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On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

This is where the problem lies. For a lot of players, the way the game is set up makes farming required. Having some players telling a very large portion of your player base to leave because “this is not the game you are looking for” is detrimental to the health and longevity of the game, and I don’t think that’s the answer Anet is looking for anyway. I’m sure they want a way to make every player happy.

No Anet employee is going to say so, but they don’t care if you quit. These games are designed with the idea that X% of the players will leave after a few weeks, Y% will leave after a few months, and Z% of the players won’t leave until the last server shuts down. It’s just part of the business.

That said, they do want to give you the game you want to play, but there are limits. I don’t go to McD’s when I want chinese food, I go to a chinese restaurant. Walk into McD’s and demand they make you some hunan beef because you’re the customer and it’s their job to serve you. The manager will explain they don’t serve that here and will ask you to order something they do make, or leave. If need be they will have you removed from the property.

It’s the same here, if you want to rush to max level, gear up and join 19 other people in an instance where you spend hours bashing virtual monsters while collecting better gear to bash bigger monsters, this isn’t the game for you. And I have no problem telling people that they would be better served by playing the game they want to play instead of demanding that THIS game become the game they want to play, when clearly that will never happen.

The problem with this whole post is no one that I know of is trying to change the game in any way. No one is making it about loot, max level, raids, or anything of the sort. We just want a goal that we can work towards with reliable progress.

What I’m trying to prevent is the attitude that 2 of my RL friends who bought the game had and countless guild mates of “Well there is no guarantee if I play 2 years I’ll ever get x or y item, so forget this I’ll play something that I know my time won’t be wasted on.”

This doesn’t change the game at all for anyone who is happy with it now. It would just give goal oriented players a reason to be here in a game and that pushes you to be goal oriented. The only difference between the goals in this game and other MMO’s is the goals are cosmetic. This game is not unique in PvE, it’s just more of the same, and at the moment it’s less of more of the same if you follow me A lot of us have realized this, and a lot of us have not.

I’m not begrudging anyone on how they like to play a game, but my point is don’t look down upon those that don’t view the world through the same glasses, especially when it wouldn’t affect others that don’t play that way at all.

I’m not saying there aren’t people out there that want this game to become another dungeon grinder treadmill, I’m sure those goofs exist, but what I’m asking for wouldn’t affect anyone negatively.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

Dyes for back pieces

in Suggestions

Posted by: Aeonblade.8709

Aeonblade.8709

anyone else think it would be an awesome idea to be able to dye your back pieces?
i mean, after all gw2 end game is a fashion show.

A fashion show that can be yours for the low low price of $10! Maybe! If you get lucky!

Haha but in all seriousness, I think back pieces should be able to be dyed as well. The back packs would look so much better.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

How do you guys' stay interested? +Questions

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Pick a Mesmer if you want to WvW, they are effective both in zergs and in roaming situations and have several viable PvP builds to choose from. Mesmer is a rocky road in PvE until about level 30-40, then things really start opening up for them as a class.

Warrior can do some heavy damage, but is a lot harder to play in PvP and usually melts in the zerg before they can do enough damage.

My personal advice would be to play a Mesmer and level some in WvW. Yes you will be upleveled, yes you will get run over sometimes, but you learn a lot about your class that you don’t have to in a crash course at level 80.

The least played class is probably Engineer, because while they have their strong points, overall the class feels broken.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Farming should be an option, but it shouldn’t be required. And currently, it isn’t! It needs to be allowed, but it also needs to be controlled (lest it destroy the economy).

This is where the problem lies. For a lot of players, the way the game is set up makes farming required. Having some players telling a very large portion of your player base to leave because “this is not the game you are looking for” is detrimental to the health and longevity of the game, and I don’t think that’s the answer Anet is looking for anyway. I’m sure they want a way to make every player happy.

This is their chance to make it possible for goal oriented people to be happy with the game and keep the log in and run around crowd happy as well, because it will have no affect on them personally.

Like we were talking about earlier in the post, it’s almost like people are playing 2 separate games and my whole point is it does not need to be this way. We can all play the same game and not hurt anyone in the process.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Less Siege, Not More!

in WvW

Posted by: Aeonblade.8709

Aeonblade.8709

A well thought out post. A lot of people forget that the current WvW meta is created by the players interacting with the environment, IE the maps themselves.

If the terrain does not promote skillful play, no amount of siege will fix badly designed maps. Make the terrain work for the players, not against them with large open fields.

Improving and adding more siege is only going to intensify the current problems with WvW because that’s just treating the symptoms, not the problem itself.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Best profession for each armor type?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

PvE:

Warrior
Ranger
Mesmer

PvP:

Guardian
Thief
Mesmer

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

It works the same way. If you can farm more efficiently you can get your stuff faster. That’s really the argument.

Anet made a game with a weapon that takes a year or two to get, unless you’re lucky. You don’t like that it was designed that way, and that’s fine. But it’s how it was designed. It was meant to take a year.

Some people don’t have patience and blow real money on gems to sell for gold so they can buy mats or a precusor. Some people like gambling, even if they’re losing, they live in hope. Me, I just play.

I’m not saying farming can or can’t be tweaked. I’m saying, first that I don’t experience the lack of the ability to make money that some people do, and second that farming to get your legendary means you’re focused on a legendary as if it’s the only thing that matters in the game. It matters to you. Though I have one it matters very little to me. I don’t care about it. I’m not interested in it. It’s not why I play MMOs.

You’re focused, driven by this idea of I must have a legendary and it’s ruining the game for you. I’m sorry that that’s the case, but it IS the case. Because if you didn’t care, the game is the same game.

Of course, if you don’t like other things about the game that’s another story.

You still are not getting it. I’m not even trying to get a legendary, and I don’t have a desire too, because I may or may not ever be able to based off of purely luck.

I can literally think of no other way to explain to you that the game tells you to do something and then does not give you the tools to do it.

There is some serious tunnel vision going on if you can’t understand that. It has nothing to do with wealth or getting one item in particular.

Maybe think some more on it today and come back to us with a coherent argument tomorrow, because we are playing ring around the rosy right now until you grasp this.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Starting a post off with “I understand what you are saying” does not validate anything. I say that too, but it’s still just an opening sentence that a lot of people use to start a new diatribe. Do you really understand or is that just an opening sentence for you?

