Instead of learning how to play let’s completely break a class instead of learning how to play against it! If you want to faceroll against stealthies go back to WoW, seriously. Feral hits like a kitten now and rogues are broken and have drastically lower top representation in arenas than they had in Cata. Just remember: ignore the rogue, if there are any.
Dungeon build, is this any good?
http://en.gw2skills.net/editor/?fEUQJArYhImgbxx3gjDABFKQw4BHfoRRxM3A
I haven’t really dungeoned yet so I’m preparing for that. I don’t have gear listed though.
They aren’t true zombies, they might be technically count as they’re undead but undead fueled by Zaitan’s magic. They seem to have awareness, so maybe they’re better classified as revenants?
@ Hydeaut:
Have you ever tried farming on an elementalist? They may have the most visible abilities, but they just barely tag if you time your skills just right, and meteor storm is unreliable. You might not be able to see that axe 5 warrior standing in the ele spell effects though.
With my elementalist, I used to enjoy farming Shelter / Penitent events… until the Halloween patch. I dropped 2-3 rare items per event most of the time.
Maybe you are doing something wrong?
Just checked, it has some under level 80 blues lol! Could easily replace them with exotics now if I want since I’ve been breadwinning on my full exotic thief lately.
I have no interest in using those sites. However, other players do & as a result it effects all of us. The low supply of precursors allows these organizations to purchase all supply & monopolize the market. Anything listed lower is bought immediately. Because there are no alternatives other than MF slot machine, most players are at the mercy of whatever price these organizations set it at.
The sad thing is, if I ever somehow get a precursor other than the shortbow (I sometimes throw daggers and greatswords into the forge) I’d undercut them knowing full well they’d buy it and resell it, which would still give me enough gold to complete my icy runestones and save up a bit longer for the lover.
Dungeon thief: 30 acrobatics, 25 power, and 15 shadow arts (toughness + healing power tree) to have good sustained damage and survive long enough during encounters. Has some berserker and knight gear for some extra toughness and some precision.
Farming: 30 sinister strikes, 30 power, 10 acrobatics for some DoT protection while maximizing gains. Haste, assassination signet, and signet of shadows for the passive +15% movement speed (always have this except in dungeons).
Usual build: 20 power, 20 critical strikes, 20 acrobatics, and 10 shadow arts. Balanced leaning towards offensive. This balance itself is a weakness since it doesn’t counter anything, while at the same time doesn’t have a counter. Attack specialists will hit me hard while I can’t crack defense specialists whereas I won’t fall down as fast as a “glass cannon” attack specialists and can outdamage a defense specialists.
While not farming I have shadow refuge, and blinding powder or smokescreen depending on the quest. My usual elite is daggerstorm, but sometimes during risen abomination I’ll switch to basilisk venom.
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@ Draco. What they need to do is combine GW2’s content quality with the Secret world’s lvling system design. That would be what this game (or the future game I’m hoping for) needs – to solve the content progression issues.
Or have levels not be empty and actually be meaningful. I wasn’t impressed with TSW’s system. While it was great being able to unlock every ability and be able to customize your own class through unlockable abilities and obsoleting alts there was still something missing. All your meaningful stats came from gear and I think this is a flawed approach, since it’s no different from Superman’s cape giving him his power, meaning that the power source comes from outside the person instead of supplementing his own power. I think players getting statpoints as they level where they can freely allocate would be a great idea, like getting 30 stat points per level you could freely put anywhere and nerf armor to the ground to compensate for it. This also allows for far more customization rather than only having a choice of armors with preset stats.
First: http://d.pr/i/KnZf
Second: http://d.pr/i/QWjYPlease tell me why someone should be able to do half of my health in one hit as a full toughness defense spec’d profession? all the while being stealthed.
1. Glass cannons should mitigate tanky builds since the offense (should) cancel out their defense, but the tradeoff is they could be two shotted too.
2. Backstab’s damage is very situational and easy to avoid. It’s annoying using it in PvE due to its .2 second charge time. It doesn’t sound like a lot, but in that short window mobs sometimes turn right around AFTER I pressed the button, so to get around it when possible I wait for the mob to go back to their original location since they always face the same way when going back, and get in a guaranteed backstab.
