I kind of like the idea of overloads working like Greased Lightning for Pugilist/Monk in Final fantasy 14. On that, as long as you keep your base combo going, you build up stacks of greased lightning that increases damage and skill speed.
So imagine as long as we use skills from 1 attunment we build up overload stacks that have effects added to it for each increase in stack.
So fire could be
lvl 1 Might stack 5
lvl 2 Might stack 10, Retaliation stack
lvl 3 Might stack, Retaliation, Mobile fire field on character that ticks damage on enemies.
then you can unleash the overload stack in a big storm like AoE. swaping attunment removes the stacks.Sort of the premise I had with another idea but kind of reverse. Overloading would give the current attunement skills extra effects or something. Not sure how I feel about your idea. Maybe flesh it out more?
flesh out how?
I mean the idea is, as you stay in an attunment it snowballs to a point it is worth staying in said attunment. and you have a strong AoE skill so when you want to swap attunments you dump your stacks in a showy display.
Water overload would basically make you a mobile water field that has a steady stream of healing.
AOE could be a blizzard that chills and ticks damage to enemies caught in it
Air overload would be about increasing speed. maybe gaining alacrity as well
Earth would make you a bastion of defense.
Protection, Defiance, maybe even like a field that provides 25% chance to destroy projectiles, but maybe at the cost of some speed?
The idea is that as you gain stacks of overload you are becoming one with the element. a living storm ready to unlease that power at a moments notice.
Maybe I can explain it better but I am mind blanking at the moment
What are you really shocked?
Telling your self something dose not make it true and not getting that something dose not make it right that you feel the way you do.Oh man, they actually buffed the already powerful dps skill – lightning orb. Now it’s simply OP.
Ya… i wish they did not just throw more dps into tempest but i guess that is what most ppl are asking for. I wanted more support i guess water overload got a nice buff.
you know what sarcasm is right, and you understand that it is not a DPS thing, we aren’t asking for DPS you clod. we are asking for a new role
Tempest is likely built around the new group content which may require healers now. Nerfing it pre-group content would be a immature change.
wait till you all get the full picture before saying something doesn’t work.
A: That would be an incredibly stupid design decision.
B: We already do group support better then tempest
C: We had the full picture. that is what a beta was for. to show us the tempest in game.
Tempest can use d/d and d/f so i do not see your point.
Yea, Tempest can use D/D and D/F. No need for D/Wh at all.
Heck, the traits are awful too. No need for Tempest.
This person speaks the truth
Dear devs,
Please give all of the overloads breakbars and stun them if the breakbars are broken like revenant shield.
Love,
a sad elementalist.you can’t move in rev shield #5, while you can move pretty quick in overloads, and you have 4 of them. There is no comparison here.
I don’t get all this QQing. Even an experiended Ele as WP says that ele is already in a great place. If Tempest ends up being a support-oriented alternative, I don’t see any problem here.
You can’t have everything.
will non ele users stop posting such crap.
Let me explain it in as simple as i can
Tempest, provides nothing new, has no synergy, is weaker in all regards to what we already have.
(edited by Argol Vazin.3061)
I kind of like the idea of overloads working like Greased Lightning for Pugilist/Monk in Final fantasy 14. On that, as long as you keep your base combo going, you build up stacks of greased lightning that increases damage and skill speed.
So imagine as long as we use skills from 1 attunment we build up overload stacks that have effects added to it for each increase in stack.
So fire could be
lvl 1 Might stack 5
lvl 2 Might stack 10, Retaliation stack
lvl 3 Might stack, Retaliation, Mobile fire field on character that ticks damage on enemies.
then you can unleash the overload stack in a big storm like AoE. swaping attunment removes the stacks.
(edited by Argol Vazin.3061)
Snip
Clearly you don’t play ele or you don’t understand
Tempest does not fill a new role. that is a fact. Anet asked for feedback if the elite specs offer a new role. the answer is no.
Attunment camping is a Playstyle we can already do…and better then tempest. PvE staff is 80% camping
The only way ANet will listen is if we speak with our wallets. unfortunately I doubt we can get a refund for HoT, and you have to have bought it to test tempest in the first place.
Maybe if enough of us send refund requests with Tempest as the cause of seeking a refund, they will listen
D/F PvP build. soldiers gear
If she doesn’t have the ability to keep swapping attunments on a consistent rotation. she isn;t going to have a good time.
