don’t do it if you need, but if you get called on it then you should take the hit to your ego. Having to crate a class you counter 1v1 means you were greatly outplayed. I can understand people getting frustrated in such situations (I’m not apologizing for serious verbal abuse in any situation though). You should also consider practicing more so you can get to where you don’t need to crate classes that you counter and can save them for 1v2, small group fights, etc.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Verbal abuse is getting worse and worse

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Usually, if you have someone going out of their way to talk kitten to you and be abusive…you probably did something pretty stupid to deserve it. If not, are you the kind of person that cries when someone in life disagrees with you?

nah, i get called names for crating in 1v1s. i wont go in to why that isnt stupid, but it really isnt. oh, not a turret engi either.

There’s no shame in crating in 1v1, if it’s necessary to win the game. When I get that comment from necromancers, I find it hilarious.

Cond necro vs cond eng I would say no huge shame in using crate since it’s a hard counter… but eng v eng or even worse eng v thief… yea… no pride in that to say the least.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

No matter what system is in place as long as there is some sort of reward there are people will try to exploit it.

Do you have a source beside opinion on what would happen to the playing of pvp with such a change. For that matter if pvp matters that much why not play unrank/rank instead of practice?

Also on rewarding bad behavior they never did anything to players using exploit in the any tournament they just eventually got around to fixing it. What does that say about bad behavior?

That doesn’t mean you shouldn’t discourage it as best you can.

So I take that to mean that you’re fine with rewarding bad behavior in other words? If so I disagree.

I disagree that you need a PvP place where non-pvp people go to purposefully imbalance teams. There is WvW for that sort of thing already though.

I’m fine with the team imbalance type farmers not playing in PvP. Casuals can still play in unranked and be rewarded, they just couldn’t behave in such a kitten way and get rewarded for it.

Heck I even do this rubbish for the daily if it’s a class I don’t normally play, but it’s not right to get stuff for acting like a kitten.

Again, everything you said may be true, the issue is that any decision in order to change a game mode or alter the game in any way is made, in the very first instance, by an economical approach. If you put restriction, people could get angry/pissed for not playing in ez mode, then the numbers/pvp poblation will drop and some will stop playing, that mean less gems sold, a less appealing game for potential buyers, less active community, complains qqs, bad press, etc. You can make a list of disadvantages that could potentially lower the profits of the game.

Of course that there are advantages in removing rewards, putting restrictions on swapping or similar restriction that could improve the level of pvp in general, but you really don’t want to risk now when the expansion is comming up.

Remember that gaming is an industry, there are millions on it and people is risking a lot of money. Sure, you need to develop a good game to win in the longer run, to create a good reputation etc. but sometimes you need to opt for the “lesser evil” to please the majority of the population and protect your brand, even when it’s not optimal in entertainment wise.

Im pretty sure (i want to think) that the developer pvp team would have done a quite lot of features different, having/hiring more people working on pvp content, patches, changes, if they where in charge. But they don’t make the decisions in the end.

I don’t mind that people who are doing 5v4 and team swapping for rewards leave gw2. They are not a healthy part of the population. I also disagree that 5v4 teamswap hotjoin is a good selling point of GW2. If you showed potential buyers the state of gw2 practice in a video, how many people do you think would see that and go “Yea I wanna buy that game”?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Seems like a no win situation then. The mode isn’t sustainable, so we will have to see if stronghold will work better for them. I think they’ve set themselves up for trouble when they completely focused on conquest (the whole do one thing well didn’t work out) from the beginning and then finding that mode doesn’t set well with enough players.

Not rewarding bad behavior in practice =/= game mode is not sustainable… it’s not as if people didn’t PvP before the reward changes in the first place. The rewards are better now.

Sure the total numbers in PvP would drop a little in the short term because the bad behavior players would stop, but it’s better for the long term health of PvP. Gw2 PvP is not dependent on 5v4 practice types existing.

Doing the change just before HoT would be great since people will go and check out the new mode and there will be a resurgance in PvP then anyways.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Why stop there? Why should there be any rewards at all to try to coerce players that are not primarily concerned with just PvP?

Simple answer the mode can’t support itself without the influx of players that would normally avoid PvP. If you don’t think this is the case then why did they feel the need to have a pvp 101 section added to the Point of Interest? How much of an issue would the PvP community have if they added a skill/use discussion section of ready up completely focused on PvE? I can’t see it going well (as some don’t even like the inclusion of wvw in the Ready Up focus).

