Game is to small for mounts, it would not had anything good or necessary to the game.
All OP can expect is some eye candy stuff from the TP similiar to flying carpet.
Nerf sustain and, power reduction, and condition removal. Then decrease the power creep. Otherwis, the game is balance right now for the Good players.
Altough would be fun to see how some players would play without a overboosted classes, being the win more in player atributes than the classes or builds that are fighthing.
As others noted DragonHunter is exactly what you are looking for. Even with the light nerfs they recently received they still the most complete class in the game. The only thing they don’t seem to have is easy access to swiftness or similar movement buff outside of Traveler runes.
Shouts, have 2 strong speed boons.
Why do non-pro league players care about meta comps? Baffles me…
Maybe because Anet dont know how to separate that from affecting the rest of the game as well.
What is strong in pvp is super strong in wvw, something like that, if players see a easy gimmick or rotation that is strong it will be copy pasted for many wvw players.
Imagine that as a way to measure how strong a class is, players tend to play what makes them to win.
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they are not ment to be usefull, for guardian balance reasons.
Traps or gtfo.
oh its a good news then,
i was always wondering why pips empower on siege while im playing eotm
might increases condition damage as well form nearby allies and those who were in siege with condi.
siege scaling with condi for some players is not new.
Btw guardian F1 will apply burn on balista use (i think it still works).
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Balanced, probably some guy form the balance team was having problems with DH while fighthing on is necro/reaper , LoL JK.
Actually those numbers looks good for a balanced class, the issue is that other classes do have much stronger heavy hits.
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The barricades severely limited movement for small groups and solo players, it didn’t really slow large groups down. Towers are just about as important now as they were before.
There are undoubtedly options, but those can wait. I would rather have a conservative update than one that goes all out and causes even more grief.
The new BL size is really excellent but the game lacks for its size in several stuff, awfull balance team(Anet wont get rid of this bad balance title), castles design and sorrounding effects looks and feels to much exagerated in a way that turns unpleasent to play trough it.
It should feel natural not forced like it does.
GW2 should be much more guild centred game, not PVD skrit based.
Towers can be captured just for the chest from lord and mats grind for GH, thats how much guild centered this game is…..1
What is strange is that Anet refuses to improve the game, and choosed to be a pretend effort game cause skrits love it.
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Hm. I don’t want to glass DPS so I don’t use dragonhunter, but not only did they nerf dragonhunter burst (again), they didn’t noticeably buff support/healing. I mean, I guess they didn’t nerf hammer so it isn’t all bad? Maybe next round they’ll make Pure of Voice turn 2 conditions into boons.
Expect nerf on next update, Anet wont quit until every guardian/Dh plays traps and say “OMG trap is so pro gamming!” even if they dont work well against player with a normal Qi.
The best way to not fix a design issue is to force players embrace what is broken or bad designed.
They improve only what they think players should use to win.
The Guardian update was more like “these guys are a nuisance” lets reduce some CD’s.
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meh not impressed, was expecting something similiar, some of the CD are nice but we still see how bad Anet is at balance.
So bulky, i guess even a Norn would have problem shooting with that!
Wow, now that’s a wierd hack. So basically, you are lagging yourself out to win games??
As I said, traditionally they are used in shooter based games where hit detection or lag compensation (I forget I am getting tired right now) is client side. So one was likely ported over to gw2 for fun. Not use.
In gw2 its hard to imagine how they would help. AFAIK no one really uses them. As I said, they exist because they can exist. It doesn’t make them useful.
But hey if you can think of a situation where lagging out for a sec would be useful, then I’m wrong.
packet editor based are used in mmo games for ages… altough i trust gw2 have measures to counter that.
@Fay.2357, player only need to be in teamspeak/chat programs to show its IP :\, i guess OP needs to start using thin foil hat while pvping , sorry could not resist.
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./forumbugfix
Guilds are not important in this game, this is not a guild based game, Guild are a grind system were player are tricked to farm for several GH, or a grind to use gimicks on WvW, priceless.
TS/vent and other tools are more important for the game than guilds are.
Red circle? Lol, that’s why it’s called a trap.
Indeed, but some people just want to smash keys and win…
DH is one of the easiest classes to defeat, people that die easilly to DH traps are people that outplay themselves o.O!
