I think the issues are:
1- 3 copies of this map is too much for the current tier populations
2- Map may be too big for the map population cap
3- There are not enough waypoints (maybe having a tent you can deploy for respawn or waypoints in camps?)Otherwise personally I love the design and graphics.
We need battle camp fields to control map areas like armies did
, instead just only the towers.
wonder if that would generate more field fights?
I think the traps only seem OP because y’all aren’t used to them. They’re fairly easy to avoid when you know what to avoid. It does require paying attention, so maybe they’re OP if you like to just mindlessly pvp, though they’re not a huge problem otherwise.
It looks that way…
for the streams ive been watching against DH, players always go several times in and out their traps several times :\, it is not pretty when players are getting themselves killed on that shinny large trap….
lol. lol.
lol.
The thing is i don’t like when im forced to buy an expansion… not having the new cool stuff is one thing not being at pair with the specs it a bit weird.
I migh be to carried a bit by hate to the game atm i dont have problems to admit it, but also i dont have afraid to hide my opinions to, the only class i like to play on WVW feels way to underwhelming atm against the new specs even, so i migh give some time to mettas settle down.
Remmember DD was only nerfed when they started to apear at tournaments, before that everyone said there were balanced when some one tried to say they had a bit to much.
As much i loved the new bl and it feels it as alot room for improvements, i can not go to WvW, becouse im at huge disadvantage since i dont like the new specs and how Anet manages the class balance well Anet is worst company at game balance… my battle atm is trying not to reisntall gw2 since i shall not buy HoT.
Get good and learn to beat the new specs, plus hardly anyone the mfull or is any good at playing them in wvw lol.
What was explained to me, when i asked a friend help to understand some builds was not nice to see how cheesy this new spec can be….
And i cant addapt when i made the idea that this game is a joke in balance due comercial ideas…! My engie is on my pvp account only, i dont have HoT so i will miss the new condi gear and be at huge disadvantage for sure and will miss the new strong stuff, my pvx account only has 1 lvl 80 guardian, since i only have a mace/shield guard atm, i hate to play GS and use traited shouts and meditations (even this build got a very good nerfed with the 23 jully patch, where i could old 1 DD ele for quite some time before the, the match would be stettled who ever had faster team arrival, still i would loose if i bork skill timings and that is ok ).
Sometimes is not a open your eyes nor this is resistance to change, but i dont agree with the model where Anet forces to play in certain way, where most of the armor stats are useless and utilities are designed as bad build, how can a game that has just a few skill per class by just choosing the wrong trait line if u try to tune the play how u want, by just selecting wong armor(still being tunned to use with the actual selected traitline) makes players at huge disadvantage against players that go for what Anet makes strong in hope to grab players attention to stay? It is not even a matter of roles/strategies involved in the team, they will just not work.
If Anet deleted almost all of the armor stats existent game would not change and we would see good builds everywhere, same goes with the weapon selected.
I dont do pve either, only thing i ever farmed was the new armor from silverwastes,
I did play cheesy builds, but that is the class carying me all over the place (i try not to play that way so im a bad player) i went from gw1 to gw2 because i tough would be just like they said, it is not, “propaganda at its best”.
My unhappiness with the game is more for the loss of game QoL overall, i am not a skritt as the other players i do like well made overall games not games that relly on pretty graphics.
IF i had precursors i would denitly offer them, it would not be the first time i would do it.
./peace
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As much i loved the new bl and it feels it as alot room for improvements, i can not go to WvW, becouse im at huge disadvantage since i dont like the new specs and how Anet manages the class balance well Anet is worst company at game balance… my battle atm is trying not to reisntall gw2 since i shall not buy HoT.
Anet player segragation project as started. GG they will love the new Skritt age.
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Yes at first until Elitist keeps chatting on map chat and blaming others when they are losing calling names and trash talking. And calling every player stupid.
isnt that quite the opposite of an elitist…????
we need a influx of players to wvw :P
oh wait with megaserver harder to see if theres a new players tied to that server.
Bring back the old server system naw the game went f2p
WvW was lackluster and broken in a lot of ways. I’ve been waiting for them to fix it for 3 years. Now they’ve finally fixed it and the people who got used to the old way are upset that they are no longer super knowledgeable about it. It happens in every major change to every game.
I couldn’t be happier with the changes so far. They are what convinced me to buy the expansion in the first place.
