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Every server uses siege when it suits their purposes. Pretending otherwise is naive.
It’s fine that they use siege that’s totally fine, but do we really need walls that cant be broken? T1 is cool; T2 is ok; T3 is close to impossible to take! It’s so hard to bring a door down when we cant even damage it hard enough with 5 superior rams!
wait what?
show me where is that invencible door lol…. that souund like awfull bad commander tactics nothing more….
with pressure everything is easy to take….
When will be the next class updates????
Does Anet know how kittenty guardian is outside the trapnab pooper(group leecher)?
1. Anet you need to verify population during time zones not just population. Then pair up servers that have off hour coverage with servers that do not have off hour coverage.
They actually said they were going to do this but quite clearly haven’t at all.
Yup, still waiting on them to figure out how to balance time zone coverage. I remember this huge dev wall of text right before HoT dropped saying they were working on it.
If they cant even work on classes, dont expect much form that, all they do is add cheap stuff to cover what is broken.
Viable build?? lol wrong game, just play the class/build that is easier to being carried.
In small scale bunker and condis tend to rule with plus-1 power thieves filling in the mix. Yes durability is broke all to hell. We have a bunker Tempest in our guild can 2+v1 solid players with ease most of the time. He can sit in the middle of five average players with hardly a scratch.
In skirmish, bunkers with boon share decimate… absolutely roll everything around them even in 2v1 or 3v1 situations. There is no counter that I am aware of.
In zergs, same ole pirate ship meta on even sized zergs but now big zergs can effectively mow over a smaller one. The days of a small GvG zerg busting group have been over since the stab nerf. I am sure there are exceptions but they are rare these days.
Indeed game is being less and less player side skill over time…. when groups of 40 were beated by groups of 15max, we knew how bad players were, Anet to HIDE that and catter players made the spam game less risky and now numbers are way more effective than play good groups…
IMO gw2 is more than dead, just log while im fishing in black desert…
Anet should won the game token for worst game… “How to not make games”
It is a disgrace…..
Sacrifices are to be made just look at guardian with mace build? cant escape, low surviability class, low support to zero …. no damage… healing power is a huge mistake in that class, etc.
Do you think it is fun? eles migh have to much… from a guardian prespective.
Most guardians don’t know how to play the profession outside the usage of true shot and test of faith
The only time when guardians were not whining about ele was during the time only fresh air was available and it was ok for them as they have monk focus trait with meditations which is basically cleric amulet level of heal burst..given at 0 healing power
Sacrifices are to be made kitten right, eles sacrifice everything for that sustain by equipping an amulet + rune, a build which offers 0 dmg. What do guardians sacrifice to get their sustain in a dps spec?…
Your use of “low survivability class” definition is really ambiguous. DH is a dps spec, so you take in consideration other dps specs..no compare a dps to a bunkerFor a dps spec, DH is anything but low survivability..but again it depends on the player
I said mace guardian wich would be the defensive version of guardian, thus guardian overall, is in kitten bad place if u talk about Dh trap poopers, stil trash imo, beside a easilly interrupt f3, need to be squishy, predictable, yes that is another story and many dont know how to play it, most drop traps and targets kill themselves…
Still they need to really on meditations for surviability, 0 stats that heals 2k… wichis dumb and was a way to cover how broken this game is when reaches balance.
Comparing guardian with cleric and ele with cleric guardian is a joke, class dont use well the stats compared with ele, so the sacrifice is way to much for nothing.
I would bet eles/tempest have more damage, surviability, support than a defensive guardian, but If guardian is DPS class only, well they need to remove most of the stuff that will never work then… mace, shield, group skills, are useless… other classes do it better.
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Sacrifices are to be made just look at guardian with mace build? cant escape, low surviability class, low support to zero …. no damage… healing power is a huge mistake in that class, etc.
Do you think it is fun? eles migh have to much… from a guardian prespective.
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lil devils x.6071, they also need to had more RvR instead of blob A vs empty map vs blob B vs empty map…
Less gimmik able gameplay would be apreciated…
Anet testing not any, thats the Problem. The Guardian Dmg is so F** High thats a Joke.
Balance not exist in the Game.
