Showing Posts For Algreg.3629:

Digital Deluxe since launch

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

because, in an act of volition, you agreed to the specific act under the law at the time being. At different times, other people agreed to different specific acts under the law. Yes, it is that simple.

Reverting the Changes Made by the NPE?

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Posted by: Algreg.3629

Algreg.3629

of cause they could do that – but never will. If you are any familiar with corporate environments, you know why. Someone with the power of decision making would have to admit having been wrong – that very, very rarely happens in the corporate world.

PvE players demanding, impossible to satisfy

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Posted by: Algreg.3629

Algreg.3629

well, it is rather human, isn´t it? Of cause people always want more of things they enjoy, thing is, you rarely have the opportunity to post in your friendly neighbourhood grocery store´s forum. The gaming industry offers this opportunity, so, I guess it is natural forums are flooded with these requests/complaints.

Main Approach of Players to GW2

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

you are wrong.

Whether it be for gold, rare items, ingredients or just xp, people farm in every rpg to some extent. More dedicated players especially so. And no, they do not just play the part that gives the best result – they play content like everyone else, but they play it ONCE. I don´t need to “experience” CoF path 1 every time I step in there, I have seen what it has to offer.

Of cause people run content known to them efficiently. You want to take that away from people to the benefit of “noobs”. But that will not achieve much good. Dedicated players would have nothing to do and your “noobs” would have even less teams to play in. Unless you create that phantasmographic infinite instant content machine, which I doubt you will.

Why does everyone seem to be so obsessed with the way other people want to play around here? It is way worse than in every other MMORPG I have ever seen.

What do you think PVP on PVE maps?

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Posted by: Algreg.3629

Algreg.3629

I think highly of free for all, non-censensual open world pvp with dramatic consequences and free corpse looting -just not in GW2, that is not the place for it.

Make LA a PVP Map!

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

so, are you going to repost this grand idea every 7 months?

everything is just too hard

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Its hard cus warrior is the only class I can actually play, but even my warrior gets 2 shotted by champs in lvl 80 areas.

and swtor is a million times smoother cus u can have NPC companions that fight with you and if you get a healer companion they can follow you and heal you which makes things much better.

no, it would be hard if everyone had these issues. But they do not. Or at least noone realized champs can be, but are not designed to be soloed.

Justifying Eternity :(

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

it is a status thing.

You actually got a few unique skins “on the way”.

Flabbergasting how you invest that much time and energy and probably research into something without coming across the “stat thing” – really?

[General Discussion] Rewarding: PvP > PvE ?

in PvP

Posted by: Algreg.3629

Algreg.3629

While your intentions may be innocent the reality is Anet care WAY more about PvE than PvP. GW1 players learnt that a few years ago.

PvE is the majority .PvP is a niche and minority market so no…you won’t get equal rewards because it’s minority complaint and keeping the majority happy and empowered just makes more sense.

It’s Guild Wars…without any actual Guild Wars. Do the math.

they are stupid, really.

gw2 sPvP became niche and minority because they abandon development on it right off the launch.

if they polished the sPvP better, PvE would be the minority, not sPvP.

no, they act smart. Gaming culture has changed so much since it became mainstream. The majority of consumers don´t want to compete. They don´t want to be excited or thrilled. They want to be “entertained” and gratified.

In a pvp scenario, you will allways have a loser. People don´t like that. Just look at all the complaints around here. GW2 is mindnumbingly easy compared to last generations online games. Still people consider things too hard. The new type of gamer does not enjoy gnashing his teeth on a problem, improving himself, feeling the rush of adrenaline in a situation that could actually end in a real loss of something. He wants to succeed all the time, he wants to invest as little thought and effort as possible, he does not want the “high” of overcoming a frustrating challenge, he wants the continous gratification of auto-success.

We can lament this change in gaming culture, but a business cannot – nor ignore it. Anet wants to earn money and they don´t have to be the dragon slayer fighting against the glorified mediocrity of our age. They ARE that smart.

