Showing Posts For Ardenwolfe.8590:

You spent 50$ to play druid.

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

So excuse me for the question but..you all knew that druid wasn’ t ready and that it would have had tons of problems.
You have accepted this when you spent your money guys.

So i don’ t get why you complain. Druid is like this and you paid for this.

I’ m sorry but you have to accept this situation.

That’s actually not the issue. Overall, the druid has gotten many of the nerfs based off complaints from PvP players.

It’s not a question of being ‘ready’, but one of being nerfed because someone died in PvP.

To punish the PvE player because someone is unable or unwilling to deal with another player in PvP is wholly unacceptable. And quite frankly a tad hypocritical given the situation with burn mesmers and guardians for example.

Please point out the mob who complained about dying too fast or unable to kill a druid in PvE, and we’ll discuss what the community must and must not accept.

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How would you change Druid?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Simple: stop basing decisions on a PvE game around PvP actions and complaints.

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As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Yes everybody should be able to explore all aspects of the game, doesn’t matter if your casual, rubbish etc.

There should be difficulty levels, with reduced awards of course, more rewards as you go up the levels.

This would reduce the elitism to some extent, “You can’t do this at our level” is not quite so bad as “You’re not ever going to get to do this”.

Remember ArenaNet we all payed full price for this content, not paid so we could be excluded from a big part of it.

Bang. That’s all the playerbase is asking. Well said.

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Why did they make Maguma so hard?

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is indirectly the fault of Silverwastes. Since it was such a success, ANet figured they’d continue that trend. Unfortunately, the didn’t realize that it was such a success because there was nothing else to do given it was the only new content at the time.

Every map in HoT is a form of Silverwastes now, but harder and with the community spread out.

The confusing, three levels or more per map is just gravy via Silverwastes too.

One issue with basing decisions on metrics is that sometimes other factors are not considered. SW was/is popular, but not only was it the new thing, as you say, it was arguably the most lucrative content in PvE.

Absolutely agree. Hence it’s popularity. But, sadly, I think they missed that part with these new maps. And if I had to guess? Most maps will be Tumble Weed City in a month or so . . . especially Tangled Depths.

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Electric Wyvern location: Was this necessary?

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Yeah, I must agree. Gating them, and the hero points and points-of-interest in the area, behind the meta was a mistake.

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As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is the topic being discussed:

So I finally went into the new expansion. This Map is WAY to hard core for me, as a casual player. Every Hero Point is a freaking champ? Really The whole thing is simply confusing, and its hard to find anything.

So its impossible to really wonder around alone, no way you can snag allot of the Hero Points alone, and good luck finding allot of them.

In my humble opinion, the whole expansion needs one serious nerf. Leave the hero points at 10 points, turn them into vets, calm down all the freaking mobs, let us casual players enjoy the game, and do so alone. No fun if you have to spend all your time running for your life, instead of enjoying the game, exploring the map, and checking out the fun stuff.

Please keep your ‘RL’ resume, and your condescending comments, to yourself as they are not appreciated and discuss the actual topic.

Thank you.

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Why did they make Maguma so hard?

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is indirectly the fault of Silverwastes. Since it was such a success, ANet figured they’d continue that trend. Unfortunately, the didn’t realize that it was such a success because there was nothing else to do given it was the only new content at the time.

Every map in HoT is a form of Silverwastes now, but harder and with the community spread out.

The confusing, three levels or more per map is just gravy via Silverwastes too.

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As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Jep. ‘Casual’ and ‘antisocial’ also seem to get mixed up quite often.

Let’s say, hypothetically, I work in the military and have a family. From Monday to Friday, I work a full eight hours or more. When I get home, with the little time I have, I must take care of my family. And when that is done, I want to unwind and relax before bed by playing the game.

This is a casual. For the two or less hours a day, the casual doesn’t have the time to run with a group for two or more hours to complete a meta to gain access to a point-of-interest or hero point on a map that is otherwise gated and impossible to attain.

If that’s ‘antisocial’, we can then assume the ‘social’ players are no job having scrubs who still live in Mommy’s basement with all the time in the world . . . if we use your logic.

Let’s not go there please.

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(edited by Ardenwolfe.8590)

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

(a) Do I claim to be a casual player? Unfortunately it is my job in RL to “take a look at things from different perspectives” and therefore I’m not one of those “Works for me – must work for anyone else then” kind of guys. In fact – I’m being paid for spotting things where developer and end-user perspectives are, to put it mildly, not overlapping.