“insert, its a trap meme here”
Show me video of u killing DH with warrior then
. If u say that it is easy to counter em then u should be able to do that with every class. Also They aren’t easy to ciunter, yes u can doge away from their traps, but then u get 10k crit from their good kitten op shoot… Also the poroblem is that they have high survi and over huge burst dmg. Anet must nerf 1 of those aspects( either survi or burst dmg).
As for Reapers… I mentioned it hundred times already that they are unbalanced kitten and u know what? Anet don’t give a kitten about that… All they care is that ppl buy expansion to play this P2W class… That is all
I dont play warrior on WvW, got mine arround lvl 40 from almost 3 years ago , saddly i would like to have it at max, but atm i cant even log into the game (unninstaled it for install BDO) :\, btw DH is one trick pony and most are squishy players that after the trap spam dont know how to act, as a DH without bow, myself i didnt had problems with DH ji/GS/traps, usually they need to have arround 3 or 2 vs 1 to get that win or a dual with necro or engie and than get busrted 2 or 3 times by the DH, well i could say same goes for matches against warriors i think i never lost on 1 vs 1, even before the power creep i could stale match with some D/D or hold them for quite some time, imo DH is pretty much dependant how this power creep gameplay to counter high sustain builds work, if that gets removed DH traps get killed, ive seen axe wharhorn sturdy warriors with a very good lasting surviability, i think that build could be a good match against a trapper DH.
Btw this game is ment to be played unbalanced it is ment to be a easy game for some reason it is a tab or click target to hit it, if a little aim was required would be fine the issue is that this game is not for mmo players overall
Nevertheless, what ic is that Anet to cover the lack of skills on weapons, choosed to unbalance the game, to force players moving from Class X to class Y, and from build A to B, also some players love unbalanced games.
This will end in some weapons stopping being effective and otehr being to much efective to “force” a player to move to that overboosted if tehy want to keep competitive.
I played a sturdy DH with very blocky build using Mace/shield.
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An absolute no to open pvp.
Neverwinter had some zones which mixed pve and pvp and guess what dominated map chat. Yes, that’s right, an endless stream of expletives, insults, goading, gloating, challenges and abuse. You could put them on ignore but it made those maps unpleasant to be on, even is you were only there for the pve part of it.
Now add how this game is balanced XD
I want open PvP. Just walk up to a guy and request a duel at random.
Well, how this game is extremelly well balanced we would ended with alot of the same class with Y build spamming duel invites to new player just for ego boosting.
How this game is designed i think we actually dont need that, game is based on classes that Anet boost from time to time, diferent gear from pvp to pvx(pve, WvW), PVP is very descentralized from the game, like it is its own game, and has nothing to do with the rest.
My wishlist:
- A much more guild centralized game.
-Less servers, less shard dependent system.
-Less gimmick but more mechanics.
-Less Ascended grind.
-Redesign the Market, it is a very messy system atm.
-Redesign Crafting(professions) system.
-Redesign how resources are gathered (on WvW).
-Redesign WvW to be more guild centered, territory control than ppt karma train with best boosted range and aoe classes.
-Redesign quest system, need to be hybrid system bettween traditional and the actual go there and fill this heart, a few alternative quests could be selected after heart filled.
humm, ic alot to change to keep this game competitive with other recent mmo’s, because it really really lacks.
Guilds are still not important, forcing guilds to be something u grind to use gimmicks in WvW, it is the worst guild system i hever played.
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Red circle? Lol, that’s why it’s called a trap.
Indeed, but some people just want to smash keys and win…
DH is one of the easiest classes to defeat, people that die easilly to DH traps are people that outplay themselves o.O!
“insert, its a trap meme here”
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used to be wvw all the time.. in the past
now, i dont even log in for dailies.. playing other games
^Same, i went to a more guild/player centered game, guilds can even control cities there :\, players are complayning theres to much content and freedom with stuff to do.
players are never happy lol.
But when played gw2 it was mostly 2h of WvW every day, or loggout if massive clusterf*** of spammers were karma trainning and we were outmaned.
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its never worth it to invest in toughness; or any of the defensive stats for that matter.
