Showing Posts For Aomine.5012:

Prepare for baseline healing nerfs

in Ranger

Posted by: Aomine.5012

Aomine.5012

My gut tells me that they are nerfing healing even with investment, maybe condi clear on the druidic clarity trait. Six instead of thirteen. Reducing the damage of smokescale and bristleback considerably and nothing else as far as buffs for core ranger. This would be inline for what the community has been screaming for. That’s what I’m expecting to read on Tuesday. I’d be VERY surprised if they actually did anything to re work core ranger or pets.

The community largely thinks that rangers should be a worthless class and anet largely goes along with the community. Expecting any love at this point is only frustrating.

This. After the patch they will then ask for feedback and ignore whatever we have to say till some mouthbreather month later makes a new topic how OP druid is.

The funniest part is in fractal t4 (which I assume almost everyone will do 3 of them on a daily base), necro dominate way harder than Druid (3~4 necro makes even t4 a joke), and they get untouched lol..

3 nec with 120+ ticks of bleed and permanent aoe weakness and epidemic is fine but not Druid healing without healing gear lolz.. (I’d say zerk Druid is more of an emergency heal than dedicated healer)

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

what anet is trying to do is force people to build for what they are for, Druid was a prime example because if you want to be the healer you have to BUILD for healing. you shouldn’t be able to put out the same dmg/condi as other players and still heal. it doesn’t make sense, this is why they are trying to push for build what you want to do.

It’s not the same dude.

Zerk Druid is doing like 1/2 or less of healing compare to Magi Druid, while still doing the 2nd lowest dps among all class.

By forcing Hybrid Druid into Magi/Zealot Druid, Druid still heal great, but now it’d make their damage even more negligible.

Magi Druid already heal more than enough, and is desired by most of the raid group. There’s no need for a buff for Magi Druid while making Zerk Druid even more unviable.

Prepare for baseline healing nerfs

in Ranger

Posted by: Aomine.5012

Aomine.5012

I don’t believe it will be a significant change, but probably more of a shave i.e 10% less base healing 10-15% more healing power contribution.

As it stands now, the issue people have with druids in PvP is that they are too bunkery. And what amulet do the bunker druids use? Mender’s. If they wanted to target that build specifically, then they would be nerfing the healing power contribution and not base healing.

However, in the post, Gaile states that while base healing will be nerfed, healing power contribution will be “enchanced significantly”. This implies overall healing will be increased for those who spec into healing, and therefore could end up making bunker druid stronger if we go on just these changes alone.

This is a pve nerf not pvp.

PVP Druid mender, meaning they could possibly get a buff, which make no sense.
Why do they have to nerf a pve spec and cut build diversity?

How does pigeonholing healing = diversity?

in Ranger

Posted by: Aomine.5012

Aomine.5012

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.

RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.

Ranger is the only class whose Power stat scales with Healing Power by way of Instinctive Reaction, so Zealot is far from a waste. There’s also a very good chance anyone that had Zealot’s gear will see a net gain in their healing as a result of the patch (see “healing power contribution will be enhanced significantly”). Less then optimal damage and healing, sure… but still high compared to most sets.

It is a waste because healing as a stat is a HORRIBLE scaling stat.

We all have base power, base precision, base vitality, and base toughness, so trait scaling base on those stat are quite big. However, our base healing on every character is exactly 0, making the trait the worst of the worst when it comes to stat bonus.

If they want to nerf CA that much, they could at least give all profession a base healing of 500 to compensate.

Also, what do you mean by “still high”?
Using Full zerk or Full viper still net you the 2nd lowest dps in the game, which is roughly 40% of what ele can do. How do you think a useless scaling trait will change this? We’d be worse off, doing 10~20% of what ele can do when going healing stat.

Seriously, they already nerf base healing once and buff healing power scaling once, why do it again? The healer-spec is proven to be useful in raid already, and really don’t need a buff anymore. Stop killing build diversity and push everyone to full healer.

Source of dps ranking:

https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/

http://qtfy.enjin.com/dps

(edited by Aomine.5012)

How does pigeonholing healing = diversity?

in Ranger

Posted by: Aomine.5012

Aomine.5012

Am I the only person who thinks sword/Axe power glyph is pretty good dps?

You THINK it’s good dps, but in reality it’s the 2nd lowest dps in the game in an optimal set-up team.

It’s around 2/5 of Ele rotation damage, tested on raid golem, and the data is comfirmed in more popular site about the dps ranking. That’s like 40% of what ele can do.

