Showing Posts For Algreg.3629:

I found everything I am looking for in GW2

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

well, I am having a blast there too, but let´s be fair. The feeling was the same when GW2 launched. We have to see if the awesomeness endures or if it is just the excitement of something new. For now, I am glad to have my ticket out of casual hell.

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

  • Arenanet needs to stop tailoring the Whole Game to casuals. Casuals already plenty for their casual needs. Casuals dont stick around for long Anet, hardcore players do.

Do hardcore players spend money in the gem store? Because I do, and I’m definitely casual. If not then hardcore players aren’t really worth catering to, since unlike WoW, this game does not require a monthly subscription, but is instead bought as a single purchase. If you’re not going to pay them repeatedly then you give Anet no incentive to listen to you any more than they would to a casual player who got bored and quit a week after buying the game – you have both earned them equal profits, after all.
They are a business, y’know.

This isn’t much of a rant

Yeah, sure it isn’t.

Any special reason why you presume “hardcore” players don´t pay? I´d even bring up a courageous thesis: I think hardcore players pay more, the basement dweller personality is a myth (past teenage years at least). Good players are probably achiever personalities that will do better in life than casual players and hence have more disposable income :P

But anyway, GW2 is beyond the pale. It is a great game – for people who also enjoy the Sims and Farmville. And I sincerely don´t mean this as an insult. It is a viable and vital target audience. And GW2 is very succesful economically. So the most reasonable thing to do is not adding content in the difficulty league of Marionette and LA siege. Queensdale train and Shatterer are really the things that should set the tone for future additions. This game has no place for me in the long run, but that doesn´t make it a bad game. As long as there are different ones – which, in the MMORPG market, becomes less and less likely.

Will GW2 be hurt by its own success?

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Posted by: Algreg.3629

Algreg.3629

CC – I´d say working as intended, though not a very ingenious way of doing it. With huge zerks, bosses being vulnerable to CC abilities would lead to ridiculous “stun locks”.

the rest of your post: No, I don´t think so. With diminishing resources, it would become even more unlikely. Succesful companies try to become even more succesful, struggling ones barely can keep up the status quo, that applies to the quality of products just as well.

Dueling needs to happen!

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Ooh another one of these threads. Why don’t you pro duelers just keep this stuff all consolidated into one thread?

I don’t care one way or the other about dueling because I wouldn’t use the feature, but I still think anet’s time would be better spent on fixing other parts of the game that are broken before introducing another, broken, bug-ridden feature that, I think, only a small percentage of the population would actually use.

Just because you don’t like dueling others do. No need to come in here and bash everyone and there are no “Pro” duelers here. So if your looking to bash duelers go somewhere else. I made this post to keep the discussion alive about dueling and remind anet it is still wanted. I personally do dueling for fun and really enjoy it. I don’t appreciate people being disrespectful about what other people enjoy. I get you don’t like it but no need to be an kitten about it.

once again – no. You open up a discussion in a somewhat public forum. You don´t get to decide who partakes. You certainly are not entitled to only get responses in your favor. People may be affected by whatever Anet gathers from these threads. So people disagreeing with you can and should post. If you want to discuss your vision only with likeminded people, invite them to some private instant messaging tool or whatever. If you want to discuss with Anet, write them a message.

Has any new content been added since launch?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

well, have you even played anything of the temporary content? I can see how some people are put off by the living story approach, but obviously completely ignoring those events and then claiming “eww, no new content ever”… words fail me.

Why all the Sylvari hate?

in Sylvari

Posted by: Algreg.3629

Algreg.3629

Political: The environmentalist movement could be tied to plant people. Since environmentalism is an anti human movement at its core: humans are evil, nature is more important. A philosophical friend of mine declares that the sylvari are for hippie tree-huggers.

……there is so much ignorance in that, it feels like someone is stabbing me in the crotch.

not at all, environmentalism, the cult of the jungle, is one of the worst ideologies ever to threaten civilization. “ignorance” does not mean diverting from your weltanschauung. There was no explanation given for reasons to analyze. But as you are probably indoctrinated by the postmaterialistic mainstream since school, guess it is ok for you to shrug it off like that.

PS: though I doubt that is the reason for Sylvari dislike :P Guess it is just like always, LOTR cookie cutter is cool, anime elfin types are cool, Charr, well, ferral things are usually viewed as cool. But anything original and new is viewed with suspicion. If Trahearne was some Orlando Bloomish kinda elf boy cutie in the exact same role, I bet the forum would swoon for him.

(edited by Algreg.3629)

On the supposed issue of endgame

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

GW2 “endgame” is essentially a giant gold farming contest.

Gold gets you nearly everything you want and in order to get something you want, you need to farm it. And since you can’t actively farm specific mats or items you just farm “gold”.

That’s why thousands of people train the mega-events all day. For loot/gold. Or do you think people really find it “fun” to auto-attack bosses to death while on their desktop?

Hahaha, so true.

The thing is, isn’t that true of all MMOs? Even the sandbox ones.

Gold is, and has to be, a valuable currency because otherwise it ends up being vanilla karma v2.0. So of course people will want it, and often in the quickest way possible.

If you allow people to farm for specific mats, would that really actually make any difference in the overall scheme of things?

Instead of: oh, I’ll farm EotM today, then I’ll farm Queensdale tomorrow, it’ll be oh, I’ll farm sparks today for charged stuff today, fire eles for molten stuff tomorrow. So instead of having freedom to farm what you want, you’ll be forced to farm a specific content.

(There’s also the argument that in a organised speedrun group, clearing dungeons is a much better way to get cash than k/ctrains, especially if you can do speed clears of Arah. I’ve also met a few players who claimed that they earn a fortune from speedclearing TA Aetherpath and selling the skin drops, splitting the cash.)

to some degree. Some things cannot be traded (a system I am not really a fan of). Most things can be farmed reliably. And the most important difference: A lot more rewards for harder tasks, also in currency (just look at QD vs Fractals, sigh, but it is ingrained in the game design for “casuals”).

I love Anets sense of humor

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

This is cruel to those who struggle to get these things.

Odin is fine, by the way, I just saw him running around.

such a thing exists?

On the supposed issue of endgame

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

other MMORPG have an endgame with a meaningful goal (progression) and a directional grind. GW2 has no meaningful goals and an undirectional grind. I leave it to you what you prefer personally.

Where is the real goal to chase a carrot on the stick, since you know that as soon as you have reached what you wanted the next goal is something that will invalidate what you have reached ?

Lets put it in simple numbers. You have a weapon that does 100 damage and you Boss has 100.000 Hitpoints, now after killing this boss 100 times you get the weapon that does 110 damage, so that you now can move on to Boss 2 that has 110,000 Hitpoints, and that will give you weapon 3 that makes 120 damage, so you can go for Boss 3 with 120.000 Hitpoints.

Whenever you have reached Boss 10 with 200.000 Hitpints to get the 210 damage weapon, you get a new expansion where the normal weapons from the NPCs already do 210 damage, but hey .. Boss 11 is new .. he gives 220 damage weapons.

well, that is neither new nor very shocking – it is quite common knowledge. Progression is an illusion in most games, it becomes obsolete as the challenges progress. But so are major aspects of movies, games, literature… The emotions they incite are the real thing. So yes, I am aware I will only get my +2 strength or whatever to progress to the next challenge, still, I “feel” progressing, having mastered a challenge.

Besides, you have in NO way touched upon the core of what I said regarding GW2´s grind.

On the supposed issue of endgame

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

I very rarely say this but in this particular case, if you don’t like the way the endgame plays out, then this game just isn’t for you sadly.

Anet has always said, even before launch, that the endgame starts at level 1. There is no ‘endgame’, just ‘the game’. The whole game is the endgame, what you want to do is up to you, and you set goals for yourself, the game doesn’t do that for you.

It’s like asking what the endgame in Skyrim was.

Whether goals are ‘meaningful’ is a very subjective thing. For example, on TSW, my guild leader played the game since launch, and he has never sat foot in a single dungeon, and is still geared with what’s basically that game’s equivalent of greens. Was he wasting his time? Who’s me or you to judge that.

Personally, a game is meaningful as long as you are having fun. Anet has stated that this is the way the game works, its very open, its super casual, and the endgame is just doing whatever you want. Well, if you don’t like that, then, I guess its just not the game for you :L

The MMO market is full to the brim with games where you get pulled around on a leash and where most of the content is irrelevant after level cap, can’t we just have 1 game where you can do what you want, instead of the game nudging you constantly towards a goal it set for you?

first of all, I don´t want GW2 to change, but point out the obvious observations. Whether that is ok for you or not is completely down to personal preferences. And indeed, though I enjoyed the game immensely for quite some time, I am already on my way out.

not sure, a GW2 scenario would work in a sandbox MMORPG that gave you a world where your actions would actually matter and options to define your own goals. But a theme park game without any incentive to do anything, I don´t know. There is a world of difference between being “on a leash” and having options to do something that will affect your game. GW2 is worse than this, you either are taunted by shinies you will only aquire by a mix of sheer luck and endless, repetitive, unexciting chores (and which will have barely any effect for you once acquired) or, if you are not into that, it offers nothing to do at all, save pvp and wvw as playing against other people is its own fun. MMORPG are just not good games when it comes to the pure joy of playing. Substandard graphics, substandard storytelling, substandard gameplay – compared to other types of games. That is not due to negligence, but various limiting factors that come with the genre. So the “just play for the playing” aspect simply doesn´t cut it for me.

wasting time – well, every game is wasting time. But knowing TSW myself, I cannot help but wonder what this guy is actually doing (and dungeons are certainly not endgame there, but are done at all stages of the game).

On the supposed issue of endgame

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

other MMORPG have an endgame with a meaningful goal (progression) and a directional grind. GW2 has no meaningful goals and an undirectional grind. I leave it to you what you prefer personally.

Things I want to see in GW2

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

- Dungeon bug fixes that allow making shortcuts and quick boss kills

I believe that the OP is talking about fixing those bugs that cause skipping and quick boss kills, and not for making the dungeons even more skippable and boss fights faster. Which would be an excellent idea.

indeed.

Things I want to see in GW2

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

- Player to player trading UI

sure, why not

-/business chat that is specific to people who wish to make announcements and trade (players should be able to tick and untick the /business in chat options)

sure, why not

- Dueling (occupies a certain percentage of player base when bored )

- Dueling related achievements

completely overrated in this regard, if this makes or breaks a game for you…

- Dueling arenas in open world, if open world dueling is for some reason deemed not appropriate

gladiatorial arenas in normal gear with bets and spectators would be a new fun pvp mode, i agree

- 2v2 or/and 3v3 arena queues (sudden death – game over for you if you die once)

nah, no sudden death, the game is just not geared for prolonged battles usually and it seems unreasonable to have matches shorter than loading screens

- A small variety of sudden death match arenas along with courtyard

again, nah

- A competitive score system along with reward tracks that are tied to such arenas ONLY

sure

- More team based game modes for tournaments, here is one suggestion:
– Checkmate : A game mode in which a King will be appointed in each team, Kill the enemy King first to win

nice idea

- Dummies in the open world much like the dummies that used to be located in Lion’s Arch’, on which we can actually crit and land conditions in PVE with PVE gear. The dummies in PVP do really well their job, something similar to that but with Endless life points would be great.

well, don´t miss that, but sure, why not

- Hardcore mode for dungeons with prestigious rewards ( occasional greens and rares just wont cut it, more gold or perhaps more tokens and UNIQUE skin loots specific to each dungeon)

they cannot do that. Casual paradise game. The moment they give good rewards for harder content, the casual community will explode, BIG TIME.

- Dungeon bug fixes that allow making shortcuts and quick boss kills

What? like 70 percent of all dungeons are skipped like that already.

i seriously tried but..

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

not at all, you actually are expected to bring support skills, especially stability and such on a guardian. They are not tied to gear btw. and staff is a HORRIBLE choice.

NcSoft earnings 1Q 14

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Posted by: Algreg.3629

Algreg.3629

what lordkrall said.

Sigh, but let me guess: You are insinuating that NCSoft would be earning a lot more money if only, IF ONLY, GW2 would adjust the game in the direction you want, correct?

overinterpretating a lot huh?

yeah, because it is very likely that is a news item for the economically interested and not yet another DOOOOM-thread.

NcSoft earnings 1Q 14

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

what lordkrall said.

Sigh, but let me guess: You are insinuating that NCSoft would be earning a lot more money if only, IF ONLY, GW2 would adjust the game in the direction you want, correct?

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Re-posted here as per a Moderator’s suggestion:

Evening all.

I just attended my first Shadow Behemoth after the implementation of the new megaservers & I have to say I’m absolutely disgusted with player attitude nowadays.

Almost 95% of the raid just sat there spamming skill 1 during the portals phase instead of helping kill the portals. The worst part: it’s considered “normal” now. I’m sorry, since when did Guild Wars 2 turn into easy-mode World of Warcraft?

I so wish ArenaNet would punish the leechers somehow. Not contributing to a major part of an event should not be tolerated. It’s as bad as the leechers that used to suck the life out of Competitive Missions & Alliance Battles in Guild Wars.

has been like that from day one. And please, no reason to insult other franchises, GW2 is today´s benchmark for unskilled and clueless player base :P

Lost achievement skins

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

thing is, they very probably did not track used skins/account in their data before the feature patch. And I doubt they kept track of player activities for that long. So they would only depend on your word – and thousands of other peoples´ words. I can´t see any way how to fix this reasonably.

nerf drop from champions in Edge of the mist

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

WvW is PvE as far as I’m concerned. Even in EB or BL’s you still fight doors and NPC’s.

It’s funny how the whole WvW/EotM debate can be condensed into this short statement, once you take away all the hypocrisy and kittens’ ‘input’.

OT?:
The developer team seems to have realized that their end-game only lasts for so long and what’s left of the (non-tpvp) playerbase is mostly unskilled farmers that have no interest in fair, fun pvp competition. So carrot-on-a-stick it is. Quite revolutionary; that is only the first concept MMOs were based on. [/cynism]

or maybe they play “real” WvW AND farm Eotm? Shocking thought, I know.

Violation of the law of conservation of mass

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Posted by: Algreg.3629

Algreg.3629

I just wanted to make a science joke. :-/

no, no, don´t diminish yourself, your point is well in the range of viability, severity and reasonability common for complaints in this forum.

Why do EU players connect to US servers?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

login-server is in the USA, european game servers Germany I think.

nerf drop from champions in Edge of the mist

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

not your business what other people do there. And certainly, they are not required to play for you and your preferences.

Active challenges in GW2 and in Wildstar

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Are you really saying that having the patience to AA through a dungeon for hours is more challenging than trying to consistently catch those ale barrels in the Shiverpeak Mountains, or rise to the top and triumph over others in WvW or sPvP?

The problem here is that you think the people are ‘better’ than others based on what activities they care about in-game. There are all sorts of challenges provided by Guild Wars 2.

Of course, I wouldn’t mind if they kept unique skins serving as “I survived Teq And Wurm” or “Fractal Victor 2014!” souvenirs for specific content types.

well, I did not touch gamemodes at all, but as you ask :P I think pvp should be rewarded good as playing against real people is the biggest challenge in a game usually. And I think effort also is a factor, if you have to spend hours for a dungeon/fractal (well, not because you completely suck at it obviously), that should be worth something.

Generally, my mindset is this: I sincerely believe almost all humans are capable of great or at least good things if ability is rewarded over inability/slothfulness – and it should be rewarded. And I also believe the thing people enjoy the most is improving themselves and overcoming obstacles if they give it a try.

What is the Fascination with housing?

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Posted by: Algreg.3629

Algreg.3629

Housing serves the same purpose as armor and weapon skins. It gives your character the illusion of identity and people enjoy that. You ask for things that could be explained away by reducing them to their bare bones just the same: Why do you need new zones, it is just a digital map to move around, what do you care about the environment that much. Why do we need different monster types, we can just have one and give it good ol´ Rogue “@”. And while we are at it, we don´t need those fancy character designs, just change it to “#”. Why do you need different weapons, clearly, it is enough to have one means of attacking…

AP = Horrible measure of skill

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

a bad measurement, still the only thing people have. And chances are, someone with 21k AP (wow, btw) has more of an idea what is going on than someone with 500. But these are not absolutes – and personally, I could not care less about other people´s AP.

Karka Queen spaws in the middle of nowhere!

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

True. I think it should spawn near the temporary hub waypoint in Gendarran fields. Ah, screw that, I think the chest should spawn there, no boss monster needed, that is way to inconvenient.

"Hey Guys we're spawning Karka Queen!"

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

would have happened with the old system just as well. I don´t see how map instance+1 is any worse than old overflow.

I thought china release was more important

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

strange how you of all people run out of complaints as to pretend you do not understand that different people do different things in a company…

What sets the Gold->Gems price?

in Black Lion Trading Co

Posted by: Algreg.3629

Algreg.3629

“gems in the pool”?

Sorry the break the news to you.

The ‘gems’ are a fictional/virtual currency which does not have, and will never have, any kind of tangible quantity associated with its existence.

The ‘gems’ are infinite.

No. Read the dev statement listed above. Gems are NOT infinite, we create them—and we’re the only source through which they can be created.

Even if they do have a limited quantity in existence at any given time, the quantity is a virtual figure.

This virtual figure is nothing more than a number in a text box which can be edited by the company at any time.

Even if ‘supply’ of this virtual and invisible resource miraculously hits 0, do you think the company controlling their very existence would sit there and say “sorry, we have no more gems to sell! We can’t take your money!”