3. I hardly ever use backstab in WvW simply because it isn’t viable. Shortbow ensures range, and the initiative costs combined with the high risk of backstab make it impractical. It’s best used in a group where one guy stuns to ensure the backstab damage goes through.
4. You lost half your HP, and they lost plenty of initiative doing so. If you’re a warrior you could easily level the playing field again, and they brought your HP down to their level. Thieves don’t have a lot of HP and I only have 17k on mine in WvW.
5. Without the opener thieves are pretty much sunk.
6. Many utility abilities are on long CD.
7. Try playing one yourself, and run into good warriors and guardians, and see if your opinion still holds true.
I saw the rogue nerfs coming a mile away since last year when I saw the Blizzcon videos going over talent trees. There was an awkward silence when you had to choose between preparation and shadowstep (which should have been a baseline level 5 ability), and instead of getting new and exciting things we just get our old stuff handed back to us and have to choose between essential skills. I’ve lurked on the WoW forums and “ignore the rogue” unfortunately is now a viable strategy, and warlocks don’t even bother fearing rogues anymore.
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If thieves are nerfed and warriors buffed, I’m quitting MMOs forever. The frequent smuggler nerfs were a big reason why I left SWTOR, and the MoP talent trees were crap so I quit WoW.
Also, wouldn’t be too happy if they buffed the legendary requirements, like needing 250 clovers now instead or reduced the chance to get a precursor even further.
So you can’t take it when your class is no longer overpowered but balanced with other classes?
Not saying Warriors are ok (actually, they have a problem with only very few builds being viable in PvP), but thieves are clearly OP and need some adjustments.
I mostly mean for farming, and thief is fine for PvP and many of our abilities are situational. If an attack requires that you not only be in melee range but also behind the opponent then it should do more damage to compensate for the positional requirement. Shortbow’s autoattack and clusterbomb are too slow and even have to resort to binding haste while farming and only blow it at the exact right time (usually a round after everyone blows their big abilities so as to not have my CD mitigated).
And I remember in my last days of SWTOR entering a battleground and someone typing, “WTH where are the squishies?!” (I was obviously on another class at the time) in your typical trooper and Jedi vs. BH and Siith match up. There’s balancing and then there’s kittening. I’m sorry but paladins, who have a bubble (on a shorted CD than vanish AND doesn’t need a secondary ability like cloak of shadows to wipe off DoTs to ensure usefulness), heal, and can tank have no business out DPSing rogues, who not only just have damage and some utility, but very positional damage at that. Crybabies who don’t know how to play cry for nerfs and just want to faceroll everything by drooling and spamming big axe/sword/whatever swing.
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I made a charr alt, and the first thing I did after doing the tutorial quest was go into the Black Citadel and port to Lion’s Arch to get him started on crafting. As much as I like the overall look and feel of the Black Citadel it plummets my framerate. I saw one other person there.
THE DREAMER:
Player fires unicorn heads instead of arrows. These projectiles leave rainbow trails.
Tassles on the weapon sway with the player’s movement.Is this a joke?
I’m working towards the dreamer ^_^
Yeah but Chess has the hardest PvP with the highest skill cap, and PvE is actually much tougher. Deep Blue beat Kasparov by a point… in the late 90s, computers have evolved a lot since then.
Lion’s Arch, come to Sanctum of Rall and flash mob with meh! =)
It’s harder to tag veterans in those DEs, so a good strategy could be to completely ignore them. That’s what I often do.
Me too. When a veteran is up it’s best just to autoattack so abilities you need you can tag trash with is off CD or have sufficient initiative. I usually manage inventory and salvage if I have to when vets are up. Sometimes I can switch to daggers and get at best a green from them and then switch back to shortbow.
@ Hydeaut:
Have you ever tried farming on an elementalist? They may have the most visible abilities, but they just barely tag if you time your skills just right, and meteor storm is unreliable. You might not be able to see that axe 5 warrior standing in the ele spell effects though.
Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?
in Crafting
Posted by: Agemnon.4608
Just do the precursor last, crafted rares unfortunately seem to have a lower ecto rate than dropped rares, but there’s still a chance for them to drop. Also, you could collect and sell mats before doing events to farm karma and vendor trash to sell. Or, if you’re absolutely going to buy the precursor do that first and then work on icy runestones.
If thieves are nerfed and warriors buffed, I’m quitting MMOs forever. The frequent smuggler nerfs were a big reason why I left SWTOR, and the MoP talent trees were crap so I quit WoW.
Also, wouldn’t be too happy if they buffed the legendary requirements, like needing 250 clovers now instead or reduced the chance to get a precursor even further.
I want the Dreamer, and its precursor has too went up in price =( I tried my luck at the forge today, got an Eibner Finn and a cleric’s useless trash of grawl slaying that was immediately salvaged into some useless sigil, some elder, and an ecto.
I hope they won’t make legendaries harder to obtain with the new patch =(
@ above:
Dagger storm is good for farming events, you’ll only be able to do it once or twice, so you’ll have to really pay attention to what those around you have done as well.
Ok, so basically the title says it all. I have been leveling my thief and am level 13 now, but I just feel underpowered for some reason. I am a D/D thief, and have so far put all of my points into Critical Strikes. I try to get gear that focuses on power and precision. I use signet of agility and assassins signet, but for some reason I just feel weak. I can down mobs my level fairly quickly, but if 2-3 get on me I will usually end the fight with little to no health. I read on the forums about how PvE is quite easy, but I am just having a hard time with it. So any strategies you guys and gals can pass on to help me out a little while trying to level?
Full glass cannon builds aren’t going to do you any good, especially in questing/dungeons. Add some from acrobatics or shadow arts. A high crit chance and attack power aren’t going to do you much good if you’re lying there “dead”. PvP is a different story: Your opponents have far less HP than champs that can two shot you and have large HP pools, but some defense is still important.
I feel for ya. At least thief has good resources with dealing with too many adds: shortbow autoattack ricochets off the mobs, clusterbomb is another AoE and adds bleed, caltrops for applying bleed and cripple (haven’t had in binded in awhile though its utility is awesome), and the cripple + DoT + ricochet, in addition to dagger storm for those “oh crap!” moments makes it great. Also, speccing into acrobatics gives extra energy regen and adds some survivability. Maybe your problem isn’t with kiting per se but are having a class or gear problem instead?
Skimpy Ms Santa? Are you a pervert?
Ms.Santa? Since when did Mrs.Santa divorce Mr.Santa? =(
Hardly anyone on my server goes to Shelter or Penitent anymore because of the bots =( Everytime I’m there I hardly see anyone. Oh, and bots are catching on to huge groups carrying bears are giving them away, this group of bots I’ve seen had drake pets instead.
I think class should be looked at most of all. Give mesmers (since they seem to have it the hardest) a fast AoE like warrior’s axe 5, or give us all a non-elite axe 5 utility skill to give everyone even farming chances. Like I keep saying, classes other than warriors want to make a lot of gold too!
I somehow don’t think by “strategizing for content” devs had, " Take out shadow refuge and smokescreen and put in haste and assassin’s signet in their place to maximize tagging. Stand in the middle since being where hyleks are will ensure I tag at least some if they spawn, but if tars spawn instead I’m guaranteed nothing as everything will be dead before I’m even in range with my shortbow. Wait for axe 5 and other people’s high damage/no-low charge fast abilities to be blown by the warrior in the zerg and others then use haste, and cluster bomb, or if I’m basically on top of the spawns haste and cluster bomb. Initiative management is important here, don’t blow it all on stuff that I can’t reach and will die before the ability reaches it." in mind.
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Axe 5 warriors being forced to run Plinx with a mesmer or even just a thief for the rest of the event, and farming balance. People other than warriors want to make good money on these quest chains too you know! Increase thief shortbow arrow speed or give us an axe 5 (the closest we have is dagger storm, and mobs are packed in enough where axe 5 is simply better than an ELITE high CD skill anyway and can’t even use it until warriors blow their axe 5 so we don’t axe 5 and dagger storm at the same time since axe 5 would mitigate any of my loot gains) or something!
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“So to answer you question I suppose, it’s not that the Eternal Alchemy and the Six are one in the same, but that the Asura wor to understand the Six’s place in the Eternal Alchemy as part of something greater.”
I looked it up and yeah, the Eternal Alchemy does have fatalistic implications, which is flawed in and of itself as the future simply isn’t written in stone and “destiny” itself is dubious at best. The great hero isn’t “destined” since birth for his role, he just happens to have abilities and talents that far exceed the typical person’s and has a certain bravery that makes him the man for the job.
But what about the humans’ theology? I don’t know too much about the lore, but I’m pretty confident that no human has ever made direct contact with the gods and give them representations of different aspects of human life (love, war, luck, etc.) Eventually, Mystery Schools in real life theorized that all gods are different aspects of one, and Hinduism takes this position, as does Akhenaten’s version of ancient Egyptian religion, which was ahead of its time given that his stance was taken up by the Hellenistic Mystery Schools centuries later. Maybe the humans are going through the same evolution in Tyria behind the scenes?
Like the title says. What if the human gods are really six different aspects of the same god, who in turn is what the asura refer to as the Eternal Alchemy?
It’s how the undead theme is pulled off that matters. Take Nightmare Before Christmas: You had a happy, carefree village of undead who weren’t obsessed with hurting living people, eating brains, etc., so it was a new take on an existing theme. Likewise, as much as we hate Twilight that series had sparkling vampires that added to the modern romantic humanized vampire theme. Again, we don’t have to like that series, but it did have a new take on vampires. Here, the zombies are minions of a ginormous (really Firefox? Yet you red underline teleport yet that’s actually a word unlike ginormous, I really don’t understand you) dragon.
I find them somewhat annoying, however I do find the Skritt most interesting and humorous. I think they would be far more fun to play as an added race.
Knocks over their shiny things just for fun
I do! ^_^ I wanna see more quaggans! :D
Thanks for making my point for me lackofcheese.
I didnt know what the exploit was. I never used it.
I am not saying you used the exploit, but you know what the exploit was.My point is that with the exploit the cost of getting dusk or dawn or whatever was rasonable. 50g, 70g, 100g. fine.
300+g is not reasonable. and I am sure the price is going to go up….significantly too. The reality is very very very few even have 300g that they can try to spend on one in the first place. The “Gift of fortune” costs 100g already.
There is already PLENTY of RNG in getting the clovers.
They just need to make the pre-cursors account bound and make how they are obtained complety different.
Yeah 250 ectos are a pain to collect, and I needed to sacrifice 120 or so for the forge =( On the plus side you can win 10 lodestones from attempting =)
I like it because there are times when you’re attacked from behind and it’s especially good against pullbacks. WoW at least has a good camera zoom and non-awkward camera. Here most of the difficulty from jumping puzzles comes from awkward camera placement.
As for sneaks learn to autorun and turn the camera in every direction just in case you have a follower.
You could have some bosses block upon a non-spam ability and have say a support elementalist use their icicle drop AoE to get them to blow their block and then the warrior, thief, etc., could go all out while the block is on CD as an example of such an intelligent AI and how to deal with that particular aspect (all while dodging out of red circles)
“mobs don’t telegraph their knockdowns so you can’t dodge them, that sort of thing.”
Some mobs do (for example, when you see a purple light at the end of the risen farmer’s shovel you better dodge) though in many cases they don’t.
hey, welcome to mmorpgs! Anything of what you propose doesnt happen in pretty much any game of the genre. Sorry to disappoint you, but this game won’t be the exception nethier. Pretty much because it’s not focused on reality, by far.
Now, going to what to propose (implying you are just new and not trolling): making a normal fight last around a minute would make it tedious and terribly repetitive. Not even to mention if its a boss.
This! If ordinary fights lasted an entire minute I wouldn’t even bother playing. Sometimes they can if you’re fighting many mobs at once, but that’s an unusual situation, just cripple, bleed, stall, wait for reflect projectile to go on CD if applicable (is vs. earth elementals at least), then dagger storm if thief.
Works on third alt before inevitable crafting exp nerf
Wow! At least someone else who feels the same way and isn’t afraid of the obviously predictable, “Lol learn to know your max range noob” posts. I agree, abilities should be locked so as to not waste initiative/needlessly blow a CD.
I think the mystic forge is great for somethings, but luck shouldn’t be mandatory unless the rate is reasonable (like mystic clovers). I like having the chance to upgrade 4 rares into exotics since it seems the most viable root to obtaining them. I think requirements like 250 orichalcum pistol barrels on somethings is too much though.
Just be wary of invisible ceilings and illusionary edges.
I have completed 3/4 of the gift of fortune (now I only need the 250 ectos), 340 more badges of honor, still need to do a Twilight Arbor explorable (many… times) but have otherwise completed my unicorn statue requirements, need 95 more icy runes (or whatever) and have 110,000 karma towards obsidian shards. It still feels far along for the legendary though, especially grinding mats to craft rare bows and feed them to the forge over a long period of time. Since there’s a chance at the lover if I remain consistent with the forge I’ll eventually get one. I’ll also be making money the entire time since I’m not going to stop DE farming after the karma and gold requirements either and will be material gathering as usual.
they’d most definitely agree, then you ask them for what possible proof you could provide them to prove it’s their fault as you can get over 10mb/s on those ports with any other application and get silence as a response. I mean it’s just a coincidence that it’s peaking around halloween when more people are logging on right? It’s not that they’re too cheap to rent enough servers to handle the load that would be crazy talk.
Lol I know that many companies like to cut costs (a beef plant from a major beef company even took the FDA to court because they had the audacity to try shutting them down for their E-coli beef) but too many things client side have too much obvious potential for abuse, and the people who work on these games not only went to school and training for their respective specializations, but have years of experience with these things.
In other words, Anet knew people would teleport hack and such, simple mathematics tells you that at least some people will, most especially if they make it easier for them to, yet the decided to let our machines bear more of the burden just to save them costs.
GW2 is NOT a point and click game but one that favors motion and player reaction. Adapt my friend, adapt.
What if he doesn’t want to play a warrior?
I just need 225 more globs of ectoplasm to complete my gift of fortune. Then, I need 340 more badges of honor and 246 more obsidian shards (already at 112,000 karma). Then, I have to grind Twilight Arbor and craft the unicorn statue ans save for icy runestones. After that, I’ll throw rare shortbows into the forge (money still from selling vendor trash from DEs to buy fine T5 mats, the rest will be gathered) and hope for the best. Yes the RNG is ridiculous but if you do it often enough over a long enough period of time it will happen.
There’s a dev video on legendaries and they even admit themselves that the precursor is supposed to be ultra difficult to obtain.
Personally, I think the price will slowly go up over time simply because that’s been the trend. They’ve been fluctuating somewhat in the past week though, and in this game nothing can stabilize due to the nature of the market.
Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?
in Crafting
Posted by: Agemnon.4608
“Yeah guys lets collect lots of mats(=GOLD) and make the staves for ‘FREE’.
Sorry, but people who say farming/gathering mats and making stuff yourself makes the item ‘free’ just annoys me, it’s beyond stupid."
Yeah but you are only buying T5 mats, if any. Mithril and elder are quite abundant. At least you aren’t throwing your vendor trash/DE money down the drain, that’s where it really adds up over time (not counting the DE reward itself you could get like 6s-25s per chain depending on if you’re grouped, what time of day, etc) ’
The idea is you keep your gold but manufacture your own forge fodder instead.
50% Warrior + Guardian because it’s a literal baby class.
Faceroll over the keyboard = either won dungeon or won skirmish.
Translation: Hope most of them won’t be able to stand Orr enough for farming gear there. Of course most will as it’s fairly easy to figure out that it’s an efficient karma and gold farming spot.
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Hey, it’s more cost effective than silk (nevermind gossamer) bags at least.
I heard whispers that you can get here some really nice apples…
Tybalt is one really epic motherkitten
I really hoped that Traehaernebushpersonwithanannoyingvoice dies and Tybalt gets to live and be the best!
Here’s to you Tyb!
Uggh, don’t even get me started on Marysuehearne -_-
My favorite character ever! :D I did the Priory quest too and the sylvari girl was so upbeat and happy about everything and is a good character too but, can’t beat Tybalt ^_^