I kind of feel the same way. I had a negative opinion at first. Then last night we had multiple maps queued, and the opposing servers seemed to as well. After playing for several hours and learning my way around, I really came to like the new maps. The choke points are great.
The only issue I found, was that it felt like the day before, when keeps were T3, the health of the walls and doors was sternly over tuned. Personally, I think that could use some tweaking. Otherwise, had some really good large and small scale fights last night.
Try to get few DH and ranger shooting from above while group is down the cliff :P, perfect trap.
This map is awesome.
To those that hate the change and complain, how about you give it a month before screaming that the sky is falling.
i would bet most QQ becouse it is harder to karma train empty bl’s, and mostly are in panic.
Btw those harder mobs at gates were also a plus
, pitty ive seen the new specs farming them easy and w/o loosing much hp, some players that dont have hot struggle a bit (depending on class offcourse).
maps in rotation would not be nice to see, altouth what this new map needs is players a few more mechanics to make players fight open field.
@OP, wait, give some time to the game to see further changes, old your money safe, be clever.
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Map was designed to old a large population guys, give time to it at least :P, as much i hate some stuff here on this game the only thing that lacks on the new maps are players, and that needs time.
Still saying big weapon at center is to much easy to do with just a few, Anet need to add more control tarrain system(territory control) than control towers.
(altough i cant see that influx comming across all servers)
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@Jana.6831 dont forget that mostly every one skritting arround pve at this time, when that task gets futfilled the usual sacrificial players will joing WvW.
The new WvW map is what people have been asking for…
Absolutely incorrect. This new map is the exact opposite of what people have been asking for.
How so?
It makes people harder to karmatrain, it gives more objectives, more places to scout, more to zergbusting when other group gets scouted, more strategies, more places to pull of players/groups into cliffs , less brain dead PVD, where 1 player could capture stuff w/o much effort.
The old BL’s were nothing less nothing more than off time karma train PVD zones.
Also it gives more room for improvements.The new maps are much more difficult to navigate making it more difficult to engage enemy players (if you can ever find them).
There are way too many PvE elements.
It takes longer to get from place to place, time spent running typically is less enjoyable than time spent fighting enemy players and there is more running now.
On our tier (very low), the auto-upgrade system means more objectives are upgraded. The combination of more upgrades and more competent and numerous NPCs makes doing anything but taking camps more difficult for small groups.
Being unable to waypoint “Bay” and “Hills” makes response and defense on your home BL much slower, which means less fights.
There is nothing in these maps to discourage zerging.
Having a very large number of opportunities to fall to your death and then have a very long run back to the action isn’t enjoyable.
Its a large-scale PvP map, all we need are some objectives to get the players to the same places, a little bit of terrain flavor to make the action feel different in different places and reasonable sized, easy to navigate maps to make dying a penalty but not something that interrupts the game too much.
These maps are not good, and it was said when they were unveiled by a lot of people.
There arent pve elements if u ment the mobs that also meant gw1 gvg maps were pve maps……well WvW is a siege game, were player that dont want to play pve, will play that PVX mode, note a bland square were blobs colide isnt fun either, those need to happen naturally, and that is the thing that Anet need to improve by adding few more clever mechanics, instead of brainless ones as they often do.
I could agree terrain is to cliffy for BL, and a bit to much canyons, but that isnt what scouts server for? unless scouts only want straight forward clean area were they could spot anyone.
I am also from a small server that is stuck on t4, with usuallu 2-3 players on the BL, and arround 7 to ~25/30 on a very good day, and sometimes reach t3, we get obliterated by numbers alone.
The new BL’s only need players to be fun, like i said it needs time to see from the 7 million accounts how many will stay and fill our ranks in wvw.
They need to ignore the people worried about server pride and just merge the WvW servers already. Or just turn them all into EotM style maps and call it a day.
The top 6, maybe 9 servers have a playerbase large enough to play WvW the way it was meant to be.
If Anet merges servers or reckts wvw by turning it to a EOTM model, it is bad news becouse they could not cater the free players to stay and play that mode.
Still to soon to know, game went free, skritts… i ment players…. still discovering the new shinnies on pve within time we will see how many of that 7million players gona try wvw or stay.
yea go l2p scrubs balance is perfect mesmer very skilled
some mesmers(there is actually a very strong set up) cry becouse they cant kill if class get slighty balanced.
also l2p issues.
It is to soon to Anet to make any move towards balance, and dont worry Anet love cheesy builds.
BTW gw2 is suposed to be a game were players carry the class, atm is classes with build X carry the player.