Pigeon-hole Druid with healing gear makes their damage around 20% or 10% of ele, which is a big joke.

Double Axe Beastmaster

in Ranger

Posted by: Aomine.5012

Aomine.5012

You will never get into competitive with that.

But if you are up for some random games and are not afraid of flames and loses … Why not? I made a hunter specifically to role-play Harley Quinn a few years ago. And yes, she has Axe/Axe and babies (hyena pets).
And I did almost every open world content and guild missions with her. No problems at all. Of course – I could have been 20 times more useful but Ranger is there for buffs, not DPS, so what gives…?

This post you first posted give nothing at all other than calling the build is useless.

You could have just share your own build and explain why it’s optimal and why that build he’s using is unoptimal.

But instead all you do is accusing me for misleading him, despite I actually share some of my builds and tell him why it’s usable?
You’d be more productive to actually just link Meta-battle to him if he is concerning about things he probably never heard before in his first 5 day of GW2. (raid/fractal/pvp)

He’s not playing a new class and try it out, he’s new to GW2.

I kinda remember why I stopped posting for months in gw2 forum.
I’m just reminded again about how toxic the gw2 forum has always been.
Have a nice day sir. (I won’t be replying again)

(edited by Aomine.5012)

Most Disliked LS Bosses?

in Living World

Posted by: Aomine.5012

Aomine.5012

Definitely Eir and Mother-tree in trebulation mode.

can't play dragon stands map. always full

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

How about:

You start the squad yourself from your map and push the meta ahead instead of pirate shipping into a full map that already help you finish majority of the steps already?

Double Axe Beastmaster

in Ranger

Posted by: Aomine.5012

Aomine.5012

Why do you expect a 5-day old gw2 new-comer to be competitive lolz..

Because he said he’s playing in white gear and one of his questions was if he’s playing the class wrong.

If he goes into fractals, raids or even dungeon speed runs like that – he’s going to be a burden which is the definition of playing the class wrong.
For having fun while leveling and exploring – nobody cares and it is fun indeed. Which means it’s perfectly fine even if he is playing the class wrong. Because no one gives a snap.

This game now offers content that won’t be beaten by power of friendship alone, anymore. Role-players belong to open world content. No one wants them in their group once grinding.

lol, back in the days when I’m 5-days old, I’m not concerning about Raid or Fotm or whatever XD.

Instead of him worrying those, he should be concern about getting used to the game, the map, the control first. Before he tackle anything challenging, he should at least explore the maps, catch all pets, enjoy the story-mode of the game, challenge the HoT map, fully unlock the specialization and so many things that should take on priority for a new player, rather than blindly charge into hard content like Fractal or Raid.

If he wants to get into pvp or fractal, there’s always Meta-battle out there for him to copy-paste into a more functional build.

Try to put yourself into the same situation before you give a new player advice.
What do you do, what are you concerning about when you first join GW2?
Raid? Fractal? ranked PVP? None of those right?

(edited by Aomine.5012)

Double Axe Beastmaster

in Ranger

Posted by: Aomine.5012

Aomine.5012

You will never get into competitive with that.

But if you are up for some random games and are not afraid of flames and loses … Why not? I made a hunter specifically to role-play Harley Quinn a few years ago. And yes, she has Axe/Axe and babies (hyena pets).
And I did almost every open world content and guild missions with her. No problems at all. Of course – I could have been 20 times more useful but Ranger is there for buffs, not DPS, so what gives…?

Why do you expect a 5-day old gw2 new-comer to be competitive lolz..

Double Axe Beastmaster

in Ranger

Posted by: Aomine.5012

Aomine.5012

I personally run Axe/wh , Sword/axe with my beautiful Astralaria

Sword/axe is no brainier and dish out high dps while keeping some utility.

Axe/Wh is quite nice in any outdoor pve since it tags quite easily, has aoe cc, has good buffs, and now after Hunter Calls buff, combining it with quick draw is a quite a dps boost. It’s literally similar to rapid-fire, but on a warhorn :P (Since it only takes 1 second to cast, instead of 2.5 sec)

(edited by Aomine.5012)

Not starting with full AF anymore?

in Ranger

Posted by: Aomine.5012

Aomine.5012

This is very unfair because:

It’s true that Necro start with 0 LF, but when they died and respawn, they get to keep all the LF.

In Druid’s case, once they’re respawned, they always lose all the CF and start from 0.

Why the double standard treatment to ranger as always?