(edited by Algreg.3629)

everything is just too hard

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

I doubt SWTOR is easier than this autowin thing here…

[General Discussion] Rewarding: PvP > PvE ?

in PvP

Posted by: Algreg.3629

Algreg.3629

first of all, I think people who enjoy the “sports style” pvp of GW (no lasting consequences on the game world, seperated game mode) play it for the fun of it.

That being said, yes, a game mode that requires way more skill than pve should reward successful players a lot better – in an environment of absolute justice. Sadly, GW2 is not such an environment. Its business model is one of inclusion – noone is meant to excel to keep the people who cannot do well – let´s call them “casuals” as an oversimplification – happy and paying customers. You are not even getting significantly better rewards for harder pve content, no way you will ever see great rewards for game modes that really sort the wheat from the chaff. Which, sadly, is probably a good design decision, as those days in the gaming industry are over – to the detriment of game quality itself.

Complaints of Tera bossfight?

in Living World

Posted by: Algreg.3629

Algreg.3629

The fights were more annoying than anything. One shot mechanics don’t make it challenging.

ah, once again tales of the mystical “real” difficulty, hidden away in the land past the twin rainbows…

I'm out.

in Living World

Posted by: Algreg.3629

Algreg.3629

I love these kinds of threads…because, inevitably, someone comes on and says something like “This was too easy. I soloed it naked with only a broken bottle as my weapon.”

Totally ignoring that the OP might not have played 4 hours a day straight for 2 years. Perhaps offering some suggestions, asking questions, and helping would be more productive. Though, I guess it fills some sort of void in the lives of these “uber” players that they need to brag anonymously and tout their awesomeness…regardless of how irrelevant that game-playing awesomeness is in, you know, real life. /rant

To the OP…what boss did you hit that gave you problems? That ridiculous ’griff that ran around like a spastic, old-school arcade boss? Dodge a lot, and stay out of the orange circles. Ignore the tendrils, they disappear after a while. Use ranged where you can. I hated it, and dropped once (had to restart from a checkpoint).

If you are in the maze, you can get out of combat with the mobs by running around.

thing is, GW2 is so easy for the most part you don´t need any “hardcore” schedule to beat its usual content. And OP is clearly not encouraging any advice by just ranting incoherently. I know, sometimes some challenge in any game (or any situation in life) is surprisingly hard even for people reasonably competent. But then you can ask, “I have difficulties with X, here is what I tried, do you have any suggestions how to do better”. The game is too hard, boss cannot be beat, I am a poor casual player with 20 kids, I am quitting-rants aren´t helping anyone.

Teragriff Boss and Thresher Unfair to Melee

in Living World

Posted by: Algreg.3629

Algreg.3629

I totally could buy a scepter, and I probably will, but they shouldn’t make two bosses that discriminates against people that use a certain type of weapon. Builds are one thing. It shouldn’t be easy for me to quickly kill a boss in clerics gear, but I shouldn’t be forced to use a scepter

And why exactly shouldn´t there be different situations in game that favor one type of combat over others?

Precursors drop everywhere. This is bad.

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

no critically better rewards for more challenging activities is a fundamental design choice of GW2. Do I like it? Hell, no. Do I think it is best for Anet´s business. Yep, “everyone is a special snowflake” makes a succesful game these days.

Guildie gets 4 dusks and 5 dawns in 4 days.

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

That luck is too much and unfair.

Bless your little heart, but I cannot spare you some very disenchanting news: Luck is always unfair, that is the very nature of luck.

Final fights were overtuned and unenjoyable

in Living World

Posted by: Algreg.3629

Algreg.3629

I get sick and tired of elitist jerks, I can understand that you play your class well and have no issues, but really I can say I agree that some mechanics of echoes was overturned.

for jerkish elitism to apply, those encounters would have to qualify by actually posing any level of real challenge. Which they don´t. An “elitist” would brag how easy those things were for HIM, yet they were not easy in general. Do you notice how everyone said that these things were very easy? That is not bragging, that is not “elitist”. An average player can sleepwalk through every LS content. There is no denying that there are very bad players in general and very bad players in GW2. Does it suck to be told being a very bad player? I guess so. Still, this observation does not make an “elitist”. And there will always be a player bad enough to fail even the easiest content. What of him? Reduce the game to an autoplaying, movie-like experience?