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The new WvW map is what people have been asking for…
Absolutely incorrect. This new map is the exact opposite of what people have been asking for.
How so?
It makes people harder to karmatrain, it gives more objectives, more places to scout, more to zergbusting when other group gets scouted, more strategies, more places to pull of players/groups into cliffs , less brain dead PVD, where 1 player could capture stuff w/o much effort.
The old BL’s were nothing less nothing more than off time karma train PVD zones.
Also it gives more room for improvements.
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Those who loved killtrains/karmatrains will love the new map… it belongs to eotm.
nuff said.
Unless X guild makes the A castle as if it was their own stuff, claim it and defend it, comunities need to be more organized, instead of having guilds that call them superior becouse they can karma train an entire BL’s in a few minutes while that bl is empty.
I think is a matter of organization, and less karmatrain, the only thing i hate is the big gun event at center ~10 or less players we did it in just few minutes large group will complete it very very fast.
One thing for sure i dont have pitty for QQ guilds that only play if they can karma train empty bl’s, those groups should never existed.
some of the places are so stupidly defensible that if a guild really wants to siege them up, use the gimmick improvements, and actively defend it, nobody is going to bother even trying to take it. people wanted more even fights, not dumb chokepoints, ledges, and sieges
That means siege needs to be worked out, like trebs increase range(if stuff is that hard to take at close siege trebs need slightly range for better tactics and groups defending them at plains), or add more siege tools for groups build an attacking camp were they will build trebs there with a small defensive wall,
I dont know but this WvW new map gives plenty of brainstorming ideads for a siege warfere game, and alot of places where gank groups can cough players before reaching towers do defend, we also need to see the charr panzer in action, dont foget that players were used to get everything w/o a fight or fighting the useless defenses that the old map had, game was way to easy in that aspect now improved alot in terms of WvW defense and atack still with a huge huge room for later add ons.
um, a lot of people don’t want a siege warfare game. we want to use our characters to fight other people’s characters in large scale combat. siege should damage structures and other siege, not be so strong that it discourages people from fighting each other.
too much ktrain or too much siege humping makes for a boring game. unfortunately the new map seems ideal for either of those situations to happen
IC your point it actually makes sense in that case, but to solve that Anet would just made a green plain square were blob stack might and splash water fields, a game were only happens blob colliding, isnt anything special either.
It needs content.
But that also might tells where WvW design and function is at fault, including ppt system point etc, it needs a change to provide the happening of those fights.
Instead of only need to take care of towers, they could make terrain control were that would impact the game supply and proximity and new way-point for the guild that took hover that area, it feels map is large enough for that.
Guild Battle camps would need to be destroyed on open field fights if server wished to took that piece of the map again(a army flag and red circle would pop up when scouted by any player), with this guilds that wanted to fight other guilds could go to their BL’s and raise a guild camp challenging the existent guilds or pugs of that server.
But for sure with the actual balance it would end on aoe cheapness, would only matter the numbers of it, that is what blobs are resumed to, but balance is a sad story for gw2, anyway belongs to another topic.
Those who loved killtrains/karmatrains will love the new map… it belongs to eotm.
nuff said.
Unless X guild makes the A castle as if it was their own stuff, claim it and defend it, comunities need to be more organized, instead of having guilds that call them superior becouse they can karma train an entire BL’s in a few minutes while that bl is empty.
I think is a matter of organization, and less karmatrain, the only thing i hate is the big gun event at center ~10 or less players we did it in just few minutes large group will complete it very very fast.
One thing for sure i dont have pitty for QQ guilds that only play if they can karma train empty bl’s, those groups should never existed.
some of the places are so stupidly defensible that if a guild really wants to siege them up, use the gimmick improvements, and actively defend it, nobody is going to bother even trying to take it. people wanted more even fights, not dumb chokepoints, ledges, and sieges
That means siege needs to be worked out, like trebs increase range(if stuff is that hard to take at close siege trebs need slightly range for better tactics and groups defending them at plains), or add more siege tools for groups build an attacking camp were they will build trebs there with a small defensive wall,
I dont know but this WvW new map gives plenty of brainstorming ideads for a siege warfere game, and alot of places where gank groups can cough players before reaching towers do defend, we also need to see the charr panzer in action, dont foget that players were used to get everything w/o a fight or fighting the useless defenses that the old map had, game was way to easy in that aspect now improved alot in terms of WvW defense and atack still with a huge huge room for later add ons.