Never say never.
There are situations where defensive stats can be worth the investment.
The investment in toughness is not good, pve does not it much and on WvW anything over 3k-3.2k is lost sacrifice in all stats, the trade to bet on defense stats is awfull compared if player boost for damage outout mostly.
Best defense is kill target, faster than he kills you.
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On Langor tower it was to much of splash on the vertical axys, catas down the cliff still hitting walls, while AC’s would not hit catas downthere AC vertical axys arrows range limit .
was it fixed of still makes wonders?
@Sich.7103, on some places is a bit to much, but that is how the game is ment to be played, find cheap tricks and use them
be clever, on the old alpine BL keep you could build catas inside wall and stop if someone was near :P.
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Dusty Moon.4382, yeah and under lvl 60 locked to access that map.
If they lock f2p from access wvw, would that hurt wvw player numbers??
(…)
(…)(…)
Guardian is one of the more balanced classes in the game bro lol… you sound like a Thief or Warrior.
Guardian is balanced but other classes will be always overboosted in preferance over guardian, wich gets the class outdated really fast.
Wow these scumbags are still at it..anet seriously get off your kittenes and get rid of these people, ban their ip’s or something kitten .
They cant, and F2P game means they are doing it on f2p acc, seriously for a f2p game gw2 is in a very good state of cheating players.
yeah Guardians according to Karl are “in a good spot” even though both core and Dh are heavily flawed imo
Guardian is in good spot, it is the others that arent, but while other are better(in a much easier state to play them ) player will continue to play.
Can u imagine if other classes were balanced as guardian are? can u imagine the rage of players that would need effort to win?
Gliders that has the same effect/theme as some weapons.
torment glider, ascalon glider etc.
A HoT air balloon, the 5 man party shared glider o.O?
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Guardian is already a deadclass, why bother “balancing” it, just delete the class entirely or make a new class.
(…)And I don’t understand why people say "omg, please nerf DH traps, please nerf DH LB, please nerf DH SoJ, they are so “disruptive”, please nerf!" Oh excuse me! So its too disruptive to ask you to walk into my traps, stay there and let it kill you, (…)
Guardian should be removed, it will never be balanced, while game will flip metas, while boosting only a niche of classes to and overboosted performance state, it will never be atrue balanced game (will hardly be, i dont think that is what Anet wants), to cover the low number os skills per weapon they change power damage from time to time, so players cant be bored to play the same weapon over and over «, it is a bad design.
And it is easy to see whay people want DH trap nerfed, most players play this game because it is easy to kill anyone with some classes if something gets in the way and they cant just press skills to kill the target as they are used to do it, it becomes to strong for them, players want easy classes to defeat, placebo wars with classes carrying more players than the otherway.
I WANNA FEEL LIKE I HAVE TO TIME SOME STUFF PROPERLY AND NOT RELY ON HEALS TO BANDAGE ALL MY MISTAKES. S/D thief 2.0 plz
BTW overloads are stupid and dull, anyone with an IQ of 50 or greater can play tempest’s current meta.
Game needs to be super easy and simple, that makes more “better” players.
No, because that for me is not the problem i find within this game.
Tell me, where are you going to move, or push when 5 acs are firing on you, and you are trying to take down a gate with the hardended buff with rams, which dont move btw so ya know you actually have to stay there and defend them while people can spam ac fire from unhittable positions.
Don’t build rams under 5 acs without clearing the acs first. This can be done as simple as building a counter ac before the enemy gets on their acs, using a ballista which has a range greater than an ac, building a counter treb before the attack, sieging completely from a distance or if the enemy has factored all this in…. build two shield gens and siege the objective from a distance or counter siege it before moving in.
Use tactics and don’t mindlessly expect to take an objective by brute force simply because of numbers. Taking a defended objective is supposed to be difficult. It is supposed to take some tactical thinking. The defenders are supposed to have the advantage. Otherwise everything would be PvD to the largest force.
When you have current mechanics in wvw that encourage players to run into the nearest structure build as much siege as possible and pull levers instead of actually trying to fight people there is a serious problem with the direction wvw is heading.