[Suggestion] All characters to pass Exp to alts

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Posted by: Algreg.3629

Algreg.3629

two things:

- Levels are an axiomatic design decision, there is no rule for MMORPG not starting at max level. Albeit it is already somewhat watered down with experience scrolls and the like. But if you leave behind the concept of leveling a single character by actualy playing him, sooner or later you will have to decide whether you should even have first characters go through the process.
- Without alts that are actually played the world will be quite empty in many areas, leaving actual new players in vacated areas.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

nothing you wrote hasn´t been discussed a million times before in these threads. No need to give this thread a special treatment.

Final fights were overtuned and unenjoyable

in Living World

Posted by: Algreg.3629

Algreg.3629

Mainline content (aka, the living story, which is the only new content being developed ever again by Anet), should be tuned for casual players. Not for hardcore dungeon twitch players. It’s that simple, IMO.

It is.

Why is SW suddenly dead ? O _ O

in Living World

Posted by: Algreg.3629

Algreg.3629

Those who farmed Amber primarily and nothing else had no impact on whether the other towers succeeded now or not. They were at Amber the entire time.

This will be my last post to this nonsense because you just don’t get it or just don’t want to get it . . . even after I posted my recent experience tonight with a legendary mob . . . yes at Amber.

You see, as I already said and other(s) pointed out as well, your above statement is just not true. One even posted he commanded in-between fights to help forts and caravans other than at Amber.

It’s also, for the very last time, not the point Mzx was making. He is saying the OVERALL effect was to the benefit of the map to completion. He’s not saying those people were or were not helping other forts.

He is saying they still helped the map . . . again overall.

Yes, you’re missing the point big time, even with another poster pointing out what he meant, and still you don’t get it. So, obviously, I’m wasting my time explaining what he meant repeatedly.

You just keep telling yourself you’re right.

I agree that event farming (and need thereof) is one the biggest problems of GW2. But here you clearly have an example of someone not arguing along the lines of what is good for the game, but from a hierophantic position of “people should play the way I want them to” (aka the “right” way).

Kill those trains

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Posted by: Algreg.3629

Algreg.3629

“abused”… oh, well, why do I even bother.

Too many Essence of Luck!!!

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Um,you guys do know you can use artificing to change that 250 stack into like 15 essences?

that somewhat – not completely – solves the issue with luck, but not all the other stacks. And whether you love or hate GW2, an UI “feature” like this is a disgrace. Should have been fixed ages ago – well, unless there is some sweet deal with the hardware industry :P

what else is good title besides gwamm?

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Posted by: Algreg.3629

Algreg.3629

if I ever saw bait, it is this. In case I am wrong, unfathomably sad.

Level scaling in PVE

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Posted by: Algreg.3629

Algreg.3629

cause having only the level 80 maps for playing really seems like a great design…

Full Zerkers ONLY!

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Posted by: Algreg.3629

Algreg.3629

there is a “best equipment” in almost every game of this kind I ever experienced. GW2 is rather forgiving as really everyone can attain it. For the vast majority of PVE it appears to be Zerker. So, why not just get that if you don´t want to be excluded? That whole swimming against the tide and then complaining thing seems pretty juvenile to me, really.

Any plans for some Sandbox features?

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Posted by: Algreg.3629

Algreg.3629

a sandbox game only works well in an environment where player actions matter and have lasting consequences. That includes a harsh pvp setting or at very least real competition between players. This will never happen in GW2, never. And probably never again outside the already established games. Times have changed.

