Showing Posts For Aomine.5012:

Comparing ranged weapons

in Ranger

Posted by: Aomine.5012

Aomine.5012

@anduriell
My Bristleback has 1600 DPS unbuffed against a PvP golem.
… Alone
… Without me blinking an eye.

If I was supposed to run double Longbow with Quickdraw using Barrage – I’d say I’d beat the hell out of Revenants on ranged DPS. I’m sorry, but these are facts.

I’ve seen so many people doing the math in idiot form of way.
With all sincerity, I’ve seen the top people claiming 14K dps on Hybrid Granadier Engies (and yes, they dare to call it condition). Anyone who took that build into testing on a PvP golem couldn’t go past around 6K DPS unbuffed. Even the top players or streamers. With the proper rotation.
I peaked my numbers with a Remorseless GS build to 7500 per second on a 2 million damage test.

I won’t believe any numbers until I make them myself. That’s what I learned here in forums.

My Glint Mallyx Rev often do 18k~20k x 2 damage on a target with a 2 sec CD.

My fully ascended zerk ranger never even come close. Bristleback is nice and all but it has a long cd too. Plus ranger trades ALOT of survivability for the dps while Rev keep
everything while doing top range dps.

Btw 7.5k dps in melee range is nothing. Cond Berserker is doing like 30k dps in raid group. Glint/Jiro Sword Rev is doing like 20k+ dps raid too. (With perma quickness from Chrono)

You really need to try more classes before you make the claim. I have all classes fully geared and FULLY ASCENDED on all of them.

(edited by Aomine.5012)

Sinister vs. Viper

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I think this thread wins the award for being my most pervasive thread. Months later and people are still trying to tear me down.

It really depend on class/ build and the food you’re using.

For condition Berserker, you only need 27% condition duration to hit 100% burning duration with food. (Assuming you’re using sigil of malice and sigil of smoldering)
Any extra point in the condition duration would be a waste.
If you use the expensive stuff like toxic toning crystal, the requirement would be even lower.

Again, you’re excluding the traits synergy. I did my own min-max and find out exactly how many pieces I need to hit 100% burning duration while maximizing my condition damage

Each class’s requirement would be different. Requirement for cond necro and engi is an entire different story too!

I’m not excluding anything. I’m not going into the specifics for every single class and build. That would take forever and wouldn’t accomplish anything, as it would give players a million ways to nitpick. Instead, I just showed that, so long as you gain condition duration, Viper’s is better than Sinister. That fact holds true no matter what class you’re playing, or what build you use. As much as I like buzz words, “trait synergy” here doesn’t describe anything meaningful to the topic.

As far as build specifics go, that really depends. It sounds like you’ve just come up some generalized idea and are arguing my post without actually checking anything. For all we know, smoldering + malice in sinister is worse than bursting + corruption with Viper.

Guess someone really is kinda over-reacted, thinking people are all trying to tear you down or something by discussing different situations and different opinion.

All I do is providing some real life experience about a specific spec that may not need too many viper sets to begin with. Even the top raid groups know that going full Viper is never the smartest idea in raid, proven by their time record and gear choice.
Anything that exceed that threshhold diminishes the value of Viper gears. The purpose of my previous post is to prove that you may not need as many Viper gears to achieve the best result, depending on class and spec, and going full Viper may not necessary be the best idea either.

And no, by choosing full viper, you waste alot of stats, giving up straight 20% or 10% worth of stat for an inferior 6% trade-off. Corruption is also very situational, and may not be useful/ optimal in many situations where you may go down often or not enough mobs to begin with.

Last note, don’t be offended just because someone is trying to discussing/ debating a point with you and suddenly you go all aggressive. To me, your attitude is like: “I’m right! You’re wrong! You’re annoying, so shut-up now!”, somewhat childish attitude.

(edited by Aomine.5012)

Comparing ranged weapons

in Ranger

Posted by: Aomine.5012

Aomine.5012

In PvE, from some common wisdom somehow I thought that the tiers are something like:
1. Top ranged dps – Herald hammer
2. DH lonbow, Ele staff
3. Ranger lonbow, mesmer GS
4. Everybody else

However plying and testing seems that it is rather:
1. Ranger LB & jaguar, Ele staff
2. DH, Herald hammer
3. Everybody else

Didn’t test thief, necro, engie and the rest, because are not commonly cited as top ranged dps.

Am I doing something wrong, that my ranger has higher dps then DH and Heralds???

I main Ranger for now, but still managed to pile up hours on DH and revenant, maybe I am playing them wrong?

Seeing big numbers =/= higher dps.
You have to consider CD and cast time and traits/boons too.
It also depend on hit box of foes.

Revenant’s hammer and Berserker’s Longbow currently has highest range dps because they can hit the same foes up to 2~5 times, depending on enemy’kitten box.
It could always hit up to 2 times though if the foe is in the right spot.

Also, under normal circumstances, Glint/Mallyx Revenant still has higher dps than ranger’s LB because perma boons + Mallyx 20% dps buff is really alot, plus hammer 2 has a CD of 2. Ranger has to utilize damage by using LB + LB and Marksman/Skirmish/BM + bristleback + SotP to come close to that damage)

Against stationary foes, Ele staff outdamage ranger’s sustain dps too. (But Ele has to trait for full dps of fire/air to do so, which sacrifices lots of survivability)

Fortunately, range dps-wise, ranger’s LB outdamage Guardian’s LB quite abit.

So my ranking of range dps in an organized set-up is as follow:
1. Revenant hammer / Berserker LB
2. Staff Ele
3. LB/LB ranger + pet
4. Everything else.

Sinister vs. Viper

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

It really depend on class/ build and the food you’re using.

For condition Berserker, you only need 27% condition duration to hit 100% burning duration with food. (Assuming you’re using sigil of malice and sigil of smoldering)
Any extra point in the condition duration would be a waste.
If you use the expensive stuff like toxic toning crystal, the requirement would be even lower.

Again, you’re excluding the traits synergy. I did my own min-max and find out exactly how many pieces I need to hit 100% burning duration while maximizing my condition damage

Each class’s requirement would be different. Requirement for cond necro and engi is an entire different story too!

(edited by Aomine.5012)

Logic of the lack of pre-league balance

in PvP

Posted by: Aomine.5012

Aomine.5012

Well balance is far more difficult than most give credit.

I mean druid just officially became meta recently. After all this time. It takes a long time for players and devs to figure stuff out. Whats truly OP and what is really just a knee jerk reaction.

Yet chronos and tempests are grouping together, farming Stronghold with 99% win rate (face palm)

(edited by Aomine.5012)

Condition Damage class that isnt a necro?

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

For solo-play open-world, condition reaper mix with minions is the best.

For group-play, you’d want to go for a condition Berserker.

These are on base on PVE btw.

(edited by Aomine.5012)

PvE Primary ranged damage dealers?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

If u search for nemesis’s wraith necro build on utube ull find a good allround stronk ranged dmg build. Normally ranged weps do less dmg than melee, but this one hits a sweetspot. I think his utbue name is i am legion or something

“Strong” but still far from “strongest”

There’re at least 5 classes that outdamage that in range.

PvE Primary ranged damage dealers?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

Rev’s hammer and Cond Berserker’s LB1 do the highest consistent “range” damage in the game, especially against bosses with big hit box.

I don’t consider Ele’s ground-target AOE as “range damage” though.
Meteor shower cd is abit long, and lava font is not reliable against mobile target.
My fresh air staff Tempest usually kill everything within 600 range.
Not to mention the damage does not outshine the above 2 if the above 2 hit the target more than twice.

Dadnir: I think you underestimate the consistent range damage hammer can dish out from a Revenant. It adds up higher than ranger that’s for sure. Glint/Mallyx even do more damage as hammer. Switch to Mallyx and watch your damage raised by 20%. I can see numbers like 18k per hammer 2. Not to mention it hit boss 2~4 times depending on hit box.
And ranger is not “that bad” with the introduction of Bristleback, but that’s only against a single target though.

Cond Necro, on the other hand, actually have pretty bad “range condition dps”, You have to go melee with Duuhm Fire Reaper 1 to have “decent damage”, but still nowhere close to the above classes I mentioned in terms of dps.

Do note I have all of them, and those highest dps classes is actually the build I’m using right now (all of them fully geared), so I have a good comparison between each of them.

(edited by Aomine.5012)

Next Round of Gen 2 Legendary Weapons?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

They gotta do new legend bow first..

Flower does not exactly suit everyone :/

Matchmaker-yet another fail

in PvP

Posted by: Aomine.5012

Aomine.5012

This forum is a joke. “Anet, i have lost a match and lost a pip, your matchmaking is broken!” What do you guys expect? Gaining pips for loosing matches so every pve monkey is legendary soon? Sure the matchmaking isnt perfect, but this one is completly legit. Of course you will progress very slowly, youre rank 35 and propably dont even know how this game mode works. Simply get better and stop whining…

Honestly, it is exactly those PVE monkeys that exploit the MMR that get to legendary.
There’s even exploitive group that only play Stronghold and abuse Well of Precog to protect door-breaker for a 100% sure win.

A Fix For Stronghold?

in PvP

Posted by: Aomine.5012

Aomine.5012

Just ban Well of Procog in pvp until they come out a solution like they did back then to certain broken traits.

Remove downstate

in PvP

Posted by: Aomine.5012

Aomine.5012

Downstate should stay, but there should be down penalty if they’re repeatedly downed and rev.

I’d say thee 2nd time you downed after reved within 2 mins result in -50% downed hp and -200% rev healing speed. The 3rd time you downed within another 2 mins is an instant dead.

That would reduce the endless cheap quickness/block infinite rev scenario .

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

so you can probably save like 550 gold from crafting?

that being said you probably need to deduct some of potential profit you can save from selling the timegates material. And factor in some tax.

Or you can sell all the time-gated materials and earn more, and THEN buy the real thing on TP.

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Assuming people do their research (huge assumption though) then buying should always end up cheaper. If the price of collecting becomes cheaper people would eventually shift to doing it that way which will push the price on the TP down over time until it becomes cheaper to buy again.

The current problem is the fact that if you craft all the materials required to craft the precursor but, instead, sell those materials on the TP you will be able to buy the precursor from the TP AND still have made a profit.

This means there’s absolutely no point in crafting the precursor.

There might be no point in crafting them currently, but what’s current doesn’t stay the same forever. As Khisanth pointed out, there might be a time in the future (probably once ascended crafting for raids and the initial flood of precursor crafting goes down) that the scales tip back and crafting becomes the cheaper option for awhile.

Plus, options are always better in the end. Even with the net loss by the end, some people would rather do the slow and steady grind of the crafting over the long haul of just buying it.

It’s been 3 months and the price actually raises slightly for all materials because people get bored of farming and the supply is running low again.

The price will spike again after new set of legendaries are out in January or February.
So how about wait another 2 years for the price drop to happen?

Market will not fix itself if the demand is always high and supply is always low. The only way to fix it is Anet fix their crafting system or enhance the method of getting materials.

Soft wood component decreases from 4 to 2 is a step in right direction.
Now try to imply that on all of the other ones. Also drastically increase the methods of getting t2~t4 leathers.

(edited by Aomine.5012)

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Oh I’m sorry.
I didn’t realize that offensive traits weren’t allowed on a trait line with Mass Momentum, Perfectly Weighted, and Expert Examination.

I apologize.
/s

Now that we’ve got that out of the way.
A REFLECT ON A 6 SECOND COOL DOWN IS UNACCEPTABLE.

A REFLECT ON A 6 SECOND COOL DOWN, WITH A FINISHER, IS EVEN MORE UNACCEPTABLE

A REFLECT ON A 6 SECOND COOL DOWN, WITH A FINISHER, AND 3000+ DAMAGE IS EVEN MORE UNACCEPTABLE

Scrapper is defensive? Do you not see all of the offensive damage this class brings for a “defensive elite”.

It reflects only projectiles, 99% attacks are not projectiles unless you are using Ranger and RF on him while he used reflect. I killed few DH’s using TS with 9kdmg, It just reflected back and killed him. Plus that skill lags a lot.

LOL..

Outside of Meta-class, yes, around 50% of the range attack in this game are projectiles.
And the spec that depend on projectiles mostly are kick out of Meta because it’s not viable. A class need random AOE + CC spam to survive in the current Meta.

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Coming from a Warrior perspective here….

Tempest: Hella tanky and come with great support. Their main source of damage has a decently long cooldown and is easily avoidable. Killable if CC’d. I don’t see much wrong with this other than it can potentially kill a bruiser build, which doesn’t make sense since it’s supposed to be tanky. POSSIBLE FIX: Reduce the damage output on this build.

Druid: WAY TOO MUCH DAMAGE! This build is supposed to be for tanking/supporting, but their pets are 1) Way too tanky (especially since they can be swapped out); whoever decide it was a smart idea to make it harder to kill a rangers pet is probably on crack or something… 2) Pet damage is insane…I’m looking at the current smokescale & bristleback duo. Like, da kitten is that booty?