If your being killed by traps that easilly, u deserve to be a bag… :]
Play less squishy specs and u can even type /dance on guardian traps if u now how they work…
guardian to make damage and win they need 2+ vs 1 situations, besides that they die fast, even i kill them with a mace shield build…. that is how bad DH trap pooper is…
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I am actually curious as to how this match-up even seemed to look right in Anets eyes. 4 servers VS 3 servers VS 2 servers. Its not even close. Its a K Train for 7 servers to run over the 2 server pairing. If population is so low that you can actually have 4 servers paired up together, then its probably time to combine some and go to a 3 tier system. We have to deal with this for 2 months and you wonder why WvW is loosing people…. At least make it somewhat fair and not something that one side has no chance of competing in…
Pretty close to that, that is what the game offers atm, every one just blobing and swithcing to the empty bl in hope to K train it, it is a dead mode -.-"
At least if we have players everywhere fight will happen,oh wait expect QQ tiers because theres people on the BL defending stuff lol…. so Anet leaves that blank spot for players have a change of getting stuff free.
@StickerHappy.8052, Anet by wrecking pvp with visual show off gimmicks, wreks the whole game, WvW is dependent from pvp balance, i think players endi quoting something about WvW just because of that.
What is strong in pvp is even stronger in WvW, usually this is the path of some gimmicks.
The problem with the classes is that Anet added to much to some classes, and that leaves some builds and others with poor to choose from.
And classes need to sacrifice more one thing for another, that would make more viable builds instead a must play X build on Y class, some classes ended with a litle to much..
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i am bored:
*Didnt finished HoT..
*WvW is a disgrace how is being played, blob n roll cap what is empty with the blob… worst gamemode ever…..
*I rather farm on grind older games, stil more fund than this one… (some item on SW was cool to farm it).
*Crafting is boring in this game, and a gold trap, worst crafting system….
Delete guardian would be a nice fix, besides poop traps on bad players…
mbhalo.1547, about your number 2, there are already a few boosts on taking towers and castles, your stats increase, while low numbers side gets a drop rate boon, they removed it from affecting pve if i recall.
But about the other pioints i completelly agree.
PvP on gw2 is a show off thing, i cant even watch it… seriously gw2 pvp is known to be a joke for many reasons.
I only like to play guardian with mace shield, but class is so behind against others, due much easy gimmicks are the way to go to play this game, i cant do nothign, slow move , low damage, useless simbol, low support, mace 3rd skill is super bugged etc, and the fact i cant damage some classes due their stupiditly surviability in wvw..
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One thing I can’t stand about Guardian, is Anet overboosts the other classes and keep saying guardian is balanced…
I guess Anet need to use tavelers runes an quit game industry.
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So.. a player could log to a more empty server, players would stack and overwhelm the enemy to win, every one wants a easy job and effortless rewarding, also servers/game cant handle large fights, and that would also make WvW as awfull as EOTM.
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Where to?
On SBI, We’ve gotten a “lucky” roll up to t2, and were just completely noncompetitive there and mostly everyone that was crying over the same matchup didn’t show up anyways. If we were to roll down to t4, we’d have way too much population and there would be nothing to do most of the time. Well, actually HOD would be good to go against but what about everyone else?
Be careful what you wish for. Fell free to post any combination that looks good.
DH suffers from population , nsp/sf only have a good timezone in numbers arround 20-40 that sometimes just dont happen and close to queue it is rare.
If sbi as that much cover might be in pair with hod or a little bit more, hod players could say it better.
@Rincewind.1207, solo q isnt the issue….
@Vayne.8563
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If you ask people if they will buy a new expansion. I am sure 50%+ will say NO.
That is how i feel to.
Didnt even finished HoT due bad grind, even in grindier old mmos a guy can have fun while doing it on gw2.. it is a diferent story, everything i do it feels forced content… so no more expansions imo for me while they keep showing poor game mechics.
They hardly add capes to gw2, due lack of mechanics to it, and if colision detecting system is neede for capes and character… prepare for lesser players per shard…
my girlfriend :O
lmao, i guess u just entered in Hard Mode questing in the real life game.
@Jayne.9251, well for my experience on NA server, theres a huge gap on this broken WVW system, and imo link system make it worse, just stacked more players to spam…. server A blob during morning, server B blob few hours later or still get blobbed by A, while server C is contantly being blobbed by both, this is T4 NA.
Meanwhile server X atacks server Y if is 10 vs 5 defending, those 5 wont defend BL and change to a empty karma able BL to farm…
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Yes its too big, no it doesn’t need 4 maps. It would be better to have 2-3 tri pointed maps. And some proposals for changing WvW hinge on being more flexible and only increasing the number of maps as the population requires it.
Nope. They tried that with HoT maps and everyone hated it and begged to have home WPs restored. What you’re talking about is EoTM setup.