As far as people attacking you, what you view as attacks is our frustration with your inability to acknowledge that there is a problem in the game for people who want a return investment on their time spent in game. You don’t understand this because it’s not how you play. That’s fair. I don’t understand your point of view either, at all. But coming in every thread that pops up with this tone saying we are all wrong and should play another game comes off as arrogant and sloppy. I will never understand the view of someone who wishes ill toward others or shoots other people down simply because their beliefs do not coincide with their own. There are plenty of threads on this page alone talking about how good the game is.

Wouldn’t you be happier in those threads rather than coming in here just to pick a fight and tell everyone here they are wrong?

First of all, if I say I understand than I understand. The farming point of view…not really that hard to understand. It’s actually quite easy to understand why people would want more wealth faster. I’m not sure what’s not to understand there. When I say I understand, I say it because it’s true.

Secondly, point to where I said you’re all wrong. Just once. Or are you inferring something I’m not saying?

This game was designed by Anet. It wasn’t designed by Blizzard or Trion. I believe that I understand what Anet is trying to do with the game. Obviously if the game was really off target from what they were trying to do they’d do something different.

I never walked into a boxing gym and said we shouldn’t hit each other. I’m saying that the company is doing stuff for a reason. That reason is to preserve their vision of their game.

If I went into the WoW forums and said this game shouldn’t have raids, I’d be laughed out of existence. But I can say that here. Because I believe the devs have similar visions to my vision of what an MMO can be. It’s obviously not your vision.

Anet has said they’re excited about the prospect of a living world. This the what they’re offering as their main way forward. Some people like it, and some people don’t.

But the people that come here and complain about end game (in a game that was basically advertising no end game), well, they’re trying to play a different game, one not designed by Anet, in this game.

I never said you were wrong. I never really say anyone is wrong. But I do think people are looking to make this game something Anet doesn’t want to make it. And since I want the game Anet is making, I’ll say so.

It’s nothing to do with you being wrong and me being right. It has to do with me seeing where Anet is going. I trust their vision. So far, they’ve made the first MMO I could stick with for more than three or four months.

What do you think I should do? Tell them to compromise it if I agree with what they’d done?

This is a really long post for “I do not understand” if you think the point is more wealth faster. I’m pretty much done with this conversation again Vayne, it always ends in you talking in circles saying you understand something when you clearly do not and have no desire to.

The WoW no raid thing isn’t even in the same class of comparison, because Blizzard didn’t build a system where you have to raid to get the best gear, then turn around not put in raids in the game. That would be what you are saying.

Anet built a game around farming, and then punish players for killing monsters to farm. Blizzard has not released a raid yet that I know of that drops no loot. There is always something. Yes, it may be that kitten paladin 1hb once again for the third week in a row, but something at least dropped. That’s where they got random right. Even if it isn’t what you wanted, there is a reward for playing at some point. Would people raid in WoW if they had a chance to get no items at all from clearing the hardest content in the game for months on end?

I’m not defending WoW by any means, I can’t stand the way the game is set up now, but you can’t tell me it’s even the same thing, much less comparable.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Letting the players set goals and being to achieve them realistically, whether it takes 1000 hours or 100 hours, is all that I want for this game. There is no need to invalidate someone’s time spent in game with a random number algorithm hellbent on making your experience painful.

You’re in luck! This is the way I play the game, and it’s already set up to support my style of play.

Every RPG I’ve ever played, whether SP or MMO, is based on random drops. That’s not going to change. But RNG is the very essence of fairness, everyone in the game has the same chance that a particular item is going to drop, every time they are in that situation. The key is just to keep playing the game and don’t worry about it.

I didn’t do anything special to get Dusk. I didn’t look for it, didn’t expect it, and didn’t want it. I didn’t send the devs a bribe to get it, I didn’t perform a voodoo ritual, I didn’t do anything, it just happened.

Just play the game, everything will come to you in time.

For some people it will never come in time, and that is the problem I have the most beef with so to speak. There is nothing wrong with having loot tables and randomization in loot, as long as you DO get the loot eventually. What I’m looking to fix is the fact that for a lot of us, we will quit and move on before we ever see anything because we could play 300 hours or 3000 hours and get the same rewards.

There is a fine line, and balance on this line has not yet been achieved in GW2.

Grats on dusk by the way

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Ten million people aren’t playing it. There are only 8.3 million active subs left. That means 1.7 million people’s subs have ended since the last quarter, but I get your point. You don’t seem to get mine.

There are tons of “those games” out there. Tons. Some of us came here to get away from those games and this remains pretty much our only option…at least for now.

So when someone tries to take my only option away from me, of course I’m going to respond.

The point was not even 8.3 million would be playing it if it hadn’t evolved over time. The number 8.3 or 10 is irrelevant, it could be 100 million for all I care. The point is the game is still alive for a reason, and it has nothing to do with gear treadmills.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Okay Anet designed a game. Obviously there are reasons why things are as they are. They didn’t design the game for no reason. I like them as they are, and you don’t. I can give you examples of how farming has negatively affected my play style. Not a lot of examples, but some for sure.

The whole plinx farm ruined Orr for me completely. This is supposed to be a dangerous place, the culmination of my adventure, the place where Zhaitan hold’s sway. Instead it’s tag as many guys as you can before they fall. Not exactly inspiring. The first time I went to Orr it wasn’t this massively dangerous hell hole. I was a farming location for people who ran the same events over and over again. Do you really think that was Anet’s vision of Orr? Cause I don’t.

I’m not set in my ways. I have a different opinion than you do. That makes you intolerant, not me. I’m happy for you to have your opinion, just as I have every right to share mine.

As for me spending ten hours a day in a game, I don’t see how that’s relevant at all, though you seem fixated on it. Plenty of casual players have agreed with much of what I’ve said. It’s usually the people who take it most seriously who disagree with me.

It’s relevant because it’s altered the way you think. You don’t think doing the same thing 10 hours or more a day for 10 months alters someone? You are intolerant because you can’t see other people’s points of view. Posts like this just show how you really don’t think about others. It could work just fine but you aren’t even willing to listen or try, you would rather shoot down any idea that comes up because it isn’t in your daily rounds or whatever singular schedule you have created for yourself with the game. You have made the game your life and become defensive when people come in to shake up your life with something new. It’s understandable.