Scrapper: Why do their defensive abilities have such high damage output? 1) Remove damage from hammer 4, compare this trait to shield 5 on warrior and it’s pretty obvious that kitten is broken. 2) hammer 3 does too much damage for an evade attack. It’s potentially like hitting nearly a full hundred blades but with evades and you move to your target…bad idea.

Chronomancer: The hell is with this sustain? For how much damage they do, they should not have that kind of sustain. Now, their damage is pretty avoidable but still deals a ridiculous amount. I suggest changing up shield 4, as well as increase the cd on Continuum Split. Alacrity is far too strong.

Revenant: Way too high of resistance up time (this is worse than diamond skin). Reduce the sources of resistance for revs. Also, torment up time is ridiculous on this class too. Sword 3 should be dodge-able. There’s no reason for the attack to continue if they missed the initial hit. Also, the slow in their downstate is pretty stupid. Just saying. Being able to access their pets during downstate is pretty broken imo.

Dragonhunter: The up time of traps is too kitten high. Their traps shouldn’t go on cd until they’re proc’d or canceled. Also the daze should have a bit of a icd. Multiple dazes in a row…really? might as well make it a stun (sarcasm). Also, true shot hits too much for a skill on only a 4 second cd. Reducing the damage on this skill would be the best bet, but increasing the cooldown could also work.

Reaper: Too much life force gain.

Warrior and Thieves as well as their elites are obviously way under powered compared to the new meta builds, so there real is no need to change these until changes are made to the other classes/elites.

General nerf: Protection. There’s way too many sources for this currently…

#EndRant.

People are so used to ranger’s pet being non-existent, can’t hit anything, can’t do anything, so they can have a free kill on ranger.

Now when ranger’s pet becomes something, they suddenly think it’s OP instead of learning how to deal with pets…

To be fair, Smoke Assault dm has been cut by 70% post BWE3, and their auto hit like wet-noodle. Bristleback has their hp decreased from 32k to 16k, which already become very easy to kill with some cleave and stuff.

Resistance up-time of Rev has been cut drastically (up-time decreased by 250%), and I rarely see cond mallyx anymore in Rank Que.

Guess someone haven’t play much pvp recently.

(edited by Aomine.5012)

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Chronomancer; Well of Prewin stops counting towards node control.

Scrapper: Stealth Node Cooldown now 35-45 seconds to come in line with other elites.
Triple Leap finisher now; Double or Single Leap finisher, on Ending strike.

DH; Traps no longer Daze. Test of Faith only hits once. 15% damage nerf.

Rev; Straight up 20% damage/condition efficacy nerf to most skills.

Ranger; Bristle Pet; 50% damage Nerf. What were you even thinking?
4 Second daze trait too strong. 3 Second daze maybe?

Auramancer; 5%-10% nerf to overall healing. Stability up time 20% nerf.

Thief; Don’t even know tbh.

Warrior; Just leave it alone for now, In before you buff warrior through the roof again.

How about learn to kill pet first, which is only 16k hp to begin with on Bristleback, instead of crying about their damage? If you want to ignore pets as if they don’t exist like you always did, you deserve to be killed by pets.

You literally can’t kill the pet quick enough for it to matter, are you joking right now?

Can’t you?

Last time I check Bristle can’t dodge, rarely move, and has low armor.
Any meta class can kill it within 5 seconds if they focus fire on it. It’d be much easier in group fight though.

If I call a target on the ranger pet for focus fire I’d uninstall guild wars as the 2nd step.

Are you just unaware that you can switch pets?
Are we playing the same game?

You do notice there’s a 16~20 sec CD between each pet swap right?
When you see a druid swap to Bristle, you should know that he’s trying to do some spike damage. Open your reflect or quickly kill it. You have 16 secs to make Druid half useless for 48~60 secs after you kill that Bristle guy.

(edited by Aomine.5012)

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Chronomancer; Well of Prewin stops counting towards node control.

Scrapper: Stealth Node Cooldown now 35-45 seconds to come in line with other elites.
Triple Leap finisher now; Double or Single Leap finisher, on Ending strike.

DH; Traps no longer Daze. Test of Faith only hits once. 15% damage nerf.

Rev; Straight up 20% damage/condition efficacy nerf to most skills.

Ranger; Bristle Pet; 50% damage Nerf. What were you even thinking?
4 Second daze trait too strong. 3 Second daze maybe?

Auramancer; 5%-10% nerf to overall healing. Stability up time 20% nerf.

Thief; Don’t even know tbh.

Warrior; Just leave it alone for now, In before you buff warrior through the roof again.

How about learn to kill pet first, which is only 16k hp to begin with on Bristleback, instead of crying about their damage? If you want to ignore pets as if they don’t exist like you always did, you deserve to be killed by pets.

You literally can’t kill the pet quick enough for it to matter, are you joking right now?

Can’t you?

Last time I check Bristle can’t dodge, rarely move, and has low armor.
Any meta class can kill it within 5 seconds if they focus fire on it.
Oh wait, they don’t even need to focus fire on it, all they need to do is cleave the whole area with Reaper’s Shroud/ Tempest overload/ Traps spam/ Scrapper cleave.
It’d be even easier to kill it in group fight.

(edited by Aomine.5012)

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Chronomancer; Well of Prewin stops counting towards node control.

Scrapper: Stealth Node Cooldown now 35-45 seconds to come in line with other elites.
Triple Leap finisher now; Double or Single Leap finisher, on Ending strike.

DH; Traps no longer Daze. Test of Faith only hits once. 15% damage nerf.

Rev; Straight up 20% damage/condition efficacy nerf to most skills.

Ranger; Bristle Pet; 50% damage Nerf. What were you even thinking?
4 Second daze trait too strong. 3 Second daze maybe?

Auramancer; 5%-10% nerf to overall healing. Stability up time 20% nerf.

Thief; Don’t even know tbh.

Warrior; Just leave it alone for now, In before you buff warrior through the roof again.

lmao -50% dm on Bristle huh?

You guys already gutted smoke assault damage by a total of 70% already and cut the Bristle hp to half. What more do you want? You want ranger’s pet to all be worthless again like bears, that the mechanic becomes totally non-existent?

How about learn to kill pet first, which is only 16k hp to begin with on Bristleback, instead of crying about their damage? If you want to ignore pets as if they don’t exist like you always did, you deserve to be killed by pets.

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

In order : Tempest, Scrapper, DH, Warrior

WARRIOR huh…

Hmmmmm… Maybe you win the trolling of the day :P

Unlock Sinister Trinkets, it's been 2 years!

