Chemical Rush.2569 and Catalin.5341:
Funny how both of u are righ, it is actually a combination of all those problems that leaded to the actualy wvw state.
The new BL’s are fine, and could be really amazing with some adjustments. Remove most (not all) of the vertical terrain and reduce most (not all) of the gimmicks.
Only my opinion.
^this, still… people dont have place to hide if gets pushed (that is the true problem in new bl, they dont want to get organized and do all the path again), and keeps design would need a huge redesign.
(…)
Right now, the game design heavily favors joining a map queue blob and karma training around knocking over objectives with no resistance…never meeting or even seeing any enemy forces except for the occasional blob verses blob press 1 festival of lag. Builds don’t really matter, levels don’t matter…you just stick to the zerg like glue and profit. This needs to change. So here’s how.
(…)
.
Well that is what WvW was always about, not only now, stacked blob A atack empty tower, blob B comes, push blob A that gets pushed to nearby owned tower and then A pushes blob B to their close tower/keep and we stay with this redundancy for a while… , game design was never good to start with, it fitted AB in GW1 but here we need something to add value in it, not just redundancy for ppt, th eonly diference now it that is mostly AOE spam intead of stability melee group.
Also besides the awfull events and keep boons in the new BL’s are keeps design, for some reason eotm is a joke.
Great post Fozzik.1742, one of the best post i ever readed on gw2 forum.
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Chemical Rush.2569, well new map was always welcome, players were just not expecting weird mechanics to it and pit castles, players were expecting a evolution not a downgrade of the game model, the new map could be fixed easilly but GW2 is heavilly gimmick based game so probably will never get that fixed.
Still what needs to be changed is how WvW works, and then the maps.
- Old borderlands were not that popular back then either and people still prefered EBG. On SFR you would always had a 30ppl queue for EBG while the home map had some people, but the other 2 maps where kind of deserted. Some exceptions were made when a new season would start or the reset night.
LOL yea funny how people forget. The new map though I’ll agree is less fun for certain reasons related to navigation, distances, and offense/defense balance.
Thats the mechanics problem added to the map, if dont get ignored and fixed, soon or later, map will be fine.
Altough if game continues only from ppt thing cap and leave, and not giving importance actually to the stuff meh… nothing will change, more “dumb” or useless gimmicks addons will make it even worse.
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Only feasible way to ascended = credit card?
in Guild Wars 2: Heart of Thorns
Posted by: Aeolus.3615
You don’t need ascended, however I agree that it is far too expensive. An ascended armour set should cost a couple of hundred gold maximum.
good luck finding a raid group if you don´t have full ascended armor with the right stats + trinkets.
Even if you are in a guild they won´t want to take you if there is another player with full asc.
Because .5% makes a HUUUUUUUUUUGEEE difference. Lol @ those stubborn el33tists. For many of them apparently, having the credit card to buy ascended gear > skill.
Ascended gear was about to be more 15% after HoT, but Anet went back and made it only 10% diference, but even so, i really doubt overall performance is that big of diference, most mobs look/feel that have a hard coded damage value….
meh… to expensive to get it either way, even lvl the craft to 500 it out of my book…
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People like the new maps.
People do not like the mechanics in the new maps.
Please, get it right.
people do not like new maps because they cant hide asap into tower, from a fail atack the nearby keep…
But they wont admit it. >:], still i dont blame them, bigger aoe cluster wins, overall it is a balance problem since release that comes where stability was to strong to where it means nothing and aoe spam gets the job done and fast.
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WvW is not being neglected for sure, the problem is what to expect from what they are working, by the path game usually upgrades one thing and then looses quality in several ones over time, i would guess players are feeling a bit burned out of this game directive.
ANet does not post in this forum very often which his stats reflect. Add in that numerous WvW bugs persist since release. Other issues such as WvW achievements were effectively broken for years (not months… years). After three years we have seen two new maps (EotM is more PvE than WvW), a few needed engine fixes and only a handful of WvW features added.
WvW is very low priority both in communication, design and development.
Well Anet is not either known for fix bugs unless bug gets revealed to the masses, they rather patch with more stuff to distract players from it so others can still use it, i see them to glued to their mined data wich makes them misleaded to what really is happening they see number w/o understanding the client, the CDI’s gave them alot to think about, still they interpreted what players asked with game engine limitation in mind and their own imagination, look at the gimmicks that are being introduced into WvW, about that theres isnt much to talk, gw2 is gimmick based action game, it was a decision.
