first of all, you tend to exaggerate or you just need a new watch – 10 minutes is certainly not needed to cross the map, not anyway near it.
Now to your justified complaint: I think the WvW is just readjusting after it had been heavily damaged by people switching to winning servers while serverswitching was very easy. Hopefully WvW will heal now that there is a 7 day limit.
for the hundreth time in this forum: Guild Wars is a name derived from the game world´s history. Though apart from the thread title you chose, I agree with you, the feature (which was big in the predecessor) is really missing in this game.
not being able to bypass all enemies while still having a sensible running speed for moving around on the map when not close to enemies.
the classes have indeed some balance issues, but how can you claim it is “horribly unbalanced” while having only played one class? Maybe it is just not your class or you just have some room for improvement in your playing (not that elementalists are the epitomy of powerhorses).
Not sure if I agree on all details, but generally you are totally right. The method you describe actually makes the legendary item a reward for achievements done in the world and this definitely the way to go – as opposed to farm the same most farmable events over and over to get enough money/trash for the magic vendor machine.
I like the metallic gong on my Engineer shield. I also like to think for Engineer at least the shield skills are pretty powerful.
and there is nothing more satisfying in this game than reflecting several thousands points of damage back at a dungeon boss
housing is a big waste of development time for little farmvilly experience for me (just stating my personal take on them), but guild halls where a place you always felt drawn to in GW1 and I think much of the whateverism of the current guild scene could be cured by giving people those places to identify with and to hang out at, the sooner, the better.
yes, I can totally understand your pain and I think having to team up for 2 hours in your entire game time in GW2 for completing the story arc is a gargantuan outrage. Those blackguards at the game design department, curses! There a lines that are not meant to be crossed and this aggression will not stand!
warrior shield skill are pretty amazing , guardian shield i think need some rework ,
enigneer use shield is pretty stupid to me , engineer is class that shouldnt use shield , just like ranger shouldnt use greatsowrd , only the idea of that is pretty stuppid to me,
but that is my opinion
the only things stupid here are worn out, endlessly reiterated tolkinian clichés.
Guardians do not use them to any effects? The associated skills can be life savers in dungeons and other tougher content. No idea about Warriors, but I played a pistol/pistol engineer since launch and just switched to shield last week. It is amazing, a lot of fun and probably improved my performance by 20 percent. those are situational skills that require good reaction time and an idea when to use them to greatest effect. If their recharge time was reduced by a larger amount, I´d be probably unkillable in pve – so rather not buff them much.
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again??? while you are running across any PVE map, you will have hard time EVADING 5 DEs. Do not mistake that as a personal attack, but are we actually playing different games? I am really flabbergasted.
I’ve encountered both phenomena. Factors include: server, zone and level. The starter zones seem to have lots of events, as does Cursed Shore. Some of the mid-level zones will have a bunch, some not so much. Running around Snowden Drifts, for instance, can yield very few events. For a time in Lornar’s about the only events I could find were protecting the cook’s assistant collecting eggs and the one with the Grawl who kidnapped one of the Norn for a sacrifice. However, the last time I was there, I ran into a lot more events.
@ the OP. Anytime you encounter an NPC in the open world with whom you can Talk (rather than Greet), do so. You might proc an event.
I don´t think time really is a factor. There are so many events easily soloable. If a map seems too different for that (eg. Cursed Shore events are a zerg fest of the NPCs), it is easy enough to go to a low level area or just a different zone for like 20 minutes.
or just play a thief yourself and see if it was player skill or OPness.
I main Thief already. I’d say I play decently, nothing exceptional. I win and lose my battles as well.
oh, sorry, I just was inspired by your quote, the post was directed at OP, not you
So if someone is good you want their class nerfed down, and then what happens to the ones who aren’t as good? Become cannon fodder?
Get as good as him, you and your server/pvp mates and then challenge him again or try out what he did with your enemy.
Can’t? Maybe you didn’t try enough.
Think you’ve reached your limit and can’t get any better? Just move on a different target.
If you can’t fight the dragon, go for the lizards.
or just play a thief yourself and see if it was player skill or OPness.