Ironic since this behavior pushes people away from playing PvP unless they are just there for the imbalanced team/swap rewards…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

So you agree that many practice players are there just to 5v4 and team swap to get rewards? Yea… I have zero sympathy for those people not getting rewarded. They actively discourage people who are interested in playing PvP with their behavior. I’ve talked to so many that went into practice and got in a 5v4 team swap match and never went back. This is far too common.

Im not saying it’s fair and im agree it’s a kittenty behavior, but as i said, due game disign (it’s an mmo) you need a place where non pvp players can feel happy and mighty when winning a 500-100 4v3. If you put more restrictions in the game mode, you have the risk that casuals/farmers will stop playing pvp at all, and ofc anet doesn’t want that.

I disagree that you need a PvP place where non-pvp people go to purposefully imbalance teams. There is WvW for that sort of thing already though.

I’m fine with the team imbalance type farmers not playing in PvP. Casuals can still play in unranked and be rewarded, they just couldn’t behave in such a kitten way and get rewarded for it.

Heck I even do this rubbish for the daily if it’s a class I don’t normally play, but it’s not right to get stuff for acting like a kitten.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

What you guys have to understand is that gw2 is not a dedicated pvp game where everybody that logs in wants to fight and compete. Gw1 had a lot more of competitiveness, sadly it’s not the case with gw2. That being said, the (vast majority of) people who purchase the game and are actually playing it, are not using all their time in pvp matches, and when they spend time on it they want rewards, just like in the other game modes (pve, wvw).

You could say that these people are casuals (in pvp) and don’t care, or better said, don’t want to compete. As someone else posted, they don’t want to risk themselves to be defeated, or even worse, to be streamrolled, they want to have a good time playing, winning (by a lot) and getting loot.

The people who REALLY want to improve end up doing it anyway, cause they spend time playing, reading and watching gameplays/streams. If you ask me, anet should put more rewards/pve loot on hot join and pull out all the people in ranked that clearly needs to improve before even trying it.

That is what hot join is, a jungle where apes (pve/wvw) fight each others, as intented. The only way to improve the situation is to make a gw2 pvp standalone game (kek) or maybe put more structured arenas in between unranked/ranked or something

So you agree that many practice players are there just to 5v4 and team swap to get rewards? Yea… I have zero sympathy for those people not getting rewarded. They actively discourage people who are interested in playing PvP with their behavior. I’ve talked to so many that went into practice and got in a 5v4 team swap match and never went back. This is far too common.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

I made this topic not to earnestly bash rewards in hotjoin but to invite discussion of how there could be more incentive for players to join the losing team and try hard, rather than this overwhelming trend of waiting in spectate until a spot opens on the winning team (usually because someone on the outnumbered and outmatched team just gives up and leaves the match). Hotjoin is a terribly unfair mode for new players or people who are sincerely trying to learn their build/class because of the rarity of even semi-balanced matches. Consistently winning in hotjoin is extremely simple, but only if you know how and are willing to exploit the system and it has little to nothing to do with actually fighting.

I’ve wondered this myself for quite a while. I can’t think of any way to encourage players to do this without adding in another thing that can’t just be taken advantage of and I haven’t heard anyone suggest anything either. IMO best to just do away with the rewards thus remove the incentive to behave this way in the first place.

If they are actually into PvP they’ll learn to play and at least try to play in unranked at some point. If they are just after the easy rewards through bad behavior they’ll leave.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Why don’t you just play Unranked if you want more structure in your games?

You’re missing the point… practice rewards encourage bad behavior and discourages players from going deeper into PvP.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

remove hotjoin rewards

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Practice is being used to get dailies done, farm finishers, etc. It doesn’t teach anyone how to PvP (PvP meaning non-practice mode). It doesn’t encourage people to PvP (in fact quite the opposite).

Practice right now is outnumber the other team (5v4 etc.) then watch as the spectate->team change antics begin.

PvP gives rewards, rewards should still exist, just not in practice.

There is unranked where you can go and play and not have any worries about how good or bad you do since it’s not recorded. Unless you are just testing a build (so who cares about rewards) or are specifically going for imbalanced matches (should not be rewarded) why are you even in practice?

Rewarding these sorts of players is not healthy for the PvP community. Rewards in practice should be abolished agreed.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Wow seriously?

in WvW

Posted by: Aberrant.6749

Aberrant.6749

I’m glad A-net put this in WvW. WvW is not a serious game mode. It’s the least balanced mode and more of a numbers/coverage game than anything else. It’s fine with me to have this sillyness there for one day out of the year

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Entropy - How much have you salvaged so far?

