Players love pvd karma train, i think for many that equals a GG and skillfull play, reason most players might be want the pvd alpine bl….
Most players did not like the desert BL because they needed more effort.That’s the part I love is all the outcrys that no one pvd karma trains in WvW, its only EoTM. Yeah right.
Good hunting!
Saddly that is what wvw is also about… hit where theres no one defendind, when blobs fight is all about who has most overwhlming force with aoe, range stacked cluster of player spamming.
gw2 @ skills, has much wvw team is doing somewhat a good job with the very very limited options they have, will be impossible to avoid this kind of player behavior since wvw is also depending of the skill balance team.
Alpine is a million times better than the desert BL. I was never bored of it, my guild was never bored of it.
Anyone crying about wanting desert BL back is not a true WvW player in my opinion, because that map was not practical at all. I’ve spent over 6000 hours in WvW between my 2 accounts and of that was about 20 hours in desert BL because of how awful it was, but we were forced with no choice when EBG was queued (always.)
If you don’t like Alpine, go back to EOTM or PvE.
ALpine BL is just awfull as the desert BL to some extent, offcourse desert BL has its own problems but the alpine BL….. is it a very low effort map….
The good thing on Alpine bl is that i love to cap keep with catas inside the wall….so much effort.
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Interesting that people hate the desert BL so much they don’t mind a change to alpine right in the middle of a matchup.
It is an easy map, much more easy blob pvd.
I just want to point out that currently on Mag EBG is queued, the bl’s are dead save for a couple pvdooring ktrains.
This is the Alpine I remember, and why I didn’t want it back.
Players love pvd karma train, i think for many that equals a GG and skillfull play, reason most players might be want the pvd alpine bl….
Most players did not like the desert BL because they needed more effort.
GW2 is know to be a awfull pvp and wvw game, they take what they do….
GG Anet, another bad move, but skrits love it.
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Seriously, though… it would be nice imo to see a rotation of sorts. DBL one week or month, ABL the next.
Anet have send they intend to rotate the borders. Good plan IMO, I think both have unique playstyles and benefits. The only problem is they have suggested swapping maybe every 3 months, which I fear may be too long for either ABl or DBl devotees!
I don’t believe that is a good plan at long term, it might settle thing for some time, but while WvW design issues aren’t addressed, Anet will be in a continuous fight to add minor changes that i call placebos and everything will be awfull again after some time.
They need to change the game mode to adapt to new features at long term and not masquerade the issues with temporary fixes.
^will i be infracted again by thinking Anet game design is a empty bottle with a pretty shiny glass ?
The map rotation is a big mistake, server rotation is one big issue.
Guilds need to be strong features, not chat rooms with grind & gimmicks.
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For this to work decently Anet would had to change the game, at least that is how i see it.
To many things to change for a better game experience…….
GW2 is a skill spam based game on a themepark dependable only on heavy gimmicks (oped in the past to atrack players to use them).
The idea that the OP mention is a themepark with sandbox elements/feature, i dont think Anet shares the idea or want anything that isnt easy gimmick on their game.
The GH topic had plenty of ideas with sandbox elements that would fit nicelly on this themepark, yet Anet addekittene guild system for gimmick grind and use.
I wish Anet had developers with your vision Zietlogik.6208….
WvW should be more strategical and less spam fest.
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@Derom.1205, no im a guardian with mace shield.
./fixblankpage
Puck.9612 isnt that what Anet has being already doing since gw2 release?
Since when Shield of the Avenger stopped being Spirit Weapon?
While caster is taking range damage single target skills and he just stays there, watching and chilling, doing nothing.
SoA does not work if caster if beign atacked from a upper position, and a ton of other isues SW have.
I usually use SoA for a block and condi removal, IF doesnt get killed at the initial seconds of being casted….. while other dumb unbalanced skills can be easilly spammed. GG Anet nice combat design.
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That would be really nice to have it activated and tweaked.
becoming ? No, it was already outdated, Anet tough they could put Guard to its place with a build that needs to be fighthing very squishy and bad players, and leech form this game power creep, any class with sturdy gear can nullify the power creep that DH needs to work, on some classes players can go afk for a secs while DH runs away after trap fail due DH damage output VS resilent classes.