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Viper ascended accessories and Rings do not even exist yet lol..

Viper ascended amulet is lock behind a series of tedious AP, which is way harder than any Sinister pieces.

4s AoE daze is too long

in PvP

Posted by: Aomine.5012

Aomine.5012

A 4 second long AoE daze on short-cd is way too long, certainly if not all specs/classes have stunbreakers to throw around in this cc-fest.

A 4s AoE daze should never even have excisted in the first place.

Remove it.

To be fair, in order to get a 4sec daze, Druid HAS to trait in Ranger’s crappiest trait-line in pvp: Marksmanship AND go into Celestial form, which ranger usually use as a last measure healing spike.

If Druid has no such silly requirement of grabbing Marksmanship for good CC, they would all be grabbing nature magic and become unkillable, which is even worse.

Your top 3 specs that should be nerfed?

in PvP

Posted by: Aomine.5012

Aomine.5012

Tempest locks out DH from teamfights and unkillable by condies
Druid just kill it… there should be no healer specs
bunker Mesmer nerf their survivability by 50% or their damage by 50%
Revenant bring the base Rev to a Ranger/Guardian level and give the elite the boons they have now
Reaper (balance, less dependant on Shroud but weaker while in Shroud)
Dragonhunter (balance, less damage on traps, more uptime of buffs, slightly bigger radius, fix visual problems, 6 sec CD on Trueshot, Knockback only on DistractingShot)

Funny you didn’t mention auramancer also locks out the old power-ranger 100% :/
Now ranger can only go druid or they go home.

Tired of all the ruby whiners.

in PvP

Posted by: Aomine.5012

Aomine.5012

We all know the story – ruby is where it gets hard and everyone’s on the edge. But when i get blamed by my teammate for playing non-meta class (necro) that’s when line gets crossed.

So to all “meta whiners” (and those who don’t like it that their teammates “suck”):

If you didn’t go through effort of making your own premade team that has the professions you want manned by ppl you like, don’t go whining about what you get in solo queque.

The End.

No problem bro, just give back soloQ and everybody will be happy to leave awesome you in your awesome teamQ with your awesome teammates and awesome 1h+ queue time.

Yeah, Anet want to “carry” the pre-made by tossing Solo-Quers inside pre-made so they have more games to “farm”.

The real thing to blame is Anet’s neglected PVP system that make the pre-made PVP base so small to begin with. If the PVP base is large enough, there shouldn’t be a problem of pre-made farming solo Q.

Best class 1v1

in PvP

Posted by: Aomine.5012

Aomine.5012

Prob druid. It can’t lose any 1v1 and can resolve every matchup but the most tanky builds.

Mesmer- stalemate
Ele- killed (slow)
Necro- killed (slow)
Engie- stalemate
Druid- n/a
Theif- killed
Warrior- killed
Rev- killed
Guard- killed

I have yet to meet a druid that even came close to killing me 1v1 on my reaper.

You literally can’t even hold the cap if you are fighting me 1v1, and if you try and hold a cap/decap you will die without a doubt.

Admittedly they have good sustain…. but boonstrip > druid…. sorry.

Depend on how much LF you have left rly.

If you don’t have Reaper Shroud Active, you’d be CCed by Druid endless and die eventually. Reaper has no chance to fight Druid when the LF runs out.
Even with LF, it’d be a close match-up since Celes has decent damage from Bristleback and Strength of the Pack.

Best class 1v1

in PvP

Posted by: Aomine.5012

Aomine.5012

1 v 1 wise I’d vote Druid.

Unless Druid screw up real bad, it should survive any 1 v 1 encounter.
It has enough pressure from Ancient Seed/ Glyph/ Daze / pets / staff AA to kill most classes while being bunkish (But against a good Tempest/Druid/Scrapper/Mesmer, it’d drag on long or become a tie)

Why this game will never have Legendary armor

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I thought that the Legendary Armour was just a skin just like 2% of the community might get, after forking out more than likely over 10,000 gold in mats for.

Sound about right with the current GW2 money obsess policy.

Don’t underestimate those 2% richest individuals.
They could easily have more than 50000g by now (by flipping TP with net income of 10~100 times per item) and can buy anything at any price, willing to destroy the market for the thing they want.

2% is enough to shatter the whole GW2 economy and make the common folks like us die on the street. Their total income is greater than 98% of the community combine.
This is exactly like the real life, where less than 1% wealthiest individuals possess more than majority of people combined.

Why this game will never have Legendary armor

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Legendary armor… the rest of the legendary weapons… LS season 3… Storybook for season one… SAB… All when it’s ready. :o

I’d rather them not be in game forever.

It’d only mess up the leather/ scrap price even more.
I’d expect it’d cost something equivalent to other legendary weapons, something like 100 Elonian Leather and 100 Bolt of Damask…

Mark my word, it’d be another huge gold sink that’d destroy the market once more and makes all the regular player suffers. (leather and scrap price tripled or quadrupled anyone?) It’d be a fail project like all the precursor crafting, which inflate the ascended weapons/armors price even more and make regular players who’re not interested in legendaries suffer. This is the trend and the current direction of GW2.

Far from destroying the market and making the older players suffer, things like leather prices going up has made many older players much richer! We have accumulated so many of the mats that used to be almost worthless. Bring on the price increases – make me some more money…

Nope. I’m a head-start old veterans and I spend much more money because of this patch. I didn’t play with TP like some of the TP flipper did. Not everyone sees through future that Anet would add huge material/gold sink.

If you play regularly, you wouldn’t get too many t2~t4 leathers/woods/ores anyway because of the level issue.
Truth is if you, like me, do craft my own ascended gears for multiple characters before the patch, you’d have dried out most of your t2~t4 materials already just from regular ascended crafting, unless you’re a future readr and TP flipper li.ke I mentioned earlier, which represent less than 1% of GW2 community.
The other 99% suffered because of this.

The impact of legendary armor would be even greater than weapon one because t2~t4 leathers/scraps are much more limited because they come from low level salvaging. You cannot gather them unlimited like woods and ores. Their t5 material also cost way more than woods and ores per craft. It is also a new market that was never existed before, that the richest individuals will do anything to get them regardless of price. (For legendary weapons, no matter how many new one Anet adds, it would be considered old feature)
The inflation will be greater than anything we’ve seen before if Anet keeps up this attitude and direction. (Maybe 30g per Elonian leather and Bolt of Damask, 100 of both equates to 6000g, and that would ONLY be the PRECURSOR ARMORS, not the completed object, which could easily take more than 10000g if they ask for more leathers and scraps)

(edited by Aomine.5012)

Why this game will never have Legendary armor

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Legendary armor… the rest of the legendary weapons… LS season 3… Storybook for season one… SAB… All when it’s ready. :o

I’d rather them not be in game forever.

