(edited by Aeolus.3615)
Small for clusters, a bit limited, low effort map do how the game works, to easy.
But Dessert BL was to much for what this game offers, since was releing in gimmicks a bit to much pve adversities both to cover the lackness of what gw2 is, still was a good map due its space and had alot of improvements capability, still alpine as its own space for improvement.
@Ravenmoon.5318, not if mobs were also adjusted to those changes, u cant just change players skills and then leave the rest of the game untouched, adjustments need to be done.
lil devils x.6071 talk for yourself
im not a aoe blob player, im one of those guildless players that keeps scouting stuff on my slowpoke guardian.
And guilds run away even if theres one guy doing 300 damage with a normal ac, cant even get one bag.
3 letters: GvG
Powercreep in gw2 is created by the spam of condis, tons of cleave and aoe skills, if they reduce that would be much better process to balance and notice what is broken, and then improve and make true AOE skills that need more tactifull casting to compensate the less spam from classes, it would make the gamemuch more player skill based, gw2 is know for awfull pvp game i think Anet needs to change this, it would get more viewers more players streaming more revenews.
Every class should be AA single target, with some or none cleaves/aoe, but i guess that would be make gw2 way to hard for some players.
@glorius.1235 as much i hate mobas, got tired of that when playing WC3,i kinda agree with you on the CC category for classes.
I think making autoattack single target is a good idea, though the game would have to be rebalanced totally around that.
Someone once said Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away and Einstein himself said everything should be as simple as possible, but no simpler. However, this is a cheap form of “perfection”, it’s easy to avoid going wrong if you don’t have many steps in your goal after all, but I fear that Guild Wars 2 has taken a direction where it’s better to take things away and at least temporarily revert to a bare bones state, at least so they can look at how to genuinely increase the skill ceiling with complexity that adds mechanical depth to the game.
(…)
The skill ceiling in Guild Wars 2 however isn’t genuinely high, but artificially high, with safety nets that masquerade as complexity. The build feature has some great potential, but needs to be cut down so roles are still at play but always allow room for the player with the better reflexes and tactical thinking to win his 1v1’s, even against counter builds and classes if the skill gap is high enough. Because of builds and different weapons and amulets a player is a scientist in the lobby but a sportsman during a match.
GW2 has huge potential, yet we havent see anything special since its release, more of the same masked with other name.
And it is an engineer work to achieve perfection, how he achieves it, that deppends on what he is working, diferent tools need deferent apreoches.
Yet it is easy to spot Anet is completelly going on wrong direction, form the skill balance team and their idea of pvp propaganda, by calling players showing this game is easyer than the other games.
Gw2 has huge potential to be a very decent game, its just not in Anet plans for the game work like that.
Saddly.
@Sunshine.5014, shield 5 is useless because game is all about aoe :\
Skill balance team is enforcing a broken class system on players, but works for new players since they arrive and find the game extremelly easy, players hate effort on winning nowadays.
@Sunshine.5014, expect infraction point for that comment lol…
Poor game design, lack of inovation, extremelly lack of progression on WvW, balance team lol…..
Until they stop enforcing a broken system on players game wont get better.
Even classes with same health than guard, have more sustain.
~~:|
Short answer, NO.
Long answer, influx of more players does not means having more similiar population, it is a very unstable variable to take in for server population balance, and easy to manipulate from player side with so many player stacking servers for a more easy win.
The true issue is how WvW is ment to work it is extremmelly faulty , if players really want something done Anet would had to change how WvW works to an extent.
The linking probably server to show players, that merge servers would not be a bad idea, and it would not be.
(edited by Aeolus.3615)
A mob with boons is harder to kill.
Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.
~kek lel
Eh… not particularly. It just makes the fights more interesting.
Indeed fights would be much more interesting, some mobs simulating a better A.I removing condi, evading,, having boons etc.
@OP, install the game and see for yourself, other players opinion may not be like yours :P
More maps, less servers over time would be nice to watch this happening.
It was good move.
6 seconds is more than enaught for a good spike/gank :\
@Cyanon.1928, Anet at fixing stuff, they hardly fix what is creating the issue, WvW team cant fix the whole gamemode since it is also pdending from the process of other teams.
:)
I took enemy-BL hills yesterday with a group of six people against a garbage-tier 30-man blob during NA prime. That was extremely satisfying, and pretty much literally impossible to do in the DBL’s.
So you did a PVDOOR backcap.. How engaging… Such PVP.
Real WvW’rs do some serious PVD, dont forget they whinned that structures on desert Bl were to hard to take even with no defenders.
sorry could not resist….
(edited by Aeolus.3615)
Powercreep in gw2 is created by the spam of condis, tons of cleave and aoe skills, if they reduce that would be much better process to balance and notice what is broken, and then improve and make true AOE skills that need more tactifull casting to compensate the less spam from classes, it would make the gamemuch more player skill based, gw2 is know for awfull pvp game i think Anet needs to change this, it would get more viewers more players streaming more revenews.
Every class should be AA single target, with some or none cleaves/aoe, but i guess that would be make gw2 way to hard for some players.