Dh’s cant even kill mace shield bunker guards wich is easilly killed in seconds by any other class (wvw gameplay).
If pick up class that does good damage with sturdy gear, watch Dh panics cause he cant kill target nor run away, kill Dh, laught on its body.
It is a class that needs power creep to work, it is awfully designed.
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They can easily get in guilds.
But maybe they don’t want to get in a guild?
It isnt necessary a way to exclude non guilds or pugs it can be easilly incorporated on any concept design, as we could even have guild creation quest/mission for havok squad/groups to atack, support/control/destroy certain objectives, it could even be better for guild and non guild groups, the problem would be Anet wanting to resove the WvW design issues, its concept it is totaly faulty for a siege warfare game mode.
-WvW lacks being guild centred
-WvW has several issues server VS server design (map structure and redundancy inclueded).
-WvW suffers from bad balance management on classes and builds.
-WvW quality suffers from gw2 being a cluster f*** skill spam based game.
-WvW suffers from game being to much dependant on working placebos and heavy11 gimmicks.
-WvW lacks from Anet lack of understanding what are the other means of content.
-WvW suffers from how Guilds work on this game, several chat rooms where players farm grind(and it is a bad grind even when compared with the grind games) so they can use broken gimmicks, im gona be rude here on guild and GH cause chat rooms are a place player grind for a placebo design of pretending to be in a guild, it doesnt add anything special for the game.
And Guild Hall design is utterlly a joke, we already know how Anet is extremelly good at artwork(props to the artwork teams), but its concept suffers alot from how empty this game is.
WvW issues wont be fixed while Anet wont change how WvW works.
this post isnt ment to be negative towards Anet, they improved by alot the gw1 engine with this fork, but they ideal of creating a strong gimmick game with some placebo fixes, is not a good thing overall, it is unhealthy for several reasons and will create problems after problems like a snow ball effect
WvW&PvP games should be strong on gw2 lore, design, and functionalities, the lore and theme of the game might be one of the best of all games, and 1st of mmo lore, but the game lacks by alot, and that is where every other mmo’s are shinning in gameplay feactures and concepts.
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20 man group should always win against better 50 man group because they have less players.
But the other way should also happen, if the 20 man were better, the game is way to much forgiving for the bigger blob in this situations, due class balance and spam capabilities while in cluster.
macro it.
That is what happens when maps are only to be used while theres living story in that place, instead of having more maps with natural feeling.
That is one of the reasons i avoid pve in this game, content looks way to forced i dont feel free in exploring.
Osu.6307, i dont think speed debuff would be fair, but many thing on this game arent fair either.
The real issue is how WvW is designed to work + some classes design and thier effectiveness in blob, it makes blobs efective due small maps that can be crossed real fast, reason players dont like new BL, it gives them to much work and it is hard to hide on a close tower.
While this skrit fights mentality continue will be always stacked blob for a fast recap, altough gamemode design forces this behavior.
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Plot twist, King jenna and princess logan thakery, when the queen is more manly than the hero knight……
Once in a while is aceptable if content is well written i guess, every time in story is to much.
the concept itself looks interesting how to use the tomes, the effects well some i dont see it where they can be used.
guardian/DH is fine, access to speed should be used by one or two classes, the issue is that there is to much passive speed from other classes.
Reduce the number of cleave skills and AOE, and then iterate some aoe skills to be in creased in more than 5 cap.
Less spam more clever skill usage.
it is good news that they are reducing/revising the gimmicks, they need to understand that making a game heavy on to strong gimmicks it is not a good option for several reasons.
WvW is still unimportant gameplay, just be there part of the blob redundancy train, blob this and that, guild are just used to call the gimmick stuff, and they should have more impact on the game while holding stuff.
They still have the hard function of making something the has its core design extremelly flawed to make it work for most… really hard job.
@alccode.1297 and classes with more tanky gear + lemongrass
Yeah that happens alot…..
(…)
(…)
Some other classes (Chrono, Herald, even Daredevil), can burst, pressure and retain sustain much better than Guards. And having better mobility. And better team support than meditrapper.