I see others points of view more than most people see mine. I often start posts with I understand what you’re saying, and I do. But farming the way people farm doesn’t help the over all game. In fact, the game was designed to be some sort of living world immersive experience and farming the same events over and over just goes counter to that.

Now I’m not saying that farming is evil and I never had. I am saying it can have a negative affect, as in my earlier example in Orr. Over all, I’ve been far more reasonable in my responses than those who attack me.

You don’t see it because you disagree with me, but it doesn’t make it less true.

And, yes, I have been critical of this game, verbally on the forums. How do you account for that?

Starting a post off with “I understand what you are saying” does not validate anything. I say that too, but it’s still just an opening sentence that a lot of people use to start a new diatribe. Do you really understand or is that just an opening sentence for you?

As far as people attacking you, what you view as attacks is our frustration with your inability to acknowledge that there is a problem in the game for people who want a return investment on their time spent in game. You don’t understand this because it’s not how you play. That’s fair. I don’t understand your point of view either, at all. But coming in every thread that pops up with this tone saying we are all wrong and should play another game comes off as arrogant and sloppy. I will never understand the view of someone who wishes ill toward others or shoots other people down simply because their beliefs do not coincide with their own. There are plenty of threads on this page alone talking about how good the game is.

Wouldn’t you be happier in those threads rather than coming in here just to pick a fight and tell everyone here they are wrong?

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I get it Vayne, i really do, but most of my responses are really about cosmetics, something this game prides itself on being more about than “grinding dungeon content” to get the next tier of gear, it’s really just a horse of a different color. When there are clearly locked out looks, by exuberant time constraints, gold, low drop rates for materials, dungeon requirements, RNG boxes, race and faction choices, those things become more glaring flaws than they are benefits. Yes rares are easy to find, rares of a certain stat combo and look, not so much. I’d actually argue over exotics being just as easy, but let’s face facts, they really aren’t. The only easy exo armor is karma armor and that’s because they added daily and monthly karma jugs. It’s sad too since there are so many possibilities to reward players for doing so many different things, they just kinda keep missing the boat.

Why is having a goal to work towards such a problem? I don’t much like the “I’m on fire!” armor you used to see everyone wearing, but if I wanted a set then I’d run the dungeon required for it until I had enough tokens to get the armor. And using transmute stones you can put the appearance onto any item with the right stat combo you want.

Is there some reason why you can’t do this with the Order armors? Someone mentioned not being able to wear Whispers armor, why can’t you level an alt, choose the Order of Whispers, and transmute the armor onto a set of whites and then onto your main’s armor?

The only thing that’s actually difficult to get within the game are the lottery box skins, and let’s face it, a year from now no one’s going to care whether you have a Fused greatsword or not. Every month or two there’s a new “cool stuff” skin to go after, and they also offer skins through other means. I see a lot less SAB weapon skins now, just a month after they were so popular, and in another month I’m sure there will be another fad that everyone wants to wear.

It really is a generational thing, I’m 42 and I understand where Vayne is coming from. Our experiences in the game are very similar, in part because we enjoy the game for what it is instead of demanding that it become what we want it to be. Ten, fifteen years ago I played Neverwinter Nights and Baldur’s Gate over and over with different characters, different mods, etc. because I liked the games, not because I could make people jealous of me because I had the best loots. I play this game because I like it, and if I didn’t like it then I wouldn’t hesitate to play a different game. But I certainly wouldn’t demand that the devs twist the game into something that I want because I don’t like the game they made.

I do understand where you are coming from, but the Neverwinter Nights and Baldur’s Gate bit just reminds me that those are RPG’s and this game is an MMO. MMO’s must evolve over time or they stagnate and shut down. If it stays the exact same with no improvements to gameplay or goals for players to work for the next 5 years, do you think this will still be considered a AAA MMO that everyone wants to play?

We are not asking them to remake the game in our image. We are asking them to let the game naturally evolve and add things to the game. Give us more options, don’t take away our options. The evolution over time of games like WoW, Rift, EQ2, EQ1, any game really that has been around for more than a year or so, is what kept the game strong and alive. If WoW was still vanilla WoW, even as much as people talk about how awesome it was, I highly doubt 10 million people would still be playing it. The game evolved, and retained and gained players over the years because it knew it couldn’t stay the same forever and stagnate.

I’m not asking for a WoW style gear treadmill. I’m not asking for a farming grinder like Lineage 2. I’m asking for GW2 to evolve naturally over the course of it’s life cycle instead of stagnating years before it’s time.

Letting the players set goals and being to achieve them realistically, whether it takes 1000 hours or 100 hours, is all that I want for this game. There is no need to invalidate someone’s time spent in game with a random number algorithm hellbent on making your experience painful.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Okay Anet designed a game. Obviously there are reasons why things are as they are. They didn’t design the game for no reason. I like them as they are, and you don’t. I can give you examples of how farming has negatively affected my play style. Not a lot of examples, but some for sure.

The whole plinx farm ruined Orr for me completely. This is supposed to be a dangerous place, the culmination of my adventure, the place where Zhaitan hold’s sway. Instead it’s tag as many guys as you can before they fall. Not exactly inspiring. The first time I went to Orr it wasn’t this massively dangerous hell hole. I was a farming location for people who ran the same events over and over again. Do you really think that was Anet’s vision of Orr? Cause I don’t.

I’m not set in my ways. I have a different opinion than you do. That makes you intolerant, not me. I’m happy for you to have your opinion, just as I have every right to share mine.

As for me spending ten hours a day in a game, I don’t see how that’s relevant at all, though you seem fixated on it. Plenty of casual players have agreed with much of what I’ve said. It’s usually the people who take it most seriously who disagree with me.