I’m talking to you directly, Anet.
If you’re going to make CF consistent with LF, you better make it consistent all the way, like we got to keep all the LF after we respawn.

Bristleback Nerf

in Ranger

Posted by: Aomine.5012

Aomine.5012

forgetting the actual nerf for a minute, I find it oddly fascinating that Anet continues to nerf Ranger immediately, out of their normal balancing cycle, while letting other classes float for weeks/months/years with atrocious balancing issues. I think the record was the Heal as One nerf that took place 1 day after they buffed it.

As anyone ever seen another class consistently nerfed out of the balance cycle like this? Interesting to say the least..

Nope.

Took them 4 months to nerf Chrono and Revenant.

Scrapper is barely even touched and Reaper is buffed.

Bristleback Nerf

in Ranger

Posted by: Aomine.5012

Aomine.5012

So can Anet unnerf Bristleback’s HP then?

It’s unfair that Anet has to double-nerf a pet…

"Improved" Matchmaking

in PvP

Posted by: Aomine.5012

Aomine.5012

Solo queue, Non-Berserker warrior. Was planning to get my 10 wins while in amber, but at this rate I’ll be out of amber before I’m done thanks to bonus pips.

I feel you man,

I plan on going slow this season for 9 professions 10 wins, but guess Anet want to throw me into higher division quickly :/

"Improved" Matchmaking

in PvP

Posted by: Aomine.5012

Aomine.5012

Season 1 is MUCH rougher.

Season 2 so far is a breeze.

Aside from Reaper, classes are pretty balanced atm too.
There’s no unkillable spec currently.

Attachments:

lack of season 2 rewards, Anet pls

in PvP

Posted by: Aomine.5012

Aomine.5012

Read the achievement.

You need to get to legendary AGAIN to even finish the category 4. (Cross 5 divisions)

So try your best again!

You also need to buy 5 tickets for the back.

There’s also mini llama for you to buy.

Matchmaking VS full premade

in PvP

Posted by: Aomine.5012

Aomine.5012

I won a 5man premade 5 : 500 today :P

Amber premades mean nothing.

New Matchmaking broken?

in PvP

Posted by: Aomine.5012

Aomine.5012

This system we have now is more skill based system so for the first week i believe the matches are gonna be kinda unbalanced. You can always try to become a better player tho.

me being a better player is not going to make my team better,
They are dropping in 1 v1 fights in under 10 seconds,

I am always in the top 3 of my team if i play to win and i am sick of it. why cant i have a team that carries me for once.

So basically the fact that you still care about the rank points shows that you’re not really an experienced pvp players.

That rank point literally means nothing.
If a good player bunk a node 1 v 2 for a long time, he’d definitely not get many rank points, but he’s actually “carrying” your team to the maximum, and probably the best player in your team, yet not reflecting on his rank points.

No blast combos at start anymore?

in PvP

Posted by: Aomine.5012

Aomine.5012

Because at the start of amber, you;d pair up with some of the worst players in game.

Why’re you even surprise?
Season start = new players join and play.

Matchmaking is broken

in PvP

Posted by: Aomine.5012

Aomine.5012

Played 6 matches today.

All of them are total pwnage. (One match winning 5 500)

Guess removing the MMR factor and only look at division plays a big part in it.
There’s just too many some of the worst players or newbies in Amber.
Once you climb up, it should get better.

Why can't all actives be like Drone Race?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

So, Drone Race along with Flying Circus were the only activities i really liked and enjoyed. Also they weren’t hard. Then there are activities like Shooting Gallery (took me like 3 hours of frustration to get this on gold) and Haywire Punch-o-Matic, which is just impossible to get on gold, Fallen Masks that you can’t do with higher latency and is RNG based, and other absurdities.
Activities should be something that everybody can enjoy and not something you do only for mastery points/achievements and then never play it again. So, are they going to do something about this?

I apologize for my bad english but i just had to ask and wanna know it.

They are starting to do something about it, slowly.

Haywire Punch-o-matic was nerfed several days ago. Give it a shot again, it’s quite a bit easier now.

Imagine that ANet was trying something new and fun and different with these Adventures, which is why they come in all different forms and difficulties. Cut them some slack.

Well, almost 4 months has passed though.

I think adventure shouldn’t be too hard to gold because the reward is just not comparable.

People shouldn’t play “just to get mastery points or AP”, but rather make it desirable for people to repeat the content occasionally.

As it stands now, it only drives away players permanently, either when they get gold and never touch it again, or they never even bother trying anymore.

