80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
They need to release a hot fix now to change the Short bow range back to 1200 – it’s not a question. The change was completely unwarranted.
If the longbow is that bad, then fix the kitten longbow and don’t just nerf the short bow – i still can’t believe this happened.
I’ve been using 30/10/0/0/30 for months, with Axe/Focus then Dagger/Warhorn in offhand slots. Full zerker gear.
I love this build and the patch has really made it stand out.
Close to Death & Axe Training… wow.. today in WvW i hit someone with Life Blast for 7.5K (I had warrior/guardian banners/buffs) – that’s more than my Lich form hits for.
Life Blast is the key weapon in this build…. just chew through the enemies. Dark Path is also great at 1200 range now….
Too bad we will probably be nerfed… people complaining in the PvP forums… my Mesmer also chews through enemies and escapes with no effort – apprently that’s ok, but we can’t have a Necro doing high DPS.
Well I’d say the thing that’s making people freak out the most is the fact that we got a lot of things at once. Basically new burning and torment. But then on top of all of this we suddenly get this super terror spectral wall and possibly the improved signet of spite, that people start using. So we end up getting a spec with burning, torment + inscreased terror application abilities compared to a terror build pre patch(except for the duration for a terror build but you can make it tick twice anyways with necromancer runes on top of 30 points into spite). This combination of everything is a bit too much.
It saddens me though to see how most of the buffs that we got were really not asked for by the community. The things that have mostly been mentioned were defensive problems, slow cast times and people also asked for a tiny little possible buff on the offense. As a result we mostly get a huge offensive buff lol.
Also the pre patch terror build that I was using got screwed with the terror move from adept to master, screwed up my 20 points into curses terror+banshees vail combo.=/ I personally do not care that much about burning and I don’t mind seeing it go, if you go with a similar build with wells and take close to death it’s gonna be a good build as well. I also think that the new spectral wall is over the top, I liked the previous version already and was hoping they would fix the combo field bug with the spectral attunement trait but then we suddenly randomly get a fear to it with reduced duration and increased CD. Again I do not mind seeing the current wall go and returning to the pre patch version, but fixed.
I also do not mind seeing epidemic not being available in sPVP.
If they start trying some changes outside of spectral wall and burning now, that is going to probably screw my pre patch build even more and that is going to be very sad, I’m already missing 10 trait points for it.=(
I do not know if it’s gonna give me any credit but I am only rank 28 or 29 and played around hmmm close to 400 tPVP matches, all solo queue on my terrormancer pre patch(don’t feel like playing post patch with the way the patch was handled and all this current crap regarding necros on the forums as well as sudden necro spam in the game). I usually kept 30+ more wins than losses and got to 535 on the leaderbaords at one point. Then I dropped back to 700+, took a break from the game, came back and dropped back to 96% or something. All pre patch solo queue on my terrormancer. Flesh wurm is awesome btw and a must have ability in my opinion.
Anyway I made a thread on the necro forums pre patch saying that if we get burning on top of terror, people will QQ about it a lot and we will be nerfed cause we’re gonna be op. You can check my prophecy in the attachment. I thought that if we would get burning on top of some decent pre patch terror, that would make people scream. And then we get increased terror application abilities+burning+torment+ some other stuff, lol. And can have two tick terrors in the burning build with spectral wall lol.
Again, please if they are going to nerf something, start from spectral wall and burning.
Prioritize spectral wall though please. I do not want to be left without my pre patch terrormancer build or at least a similar build as a result…. Don’t screw us with the incorrect nerfs please, do not reapeat the mistake of this patch.
Well said.
I remember people asking for greater marks to be baseline, some vigor/stability, bit more mobility… not sure what happened to all of that.
I smell a nerf incoming… and i don’t like it.
A-net shouldn’t have changed so much at once…. same goes for the Ranger nerfs.
Just fix the short bow range already…. there was no reason to nerf that.
The change to Life blast in deathshroud is my favourite change…. i’m talking about the use of range instead of % of life force to determine damage… good stuff.
Shelving my Ranger until they fix shortbow range – this ruins my hybrid shortbow build and i’m not forking over any more money for new builds.
Just bought some new ascended items for him as well – not happy.
Also the necros have devs who want the best for their class. We Rangers don’t have devs, and if we do, they all want us to fail no matter what. (not only they nerfed our core, they aggressively with great effort nerfed our pets core as well).
They will do everything and anything within their power to remove that light in the tunnel for this class.
That is their true purpose.
Nothing much else.
You are kidding mate…. no dev plays Necro… none.
At least you have Robert Hrouda (spelling?)… Necros have begged for attention and bug fixes since beta.
Necro downed health was 1/3 of other classes since beta and only just got fixed. Now i can stay in downed state more than half a second – it’s amazing.
You are way off the mark with those comments.
Rangers just got spanked by the last patch…. pretty sad about the nerfs to shortbow.
“Not all players spec for condi clearing either,”
Quote of the year…. who the hell doesn’t bring condition clearing to WvW?
I want to know what happened to their policy of not swinging down the nerf bat hard so as to destroy certain play styles?
Anyone?
chirp..chirp…chirp
I would like to be able to buy more bank slots as well…. my bank is full of Necro armour sets and stacks of mats.
A Mesmer complaining about pets lol.