It’s relevant because it’s altered the way you think. You don’t think doing the same thing 10 hours or more a day for 10 months alters someone? You are intolerant because you can’t see other people’s points of view. Posts like this just show how you really don’t think about others. It could work just fine but you aren’t even willing to listen or try, you would rather shoot down any idea that comes up because it isn’t in your daily rounds or whatever singular schedule you have created for yourself with the game. You have made the game your life and become defensive when people come in to shake up your life with something new. It’s understandable.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

If I didn’t have my legendary, I wouldn’t have it. I have 3000 hours in game due to the fact that I enjoy playing the game. I wasn’t even TRYING for a legendary until the precusor dropped. But my point in the same. I didn’t run CoF path 1 to get it…occassionally with the guild, never twice on the same day. I didn’t farm Orr to get it..occassionally I’d go there if I needed like omnom berries to make bars. I never farmed any area over and over. Honestly it would bore my senseless.

I’ve spent a lot of time in lower zones, hanging out with and helping guildies. Done some PvP, some PvE. In no game do I ever focus on loot. I see no reason to. I think the focus on loot has ruined the RPG genre completely and made it something it was never supposed to be.

Do you know what you are in WoW when you’re all geared up? A coatrack for greatness. I never wanted to be that. I want to be powerful, I don’t want my armor to be powerful. I don’t want to put on a coat to be awesome. The coat isn’t me.

So yeah, even if I didn’t have a legendary, none of what I said would have changed. I didn’t buy it, I didn’t farm it. I got it by playing. And if it took me two years…it would take me two years. Why should I care. I’m having fun.

People who aren’t having fun should play a game where they can have fun. I would think that would be self-evident. Maybe I’m wrong.

Another “I don’t think you understand the game” or “Should play a different game” post. Please, keep on, don’t let us interrupt your 24/7 soap box. 3000 hours played and wonders why everyone else is complaining about the game. Priceless.

Being able to have goals in the game wouldn’t hurt players like you. You can keep on wandering around low level zones not worrying about a thing. You could keep on picking flowers for 3000 hours or whatever it is you do. It would just give the rest of a us a full game to play.

I’ve played every game like this for years, even when I’ve had no time to play. I just don’t see what the big rush is. Maybe it’s an age thing. Maybe younger people need everything faster, because the world has spread up, but I’m quite happy to take my time.

This has nothing to do with how many hours I’ve played.

Then why mention that you have 3000 hours played? And this point I’m more inclined to believe you zealously defend every aspect of the game because it’s a learned behavior from playing 10+ hours a day since release.

I mean, how could you hate something if it’s all you have done and all you have known for 10 months? Obviously you are going to love it just how it is, because it’s all you know anymore.

And don’t pull the age card, I’m hitting my late 20s now and I have a family and a job of my own. Age isn’t even relevant, but I would say spending all your time on a game changes how you feel about the game and life in general.

Yes, you’re hitting you’re late 20s. You’re a kid. I’m 51. I’ve changed a lot of my views of the world since my late 20s. The age card is quite appropriate.

I worked as an editor professionally and I’ve written professionally as well. I’ve lived with a piece of work for years and years and still had to look at it critiqually. How much time I spend on something doesn’t make me blind to its faults.

But that doesn’t mean I’m going to see the same faults as you are. Are you really that blind? Can you not see that there are different TYPES of players who play this game. You’re one type of player, looking for one type of experience and I’m different type of player looking for a different experience, and that alone can explain everything about what we’re looking for in a game. It’s not being a blind fan boy. It’s that this game was made for players like me and NOT made for players like you. Not all games will please everyone.

Tons of people love World of Warcraft. I never have and I never will. Not because it’s a bad game, but because it’s not made for players like me.

You’re looking to try to explain why my opinion is so different from yours. It’s because we’re different people, born in different time, sculpted by different experiences, and so we want different things from our entertainment.

It’s really not that hard.

You are just dancing around again. There is no reason why both experiences can’t be in the game and be relevant. All you are proving to us is that you are set in your ways and too stubborn to think about anyone else’s opinions. Call me a kid all you want, I’m not spending 10+ hours a day in a video game.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

If I didn’t have my legendary, I wouldn’t have it. I have 3000 hours in game due to the fact that I enjoy playing the game. I wasn’t even TRYING for a legendary until the precusor dropped. But my point in the same. I didn’t run CoF path 1 to get it…occassionally with the guild, never twice on the same day. I didn’t farm Orr to get it..occassionally I’d go there if I needed like omnom berries to make bars. I never farmed any area over and over. Honestly it would bore my senseless.

I’ve spent a lot of time in lower zones, hanging out with and helping guildies. Done some PvP, some PvE. In no game do I ever focus on loot. I see no reason to. I think the focus on loot has ruined the RPG genre completely and made it something it was never supposed to be.

Do you know what you are in WoW when you’re all geared up? A coatrack for greatness. I never wanted to be that. I want to be powerful, I don’t want my armor to be powerful. I don’t want to put on a coat to be awesome. The coat isn’t me.

So yeah, even if I didn’t have a legendary, none of what I said would have changed. I didn’t buy it, I didn’t farm it. I got it by playing. And if it took me two years…it would take me two years. Why should I care. I’m having fun.

People who aren’t having fun should play a game where they can have fun. I would think that would be self-evident. Maybe I’m wrong.

Another “I don’t think you understand the game” or “Should play a different game” post. Please, keep on, don’t let us interrupt your 24/7 soap box. 3000 hours played and wonders why everyone else is complaining about the game. Priceless.

Being able to have goals in the game wouldn’t hurt players like you. You can keep on wandering around low level zones not worrying about a thing. You could keep on picking flowers for 3000 hours or whatever it is you do. It would just give the rest of a us a full game to play.

I’ve played every game like this for years, even when I’ve had no time to play. I just don’t see what the big rush is. Maybe it’s an age thing. Maybe younger people need everything faster, because the world has spread up, but I’m quite happy to take my time.

This has nothing to do with how many hours I’ve played.

Then why mention that you have 3000 hours played? And this point I’m more inclined to believe you zealously defend every aspect of the game because it’s a learned behavior from playing 10+ hours a day since release.

I mean, how could you hate something if it’s all you have done and all you have known for 10 months? Obviously you are going to love it just how it is, because it’s all you know anymore.

And don’t pull the age card, I’m hitting my late 20s now and I have a family and a job of my own. Age isn’t even relevant, but I would say spending all your time on a game changes how you feel about the game and life in general.