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

1,464 times
292,800 salvages

OP why would you care what some people say? I don’t get it, were they upset that they don’t have as many? It’s not as if it’s a hard thing to do or get, it’s just time consuming. I’m genuinely curious as to how many you have.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Belliegerence and Vulgar Language

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

Block and move on if they offend you. If they say or do something that is against the TOS, report them. It’s up to A-net to make the final determination on what to do about it. You don’t have the right to just not be offended though.

In my opinion, this game has one of the worst communities I’ve seen in a long time. Maybe not as bad as diablo 2 but still… pretty bad especially in sPvP and here on the forums.

I only really see this in practice PvP and it’s usually complaints about “cheeze” builds and is not normally personal harassment (although that does happen). It’s very rare for me to see this in unranked or ranked.

I see far more trash talk and harassment in other games. Overall I find that people in unranked and ranked are surprisingly nice to each other.

Lol you need to get over yourselves. There’s a profanity filter and a block option, if you can’t take people swearing, or talking about sex and drugs, then filter them out.

They’re not obligated to mind their manners around you. Remember, online actions and interactions are not rated by the ESRB.

It’s not there so players are free to use vulgar and profane language.

https://forum-en.gw2archive.eu/forum/support/support/Why-is-there-a-Profanity-Filter/first#post4436966

Then what is it for? I say the f-word in almost every single sentence I make. That’s how I grew up, that’s who I am, that’s the way I speak. Many many people have blocked me because they don’t like to hear the f-word so much. I understand and respect that, but I am never going to stop saying it because of how others feel. That’s what the filter/block is for.

The filter is there to help people avoid seeing the profanity, but it is not permission to be profane. Those two things are not mutually exclusive by any means. You do not have freedom of speech in GW2. It’s A-nets game and if they consider what you are doing to be unacceptable they can do whatever they like about it.

I do agree that using a filter and blocking is the best option for the players to avoid the problem though.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

A Legendary Journey - Precursor mastery!

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

I really hope that these thingies for precursor crafting will have some sort of PvP reward track as well…

I agree. Some amount of each game mode should be required to craft a precursor/legendary. But I don’t think players should be able to strictly pvp their way to one, just as I don’t believe it should be PvE only tasks

I would really like that, but they seem to be moving in a more PvE direction as shown with the map completion requirement changes. I’m more just hoping that I won’t be forced to do a ton of PvE just to get a skin I want with no other options.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

A Legendary Journey - Precursor mastery!

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

I really hope that these thingies for precursor crafting will have some sort of PvP reward track as well…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

What's a good gear goal for a casual player?

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

As far as stats go ascended jewelry > weapons > armor.

In terms of cost (least to most expensive) jewelry > weapons > armor.

For a casual player just jewelry and weapons are fine. Ascended armor you can take it nice and slow if you even want to bother with it at all… unless you plan on doing high level fractals it’s really not necessary and the stat improvement is very small.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

The worst daily profession

in PvP

Posted by: Aberrant.6749

Aberrant.6749

Just go get it done in 5v4 practice mode then go back to your mains…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Wow, thief is quite easy to play

in PvP

Posted by: Aberrant.6749

Aberrant.6749

My eng says sup and thanks for the free kill mr thief.

Then my necro says sup to my eng and thanks for the free kill.

#esports

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Food is ok for me. Nerf it or not.

But very annoying are the items you can buy from some heart-npcs and using in wvw. I don’t want to lose to somebody, because he can faster search items in his inventory.

Rams, arrow carts etc. are ok. But not a healing seed or such a stuff that you use while fighting.

You gotta up your APM game yo.

Attachments:

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Bleedeye - implications for WvW

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Bleed was the only condition that popped up to 100. Vulnerability and the other stacking conditions were left at 25. Duration stacking conditions weren’t affected and given how they work any cap change wouldn’t affect them anyway.

Confusion also had the cap increased.

If you get more than 25 stacks of confusion on you… you did something seriously wrong… just sayin’…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Bleedeye - implications for WvW

in WvW

Posted by: Aberrant.6749

Aberrant.6749

There is enough AOE cleansing in a group to make this a non-issue in WvW. It’s only in very small scale fights where conds even have a chance to really stick. Small scale fights = fewer poeple even able to apply conds and thus harder to go above 25 stacks of anything. WvW has always been a power meta. Not a big deal. The sky isn’t falling.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Thief stealth mechanics are getting old

in Thief

Posted by: Aberrant.6749

Aberrant.6749

It’s a l2p issue.

