Showing Posts For Algreg.3629:

Toxic players when Tequatl is up

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Posted by: Algreg.3629

Algreg.3629

the blame is on game design, not the players (well, acting rude isn´t great either). If you create content that needs close to map maximum players to complete, this is bound to happen – the same goes for many events in GW2s design. But they rather ignore the problem lest they have to consider the ultimately feared R-word.

Very good combat system

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Posted by: Algreg.3629

Algreg.3629

I disagree. GW2 combat is just posing as “action oriented”, beneath the dodging and moving, it is pretty stale. Responsible is the auto-hit mechanic. Save abilities and conditions that stop an attack from landing, you will never miss. No real kiting, no real dodging (it is really just invulnerability frames with a nice animation), no real sidestepping, no real targetting. There are MMORPG (DCUO, Tera) that were much bolder introducing “twitch” skills and probably hundreds of MMOish cooperative rpg games that excel in this (Warframe e.g.).

Delete inactive character names, please.

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Posted by: Algreg.3629

Algreg.3629

World of Warcraft allows for the claiming of inactive names. They also have a system for showing how long the name owner’s account has been inactive.

Surprise!
This isn’t WoW.

how helpful and mature. Thanks for letting people use keyboards when playing GW2 though, cause, you know, WoW uses a keyboard UI. Screen and mouse too.

Rytlock Ritual End Fight

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Posted by: Algreg.3629

Algreg.3629

Yes, great guys. Rather than try and be helpful and make suggestions as to how to work things we get “you’re just a bad player.”

For me, I got the shield down but keeping those menders out was a pain. Using the barrier on staff for my guardian helped a little, but those kitten ed menders. There’s no good flow to the fight and unlike Salma, which at least Jory and Kas were backing you up you have to keep running between door and statue.

Plus there doesn’t seem to be a way to end the other ghost like taking out the vines removed some of the damage ability. It’s frustrating, and to hades with the the whole “bad player syndrome”. Sorry I play for fun, not frutration

OP did not come here to ask for advice, but to whine – hence the reaction he gets seems fitting. But in my opinion, Anet should just tone down the difficulty of the whole game to Shatterer already. The playerbase of GW2 is horrible and utterly clueless, but in that, just a good representation of the market. So Anet should just go where the money is, autoattack content 100%, even that will be too hard for quite a lot of GW2´s players.

[Suggestion] Give us something to do when loading.

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Posted by: Algreg.3629

Algreg.3629

certainly people would love a round of Asteroids! for 1 second… seriously, if you even notice the loading screens in GW2, you must be running a toaster – and that is neither “elitist” nor an exaggeration.

The beginning of mounts?

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Posted by: Algreg.3629

Algreg.3629

OH, FOR GOD´S SAKE (MAGNUM)!

Another FOV thread

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Posted by: Algreg.3629

Algreg.3629

…EVERY recent mmorpg community complains about related issues, not sure what to make of this)

It’s because recent developers tend to ignore that pc games need a horizontal FOV of 85-110° instead of a console FOV because they sit nearer to the screen than console players. In more detail: the horizontal FOV should ideally exactly match the degrees of your vision that the screen is occupying, and thats ~90 for pc and ~60 for consoles (couch ‘n’ TV).

hm, I could muse about the background of that…. but I rather ask this: why did you feel like starting the usual random whine “I quit thread” when you had to offer some rather informed criticism :P

Really need a dueling menu

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Posted by: Algreg.3629

Algreg.3629

well, enter some Gordon Ramsay show then.

Another FOV thread

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Posted by: Algreg.3629

Algreg.3629

Hmm, agree, i should have emphasized on the FOV-issue thats a game breaker for me rather than me leaving the game, sry guys.

Does no one else get dizzy from that FOV? Or are you sitting 2m away from the screen? (distance where the FOV would be adequate)

nah, graphics stuff is rather top notch on the mmorpg market (the weird thing: EVERY recent mmorpg community complains about related issues, not sure what to make of this)

Another FOV thread

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Posted by: Algreg.3629

Algreg.3629

Hi,

I stopped playing GW2 because of an update 3 months ago or so. Just wanted to give some reasons and hear some opinions on these issues that made me quit:

1. FOV:
Said update broke the GW2 camera tool support [http://www.wsgf.org/forums/viewtopic.php?t=24764]. I am aware that this is a third party tool, but i just could not stand the narrow FOV, so i risked using it. Without it, the game is simply UNPLAYABLE for me. (pls don’t reply about cheating/balance of fov tools: https://forum-en.gw2archive.eu/forum/game/gw2/FOV-on-3-monitors-Demonstration)

2. PVP Modes:
I always hoped to get some more PvP modes. While i played mainly PvP (bear rank) and had fun in every battle, i always disliked the mode: capturing points. I understand that balancing becomes a big issue if more PvP modes are introduced. WvW was too messy for me, just not my taste, so no critic there. (BTW, why is this game named Guild Wars when there are actually no guild wars?)