Anet could inject gems into the market. But will they? I severely doubt it. Instead, they’ll leave it to us players to buy gems with real money and create more gems to put into the market. They WILL take our money—indeed, real money is the only way that gems can be created, aside from the paltry 400 gems per 10000 achievement points. They’re not selling gems, they’re selling us the means of creating gems. THE GEMS DO NOT EXIST UNTIL WE BUY THEM WITH REAL MONEY. This is a simple fact, and I don’t care if you believe it or not, but the devs have explicitly said so, and there is nothing that creates gems outside of gem cards, credit card purchases on the TP, and AP rewards. Period.

Take a walk, get some fresh air, lose the naivety.

Then read the reality of my post again.

Do not let their marketing ploy trick you.

‘Gems’ could have 0 or 987133701337013370133701337013375423687458697412 next to its name. What does it mean?

Nothing. It is meaningless. There is no quantity, players do not make it, arena net do not make it. It is an infinite existence like outer space.

Keep your condescendence to yourself as it is unfounded. You do not possess any special insight. Your whole point is the axiomatic assumption that anet could be manipulating gem prices/numbers. Yes, that is a possibility. But you are giving no indicator at all of that actually being the case. So, the assumption that the gem price is following the ratio of gem/gold pools is as viable as your claim. Which is based on the assumption that anet is an insincere, dishonest company being after its costumers money with false marketing/product description. Let´s forego the fact that claiming this in here is very probably not only breaking rules of conduct, but possibly also an actionable case of libel – it begs the question: If you harbor such deep mistrust for a company, why the heck are you using their product?

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

Don’t get me wrong here! I mentioned these rewards as something that “enhanced” the joy of defeating these challenges. It’s merely a secondary thing at best in my opinion.

Currently when I ask people why they want to skip as much of the dungeons as possible, I usually get the answer that they do indeed just want the reward. To me, that is skipping all the fun. I think this is tied to the fact that the dungeons are so easy! I think that this culture becomes less and less of a factor the more challenging something gets.

Still though, rewards makes things a bit more fun.

It’s path of least resistance.

If dungeons were truly fun, and not just in this game, ‘any’ MMO, since…we’ll say UO, just to give us a start, then you would be able to put metric collecting sniffers on a game, and give the same amount of monetary/token/item reward with dungeons, making a house, building a ship, tending to a farm, writing in a pretend book, fishing, dynamic events, doing quests, living world, keg brawl, WvW, PvP, RvR, GvG, [Consonant]v[Consonant], gathering, and I suspect the metrics for doing the 5-man dungeons would be considerably less.

I think there are 3 types of folks that like a 5-man (as an example of a place you usually find the challenging type of content you are referring):

1. People who truly love the content for the sake of the content and the reward is so secondary that if you could also get those same rewards through other means, it wouldn’t matter, because they choose to do the dungeon to get that reward vs the other thing because it is truly the most fun thing for them to do.

2. People who subject themselves to the dungeon, because it is the only way to get any sort of decent reward, and given free will and other means, would gladly choose another way to obtain that money/item, as it is not the most fun thing to do.

3. Could be a subset of 1 or 2, this is about obtaining the wealth/item, but not so much that they obtained the wealth/item, but that they know that a great number of people don’t have that same wealth/item, and that is what gives them their satisfaction or euphoria more than the item or wealth itself. Their winning is defined more in terms of someone else’s loss, so to speak.

Now, if you spread rewards around such that ‘all’ activities are reward equally (perhaps based on time alone, or I would even concede to a formula of time and some perceived value of risk reward, where you make people who don’t like the labeled ‘difficult content’ spend a little more time than the people doing the ‘difficult content’ to receive the same reward), 1 and 2 people should be super happy. 1 gets to continue to do the thing that is so much fun for them to do. 2 gets to do something else.

It’s the 3s that take exception to this. Whether they enjoy the dungeons or not, you have taken away that way for them to win at the expense of others. I have, but more importantly, you do not have.

So as long as your original request is all about being a 1. Then I support you, and hope you get your content.

If we’re talking about those 3s, then I hope you do not. And that’s not because I don’t wish for you to have your content, but because it starts creating this divide between haves and have nots based on some arbitrary, perceived activity that should be rewarded more than other activities.

Now, if that is all the better we all are. And the number of 3s we have is far bigger than I even expected…and growing, then by all means, lets let the bees have a shot at it, because we’re done.

And it is nurture vs nature. We don’t start this way, we learn it. There’s no reason we can’t end up like this (and hopefully do).

Well, not all of us have to agree with your postmaterialistic ethos. And I´d reverse the nature vs nurture positions. But anyway, this is probably not the place to debate individualistic vs. collectivistic philosophies. Still, rewards given to someone who is better at something does not mean they are “taken away” from the less skillful, slothful, whatever. That is an old socialist parlor trick.