You can counter any stealth other than blinding powder (without “Sic ’Em”)

C&D→dodge
SR→knockback
bp/hs→daze/knockback (eng shield 4 will even reflect the blinding shot for ya then cc on the 2nd press)

When a thief stealths they are risking their ini or need to blow a significantly long cooldown to do so.

You can still channel attacks on a thief that’s stealthing.

Cleave will still hit a thief.

AoE will still hit a thief.

There are ways of moving to make positional attacks such as backstab much harder to land.

As others have said thief isn’t even the best at 1v1. It’s just a matter of understanding your opponent and a little bit of practice.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Roaming still occurs all over the place even in T1. If the new borderlands work the way they’re designed, blobs won’t be as prevalent either. As such, food can become a much more influential factor on routine combat, although we won’t really know for sure how the new BLs will play out yet.

As far as numbers and coverage goes, there’s only so much that can be done about that. If there’s simply more people that want to play WvW on one server than on another, there’s simply going to be more people around on that server’s side. It doesn’t mean that food is a completely irrelevant factor in WvW though.

Roaming in T1 does happen but it’s nearly pointless. Whatever a small group does is undone extremely quickly with “coverage”

I’ll believe that HoT is less zergish when I see it.

Yes there are many things anet could do to stop the zerging, but they choose not to. Why bother with something so minor as food before numbers/coverage when numbers/coverage are by far the biggest imbalances? It’s like taking away resources fighting a fatal disease that’s running rampant because some one caught the sniffles.

Because numbers/coverage is a far larger issue with a much less straightforward solution, whereas the food consumable imbalance largely involves some numerical adjustments.

One does not simply dump all their resources in one problem at a time, it’s extremely inefficient. For instance, no cure currently exists for HIV, but that doesn’t mean all medical research in all other areas is suspended and reallocated to deal with HIV. Similarly, when dealing with software, it’s often counterproductive to over allocate people to a particular problem. You only need enough to do it effectively.

So while a dedicated team can work on solving numbers/coverage issues, it doesn’t mean there can’t be other that work on adjusting the food items. The two are largely unrelated issues, so I don’t think it’s fair to claim one is more or less irrelevant in the wake of the other.

Besides, if the forums are to be believed, ANet has no intent to work on numbers/coverage issues, so if they’re not going to do that anyways they might as well spend the time to adjust the foods.

And no, roaming is not pointless in T1. In fact, I’d say it’s more pointless in the lower tier servers because you’re less likely to have people that care about actually defending and upgrading things.

It would make such a minor difference to where it’s not even worth the time. Cond duration food is only viable in small scale/roaming, and then it’s only an issue if you don’t bring -cond duration food or cleanses. Not worth it.

On a smaller server you don’t have as many people just flipping things when the other servers don’t have a presence. Whatever difference you make is quickly undone by those types of forces in T1.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Roaming still occurs all over the place even in T1. If the new borderlands work the way they’re designed, blobs won’t be as prevalent either. As such, food can become a much more influential factor on routine combat, although we won’t really know for sure how the new BLs will play out yet.

As far as numbers and coverage goes, there’s only so much that can be done about that. If there’s simply more people that want to play WvW on one server than on another, there’s simply going to be more people around on that server’s side. It doesn’t mean that food is a completely irrelevant factor in WvW though.

Roaming in T1 does happen but it’s nearly pointless. Whatever a small group does is undone extremely quickly with “coverage”

I’ll believe that HoT is less zergish when I see it.

Yes there are many things anet could do to stop the zerging, but they choose not to. Why bother with something so minor as food before numbers/coverage when numbers/coverage are by far the biggest imbalances? It’s like ignoring a fatal disease that’s running rampant because some one caught the sniffles.

WTF? Zergs are what run WvW now…only 5% of wvw players or even less want to roam. Without zergs there will be blobs. U wnana fight with smaller group? Go pvp or OS

I agree, but that’s neither here or there. I was only pointing out that the number imbalance is a far greater imbalance than the difference in food options. If you’re going to complain about WvW balance food shouldn’t be the first place you go…

If I want to play something balanced I’ll go play PvP. Don’t feel like dealing with food? You have the option to do the same.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Roaming still occurs all over the place even in T1. If the new borderlands work the way they’re designed, blobs won’t be as prevalent either. As such, food can become a much more influential factor on routine combat, although we won’t really know for sure how the new BLs will play out yet.