So.. i dont expect them to talk about stuff they are working, that migh get changed after they presented it to the players, or were development sometimes must be stopen to work in another project completelly diferent, also they warned players about the dumb golem event, players feedback was negative and still they preceeded with the experience.
1 thing for sure, this mmo imo is the less mmo’ish experience i haver had.
DR is account only, i think bot farming only hurts the market, if a zone is being overfarmed by players that would pusnish new players in that zone, so i dont think DR is working in that way, and it is locked in player account only.
RNG is another evil lord :P
Bambi.2609, dont expect to much Gw2 is to much limited due being 100% themepark, so the game must be timegated and controlled sometimes with DR(afecting player only offc if overfarm that place to much).
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it is normal to have OP classes, it is how the market works it atrack players, players love to leech strong classes they will feel cool, looks at LoL champs when get released they are more than OP and then get nerfed, Anet with gw2 is not a game were players should seek balance, but need to keep an eye open and see what anet makes it work to win.
Meta does not get balanced it shifts to another thing that gets buffed after some time when it comes mainstream or to much of it.
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I will continue to say.. remove WVW merge servers into 3 or 4 factions since megaserver hitted theres a weird feeling about fight other worlds/servers, and make a small continent with more smallers maps some with cliffss, other more plain, with a good castle design, so the wvw population can get distributed.
No matter changes anet does, wvw design with server rotations is the problem, it will always get dull.
We are still expecting to see the dull airstrike ship on EB recking everything and everyone at the walls, a thing that a groups of necros and eles already do.
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Some people are hipsters and try to run their own builds, but its incredibly hard to make builds that work outside of the dominant ones.
Anet has basically given up trying to create a truly varied and balance trait system, and have basically left every class with a bunch of mandatory traits, with maybe 1 traitline you can vary.(…)
Yeah it looks like game went that path… sadly as expected.
It’s time to completely remove DR from the game.
Not sure what was going on to grief you but if you enjoy playing this game at all, you do not!!! want DR removed unless you prefer playing an MMO where you are the only human player and all the other characters are bots, AND you want the economy to completely crash.
This isn’t true necessarily. I play games that have no bots and no DR.
Can you name this game that has entirely no bots.
Well, if there are any bots, they’re apparently few enough in number that they’re not noticeably annoying and they’re not running the economy. And the game has no DR, so it’s a win-win.
It is probably a game where economy is player driven and we see players carrying caravans through map, players can pay other groups of players to act as body guards, a bit like we were playing .hack at the end but w/o the helmet immersion :P
Guild actually own houses in midle of the towns, player also do that and it is not a game based on shard districs.
Also game as the same graphics as gw2 maxed out.
And btw does that game needs to be played with gamming proxy? if so were playign the same game, altough some mobs AI looks even worse than gw2 ones.
Boring and overpriced craft system.
WvW is not being neglected for sure, the problem is what to expect from what they are working, by the path game usually upgrades one thing and then looses quality in several ones over time, i would guess players are feeling a bit burned out of this game directive.
the new map its fine, problem is the gimmicks implemented, they are “forced content” to hide the staleness of the themepark mmo’s, creating “fake-virtual” dificulties.
If Anet disabled the weird boons on WvW BL and added “good tools” when owning the towers could be totally diferent.
By the other side we have players that want spam 1 to win maps and hide back in tower when pushed back and call that a fight, it is harder to run on this new bl so they avoid it.
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I would not mind Anet reming all those flashy graphics and make more detailed and smaller (less flashy) effects.
sometimes all ic is a big white light spam on my screen, impossible to telegraph skills even when it is 5 vs 5 spamming all at the same spot.
for pve it helps for vs players based game deppends the class and cleanses ur fighthing.
laurels and wvw drop.
Guardians can heal for way more then any other class, but the tradeoff is that you have to be in melee range and you hit like a wet noodle. It might not be possible because the green circle team probably needs heals to stay alive, so ranged heals are ideal in this situation.
I have the same impression.
imo guardians are good if they are paired with other guardians like a small mace turtling, other than that they suffer alot with the heavy CD’s on their skills, elite signet is awfull to heal, to have a good heal in 10 seconds the sacrifice made are really alot and the 4 second cast skill… useless, do to how easy is to aoe gameplay, trade of shelter for healing breeze is a bit risky, since class has lowest health, blocks are mandatory, traited block to heals goes back the the story of how bad healing power scales with the class with low health while armor is useless in this game, to make the actuall healing power work better we had to have more armor or have a small value on boon duration on start, guardian is way to much dependable of shelter and RFocus atm.