There is nothing about rushing in my statement. I could play 3000 hours like you did and never get a precursor. That is my point, time invested should have something to show for it reliably. One person getting 5 precursors in 3k hours and one person getting none is not right, in any game.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Elitism is ruining this game

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I suggest playing some PvP or WvW. You may rock but most likely you’ll get your kitten handed to you. There’s no AI like a real opponent.

I second this. WvW has kept me interested in this game far longer than the 3 week journey to level 80. And I really took my time leveling in this game which is out of place for me.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

If I didn’t have my legendary, I wouldn’t have it. I have 3000 hours in game due to the fact that I enjoy playing the game. I wasn’t even TRYING for a legendary until the precusor dropped. But my point in the same. I didn’t run CoF path 1 to get it…occassionally with the guild, never twice on the same day. I didn’t farm Orr to get it..occassionally I’d go there if I needed like omnom berries to make bars. I never farmed any area over and over. Honestly it would bore my senseless.

I’ve spent a lot of time in lower zones, hanging out with and helping guildies. Done some PvP, some PvE. In no game do I ever focus on loot. I see no reason to. I think the focus on loot has ruined the RPG genre completely and made it something it was never supposed to be.

Do you know what you are in WoW when you’re all geared up? A coatrack for greatness. I never wanted to be that. I want to be powerful, I don’t want my armor to be powerful. I don’t want to put on a coat to be awesome. The coat isn’t me.

So yeah, even if I didn’t have a legendary, none of what I said would have changed. I didn’t buy it, I didn’t farm it. I got it by playing. And if it took me two years…it would take me two years. Why should I care. I’m having fun.

People who aren’t having fun should play a game where they can have fun. I would think that would be self-evident. Maybe I’m wrong.

Another “I don’t think you understand the game” or “Should play a different game” post. Please, keep on, don’t let us interrupt your 24/7 soap box. 3000 hours played and wonders why everyone else is complaining about the game. Priceless.

Being able to have goals in the game wouldn’t hurt players like you. You can keep on wandering around low level zones not worrying about a thing. You could keep on picking flowers for 3000 hours or whatever it is you do. It would just give the rest of a us a full game to play.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Where do the Developers look for feedback?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Feedback? Probably returns from what’s selling the best for gems at the moment. Other than that I wouldn’t think they read much of it by the actions they have taken.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

This thread is awesome. I didn’t know Maguuma could cry so much as a server. I stand by my statement that I miss the old Mags.

SBI you are a new face to me, and I still don’t really know much about you guys, as you rarely come out to play, forums or otherwise. Keep on truckin

Had a few good fights this week, mostly it’s been a thrashing sadly, it’s not any fun for DB either running over everyone, hopefully next week all 3 servers get a more appropriate match!

What a grejat post. I love paosts like this, I reaclly do. Its the genuine nature of it that really warms my hearkt. There is not evean a hint of overbearings or missplaced pride or anything.

:-)

I really wish people from DB would quit doing this on the forums. All this flaming all it does is really makes the server as a whole look bad. I respect our opponents whether we are winning by 10k or 300k.

I really wish you hadn’t taken my post as a flame, it was mostly an observation of the past week and this thread in general. DB and Mags will always be BFFs in the touchy feely I want to kill you with a rusty spoon kind of way

Haven’t played much the past few days but I’m getting excited for reset. Maybe DB will be pitted against SoR and JQ and we will get beat even worse than Mag and SBI, it wouldn’t surprise me and would be a change of pace

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Alliances and ditch the multi Guild thing.

More skills and good skills at that. As it is now I always feel like I’m picking the best of a bad bunch with skills in this game. None made me go into “I must have that on my bar!” mode like many GW skills did.

I think alliances should be in the game, and you should only be able to switch guilds within that alliance. With the addition of Alliance based content (Alliance Bounties, Rushes, Puzzles). I think that would be really cool. That way if I decide to represent another guild in the alliance, I can still talk to my friends in the other.

This would be a godsend. I miss the DAoC 20 guild alliance set ups on a daily basis for WvW, it would make organizing and finding roaming groups a lot easier if you had say 5 large WvW guilds and 15 smallers ones with a channel to talk to each other and find groups etc.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

My thoughts about GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

The biggest problem that tells the most about this game’s future is not the actual content, but the lag at which ArenaNet realizes and deals with missing basic components, and inherently wrong systems.

They have completely screwed up priorities.

It takes them months to implement almost mindbogglingly basic things like the titles displaying under the names. Things that should have been there since conception. Mistakes that only amateurs make.

These are ameteurish mistakes.

It’s like as if the team’s collective creativity and intelligence suffered some kind of a stroke and was reduced to the thinking capacity of a banana. Who knows why? Maybe some people who were crucial in the creaion of the original game already left? I do no know, I do not follow dev drama.

But very fact that a lot of basic things are still missing from the game and we, again, have to resort to 3rd party sites like gwlfg.com instead of having such things incorporated into the game… the very fact that for the developers it was not trivial that these things should be implemented is what speaks volumes of the game’s future.

It’s like only the creative department is still intact, because seemingly everyone else is doing a helluva poor job.

But popping out world events is not gonna save the game. You have to make big changes, or you can kiss the game goodbye. And you have to tell people about the upcoming changes, because with saying that you do not plan to make expansions, you just destroyed a humongous ammount of enthusiasm.

In case you did not know, that was what was keeping people here.
That maybe you will fix all this **** in a huge update in the form of an expansion.

And you killed that hope.
Nobody is buying the “this game will become GW2.5 and GW3”.
People are thinking that you were deprived of fiancial support and you simply have no money to make an expansion.

People know exactly how this industry works.

This is a diamond in the rough of a post.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

We devour content, Sorry Dev's.

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Brown Noses and lying to yourself doesn’t get the Dev’s to give you things just saying. :P

Now if you truly enjoy the joke of “Endgame content” then hey kudos, a lot of us don’t (I realize some of you do.) However, I’m at mind to think that you may not actually know what endgame content is supposed to be, and that’s why you’re happy.. but hey if I’m wrong and you enjoy the half hearted attempts they give us, kudos.

The only end game content in ANY MMO has been endless raids hoping for RNG gear.

This game doesn’t have that, for which I’m thankful.