Staff PvE is the only other option
yeah, you have to get out of the mentality of “Dueling” it is a team based game for a reason. Dueling is never the best option.
Well i would also love to do a balace packet for eles + tempest. I have a lot of experience with game design/balance but i doupt this will happen. While i can understand that devs don´t write here i am not a fan of that and don´t do it myself.
And sword is gone. Also Tempest seems nailed. Its useless to rant on it. Now its time to make the best out of it by changing numbers or maybe slighly changing traits/skills without touching graphics.Greetings
Wolf
There is a thread on this already. it isn’t a numbers problem. the concept was dead on arrival
@ Snow White.1842
You really should not compare spec to spec only compare spec to the base spec. Your far better to talk about base spec compared to other base spec. I mean you could say a staff gurd dose less dmg then a glass d/d thf but it dose not mean any thing.
You seem to misunderstand
Just to clarify for you. there is no “base spec” what your thinking of is “Profession” specs are the trait lines in a profession. So comparing specs with each other is talking about within the profession. the actual term for the tempest is “Elite specialization”
I propose a new name. it is an underwhlming elite spec, it hits like a wet noodle, leaves you with a feeling of regret just for testing it, and only a few individuals seem to get anything out of it.
Spunkgargleweewee
kitten, that’s used for something else
I like the idea of overloads having a bit more of a passive style to them. So as you stay in an attunment you have a snowball effect. you build stacks of overload and every second stack adds a new effect. so for fire it might start as “Pulses might” then builds up to “Pulses Might, Pulses burning.” Then the 3rd one adds a mobile fire field centered on you, dealing constant damage to enemies in it. however at anytime you can vent your overload stacks getting an effect based on what stacks you reached. If you vent before switching attunment. then your attunment cooldown is normal. if you don’t Vent. your attunment cooldown is lengthened but you get a feedback effect
So venting your fire overload might give you alacrity
Not venting creates a large explosion that knocks enemies back
The damage rotation I was using during beta (I kind of had to imagine that the numbers were good enough…. for overload fire they are) was 5s in fire -> overload fire -> 5s in air -> overload air -> use water and/or earth -> back to fire. It’s a slow (25-30s) rotation, which makes it a different playstyle. It’s about being able getting the same kind of result by playing differently imo, not about in-combat choices like the revanant has.
What were you doing 5s in fire attunement?
wasting time in an effort to prove that using overloads is actually less efficient at everything they are supposed to do it seems.
Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.
On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.
Could easily have sword as a melee/ranged weapon. at a distance the auto attack does this http://www.mightyinkcomics.com/wp-content/uploads/2014/05/sword-beam.jpg
Sword Beams fix everything
I’m honestly fine with you guys not pushing the updates to Tempest right away, so long as you’re focusing on a complete overhaul of the way it works. Tempest and Chronomancer were pretty fun and didn’t looks like they needed to be redone in the way that Tempest does.
I really hope there are some dramatic changes to this elite specialization when it gets updated.
you mean reaper and Chronomancer right?
RIP sword, we will never forget. . .
That is the WORST way to think about things and makes your point of view lesser. Sword may not be on this spec but it will be for some other down the rode and any amount of complaining is not going to changes this.
Its a tempest becuse of WH and the storm base lore of WH from GW1. The shouts seem to fall in line with the ideal of a tempest even overlodes are tempest like all storm base.
Except if you read this topic. we are questioning why it is even called tempest. it has nothing to do with storms so why would it even have warhorn if there is barely anything storm related to this spec
A violent windstorm, especially one with rain, hail, or snow.
What we have is nothing like that, and that definition alone screams a DPS role
We could have had a sword wielding flurry of elemental might that would tear the battlefield up like a raging storm.
Yet we get a vuvuzela blowing drizzle
If the definition of Tempest doesn’t prove Anet are clueless, I don’t know what does
“So what kind of feedback are we looking for? (…) Do the elite specializations feel like they are creating an entirely new role for your main profession?”
“Risk/Reward” is not a role
What you need to look at is what does tempest provide the ele that base ele doesn’t have. the answer is nothing. In terms of role, Tempest is a weaker version of the roles we already fill.
Lets use MOBA Role styles
In Smite (My MOBA of choice) Ele can fit
Bruiser: With D/D D/F
Mid lane Mage: with Staff
Healer-Support
Tempest would be a lower tier Bruiser
What we don’t have is
Carry
Assassin/Jungle
Tank-Support
Anti-Mage
Scepter should be our Carry weapon but is way to unviable
So as you can see. Tempest does not fill a new role using these classifications.