I dont care about pvd and ktraining, I am fed up with seeing larger/equal sized enemy groups bunkering up as soon as they see anyone so they can build and rebuild a ton of ac’s everywhere, pull levers, and avoid fighting as much as possible.
Game will not move away from that, they made the game almost into a press button to be efective in game trough “gimmick design” will be always about it, gimmick VS gimmick.
Alpine BL will have new gimmics, game was made to be gimick based… as much i dont like, well, dont use it..
“Why does this game even have shortbows?”
Because not everything is about maximizing every number. Sometimes it’s just about fun. Or looks. Or some preconceived roleplaying preference. Or any number of other things.
And if eliminating non-maximum/efficient gear was the prevailing mentality, then why doesn’t the game just assign whatever the meta is to each character when it reaches level 80 and make it simple on everyone? Kinda like skills 6+ for Revenant.
u must be playin a new class that has become quite forgiving class while playing.
On topic: all they need to do is bring how Bow worked on the real Guildwars game.
besides damage and skill range
Is that the essence of WvW? Running around with enough supplies to build an un-quotable number of offensive of defensive tools on top of each other, which cannot happen in reality to attack or defend an object?
And that only happen if u have player to carry supply if not prepare to get blobbed at every corner.
Deppends how the state the game is, if game has alot of amazing core mechanics and poor content options, well that is obvious, but here on gw2 it lacks both, they did the mistake of not envolving the game but adding gimmicks and that is not worth it coding at long run because it will make stuff harder from the developer side if needs to be changed.
One thing that i loved whas the drop for the new persecursors, game needs ALOT of atention in some major areas, where it needs a bit of quality design change, and more indept mechanics on others, that made me in track of the game again and wait for what changes are comming, skeptical but waitting.
I prefer design/mechanics improvement updates, that will lead to more different content than random content based on some forced gimmicks.
on WvW mace shield with a lot of blocks guard build can stale a fight with a scrapper, use jumpdodges to get out of scrapper red circles and save blocks for heavy hits, shelter to use on a burst evasion fail.
But anything besides this, mace guardian is easy killable by any other class injust a few seconds but just those scrappers and a few other builds like DH nabtrapper, need to burst well at close range and guardian skills can hold it a bit, not perfect and not a counter but can hold it if player manage use well its dodges.
Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..
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Medi Trapper is pretty fun in WvW roaming. You’ll just have to wait to WvW to get fixed.
Reason DH works in WvW is due bad players not paying atention and bow on the space ship gameplay.
WvW get fixed?? XD 1 april has passed.
Get Exotic gear… that is mandatory…as a guardian anyting non exotic or ascended ur dead weight to any team.
About build it beats me, others that play gimmick builds, are best to awswer, since i only played WvW with a weapon combination that does not work.
for the ascended weapons, u need to craft the weapons wich are expensive, very very expensive and boring to craft…
U might search a guide to lvl craftmanship faster and spending less gold, but still itis a ton of gold to guetit at lvl 500.
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Racial and class based skills would not hurt at all if they were cleverly designed as support utilities for some situations, imagine asuran engie that could have a stronger golem(power suit) and could fix golems on WvW with supply, or even carry more supply than normal while using the racial skill ?
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A tactivator that roots an entire blob on lords room for 10 seconds, and players affected cant cast.
A tactivator that spreads low agony and poison clouds on gates. (stealth force players to farm ascended FTW,)
Some sorta of Ice keep, that gets a tactivator with Slow 100% uptime for enemies and confusion ticks.
For some reason i think Anet would do this…..for easy blob wipes, but they anonuced some changes to the core system so… theres a beacon of hope.
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Sorry you feel that way.
I love the nodes, they are like a mini-reward for flipping the objective. And give me a reason to check on objectives we already hold.
Wich leads to other design issues….
What is a hot system?