We Need a Hardened Leather Sink

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Posted by: Algreg.3629

Algreg.3629

why in the name of the lord? Can´t you be happy there is at least one thing in abundance in this game?

So TIRED of being a rag-doll!

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

this game is never difficult it seems. Never. It is always annoying. Or unfair. It has too many one-shot kills. Or too many AOEs to dodge. Those things are not “real difficulty”. There must be a magical place where the real difficulty resides. A place unknown to most.

And yet, good players seem to manage the not real difficulty rather well, worse players apparently not so much. But that is all good. It is, after all, no real difficulty.

Dervishes to make a comeback?

in Lore

Posted by: Algreg.3629

Algreg.3629

I feel people are stereotyping the races too much. Why does every member of the legions have to be atheist?

there are religious Charr. They are called Flame Legion.

In general, the whole religion thing worked out really well for the species throughout its history. So it completely makes sense any Charr with a semblance of common sense is not to keen on the great beyond.

What the Heck Happened to Quests?

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Posted by: Algreg.3629

Algreg.3629

The playerbase you cite exists only in your mind. I guess less than 10 % of computer gamers are looking for a challenge in games or an opportunity to exert their mind. You cannot blame Arenanet for this. They are a company, you don´t exclude major parts of a potential market audience. Blame western societies and their fall from grace, post-structualist philosophy becoming mainstream.

Guild Wars 2 is amazing :) Stop complaining.

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Posted by: Algreg.3629

Algreg.3629

Welcome to capitalism and the gaming market!

95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.

you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.

I leave the game

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Posted by: Algreg.3629

Algreg.3629

Created my first character

Why should anyone care? And why are you even posting that here?

To be fair why do you care he has posted it.. its not like its in any way shape or form affecting your own experience.. every game whether MMO or Single Player has its joiners and leavers, but one thing remains constant.. every person has an opinion and like to voice it in their own way.. the OP has put his over, he hasn’t resorted to profanity and he hasn’t gone for the “oh I am so full of sadness” approach either, he just put it out there.
So he created a new character in a new game to show us all he has jumped ship.. big deal, have fun in your new land of coloured pixels… there was that so hard to do Vayne?

yup, just showing I already left GW2

hold the presses, some random guy really left GW2. Like, REALLY. And made a character in another game. And gave it a dubious name questioning his maturity.

Just an idea

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Posted by: Algreg.3629

Algreg.3629

the ignorant, yet well-meaning fool-approach. Well played, Sir. You gotta give respect where it is due.

Please add end game raiding (10-20 mans)

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Posted by: Algreg.3629

Algreg.3629

common misconceptions in this thread:
- endgame: there is no reason to make raids not regular content for a wide range of levels
- non-casual: no reason at all not to make shorter or escalating content that does not require 4 hours an evening over 8 days
- gear grind: you can add the usual rewards (yeah, abysmal, but let´s face it, this is GW2) relative to time spent. It is not natural law to put tier+x gear in raids

Yeah, yeah, and “elitism”. Funny how the self-proclaimed guardians of casualness always cling to that trope “play the way you want to” only in regards to themselves or “their” people. Good players who want teamplayers with good stats and gaming skills are denied that it seems. If you are so keen on offering raid or other instanced content for people who do not care about max/min, start the party yourself.

Is this right?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Players were confused and terrified by low conversion rates – sorry, had to be done.

Are there new additions to the store? Cause that usually brings people to convert in large quantities which affects rates.

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

not that I consider an elitist a bad thing, but that actually just makes you a person who understands the game mechanics.

Why are we still playing?

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Posted by: Algreg.3629

Algreg.3629

classic MMORPG trap:

a) having conditioned yourself doing an activity over months and years.
b) the fear that if you leave the game all the time you invested will have been for nothing.

happens to the best of us, this is really the soul of all of these games

Level 80...the beginning of the end.