Proposal for 5-slot colored bags.

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

I realize not everyone plays the same way as others. I ocasionally do join the “champ train”. Often it’s to test different weapon and skill combos and figure out a good rotation. If you have no constructive criticism or comments, please feel free to go about your day.
A more specific suggestion:
250 bags of one color
1 Eldrich Scroll
250 Gossamer Thread
5 Mystic Forge Stone

Throw this in the forge to get a 25 slot bag with a skin unique to the color you threw in.

Constructive criticism does not equal “suggestions you like”. Propositions can be rejected if people do not agree with them. If the basic idea seems unappealing, we do not have to offer you a readjustment. And overall, you are not able to “stake your claim” by opening a forum thread, it is not your property and not your position to tell people not to write in it.

What is the Fascination with housing?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

What is the fascination with weapon and armor skins? I just don´t understand. This ISN´T a Barbie dress-up game. Clearly the devs should not waste time on it…

Also, what makes you think noone will use it? In many games I played, lots of people of all playstyles enjoyed housing, casual fluff, hardcore trophy display, actually useful things like transition hubs, buff stations, crafting stations etc.

Active challenges in GW2 and in Wildstar

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

So..basically..WS is a gathering place for hardcore elite players from GW2/WoW/Etc ?

Nice

nah, just for people who look for excitement instead of relaxing in computer games, who see failing at a task as an incitement to improve (instead of asking to have that obstacle removed) and who generally enjoy being good at something and trying to get even better at it. For renaissance personalities maybe :P

(edited by Algreg.3629)

Getting sick of this.

in PvP

Posted by: Algreg.3629

Algreg.3629

people farming APs, rank, dailies. Is it extremely lame? Yes. Does it need to stop? Not worth bothering about.

The great solution for zerging and stacking

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

I think GW2´s technology can´t handle it – though I don´t know if that´s a thing that came up here in the forum or if it´s official. There is another “action oriented” competitor that actually has skills interrupted when another player is in the way and is really a great thing. Even that good ol trinity tank isn´t always a good thing for you in that scenario :P

Active challenges in GW2 and in Wildstar

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Wildstar has a horrible tutorial area for both factions. They are boring. What does gw2 do? Through you into the middle of a battle, shoves a weapon into your hand and says ‘see those bad guys? Kill em!’.

Wildstar I’m filling out a questionnaire asking how much i drink then shoving a prop item into my hand, telling me to interrogate some people then press a button.

Yeah, that’s dominion, and exile is the same with the whole ‘help me find my wife!’ walk five feet we’ve found her! Press a button!

Throw me into the middle of a fight any day.

great, you apparently took the time to play it for 3 minutes. Guess we can call that an educated review.

Sorry I touched a nerve here and hurt you. I could go on with the tutorial area, being forced into lore quests, press more buttons, burn down hologram trees….that stuff.

But let’s go into starter zone areas. Oh there’s a mob near a resource! I’ll just kill it….and someone took it while I was fighting. No matter, questing I need to kill those lizards and free captives….in which someone is freeing the captive while I kill the guy….

Boy how I missed this in MMOs!

at how is that exactly different from GW2 save the missing exclamation and question marks? Help farmer X is usually nothing more than a differently worded kill 15 spiders or collect 10 apples. And it kinda supports my original perception that you did not realize there is a kill sharing mechanic just like in GW2.

Kill sharing isn’t enough.

During events, you need to contribute, but you don’t need to contribute absolutely everything (Though they should increase situational awareness during events to reward those who engage in auxiliary activities around it, like protecting those harvesting).

Also, while the renown hearts are variants on typical quests, they usually carry a lot of options with them, so you can achieve a combination of 15 spiders or collecting 10 apples.

which other MMORPG do too. The thing where GW2 excels is the lack of run back to quest giver-type situations, but the quests themselves are really just different by description. But that is a matter in all theme park games. Random events are also a strength of GW2 which some upcoming games are apparently going to adapt. Let´s hope they find a way to discourage the superzerg crush.

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

Wildstar has a horrible tutorial area for both factions. They are boring. What does gw2 do? Through you into the middle of a battle, shoves a weapon into your hand and says ‘see those bad guys? Kill em!’.

Wildstar I’m filling out a questionnaire asking how much i drink then shoving a prop item into my hand, telling me to interrogate some people then press a button.

Yeah, that’s dominion, and exile is the same with the whole ‘help me find my wife!’ walk five feet we’ve found her! Press a button!