Go play one that does and quit kittening.

So you are saying that GW2 has no end game content? After all if your assertion that “The only end game content in ANY MMO has been endless raids hoping for RNG gear” is true, then “This game doesn’t have that” would indicate that GW2 has no end game content, for which you seem to be thankful?

At least everyone is admitting it now.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Playing 1 day a week for 10 hours and playing 5 days a week for 2 hours should yield the same reward.

Use this as a road map Anet. This is where you should start.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I’ll point out that there is technically no such thing as farming spots (well, gathering nodes are, but they are totally unrelated to this conversation). what you consider ‘farming spots’ are simply places where there is an atypically large amount of loot dropped compared to all other areas of the game. A nerf to one of these areas just means that that area now drops the same amount of loot as all other areas of the game.
Every game wants zero ‘farming spots’, because that means that everything in their game is balanced. Why would they want everyone to play in one square of one area when there is an entire map out there? It would be silly if everyone on every server was on top of you because there is the most loot/per time possible in the game.

Then make everything equal instead of random or broken. There really is nothing to argue any more on this point, the super harsh RNG in GW2 disables people who play with goals from having goals, because you can’t reliably make any progress. I could log in one day and get 5 bloods in 10 minutes, then play the next day and get 5 in 2 hours.

Fine, make the loot tables the same, but make killing things actually reward you reliably.

It’s become some kind of super casual MMO game play wise, but the farming aspect of this game makes Lineage 2 blush in embarrassment. It’s really discouraging to players who don’t log in to just look at the pretty colors and wander around for an hour and log off.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

I hate CoF1, and what it has done to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

If it wasn’t COF path 1 it would have been something else.

The problem is that raw DPS is king in PvE. The classes that have the best DPS will always be considered superior.

In general, enemies in PvE charge right at you, don’t dodge, they have high health pools, and average toughness. This is the ideal set up for a Zerker Warrior.

Short of giving the enemies some AI, I think ANet could help fix this by, for example, including some enemies with crazy high toughness so the condition damage plays a role.

I wonder when Anet will realize all they did was trade trinity and 3 way role balancing for chaos and trying balance 8 classes that all the do the same kitten thing. No wonder they are having trouble balancing the game.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

It feels a bit artificial. Might as well put a cooldown on mob kills. Let’s have a good and steady 1 mob per minute so we can easier average the drops and maintain a stable economy. Better idea, don’t even give us the drops, only distribute them every 1-2 hours to all players simultaneously to even everything out. Give us tokens that I can exchange for the material I want. More tokens needed for higher tiers. There, done. We can all disperse to any map and do any event etc. and all get the same reward.

I can’t tell if you are being serious or not haha, but this would be better than the current system.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I want farming back. Our options in GW2 are too limited. Right now it’s Barracudas or CoF.

Barracudas sarcasm or is there really something to farm? haha

I’m curious now too, is there a place to farm for real gains? Because I’d rather just not play than do CoF over and over.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

As long as what I want to do does not involve farming, right? What you really mean is “do what ANet tells us we want to do”, because I certainly do not get to play in the manner I want.

Actually, if what you want to do is farm, then you’re in luck! They made it so you have to farm even MORE to get the things you wanted to farm for! Actually, if you look at it like that, it makes it confusing as to why farmers hate the fact that it takes more farming to get farmed things when they enjoy farming so much.

As far as to answer this, farming is fun, and relaxing for an hour or two, sometimes even 3. Farming the same material 250 times with a 1% drop rate is hundreds of hours of farming, and you may get unlucky and have to farm for several hundred more hours. There is a large difference in farming for fun and being forced to farm for a random or even no reward.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

If it’s not mandatory in this game, it certainly is not mandatory in any other game. This game is built on farming, then they won’t let you. It’s the worst type of mandatory.

Are you stating farming is mandatory in GW2? If that’s the case, I must be playing a different game. I’m not gonna brag about specifics, because I’m not good enough to brag about my accomplishments in the game, but across my 7 characters, I haven’t had to farm for anything – even with crafting professions. Of course, I also don’t care for full sets of dungeon gear, because I prefer the mix-n-match design to my armor sets. Also, I don’t want a legendary, so I don’t have to farm for that.

It’s like everyone who argues that the game is only farming with anti-farming tactics refuse to see that it isn’t all about farming. If you want me to elaborate at all, feel free to ask and I’ll do my best.

I really don’t want you to elaborate as it’s been said before, but I appreciate the response. Some of us play 2 completely separate versions of GW2. Reminds me of Knight Online from way back when, there are like 9 different versions of that game running hahaha.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

WvWvW night caping

in Suggestions

Posted by: Aeonblade.8709

Aeonblade.8709

You know, back when I played RvR, night capping was called a “relic raid” and usually both sides would congratulate each other on a hard fought fight. Set your alarms and get the job done. Either you succeed or the other team fields enough to stop you.

Not to say there wasn’t flaming and trolling but…man you guys whine about something that’s an integral part of the game quite frequently. It’s quite annoying.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I could go on with how the PvE in Rift is better in nearly every aspect, and people always tend to think I’m bashing GW2.

Personally, totally disagree with you on this.

I have enjoyed DE’s better then Rifts, DE Events better then Invasions, and I even like the dungeons better (Rift dungeons where just better WoW dungeons, at least the GW2 dungeons are diff because of no trinity).

Fractals have no comparison, but I do enjoy them. Same with Instant Adventures, this is something I would like to see added here. Would be something along the line of DE Event finder, and could really breathe life into some rarely traveled zones.

Quests and Hearts while not really comparable, are so much better in GW2. If IA was never added I probably would have given up on Rift before SL, I hated questing in Rift. But Hearts are really only place holders for those who didn’t really latch onto the idea of DE+Exploration+Crafting to level as opposed to questing.

This is all opinion of course.

Instant Adventure is something that should be in every MMO. At least this we can agree on. And I’m not much of a explorer or crafter, so obviously GW2 PvE is going to have next to nothing for a killer/achiever player. Even then I feel GW2’s crafting system needs a lot of work for me to invest time into it.