This is completely counter-productive, waste of potential, waste of resources if Anet makes the adventures like Fallen Mask, Shooting Gallary, and so on.

Thanks for destroying the revenants

in Revenant

Posted by: Aomine.5012

Aomine.5012

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

You don’t.

If you just 1111 and camp Glint, you’re only doing 50% of your job and only 50% of team benefit and losing at least 30% of the dps.

You do not have the energy to upkeep everything as Glint if you just camp Glint.

Thanks for destroying the revenants

in Revenant

Posted by: Aomine.5012

Aomine.5012

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

Stealth nerf to Moment of Clarity

in Ranger

Posted by: Aomine.5012

Aomine.5012

Doesn’t matter now since I no longer use marksmanship because it’s a worthless trait and can’t survive the current meta.

Our Shout "Buff"....

in Ranger

Posted by: Aomine.5012

Aomine.5012

Are you even surprised?

All the Ranger related buffs are mediocre and the nerfs are excessive.
It has been a trend.

We’re not going to get Necro, Mesmer, Thief treatment any time soon.

Alacrity and Chill

in PvP

Posted by: Aomine.5012

Aomine.5012

Chill has become way too common on certain classes like Revenant and Reaper.

It is a powerful condition, so the best way is to nerf the source rather than nerf the condition itself. On the other hand, I think cripple need a huge buff..

New broken AA dps

in PvP

Posted by: Aomine.5012

Aomine.5012

Guess Anet forgets why they cut down thief’s damage in the first place back then zzz.

15K backstab anyone?

Pip Rewards Should Be Individual

in PvP

Posted by: Aomine.5012

Aomine.5012

The changes for season 2 will make this less of a problem. Each team will have a tight MMR grouping such that each teammate should be very similar in skill to you. This is different from season 1 and unranked where we balance players on each team, i.e, high MMR and both sides and low MMR on both sides.

The goal is to ensure than if the higher skilled team wins, all the higher MMR players go up the ladder. Less unlucky high MMR players will drop on the ladder, and fewer low MMR players will get carried up the ladder.

So if you’re unlucky and got matched with a low MMR team, you will keep losing and have no way to recover?

You wouldn’t be matched with a low MMR team unless you also have low MMR.

But what about the opposing team? If the system’s going to choose team mates as skilled as us, then what about the enemy players? What if we get paired up against enemy players with a much higher MMR?

Then that would mean either you climbed to high in divisions and you need to drop some, or the other team isn’t high enough yet and they are climbing out.

But loosing or even dropping divisions is not fun. People want to see progress because the permanent pvp progression system (rank 1-80 was made laughable short) is no longer of interest.

In the “everyone wins” mentality the leagues mean nothing. They should represent skill level, and not cater to people’s desire to always get more, more, more.

Skill level lol. This game will never be about skill. MMOs are about progression, if you want skilled gameplay, play games like LoL, Dota, etc.
Everyone who is above average should be able to reach legendary division if they put in enough effort, not just ESL like players. They got their ESL stuff for themselves already.

TBF , that “above average skill level” is a much smaller percentage than you think.
Many people are literally this bad because most of the good ones left long ago. Now most of them are from PVE and only participate because it has shiny loot, so they’re still learning about PVP in general. We also have some forum heroes who can’t make any friend in PVP for whatever reason and still stuck in mere Ruby, yet trash talk about other people who got to where they are, and try justify their failure is not because of their own incompetent.

Should nerf Druid pets

in Ranger

Posted by: Aomine.5012

Aomine.5012

@Floplag ahh I read the tone of your post wrong. My apologies for that.

All good i didnt really specify as i was kinda baiting the haters. Bottom line they want to ignore the pet and trivialize the class mechanic when it really should be a problem for them. They really just dont get the class concept.

Turrets were supposed to defend a specific area and that was what they did some time ago. Engineers just had to defend themself because the turrets were dealing damage for them and their ability for heavy cc made it easy to survive.
What happened? Turrets got nerfed really hard.

Druids do the exact same thing now, druids just have to keep themselves alive with absurde healing and cc ability, so surviving is easy mode. Meanwhile the Bristleback is dealing heavy damage for them. Druids do the EXACT SAME THING everyone complained about turret engineer. Anet meant it is a too passive playstyle, so druids should get the same treatment. They are meant to heal really good (for raids sake), so where can we fix this problem? Reduce the damage of the Bristleback.

Concept isn’t an arguement, turrets had a concept too, but it was too strong and so it got nerfed.

Actually you have to control the pet well to get the best result.
It’s not passive game-play at all.