3. Combat:
Combat was very fun at the Beginning, but as a big share of the player-base mastered most classes the combat felt more like a combo chain spam than tactical combat. Not that i couldn’t keep up with the average foe but i just didn’t feel like I’m having control anymore with all those conditions and combo fields procing at that massive rate. But i accept if most people don’t share this view, it also wasn’t game breaking for me like the FOV.

So that’s it, i logged in occasionally every 2 weeks to see if an update somehow made the fov-tool work again. If the FOV stays at that crap console value (60-70 horizontal at 16:9) i just can’t see my coming back.

Thanks for you time, i had a blast with this game.

WOW – talk about self-importance! It is not a sub based game and as others have said, no one cares.

Bluntly put, don’t let the door hit you in the kitten on the way out.

Probably the first time I ever agree with a post of yours :P

Another FOV thread

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Posted by: Algreg.3629

Algreg.3629

I quit GW2 ages ago, enjoy the forum banter from time to time (especially on holidays with a few drinks like today), yet never felt the urge to post a wall of text informing the world how the game really inflicted some wrong on me. Kitten grow up.

So where is GW2 sit about today?

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Posted by: Algreg.3629

Algreg.3629

they said ESO will give us the elder scroll experience we’re used to, what we get is a faction based MMO with some (and i use that word lightly) TES influence.
wildstar is suppose to be GW2 2.0, what we get is a GW2-like battle system with generic content.
i really don’t see what ppl complain about, GW2 still has more then the two you mentioned.
even archage, a game promised to be a new experience, is filled with generic quests and a story that makes my eyes glaze within the first 10 seconds.

I think, even with dodge buttons, themepark MMORPG have run their course. WoW (before you start foaming at the mouth now, I have played that game 3 hours on a guest account sent to me by a friend and really disliked it) has explored everything that is to be done in this territory. But sandbox games do not have mass appeal – so mmorpg will certainly become a niche phenomenon. Just look at the big promising launches of the recent past. Even mega-IPs like Star Wars and Elder Scrolls were not able to recapture the initial WoW success.

the WoW success you’re talking about happened when there were barely any other MMO on the western market, now we have so many alternatives that a success like that can not be reached unless a dev team makes an MMO that far preseed that of the normal MMO norm.
the problem is not the lack of design, it’s the lack of willingness on taking risks.
sure, Anet did make some risks and it backfired, that has nothing to do with lack of design but more lack of insight to players wishes

they did want to get rid of quests, what they didn’t do is fill the game with something that is equal as effective.
DE’s are not the answer and renown hearts are useless ones done, one thing quests do is give a way to add allot of objectives in a small space without taking to much space.

the difference is simple:
renown hearts=1 quest that takes up the entire area without any follow up quest
traditional quests=several quests in one spot that can lead anywhere with possible follow up quests.

i know they didn’t want to add quests for the sole reason that it could generate generic quests, they can solve this with dome instances that keeps the big quests away form the open world, making GW1-like quests possible without interference.

the bottom line is, i have yet to see even one dev team make risks further then a few features, it’s nice to add something new but if the rest of the game is exactly like the rest it doesn’t make a game worth any more then the rest.

actually, I agree – just not with the WoW situation, there were plenty of MMORPG around back then. They were bold enough to enter mainstream culture though, eg hiring celebrities for marketing.
In the end, market dictates risks you take. Mainstream titles have become ridiculously expensive in recent years, even rivaling Hollywood Blockbusters. Even if devs would like to take the risk, publishers certainly won´t.

Can we just stop ?

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Posted by: Algreg.3629

Algreg.3629

Wait a minute. You want posts about mounts to stop yet you posted a thread about mounts. In turn it will open the debate back up about mounts. Odd…

And for the record..

Less posting GIFs, I expect more burninating mount lovers of you!

We need mounts~!