Just refer to an earlier post I made. Players like me should do the smart thing, and play their PvE on Rift and come WvW/sPvP here, because Rift has some of the worst PvP haha.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Dragon Coffers work like Southsun Crates?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Another wasted opportunity to make ten dollars off of thousands and thousands of people immediately by Anet.

They hate money~!

And this is based on?

You have to consider that there must be a reason why they have been doing this since release, despite the unanimous hate for it from the forums.

They must be getting increased sales each event from this. Why turn around and experiment with guaranteed items?

Nearly everyone in my guild (even though it is small) has sworn off RNG gambling on the gem store. A few months ago people would have bought this crap up, but I think people are starting to catch on that if they are gonna pay $200 a month for a chance at content, they may as well pay a $15 sub to get everything offered by a game.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Man GW2 could learn a lot about open world content from a themepark. And you don’t see a problem with this?

Curious, but what do you mean by this?

I feel there are tons of stuff to do in GW2

I.E. in Rift you could buy the equivalent of ascended items with zone event currency.

It would be like being able to buy Ascended with Karma. So no, no one has to raid and no one is left behind because of raids. It’s a myth that raids = treadmill.

The zone events are better and zone wide, not just a small corner of a zone tucked away. Questing is more cohesive. With the last expansion they released the instant adventures and size and scope of the game world are amazing. Even with mounts it has so much land area I actually feel like I’m truly in a world, not just a piece of a continent on a world.

I could go on with how the PvE in Rift is better in nearly every aspect, and people always tend to think I’m bashing GW2. I’m not, WvW is the best PvP that has come out since DAoC and Shadowbane, but the PvE in this game sucks and is sub par. It pains me to see people miss out on real PvE content because they are worried about gear treadmills that don’t even really exist.

And before anyone jumps down my throat with a “that’s just your opinion” I know. I typed it.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

Different face when i put on certain helm!

in Bugs: Game, Forum, Website

Posted by: Aeonblade.8709

Aeonblade.8709

This is a major problem in ALMOST every game. The hair on the face clips with a lot of helms, so the game removes the facial hair on most male models. There are only a few games I can think of that let you keep your hair actually. It stinks, but Anet is of the opinion that clipping issues trump having what the customers want. Thus, why we don’t have capes still 9 months in.

I’d rather let it clip instead of having my face like that.

Well you and me both. It’s why I haven’t made male characters in this game or actually the last few I have played.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

If it’s not mandatory in this game, it certainly is not mandatory in any other game. This game is built on farming, then they won’t let you. It’s the worst type of mandatory.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Dragon Coffers work like Southsun Crates?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Another wasted opportunity to make ten dollars off of thousands and thousands of people immediately by Anet.

They hate money~!

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

It’s mandatory in most other MMOs, because the entire progression path is what the game is about. That’s ALL those games are about. Here, if I want exotic armor and weapons, I can PvE, WvW, do dungeons, do open world content, do nothing but dailies and eventually I’ll have exotic armor and exotic weapons. In other games, if you dont’ do dungeons then raids, you’re locked out. You can do daily quests, but they don’t usually give you anything.

In Rift, I maxed out my planarite cap, finished all the dungeons, OUTGEARED all the dungeons and there was nothing left to do but raid. That was it. I wasn’t “forced” to raid. I was forced to either raid, quit, or do absolutely nothing, because nothing else (while I was there) could be done. I couldn’t finish zone events by myself (and no one on my server was doing them), I could do Rifts, but I’d receive no reward because I’d maxed out how much of that currency I was allowed to have and I’d already bought everything there was to buy with it, including a variety of elemental squirrel minipets) and that was it. There was nothing to do.

So yes, in Rift, you either raided or your faded…at least back then. Just the idea that I can go back to earlier zones in this game (you sorta could in Rift but nothing would attack you, because you were too high a level)…you raided or you went home.

So no, I’m not contradicting myself. Going for an item isn’t content. This game has content for those who want to hang around in the open world. Rift really didn’t (again back then anyway).

I still am not sure you ever played Rift. I have played since beta ,then a short break, and 4-5 months after release until now and have only raided a total of 3 times, and have had a ton of fun doing zone events, carnage quests, instant adventures, dungeons, hard modes, chronicles, chapter events, etc. Over the past 1.5 years. Never once did I feel obligated to raid to be competitive. In fact, one of my characters is decked out in raid gear and as I said, only did 3 raids. You can get raid currency in dungeons, and have always been able to, since they released the dang daily dungeon quests. Not to mention raid tier gear from open world zone event currency.

Man GW2 could learn a lot about open world content from a themepark. And you don’t see a problem with this?

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

Different face when i put on certain helm!

in Bugs: Game, Forum, Website

Posted by: Aeonblade.8709

Aeonblade.8709

This is a major problem in ALMOST every game. The hair on the face clips with a lot of helms, so the game removes the facial hair on most male models. There are only a few games I can think of that let you keep your hair actually. It stinks, but Anet is of the opinion that clipping issues trump having what the customers want. Thus, why we don’t have capes still 9 months in.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Poll: Profession Over Level 40 Demographics

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

This is a really cool thread, and the class disparities in population tell me that people yearn for a class thats fill a tank role, because Guardian is about the best it’s gonna get for us.

Thanks OP for keeping this updated and an interesting read

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I think the original poster’s argument could be improved with the following thought. In GW2 players reach the top level of equipment quite easily and then need to set their own PvE goals within the endgame. Unfortunately there seems to be a big gap in effort between the basic goals, such as achievements or stat gear, and the acquisition of rare cosmetics, minis, etc. This generally leaves players unsatisfied with the time and money spent achieving their goals in game, whatever those goals may be.

This is a valid point. However, this generally leaves SOME players dissatisfied. The reason ascended gear was introduced was to close that gap in fact, but even ascended gear is too easy to get.

Casual players who are only looking to get exotic stuff have less to complain about than hard core players who have a dearth of goals. Only the very long term legendaries are some ultra rare hard to craft skins. And these are the players hit hardest by the lack of “end game” in Guild Wars 2.

But not every player is looking for end game, and indeed, the game really wasn’t supposed to have an end game, certainly not in the traditional sense. I’ve been waiting for a long time for an MMO without an end game or at least a mandatory end game. So I’m satisfied with the product.