EotM is not the only system that could have a dynamic number of map. For example, maps could be closing in off hours and reopen in primetime.
Yeah I don’t have the energy to have this same argument again. The dynamic map idea is bad. It punishes those not in a big guild. Most servers defense teams are solo and small guilds. Rip those apart and you’ll have zero defense teams. Zero defense teams = pve champ train maps.
But that is what WvW already is
It is a gimmick game based, play how Anet wants and u become a insta elite.
Gimmick equals to profit and wins.
@Jayne.9251, when did Anet tryed to increase the number of maps? it was always 3 copy pasta maps + EB
1st of all traps were a awfull gimmick design, it would be better with bow and wards with positive and negative effects.. they need power creep to work, w/o it they are super useless, besides the cast(small kneel animation as if guardian were dropping something) theres also a sound atached to fragments if i recall it.
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there’s a reason DH is at the bottom tier for this season, doing 1m damage doesnt change the fact they basicly useless with all the projectile reflect, denial and block… and only in low tier people cant mitigate or dodge DH traps.
It is a gimmick way to pretend guardian/DH is in good spot, easy to play does kitten damage for people that dont know how to avoid them and due lack of sturdier trinkets on pvp due how imba other classes would become, they could even dance on a DH trap set deployed.
It takes one bunker class to make a Dh useless, still other classes can do alot of damage on bunker stats compared with guardian.
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Prayed much? what animals went to the sacrifice??
Please remove pve reward spam chest also…. Are people that cheap where Anet only needs to flood your screen with almost afk rewards for players keep playing???
On Gw2 even rewards are in a mess……
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There has been a few very rare 3 way fights on SMC on last week , but the lag is so much that can win over the 3 servers :P……
Did DH received a new server a the last week?
Did the lag go up for anyone else when they added the 64 bit client a few weeks back?
I went from max graphics setting to playing on low and I still lag around zergs.
Im using the 64bits client, was having skill lag by just getting near of SMC, wanted to pk a few players repairing the wall, since they bail out i imagine no one could fight either, for the map chat convo every one at least on nsp side was having skill lag, even when part of the HoD cluster went to nsp bl some of us could feel the lag from their pvd :P, “skills being spammed”.
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There has been a few very rare 3 way fights on SMC on last week , but the lag is so much that can win over the 3 servers :P……
Did DH received a new server a the last week?
I would never call wvsw too big. In terms of less maps i woulda agreed with you back in dbl before the mergers. with the mergers tho and the lack of dbl….we definitely need all 4 maps in the current ‘meta’. For people who like nothing better than to log in and join a giant zerg and move back and forth with no sense of identity and individuality …then yes there should be fewer maps as it would facilitate more of this gameoplay
And that is what the game is actually…. kitten game, ironically servers strugle on how Anet wants players to play….
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Add new long range super trebuchets to the towers and keeps
Functions the same as static canons/mortars, these trebuchets would be available from T1 and provide long range fire tower->keep and keep->tower that emulate the way Alpine and EB work with safe siege. Fire keep can fire at SW tower and vice versa, Earth keep can fire at NW and NE tower and vice versa, etc and so on. The idea of this is to make up for broken WvW keep/tower design without actually changing the objective positions and make towers and keeps able to threaten each other more easily simply by being held, thus bringing out the desire to cap and defend them.
I just dont agree with this…. if people want that stuff they need to go there and cap, the issue there are the skrits between computer and chair playing WvW.
IT takes time for the defenders to reach from tower to tower to keep, altough, i would change the guild banners that noobs use and change its functionally to a lesser gimmick one, increase siege range and sturdiness when built on open field, to cover a bit that problem, but never hide group and treb empty stuff for easy win….wich is how WvW is played…
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I would worry if this was Wildstar level of bad. Currently no, GW2 is not dying. However has it shrunk greatly in population following HoT and all HoT patches? Yes.
How do you know? What is your evidence? Source please?
1. Plenty of people have seen their servers shrink. There’s two pages of people saying the exact same thing.
2. After the profitability spike caused by HoT being sold, GW2 has fallen in profitability below what they used to make before HoT. This would have not been the case if the population stayed exactly the same, unless you think that people that used to buy things suddenly stopped for no good reasons.
With all the bad decisions Anet can pull from the magic hat, they cant even pull out a normal rabit out of it.