(b) Events scale and produce elites and champs when too many people are around. Many events are actually VERY easy when you do not have too many players on the map. Tarir usually only needs many players on south to get as much knockback skills as you can – the other gates can easily be done with 3 players if you can’t get more.

The problem is that people love to taxi in other players till the map is full. This WILL create zergs (15 players isn’t a zerg in my opinion). Said zergs will upscale the events. Not so experienced players will mistake this for being the normal difficulty and will – next time they do this – try for a full map again.

The problem (if you want to call it that) is that all maps can be done with small sized parties BUT they must coordinate. Who goes where and does which event chain, etc. And that, alas, is NOT casual playstyle. And so we get those “way too big as needed” groups in one map and a lot of frustrated players on the “harvested for taxi” maps.

Not many players like to lead – most seem to be content to follow a tag. And if no tag is present they feel lost. This is not such a big problem outside of HoT (except maybe Orr) but in HoT it becomes an issue. This issue might resolve itself once players are more familiar and don’t think they need 60+ players to go for Tarir but it might also be that players leave those areas because they are frustrated.

ANet has done a pretty smart move with creating the mentor tag which allows for people taking the lead without the upfront cost of 300 gold (or 100 gold back in the old days but then it was for only one character). Unfortunately most mentors I see fire up their tags in HoT not to lead but to get help with personal things like a HP they cannot do themselves, etc. I hope that this changes and that more mentors take control of the battlefields to lead people to and through the metas.

What does any of that have to do with the actual topic being discussed?

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As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I think the issue Ardenwolfe was arguing about is that while the events can be done in small groups, you cannot cannot reliably progress the map meta. For all four maps, you need a full map.

There’s also a limitation as you only have so much time to work towards the map meta before your progress gets reset via a final map meta (nightfall, gerent, defend tarir) or an entire map reset (DB). Players with limited, or fragmented, play schedules can never participate in the entire meta and are often times unable to join maps as they are full.

It’s less about being able to do events and more to do about wanting to participate with other players while progressing the meta in a meaningful way.

Bingo. Thank you. +1 again.

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Glider lag, ANet why? [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

The glider seems to have a delay in deploying. Also, sometimes, it doesn’t deploy at all. Just attempted to glide to an area, and the glider didn’t activate.

Hit the ground from a spectacular height, didn’t die, and then started taking DoT damage before I ported back to my home instance.

Something is definitely wrong right now.

Edit: Seems there is a lag issue on all the maps, right now.

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(edited by Ardenwolfe.8590)

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Well said. Also, keep in mind the core game was casual in the extreme. HoT is quite a turnaround where almost all the core events require a group or zerg.

Which is another problem, because your statement is wrong

Most metas require only a small group – you can do Tarir with < 15 people. You can do VB metas with 5 ppl. per outpost. But as soon as you have your tag on people will flock to you and people elsewhere feel alone and they start to taxi people in. That will lead to one overpopulated map (where things just get a lot harder because of the amount of players present) and a lot of maps which do not have enough population.

Their megaserver thing isn’t really working in the areas where it matters. The way things are people overcrowd maps in the new zones and SW in 1 or 2 maps and leave like 10 maps empty. Not very encouraging for players stranded on the empty maps.

You know everything you just said flies in the face of a ‘casual’ player, right? While I’m not a mathmatician, saying something doesn’t require a group or zerg, and then saying you only need 5 people (group size) or fifteen people (a minor zerg), to do certain events, makes no sense at all.

Maybe you should clarify your comment.

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(edited by Ardenwolfe.8590)

minor suggestion: smokescale condi damage

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Seriously.

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As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Exactly what is the criteria to be considered a casual player? My take is it relates to how often you play and has very little to do with skill level.

Well said. Also, keep in mind the core game was casual in the extreme. HoT is quite a turnaround where almost all the core events require a group or zerg.

I believe that is the issue addressed in this thread. Telling someone to ‘get better’ or ‘get a group’ is ironic given the nature of the thread’s topic.

No one in their right mind can say the four maps in Heart of Thorns is casual friendly. The metas prove this out in a huge way. All the updated maps are hardcore Silverwastes.

Consider that against almost all the maps in the core game save Orr, and you’ll see what the OP means.

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(edited by Ardenwolfe.8590)

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

6/10 if I feel generous.

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Okay, who did this?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

As paying customers, they have the right to voice their displeasure on a review site. Not saying I agree with the reasoning, but again they have the right to do such.

Instead of asking a customer to delete their negative review, I’d be more inclined to ask ANet to fix the class and stop with the nonstop nerfs to it.