My issue with it is not that, its that the class is meant to be primarily a ranged magic caster
Then you clearly have no clue about this game if that is what you think.
Good call. Instead of blowing a party to… ahh… victory you could hum them there. I knew there had to be a silver lining.
mope. tempest is desrving of 1 thing only. vuvuzela
5
Overload sums it up. it adds a bunch of kitten we have abundance of…and does it worse then what we already have
This kind of sums up my feelings
https://www.youtube.com/watch?v=oAKG-kbKeIo
feel the burn = https://www.youtube.com/watch?v=8FJTK_iNA5s
“THE EARTH TREMBLES”
(edited by Argol Vazin.3061)
You guys are sad and desperate, ganging up on someone like that
So I made a post like this a week or so ago about with a martial arts ele concept. Well I have another idea born from the Tempest mechanic.
Evoker
As an evoker you manipulate the elements in a new way through the use of evocation, calling upon the primal spirits of the elements
While in an attunment. activating the attunment again after a short cool down will summon an elemental sprite. The sprite will float around the evoker granting static boons to you and nearby allies
Fire = Might
Water = regen
Air = Crit
Earth = Protection
You can have 3 sprites at any one time
New class skill, Release (5th skill next to earth attunment)
When activated, Release will unbind the sprites in reverse order they where summoned, as they release they will create an effect.
Fire = explodes on selected target dealing damage to nearby enemies and burning them
Water = Creates a mist that heals allies and blinds enemies that enter it
Air = Creates a storm cloud above the selected damage dealing minor but constant damage for X seconds
Earth = Knocks back selected target and explodes into bleed causing shrapnel to hit nearby enemies.
New utility = meditations
Elite skill = Elemental Burst
Releases all sprites at once with a stronger/larger effect for each duplicate sprite
AFTERTHOUGHT: This doesn’t really change how the ele plays I suppose. and it seems like a straight upgrade….welp it was a fun idea anyway
(edited by Argol Vazin.3061)
So many people are complaining about the elite skill and claiming Elementalist doesn’t have any good elites at all…
I’m still happy with Tornado. And now we get FIRE tornado! We can even have swiftness and protection while channeling it?
Spin to win, my brothers. Spin to win.
You are part of the problem…unless being sarcastic. No one likes Tornado.
My perspective on what this spec brings to the players is effect for sacrifice, that sacrifice being holding off on swapping attunements to get a greater effect. Many players complained that the only viable way to play ele was attunement dancing, to the point that people will blindly say you are WRONG if you don’t dance your attunement rotation. Some people don’t like that spammy style and want a more calculated high-effect type of play. Currently you can’t really do that on ele, you need to swap and throw down your high cooldowns, not hold off and overcharge skills for greater effect. Basically, there is no advantage to holding off on certain skills and it’s all about what skills are off cooldown and which attunement they are in.
Staff, you are basically the master of AoE and you camp fire on Staff since you just have massive AoE DPS, add in ice bow/glyph of storms. arcane blast for fury and your good to go. not to mention with constant lava font there is no end to the might stacking.
Camp water for healing support…if healing actually meant anything.
Tempest offers nothing that staff alone already does, in fact the entire elite spec could be converted to a single elite skill that would be better for us as a whole.
Elemental fury (Formaly tornado form): Unleash the fury of the elements in spectacular ways based on your current attunment. Becomes stronger the longer you are in an attunment before using it.
As you can imagine. each of the overcharges whatever they’re called would be represented in this single elite skillThe way I see it the warhorn will bring staff like AoE damage and CC skills that will be useful to use with the sustained damage and PbAoE of an MH dagger, which we couldn’t do before. In pve anything works so whatever, but in pvp this could be a cool new combo since the staff builds had powerful support for pvp, but the dagger builds always outclassed it in damage and flexibility, especially in smaller fights.
So I agree with Leo G.
All this spec needs to be viable is anything that makes it better, or as good as blinding ashes and the fire can trip trait. So far we know that getting more mileage out of protection and the ability to use game changing abilities every once in a while seems like a fair tradeoff so far compared to the fire line in cele pvp builds.
I’m personally excited to see what traits it offers that don’t apply to the channels.
There is your mistake, you are looking at it purely PvP.