Saddly no one on the balance team plays guardian nor DH,
All it is needed to stop DH class from working is use more tanky gear and select a class that does good damage on tanky gear, can even go afk while i only see DH trap and run, trap and run.
if this is achivable with a mace bunker vanilla guard, imagine how other classes would reck the DH, since this elite spec only works while powercreep leech exist.
And mace shield bunker guard is a free kill for any other class. since weapon and trait are super outdated for gw2 combat.
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I think every one was talking about pvp gameplay :P
Ragnar the Rock.3174, it is more than proved that no one at Anet is capable of balance the game and running a meta change once in a while for spice up pvp w/o creating to much imbalancement gap.
So much class/wepon favoritism in a game design that is more than proved to be super faulty.
@redcomyn.4651 if that is pve anything works there, even no armor 
mace has awfull performance for player vs player combat.
The thing is this game is ment to be high skritable gimmicks based as much we players dotn like it, i hardly see Anet improving this game w/o a super gimmick mechanic.
To put mace guardian competitive on the meta they would have to buff alot the mace traits, and i mean alot.
Actually mace creates alot of atrition to the class, and its users, every other class has huge mobility, much faster pace combat.
How metas change in this game is a huge placebo, it doenst mean balance nor work class/wepon QoL.
Steam is evil because Valve are evil.
Steam is malware, unwantedware, surplusware, wastemytimeware, a boil on the face of the industry. If games were only available through Steam I would stop gaming.But make your own mind up ;p
ur confusing steam first evil is google, and gw2 client comes at second (creating bad players since 2012).
(…)
I don’t feel the problems with Guardian are related to any specific weapon or skills though there are improvements, the concept itself doesn’t really fit with the way the game promotes high damage and teamplay, unless maybe at the highest fractal levels.
If there was one improvement I would like to see with Mace, it would be to change protectors strike so it’s not taking you out of the action for almost 4 seconds. Maybe add a 2nd stage, allowing player to discharge it for a lesser benefit.
I believe it is the overall performance of the mace skills + traits that are super outdated, healing power could be a little bit stronger and/or to make bunker spec (mace shield) work on guardian toughness would had to be more valuable for that class for the healing power be a bit more efective (what is the point of being class with best toughness if stat is worthelss, high damage bulds are much easy to play and way more efective), since bunker spec sacrifices the only important thing to the game “damage ouput”.
Guardian/DH uses really awfully the base stats if speced that way wich IMO is the guardian real issue.
P.S i still use mace shield and always used since game release, anything outside that is much easier to play and way more efective, the thing is not every one like to leech damage output (play the placebo game) to make game much easier (this is WvW)…
Better iteration process and less class favoritism would be apreciated Anet.
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yeah unfortunatly range and aoe still best way to clear everything, but isnt hammer 5+ji then gs with chill on swap and Gs WW better combo than specter/shield?
Anet in response for all guardians offered a free lvl 80 tome….lol.
Theres your guardian fix, as Anet hates that class so they try to ignore.
People joke about this alot but you know, that’s EXACTLY why we have access to multiple characters, leveling items, etc… Anet wants you to play the game. If that means making it easier for you to choose a profession you like, then it makes sense for them to allow it. Why? Because they KNOW they can’t deliver a class concept with the performance that all players want in that class. It’s not just Anet either … As far back as I can remember, most games allowed you to have multiple characters when there are classes involved; it’s an industry-wide approach.
I just want to understand how people want to play guardians? Im still leveling mind but I really like how unique and fast paced they feel compared to a typical tank class with heals and buffs.
Guardians are boon bots, if u stack other classes they have better performance.
Spirit weapons dont exist.
Mace shield builds dont work due low performance, and awfull traits.
Guardian stat envestiment it is another broken world (proved by the awfull quality of Anet at balance, as if they dont want the class to perform well).
Only viable option to fight is using traps, theres way to many bad players so they still work.I hear different, if that was even true I doubt there would be dps specced guardians like using the fire stuff and etc.
I only play WvW in this game, who cares about this kitten pve?
@Zantmar.5406, heralds, tempests, and all future gimmick elite specs of other classes that relly on boons.
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it is a cosmetic /Killjoy.
I think the only solution would be a medi gs/hammer build to pressure targets.