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Posted by: Algreg.3629

Algreg.3629

certainly makes the whole thing more appealing by starting new threads instead of using recent existing ones.

Mounts

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Posted by: Algreg.3629

Algreg.3629

The undead horses have been around long b4 these dragons awoke, which tells me personally, they will be around long after the dragons have been defeated… and so will mount threads

the Villainy of Galrath will make every GW2 player break down and curl up weeping, so let´s just forget about those necrid horsemen :P

So where is GW2 sit about today?

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Posted by: Algreg.3629

Algreg.3629

they said ESO will give us the elder scroll experience we’re used to, what we get is a faction based MMO with some (and i use that word lightly) TES influence.
wildstar is suppose to be GW2 2.0, what we get is a GW2-like battle system with generic content.
i really don’t see what ppl complain about, GW2 still has more then the two you mentioned.
even archage, a game promised to be a new experience, is filled with generic quests and a story that makes my eyes glaze within the first 10 seconds.

I think, even with dodge buttons, themepark MMORPG have run their course. WoW (before you start foaming at the mouth now, I have played that game 3 hours on a guest account sent to me by a friend and really disliked it) has explored everything that is to be done in this territory. But sandbox games do not have mass appeal – so mmorpg will certainly become a niche phenomenon. Just look at the big promising launches of the recent past. Even mega-IPs like Star Wars and Elder Scrolls were not able to recapture the initial WoW success.

(edited by Algreg.3629)

Mounts

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Posted by: Algreg.3629

Algreg.3629

@ all the ‘beating a dead horse’ posters … have you ever considered that the only horses on Tyria are actually ‘undead horses’ … maybe that is why telling people to stop beating a dead horse doesn’t work, beating an undead horse would just mean it starts to run faster …

undead are last summer´s lore though storywise.

So where is GW2 sit about today?

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Posted by: Algreg.3629

Algreg.3629

also same report says that eso has nearly 800k subscribers and wild star is doing good as well and in 2014 these 2 games eso and wild star will change the chart.

Wild Star is Ncsofts new baby – they already are receiving pretty hefty content patches.

I can’t blame them – it’s basically GW2 2.0 or in fact more along the lines of what GW2’s combat system should have been.

Definitely a more in depth game so it is attracting a larger audience atm.

Wildstar is the game for all those elitist hardcore players that were never the target of GW2 and that only brought ANet to give us ascended gear and Teq 2.0 wasteland.

In the end i think its more WoW style graphics with EQ2 level raiding while it don’t seem to have really much content when people after 1 week were already complaining that there is nothing much to do.

However … people that like those kind of games should better go there instead of turning GW2 into another EQ raidstyle game.

nah, I think there a more people than “elitists” who enjoy a game that does not offer 100% facerolling content. But on the other hand, that hagakure thing probably is true, you cannot recapture the spirit of an age. Every game today has probably to be fast auto-gratification to be really succesful. And after an initial high, I think WS fell back behind GW2 really fast. You are blatantly wrong about the content part though. WS has way more content at launch than GW2 has after 2 years. Personally I liked the gameplay a lot, it did not deliver at all in the story department though (yeah, I am probably weird like that, having priorities on story. GW2 storytelling is really, really bad, WS storytelling is barely noticeable).

(edited by Algreg.3629)

Mounts

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Posted by: Algreg.3629

Algreg.3629

Anet should really have decided by now what their stance is regarding topics at hand and either tell people this will never happen in this game or this will be a future addition.

ANet won’t tell that since they can always change their mind depending on what opinions seems to be more popular. And i don’t think they want to hear more complaints then about “but you said this .. or you said this” .. so better say nothing at all.

yeah, well, call me naive, but I am still under the impression that integrity is a good business strategy in the long run :P

Mounts

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Posted by: Algreg.3629

Algreg.3629

I know those threads are annoying in your game, but as time passes and a million threads like this appear again and again (the same applies to dueling), it really is not reasonable to bash the posters. Anet should really have decided by now what their stance is regarding topics at hand and either tell people this will never happen in this game or this will be a future addition.

What about the other dragon aspects?

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Posted by: Algreg.3629

Algreg.3629

The Zhaitan storyline exemplifies the original concept of the game. Then they introduced living world (which imo is a very good concept, a shame they are now backpedaling with that whole “journal” thing). Anet does not have the guts unfortunately to stick to their approach 100 % – which would be: what´s done is done, abolish the whole personal story, remove all Zhaitan related content.