Plus Druid survive = easy mode under currrent Meta?
Guess someone didn’t participate in season 1 much.
Reaper and Revenant can explode Druid within seconds if Druid doesn’t pay attention and got cc once.
One gravity well when your stability is not up while a Revenant is hitting you = gg.

Primordial Legend player-base research

in PvP

Posted by: Aomine.5012

Aomine.5012

http://i.imgur.com/yPYancp.jpg

Only solo queued necro, got there a little while ago, this is the screenshot after I got legend

Primordial Legend = Legend x2 (not Legend x1)

P.S. even captured a bit of Ziltoid being Ziltoid in my attachment. Good times

Huh ? Clearly not. Primordial Legend is just division 6.

I hope it is legend x2. It would make the achievement mean more.

I think a post was made by a dev, it will be gained on achieving Legendary rank (don’t need x2 or anything).

If you have gone past that point and still not got the title you will get an item which automatically awards you the title in the mail to fix it for you (I’m not sure when that mail will come though).

Suddenly I fell like an idiot fighting for x2 :P
I was misled by the dev too.
It was the roughest time ever, went from 4 bar away back to 12 bar away, then back to 6 bar away and so on..

Get pass Ruby is a breeze while get pass diamond is ok-ish..

(edited by Aomine.5012)

Primordial Legend player-base research

in PvP

Posted by: Aomine.5012

Aomine.5012

None of you druids, bunker mesmers or dragonhunters earned that title. OP build carried you.

Don’t even belong in amber tier.

The fact that you even mentioned DH and didn’t mention a word about Revenant, Scrapper, and Tempest show that you barely play this season much lol.
There’re 2 super op classes (chrono & Rev) and 3 op classes (Druid, Scrapper, Tempest, Reaper), making 70% of the classes op lol..
So 70% op classes fighting another 70% of op classes, a fair game.
(Chances are you’d see 4~5 Revenant a match, and 9~10 Meta classes, making it 99% fighting against op specs, so what’s wrong with using op specs to fight op secs? It’s not like suddenly you’d win because 99% of other players are using it too)

Anyway, flamer is gonna flame and make excuses whenever they can to justify their lack of skill and dedication so they feel better.

You’re right, those builds take skill to play. Feel bad now.

Btw reaper isn’t OP like the others are. It’s only OP compared to base necro like the other specs are. Ranged pressure VS reaper = GG reaper. If you stay in melee when he’s in shroud then you deserve to die.

Last time I check The node on Nulfield, the most commonly voted map, has a node size of any of your aoe skill lol.

Beside , Reaper vs Druid is like who land the hit first wins game. (When Druid’s stability is on cd and Reaper has 50%+ LF)

Reaper eats scrapper alive. Reaper has tools to deal with the OP Revenant and OP Bunk Mesmer. Reaper is a priority target in team fight because they’re extremely deadly when leave alive because it can penetrates all bunkers. And no, Reaper doesn’t really take skill to play too, same goes to DH.

So if 90% of classes don’t take skill to play, what’s your argument then? Everyone is Amber like you?

Primordial Legend player-base research

in PvP

Posted by: Aomine.5012

Aomine.5012

None of you druids, bunker mesmers or dragonhunters earned that title. OP build carried you.

Don’t even belong in amber tier.

The fact that you even mentioned DH and didn’t mention a word about Revenant, Scrapper, and Tempest show that you barely play this season much lol.
There’re 2 super op classes (chrono & Rev) and 4 op classes (Druid, Scrapper, Tempest, Reaper), making 70% of the classes op lol..
So 70% op classes fighting another 70% of op classes, a fair game.
(Chances are you’d see 4~5 Revenant a match, and 9~10 Meta classes, making it 99% fighting against op specs, so what’s wrong with using op specs to fight op secs? It’s not like suddenly you’d win because 99% of other players are using it too)

Anyway, flamer is gonna flame and make excuses whenever they can to justify their lack of skill and dedication so they feel better.

(edited by Aomine.5012)

Primordial Legend player-base research

in PvP

Posted by: Aomine.5012

Aomine.5012

They bug fixed it so new ppl that hit Legend x 1 will get it whereas people who got legend before the bug fix needed legend (x+1) to get it.

Actually you need legend x2 to get the title.

People who got to x2 before the patch are bugged and will not get the title even when they hit x3 (my duo que friend were x2 before the patch, now he is x3 yet still no title)

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

You do realize, that your divion says nothing about your skill level?