It’d only mess up the leather/ scrap price even more.
I’d expect it’d cost something equivalent to other legendary weapons, something like 100 Elonian Leather and 100 Bolt of Damask…

Mark my word, it’d be another huge gold sink that’d destroy the market once more and makes all the regular player suffers. (leather and scrap price tripled or quadrupled anyone?) It’d be a fail project like all the precursor crafting, which inflate the ascended weapons/armors price even more and make regular players who’re not interested in legendaries suffer. This is the trend and the current direction of GW2.

Is it impossible to beat a necro now?

in Revenant

Posted by: Aomine.5012

Aomine.5012

Rev need some love…please buff

Lol

;-)
There is at least one guy detecting sarcasm.
Rev opness is beyond all what has been seen in the past. It is the class which pushed thievesout of meta.

TBF, DD is pushed outta meta by Reaper, DH, Chrono and Tempest, all of them with massive AOE CC (all of them either instant or 1/2 cast) and huge sustain.

Scrapper and Druid can easily handle thief as well with lots of quick PBAOE CC, condition and sustain.

Basically all the new E-spec has huge aoe CC, damage immunity and sustain.

(edited by Aomine.5012)

Is guardian and theif now Meta for the raids?

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

Is this a troll post or ?
Doesn’t make any sense.

Should I even ask for a screenshot of proof from the OP or am I just feeding a troll?
I’m all for being open-minded since it has been the trend of HoT to be open-minded to anything, but the tone of OP sounds really more of a troll than something optimal.

(edited by Aomine.5012)

Winter's Presence Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Lets see… The JP gives way too high a reward, or the other stuff gives way too low. If you’re good at the jp you can get 100-160 presents in 30min whereas snowball mayhem you might get 20-30? Bell choir closer to 60.

Bell choir net 180~216 presents per hour, depending on the wait time.
If people don’t leave half-way or fail, it’d go faster.

(edited by Aomine.5012)

Is it impossible to beat a necro now?

in Revenant

Posted by: Aomine.5012

Aomine.5012

Rev need some love…please buff

Lol

Specs other than Herald/Shiro do need a slight revamp.

Rev need some transfer cond on Mallyx

Jallyx need better defensive

Vent need better mechanic other than projectile block gimmick.

is condi berserker worth for fracts?

in Warrior

Posted by: Aomine.5012

Aomine.5012

Viper condition Berserker is currently one of the strongest classes in any pve organized group, with the highest damage and the easiest rotation among all the condition spec.

It is good against bosses with big hit box, as well as good against plentiful trashmobs since it hits way more than 5 targets.

Aside from the best damage in the entire game, it also has excellent group support such as banners/ shouts.

viper rev does more direct damage then war

in Warrior

Posted by: Aomine.5012

Aomine.5012

Viper Berserker mix Sinistar currently has the highest dps IN THE ENTIRE GAME BY FAR currently. Seriously don’t understand what you’re talking about.

Raid guilds already kill VG and Gourg with 4+ mins left with 3 condition Berserkers and 2 PS wars while the forum whiners still crying about how under powered Warrior is lol.. Best set-up for raid currently consist of half of the same class in a group.

Quick note, instead of crying, I already made my own Cond Berserkers fully ascended and join the OP tide

(edited by Aomine.5012)

Any condi pve build?

in Revenant

Posted by: Aomine.5012

Aomine.5012

It’s a lot of fun, but not even remotely comparable to other condition focused classes. For example, the highest burning I’ve been able to get on my rev is about 7k per tick and that was the peak. I’ve been hearing about 30k burns from engi’s and 20-30k bleeds from necros(I think). This makes me think that the conditions are either completely and utterly imbalanced or the revenant condi ability needs a massive buff to be viable. I’d personally LOVE to see some REAL class balancing, especially now that raids are out and they’re trying to gravitate away from the glass-cannon meta. And not just balancing initiated by PvP needs. High-end PvE content needs just as much balancing as any PvP.

For open-world, though, who cares. You can play a tank druid if that really appeases you. Anything works in Open-World if you have half a brain.

Berserker has the highest burning damage.

Engi and Reaper doesn’t even come close.

Proof is a guild with 3 cond Berserkers beat VG with 4 mins left. (no other cond class)

Is it impossible to beat a necro now?

in Revenant

Posted by: Aomine.5012

Aomine.5012

So, basically what Revenant players are saying is now that they can’t ignore enemy condition builds entirely on Mallyx, that they won’t try being more careful with timings of the tools they have? I’ve already explained how to use the tools already in the build against a condition Reaper, but only got replies that ignored facts.

Let me summarize

  • Keep an eye on the weapon set they are on. Shield isn’t helpful against staff, but Riposting Shadows is. Conversely, shield is great against scepter and stops locust and plague signets.
  • Look at his nameplate to identify his build. Two signets likely means he is running consume conditions as his heal, meaning the fight will probably be more drawn out, but their only unavoidable corruption isn’t a factor. You can save facet of nature to counter signet of the locust. However, this also means they could be running a Curses variant. I suggest hitting him with sword 1 and 2 once each to open, as that will most likely force plague sending to proc early on when you probably don’t have boons to corrupt.
  • If your chill gets transferred, it will not deal damage.
  • Get out of range of Reaper’s Shroud when he enters. Condition Necros have bad life force generation, so they won’t sit in Shroud longer than they have to. Beware, though, that Executioner’s Scythe has a much longer range than the other Shroud skills, so dodge this if you are remotely close to the Reaper. Watch what he does next. If he pops soul spiral in the ice field when you’re out of range for the regular hits, that’s good for you. If he uses Death’s Charge for frost armor, account for that in your play over the next few seconds. On the Curses variant, make sure you avoid the last hit of the charge, as that will corrupt.
  • Once they drop Shroud, you have 10 seconds where they lack any defense. Meta build has no weakness access and no blinds outside of Shroud. Only thing they have is Protection from last gasp and possibly active spectral armor.
  • Save Pain Absorption for after they use Plague Signet. This will be the highest influx of conditions you see, and you can’t react to the cast time. Alternatively, bait the signet with Shiro elite.
  • Don’t use Facet of Nature as part of a rotation. You need to save it to cover resistance. Signet of Vampirism, being unavoidable, also gives the most response time. If they aren’t running SoV, Locust is the best one to respond to with it. It casts fast enough to be reasonably used as a reaction.
  • Plague Signet can be encouraged to not get used by limiting what you apply. This depends on the Reaper player, though, but trying out sticking to one or two condis or low stacks of multiple can cause the Reaper to hold off. In teamfight, this is nigh impossible because of the conditions plague signet pulls from allies.
  • Stay above 50% health. Once Chill of Death starts to proc, things are going to become really difficult.
  • Plague signet can be blocked! If you land a good condition burst, you can immediately jump into Crystal Hibernation to not only recover, but also deny the transfer back . Revenant conditions tend to be shorter duration, which helps out a lot against Necros. Putrid Mark will transfer though, but it lacks boon corruption and only transfers 3/target.