Throw me into the middle of a fight any day.

great, you apparently took the time to play it for 3 minutes. Guess we can call that an educated review.

Sorry I touched a nerve here and hurt you. I could go on with the tutorial area, being forced into lore quests, press more buttons, burn down hologram trees….that stuff.

But let’s go into starter zone areas. Oh there’s a mob near a resource! I’ll just kill it….and someone took it while I was fighting. No matter, questing I need to kill those lizards and free captives….in which someone is freeing the captive while I kill the guy….

Boy how I missed this in MMOs!

at how is that exactly different from GW2 save the missing exclamation and question marks? Help farmer X is usually nothing more than a differently worded kill 15 spiders or collect 10 apples. And it kinda supports my original perception that you did not realize there is a kill sharing mechanic just like in GW2.

(edited by Algreg.3629)

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

downloaded it, played it for a day. I am not sure what to think of it. The good thing is, after the first areas, single normal enemies can in fact be dangerous. Character building seems rather intricate and fun. The questing isn´t too bad, but quite a few fetch and run-types. I think GW2 is better in this regard. But I doubt this game will be anything hardcore in a few months. You can see the “oh, I am a casual player, don´t bother with reading about the attributes, I have a job”-complaints already all over the forum.

[Suggestion] An idea to battle whisper spam

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Posted by: Algreg.3629

Algreg.3629

i fail to see how this is more convenient than right-click, block

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

Wildstar has a horrible tutorial area for both factions. They are boring. What does gw2 do? Through you into the middle of a battle, shoves a weapon into your hand and says ‘see those bad guys? Kill em!’.

Wildstar I’m filling out a questionnaire asking how much i drink then shoving a prop item into my hand, telling me to interrogate some people then press a button.

Yeah, that’s dominion, and exile is the same with the whole ‘help me find my wife!’ walk five feet we’ve found her! Press a button!

Throw me into the middle of a fight any day.

great, you apparently took the time to play it for 3 minutes. Guess we can call that an educated review.

I am the dubmest player ever, punish me.

in Crafting

Posted by: Algreg.3629

Algreg.3629

well, sucks, but don´t beat yourself up, quite a human thing to do.

Free Wardrobe for lvl 1-79

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Posted by: Algreg.3629

Algreg.3629

The Wardrobe system is way too expensive for low level characters if you want to keep your favourite skins on them when you are updating your gear with better stats constantly.

I just wish it was free of transmutation charges until you hit level cap.

EDIT: Or if it was free to apply skins to fine, masterwork and rare items. But not sure how many non-elitists would actually prefer rare over exotic gear because of that.

Thoughts?

Wonderful how that evil “elitist” thing can get into each and every unrelated topic apparently. In that case, I give you an elitist no, you can pay for your transmutations just like “we” do.

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

but it seemed harder than normal to pick up and play effectively. (I don’t remember that happening as a noob in GW2.)

not sure if that maybe is actually a good thing. If it is caused by bad UI, it is bad, if it comes down to complexitiy/difficulty, I´d say great.

Active challenges in GW2 and in Wildstar

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Posted by: Algreg.3629

Algreg.3629

It’s a pretty fundamental philosophical/design difference.

WildStar has been envisioned from the beginning as being a game that was trying to feature the kind of difficulty that existed in MMOs (even the leveling game) prior to WoW’s expansions. The concept was to create a game that was, from the very beginning of it, tailored to meet the needs and desires of the most hardcore, high-skill-cap players in the MMO community — a group which often feels like its needs are overlooked in MMOs these days. So, WildStar from soup to nuts is catering to the most intense, hardcore, high skill gamer — that’s it’s own niche. I think it will be successful in that niche, but there are many other players who play MMOs these days who are moderately skilled at best and are not hardcore — they will be punished by WildStar’s design, and will not find it rewarding --> and, that’s okay because they are not WildStar’s target audience. The most hardcore, skill-cap oriented players are what they are going for.

GW2 has a completely different philosophy behind it — the idea here was to appeal primarily to the casual gamer by eschewing (for the most part) endgame progression gear treadmills, locking substantial content up in parts of the game reserved for high skill-cap or high time-cap players, and so on. It’s a design that, from the get-go, was certainly destined to alienate the hardcore, high skill cap contingent of the MMO community, precisely because the entire design here is not something that revolves around their needs, but rather the more average, moderate skill, casual player who wants to play for a bit, have some fun, have easy seamless grouping, good QoL features and so on, and then log off, without feeling pressured to do anything in particular to keep up with everyone and mot be left behind the curve and become a social laughingstock in a video game.