Those who loved killtrains/karmatrains will love the new map… it belongs to eotm.
nuff said.
Unless X guild makes the A castle as if it was their own stuff, claim it and defend it, comunities need to be more organized, instead of having guilds that call them superior becouse they can karma train an entire BL’s in a few minutes while that bl is empty.
I think is a matter of organization, and less karmatrain, the only thing i hate is the big gun event at center ~10 or less players we did it in just few minutes large group will complete it very very fast.
One thing for sure i dont have pitty for QQ guilds that only play if they can karma train empty bl’s, those groups should never existed.
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@Virtute.8251 offcouse it needs to be in a todo list :P it is a visual bug, Anet loves to fix broken/oudated in this case textures.
you guys cry so much.
you guys just want everything instantly. this is an mmo. I cant even… lol
^what Azure Says.
And i tough this game gave so much stuff w/o much effort already, players still say it is grindy…
MMO’s were good becouse they required time / team work / a bit of dedication, GW2 is nothing like that, Anet already dumbed the game over the roof i cant imagine the game getting worse than it is atm….
cmon guys when u map out that just a visual effect that will fixed, also does not impacts the game.
for sure they have that in the to do list.
That happens because, Anet balance work does not work at all, and they release new spec with half stuff of the core classes being useless in hope of all players adopt the new elite spec….
They might update some skills, but they will never hit what is to much because that is what gw2 is about, be clever use what is broken.
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Yes, and no, the map is a peace of art opening a ton of strategies, the bad was the expansion itself with the new classes that for me killed the game, being Anet awfull at balance they packed more stuff that will make stuff on the classes even more worthless, since game is all bout the new specs now.
A huge map is nothing without players to fill it… and everyone is too busy grinding the PvE zones to bother with WvW.
even so after that wvw will be a grind fest of X Y Z builds those who do not have HoT will be left behind….
Anet dont care much about balance they would , and it is not either a exploit nor cheater, besides making something that strong or every class atacking with high damage, is what player in this game want mostly, they will feel rewarded and migh make more players playing ESL.
Dont forget that most player here never played mmo’s before are were bad at others.
Players need to pay attention with stuff that Anet knows it is to strong or does more than it says(like some sigils and runes).
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Personally I think these maps were designed for EB as the scale too big for BL. Everyone knows more people play and blob in EB than BLs except home. If this was EB I would play wvw everyday. The BLS are just too large to organise anything major server-wide as you need 3-4 20+ people blobs to have organisation. If you have 1 comm on the BLs the map ends up running like a clock with no blobs ever seeing each other without risking losing their territorial expansion for a fight. The mechanics are awesome though. I did enjoy playing a couple of hours on the new BL to try it.
Think A-Net were expecting a much larger player count to join Wvw
Even with more people the cap is ~70 ish and 40-70 would be a good number to have on that map at all times, I guess.
And I think too that this would be a map better suited for EB.
But alas, I’ll give it some more time to really have an opinion (be prepared, anet).
Theren arent many players playing WvW nowadays i think, 70×3 migh be a good number even for the new bl, i dont see that influx WvW happening, the map size is indeed amazing but to big for this game, one thing for sure BL’s needed to be changed and once again Anet failed kinda off to deliver a good experience, they increased the size of the map instead of only change map design, and them could make a big EB map, that i agree.
One way or another the new map is a piece of art. pitty the rest of the game sucks badly.
the cannon map is not needed a big guild as expected, there arent many players on the BL after t2 or t1, a few 6-10 can make it in a few minutes.
Anet dumbs down the game every time they try to inovate, high AA classes(to players think they are good), easy bugs that are bused and not fixed until every one knows about it… bah..
The map itself is good and theres by far alot of potential strategies, problem is the community is a bunch of cheap players that want everything delivered on a press of a button.
btw is towers on enemy BL’ fixed? where we can port into enemy waypoint?
Anet would delete Guardian if they could…..
@dexer.2173 for sure theres gona be a big patch in 8 months after ESL players abuse some mechanics of some class to win champ, after that expect changes to classes, guardian will receive best skill tooltips fixes..
The new BL is really nice, i like games were effort is needed or at least a bit, about combat well Anet is awfully bad at game balance(worse company i have saw at it) and the new classes and new gear will probably take anything down that does not have Hot.
I have been watching the streams it made me uninstall the game.