As far as numbers and coverage goes, there’s only so much that can be done about that. If there’s simply more people that want to play WvW on one server than on another, there’s simply going to be more people around on that server’s side. It doesn’t mean that food is a completely irrelevant factor in WvW though.

Roaming in T1 does happen but it’s nearly pointless. Whatever a small group does is undone extremely quickly with “coverage”

I’ll believe that HoT is less zergish when I see it.

Yes there are many things anet could do to stop the zerging, but they choose not to. Why bother with something so minor as food before numbers/coverage when numbers/coverage are by far the biggest imbalances? It’s like taking away resources fighting a fatal disease that’s running rampant because some one caught the sniffles.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Contrary to popular belief, WvW isn’t all about zerging though. There’s just as many people who only run with smaller groups or solo roam as there are people who only play WvW on raid night with their guilds. With the new borderlands in HoT, they are actively trying to incentivize people to not go around in a blob everywhere, and maintain smaller groups to handle secondary objectives. So while the profound effects of some of the food buffs may be minimized in very large scale combat, that’s not at all the case when you’re dealing with smaller groups or roamers.

Other than that, there’s just nonsensical stat choices among the foods. Again, compare fancy truffle burger to rare veggie pizza. If anything, the condition duration magnitudes should be exchanged. That would make much more logical sense. I’m not sure it’s even possible to construct an valid argument as to why fancy truffle burger and rare veggie pizza are currently balanced.

I’m not advocating food be removed, but they all the food items need a balance pass, particularly the outliers like the +/-% condition duration stuff.

Probably depends on what tier you’re in as far as the zerging. T1 = zergerrific.

If you want to balance WvW more, the first place you should start is with the numbers. Who even cares about food when numbers and coverage rules WvW regardless?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

WvW is so lagy.

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Stop zerging. Servers don’t need to calculate as much. It’s like a group of people all mashing into an elevator then complaining that it moves slower.

I do fault anet for making 1111 zerging/outnumber or run/“coverage”/whatever you want to call it tatics good in WvW though.

Ok but before the patch it was fine to defend lets say garri against giant zergs. You do agree with me that a fully upgraded garri should be defended at all costs, so the whol server probably goes there. It should be possible to fight, not just press one and hope something happens. And that what kinda happened since the patch.

ZvZ has always caused lag. I’m really not seeing a large difference between pre and post patch.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

For HoT can we get rid of Food and such

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Or just nerf the ridiculously strong +-40% condi duration foods…

Cond duration in WvW being complained about? Wat?

As if there isn’t already enough aoe cond cleansing going on to make them almost a non-issue outside of very small scale roaming as is?

As if people can’t swap to -40% cond duration food whenever they come across a lot of conds and use power food otherwise? It’s not like you can’t use food while you’re in combat.

L2P issue.

+40% condi duration food:

-Stronger than spending 30 points to a traitline
-In compared to food that grants duration to specific conditions (burning, chill, poison) more than twice as effective for those specific conditions, but also affects other conditions as well. Hurts the food diversity. (tell me the last time you’ve seen a condi build run, say, http://wiki.guildwars2.com/wiki/Bowl_of_Fire_Meat_Chili)
-Giver’s weapons main stat is condition duration, meaning having this food equals you having the main stat of 4 one handed weapons or two 2 handed weapons, aka around +360 stats. Oh and you still get +70 condition damage on top of that.
-Promotes passive play
-Forces you to use the opposite food or you’re at huge disadvantage.

-40% condi duration food:

-Combined with certain runes and traits, you can be immune to soft cc if the target placing that on you has no condi duration (Hint hint, he has to use the opposing food…)
-Completely shuts down condition builds if they aren’t running +40%
-Promotes passive play as well

In the end these foods are just a massive gold sink and are one of the main reasons wvw rewards seem so small. You just can’t stay competitive if the enemy has such a huge advantage over you, so you’ll have to counter his food with your own.

Also, a l2p issue? How? I’m exploiting this food system as well, why wouldn’t I? My engineer gets half his condi duration from food, lol. And he has 100% condi duration! Come and tell me that’s freaking balanced! Half of my potential damage comes from food!
On my warrior I enjoy having soft cc immunity. I don’t even have to slot any condi cleanses, my melandru/food/dogged march is just enough.

I take it you missed the part about cleansing? Swapping foods to fit the situation? That’s the l2p part.

Don’t want to spend the gold for 40%? There is 36% for less.

How is it an exploit when conds get shrugged off like they are nothing from aoe cleanses anyways? o.O

You make it sound like WvW has a cond meta when it’s a power meta and always has been.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa