Trade Post, now known as “[Precursor Vendor]”
Wasn’t sure as it’s much quicker (if I have the money available and desire) to buy gems with the ingame cart.
I’m wondering if AN expects folks who will be crafting future legendaries to buy their UID from the gem shop. That’s an exorbitant amount of gems/gold if they do…
4 rare UIHDs (unidentified hue dye) into forge → UID
Gotta stop glossing over that minor fact.
Yeah, it would turn into a DPS/Zerker/speed fest. It wouldn’t reflect on anything, other than that group copied the meta well enough to do it. That doesn’t really mean anything, because any noob can get full zerker gear, trait accordingly and still maximize DPS.
You, as well as too many people, don’t realize that the most skilled players are the players who know how to play zerk. You seem to think that playing zerk is the easiest way of playing and it makes me think that you have absolutely no idea of what you’re talking about. Playing zerk is, by definition, being THE MOST EXPOSED to the damage your character gets (your gear gives you no vitality bonus, no toughness bonus, no reduction of condition duration, no condition cleaning, NOTHING) so it is clear that you need to compensate by a good dodging skill, by extreme coordination with your team (knowing when to put Aegis, when to attack, when to put a time warp etc) and it allows almost NO MISTAKE. Especially in FoTM lvl 50. So how could you say that “any noob can get full zerker gear, trait accordingly and still maximize DPS.” This is insanely wrong.
Funny. I dont run zerker on my primary dungeon and fractal character. Yet I get invited all the time. We also survive in those dungeons and fractal boss fights precisely because I dont run zerker. Mossman? The more he focuses and chases me, the less he’s killing the other 4 people who are killing him. Mai Trin? I’m usually the one getting her stacks off (kitten you to hell Horrick, kitten you to hell) and keeping her off everyone else in the party while they res people that get downed/dead. Most dungeons it doesnt matter, or I’m down/dead first because I’m still not used to those bosses (like arah, 4 times there to date). Granted, it’s possible to do so on a guardian precisely because a selfish build setup (trying to push over 26k hp with it) means the guardian is more useful to the party by pulling attacks that would easily down or kill others.
Also, there’s different kinds of recognition. All those fixes and tweaks Anet’s been doing to Teq and THW? They’re influenced by large groups like TTS and TxS as they’re some of, and are, the largest communities in GW2 capable of clearing that content. If there’s anyone able to find bugs and glitches in content such as that, it’s them. Of course, there’s not going to be anything from Anet that specifically states it as much, but people can guess the truth. And that’s just one thing.
Upgrade extractors are priced fine because they are not intended for runes and sigils in the first place. They are intended for infusions. Which, incidentally, can rise to two to twenty times the price of the extractor.
Players used transmutation as an unintended side-effect of the purely cosmetic intention of the system to get around the inability to salvage that gear. With the Wardrobe system, your access to an unintended function (aka exploit) was closed off, and that was likely a motivating factor in Anet’s decision to make the wardrobe as it is now.
Superior runes and sigils are in high supply because there are a lot items being salvaged and the runes sold. Additionally, it’s because a lot of runes and sigils can be cheaply crafted by the crafts. It’s also furthered by a lot of sigils and runes being completely useless due to player demands and preferences.
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
I have a hard time trying to put rational behind this.
On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.
If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.
For the sake of simplicity, use the following numbers:
90/100 chance at same rarity → subsequent roll for root, prefix, suffix (I’ve noticed the last 2 can be influenced a bit)
10/100 chance at tier upgrade → subsequent roll for quality
95/100 chance at “typical” quality (X’s Y weapon of Z) → roll for root, prefix, suffix
4/100 chance at “upgraded” quality (named non-prec exotics) → roll for name
1/100 chance at precursor → roll for quantity of bricks kitten by player
Adding to the pool does not degrade the chances at a precursor unless they badly coded the odds used. The above numbers is probably a more accurate representation of the system instead of a “roll 1dXYZ, result is the item you get” system you’re portraying. Subsequent rolling is much easier to control and define, and is essentially identical to a “loot table” if you were to view the forge as an enemy.
Not being able to get Damask/etc is also incorrect as, these are the items you use to craft the final ascended product. When you salvage exotics, you can get an inscription, for instance. You DON’T get thread and/or T6 materials in place of the inscription. So this assertion is completely illogical and wouldn’t be congruent with how salvaging ANYTHING else currently works.
Great idea IMO. This needs to happen.
When you salvage exotics, you get an inscription if you can not craft it. So… that completely destroys the chance of insignia from Ascended gear. It also causes your analogy, as that’s what it is, to fall apart. And that’s not even touching on the fact that insignias and inscriptions are both barely profitable when crafted now.
When you salvage basic to exotic gear, regardless of what it is, you receive either wood, ore, leather pieces, or fabric scraps. These are refined into planks, ingots, cured leather, and bolts of fabric. These are then used to craft the components of basic to exotic tier gear. Makes sense, correct? Ascended armor adds a second and third refinement step. First, you refine T5 crafting materials into a “raw” T7 material. Second, you refine that raw material with lower tier refined materials into the T7 refined material. Then you use these to craft the components. Simple progression.
Now here’s where it goes kitten up. It’s less straightforward in the reverse if you could salvage Ascended. Why? Because salvaging never rewards the refined material. If it does, it’s occurred so rarely to me to be nonexistent. Damask, deldrimor, elonian leather, and spiritwood are all refined materials. Therefore you cannot receive them from salvaging. At best you would receive the T7 “raw” material. At worst, you have a chance of receiving raw materials barely worth more than 40c a piece.
And this doesnt even touch on trinkets, which you likely would not be able to salvage (currently) even after they introduce the ability to salvage Ascended gear. Since trinkets cannot be crafted (and probably wont ever be crafted unless they rework what laurels are used for), the best you’d be able to get out of them would likely be mithrillium which is already pretty cheap (just over 50s I believe?).
Regarding the rings themselves, I would not object being able to sell them back to Dessa for 1-3 pristine relics. This would make it easier to buy the ascended rings you do want to use and not need to hoard useless ones.
(edited by Moderator)
If you really wanted to gift it to someone, you could buy a Gem Card (do they exist?) and mail the person the code and they can redeem the gems.
They also might not refund it. Do you go to the store and demand they refund you the difference between an item you bought the day before it goes on sale, and it’s sale price? Some people do, unfortunately, it’s entirely up to the business whether or not they’ll bother doing the refund. It’s also like asking for a refund on on the gas you purchase an hour before the price went down 2 cents.
Also… You clearly missed when it was on sale for nearly 2 weeks. Which ended 2-3 weeks ago. Here’s the news announcement stating the sale was going on: https://www.guildwars2.com/en/news/new-drum-instrument-and-avian-minis-in-the-gem-store/ (Cant find the one that announced the dates it was going on, April 3rd-15th I believe it was)
This would make things much easier in certain situations. If I’m looking for new boots I shouldn’t be forced to see the ones I cannot even equip. I am not sure why this isn’t the default.
If you know what the root name of the gear you’re looking for, 80 light is exalted for example, type that into the search bar before you look. This filters out weights and levels outside what you’re looking for. The reason it’s not the default is because you may be looking for armor, or weapons, that you may not be able to wear yet. Unfortunately, those “certain” situations can already be filtered for without adding a “one size all” function that will likely take months to get working correctly.
Also, something as simple as making sure you put in a specific level range can filter 90% of the stuff you dont want.
Except maps cannot hold more than 150 people. So, if you’re running with 200+ people on a map, please, inform us how that was done. Wurm and Teq runs can always use more people not afking and taking up precious slots from active players.
I stopped reading when I realized it wasn’t proper English in use. The problem with salvaging ascended armor is that you could end up with ANY of the materials used in the final refinement, except the final refinement. Which means no damask, no deldrimor, no elonian leather. At best you would receive the spool of thread, mithrillium, or leather cord. Ascended trinkets? HA. Throw them onto a keyrun character and delete them like the useless junk they are.
Firtsly ty for your fast answers!
Secondly i didnt play with NA i found a great guild and wanted to play there…
kitten delete all my chars ? thats harshPay the gems if you don’t want to delete anything.
To my knowledge if you’re original home server is NA, you cannot transfer to EU. Might be wrong, but never had any incentive to play on EU.
I understand that you have to make money, but having transmutation charges in denominations of 5 is disappointing and a slap in your customer’s face when armor sets come in 6.
Finish map completion of a city on a character. BAM, instant trans charge. And you’d have spent maybe 10 minutes at it.
flipper.
Please stop treating that word like it’s equivalent to mass murder of puppies. Quite frankly you keep spouting that word like those players are the problem. You want to know what the problem players are? Players like you. Flippers, whether it be the same item be bought and resold or resources being refined and returned to the market, would not be making money if players like you did not seek instant gratification. They end up with more gold than you because they play intelligent and dont seek instant gratification.
Here’s the hilarity of it all. I could do the same exact things you do, drop the same exact items, and I’ll end up with more gold than you. Why? Because you’re selling to buy orders and shooting yourself in the foot. Meanwhile, I’m listing as sell orders and making more money when items sell, or salvaging, refining, and selling those results and making more money that you do by selling crap items to a merchant.
Now tell me, would you flip out and ask that the activities I did be nerfed because I played smarter than you and made more gold? It’s a brilliant strategy until you realize by asking that, you nerf the very things YOU did to make less money.
Some find the TP fun and running around smacking kitten boring. Some people find the opposite fun. Accept it and move on.
Might as well merge this thread with the “INCREASE TAX PL0X” thread that mercifully died it’s way to the second page.
And for those that want to attempt to discuss the same crap that was discussed in the other thread, let me simplify it for you. JS stated that if you want anything to be changed with the trade post, you first need to show there is a problem before you attempt a solution. Before then, you’re making a solution looking for a problem.
Second, the trade post already has limits imposed on it. DR on farming limits it. DR on dungeons limits it. The new meta boss schedule limits it. EVerything that limits the influx of gold and resources in the game limits the tradepost.
Have fun reading a 30 page thread that repeatedly discussed the “problem” with the trade post. I’m sure wanze has that ‘beating a dead horse’ still.
^Wrong. Contested waypoints cannot be used from outside the map at all. You simply do not have the option. Second, Anet’s change to waypoints regarding megaservers does not always work. I have in fact been able to take waypoints that should have been shown as contested, but werent.
How is it that everyone was complaining about double waypoint costs with Orr waypoints always appearing contested, but are now saying it doesn’t really matter at all?
Broad generalizations are wrong and insulting. Some people never cared in the first place.
Not entirely right Behellagh. That only happens when the program is coded to take advantage of it. If a program is only coded to run on one or two threads, the most your OS can split it across is one or two cores. The OS can dynamically adjust so that the most intensive processes have a core or two to themselves, but that’s about the limit.
I have always hated waypoint costs, it’s game mechanic that discourages people getting together to respond to events, discourages cooperative play and is counter the game. It’s just a lazy dumb gold sink, a damaging tax purely for the sake of having a tax.
Um….what? Waypoint fees are so god kitten low I’d barely notice if they increased the cost of waypoints by 50-400%. I’m not waypointing somewhere just to mindlessly waste gold. I’m waypointing somewhere because it’s going to make me money. Quite frankly I think you’re making a troll post, because in the process of running PS missions, I found people running champs in Timberline of all places. Not to mention the weeniedale train is still chugging along like nothing ever happened.
It’s like you telling your kid you plan on doing ‘x’ with them, but instead something comes up and now you no longer have time to do ‘x’ with them.
It’s not “like” the example you gave, it IS the same thing. People are complaining that mommy and daddy didnt do what they “promised to do” because something came up, and cant understand nothing was promised in the first place.
Mini pets, and tonics, are all technically “immersion breaking” things. Now, if minis did USEFUL stuff like pick up loot automatically for you, stuff like that would be nice.
I’m laughing at the idea people think anet’s going to be putting out dates like it’s written in stone. Like someone else said, kitten happens, and priorities shift. Those priorities are not, and never will be, determined by the vocal minority spewing the aforementioned kitten all over the place.
What’s the point to have a guild limit of 500 members when you can barely fit 1/4 of the roster into one map. Even worse with mega-guilds.
What, all 499 other members must follow the 1 person doing something?
Levelling is such a core concept. Not saying every MMO Includes it, but trust me, if EQ next were going to dispence with levelling, you would KNOW. If you have to wonder…. Levleling is part of the experience.
Well, turns out that EQN won’t have levels and I still had to briefly dig through their wiki. There seem to be just as much character progression, but no levels. Sounds nice actually, it appears that they’ve found an alternative to levels, which is refreshing to say the least.
The difference with games that do not use character levels as progression markers is that they inevitably require you to grind out skill levels or experience to unlock levels in increasingly higher and higher amounts. One game I used to play had character levels AND skill levels. In order to level skills from 1 to 100, it required you to gather skill xp on the order of several million. And that’s several million xp assuming you play one trick pony through all the fights due to other skills siphoning skill xp when you use them as well. Oh, you hit a massive skill xp wall once your skills reach 30. After that, it takes you roughly 10 character levels to gain 1 skill level. On top of that, once your character reached level 100, they stopped gaining skill xp.
The leveling in guild wars 2 is worse than it was in gw1 (merely by numbers), but it is far tamer than the leveling in many other games.
Make some friends. Then it’ll stop being boring.
They said 10% overall damage. However this would have been like 20% crit dmg. But I had 112% crit damage back then wich would be nowdays in our new system displayed as 262% crit damage. I have 212% now so … Yea. I lost the ferocity of my ruby orbs wich was 5.6% aswell 100 from traits (6.6%). But even then -> 262% to 224.2% are -37.8% wich seems to be a bit more.
I hate this sounds rude, but learn to maths please. YES your critical damage was reduced by more than 10%. That is irrelevant and not the point Anet was making. Unless you’re running a solo 100% critical rate build in zerker gear, your damage loss IS in fact close to 10%. Why? Because people completely and utterly forget that overall damage includes critical hits and regular hits. If your critical hit rate is 100%, then your loss of damage is “100%” of the difference in critical damage pre patch and post patch. If your critical rate is 50%, your damage loss is 50% of the difference pre/post patch. If your critical rate is 25%, yep, you guessed it, your damage loss is 25% of the difference. Using the number you provided, in order that is ~38%, ~19%, ~10% loss in damage.
OR they could just remove the AoE cap and upgrade their engine/servers to be able to handle the load. That would remove all stacking overnight.
And simultaneously lead to the nerf of staff elementalists. Meteor Shower/storm/whatever the hell it is, is the single most damaging spell in the game, and it can already take out a lot of people WITH the 5 person limit due to the sheer number of individual hits within the skill. God help whoever is in the way of an ele if there was no cap.
OR they could just remove the AoE cap and upgrade their engine/servers to be able to handle the load. That would remove all stacking overnight.
And simultaneously lead to the nerf of staff elementalists. Meteor Shower/storm/whatever the hell it is, is the single most damaging spell in the game, and it can already take out a lot of people WITH the 5 person limit due to the sheer number of individual hits within the skill. God help whoever is in the way of an ele if there was no cap.
I have full knight. Haven’t notice any difference.
I hope this irony.
It’s the truth. Anyone who runs a build that does not rely on critical damage, yes critical damage, not critical hits, is entirely unaffected.
Also, for those who think this affected berserkers the most do not know math, or realize other sets existed. Assassins armor was hit faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar harder than zerker gear because assassins relied on a near perfect critical rate for damage (god I loved the FGS damage), so when the critical damage took a hit, assassins took the biggest hit out of any armor set because it does not have a power primary stat like zerker.
Player’s models collision could fix all of the brainless “stack” meta in PvE and WvW and add strategy and tactic into this game. I would guess, however, that GW2 engine couldn’t handle it.
Sure, and then you’d have people in WvW and PvE with nothing better to do than to block your ability to leave locations and deprive you of your experience. It would not be hard for someone to organize enough people to block off 2 other teams in EotM and just rake in the points for 3 hours. You wouldnt be able to report it because they’re just sitting there not doing anything inherently “bad.”
They’re fine as soulbound. Skill points are easy enough to come by that I trash those if I havent used them in a while.
What part “You use it to craft terminal gear” makes you think it would be worthless?
I currently have a full stack of bloodstone and dragonite in my bank, along with close to 100 bricks and ingots. I already finished 1 set of ascended gear for a character. I have been playing for less than 4 months. Dragonite and Empyreal are the only two that will have any “substantial” value if they’re tradeable. Bloodstone you get out of champ bags in higher quantity than you get materials.
Considering that there are 5 races in guild wars 2, there’s already plenty of cultural diversity. Combine that with the fact that Elona and Cantha may at some point be accessible in guild wars 2, you’re also going to have an even further ethnic diversity for humans.
LS content is temporary content by it’s very nature. The only hope you have of people ever being able to “relive” the content is if it’s turned into Fractal levels.
Topic #3982475692387569328476529384756 about upgrade extractors.
Craft from 450-475, trash refined results when you have a stack of it already. Alternatively, stop opening champ bags, running jump puzzles, and meta bosses on level 80 characters, and do so on characters that are level 1-79.
Any crafted fine Infusion (most cost in excess of 40g for offensive), laurel infusions (because everyone has multiples of 20 to throw around), and high rank Agony Infusions (60g+ at +10 and higher).
And yes, your unintended use of transmutation items was closed off to you. Get over it.
Repair Canisters seem pretty redundant now that repairs are even more trivial.
Perhaps it would be better to remove armour damage altogether? It’s now an annoyance rather than any real penalty.
To balance this, ressing should only work on Downed allies; Defeated will need to WP (or use Res Orbs).On the other side of the coin, if armour damage is designed to be a penalty of sort, and this concept is set in stone, then make it real, for example:
one damaged piece = 6th rune slot bonus no longer effective
three damaged = 4th, 5th, 6th slot bonii gone until repair.Right now, the canisters are just more inventory pollution and I too would be peeved to get one from a BLC.
If you die 6 times, 7 with a backpiece equipped, your armor then breaks and you do start to lose rune bonuses. Repair canisters are anything but useless and redundant, especially if you’re running high level fractals or happen to be on the small side of a WvW map. Neither one you want to willingly leave just to repair your armor.
They’re also extremely useful when you’re on a hardcapped map doing a massive farming “event” with your guild and dont want to waypoint somewhere to repair because it will take too long to do so and return to farming.
Pvt Guardian running dungeons, fractals, and leads in some open-world raid content.
Condi necro running dungeons, soon to be running fractals, and would be leading the same open-world content if she had a commander tag.
People laugh and poke fun if I join dungeons with my necro, but by the end they have no choice but to admit they’re strong in dungeons.
If people only want to run dungeons with zerkers or XYZ class and build, they can kiss my green Sylvari kitten . When people demand a certain build regardless of how well you know the dungeon, they arent the kind of people I want to run a dungeon with. Asking someone to not be a particular build for good reason I dont mind. God knows a minion necro can be pretty useless in CoE.
because Anet didn’t think through the consequences of the transmutation crystal change.
No, it’s more likely because people used transmutation items to get around the inability to salvage karma/wvw gear and not have to spend money on replacing the upgrades. The only reason you could shift the runes and sigils around was because the “wardrobe” system could not determine what was the source item and what was the skin item. Now that the wardrobe system is capable of doing that, there’s zero reason to allow people to shift runes and sigils. Players used transmutation to shift the runes from gear that cant be salvaged? Oh well, that was never the intended use of transmutation in the first place and now the unintended use has been removed.
Players are complaining over that fact. They cant understand, or are unwilling to understand, that the use they found for transmutation stones was never the intended purpose.
Karma and WvW gear can’t be salvaged. People used Transmutation to be able to salvage and shift runes because of the first point. Anet stated a couple weeks in advance that transmutation was being removed. Simple logic would mean if you knew about the changes, you’d have taken the steps necessary to preserve the ability to use those runes. Clearly some people didnt. Why must Anet make it cheaper to fix your mistake?
To top it off, the upgrade extractor is used for more than cheap 10g sigils and runes. It’s used for upgrades put into gear that cost the same, or higher, than a full set of such runes for a single upgrade.
Either use your now “useless” gear as extras for things such as fractals, or make money and buy the runes again like you did before. Anet shouldn’t be asked, or required, to fix stupid decisions.
Dont mistake what I’m saying Zaxares. The point I’m making is entirely different to yours. Even if you could MF superior runes like you can weapons, it will almost no affect on the price of crafted runes because most of them are dirt cheap due to how over-supplied they are. Which is likely a direct result of how bad they are.
Actually Wanze, most of the craftable sigils/runes are at a loss. Each one is sold at up to 1/40x of the actual craft cost. The very few that are profitable are so because they’re an extremely rare recipe (Sigil of Bursting) that also correlates with a really strong sigil/rune effect..
If you’re that starved for content, go play another game until Anet announces they’re releasing new content.
Keep in mind perceptive differences between the races as well. What amounts to a “sword” for Norn and Charr could very well be a greatsword to human and Sylvari, especially when some, like mine, are short enough they barely reach the waist of Norn. On the same hand, a sword for a Sylvari may end up being a greatsword for an Asura, and a dagger for Norn/Charr.
Even on best performance, which reduces everything to minimum, my desktop, running fairly decent components, drops to under 10fps in a burn phase at teq. A dynamic adjustment setting wont work tbh. If you crash out at teq, it’s occurring at random, and it only happens if you’re using settings other than max performance.
Wurmslayer means you need to participate in the killing of each head. You’ve got 2 more kills to go. Wurmicidal I completed after finishing all the others.