Half Off For New Players

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Posted by: Algreg.3629

Algreg.3629

I just feel like Anet has turned into Walmart, I refuse too shop at Walmart.

yeah, and the vast majority of people not preferring discounters shows just how bad a business sales are…

2014 is now half gone...

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Posted by: Algreg.3629

Algreg.3629

Well,… GW2 is a big boy and handles itself now… NCSoft puts all his attention on his newborn WildStar. I won’t expect much improvement in this game from now on.

yes, that. It is a well known fact that publishers draw concept art, write lore and story, use content editors, write code and basically do everything that gets into a computer game.

Imagine Picard facepalm here…

$ supporting the game...

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Posted by: Algreg.3629

Algreg.3629

Silly.

Q2 2012 25,800,000
Q3 2012 22,900,000
Q4 2012 107,000,000 <—-Launch year Christmas sales
Q1 2013 32,800,000
Q2 2013 25,800,000
Q3 2013 22,900,000
Q4 2013 32,000,000
Q1 2014 24,500,000

They just launched in the largest gaming market in the world. What do you think Q2 is going to look like?

LOL!
If you really think the China sales are going to have any impact on the rest of the world, your in for a rude awakening. I’ll give you a hint, you may as well consider the China servers a completely different game for a different audience. It’s common practice, if you have resources in 1 location losing money and another making money, you don’t keep both alive, you kill off the losing property and concentrate on the money maker. If you really want to keep playing GW2, you better hope the rest of the world servers can keep pace with the China servers or they will shut them down in a heart beat. Mark my words, the megaserver was phase 1. Next will be merging servers in regions, then merging regions, then………..

LOL! and here I was thinking money was a mobile medium of exchange… Server costs are negligible today in large projects and content has to be developed once with a proportionally small cost of localization for two markets. But that´s ok, as I dislike GW2 myself, go on with your doomsaying.

As for OP: I buy products and services, I don´t “support” companies.

(edited by Algreg.3629)

Sitting on chairs!

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Posted by: Algreg.3629

Algreg.3629

indeed, chair sitting seems more like a central game aspect of GW2 than WS.

Sorry, that was just too attractive an opportunity to miss :P Have fun in your fine game!

Unfair achievement system

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Posted by: Algreg.3629

Algreg.3629

Unfair => two persons doing the exact same thing and not getting the same reward or chance thereof
not unfair => two persons not doing the exact same thing and not getting the same reward or chance thereof

tequatl and 3 headed wurm...

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Posted by: Algreg.3629

Algreg.3629

More like Sunspear private… :P

Still waiting for end game content

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Posted by: Algreg.3629

Algreg.3629

Arwen, we had quite some disagreements around here, but in one thing we are quite similar: This game is neither for you nor me. Look for another game, you will not believe how good it feels setting yourself free of GW2 (well, as far as game investment goes – my overall happyness does not depend on it :P).

To Those Who Have Quit This Game

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Posted by: Algreg.3629

Algreg.3629

To those who have quit the game:

Just go. Don’t hang around the forums expecting everyone else to be sorry for you leaving, bringing it up every two topics saying “This is the reason I left” etc – If you’ve left, good for you. Do you want a medal or something?

Please let the rest of us enjoy the game.

well, begs the question why YOU click those topics? :P

Anyway, it is much like reading up on that old company you used to work at. Or the newspaper of a weltanschauung you do not really share. To keep being informed, to keep being entertained. Personally, I think games should keep people who do not play from posting. In sub games, that is a rather obvious mechanic. In microtransaction games, you can tie it to last purchase. Buy at gem store and post for 3 months or something like that. But as this is not the case here – when I am bored (or waiting in a raid queue somewhere else) and I see a thread like this calling me out, I can as well be entertained, I don´t really care whether you like that or not :P

To Those Who Have Quit This Game

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Posted by: Algreg.3629

Algreg.3629

@Adry: Yes, any and all comments can be made to sound absurd if you make them all appear as if they’re being voiced by a child having a tantrum. I hope nobody shrugs off any game disappointments you may have in the future like that.

With that said – I can see your point when we, as the player base existing on these forums, sound spoiled and lazy almost all the time.

Expectations are a kitten.

telling from the extreme use of sms language and overuse of “funny” internet lingo I´d say it is not an imitation. And I think it is safe to say that about everyone has lost track of what point he is actually trying to make. So just close the thread :P

To Those Who Have Quit This Game

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Posted by: Algreg.3629

Algreg.3629

a) rewards: yeah, I know, just play for the fun of it. Thing is, noone plays computer games like that.