@glorius.1235 as much i hate mobas, got tired of that when playing WC3,i kinda agree with you on the CC category for classes.
(edited by Aeolus.3615)
i spended 5h+ just holding hills :|, blobs runned away at minor defensive lines.. same as DBL…
i would interrupt the fight but im playing a mace shield guardian, i would end dying :|... since other other bunker classes have more surviability and more damage output.
We are aware of this issue and working on a fix.
Does those fix include some minor changes to map layout?
There is a a few empty spots at north east and west, skrit zone and centaur skill point, probably u guys could get ( something non gimmick >:] ) or more castle and tower, or special camps with some features included on those spots, cause alpine BL looks so small, i still prefer that map over EB tower treb wars.
A castle layout similiar to the old vigil near LA with its own supply line would be interesting for small groups to recover a bl when a server is outmaned and adversary blob figthing empty stuff??
A bit offtopic but also related to WvW QoL, some personal opinion:
Blobs are way to much efective due the spam capacity of aoe and cleave skills existent in this game, and the Alpine BL is to small for blobs.
I imagine WvW quality also depends from the balance team and how they manage the spam fest of the classes, and i feel that should be take into account of a better game, by reducing the number of aoe skills and cleave skills (all players do is stack and spam at commander order), but then improve some aoe skills to be more aoe’ish from 5 to 7 targets, we would end with less aoe/cleave spam but better aoe skills, that needed to be casted more tactical, and lesser server calcs would return in less lag?
I think that Alpine BL would be better if game wasnt so based on cluster of players spamming aoe, just my opinon.
(edited by Aeolus.3615)
guys, map simple reskins == decreases game quality …. and i think that is way to simple for the design team they would panic, they like much harder stuff to make
.
The the alpine bl cant offer that as well, players are there because, it wasn’t there for quite some time, as in a" psychological" effect of hype.
It will return to the same as before, GG we capped a empty tower this was fun, repeat while everything gets reseted, and repeat all again, this was what alpine was about, after all wasnt so different from the desert.
Is this what Gw2 WvW has all to offer?
@OP:
The fact that people didn’t want to play on them says everything we need to know. Having a season and forcing people to play on them does’n’t prove anything.
The maps were a failure. Move on.
3 things why map was a failure, cummunity after all love low effort stuff, and anet did not want to cut/mess with the map layout, also add some core design issues that will be continued to be ignored.
Still desert map had much more potential, just needed to be more tweaked, after removing those gimmicks and some pve’ish adversities.
(edited by Aeolus.3615)
@Angel Heart.6739, meh… some players need to stop giving ideas and need to move to other game, i guess it is the quality of players in this game… they were awfully bad at other games, reason why gw2 is a super easy game (empty game for my exp), just flow with the gimmick.
Community segregation, if all the skrits and only the skrits stay everything will be fine and amazing right?
Sorry to be rude blunt @gw2 community but most don’t like gimmicks and yet prefer a much easy and low effort map and call it skill? It does not make any sense.
All what was needed was to do more changes to the DBL.
(edited by Aeolus.3615)
2Xillllix.3485: where is the GvG info? o.O
Agree, happy for the people that wanted it back, but yeah, already bored. Biggest zerg rules. Maybe they will restart the PvP season soon.
Wait for a few days it will be server A zergs fighting B? empty towers and B server atacks empty server A BL, soon.
WvW team should ignore glicko/scroring fix (at least for quite some time), and change first other things, cause glicko will hardly be fixed, score gaps are ment to exist with the actual way WvW works, it will be lost time.
They are messing around the priorities asn usual, but they might even have more limited ground to work than i tough :\, so they work on small fixes that will not work at long term to keep players in at short term.. does not make sense.
(edited by Aeolus.3615)
Rotate or at the long term add another map to make each map on each color.
Reverting back to alpine when alpine is exactly the same map as the one we played on for 2 + years is a bad idea. Reverting to that map while resting the match is more bullkitten on top of that. Thank you.
If the DBL was successful at not only retaining, but increasing population, then they would not have brought back Alpine. Bringing back a know quantity is a great idea when the one you have isn’t working well.
GJ Dev’s! It feels like this decision was made quite recently. If so, kudos for being so aggressive and putting the work into it so quickly.
The increasing population just because one map would not happen, that was the sum of alot of mistakes.
Deemo.6094 lol poor Angel, that is what game is about… on ABL things will become the same cap stuff fast and while its empty.
Well meanwhile if they tweak to DBL, change the castles design for more traditional feeling. spawn, wonder if thay changed to a less deathmatch layouts map cause that is all we have.
@Jayne.9251I think, it should change a bit how buildables are managed on WvW, does not ment add more gimmick at leas it is how i interpreted the topic.
Also i would love to see engi asurans fixing golems with supply… they dont know even how to fix their creatons XD, wonder if Anet will add racial features like that :P w/o being overwhelming broken like the banners were.
It is the simple things that sometimes make gamer better, although OP had good intentions, that is why feedback exists
.
p.s @OP the initial stuff is to much.