Kinda feel funny about your “fact” being contradictory to most real-life scenario.

Necro vulnerable to condition when not in RS? Nope, turning back Necro is the way I use to deal with condition that waste my LF, that I’d try to send back my conditions with unblockable skills. Cond Rev is not gonna hurt me while I’m in shoud, nor would it hurt me when I’m in normal form.

Also I find it strange that you assume Reaper has bad LF generation. In fact it has better ways to gain LF than regular Necro. It also can generate LF while in Shoud if the target is chilled. Rev would almost always be chilled in Mallyx Stance since it does not remove condition at all, but rather just tank it with Resistence.

Btw, I’m playing a mix of MM with condition Reaper spec, and I find it even easier to deal with those Revenants. They can’t hurt me with cond, nor can they hurt me with their power build thanks to UA’s multiple target weaknesses. Their CC is too telegraphic and easy to dodge. They can’t remove too many conditions. My minions can transfer all the condition back to him. I have many unblockable skills that can just by-pass all the blocks from Rev and break their healing.

Seriously, as Reaper, if you lose to Rev, it’s a L2P issue.

Do you guys regret HoT?

in Necromancer

Posted by: Aomine.5012

Aomine.5012

I regret nothing since I think the map is fun and E-spec is very good and also fun.

HoT brings SOOO MUCH to Necro. Reaper is such a good Cond Class that it easily fulfills Necro’s dream of being a viable cond spec!

Is it impossible to beat a necro now?

in Revenant

Posted by: Aomine.5012

Aomine.5012

Well, i guess all those other condition management tools are invisible, right?

roflmfao, you must be that one guy who can’t figure out how rev works.

plenty of good rev players out there.. plenty of OP revs out there… then occasionally you get the one rev who looks like he’s watching reruns of the teletubbies on another monitor in ranked matches trying to cap far.

Im about to hit legendary division mostly solo/duo q and you telling me that i cant figure how rev works? Please give me a break. The olny way rev can deal with conditions is resistance on Mallyx skills that got icd now. How hard it is to strip resistance or even corrupt stability and fearchain rev right as he swaps to Mallyx? Exactly. Go duel Denshan or Nos with your mallyx rev, dont forget to record a vid for a good laugh. Obviously you wont do that as we all know how it would end. We can beat trash necro, but vs one that knows what hes doing its gg in current state.

Yes. I am still telling you to L2P. You know how rev works, you just clearly want to be ignorant about how necros work. We have Rev/Ele/Mes in the top of the meta, Scrapper following it closely, Necro being viable to compete but with SERIOUS counters everywhere, Ranger sticking it to the man in candyland, DH trapper yoloing around in bad tier and warrior/thieves permaparked in unranked wondering when Anet will release the next patch. And your statement that is crying over “waaah i can’t beat nos/denshan they are too good” so just because you can’t beat a player that has mained and stuck to a class for 20,000 matches+ since release you think their class needs to be nerfed? Ha. ha ha ha.

Well, kittene. I guess you found your limit. Sucks to suck, nerd. You know why they nerfed Rev resistance? Because it was OP. You’d have a power build that counters both condi and power. Now players like you who yoloQ with rev feel kitten because you can’t spam the 1 key and win.

Have fun in legendary league, everyone and their mother is there already.

How about showing a picture of you being in Legendary League already then?

If you don’t have a picture, you’re just a troll and nothing more.

Everyone and their mother are in legendary league already lol..
Some sure is clueless or arrogant at best.
Try posting this in PVP sub-forum and see how people will react to you. I have a good idea, I’m gonna link this post in PVP forum and see how people think of you.

Btw one more thing, Anet always do their balance half done. They took away the Resistance spamming yes, but compensating it with nothing too. Mallyx still has 0 way to deal with condition outside of resistance spam, which has like 40% up-time “at best” now.

Please, be my guest and link away. Most of the people there will not care.

I’ve seen and played with people good enough and better than a lot of the people in “Pro” league. They make mistakes all the time and its obvious. I don’t go around claiming i’m the best x player in NA, I don’t go spouting “ohhh, look at me, im diamond/legendary tier… i know what im talking about!”

I’ve played this game since beta, release— I’ve seen the metas. I’ve been there. I remember a time when necro was bottom of the barrel, and after that, engineer was bottom. I’ve seen them change PvP so many times, it’s not even the same game anymore. I’ve seen good players and bad players. There are people who jump on the fotm build and wreck most of the time, then cry when they find a counter build that they don’t put a single shred of thought into to counter. Drarnor Kunoram.5180 has been one of those players who has been here since day one. Even when I took hiatus, came back, left for a year, came back, that dude was STILL here. He’s given a lot of in-depth advice on how to take out reapers.

All the replies i’ve seen were hopeless and crybaby-ish. And it ticks me off.

Necro is nowhere near “impossible” to beat. They are challenging, yes, in fact, I think rev vs. necro is a very tight matchup. The results are going to vary depending on what cooldowns the necro has up, how much LF they have, and how a fight opens up.

rev vs. necro, in the first 10-12 seconds you can already usually tell who will win. I’m not saying necros are NOT strong, but i’m not saying they’re overpowered either. When it comes to thinking about how to take a necro down though, it’s stupid simple… and all the tricks were told already in this thread.

Others already tried to be more polite than I have and explained how to counter the necro. Since those bits of knowledge were ignored, I was less politically correct with my comments.

Still, its boiling down to a L2P issue. As a necro, every time I go up against a bunky scrapper, a bunker mes, a diamondskin ele (good freaking luck touching that with necro) or a power rev who knows what they’re doing, you have to REALLY think about what you’re doing to counter them. Our skillset is slower, both casting-time and cooldown wise. Hearing revs say necros are impossible just makes me facepalm.

So where’s your picture of being in legendary league already?
You said everyone’s there already because it’s easy right?
Or like we suspected, you have none?
All bluff and no meat?
Or someone imaginary thought being in legendary league is easy?