But maybe that’s just me.

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Last story mission too punishing

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is, by far, my worst experience in Guild Wars 2. I recommend no one do it until these bugs are fixed. Unless you’re absolutely dying to see how it all ends, again I recommend no one attempt it unless you have the patience of a saint.

Otherwise, prepare for a lot of frustration due to all the items mentioned in this thread.

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Do these changes, people can blame me!

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Honestly? I don’t even bother with avatar anymore. I’ve turned into a selfish healer. Number One in my book is me and my pet. If others get healing, indirectly, good for them.

My survivability and healing ability goes down, even in full cleric’s gear, if I switch to avatar form . . . and that’s beyond ridiculous.

The combination of Guard regeneration, Troll Unguent, Solar Beam, and Wisp does it better and more consistently.

Hope admitting that doesn’t get those abilities nerfed.

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Irenio's last post was 15 days ago.

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

You and the entire ranger/druid community.

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How Astral Force Nerf effects World vs World

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Druid is dead. Once we saw only one beta weekend we knew it was going to be an up hill battle.

Seriously. And that makes no sense. Who in their right mind allows only one beta test on a class before releasing an “expansion” on the playing customers?

This is the sloppiest handling of any class I’ve ever seen in an MMO.

Ever.

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Irenio's last post was 15 days ago.

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

If I had to guess he can make suggestions, but he has no say in what actually is put into the game. I’ll bet he’s as annoyed as we are. And doesn’t appreciate being made the whipping boy on these forums.

If I had to guess.

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11/20 Patch Notes

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

So….am I suppose to repeatedly jump off a cliff now?

The ironic part is that’s what I did to regain my AF with regeneration. Sad right?

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Explanation, please, Ireino (or someone)

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

For the life of me, I can’t figure why this change occurred.

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11/20 Patch Notes

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Now it’s next to impossible to gain astral force out of combat. Seriously? What is going on?

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Astral Force nerf yet again.

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is just sad.

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Should other cities get the LA treatment?

in Living World

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Given how hideous New LA is . . . I hope not.

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About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Agreed. Gating content and certain areas behind meta success and masteries is the worst thing about this expansion.

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Sense dungeons are dead now

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I’d love it if they allow us to select the difficulty of the dungeons. Solo-level comes to mind. I’ve stepped in one or two dungeons, but never again given the lack of rewards.

Might be time change the dungeons to selectable challenges given raid are now here.

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Turn down the difficulty for Casual Players

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Exploration: Casual.
Dungeons: Casual
Fractals: Casual (with scaling to harder if you wish to have more of a challenge)
World bosses: Casual
PvP: Casual (in the sense that it’s easy to get into for new players and you can do a match here and there at your own pace for fun)
WvW: Casual in the sense you could get a 3man together and go capture points if you want. Sadly the game mode seems quite barren these days.
Raids: Hardcore.

I’d say GW2 is pretty bang on with having the majority of their content casual friendly. With a minority of it for hardcore players. That’s exactly the way it should be and is representative of their player base.

So what’s the problem? You feel everything should cater to casuals players?

If you strictly mean casual as in 20hrs/week players and not skill based. Then there’s literally nothing that isn’t casual friendly in GW2. Heck even the first raid boss is designed to be defeated in 8min. However much time you put into mastering the encounter to actual do it in that time is completely up to you.

Heaven forbid a game have a learning curve…

I must agree with this. I’m as casual as they come. If I never enter a raid instance, I’ll be okay. And I’m more than fine giving ‘hardcore’ players the challenges they want with the rewards that benefit their efforts.

Given how casual the game is overall, I feel this is only fair.

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Game update notes, 17-11-15, ranger

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Guys, it’s okay. Regeneration and pseudo-regeneration sources (like signet of the wild and natural healing) now generate Astral Force. I’m generating Astral Force like crazy! Try it! It’s absolutely no issue now!

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Change Solar Beam back please!

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

At zero energy left for avatar, and out of combat, my Signet of the Wild regenerated the bar back to full in or around five seconds. In combat? Even less time.

My apologies, but the sky is definitely not falling in this instance.

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Change Solar Beam back please!

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Not to be stomping on the bandwagon, but it was obviously a bug.

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Problem with the H.O.T. new area's

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Thank you for posting this. Agreed. I absolutely hate how certain maps, Dragon Stand especially, gates key areas based on the success of the zerg.

Granted, if you’re clever, you can sometimes cross over the vines and get to certain areas, but I shouldn’t have to rely on a zerg to simple get access to a simple point-of-interest.