OR.. you just download one of the many RPG online tools with your friends and start real rpg in any system and setting you want instead of trying to make a MMORPG into something it is not
Don´t misunderstand, man. I love PnP rpg and am really in your camp propably, I just don´t understand why we need to RPG in an environment cleary not made for it.
Oh, I’ve played tons ah PnP RPGs … almos’ literally, I bet. (ya should see me collection, me friends collect dice, I collect settin’s) The difference is … jus’ that, the difference. I like the fact that inna MMO the world is already made for ya, so ya can spend more time focusin’ on yer character an’ ya can really get lost in this physical place someone else made. It’s like – well NWN – when ya can combine PnP with an MMO. I still run ah game at me friend’s house twice a month, so it ain’ like I’ve replaced one with the other.
you think? I am pretty sure anyone who ever tasted the blood of late hours six packs and amateur acting at the backroom table will find the experience you describe lacking ultimately but in any way, go for it, I just don´t think it´ll work out that well.
because of the the rendering issue of player characters (or whatever the technical term is) – a MAJOR bug in the game – it is currently hard to tell whether thieves and their stealth abilities are OP or not.
yes, at least it should work on an area/map scale.
no. NWN was partially made to encourage that kind of gameplay (quest editor, users able to become game masters etc.).
Like I said, ya gotta put more work inta it.
Say ya know ya wanna do a search an’ rescue mission for that day. So ahead ah time ya find a cave where the person was taken; then ya map out what villages are between here an’ there. When ya get ta the villages the players ask aroun’ for information – this is where the GM steps in an’ does some dialogue for the npcs, (with everyone knowin’ ahead ah time that when she hops inta /say with ** or the like she’s talkin’ as ah NPC) an’ leads em toward the next village, or gives em a red herring she’s got in mind. The monsters an’ physical challenges are already there, so the GM doesn’ hafta build those, jus’ take advantage of the map. After the Characters follow the clues the GM leaves them, in different spots – the clues are given in text, but the spots are real – they finally make it ta the cave an’ maybe fight somethin’ else ta get to their friend. (or maybe jus’ someone else what’s gonna lead their RP in another direction)
All doable with some prep ahead ah time. An’ if they run inta some other rpers along the way, they might even ask em for help or info – and the GM can see if they wanna get involved.
OR.. you just download one of the many RPG online tools with your friends and start real rpg in any system and setting you want instead of trying to make a MMORPG into something it is not Don´t misunderstand, man. I love PnP rpg and am really in your camp propably, I just don´t understand why we need to RPG in an environment cleary not made for it.
this is just not true. Good teamwork makes a real difference in this game. No, it is not needed to kill a wolf on a pve map, but in dungeons and pvp (no, zerging may be the standard in WvW, but it certainly isn´t the best way to do it), it really makes a difference. I get the increasing impression that this thread is really a disguised yearning for that trinity crap.
Why do you type like you’re speaking with accent?
It’s a forum for discussing the game, there’s no need to add any unneeded flavor to your text. Not to mention it just makes your posts harder to read.I write the way I talk. I’m not writin’ for a publication, or doin’ an editin’ gig for some rpg comany, I’m writin’ ta relax an’ I like ta let me voice out when I do. If ya were readin’ a character inna book ya’d be dealin’ with the same thing; jus’ think ah me like a character.
:) I would have to concentrate real hard to transcribe my accent instead of using standard variety. Thumbs up for your effort
the game is not perfect, but great imo. In the end, games are pretty much about personal taste.
again??? while you are running across any PVE map, you will have hard time EVADING 5 DEs. Do not mistake that as a personal attack, but are we actually playing different games? I am really flabbergasted.
nwn wasn´t more of a rpg than GW2. What made it rpg were the enthusiastic people running servers and gamemastering campaigns in nwn.