(edited by Aeolus.3615)
Guild players that owned the structure could had access to the deconstruction option.
Also guild that own structure could make some sorta event spawn for non guild players help in their defense, help build siege, with some circle marks or deploy zone.
Offcourse that non guild players doing that would be rewarded.
Give that power to commanders it would be to much. would start a griefing wars, players would get the commander tag that just to de spawn stuff.
The idea of skill-full game play on this game is quite funny, no wonder the views are low.
Both maps have issues, just diferent, the diference of DBL and ABL is that alpine is very low effort map, easy to cross, more easy pvd, broken trebs on spawn for easy re cap ot close towers etc..
I think Alpine to be introduced to the game needed to be changed a bit, it is a very nooby vanilla map, not saying desert bl was better either, but the desert map had much more potential to be a very decent map than alpine.
(edited by Aeolus.3615)
@Angel Heart.6739:, No internal comms or temporary TS cross server??? o.O
(edited by Aeolus.3615)
@Leaa.2943, but that is what already happens blob or be blobbed or both
, being a guild centered game does not means to drop off others that are on non guild, besides it could be even better also for those players, its just the how things are implemented.
@Swagger.1459, no one is talking about that, dont be limited
.
(edited by Aeolus.3615)
(…)
Only way the desert bl will work is if it replaces EB. The desert bls need a lot of people for it to be a good map. 3 of them is a bad idea but 1 might be worth playing.
That would be a interesting move but changing/editing the Desert map to replace EB, that means redesign alot fo that map, i hardly see it happening.
Besides, player love EB and ABL because they easily hide on closest tower or hide spamming trebs from tower to castle, or blob it easily, making DBL and easy map would be a bad thing, altough i always felt Desert BL neede some good editing to became a very good map.
@dank.3680, destroys build diversity and the game.
Ezrael.6859, not only those classes but the outdated vanilla mace shield guard with SoA SW, also nullifies completely a DH/guard.
@Coalescence of Ruin, that skill needs to be changed a bit, XD but htat is what makes players good and keep playing.
I think true shot is fine, altough other classes should be bringed to guard lvl, if otherwise will be a spamfest of kitten stack class with more range damage skills everywhere and that would not be a clever gameplay.
(edited by Aeolus.3615)
altruistic healing while using a shout?
isnt AH shout more like defensive build, and very a limited one, it could be mediocre with GS and some medis but still limited ??
And the defensive guardian is very easy to be defeated, since most traits are vannilla and outdated.
white horse mask with pegasus wing.
Well, the strong win/win banners, SM cheating waters, the SM ship, looks way more a implementation to make guilds a end-all be-all, than many stuff players suggested over the GH cdi topic.
A rpg game being themepark, sandbox, or whatever needs to have a progressive design and feel, especially in large fight content as WvW.
And yeah i wish also that Anet had intentions of growing “what means to be in a guild”.
@Jayne.9251 guild wont fight for ppt only, but if a castle could be somewhat a extension of the GH, pride and very good chest rewards over holding time would make people fight and defend more instead of blob empty stuff.
lol.
They can claim the keeps and towers now. Proudly raise their guild flag. Do they defend? Nope.
What I think people want is something to stroke the ego of the associated guild’s they’re in — they want an entire server their own BIG GUILD NAME HERE server — with everyone else supporting their ambitions. Which on a public MMO is a bit silly (although a few have tried lol).
humm good point, well defensive mechanics can be a"bad gimmick thing", is not rewarded well, and guilds that hold stuff should be rewarded better, but game is designed to work like AB to simulate non-stop activity, but that would be a different chat and many things needed to be changed to make a decent gameplay, the point of being WvW guild cantered isn’t to make acces to wvw for guild only, but add features, some minor new elements while holding camps/tower/castles, or even good rewards, Guilds atm aren’t noting more than chat rooms with grind options to lvl up some sorta gimmicks that are being reviewed by devs at player request because they were to much of a broken system, Guilds should have strong entity in the game, strong features system w/o discriminating smaller groups, when i say strong does not ment damage…
WvW lacks a progression feel system, every stuff players do is reseted, so much effort to play blob overwhelming empty towers or smaller groups for what??
A game mode with no entity.
(edited by Aeolus.3615)
@Jayne.9251 guild wont fight for ppt only, but if a castle could be somewhat a extension of the GH, pride and very good chest rewards over holding time would make people fight and defend more instead of blob empty stuff.
TheGrimm.5624, 2 maps, if they had a third map they could get each map on each color, reduce the servers to 3, and ad maps to wvw like it was a continent.
plenty of maps for several blob cluster play styles if there s more than one.
>:) it would be a start, and then make castles work like a extension of the GH, more feature more defending, more rewards in holding, more pride?, no server raotation would make a feel of faction progeression, player effort wont be reseted at the end of the week, etc.
(edited by Aeolus.3615)
guards also lack sustain compared with some light armor classes on bunker/sturdy specs, expecialy if carrying a mace and a shield, and adds a very low support to the team, due how the defensive guardian is completely obsolete.
But overall some of those changes would be interesting to see.
it is gimmick ment do be done.