You don’t know how good you have it buddy…
I would support this change….
Arrow carts ruined WvW IMO. Game was a lot more fun without this nonsense.
Agree with this completely.
It just discourages fighting… people sit in their keeps (even when they have numbers) and just fire arrow carts.
It makes for incredibly boring gameplay. Instead of fighting the enemy we’re playing dodge the red cicles, it’s like Crucible of Eternity in the open world.
How will i be able to grief noobs without downward arrows? lol
Rangers are great.
I’m shortbow / greatsword in Rampager gear and Divinity Runes.
Spec is 30/10/0/0/30
Works well for me.
Deb: What are you drawing?
Napoleon Dynamite: A liger.
Deb: What’s a liger?
Napoleon Dynamite: It’s pretty much my favorite animal. It’s like a lion and a tiger mixed… bred for its skills in magic.
Can we get something put in where we can store pet names?
I hate swapping pets and having to re-name them all.
I’m currently burning Litch form for stability when running into keeps which is ridiculous.
If people are quitting the game just because they can’t shoot rainbow unicorns, then maybe GW2 isn’t for them.
All i want in my heart of hearts is to fire rainbow unicorns across the flaming bridge of Uumagarn.
Sea of Sorrows for my guild who are all Australian.
I think PP is pretty decent as is… just my 2c.
I rock the PP & DD … pretty cruisy time.
I have all classes at 80 and I think the Necro elites are the best, even if the class as a whole is a little worse off than the others.
Lich Form – As a power Necro it’s ROFL mode cutting thieves in half for 5000 per nuke.
Plague Form – Chain blind is a enemy group’s worst nightmare.
Flesh Golem – Just to laugh at him knocking people over like bowling pins.
Thief is great in PvE once you’re 80 – as long as you include some toughness/vitality.
Solo PvE is awesome, especially snagging skill points and such.
A-net conveniently ignore all of these threads in the hope that they will go away.
They post in threads above or below it, but ignore the pages and pages of complaints – great customer service all around.
Same here… shouldn’t be surprised really.
Yeah – i can confirm that Consume Conditions does’t work.
Bullet bag? Only if it comes with a Bullet Belt.
On a serious note – they need to introduce many more weapon skins that don’t require RNG gamble lock boxes….
Tab target seems to go to the mob furthest away from you – it’s hilarious.
There are a lot of issues… not that they will ever be addressed.
They seem to be intent on us tanking head on, but this doesn’t work in reality… i don’t think it matters what changes they make to deathshroud it’s still going to drain like lightning and then we are screwed.
Plus, this idea will be strenghten by the vampisms traits from blood magic and, even if they feel underwhelming, they already provide some ok-ish sustain..
No they don’t.
They provide bugger all sustain. It’s laughable…
This is pretty silly to be honest…. on the rare occasions that the pet actually hits, the dps is no more than that of a Warrior/Thief/Mesmer.
You get the feeling that they really don’t like the Ranger class.
Are they doing anything to address dungeon capability across all classes except Guardian, Warrior and Mesmer?
Agree with you 100%.
Really disappointed with the solo dungeon.
That solo instance is terrible… people are asking for a solo dungeon and that’s what we get? playing with mines? Some of us actually want to play our classes, not play apprentice engineer.
The arrow carts are a joke… instead of fighting people just sit there spamming arrow carts.
Congratulations on ruining WvW.
I’m worried about no stability/vigor….
We shouldn’t have to accept staff as a fire and swap weapon, nor should we with Axe.
Staff 1 is useless and the cool downs on the marks are too long.
Other classes weapons stand well on their own, why shouldn’t this be the case here?
Pretty sure the guardian orbs at least track the targets… Necro grasp can be avoided just by walking.
I would like to see Axe Training moved to 20 points and Closer to Death moved to another line at 30 points… maybe that would be too much?
Warrior Axe Training is at 20 points…
There just aren’t many innovative players playing necro right now. -just my two cents.,
Quote of the month.
Have you ever read the Necro forums?
So long as i can be Quaggan i don’t care….
CoooOooo
I agree – love my Ranger. My second favourite class behind my Necro.
Not really. It’s ok, decent in PvE but that’s about it.
Compared with the Elementalist water attunement or the Thief’s heal in stealth it’s laughable.
Re-work the traits, combine some, put some in more appropriate lines and remove re-animator. I purposely stay out of that line so i don’t get the jagged horror.
I like Deathshroud as it is i just wish it didn’t drain…
1. Consume Conditions
2. Switching to Lich and 2 shotting a Thief
3. Fearing someone off a cliff
4. Leaping off a cliff in Deathshroud and watch some idiot invader chase you and kill themselves.
5. Going full Zerker and still having 20K+ hitpoints
I agree 100%.
This is the most annoying thing in the game (aside from A-nets greedy RNG box scams).
It’s like they are too daft to think of any other mechanics… it’s ridiculous.
Thieves are perhaps the most hilariously underpowered class for WvW combat. All they are good for is scouting and yak-sniping.
BUFF thieves, do not nerf them again.
That is a laughable comment…
Thieves are in great shape. If you think they are underpowered you do not know how to play one. Simple.
Good old A-net screwing us over again… should not be surprised.
Just tried to do the event again…. nothing you can do except die repeatedly
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