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Posted by: Algreg.3629

Algreg.3629

this game is in a weird place between themepark and sandbox. For a themepark MMORPG, it lacks the “hamster wheel” of keeping people engaged with chasing after new gear/power. For a sandbox game, actions don´t really have any consequences. GW2 celebrates mediocrity on all levels and does not want to leave anyone behind. Which is a solid business model as mediocrity is the new religion of the west.

Make GW2 free to play

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Posted by: Algreg.3629

Algreg.3629

must be my lenses wearing out, all I read is “I want to gank people with worse stats”. And “alpha male”, lol, yeah, the ladies are already swooning for those mad gaming skillz.

Youtube ads and their reality

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Posted by: Algreg.3629

Algreg.3629

next on this channel: Mr. T does not really play a Nightelf Mohawk. Remember, people, you heard it here first.

l2understandmarketing.

I just don't understand this game

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

So I came back yesterday to give it another shot and lo and behold, it appears that trading posts have also been snatched away. I have no idea where they’ve gone or what the reasoning behind their removal was, nor could I find any information anywhere (that didn’t involve walls of unrelated text) to explain it one way or ther other. In fact, walls of text that don’t get to the point up front make me want to stab myself in the eye with my car keys.

well, if in game map symbols don´t work for you, here is the fourth entry on google search “gw2 trading post” http://wiki.guildwars2.com/wiki/Trading_Post – aka “wall of text”

I don’t understand 1/10th of the convos in chat, the whole professions thing feels frustrating and seems illogical.

don´t even know what this is supposed to signify.

and if there’s dungeons in the game, I’ve no idea where they are or at what level one can enter or how to join a group for the purpose.

yeah, I guess the mail notification with an attached “zoom in” pretty much tells players where not to look.

where is the wing?

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Posted by: Algreg.3629

Algreg.3629

… this coming from a guy who started a thread saying he can’t stand outfits. Go figure?

can´t stand paying for outfits…

Two questions for a dev.

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Posted by: Algreg.3629

Algreg.3629

Why do server caps still exist? From what I can understand, the “megaserver” makes it so all servers are pretty much one giant server

you misunderstand the underlying technological concept as complete as it gets.

Recount would be great

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Posted by: Algreg.3629

Algreg.3629

I’d appreciate it. Otherwise it’s just an obfuscated fact and bad players hide behind it. I like transparency and the arguments in this from the casual crowd remind me of a petting zoo.

Bad players, eh? Casual crowd. Mmm such elitism wow. I guess that makes you good player, amiright? Get off your high horse.

Calling things what they are is not “elitist”. It is safe to say that GW2 has the worst average player skill I have ever witnessed in any computer game.

[Suggestion] potion for phobias

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Posted by: Algreg.3629

Algreg.3629

I pretty much doubt things in this game trigger phobias in the vast majority of cases.

We need expansion news before 11/13

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Posted by: Algreg.3629

Algreg.3629

is that the same expansion we needed before ESO and Wildstar launched?

gw2 morality

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Posted by: Algreg.3629

Algreg.3629

well, you could write to amnesty international and demand they chastise anet for this vile torture propaganda.

Or you could refrain from this activity in game.

Or you could realize those are just lines of code being whipped, promise yourself you will not act likewise in real life and let things go.

Choice is up to you.

Account Bonuses

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Posted by: Algreg.3629

Algreg.3629

beside MF, the progression is so meagre, don´t bother. If you are into AP hunting, you will get a +1 % for this and that every few weeks, doesn´t matter at all in the big picture. Still, better to get something than nothing at all.

Raids are coming to GW2!

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Posted by: Algreg.3629

Algreg.3629

Defiance scales by how many players are around it, iirc. In 80+ zergs, it will likely stack to 77. So you require at least 78 hard CCs to consistently remove stacks of defiance and interrupt again.

They removed the scaling on the wraith. Interrupting it was the whole mechanic to save Jonez and people couldn’t be bothered to do it.

didn´t understand to do it more likely. I am pretty sure more than half of GW2´s playerbase does not even know what defiance is. Or looks at boss status bars anyway for that matter.