So, as far as I can tell, you can’t really get two games that are more philosophically dissimilar than GW2 and WildStar. Almost 180 degrees different in philosophy and intended audience.

but the question is, will they stick with it?

“Look at all the whining casual players in the forum. Maybe we can lower the bar a bit, just a tiny bit…” “Oh, just look how much players GW2 has, they cater to casuals, maybe we can lower the bar just a bit, just a tiny bit…” “oh, the new expansion is completed only by 10 percent of the players, maybe we can lower the bar just a bit, just a tiny bit…”

I have seen more than one MMORPG being ruined that way and turned into casual hell. I have some hope, but I am mostly sceptical.

Healing support need's improvement

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Posted by: Algreg.3629

Algreg.3629

no I just take the time educated my self on a game I plan to play before going around yelling stuff like " guess what zerker all the way hahaha"

you going to disagree with me by using does statements, then you got nothing

Listen you are not neutral you have already picked your side and sticking to it there is 3 days ,200+replies of evidence for that and you haven’t even budged, whoever disagrees with you , you are gonna shun them off,

You are the one who started this thread right
You are the one whose asking for more improvement for heals right, you are feeling healing is underpowered well there’s your answer Mr Educated man,go figure

I started this thread so does who play like me can add there own thought to the maters

so yea out of does 200 reply I have been getting 180 zerkers player coming in here telling us that it doesn’t mater if healing work or not b/c they game wasn’t meant for us to go around healing , that if we aren’t zerking we aren’t playing this game right so yea I am going shun you out on you own errors.

yeah, man, it is just god awful when people just don´t want to agree with you, right?

http://penny-arcade.com/comic/2012/01/06

(edited by Algreg.3629)

With Regards to Map Completion

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Posted by: Algreg.3629

Algreg.3629

one might argue, well, at least some part needed for legendaries could require some effort. But I am kinda tired of arguing against turning the game into complete facerolling. Just put gift of exploration into the shop, 25 bucks, done. At least the discussion can then shift to p2w, another colourful topic.

Tequatl the Sunless

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Posted by: Algreg.3629

Algreg.3629

succeeds often enough in PUGs. But I know, casual player, cannot be bothered to improve, adjust build, listen to map chat. Anet should just put a vendor into the rebuild LA that hands out everything free to casual players once they figure out a way to check whether you qualify.

yeah, why should “hardcore” players get the loot. A strange notion that being better at something should earn you more rewards, right? Besides, I think “hardcore” players do not really exist in any noteworthy number. It is just a half-derogatory monicker used by bad players for everyone playing better than themselves.

Yeah, yeah, I know, you got a job and all, how can you be bothered to learn skills, take 5 minutes to check builds on the web, whatever. I got a middle-class management job, go to the dojo 3 times a week, 2 times to the gymn. Still, I manage to know more about the game I play CASUALLY – because that does not mean badly – than to rely on hitting “1” and stare in awe for the rest of the fight when it does not work that easily.

Sorry for getting a bit carried away there, but the perpetual demands in this game playing that “casual” card is really straining my nerves.

Proposal for 5-slot colored bags.

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Posted by: Algreg.3629

Algreg.3629

the rune alone costs 10 gold, if I remember correctly. that seems too much of a reward for hitting 1 every 3 minutes, regardless of how long you will endure it.

if it takes subscription

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Posted by: Algreg.3629

Algreg.3629

It is rather amusing how people in here are at each others´ throats over the way game studios and publishers should/have to earn their money – which is clearly more of their concern than that of players. I will remind myself of this thread when I read that fairy tale again about the great GW2 community that is so much nicer than the ones in those evil standard mmorpg :P

An End to the Queensdale Train

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Algreg.3629

repetitive griefing of targeted specific players

Ah, yes. This is an interesting claim indeed. Can griefing the griefers be considered griefing? Have they deserved it? Isn’t it better to grief two guys before they can grief the entire Map? Is it just of me?

So many questions, so few answers.

The champ train is toxic, and something should be done about. This chat isn’t what new players should have to see.

No, that is quite a clear claim, not interesting at all. Yes, it can. And google “vigilantism” if you find any time in between your griefing endeavours.

And properly-targetted vigilante activities in-game, just as in real life, dramatically improve the quality of the world for everyone who isn’t a scumbag.

wonderful, kitten those pillars of civic society, let´s go back to the good old times of kitten homini lupus. Especially some gaming nerds and forum matadors will really do well in a world where everyone decides for himself what is justice and appoints himself executioner.