An’ people can still do that with some effort. Difference is, it’s a huge world an’ ya can’t shape the world aroun’ you, but hafta shape yer adventures around the world. That means ya gotta know areas, know locations, know where the right place ta do X is. What we really need is a whole guild of GMs, what jus’ do that an’ nothin’ else; I don’ got the time ta GM meself, but I’mma great person for ideas.
no. NWN was partially made to encourage that kind of gameplay (quest editor, users able to become game masters etc.). In GW2, we are all just players, the big, inhuman machine is the GM. It just does not work like that. Sure, you can meet on some green pasture in Kessex Fields and start that pretend rpg, but then you are just using the game client as a platform of communication. Today, anyone can PnP through various online tools. MMORPG are games in their own right, it just does not make sense superimposing things on them that they are not made for.
Topic title pretty much sums it up. Of cause I knew about the weird distribution of rewards/drops before, but tonight realization hit me hard: I ran SE story mode again to team up with guildies. It took about 1,5 hours… then I looked into my inventory and thought of how much silver I would have made doing unthreatening, boring Plinx farming and similar activities for that amount of time… The game really encourages easy, boring activities and penalizes doing interesting, fun and tougher content. The rewards really need a large and thorough overhaul.
as in all games of this kind, there are probably people able to pull off things like that, even solo. But as you are asking about this, chances are you are not in this segment of players, so a good advice is probably: add two random people to your group (in case you are not in a guild).
nwn wasn´t more of a rpg than GW2. What made it rpg were the enthusiastic people running servers and gamemastering campaigns in nwn.
MMORPG picked up the role playing monicker, but it was never about that really. And rightly so. No engine can substitute for the human interaction and free imaginaton at pnp tables. And that is just fine. If you want a true roleplaying experience (as opposed to improvable stats = rpg in the realm of computer games), get back to the table – which are now even online. There are tons of tools to promote online pnp roleplay. MMORPG should not try to emulate “true” rpg. They are bound to fail and will only waste ressources on this pointless endeavour and compromise what they excel at – real time calculation of combat.
No disrespect to you guise, but the people who are against this idea have no real legitimate or valid reasons besides personal preference.
neither do you in favor of it.
I think it’s a product of game design. There’s plenty of games I play that I socialize with my team and work with others. Dota 2, Natural Selection 2, etc.
MMOs these days are designed with the “alone together” premise. It’s a bunch of people but everyone is doing their own thing unmindful of anyone else. They may as well be bots (in GW2s case often times they are) for all you need them.
It’s just bad design.
it is not. It leaves the choice of grouping up to you for the most part of the game.
beg your pardon? If you are not after the karma armors, these are probably the most useful rewards you can get – though certainly not worth real life money to me.
Also if you complete the same dungeon path, or other dungeon paths too quickly, you receive less tokens.
Normal first of the day tokens: 60
Doing same path before reset: 20
Doing same path third time : 10
Doing 1 path, then another, and finishing the second path within something like 20 minutes: anywhere from 30-60 tokensWhat if only one path is viable =(
what do you mean, “viable”? The others being bugged?
If this complaint isn´t meant as satire, I can only say “pffffff”. Yes, and now you can sell for higher prices.
I seem to get more – I rather think this is the usual personal vs. statistical experience and not some sneak nerf on anet´s side. And I was trading ectos last night without noticing any great price changes (but may be remembering wrong and cannot check atm).
I agree it is very hard to get story mode groups going as everyone is farming explorable and it is a shame, but the answer is not to make them solo endeavours, but to give an incentive to run these dungeons in story mode.
even though those traits don´t cause dramatic visible effects, the things you mention have a HUGE impact on character builds and individual playstyle.s Just look at the guardian condition possibilites e.g. You just cannot toss “x skills now cause y condition” aside as marginal as you do. Things like that are game changers in the hands of people who actually put a lot of thought into their builds.
why should they? Most online games of this type are designed around group play. For solo play, there are FAR more refined games (because they can concentrate on a single player experience). Get Dark Souls, Dragon´s Dogma or whatever to play when you feel like soloing dungeons. I rather not have two versions of GW2 and all the rebalancing, double dev time and what not associated with that.
I am not completely against your suggestion, but it seems weird to me that you pursued this gigantic endeavour well knowing it was only a special skin and now being disappointed about that fact.