@MaximillianVonSchatten.6278, well super tanky is non existant in guardian world, even with 4k armor they are easilly defeated, a guard that sacrifices damage is a dead guardian.
Cloacking waters need to go 100%.
The airships Anet could balance it for more for pressure, than resolve the SM group problem, sometimes players just use it on small groups just for lols.
Chilling fog is a nuisance, ive seen classes being extremely nerfed because they were a nuisance.
dude we got 80lv token, just in time to change class. lets leave guardians to die so they can buff useless shouts again in 2017.
Level 80 token?
Instant lvl 80 from any class you want, and Anet reduced DH longbow damage in expectation players deppend more of the traps than the range skills.
Unfortunatly the iteration is not equal cross classes.
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Anet shoud make skills work more like gw1, part of skill that does damage pluz a secondary condi effect, if they cant balance the thing out no matter how excuses and placebo they throw to the players face, they should revert back the skill design to similiar design to gw1, that is how a true company works, instead of forcing something that is giving problems to the game, unless those probelms are wanted.
We actually had very good rangers interrupting and condi spike, mesmers with really good timmings for interruprting, not this spammy sense.
Anet really lowered the game standards.
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I’m surprised this thread got up to four pages. The OP’s problem is either actually being a troll and got us, or complete garbage at any video games because I have no idea how anyone thinks this game is hard at low level.
Either way, this really didn’t need four pages. Lol.
Reason he ended in gw2 :| the game that was supose to be easy for everyone.
Game is not suposed to be balanced, it is ment to have gimmick gameplay, reason why some classes have better overall performance than others. it is a placebo that makes players keep playing.
Working as intended.
Anet in response for all guardians offered a free lvl 80 tome….lol.
Theres your guardian fix, as Anet hates that class so they try to ignore.
People joke about this alot but you know, that’s EXACTLY why we have access to multiple characters, leveling items, etc… Anet wants you to play the game. If that means making it easier for you to choose a profession you like, then it makes sense for them to allow it. Why? Because they KNOW they can’t deliver a class concept with the performance that all players want in that class. It’s not just Anet either … As far back as I can remember, most games allowed you to have multiple characters when there are classes involved; it’s an industry-wide approach.
I just want to understand how people want to play guardians? Im still leveling mind but I really like how unique and fast paced they feel compared to a typical tank class with heals and buffs.
Guardians are boon bots, if u stack other classes they have better performance.
Spirit weapons dont exist.
Mace shield builds dont work due low performance, and awfull traits.
Guardian stat envestiment it is another broken world (proved by the awfull quality of Anet at balance, as if they dont want the class to perform well).
Only viable option to fight is using traps, theres way to many bad players so they still work.
i think walls should be removed as well, i like to keep walking forward but the walls stop me, can walls be removed?
Anet still needs to learn players want new things besides heavy gimmick gameplay… oh wait game dont support anything else besides heavy win gimmicks o.O!
Whew is the offcial news about this ???
It sounds as in another Anet change on how to ruin a mmo as usual.
Noein.7635 that is the thing that start me made disliking this game, trains everywhere, blob this and that thats all players do in this game, all the team effort that is needed is follow the tag and spam keys where commander says.
That is the same as asking for a season for the top servers…..
Anet in response for all guardians offered a free lvl 80 tome….lol.
Theres your guardian fix, as Anet hates that class so they try to ignore.
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@Danikat.8537, joke topic but pretty acurate from what the game is, Gw2 would be to complicate for the new players if they cant do stuff in a button push, that is why gw2 exist.
.
It was so cool to play with rfriends figthing all the path with a 2 lvl to make its 15k armor and trying not to die.
GW2 is know as “the noobs game”, for some reason.
Took even the team cooperation to a skill spam cluster f*** of players.“guys all spam skills on center.”
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Instead of mounts, I’d take a pack mule. lol
We have a Dolyak, a Dolyak Calf, or a Skritt you can choose from, if you are looking for our wonderful line of cosmetic stuff carrying animals.
No I want a pack mule. Something to carry more stuff around.
hummm carrying your goods on the mule?
expect to be raided, when ic u outside of L.A…
>:]