I do. Please don’t speak for me.

sure, isolate a single vulnerable line out of my post and ignore the context. Whatever works for you. Good for you.

To Those Who Have Quit This Game

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Posted by: Algreg.3629

Algreg.3629

simply no. Those who noticed me around here know me as someone who criticized GW2 a lot in various aspects, yet defended the game against a lot of attacks, most of them unreasonable in my eyes. So spare me both that “fanboy” and “hater” thing.

The moment I picked up a new mmorpg I realized just how bad GW2 is. Which happens often once you escape the “oh, I have spent so much time there, cannot waste that”-trap. Just a few points;

a) rewards: yeah, I know, just play for the fun of it. Thing is, noone plays computer games like that. You play single player games to see the story unfold, to see that next level, for competition, etc. MMORPG are theoretically endless endeavours. And loot is part of the equation. In the end, it does not matter whether I attack Scarlet or some crab in Caledon Forest, the game mechanics aren´t that different. The "ahs " and “ohs” of being rewarded count in mmorpg – and anet is ridicously bad at delivering that. DR, play how devs want, you name it.

b) combat and builds: combat sucks, builds suck – I cannot deliver that more nuanced after having experienced a better game. Characters are different only in low percentages. Sure, half a second more of blind, an additional burn. In “that other recent game”, I build a skill deck like this: “oh, if I can remove some interrupt resistance from a boss with that skill, I can then add a freeze lockdown, port behind him and unleash my full barrage empty all clips skill” – or something completely different.

c) that casual thing: I´ll be honest – I hate casual players invading mmorpg, not that this is a secret if you followed my posts in the past. BUT GW2 is not casual friendly. It tantalizes all kinds of players, casuals probably even more so. You scrounge and scrounge and scrounge. There is no cool thing to find, no improving your character. In those “hardcore” games, well, you maybe won´t ever get that raid loot as a casual, but who cares? Some great drop from some more difficult mob, some dungeon played with your friends at your own pace, fun. GW2 sucks all excitement and fun out of gaming, for you casuals and for “hardcore gamers”.

Seriously, find another game, you will be relieved. Yes, that applies to you “casuals” too.

(edited by Algreg.3629)

PvE Dueling

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Posted by: Algreg.3629

Algreg.3629

Please enjoy your time in Wildstar, but if you don’t mind just leave this game alone.

My Hope is that the pro duel crowd will enjoy Wildstar so much that they will forget about us here.

Edit: clarity

No, no, no! You be a nice partner community and keep your compulsive forum demanders/complainers to yourself! We already have our first favorites over there and they are quite sufficient :P

Punishing Content

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Posted by: Algreg.3629

Algreg.3629

Time for a small WS break, mainly to defend the smart people of Extra Credits from being used for the wrong reasons: linking doesn´t equal understanding it seems. Did you actually watch that video to the end? The “aha” moment is: do not mass zerg single bosses, but split and time killing – and GW2 is the first MMORPG I have ever seen where people do not get “kill healer first”, even after explanations. GW2´s majority of player base being abysmally bad and unskilled at gaming (or noticing things in general) is not unfairness in the sense presented by Extra Credits.

Goodbye Queensdale Train!

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Posted by: Algreg.3629

Algreg.3629

lol, this game… I never liked the QD train and I think I spent an overall 20 minutes ever in this endeavour. Mostly to finish dailies, but even then, once I arrived at the “wait for boar” boredom, I could not stomach it and was puzzled by people saying “oh, just 2 more days in here and I am level 80”. How could people endure that? But still, apparently it was something worthwhile for them to do. But hey, THIS IS NOT HOW THE GAME IS MEANT TO BE PLAYED (iron fist smacking on table). With the same update (let´s ignore for a moment the shadow of doubt that this is a bug), we get the pavillon again. I will not argue, this was a seriously silly and equally boring farm event with some HP sacks tossed in. And now? It is still a silly and equally boring event, minus the farming. Who comes up with these design decisions? I had it with this game, you will not see me nagging again in this forum, most of the time defending the game and earning refractions while doing that (weird moderation as any bile against the product and company is leisurely tolerated).