I do also think the delay already justify the power of LB2, no need for the root. But as things are, don’t hold your breath.
skills that root player like LB2 should give 2 second stability
The new map is awesome the mechanics and the keep design on it, are a disgrace.
Anet is like Stan from the America Dad, always with good intention causing more damage to his family in this case, the game.
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indeed, but let them fix the ac’s first, we dont want LoS broken for the players on the wall to.
Not every utility skill/trait is meant to be used in any gamemode man…
wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.
the shredder gyro might be a nice touch to pressurize the flanks.
As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.
please explane me how the shredder gyro can make pressure on a moveing zerg flank…..
please….be serious
If theres 1 class that can make that it should not exist… it is a team work.
(little bit offtopic)
I know some classes have to much compared with the effort for the expected result(Anet is awfull at balance and that is the reason gyros and SW fall back, they increase damage for sure on AA in expect to please scrapper players since they cant use gyros, players love cheap high AA for sure), but gyros are mostly small scale combat and PVE, at least they look in better shape or careness from dev’s, more than SW always had… so players that want to use scapper cannot go to the midle of the fight in expect to use them, that is the same of a guardian with SoJ and HoW (SW melee weapons that are even bad at small scale combat).
With this, a scrapper with gyros should be supporting the team that is flanking, problem is the lack of functionality from ditto utilities Anet could make them more controllable but they instead of making a smart game, they are dumbing it down, thus alot of stuff will fall back besides pve.
to be noticeable u need to stack both, and guardian sacrifices to much for low achievement (IMO).
Can you tell me about ANY game that doesn’t have a meta?
Any game? A fps game doesn’t have it :|.
Gw2 would be true inovative if could get reed of the meta mentality and made more stuff available to battle, since they got rid of the WTB healer
, and this would make also more gear work with classes instead most of the stat gear is useless.
if we got 50% or more of the armor stat combos deleted game would not feel its difference.
I think the part of the problem with ‘misdirected changes’ on things, like shield, etc…
Heyheyhey, I absolutely love the Shield changes! If it’s too OP, simply increase the CD or reduce the bubble uptime. The utility usages with the Shield will still be there <3
Shield changes both skill and CD were necessary because shield was falling back way to much
Tshirts, caps, beer bottle openers(dunno how to call it in english :| ), link to steelseries GW2 related stuff, customized HoT paint mechanics keyboard.
… capes!
We will get furless dolyaks: CLICK
Right on spot!
for some reason i was afraid do click on that link XD furless dolyasks, not shure what i was expecting.
@Derenek.8931: people cant buy ascended gear from TP…. so they cant buy gems convert to gold then buy the best gear for best broken class.
see what i did here?
Not every utility skill/trait is meant to be used in any gamemode man…
wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.
Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.
Maybe this a plot to make us play the new map? What will be worse; EB with invisible zergs or the eotm on roids desert map?
Well keep atacking SM to avoid others to have it :P, while this happens keeps are safe from being easilly taken.
for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
Like I said, the 5 matches I played last night I was largely untouchable. Held off 2 v 1 long enough to go through 3 sets of shout cooldowns. The only times I was overwhelmed fairly quickly was 3 v 1. Which no one is going to last long through anyway. During several matches the attackers ended up giving up, because it was taking so long. But as I said, the lack of cleanses do catch up in long sustained fights.
Yeah it doesn’t do much damage, but if you can stay on point you can prevent decap for quite a long time, and draw enemies off other points for rest of team to decap.
I do understand, i was not thinking as a guard, being dropping that class when i can do better job with others, since i have no problem making bunker run away or force them to die asap on point, reason u should take medi+shouts both traited, instead of signets, i would advice focus, but that is optional since many players dont know how to counter it and tend to kite/run (it is + 3 or 4 blocks to had to that build).
Somethign arround this, more block and condi cleanse
http://gw2skills.net/editor/?vVAQNApeRlsAhShY1QwWIwPEHNE1dY3yAAXARQIknv6L/A-TpQWABOWGAg9HAA
The other variant would be use save yourselves to remove alot of condis from team , and then convert them to boons with contemplation of purity.
Sigil of benevolence doesn’t stack with sigil of life.
maybe it is a bug XD hope for fix.
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for my exp that build would not last much.
That passive healing each 8-10sec interval looks good on paper, but RF is better and if traited also heals, another thing is if aint doing damage GTFO :P, defense easilly gets shatered by offense.