I do realize many people stuck in mere Ruby yet they always talk the loudest and always believe they’re good despite they’re still stuck in Ruby. (I pass through Ruby in 2 days while duo/ trio because it’s such a joke tier)

I made some really good/ skillful pvp friends when I hit Ruby because we perform well together, so they notice me and we then occasionally do matches together duo or trio (still I play 60% solo que though), making advancing much more achievable.

One more thing, try climbing Legend onward and see if it’s as easy as you think.
Even 4~5 man premade often don’t help that much at all. (I ended up doing Duo most of the time) In fact, most of the 4~5man premades are terrible in legend, much worse than solo/duo opponents I faced before.

99% solo or duoq. I stand by my point.

Divisons arent connected to MMR. I see the worst players in the game in legendary.

did u guys ever tough that ladder rank, etc, isnt nothing more than a farmable title as any other title game has, to maintain players in game?

Did you ever thought people who can’t even get this farmable title has no right to judge balance since they barely play the game to begin with?

Their point of view and credibility worth even less than people who go all the way out to participate this season.

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

I don’t see anybody saying that rangers/druids are OP, they aren’t, … what the thread is about is 2 specific pets that needs to be standardized to the rest of them

So they aren’t OP even with your so-called “op pets”, so once you make those pets useless, wouldn’t it make Druid useless too?

It’s like nerfing Shroud on Necro, nerfing shatter, nerfing overload, you’re destroying a class mechanic when you try to destroy pets.

Beside, both pets got nerfed multiple times already since BWE3.
Smoke Assualt damage cut by 70% already.
Bristleback HP cut in half, that any aoe spam can easily kill it while killing you.

1. You are calling other pets useless (class design problem)
2. Never said OP, just called for standarization, either boosting other pets, or nerfing the outliners.
3. If nerfing 2 new pets destroys pets alltogether, then they were destroyed already before them
4. If 2 pets define the whole class, the already anounced buffs the class were useless, while all they had to do was to boost this mentioned 2 pets, right?

Think about it, there’re around 80% of other pets that are never used even before HoT because they’re useless. making dogs/wolf/ birds the outlier here.

How come no-one call out to standardize the other pets so they become equally useful/useless? How come Anet doesn’t do anything about it still?

How come Anet doesn’t fix the on f2 trigger taunt/ weakness/ blind on all the HoT pets, which has been bugged and doesn’t work for 4 months since BWE3?

To me, this is a double standard, with the indecent intention of destroying ranger yet again by calling out nerf for pets.

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

I don’t see anybody saying that rangers/druids are OP, they aren’t, … what the thread is about is 2 specific pets that needs to be standardized to the rest of them

So they aren’t OP even with your so-called “op pets”, so once you make those pets useless, wouldn’t it make Druid useless too?

It’s like nerfing Shroud on Necro, nerfing shatter, nerfing overload, you’re destroying a class mechanic when you try to destroy pets.

Beside, both pets got nerfed multiple times already since BWE3.
Smoke Assualt damage cut by 70% already.
Bristleback HP cut in half, that any aoe spam can easily kill it while killing you.

Foefire Exploit

in PvP

Posted by: Aomine.5012

Aomine.5012

So in case you haven’t heard, druids and guardians are able to leap into air keep on the new wvw bl. They can leap with gs and then swap midair and use wings, or the druid staff movement skill and jump the gap. They can then bypass the inner gates as well with the same thing. Which completely destroys any chance of holding air keep unless you keep a large group there constantly. Reason I’m posting here is to make people aware that this is also possible in foefire, meaning you can skip the gate to hit the lord.

Lets see if we can get a fix for this now that it is apparent that it can break pvp, its been reported for months now with no action. Keep an eye out and report people if you see them do this, lets hope anet responds soon

I have yet to see anyone using such trick within 300~ matches I played this season.
(And I vote nulfield and foefire 100% of the time)
Is there a location that’s even doable for this trick in Foefire? If so, please do link a video.

One more thing, it takes around 3 secs for many classes to break the door anyway (particularly Druid himself), does skipping door really such a big deal?

(edited by Aomine.5012)

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

You do realize, that your divion says nothing about your skill level?

I do realize many people stuck in mere Ruby yet they always talk the loudest and always believe they’re good despite they’re still stuck in Ruby. (I pass through Ruby in 2 days while duo/ trio because it’s such a joke tier)

I made some really good/ skillful pvp friends when I hit Ruby because we perform well together, so they notice me and we then occasionally do matches together duo or trio (still I play 60% solo que though), making advancing much more achievable.