[Suggestion] Add "Noob" to the swear word filter

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Posted by: Algreg.3629

Algreg.3629

I´d go the whole way. Every inter-player communication should automatically be replaced by the following text: “You are a very skilled player, your understanding of abilities and traits is satisfyingly good, you understand gear choices very well and you manage dodging and other forms of damage mitigation very well. Also, you smell like roses and are very easy on the eyes.”

We need all NPC converstaions audio

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Posted by: Algreg.3629

Algreg.3629

I don’t know about how hard it might be but the cost of it is a different story. You would have to hire at least 2 people, a man and a woman, assuming your not going to give each one a different, unique voice. If you are going to give each a unique voice then that is a lot of interviewing and hiring. Then all that text would have to be read over then added to each of the NPCs. That’s not cheap. Any money and time they spend doing that Is money and time they aren’t spending on other projects.

Money and time always has to be considered. Is the time and money spent doing this worth it, as it takes away from other things? Most people are going to say no.

Edit: this doesn’t have a date, but it suggests a rate of $100/minute. https://www.voices.com/resources/rates
Video Games
As with cartoons, narration and character acting both come into play for video game voice-overs. The suggested rate for this type of voice-over work is $100 per minute, or $1500 for a 45-minute recording.

When you add up the time recording and rerecording voiceovers for all the NPCs, it gets expensive fast. And those rates are probably old ones.

having some work experience in this field, I´d say those numbers are up-to-date and correct. Still, in a budget like GW2, those costs are really small. But not necessary. I don´t need every merchant telling me “want to see my wares?” in audio or some heart dude I pass by once chasing off some of these worms and/or bandits.

Everyone hated Liadri

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Posted by: Algreg.3629

Algreg.3629

people don´t have anything against hard fights. Fights they lose are not hard, they are annoying, unfair and cheap.

Oh, it makes me dream of that mystical land of hard. What magical and elusive bosses must be living there?

If you won't give us mounts...

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Posted by: Algreg.3629

Algreg.3629

hardly known fact: in early drafts of his speech, Henry included “Give me mounts or give me death!”. For reasons unknown it was later changed to the well known exclamation.

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

Define casual? But isn’t going for skins also defined casual by many people? Isn’t going for skins exactly what GW2 focuses on and so what player-base it focuses on.

That however is exactly what they monetize effectively taking it out of the game. No teamwork also gets boring for more casual players. Easy content also gets boring for casual players. The only thing I can come up with that would be really something for hardcore players if having to put a lot of time into the game. Well with all the gold-grind and LS that keeps coming up that might be more something for the hardcore player then for the casual.

They indeed try to focus on the casual player, and then they try monetize exactly that effectively taking away the game-play for those people.

So I have to disagree with you on that. It’s not so great for many casual gamers any-more and Anet could have fixed that by listening to the feedback.

About the raids and so on. Yes if you just want hard raids then there is also WoW, of course stuff is different in Wildstar and so it is in every game.

Oh, I don´t completely disagree with you. In fact, I believe every player would enjoy challenging content over a boringly easy one if he would give it a try and enjoy improving himself. But that is no longer how players work, gaming audience is a subset of society and and an achiever mindset in any field is viewed with hatred and suspicion today, certainly not to be emulated.

To me “casual” is not very useful term really. It used to mean limited time and not arranging your personal life around a game schedule. It never meant necessarily being a bad player. So many of those “casuals” enjoyed challenges, understood games and had relevant skills. And some didn´t – just like there are good and bad players who play 24/7.

But the term casual has been hijacked exclusively by bad players, it is the trick card to demand freebies in gaming forums. Why should I bother to understand what skill X does? Why should I bother what traits do? I cannot dodge that big red telegraph with 2 seconds delay because I have a full time job! That is not a matter of time, but of mindset. So yeah, I guess, casual signifies bad player these days.

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

And why is this topic not on their forums? :o

oh, it is, but of cause, you have to switch the GW2 position for WS and WS position for some next big upcoming thing :P

I don’t think it’s fair to suggest that the people who make this sort of posts are the ones that jump from mmo to mmo. Sure it’s true that GW2 was lucky with not have many other mmo releases so far however it did. FF and ESO and I did not see many of those threads / comments then, much more now.

The thing is that people have been on the forums giving feedback to GW2 for almost two years now (including beta) and it has pretty much been ignored. People did ask for more raid-like content, people did ask for more hard content, people did ask for more specific roles to have more team-play, they asked for more horizontal progression. All pretty much ignored. The people are still here two years later so they did give Anet time. However at some point people stop waiting and of then another game comes by that promises those thinks and then people will move on.