Btw you insult people without any real argument or proof, and use only Reaper’s perspective to judge people as l2p or not. This is by no means objective. If you can’t use Revenent perspective, or proof your argument by using Revenant to beat competent Reaper in HIGH DIVISION RANK PLAY, your argument has little value other than white-knighting Reaper and insulting people.

One more thing, I’m using Reaper as my main class to climb the PVP league atm because after numerous attempts, I find that Reaper is the strongest and easiest to perform well in PVP. I saw at least 4 Reapers every matches (Including me ofc).

I’m well aware that I’m being being carried by the build (And I made alteration, which is quite different from Meta Battle ones, to make it fit Solo-Q style more), and know what Reaper is capable of, and what classes I can easily face-rolled. (Cond Rev being one) You should know that you’re being carried by the OP spec too and stop thinking you beat others because of how good you play and tell other Rev to L2P.

Reaper eats Rev 24/7. If you use a Reaper and still lose to Rev, it’s clearly a L2P issue on your part. It’s not 50/50

(edited by Aomine.5012)

Is it impossible to beat a necro now?

in Revenant

Posted by: Aomine.5012

Aomine.5012

Well, i guess all those other condition management tools are invisible, right?

roflmfao, you must be that one guy who can’t figure out how rev works.

plenty of good rev players out there.. plenty of OP revs out there… then occasionally you get the one rev who looks like he’s watching reruns of the teletubbies on another monitor in ranked matches trying to cap far.

Im about to hit legendary division mostly solo/duo q and you telling me that i cant figure how rev works? Please give me a break. The olny way rev can deal with conditions is resistance on Mallyx skills that got icd now. How hard it is to strip resistance or even corrupt stability and fearchain rev right as he swaps to Mallyx? Exactly. Go duel Denshan or Nos with your mallyx rev, dont forget to record a vid for a good laugh. Obviously you wont do that as we all know how it would end. We can beat trash necro, but vs one that knows what hes doing its gg in current state.

Yes. I am still telling you to L2P. You know how rev works, you just clearly want to be ignorant about how necros work. We have Rev/Ele/Mes in the top of the meta, Scrapper following it closely, Necro being viable to compete but with SERIOUS counters everywhere, Ranger sticking it to the man in candyland, DH trapper yoloing around in bad tier and warrior/thieves permaparked in unranked wondering when Anet will release the next patch. And your statement that is crying over “waaah i can’t beat nos/denshan they are too good” so just because you can’t beat a player that has mained and stuck to a class for 20,000 matches+ since release you think their class needs to be nerfed? Ha. ha ha ha.

Well, kittene. I guess you found your limit. Sucks to suck, nerd. You know why they nerfed Rev resistance? Because it was OP. You’d have a power build that counters both condi and power. Now players like you who yoloQ with rev feel kitten because you can’t spam the 1 key and win.

Have fun in legendary league, everyone and their mother is there already.

How about showing a picture of you being in Legendary League already then?

If you don’t have a picture, you’re just a troll and nothing more.

Everyone and their mother are in legendary league already lol..
Some sure is clueless or arrogant at best.
Try posting this in PVP sub-forum and see how people will react to you. I have a good idea, I’m gonna link this post in PVP forum and see how people think of you.

Btw one more thing, Anet always do their balance half done. They took away the Resistance spamming yes, but compensating it with nothing too. Mallyx still has 0 way to deal with condition outside of resistance spam, which has like 40% up-time “at best” now.

Still waiting for new sword aa animations

in Revenant

Posted by: Aomine.5012

Aomine.5012

Don’t give Anet an oppurtunity to stealth nerf Rev again..

They’d say “fix sword animation”, but in reality is decreasing sword’s attack speed with new animation…

Heart of thorn pets - Do you use them?

in Ranger

Posted by: Aomine.5012

Aomine.5012

People who complain about Wyverns generally do not main Ranger or Druid for pvp…

Glad you’ve found what you think is good use from these pets, but this statement is a bit insulting. Imho, you’re gimping yourself running them.

I would say a majority of the ranger player base within PvP (rather small in comparison to other classes) prefer to use a pet that requires no skill or mental capacity to use.

It’s only insulting if there is some truth to it. If there is no truth to it, there should be no means of those words being insulting. People are generally way to lazy or refuse to alter their build to have something work.

It’s all “mettabattle” “woodenpotatoes” or “shin” builds only or go home type of mentality. If something clashes with one of the above, it’s broken or useless in their opinions.

Lmao, so using an optimal pet = no skill?
Timing F2 spike for Bristleback = no skill?
Timing CC usage on wolf/ dog = no skill?

You think the way you click F2 for pets is more skillful then?
You think you click that f2 and grant regen is such a skillful, masterful complex usage?
You think you click that f2 on Electric Wyvern to cc is more skillful than other people press f2 to activate another skill for another purpose?
What an arrogant person.

There’s one common fallacy within forum. Some people always thought they’re that 5% that do way better than others, while the 95% others are inferior to them. They often start with: “This class spec is not bad, it’s just that 99% of people are idiots who don’t know the class, only I know the class!”

(edited by Aomine.5012)

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Don’t expect a change to the amount because if they did it wouldn’t make the shoulders as sought after plus people that already have them would most likely not be compensated for the difference

They don’t need to change the requirement.

All they need to do is change the points given per each alcohol, or increase the supply by making mobs drop presents.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Easy way to solve the supply issue and the repetitive task for the 10000 beers AP is to make all mobs around Tyria has a chance to drop presents.

This would increase the supply of presents to counter the excessive demand, while not forcing you to do one activity for the whole month.

Another simple solution is to make all the festival beers gran 4 points of contribution instead of 1, like most of the other beers in Tyria.

Many beers in Tyria grant 4 points toward the drunkard title, no idea why this seasonal beer should be an exception.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

If you look in one of the other threads, you’ll find one person that has already done it and a couple who are well on the way.
“Do… or do not. There is no try.”

Yep, they either:

1. Stockpile presents way back
2. Pay 800~1000g for the presents.

Ofc they can do it lol..

Just because someone did it doesn’t mean the system is legit.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

It was assumed that if acquiring was any easier then everybody would get it and wear it ALL THE TIME.
Yeah, that’s the reasoning behind how dumb every requirement is nowadays.

It doesn’t even work with Outfits, and it’d look fugly on races that need shoulder-piece. (Charr) to look normal.

So it’s not like everyone would use them, which seem to be the trend of those selfish rich people’s arguments lately that everything need to be gated behind a large gold sink to keep the prestige.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I don’t really understand why people think this needs to be doable within some type of time frame, these shoulders are not a “here have some nice shoulders for free guys” from anet, they are an exclusive skin that requires either a very large time investment or a large gold investment, you either invest in one of these ways to get them or you don’t get them, its quite simple, they are not for peasants.