One more thing, try climbing Legend onward and see if it’s as easy as you think.
Even 4~5 man premade often don’t help that much at all. (I ended up doing Duo most of the time) In fact, most of the 4~5man premades are terrible in legend, much worse than solo/duo opponents I faced before.

99% solo or duoq. I stand by my point.

Divisons arent connected to MMR. I see the worst players in the game in legendary.

“or Duo que”.
You do realize Duo que is currently the most efficient way to climb up legend atm because it ensures quality?
I tried 4 man and it actually win less.

Still, I did mention many people start playing classes they never play once they hit legend.
I even heard some people pay their friends money to ask them to play for them to hit legend. (Met a guy who farmed pvp for their friend because it’s easy for him, and he knows going through ruby is extremely easy while trio)
Those outliers should not be included into the account of skill-level.

And it still does not change the fact that Ruby is a joke tier that’s easily passable if you are duo/ trio queing, while in legend division trio/ 4-man can still barely secure victory.

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

I suck at this game. Have not played for 6 months until a week ago and hardly played for the 6-12 months before that too. So I am terrible.

And I played some legend games because I queued with a legend and honestly….lol at calling legend anything other than a grind. My experience was legend was full of pretty poor players. Almost as bad as me, and I have no idea about playing this game partly because of outside time commitments and partly because of all the research I put into the game for the good of the community.

Try to play more and you’d find some God tier players.

The skill level difference within legend is very big, and some people are just trying classes they never played after they hit legend. (Which the result would obviously be poor)

However, since legend division is “extremely hard to climb” (Diamond doesn’t even come close), a x2 and upward legend means you have to always out-perform others to reach it.

There’s only 50-ish people in the entire game that hit x3 legend.

There’re only 4 people in the world that hit x7

Btw, Henry, you have not played for 6 months and admit you yourself are bad, yet you cry that other class OP despite knowing you yourself is bad?

I dont have to be good to know how stupid and OP something is. Especially when it is backed up by research. Its not rocket science. I dont even know any of the skills or traits for any of the classes besides necro. And I dont care what they are. But I know pets hitting me for 5k a time isn’t good for the game.

I highly doubt a division which is just a grind matters much. That ended once they got rid of proper solo queue and mmr leaderboards in general.

Besides, the best players I have ever seen in this game are WvW players who rarely set foot in “stand on a point” pvp.

Or maybe because only a bad player would find it OP?

If it’s so OP, I would have seen like 5 Druids , not 5 Revenants every single matches right? (Usually there’s only 1 Druid or no Druid at all, excluding me)

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

You do realize, that your divion says nothing about your skill level?

I do realize many people stuck in mere Ruby yet they always talk the loudest and always believe they’re good despite they’re still stuck in Ruby. (I pass through Ruby in 2 days while duo/ trio because it’s such a joke tier)

I made some really good/ skillful pvp friends when I hit Ruby because we perform well together, so they notice me and we then occasionally do matches together duo or trio (still I play 60% solo que though), making advancing much more achievable.

One more thing, try climbing Legend onward and see if it’s as easy as you think.
Even 4~5 man premade often don’t help that much at all. (I ended up doing Duo most of the time) In fact, most of the 4~5man premades are terrible in legend, much worse than solo/duo opponents I faced before.

(edited by Aomine.5012)

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

I suck at this game. Have not played for 6 months until a week ago and hardly played for the 6-12 months before that too. So I am terrible.

And I played some legend games because I queued with a legend and honestly….lol at calling legend anything other than a grind. My experience was legend was full of pretty poor players. Almost as bad as me, and I have no idea about playing this game partly because of outside time commitments and partly because of all the research I put into the game for the good of the community.

Try to play more and you’d find some God tier players.

The skill level difference within legend is very big, and some people are just trying classes they never played after they hit legend. (Which the result would obviously be poor)

However, since legend division is “extremely hard to climb” (Diamond doesn’t even come close), a x2 and upward legend means you have to always out-perform others to reach it.

There’s only 50-ish people in the entire game that hit x3 legend.

There’re only 4 people in the world that hit x7

Btw, Henry, you have not played for 6 months and admit you yourself are bad, yet you cry that other class OP despite knowing you yourself is bad?

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

i guess this applies for sapphire / ruby level druids only?

Only a sapphire / ruby dude would cry Druid OP because not many people even play that in legendary. (Because those pros all know Druid is not really strong at all, and cant fight outnumber fight and carry the team like Rev and Chrono do)
If you really fight some legendary division level fight, you’d know how vulnerable druid is in a team fight, and every decent Revenants know that, and would target you in the team fight and quickly kill you.