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@Crise.9401, that is why i would prefer a 3 way faction system, or start first with 2 factions, and add more smaller and larger maps with diferent populatin cap sizes, being desert map the biggest one, no more copy pasta maps, the servers sytem having several servers changing over time, isnt a pleasent solution to observer nor play, looks like a forced solution to try to hide what what WvW system lacks….saddly Anet decisions will always gringe my gears, on the way they dont fix stuff and hide with more unpleasent mechanics, no wonder they had to start stacking servers after 3-4 years…..
but nevertheless…
C’mon lets try dbl after the linking to see if it better, as much i like the map to an extent , i do agree that map could be way much better…. i doubt it since since linking system just statcks active population and dont balance the time those srvers have more players on, will always be be servers karma training each other deppendign their active zone, linking is broken as kitten for many reasons….
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Changing the trait system on June 23rd. It drastically lowered build diversity and creativity, which is part of the reason we see everyone running the same builds.
community: there are issues pls fix
ANet: kk -> juni patch
community: u kitten’d over everything even more fix asap
ANet: wut? not now i make expansion!
community: uok? gameplay is getting out of hand
ANet: chill! here, have some beta tests!
community: …
ANet: HoT is here! everything awesome! GW2 is in golden age!
community: u srs? do u even pvp/wvw?
ANet: SHH.. just play through all the content before complayning
community: a moment later-> pvp left, wvw left, pve be like: hmm k. we’re done. sup with legendary armor/weaps/raids/fractals etc???
ANet: ööööööö. -grabs a palm leaf to hide behind-
community: knock, knock. game ’s kitten, go work!
ANet: -grabs another leaf-
This is exactly what i think nowadays of Anet :|
Reached siege limit? :P
Actually the decorations stuff could be done much better, some games can do it in a funny and inteligent way, why not gw2?
But i would leave that decorations scheme to your homestead instead of GH, guild halls were a failure imo, anythign guild related introduced so far is a failure in this game.
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It is the end of the road for WvW and it’s players. It is absurd to get stuck fighting the same servers month after month. This in itself creates cancerous forums and attitudes toward each other.
When the most just want to fight empty towers…. not much it is to be done, still Anet has done more harm to the game than make it “grow”.
Lets release something broken wiht no fixes, and then had something to cover it…..
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Anet could really make Aegis shine by upgrading its traitlines.
- 50% higher retal damages when Aegis breaks when using Radiant Retaliation (lasting 3s and just effecting self)
- Reduce spirit weapon cd or signet cds when an Aegis blocks.
- Gain protection when recieving Aegis while already having Aegis.
- etc. etc.
Though we’re not dependamt on Aegis like how other classes are dependant on Regen, Prot, and Resistance, I rather fix the core issue on Guardian first than suggest a QoL fix
Prety much this^
The actual traits for aegis are really nice, small heal, remove condi, block damage, shatter aegis o nuse, the only thing that lacks is the damage boost on reataliatin Wratfull sprit on zeal.
Imo Wratfull sprit should be merged with Radiance trait, Healers retribution, like use Radiance traitline for tune up guardian retaliation, and fire punish damage on block, something like a retal and fiery condi build, funny as im thinking this would be aplyed on some traps :| due trap fragment and heal trap, damage+fire+retaliation woud be funny i think, i would probably add 1pulse retaliation on scepter since we have only 2 of might.
But about aegis i think it is fine as the skill functions, the only change i think would be possible would be to make it like gw1 aegis, X duration and 50% block chance.
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We won’t be silenced permanently. Sorry to burst your bubble there, sir. I’ll rail against these maps for as long as I play this game. As for PvE-ers knowing better how to design and run a map than people who play WvW….. um, what? I mean, I’ve heard some stupid garbage here before, but that really tops it.
How, really… how do you explain the resurgence in population in WvW with ABL coming back? It wasn’t reward tracks. It wasn’t world linking. It was the return of a map that makes sense for WvW. If we have to have this fetid dusty crap back, I only hope it remains to one map…. so that I never have to go there.
The activity spike happened directly after the implementation of wvw rewards and world linking.
Since ABL was re-implemented, activity has actually been dropping.
Sorry. ABL is not the reason activity spiked. If anything it is the reason the spike died.
Alpine BL, is a ghost town on NA t4… there are players there only whem enemy blob moves there, in expectation to karma train…
It is easy to farm and also to defend than the desert BL, desertbl was introduced with the wrong timming, low player activity, towers and castles still builted on valeys, and many other reasons, that made map a torture, still map had some positive points.