PVE, grindy, gimmicky, bouncy environmentally NPC focused material.= HoT system. ( AKA~ Banners, airships, more NPC’s, Grind PvE to be able to play WvW, stupid crap popping out of the ground, auto WP, spend all your time running around aimlessly and PvD than in PvP action… )
(…)
That is why removing that garbage is only one step in improving WvW and making it grow. They have to start treating it like a large scale PvP battlefield rather than a PvE map where you can also attack other players. They need to focus more on rewarding player skill while fighting over objectives to actually start to improve it. PPK needs to take priority over PPT, completely changing the way game play is valued and rewarded in the game mode. they need to personally reward fighting other players over objectives MORE than PvD, kill NPC’s for a chest and win. You would no longer win by Ktrain and PvD, instead, you would win by having more kills at the hands of players over objectives without the use of siege. You get increased PPK, LOOT and Xp for fighting players over objectives, both attacking and defending them, and not reward PvD, Siege humping and ignoring objectives at all.
They need to realize that there are many ways to improve WvW game play and the PvE Gimmicks are not one of them.
Gimmicks…make game easy even for awfull players that come for other games, and give them a chance and i think this is what gw2 is about.
Working only on rewards and ppk, is just like give sugar to a patient and tell that it is a medicine that cures of all his/her problems whiel the problems continue, game needs much more in depth things to do.
Um no, Gw was never about making it easier for players who suck, it was about reducing the grind and being able to come in and play with a top level character without having to play PvE to do so. That w as what set Gw1 apart.
It doesn’t " help" the individuals who suck due to anything that can be done by the individual can be done by the zerg, So in the end you just have the zerg all using the gimmicks against the few in addition to them sucking.EVERYTHING implemented in the game mode should be expected to be used by the Zerg to their advantage and gauge how that affects the game mode prior to implementing such things. Gimmicks only make that worse for the individual, not better if you are playing on equally populated servers. If they actually solve the core issues with the game mode, every server will have a zerg, zergs will be attacking and defending fighting each other inside structures and will come back to defend their objectives due to it being worth their time and effort to do so. The individual will always be at a disadvantage to the zerg no matter how many gimmicks you implement, as it should be in a massive multiplayer PvP zone. The individual is not expected to survive or fight the zerg, if they are unfortunate enough not to get away from them and become road kill, they need to let their own zerg know where they are instead.
Well said.
I swear this whole thread feels like an argument between GW1 players and the generation where everyone gets a trophy. I
lol why puck?? c’mon gw2 is so casual that is even hardcore for some casuals…it sucks, reason it is a easy game deppending on strong gimmicks.
@lil, core issues?
i hardly see them fixed or changed cause they are the fundations of the game.
What is a hot system?
PVE, grindy, gimmicky, bouncy environmentally NPC focused material.= HoT system. ( AKA~ Banners, airships, more NPC’s, Grind PvE to be able to play WvW, stupid crap popping out of the ground, auto WP, spend all your time running around aimlessly and PvD than in PvP action… )
(…)
That is why removing that garbage is only one step in improving WvW and making it grow. They have to start treating it like a large scale PvP battlefield rather than a PvE map where you can also attack other players. They need to focus more on rewarding player skill while fighting over objectives to actually start to improve it. PPK needs to take priority over PPT, completely changing the way game play is valued and rewarded in the game mode. they need to personally reward fighting other players over objectives MORE than PvD, kill NPC’s for a chest and win. You would no longer win by Ktrain and PvD, instead, you would win by having more kills at the hands of players over objectives without the use of siege. You get increased PPK, LOOT and Xp for fighting players over objectives, both attacking and defending them, and not reward PvD, Siege humping and ignoring objectives at all.
They need to realize that there are many ways to improve WvW game play and the PvE Gimmicks are not one of them.
Gimmicks…make game easy even for awfull players that come from other games, and give them a chance and i think this is what gw2 is about, gives the feeling they are good.
Working only on rewards and ppk, is just like give sugar to a patient and tell that it is a medicine that cures of all his/her problems whiel the problems continue, game needs much more in depth things to do.
There are many ways to improve a mmo, but anything else besides heavy gimmicks it will conflict with everythign that this game has, and the gimmicks that we have hardly get removed because it is the foundation of the game.
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What is a hot system?
PVE, grindy, gimmicky, bouncy environmentally NPC focused material.= HoT system. ( AKA~ Banners, airships, more NPC’s, Grind PvE to be able to play WvW, stupid crap popping out of the ground, auto WP, spend all your time running around aimlessly and PvD than in PvP action… )
But if they take that out, people will still pvd karma train most of the time, due how WvW is designed.