50% play Revenant and 30% play Chorno in legend division.

Attachments:

(edited by Aomine.5012)

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

i already considered pets that did 2-5k dmg on their “burst” abilities , knockdowns other cc’s with animations as pretty good pets.

but now we have pets who do 7-10k+ dmg every 10-15seconds, unblockable knocks, evades, permanent quickness, permanent 25 might. All this with druid having incredible control, best self sustain and decent damage for a “support”.

#prayforbristlebackandrevenantpetnerf.

This guy is a sapphier or ruby dude who knows nothing about how the real world goes lol..

So 2.5 seconds quickness every 16 seconds, an elite that requires Bristleback f2 on a 48 cd that gives you some might for 15 secs, providing all attacks lands = perma quickness and perma 25 mights lol…

Best sustain lol.. (Mesmer, Tempest, Revenant outsustain Druid with superior mechanic such as evade, infinite stability, )
Your so-called best sustain got ripped through by Revenant in 2 seconds. (Banish Enchantment spam 18 stacks confusion + 6 cover condition in 2 seconds), which in a +1 situation you could die instantly if the opponent has half a brain.
All Druid’s cleanse has a delay of 2~2.5 seconds (Glyphs, seed of life).

Druid’s “only” stun-break has a cd of 20, meaning if you got dragged into cc chain, most of the time you’re dead in a team fight. (While Revenant has stun-break with no cd, Mesmer has lots of teleport, invulnerable and evade)
Sometimes Druid’s stunbreak is counter-productive against Revenant because it’d trigger another CC from their trait that leads to another 3 secs taunt, which by then you’re usually dead.

Learn the real world, start doing some real fight, and you’d see that Druid is one of the most balanced class currently in the current Meta. (No cheese mechanic, no 40 secs protection, no infinite cleanse, no infinite stability, no infinite stun-break, no evade evade evade block block block for the whole matches, moderate damage, vulnerable in outnumber fight, vulnerable to cc and so on)

(edited by Aomine.5012)

Primordial Legend player-base research

in PvP

Posted by: Aomine.5012

Aomine.5012

I’d like to do a small research of the number of dedicative pvp player-base who go for this title.

If you have the title, respond this post with a screenshot. (and 15 words maybe)

This is for research purposes. Flame/ whine posts are strictly prohibited.

Attachments:

(edited by Aomine.5012)

Am i the only one who's irritated by this?

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I’m more irritated by the amount of gold you have..

3500g is a number I can never reach/hit.

Should nerf Druid pets

in Ranger

Posted by: Aomine.5012

Aomine.5012

https://forum-en.gw2archive.eu/forum/game/pvp/Bristleback-dmg-output/first

Check this thread there are so many people already asking for nerf on bristleback.

Bristleback + smoke scale is kittenedly strong and its just unkillable which is OP.

They already nerf Smoke Assault damage by 70%

They already cut Bristleback hp into half, that any decent team can kill it with those 1214256 aoe spams.

Druid is not even that strong in current meta since Revenant and Chrono are just so much better.

Ranger is unviable in PVP even with those pets.

L2P.

Official evidence for nerfing rangers

in PvP

Posted by: Aomine.5012

Aomine.5012

Druid is not even that strong in the current Meta since Revenant counters them and Druid’s “op pet” can never kill a Bunk Chrono or a decent Bunk Tempest anyway.
(If those 3 classes lose / killed by Druid 1 v1, it’s 100% l2p issue on their part)

Season 1: absolute failure

in PvP

Posted by: Aomine.5012

Aomine.5012

Well, then I should consider myself lucky. I was SoloQ -ing whole time and rarely went against premade (not counting 2 people party), also, dont remember having troubles with exploiters/afkers

Yeah , aside from some troll thieves and warriors here and there during matches, or some headless players who roam nowhere, I only see one semi afk players during the season.

Something on Chill needs to go

in PvP

Posted by: Aomine.5012

Aomine.5012

The real issue is chill becomes wayyy too common with the introduction of E-spec.

Mesmer’s wells = aoe chills
Tempest auras = auto chills
Reaper has 2423636 chills
Revenant Mallyx = aoe chills.

Just too many chills everywhere, and classes that has slow cleanse or need to rely on cd is doomed by it. (While Revenant and Mesmer, 2 of the chill abuser, can breeze through it easily.)