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A big part of the problem is Anet does not seem to have anyone who lives and breathes WvW, someone who spends the majority of their game time playing, who can see and understand the problem areas. The out-of-control AoE, the broken LoS issues that have plagued WvW since launch.
I’m sure the Anet devs are trying their best but they are, in the main PvE orientated and until such times as they spend TIME in WvW rather than simply throw limited resources at it they will never understand the true nature of the beast.
^touché!
They might have devs that breath wvw but their “defenition” of WvW sometimes is a bit weird and based on broken mechanics wich ends to be anoying to some players but we also have the peeps that like what dev do when they just need the press of 2 or 3 buttons to win.
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u need to train more ur arm strenght.
now in a more serious note if u dont have LoS to the siege that is built on the inner top side of the wall i think that is mostly like a fix, it only should work to siege where players have LoS.
if this is happening it looks like Anet is really fixing the “LoS exploitation”.
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You guys realize that’s the original point of golems right.. ‘re-usable’ very strong siege but slow and vulnerable to open field attack. All I see is a bunch of complaining karma trainers.
^this, but have u also to take into account that for this 3 years WvW was most of that… blob and be blobed, so speed golems was needed for ninja cap, now that ANet is changing wvw to some that needs a bit more effort and organization, yes in that most comply because they need more time spamming pvd skills.
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PART II – New Map Mechanic v.33
——-
Before explaining the Proposed New Map Mechanic. Let me explain the Vision that drives it
——-
WvW VISION
1) World based War…that’s why it’s called WvW.
There could easily be 3 Worlds to 1,000 Worlds at War.
New Worlds can easily join the War in the future.
Old Worlds can be retired from the War if its population can’t support it.
——-
(…)
——-
3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.
All Players/Guilds are given the ability to attack any World.
(…)
Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches.
PROPOSED NEW MAP MECHANIC
(…)
Major Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.
——-
a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW
——-
(…)
About the vision:
U got some excelents points that share my vision but i dont think the system would require that many complicated world globe system nor map, it should be kept simple, and as much i have server pride, we could be reduced into 3 servers/factions and that would not kill server pride becouse groups would move to the X side and stay together and merge with others, maybe this would allow some guild also to grow even more.
On the #3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.#, this is more critical than many player might think, we should be fighthing over structures and mechanics with the add of open field fights instead of capping empty towers and leaving them to recap later, guilds on gw2 barelly have an entity compared with what guilds were in Gw1with far less upgrades, in this was mostly a downgrade, guild should be fighthing for keeps and castles to get whatever that keep is good for, being chest, mats, mechanics, boon, stategic point in the map etc.
With this the map mechanic it is not needed to have 3 equal maps(per server/globe) but a global mist map with smaller maps incorporated with castles that would get ontrolled by X color for Y faction and here is where ur “map mechanics” would enter giving tools and fights for people fight for.
I would just request events for smaller guilds/groups to be helped on the GH within the add of events rewards like requesting smaller grups for task atack in enemy stuff or defense and why not scouting maps ?
Gw1 is about the 2nd great war in tyria, while that is only thematic we had in factions an excellent campaign that brought us alot of life with the kurziks and luxons, and this could bew the new Guild Wars age for gw2, it is in theme, probably would fix WvW and would add more space of improvement for sure.
Also we could have the Guild ledder back to see wich guild contribute for for that faction/globe/server.
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@joneirikb
I agree with you…they should make the Auto Upgrade timer longer. I’d work on my Yak slapper for sure.
@Dagger
I disagree with you about implementing manual & free upgrades for everything.
Manual Upgrades Protecting your Home Server Borderland should be FREE.
Manual Upgrades Expanding into Enemy Borderlands or EB should Cost Gold.
The Cost of Upgrades in Enemy Bordrlands or EB should be considered an INVESTMENT that give Players reasons behind protecting it.
@Aeolus
I have to disagree with you about the server merge. In my opinion…given the current base map mechanic…ANet would probably need to merge all servers into 6 worlds.
We would ened up with 3 Worlds for NA & 3 Worlds for EU. Then the stale Match-Ups would occur again. Not a long term solution.
I’m actually hoping they bring back the Old Alpine map.