People socialize with people they like in this game, but if you want socialize, it is your obligation to start interacting, the game – or any game – cannot do this for you. Also, why do you think MMORPG have to be about that “socializing” anyway? I play to play, not to make friends (though meeting nice people and having peers is a natural byproduct). I go out, meet friends and the like to socialize. If you are requiring an online computer game for this, you really should reconsider your ways.
From reading most guild leaders replies on this thread, it just proves guild leaders are egotistical and sorry, It’s the truth. If I was to join a guild, they are the guild for me, I wont go elsewhere, I wont join elsewhere and quite frankly, if I where to, I honestly believe both guild leaders should kick me and I wouldn’t blame them. If someone is the opposite to me, great, kick them, because it shows loyalty. A good guild will be able to keep those loyal players, if not, they aren’t loyal.
that is as unfair and impolite as it gets and pretty much a moocher´s point of view. But you sure like to get all the boons that come with guilds I guess? First of all: I have never led a guild in any game, so I am not personally invested. Those are the people that sacrifice time to recruit, manage guild activities, often run and pay for websites, voice servers and so on and so on. You are spitting into those people´s faces with your across the board insult. Hopefully you make your attitude clear whenever applying to a guild in the future, maybe when you are being derived of the services those guys provide you rethink your point of view.
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all games like this have better and worse attributes, perks, whatever they are called. Good builds find synergies in them. I do not really understand your problem. Try to get the traits and stats that maximize your chosen playstyle the best just like everyone else in any mmorpg.
my advice: don´t do it. GW is a great game that captured me for many years, but it is really old and it shows. If you are so interested (btw. wow, what a level of dedication!) in the story look for video walkthroughs, lore pages or collections of cutscenes online instead.
I´d say Bubbles´ name is Utonium after her father
I can imagine there are a number of unlucky combinations of classes making a dungeon run rather hard, but in my experience, if you get a random group in which everyone knows how to play their character, it works out just fine. Or to phrase differently: a clueless player with a warrior will be a way bigger roadblock to success than a ranger/necro who knows how to play the game – and who isn´t blind to big red circles on the ground, uses his dodge key for the first time in game etc. Even if you are “the wrong class” for a certain encounter you can adjust your skills on the fly to bring something useful to the encounter.
it happens in all mmorpg sooner or later: people imagining you need this or that to do standard content efficiently. Just avoid those people and forget about the incident, chances are you missed a rather unpleasant experience running with these guys anway.
Even the 70-80 lv maps are all dead. Only place that I see players is the Orr. Maybe merging the low-populated servers is a better idea.
no, the problem, if you want to call it that, isn´t empty servers, but empty maps. Of cause they are empty, most MMORPG have vacated starter areas. You stay in their level range only for a short period of time, but max level stays with you. Unless there is something to gain from those low level maps, they will stay empty, even when the servers are bursting.
People had months to claim their old names. How long would be reasonable in your opinion? Half a year? A year? Two years? If you were so eager reclaiming your former names, it would have been reasonable to check for information. I do not see any reason penalizing active new players by withholding names from them former holders didn´t care enough about to get things going for two months. I know blaming anet for everything going wrong in the world is rather en vogue around here, but imo, the only person you have to blame here is yourself.
Prices are mainly influenced by the players. The price increase is a bad thing for you, a good thing for people selling the item. A seller´s boon is always a buyers detriment. End of story.
so your complaint is basically aimed at removing the only minor annoyance of death in a game that barely penalizes dying anyway and hence make pve even easier (and more boring)? Then I have to say no, repair costs are fine. And it is irrelevant how repair costs are handled in another game.
excuse my nosy question, but just how often are you dying in this game? Outside of dungeons you really have to be asking for it to die even once while qualifying for daily achievement. Either I am totally uber (which I really doubt) or you must be playing extremely bad, with a big exclamation mark.
actually, it makes a lot of sense. The ravages of time, war/catastrophe and a feudal culture glorifying nobility, of cause posterity barely cares about our heroic exploits in GW1 while Rurik has plazas named in his honour