I don’t understand why they made the Shield of the Avenger follow the enemy. It would make more sense if it followed the guardian on a tight leash. Especially since it got a low health pool so when it get’s next to the enemy it dies in a few hits. On top of that, when it is knocked back it just stands there doing nothing useful while you have to wait a whole minute for the cool down.
They didn’t make it follow the enemy, the skill just uses the code from the other SW, being sword and hammer, that is the reason the shield and bow follow to combat as if they were melee targeting the enemy.
Also BoJ on command if u try to heal the allies that are taking damage, let say if u are at 600-700 from that zone and u have the bow close to you, the bow will sill get damage becouse the zone where u decided to heal is a combat zone.. it works like a melee bow command skill (where it shoul be a range skill and not melee range…)….wich will make traited BoJ(SW bow) getting destroyed w/o being atacked directly.
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Going back to weapons…
I think some issues come from the weapons not scaling with power, but they scale with conditions. This sort of limits the possible build choices, and the option to pick power or conditon damage would give greater build variety.
Necromancer minions have this same functionality. This means you can take advantage of it by either going Dire and having Spirit Weapons deal your physical damage (not really recommended for various reasons), or you can make use of Guardian’s unique tools like Empowering Might and Altruistic Healing. It gives you sustain while improving your own damage and your spirit weapons.
Here’s a build I made recently that is based on what a good SW build might look like.
Other changes SW need:
Cooldowns need to start on summon. They need to start acting more like minion skills, seeing as they’re minion skills themselves.
Hammer needs to knock down on auto chain, and knock back out also knockdown on command.
Bow and Shield need to do damage. It doesn’t have to be a lot (Flashing Blade amounts would be enough), but the arrows should bounce between allies and enemies so that it can take advantage of the traited burning. Shield can also pulse Flashing Blade damage while it’s shield is up.Even without the other changes, if SW could just have better uptime, they’d see much more use.
heheh if that command bow skill could aplly all those hits in fire…. XD
your build is quite similiar to what i used on WvW except of the gear, i ended using signet becouse the passive 1k heal migh heal SW, since the elite shout is only used for the offensive weapons that 1 in 99 times will reach the enemy.
Signet of courage is super BAD impossible to use in combat unless i hide behind somehting.
Once in awhile i might drop old the line and use retreat for the aegis.
(also i only have exoctics )
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Honestly, I don’t know what you guys are complaining about. Before the stab change the “control” aspect of the game was next to useless 95% of the time because nothing in the game would ever be affected by it because: stab, RI, invul, defiance etc.
Now it’s “possible” for cc to not be utterly useless in some part of the game in front of hammer trains and it’s a bad news? I’m sorry but I too have to deal with cc too and if you can’t, you do something seriously wrong with all the tools you have and the wave of “stab 1, 2, 3, 4” ppl call upon in larger fights. I mean how much total immunity do you need?
What’s next? Remove “control” from the “damage, support control” triad the game is supposedly based on? The control aspect in this game is already super crippled.
Stability was to easy to mantain, now is the other way, CC’ seasilly overrun stability, there isnt a midle term to it.
It makes perfect sense to adopt the gyro mechanics into SW.
Not debating if it makes sense or not … debating if it’s a GOOD change that would make SW’s more playable than they are now. I don’t think it would. The only advantage you get for changing Timer on summon is that you could chain the same SW IF IT DOESN’T DIE … what SW have you used lately that doesn’t die quickly?
Well i do understand what ur saying, but i dont see Anet doing QoL or balance on SW, so i would accept anything as i did the shield CD hype (with a bit of irony), something almost useless it is better than nothing.
And no SW lived that longer to tell a story where it saved anyone , i think we are talking about the same here, the truth is that their functionality would not gain much for this change, if it works that way with chainning SW utilities if doesn’t get killed.
They need more deeper changes/fixes to work, but if the SW could stay near the caster this would increase their change of surviving (wich will not really happen on a fight even with scrapper, Anet still test their stuff on static mobs aparently…) since classes need to go on melee and game is all about aoe, even AA has 3targets aoe so will eventually kill the SW if they stayed together near the guardian in a just a few hits.
(edit)if i recall CD’s went from 30 CD to 35 something like that, and elite gyro has a 1second interval difference, with stealth value gained and skill CD.
Altough if it really makes gyros (wich i doubt by alot, unless players watch from affar and dont engage in a fight) survive longer so it would made SW survive longer, players would just need to adapt to it, altough SW have different gameplay.
(edited by Aeolus.3615)