The New Desert map seem to need a larger critical mass of player before the fun starts.
I’d suggest that
1) ANet bring back the Old Alpine map
2) Get WvW population to return to playing WvW & to stabalize
3) Introduce a New Base Map Mechanic & Reboot the Population
4) Get WvW population to stabalize around this new change
5) Allow population to increase
6) Re-Introduce the New Desert Map when there is a very large critical mass of players.
I know the 3 server system wont work with the actual WvW but is the WvW gamemode system that i believe that is faulty and creating this issues, no matter what Anet changes is a 24/7 redundancy or capping stuff leave alone for recap, even the old BL was this.
What we really need is a consistent game design that can envolve not something that can be copied to make it feel diferent but it will end on the same.
I dont see Anet avoiding this path, they could even start to make the Mist continent and adding more maps and castles by time to time for population adjustment, instead of redundancy we could have more guild fights for objectives because each objective would be a diferent enchancement/mechanic for the guild, in a world map instead of having a huge 3xBL and eb, also instead of slpiting phisical resources to servers would be for 3 servers but with more smaller maps.
Even smaller guilds could deffend castles and be rewarded with a defense event >_>, we could have guilds optimized for siege, others for open field, and others for defense.
i guess im divaging to much ._. but one can dream…..
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I just wish GW2 did some player housing. Wildstar did it.
Most good MMOs have.
Gw2 pve issue is that is to much themeparked game, and cant dispense the shard/instance system, so everything will be created arround that.
(a bit offtopic)
Atm im playing Black desert more and it is "for some part ofc " what i expected gw2 pve to be, it feels like a true mmo and not a point and click game.
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It’s the lack of players that encourages borderlands domination, not the autoupgrade.
While that is true it is hard to tell, because auto upgrades means players dont need to care much to upgrade and player will not apear, since it will eventually upgrade, even if u own or dont own camps upgrades will happen just will need more time, that also creates the lack of players.
The auto upgrade system killed the scout playing, when players were upgrading stuff that is for sure, but fixed siege trolling in this situation we need to support Anet and find better ways to make both option co-exist.
I do think server merging would not destroy comunities but make them bigger….. just a tough.
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Balls? never saw any balls on this map what are u talking about??
btw any info for changes where they could improve the new BL to be a better experience?
What a fail job at class balance.
I don’t understand, it,s like they released everything and thought they would just test and balance it later in 2016.
Perfectly fine by gw2 defenition of balance, this was was never balanced from start and Anet was always awfull at balancing gw2.
And isnt this a game to play damage build mostly? All that players need is to find the sweet spot that will make all the effort out outshinning target defenses wich isnt that hard, there will be always mechanics or skills that will do to much if isnt in DH damage it will be in another class.
One of the problem is that exist to much trash stats (stats distribution is a bit bad to) that most classes wont use them very well, damage optimization is the way to go, for some reason since the july patch anet increases the damge output, to make game even faster.
sorry bad english.
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imo in my case ive seen more player in BL than the previous ones, on the alpine bl there was just 2 or 3 players most of the time 7-10 players was already a good number, and this is in NA t4 and sometimes t3, now ive seen more people grouped to take sutff back.
Thank god they removed the dead ally requirement ;< on retreat, but since we can trait our aegis to heal, so"fall back" would fit more the skill tho, since fall back also heals while in movement.
A seamless map? doubt gw2 can handle with that :\ since the world would be 1 shard/instance that would make 70 player across world per instance….no ty.
If the game could handle all players in one shard that would be diferent but would be a blob fest for every one…
the erver where i play is a t3-t4** in NA and BL’s were already empty do u guys think this is a map problem???
- (sometimes we jump to t3 >_> to get blobbed hard ) <3 glicko.
Paulo u guys want the old map because was a easy karma train map and easy to hide in any tower, what we should be asking should be to change the actual new BL mechanics, not bring a dumb spam 1 map, not even counting the bugs on some towers…
The new BL is ment to be harder for the other server that are invading, not spam 1 until gate is down under 1 minute….
edit(with the actual WvW updates looks like mechanics will be even worse…that actually some people wanted.)
If aint cheap aint playing right.
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i am still wondering why players want a map that was also empty for 90% of the time back, and when had players was a karma train from the bigger server.
Does every one plays on T1 where their map was always full ????
All ic is complaining w/o giving proper info on what would make the new map better.