The problem is, if Anet institutes the mid term goals what would keep some players happy, a host of other players still start screaming “vertical progression, Anet lied!”. As a result, Anet sort of has their hands tied.

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

Well if nothing is mandatory, why is it mandatory in other games? Blind fanboyism indeed.

Oh, and don’t tell us we don’t “get” the game. That’s just another way of saying “I don’t know how to say what I have already said 40,000 times this week alone.” At least it’s a change from just copy and pasting from thread to thread.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

LFG

Frankly I’m surprised no one has said this yet. Yes, there’s a website, but nothing beats an in-game “looking for group” tab so there’s no minimizing.

I posted that two posts above you….

Oh hey. so it would seem. hidden in the list of things. I apologize. You said it first. Let me reword my statement.

Frankly I’m surprised there are not more people asking for this here.

That’s because we have asked, begged, yelled, screamed, stamped until we are blue in the face, and still don’t have a basic feature that comes with even F2P games.

In conclusion, we have given up on a LFG tool because it’s never coming, like a lot of other things we have been waiting forever for.

Actually, they’ve officially stated that an in-game LFG tool will be ready before the end of 2013.

Yep. In fact, I remember seeing something on Reddit that the data-miners had found the basis for the LFG tool in the dat file after one of the recent patches. I’m just too lazy to try to find it again. :P

Hallelujah. All they have to do now is balance the classes in PvE and we can do dungeons again!

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

This thread is awesome. I didn’t know Maguuma could cry so much as a server. I stand by my statement that I miss the old Mags.

SBI you are a new face to me, and I still don’t really know much about you guys, as you rarely come out to play, forums or otherwise. Keep on truckin

Had a few good fights this week, mostly it’s been a thrashing sadly, it’s not any fun for DB either running over everyone, hopefully next week all 3 servers get a more appropriate match!

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

LFG

Frankly I’m surprised no one has said this yet. Yes, there’s a website, but nothing beats an in-game “looking for group” tab so there’s no minimizing.

I posted that two posts above you….

Oh hey. so it would seem. hidden in the list of things. I apologize. You said it first. Let me reword my statement.

Frankly I’m surprised there are not more people asking for this here.

That’s because we have asked, begged, yelled, screamed, stamped until we are blue in the face, and still don’t have a basic feature that comes with even F2P games.

In conclusion, we have given up on a LFG tool because it’s never coming, like a lot of other things we have been waiting forever for.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

The ability to get items from killing monsters.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?

Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.

Because you don’t even play the same game as us. I envy your fairy tale world you have created for yourself.

Iconik.8712:

Vayne just stop. Stop please. I’m begging you.

Good luck getting this one to stop.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

I was beginning to feel bad for Maguum and SBI in particular— being thrown into this situation is not that fun for anyone— however all of the kittening and DB hate on this page alone has dulled my senses. Are we really that bad?

~ Kovu

I’m just jaded and miss the old DB. They were fun.

RIP DB.

I miss the old Mag, I know how you feel.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

Fighting against Dragonbrand is reasuring and yet utterly predictable. On reset from a position of equilibrium, Mag and SBI server held our own and the matchup on reset was quite interesting. It was exciting, there was action, mayhem and good times all around.

And then you check in at 11 am eastern and find out that DB once again nightcapped the whole wvw pie leaving 2% between SBI and ourselves. The infamous PVD nighttime posse has come to town yet again baby!

Now from an armored up defensive position where they hold everything, DB can keep their hegemony doing during the day for a long time. anytime there’s a little bit of movement from a side, send a 50 guy zerg to crush it, then move on to the next assignment.

The worst is that i was expecting, even hoping to see general build/tactics/chuzpah improvement from DB, having been sent uptier from us ). Nope…. barely any surprises. The dragonbrand players are still a rather soft, zergy type. If they can’t beat something, throw 3-7 times more people at it til you grind it down to dust. ( kai and yak’s bend guys, in comparaison, are much better individually and don’t need to resort to these tactics to win) .

Such is the endless toil of living under Dragonbrand hegemony. You kill and you kill, and they keep on coming, without numbers. You wake up and all your progress is erased , just like an illusion, by the PVD colonel’s nightime brigade. But you get up, and you go back out there, and you make them pay for every inch, every offense, every lack of respect. Such is the way it shall be for the rest of the week.

Not sure if serious…

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

I thought [GASM] died, got eaten up by the DB bandwagon… (Just like Protocol [PRO])

Naw we are still up and running. We could have died if we had moved to Mag like 4 of your guilds were begging us to, but after a long talk in guild our choices were downgrade to Mag or move to a server with more options for our PVP and PVE members.

What happened with PRO is their business and has nothing to do with GASM.

BTW hows your boarder land looking? What cant zerg your way out of your Citadel?

<3 nothin but love <3

“DB night crew”

Ok then.

Must be nice having a night crew that can queue 4 maps and PvDoor for 8 hours to fortify the entire maps.

It is nice!

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aeonblade.8709

Aeonblade.8709

I played throughout the night on the first day. There seemed to be a general consensus that DB wasn’t performing too hot and that we may have overestimated them. I log in today and lo and behold, most of the map is theirs. This suggests to me that coverage is the single most important thing for a higher tier server. Not skill or coordination.

- from a Maguuma dude

Pretty sure this was proved last time we met Mag in T3, in the open field you guys fight fine, but can’t maintain the Oceanic/SEA presence we have on DB. Coverage wars are very important the higher in tiers you go.

Been having some pretty fun small fights/skirmishes the past 2 nights, SBI and Mag fights well for what they have.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

(edited by Aeonblade.8709)

Two hours after reset and WvW fulled

in WvW

Posted by: Aeonblade.8709

Aeonblade.8709

I have no reason to play guild wars 2 now. I dont want to level, i dont want to do dungeons, i DONT want to do anything associated with PvE at all since i hate it. I am sitting here, switching borderlands and EB waiting till i finally see my very first Vabbi or fissue of woe enemy.

Please explain how WE, while completely holding EB and a borderland against Arborstone AND Whiteside ridge for almost a whole week, got put in this lowest tier.

Even without our weekend warriors they are no match. Do they even have anything at all?

It’s only a week dude. Enjoy the easy win for once, next week you may be in T3 getting slammed for all we know!

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.