That’s silly and really hampers the thrill of exploring a new zone.

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Bark Breaker Achievement Bug

in Bugs: Game, Forum, Website

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Yes, still very much impossible.

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So freaking bored

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I’m kind of surprised anyone is surprised by this.

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Yggdrasil collection bugged?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Had the same problem when I was helping my wife. Seem to take forever for it to drop. We farmed the trees in Queensdale. The ironic part? When I went to do it, it dropped from the first tree I killed.

So, yes, it’s quite random.

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Your fave Character

in Living World

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Taimi. Hands down. Best character in the game.

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Yggdrasil collection bugged?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I’m going to say yes because last night I got the mushroom, and I didn’t see nor kill any treasure mushrooms. Don’t even have stealth detection. The reward was part of the VB reward package for participating.

Go figure . . . but I’m not complaining.

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Druid Shoulders Aren't Ugly

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Never noticed this up close, but it’s still hideous.

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Profanity/hateful speech reaching new peaks

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Sadly, there is a lot of salty behavior and hurt feelings in certain areas of the game: especially PvP.

I deal with that nonsense every day, and I can tell you it isn’t going away as much as I would like it to as well.

Buck up, block, and move on.

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Thank You for Taimi

in Living World

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Definitely the best character in Destiny’s Edge 2.0.

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Tangled Depths, empty servers

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Yep. If you missed initial rush, you might be screwed. And people seriously hate the meta. Most leave the map as soon as they can. This is especially true when the meta starts.

Expect it to get ‘Orred’ in the coming months.

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hearts and minds final boss

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Don’t get me started on this topic. I just filed my experiences with this nonsense on the bug forum. I’m leaving it there.

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Leystone Armor

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Regardless, it’s a noticeable difference in PvP. So if you’re a min/maxer, it’s definitely worth chasing.

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Dying to Modremoth means instant failure

in Bugs: Game, Forum, Website

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Last Attempt: This experience was just weird. I got him down to the last phase, a rock knocked me out of the sky and put me in a downstate. The effects end and I hear one of the guys yell something like, “He’s vulnerable.”

And then I die.

Redid it, but from the start there’s a second rift and Mordy is ‘vulnerable’ . . . kind of. Had to redo everything, but when the last guy spawns, another rift appears and it’s time to kill Mordy.

The newest ‘illusion’ is beating on me while I’m trying to use one of the rifts. After some running, I put him in a state to make him an ally. Yes, with all those shadow creatures chasing me as well.

Mordy becomes vulnerable again . . . and it ends with me winning . . . I think.

This has to be the oddest end battle I’ve ever seen. Hope I’m not still in the dream and under the illusion I’ve won. . . .

Yeah . . . needs a lot of bug fixes. Not doing that again for any achievements until some patch notes come out.

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Near impossible to win as mesmer

in PvP

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Mesmer/Chronos are my worst foes in PvP. A week or so ago, I watched two mesmers completely decimate the room. I don’t like calling for nerfs on any class, but even I recognize that mesmers are a bit much for most lay players.

Personally, I don’t think it’s the class, but the way DoTs eat right through toughness and armor to sink their teeth into our hit point pool.

The easiest fix is to make toughness and armor work against certain DoTs as well. While I know those players will scream, “No!” Everyone recognizes that DoTs like burn are an issue in PvP and WvW.

A. Big. Issue.

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Can we move the Mentor tag to a later tier?

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I must admit I’m surprised they made this first, and not auto loot first instead. But, I do think they put them in the right order if you consider order of importance.

In that regard, they certainly nailed it.

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Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Well . . . there it is.

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Dragonhunters seriously?

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Its not about having bad time , its about seeing 6 guardians in a single match! this ruins pvp experience. lets rename game to GUARDIAN WARS 2

This is kind of a silly thing to say. Consider six of almost any class in a match, and it can get ugly. Six mesmers in the game for example. Two is bad enough, if they are decked out and using greatsword.

Six?

I hope you get what I’m saying.

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Dragonhunters seriously?

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

So ironic. I recall more than a few threads beforehand saying Dragonhunter sucked. Well at least PvP players stop screaming about druids. The nerf circle continues to go round and round. . . .

That is not irony. And Dragonnhunters DID suck, but were hugely buffed after BWE3.

The name still sucks, though.

Oh? Well at least someone got buffs. Been eating nothing but nerfs with druid.

That said, I’ve never had an issue with any Dragonhunter. But I tend to keep them at a distance.

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