@OP talk to yourself, i only play wvw, and i do like the new maps, ofc it has issues and some quite critical, the auto upgrade/supply had to be done to avoid troll players, now needs to get tweaked for a good experience, the automation was too much.
All we need to ask is to change most of the map mechanics not the map iteself…
Map is excellent, the added mechanics as usual are not.
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I hope Anet doesn’t cave in and just bring back old maps. That would be boring. They need to modify new maps according to player feedback, not just revert back to 0 progress.
I agree. I actually like the new maps, they just need to be modified a bit based on player feedback.
Also, this may not be possible with the map layout, but adding gliding to the map would be amazing
^this, the problem are the mechanics that went to much auto or a very weird way, by the other hand Anet needs more players to play the BL so they can check the data recorded.
About gliding, Air tower/castle should allow guild members to take a boon to glide for X time (avoid landing directly inside lord of other towers).
im liking it even has a DH without bow or traps, the traits itself are very consistent to the class itself, i dont feel obligated to use bow.
Should it be so easy for small groups to put down sieges?
Well… yes.
Because that’s how you get a border going. Its when you start to put limitations on this, like 4 people required to built guild siege against the no doubt fortified keep that’s been ticking all night, that WvW grind to a complete halt. The very strong buff to champion NPCs, removal of siegerazer and door/wall hp is another similar issue (ironically, the shrines are dead simple to cap, I have no idea why they arent all veterans at least), it acts a buffer against small groups doing things.
Do you have a 5 man squad ready and waiting for you when you join WvW? No? Then gtfo. That’s pretty much what the new WvW tell you. That’s absolutely horrible. I have always bragged about how GW2 WvW scale well from 1-25+ players, especially compared to for example ESO where you needed a full 20 man raid waiting for you just to cap the eqvivalent of a lousy camp. You could easily join a border and get the ball rolling. All things considered, they pretty much ruined that.
4 ppl should not be able to take full upgraded keeps maybe a tower but it should be a hard thing to do. If it was easy then what would be the point of these things upgrading? That the def of night caping and is a major reason why ppt means nothing.
ESO is supply free rvr every one is seiges that was a major error to do that.Jski, but that is what people want, they want a easy reward ,that is what GW2 made people get used to, if anet made each player deploy instant built siege, gw2 players for sure would love that…. Before the new patch to WvW, the old BL were nothing more like karma train maps and this is what people want back.
As much as the auto upgrades and other stuff on the BL and EB needs work/fixes or even removed this patch made to see how many Skrits were playing WvW after al.
Except those “keeps” in your own border that are enemy fortified and upgraded insanely fast. So if a small group struggles to take them back or just find it takes way too much time they just sit there all night ticking hard ppt. It’s not like the enemy spent much time “upgrading them.” Earth keep reinforces almost instantly when you have the camps. Morning ppl get on see it and don’t even want to bother either so they log off as well. If you see this as healthy… then have fun playing by yourself sooner than later. Taking back your own BL shouldn’t be as hard as taking an enemy BL and it almost is especially with a couple defenders vs a small group. Auto-upgrades need a lot of work.
Well that is the feedback players are rarely giving, besides the word “suck” there isnt any feedback at all to take it seriously.
That is true taking the server bl back is the same as take the enemy BL due the upgrade system, enemy cap and leave to auto upgrade.
One solution i would propose would be that guildless towers/camps would not upgrade, and for upgrades it would be needed to have a guild player that owns the tower/keep to start the X upgrade manually.
^good post.
And it is not a being white knigh thing, most people are just blind to see it the new BL issues, since Anet took away their free and easy Alpine borderland karma train they are mad, and cant give good feedback besides “want my easy cap back”.
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Actually i have no problem with the auto-upgrade system. It makes things easier than it used to. So i do not want a reverse to the old system. Here are the main reasons for it.
- Now i can fully concentrate on sieging the keep/tower and fights.
- I can still escort dollies when its needed. Now comes with a protective bubble, that helping me defending it from solo-thiefs and mesmers.
- No more starting an upgrade for griefing.
- No more starting an upgrade , when the keep/tower was under attack only to loose supply.
Regards
Seed
^this.
As much i hate the auto upgrades, it is a good sacrifice to have in game to avoid siege trolls, and less time spending with 2 or 3 players in the Alpine BL upgrading stuff before they get blobbed, now i can actually spend more time fighting, that is for sure.
Still new BL map needs a few tweaks and central weapon removed or changed, farming those easy mobs is dammn fast to get the event up.