What ic is that those gimmicks were introduced as tools to the karma train gameplay, so whatever they do w/o fixing the real issue well… will always be karma train base game redundancy, blob and get blobed, increase and decrease siege damage changes, with or w/o those heavy gimmicks and gw2 is a game built to be made by gimmicks and hot systems.
I dont think the problem is the gimmicks existance, but how the gimmicks works game dont have nothing besides that and they are super strong to atrack players using them, like a bait system to say everything is working fine, wich is not.
By the other hand we have players that call fighthing empty bl’s pvd a GG, dont want the adversaties that the new BL offers because in Alpine BL, they could have the same with much lesser effort.
Now, what players should be askin is for a good change this gimmicks and BL mechanics, possible changes to keep design, make guild more centered game as in a more deep and complex being castles and towers extensions of the Guild Hall alot of stuff can be made in that genra, how waypoints should work or FIXED and if possible to Anet make this changes, not just “want alpine because stuff”, the truth is that alpine was a easy karma train map, and Anet did nothing to improve guilds and WvW with the new BL, actually they did bring a good map with awfull gimmicks because Anet did want to make gw2 a simple game.
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What is a hot system?
They wanted to make WvW maps as good as the old GvG maps yet…. pve players call maps adversaties awfull because they cant karma train and cross map in a few minutes.
Well done gw2 players, well done.
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or add another gimmick to counter it, how about a new banner?
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It’s pretty revealing that the original post in the topic earned an infraction for criticizing e-sports.
ANet wants this, no matter how expensive, futile, and ham-handed these efforts at artificially propping up an “e-sport” prove to be.
Opinions against esl will be automatically infracted :P
JK aside it looks that it damages more the image of the game than it helps, while they could mantain this esl “idiotic and obtuse” propaganda, they could also within time bring what gw was very good in the pvp genra, if they had the game balanced towards 8 man party i believe we would see more tactical game play (instead having this heavy gimmick wars that is freaking bored to play and watch), gw2 could gather more viewers on 8 man GvG like the old style with a ladder, yet they could mantain the fast spvp to esp only.
Yet they balance the pvp to a fast action game, where the only skill iteration seams to be wich class will not work and what will be overboosted to atract players, it is a strange process that is killing the classes.
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Paper arrow carts are already really weak. I think superior arrow carts are in a reliable place, damage-wise, right now.
If you think that AC’s are fine then you haven’t been on the receiving end of an over sieged keep. AC’s along with siege generators should be disabled for now while A.Net fixes the peek over issue with them.
Moon how can a server full stack so many AC’s and shields that cant be countered, every castle is 24/7 guarded???
I imagine your server has a much lower population ????
Lowering native damage means that lot of groups will stand still inside AC shower as if nothing was hitting them, humm even inside toxic some groups can stand and needs several AC to stack good poison stack.
On sup ac ic damage lower than 1k, sometimes arround 750-900, max arround 2.5k.Before nerf/abalance AC damage A lot of things need to chang.
.That’s why I suggested giving a damage buff that’s dependent on the amount of players around who the ac is hitting.
Zergs would end up being hit even harder, or they would have to spread out which means they lose the protection from the 5 man aoe limit.
At the same time you wouldn’t have groups hiding behind ac’s instead of coming out to fight roamers because the ac’s would be ineffective against small parties.
I see your point, but ondt forget that GW2 always had problems with calculations in the past, that made the game run real bad, so we need to avoid to talk in more calculation on server side, with all the cleave damage and aoe, going arround more calculation would be really bad lol.
About fighthing roammers… that is not a AC problem, if i play a mace shield build on my guardian because Anet made that not work, what was working poorly at realeasse is worse shape now, i might stale some fights but will loose most of the fights aginst Anet gimmick user (except a guardians or Dh lol. against this is hard to loose…. )so i will not engage against 2 or 3 roamming to get easilly spiked….., it is not a AC problem.
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. If u say that it is easy to counter em then u should be able to do that with every class. Also They aren’t easy to ciunter, yes u can doge away from their traps, but then u get 10k crit from their good kitten op shoot… Also the poroblem is that they have high survi and over huge burst dmg. Anet must nerf 1 of those aspects( either survi or burst dmg).