Purely PvP, the warhorn is not going to outclass D/F or D/D in fact using Tempest and the overcharges in PvP is the stupidest idea ever “hey guys. please don’t interrupt me while I do a thing”
and of course in PvP Staff is still a contender anyway so Warhorn would still be outclassed
My perspective on what this spec brings to the players is effect for sacrifice, that sacrifice being holding off on swapping attunements to get a greater effect. Many players complained that the only viable way to play ele was attunement dancing, to the point that people will blindly say you are WRONG if you don’t dance your attunement rotation. Some people don’t like that spammy style and want a more calculated high-effect type of play. Currently you can’t really do that on ele, you need to swap and throw down your high cooldowns, not hold off and overcharge skills for greater effect. Basically, there is no advantage to holding off on certain skills and it’s all about what skills are off cooldown and which attunement they are in.
Staff, you are basically the master of AoE and you camp fire on Staff since you just have massive AoE DPS, add in ice bow/glyph of storms. arcane blast for fury and your good to go. not to mention with constant lava font there is no end to the might stacking.
Camp water for healing support…if healing actually meant anything.
Tempest offers nothing that staff alone already does, in fact the entire elite spec could be converted to a single elite skill that would be better for us as a whole.
Elemental fury (Formaly tornado form): Unleash the fury of the elements in spectacular ways based on your current attunment. Becomes stronger the longer you are in an attunment before using it.
As you can imagine. each of the overcharges whatever they’re called would be represented in this single elite skill
(edited by Argol Vazin.3061)
So after the ten ton hammer article…I will paraphrase a movie quote for this
You Maniacs! You ruined it!, kitten you! God kitten you all to hell!
You have the wrong footage. this is the leaked gameplay https://www.youtube.com/watch?v=P40TP1ughek
(edited by Argol Vazin.3061)
im not sure they’d give us a Melee Assassin styled playstyle to begin with and the datamined Sword Skills are apprantly just placeholders for Daggers.
Do you people actually listen to yourselves when you say that? What daggers? We have daggers, They aren’t going to replace all our dagger skills. Think about it. Why would they have placeholder “dagger” skills in the first place. Especially elementalist themed ones. The coclusion. Because ele is either getting sword or those skills are part of conjure rework.
EDIT: another idea would be warrior getting an elemental themed elite spec which is very unlikely
(edited by Argol Vazin.3061)
Ok onekilkkill i try to do something no one on this boards seems to be able to do. Look at information from more then one angle. And you are still stuborn about warhorn being a support weapon.
Look i am not happy about the possability of warhorn but at least i am trying to do something other then pointlessly butting heads.
Laraley you have the same problem. Your being pessamistic and not considering that conjures might become really useful with the supposed upcoming overhaul.
what’s with everyone assuming we are getting warhorn?
Because people seem to think a skin with a tempest motif is proof enought to be confirmed.
Ignoring the word skills that were mined. People are quick to hand wave them as “Placeholder skills with no relevance” for some reason I can’t fathom
I posted this in another topic but i have a feeling we nay get both warhorn and sword. Here is how.
First you have to aknowlege that sword skills were mined. Saying that they are not relevent because of removal does not hold water. They were removed to be tweaked/worked on is the logical assumption.
I believe we will get sword mainhand as a new form of conjure that ties into the tempest mechanic or part of the supposed conjure overhaul i believe was mentioned.
This could be the perfect middle ground to both sides of the elite spec argument. Granted i would prefer to carry bolt but i hope people can discuss this idea instead of pointless arguing.
People need to jump on to my idea that wathorn will bring with it conjure tempest blade skills. Why else do we have data mined elemental based sword skills and datamined warhorn skin. We are getting sword via conjure
So I look at these leaks and I come to a conclusion that might be a good middle ground
Now for arguments sake. lets say we are getting warhorn. how do you explain those weapon skills.
Now this might actually be a really cool idea. what if those weapon skills are conjure weapons. There is supposedly and overhaul to conjure weapons on it’s way. what if with the warhorn we also get the ability to conjure swords. give it a name like “Blade of the Termpest”. and unlike the other conjure weapons we have. this one changes based on our attunment. similar to how our glyphs work.
This however does give me another idea. there are more weapons then elite specs. what if some unused weapons are given a themed appearance to make a complete set. We have skins for our conjure weapons even though ele can’t use them. so what if we get a conjure warhorn and the ascended warhorn skin is the skin of our conjured warhorn
Of course this theory holds less water because we have a new shield skin and it isn’t chrono based which would lead to 2 skins for 1 weapon
then again that could very well be evidence that the “Asscended” skins having nothing to do with elite spec.
I play D&D , Pathfinder and Shadowrun. and my favourite style to play is the battle mage/bender. This is usually a level in monk and the rest in wizard then ederitch knight. or in Shadowrun. Physical adept.
This got me wondering how that would work in GW2 and I figured an ele elite spec would work perfectly
Elemental fist/Elemental adept/Martial artist
New weapon: Cestus (I imagine it as a pair that act as a 2 handed weapon, explain more on that later)
This spec would completely change how the ele works. it would still have attunements but they will be called styles.
It’s new Utility skill would be Stances
Unique mechanic
With cestus equipped you get a unique combo system. every weapon skill will link to the others and create a combo system. skills 1-4 all link together. skill 5 is a finisher and it will change based on the order you used skills 1-4. As you also perform these combos you generate buffs with the finisher usually giving you something big
Fire style: Might, Fury, Burning
Water style: Resistence, Regen, Vigor
Air style: Quickness, Evasion, retaliation
Earth style: Protection, Aegis, Stability
These could be in addition to their own internal buffs such as increased toughness, ect
Each style would play a bit differently. such as all
fire style weapon skills generate a small AoE to have a cleave effect
Water would have a focus on sustain and have a counter or 2 maybe a knockback
Air would have mobility. gap closeing, evades and reflects
Earth would be Tankiness with Cripples, stuns/roots and pulls
As a concept I feel it could work and make for a fun way to play elementalist. too bad it is unlikely we will ever see such a thing happen but here is just a fun idea of how the combo system works
You open with a gap closer. perform an evasion triggering flurry of blows, perform an attack that back flips you out of melee while knocking back. having performed this specific combo, your finisher would essentially be a Kamehameha
I have been playing for 3 years (2 with 1 year of inactivity) and in all that time I havn’t come across many RPers. I like RPing but find it is hard to find in this game. Can anyone point me in the right direction.
eh, My dream would be a weaponless ele. I have always hated the idee of staffs being the default Magic tool. Magic comes from the person, not the tool. I like that when I throw fireballs it is from my characters hand.
The point is. casting tools are not weapons. they are Foci. yes the focus is not the only focus in the game. every weapon a caster use is a focus, not a weapon
While I respect your stylistic preference for a weaponless caster, it isn’t as usual as I think you’re stating.
Popular culture, mythology and the like presents us with magic users commonly wielding staffs, wands (sceptres) and various focuses. (Gandulf, Merlin, Morgan le Faye and the like).
Even modern (and many older) religions which practice ‘magic’ use similar tools. Staffs, Wands, Athame (a dagger), Poppets / fetches (focuses). I’d say stylistically, ANET probably have it right.
Overriding all of that of course is the old ‘their world, their rules’ we just get to play in it.
I wasn’t stating that tooless magic was the usual. You just made my point. the default is magic users always use tools.
I am the kind of guy that is brought up on tabletops. and nothing gets you killed faster then looking like a mage. “Geek the mage first” and all that.
So it is a nice change of pace when you can avoid looking like the typical mage. My character can look like a simple noblewoman with a token dagger at her side as a measure of safety. put on the ninja suit, my ele is now a thief.
What if you get another attunment along with warhorn.You get more weapon skills than any other class
The big points are
The Warhorn is just a focus with a different shape.
The Warhorn is a silly weapon to begin with and the worst weapon in the game
It is generally seen as a support weapon, the ele doesn’t need that
While it may fit the idea of “Storm calling” that the tempest seems to be going for, Sword can also fit the role of tempest with “Deadly flurry of slashes enhanced by storm magic turning the wielder into a living tempest”
We have no true melee weapon. dagger is akin to throwing daggers since all dagger attacks are generally short but ranged.
Outside of some massive paradigm shifting mechanic. there is no way the warhorn could be used to offer anything new to an ele playstyle
eh, My dream would be a weaponless ele. I have always hated the idee of staffs being the default Magic tool. Magic comes from the person, not the tool. I like that when I throw fireballs it is from my characters hand.
The point is. casting tools are not weapons. they are Foci. yes the focus is not the only focus in the game. every weapon a caster use is a focus, not a weapon
What if you get another attunment along with warhorn.You get more weapon skills than any other class
then you don’t understand the issue at all if that is what you have to say
I am looking for an RP guild or RP buddies
just wondering if there are any RP guilds out there. been playing for 3 years and have barely seen any RP going on.