Oh.. and most players wanted a easy map to cap, still desert BL was hard for the defenders as well, keeps that could be easilly capped by some classes w/o making walls down etc…
Desert BL would be much better but would require a few hard changes…If Anet wants a pve effect, copy the sandstorm from the pve map i forgot the name, that is all it is needed to make some ambient to the map in some zones, all other pve’ish obstacles need to be removed, i think Anet as usual went to far and borked up things… both ways for defenders and a litle bit for atackers, still was much easier to atack that map than defend.
And btw castles built in valeys…. it is visually wrong just for starting…..
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They wont fix class balance, can you imagine how most of the bad players being carried by the gimmick build on their class crying “omg now i have to learn how to play cant win with this build, i should win with this build” ????
Haven’t you guys noticed that any class balance changes happen only because of spvp? The pve side which wvw falls under does not matter, cause you know esports.
They changed the trait system multiple times because they figured a lot of players didn’t know any better and were using terrible builds, that’s why they streamlined it so you make less mistakes in creating your build.
Indeed, but pve spam classes design forked into pvp, and then balance the game for players(game) looks good under esl, kjust for the looking w/o the care to make it real good…
The trait system helps defining what strong gimmicks Anet want players to use nothing more, by choosing a class with X weapon set is more than enought to be in a bad build….
Look at the state of guardian….as example.
keep with the zerker imo.
I think Anet kinda lost it. Asking us if they should give up on content they definitively spend a lot of time to craft just because of their constant avoidance that the problem is the core WvW systems, not the map.
Fix the scoring system, fix the broken skill balance and trait system, merge all the servers in 3 alliances, make all maps available in WvW and remove duplicates. All that Desert BL really needed was a better waypoint system and removal of the huge giant rocks in the middle of what should be battlegrounds.
Does Anet really need us to tell them that it’s simply too much to have 12 copies of a map that can hold twice the population of a single tier? Like seriously.
They are not fixing the game, they are just covering it.
They wont fix class balance, can you imagine how most of the bad players being carried by the gimmick build on their class crying “omg now i have to learn how to play cant win with this build, i should win with this build” ????
Players are already complayning about reflection, they dont want to wait or dont want counter to their range, ratealiation was strong with aoe, anet simply made it not work not even on single target cause players would QQ omg cant spam auto atacks i dont want to look at targets boons but im taking damage…
GW2 isnt a respectfull game, due how is being gimmickly maintained, as much i love the title and story line…. i only see bad options one after the other, this wont help streammers, esl teams, and pvp players… the next expansiont hardly cause the hype because theres alot of burned out players due Anet lack of good actions…
This is what gw2 is about, play dirty, play what anet makes strong, use glitches and “broken” tactics.
WvW needs a new game model, less servers more maps…with diferent castle types, some with more other with less.
Skills need to be changed, less cleaves, less aoe with more targets, less spam going arround less lag, and probably u guys could hold more players on map.
Castle design is dumb….no more castles on valeys please….
Anet what about a pool with 2 options…
A) fix the dammn gameand improve it, delay skrit expansion
B) Release expansion for skrits, more bugs more Op specs to cover last specs bugs.
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Some servers need that offensive, if i recall even some server when outmaning the adversary and having problems cappying something with the blob will start doing those things…..
Saddly thats how WvW works…find the cheapest tricks to win easilly.
They will probably fix all revenant bugs when the next expansion hits.
that’s the major problem with GW2’s B2P model: once they have your money (ie: you buy the game/expac), they cease to give a kitten about fixing stuff, because it doesn’t directly impact their bottom line, whereas in a subscription game, if they leave stuff broken for 2+ years, people will unsubscribe.
In fact it’s worse than that, in GW2 they are better off not fixing things as it will make people stop playing, which actually saves them money (server time, network bandwidth).
Basically the entire B2P model wants you to buy the game, and buy stuff from the TP or frustrate you into stop playing, until the next expac hits, then repeat the cycle.
That’s why bugs aren’t fixed, and why there are so many skills/traits left to rot.
They will cover with more bugs from the new weapon set and trait, will nerf so badly the last one, and make the new one so good on carrying players that no one will care about the bugs.
Anet is adding everything to some classes, so expext to much of everything in their favoutite classes.
The game wont be more pleasent in the future….
Windows updates, tend to do that, force your machine to update and see if u have some to do.
I don’t think these are related. Haven’t had this issue in any other game, or even in PvE/WvW, but the moment I get a ranked match suddenly the game becomes unplayable.
;) gave as an example, in my case when gw2 ping increases it is always the windows update.