DH is the only spec I found to be blatantly OP so far. Crazy sustain, burst damage, sustain damage, condi cleanse, crowd control, unblockable. Everything about them is mental.
Crazy sustain? What are you smoking, give me some of that chit
We have a trait were we can select all traits and more stats for each extra trait. that is the trait people is talking about.
People still need to learn that guardian is one of the classes that does more sacrifices(if not the one that does most sacrifices between specs), between being sturdy/support and damage optimization, we gain a bit more defense and loose all damage capability while some classes don’t loose that much of damage.
Also… people are just killing themselves and putting to the situation of dying in DH traps, if it is a DH for sure he as traps, people dont want to care about that they want more spam skill combat that guarantee their winning side.
I am not staying that trap are balanced either, but on combat traps are one my less problem.
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i use mace shield/staff on my DH, so all other option are viable for it.
i’m just spending a lot of time in forums waiting for anet’s sign.
Good for you that you have a lot of patience and you are stubborn
And as we say here “speta e spera”
Dawn, i’ll quote myself from another thread:
Personally I found my internal peace. I know if anet won’t change stuff, WvW will be dead to me. And that’s all that matters to me.
Looking forward for Blade&Soul and Black Desert. Meanwhile, some chill out PvE in GW2 and WvW forums
And as we say here “me so messo er core en pace”
Black desert is sandbox, player who play gw2 migh not like that freedom :P, also needs effort.
Should it be so easy for small groups to put down sieges?
Well… yes.
Because that’s how you get a border going. Its when you start to put limitations on this, like 4 people required to built guild siege against the no doubt fortified keep that’s been ticking all night, that WvW grind to a complete halt. The very strong buff to champion NPCs, removal of siegerazer and door/wall hp is another similar issue (ironically, the shrines are dead simple to cap, I have no idea why they arent all veterans at least), it acts a buffer against small groups doing things.
Do you have a 5 man squad ready and waiting for you when you join WvW? No? Then gtfo. That’s pretty much what the new WvW tell you. That’s absolutely horrible. I have always bragged about how GW2 WvW scale well from 1-25+ players, especially compared to for example ESO where you needed a full 20 man raid waiting for you just to cap the eqvivalent of a lousy camp. You could easily join a border and get the ball rolling. All things considered, they pretty much ruined that.
4 ppl should not be able to take full upgraded keeps maybe a tower but it should be a hard thing to do. If it was easy then what would be the point of these things upgrading? That the def of night caping and is a major reason why ppt means nothing.
ESO is supply free rvr every one is seiges that was a major error to do that.
Jski, but that is what people want, they want a easy reward ,that is what GW2 made people get used to, if anet made each player deploy instant built siege, gw2 players for sure would love that…. Before the new patch to WvW, the old BL were nothing more like karma train maps and this is what people want back.
As much as the auto upgrades and other stuff on the BL and EB needs work/fixes or even removed this patch made to see how many Skrits were playing WvW after al.
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Guardian forum irony trap OP… please nerf forum trapss…..
Please no more flashy animation, the skill spamming in this game is already paparazzi level…
What we need is mooaar cast time to all skills for slower people, or rework the animation for less efects.
People dont see traps animations because they are spamming all stuff on target :P
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@ecaflip.3460 gear costed imo mostly honor badges, at least costed, duno if those npc’s are still arround.
But yeah, crafting in this game overall is a bit dull and expensive, that is one of the reasons i dont pve, and used to get my gear trough WvW.
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@Chaba.5410 tks or the info,but if im not in mistake is a bit hard for smaller guilds increase lvl?
Btw guys, what if map control could give access to mine/plantations exploring for the guild that control that zone, would that make us fight more for resources that could help guilds?
trying to brainstorm a bit if u guys dont mind, i know this thing feel a bit pve’s ish but a bit of sanboxing would be fine (actually gw2 problem is being fully themeparked and timegated).
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Mordimer.6470 i think that is happening only in NA, and let people just farm the new gear sets, stats etc, we will see more players showing off theirs builds on the field.
@ArchonWing.9480, what if they add some sorta map control “control terrain” mechanics where guilds could deploy a waypoint (with a CD to avoid abuse), we have only towers to cap nothing more, since we dont have the siege razor npc, this could be also the new breackout event, guild officer/leader could deploy a camp that would control that map area with access to some resources and boost to some siege.
Also we still need to see those charr panzers :|
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