This is when you have a fail X-mas event. No present for peasents.
Pfft. You’d run a great country sir.
Seems to me Anet have no problem giving out past rewards though, but suddenly feel like shoulder need to be legendary-ish prestige.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Nice try, but 1 hr for 1000 drinks is greatly over-estimate, if not out-right exaggerating / lying.

Assuming you make PERFECT run, a minimum run for JP would be 2.5 mins. (This is including loading screen and opening the chest and returning to starting point)

Assuming there’s a margin of error you could screwed up some times due to RNG box explode or you misclicked, let’s average up the number to 3 mins per run. You have to include every possible margin of error.

If you want to persuade me, do a 3 hr consecutive JP run and tell me how many presents you get. Do it around 3 times for 3 days and see what is your result.

Each run grants you exactly 10 presents, so an hr of JP will net you 200 presents.
Each present has around 85% chance of getting an alcohol drink, so 200 presents will give you around 170 alcohol points.

You’d need to do this JP AT LEAST 58.82 hrs, or 60~ hrs of JP to finish this.
Assuming the event lasts for 3 weeks, you’d need to do around 3~ hrs of JP EVERY SINGLE DAY to get this shoulder.
If you are going to vacation (and have no choice) during Wintersday for a week or so,
you’d only have 14 days to gather 12000 presents. You now need to do around 4.3 hrs of JP EVERY SINGLE DAY to get the shoulder.

Your statistic is completely off.
3~4 hrs of JP everyday is by no means casual.
Forcing you to do JP for 3~4 hrs everyday is beyond the definition of outrageous too.
I see no causality here.

Three minutes per run is a bit of an over-estimate. A perfect run can be completed in one minute fifty seconds, give or take a few seconds. This is assuming your loading screens are short, and that you don’t end up waiting for snowflakes to spawn at the beginning and also don’t waste time waiting for presents to spawn over and over again. Typically, if you do NOT fall, you can get about 15 runs in. My best was 14, and that was after falling once due to my character bugging out and me being unable to move (right at the present part too >.>).

You have to consider all aspects, like walking toward present, walking to door, loading, snowflake disappearing, people rushing for present and make them pop early, accidental failure, and whatnot.

More importantly, you have to consider your physical condition, like after doing a full hour of JP making you tiresome, decrease reflexes, decreases motivation, rage due to random failure and stuff. And you have to keep up this process for at least 3 hours everyday. I doubt most people can endure this process.

I’d even say 3 mins is an underestimate because we’re not robots. We’re human afterall.
It’d usually end up spending way more time than the hypothetical value.

Except for me it is not hypothetical. I go in there and finish a run in about 1:50. With my loading times (even though they are not extraordinarily good) and including time waiting for presents to spawn and snowflakes as well, it takes just about that. The best possible I can see is 16, but that is if EVERYTHING plays out PERFECTLY. If not, and you do not fall at all, about 15. And it is impossible to have a run take more than 3 minutes, unless you spent over a minute waiting around at the presents or you have rediculous loading screens. The cold will kill you :P

Like I said earlier, 3 mins is not the minimum time you do to complete JP , but factor in all the possible failure/accident/ additional wait time/ phyisical condition / motivation.
After all you’re not just doing it once, but doing like 3 hours worth of JP every single day.

Plus it’s really tough to have perfect run for this JP even if you can perfectly finish the first part w/o falling 95% of the time. There’re RNG element in 2nd part afterall.

Try timing it yourself, doing 3 hours worth of JP.
Do it for 3 times → 3 days, and time yourself for each time.
See the result. You’d find that you’re gaining alot less presents than you’d have expected hypothetically.

(edited by Aomine.5012)

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I think the biggest thing ANet needs to clarify now is:

a) How long will Wintersday be here for? This gives us the ability to plan ahead and see if we can farm the drinks ourselves, or have to buy it.

b) Will the ability to progress the collection be available even after Wintersday? The ones tied to the Wintersday mini-games are obviously going to be gone, but drinks can be acquired all year round thanks to our personal Gift Trees. If the achievement becomes locked after a couple of weeks, that puts TREMENDOUS pressure on people who want the skin.

You know the gift tree gives us exaclty ONE gift per day. Each gift has a 80% chance to drop some drinks. So how many days are we going to wait to get 10k drinks?

Around 28 years
Do the math.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Nice try, but 1 hr for 1000 drinks is greatly over-estimate, if not out-right exaggerating / lying.

Assuming you make PERFECT run, a minimum run for JP would be 2.5 mins. (This is including loading screen and opening the chest and returning to starting point)

Assuming there’s a margin of error you could screwed up some times due to RNG box explode or you misclicked, let’s average up the number to 3 mins per run.

Each run grants you exactly 10 presents, so an hr of JP will net you 200 presents.
Each present has around 85% chance of getting an alcohol drink, so 200 presents will give you around 170 alcohol points.

You’d need to do this JP AT LEAST 58.82 hrs, or 60~ hrs of JP to finish this.
Assuming the event lasts for 3 weeks, you’d need to do around 3~ hrs of JP EVERY SINGLE DAY to get this shoulder.
If you are going to vacation (and have no choice) during Wintersday for a week or so,
you’d only have 14 days to gather 12000 presents. You now need to do around 4.3 hrs of JP EVERY SINGLE DAY to get the shoulder.

Your statistic is completely off.
3~4 hrs of JP everyday is by no means casual.
Forcing you to do JP for 3~4 hrs everyday is beyond the definition of outrageous too.
I see no causality here.

Three minutes per run is a bit of an over-estimate. A perfect run can be completed in one minute fifty seconds, give or take a few seconds. This is assuming your loading screens are short, and that you don’t end up waiting for snowflakes to spawn at the beginning and also don’t waste time waiting for presents to spawn over and over again. Typically, if you do NOT fall, you can get about 15 runs in. My best was 14, and that was after falling once due to my character bugging out and me being unable to move (right at the present part too >.>).

You have to consider all aspects, like walking toward present, walking to door, loading, snowflake disappearing, people rushing for present and make them pop early, accidental failure, and whatnot.

More importantly, you have to consider your physical condition, like after doing a full hour of JP making you tiresome, decrease reflexes, decreases motivation, rage due to random failure and stuff. And you have to keep up this process for at least 3 hours everyday. I doubt most people can endure this process.

I’d even say 3 mins is an underestimate because we’re not robots. We’re human afterall.
It’d usually end up spending way more time than the hypothetical value.