I looked for a MMO to play for many years as I don’t like hopping from mmo to mmo. About half a year after release I become more active on the forums giving feedback. Back that most of the problems weren’t yet as big as now it where more warnings all ignored. Now we are getting to the point where I can say “I told yo so” however I would rather have that Anet did something with the feedback they got in stead of ignoring most of it.

For now I stay and have a look but also for me there will also be a moment that I won’t wait any longer if nothing changes. In that case my list of things an mmo (and it’s company) has to comply has become way longer.

I would love to see the good times I have had in GW2 with many guild-members relive but stuff really has to change for most of them to come back to GW2 as many of them seem to already have leaved for-good. And no many did not hop on to another MMO, they just got bored by GW2.

The thing is, it is a good thing for Anet they did not listen to those players. GW2 is very succesful, it has a comparatively huge player base and it appeals to the people it was made for. GW2 oozes and breathes “casual”. Even with some additions for “hardcore” players, this will remain its heart and soul and it will always affect the “hardcore” content. Sure, they can give us insanely difficult challenges, but they can never make it worthwhile – otherwise, they would exclude their key audience of comparatively unskilled players. That is not a bad thing. GW2 is not a bad game. GW2 is just not for me, I hung on so long because of a mixture of nostalgia, friends starting with me at launch and then the typical MMORPG trap: “I have invested so much time, all will be wasted when I quit”-nonsense.

PS: What is it with this Wowstar nonsense? If anything, WS combat is closer to GW2 or maybe TSW/TERA and could not be further from WoW.

(edited by Algreg.3629)

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

And why is this topic not on their forums? :o

oh, it is, but of cause, you have to switch the GW2 position for WS and WS position for some next big upcoming thing :P

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

I tried WS. It entertained me for an hour or so before I found myself logging back into GW to get my daily. Have fun Glad you’ve found a home.

:P Now that is a man´s [fig.] post! I don´t understand why it always has to be game a vs. game b. In the end, every game is complete garbage and the best thing ever at the same time. As hard as we may try to define what makes a game good, most of it comes down to personal taste.

farming champ or defeat the world boss

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Posted by: Algreg.3629

Algreg.3629

yes, it is for showing off. It has nothing to do with champ farming giving you more gold and resources or that horrible reward system in general.

Imagine Star Trek facepalm meme here, I don´t feel like linking one right now.

I want to Pass EXP gain to my alts

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Posted by: Algreg.3629

Algreg.3629

seems like a bakery product consumption and storage issue.

Losing Fan Support! :(

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Posted by: Algreg.3629

Algreg.3629

I cannot help but wonder if this is really “bad news”. They basically say GW2 does not require 3rd party support as the game is easy enough and does not require a lot of number crunching and things like that. Isn´t that exactly what Anet aimed at with their farmvilly target audience?

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

I tried wildstar:
instead of voice over there were hundreds of bubbles everywhere
in addition to it, UI was so big I didn’t see anything in the world.

The game runs smoothly? I play smoothly every game, yet Wildstar runs horrible on both max and min details.

The morale of this whole tale: different people like different games and experience different things with them.

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

I dont think anyone had any real hopes ESO will be good.

only the “GW2 needs to improve, the almighty TESO is coming!”-crowd in here :P

Losing Fan Support! :(

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Posted by: Algreg.3629

Algreg.3629

Now let’s see White Knights come here and bash all those sites.

attacking someone as a “White Knight” is a tautological fallacy. In basic words “eww, you are defending something you like because you like it”.

Edit: same goes for “fanboy”.

(edited by Algreg.3629)

I found everything I am looking for in GW2

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Posted by: Algreg.3629

Algreg.3629

Why are you two then still here in the forums?
Nobody will miss you here in the forums.
I don’t get it, what’s the sense behind this kind of threads …

is this a last try of hope that someone of the white knights comes to convince you out of a sudden to just stay here, or is ist just only *horing for attention or even trying to convince others to change the game indirectly with these kinds of threads ???

These kind of “goodbye/experience” threads from or to other games will get closed/deleted anyway as they provide nothing for a good discussion around this game.
You know, this is still a GW2 forum and not a WS forum >.>

well, if you care to read my history, I am a somewhat adamant defender of GW2 against a million unreasonable complaints. And I think my answer was quite balanced even now. Actually, I was kind of defending GW2, not posting a pure “goodbye”.

(edited by Algreg.3629)