If Doe represent a guild A and A guild run the wvw mission activated. he will represent the server that A guild is based on. so credit goes to that server. If he represent B guild based on B server and B guild activate the wvw misison and he participate. he is representing B server. How hard is that to understand?. Yes most guilds are pve guilds because most players are pve players. so make Wvw part of pve guild misisons. what is wrong wiht that?
WvW missions? Have you played WvW?
Look folks… normally I’m on your side on these types of discussions lol but to me Raiding SHOULD NOT be expansion only content. Anything that requires a group shouldn’t be. It’s exclusionary for a MYRIAD of reasons.
Absolutely 110% it should be expac only content. It’s a huge incentive for ppl to get HoT. This is how MMO’s work. You want the latest dungeon/raid, then you pay for it as part of the expansion. And we knew the challenging content was locked behind HoT since the announcement back at the beginning of the year.
The sheer amount of content available for free should be enough for those ppl unhappy.
Yeah but in no other MMO is something as fundamental as raiding xpac only…
Explain why it’s a fundamental feature? Saying that other games do it doesn’t count.
if none of their guilds is a wvw guild, just have to join a wvw guild.
if one prefer not to be part of any guild, then we assume he doesn’t want to participate in wvw either. or as i said they can participate without credit.
I’m just going to stop here and say that players should not be forced to join a guild in order to play WvW; especially a WvW guild.
Well, if wvw is bound to guild, it will promote guild activities cross the game. then it will also increase guild participation in Wvw. Whatever guild players represent, they get to participate in wvw and get credit through that guild as they get credit for guild missions.
Non-guild participating players may still play in wvw, but they won’t get credit.
this will discourage guild from transferring from high tier servers.
this will discourage wvw participating players to transfer to high tier servers because they jsut have to join a guild from a high tier guild.
this may encourage players to fight for their server better because it’s motivated and organized by their own guild.
What if players have guilds that are on multiple servers?
What if those multiple servers happen to be fighting against each other?
Why should people not in guilds be penalized?
Theres always different story, but activities are the same.
The story was the exact same the past two years.
I hope for a new story arch. I don’t really want to play the same one 3 years in a row.
WvW has been a concept based on the server, which divide players and friends. It really decreases guild activities in wvw. Now that HOT is going to upgrade guild activities in GW2. As anet has done in the past by releasing “megaserver” system, I highly suggest that anet remove server based concept on the WvW. Instead, we keep the servers as it is now, but participation of the wvw is to bound to guilds rather than individual. Then we bound Guild to a specific server. This way, guild can recruit players from any server as we do under megaserver system. and we can go to the wvw as a guild. and represent the server where guild is located regardless of the individual players’ root servers.
This will increase guild activities in WvW. and encourage guild recruiting players from all over the servers. this will be true “guild wars”.
Players can have many guilds.
Which one assigns them to the new WvW server?
What if none of their guilds is a WvW guild?
What if they prefer to not be in a guild?
How’s segregating players through guilds any different than servers?
Thanks for the tip.
My country is not on the list of retailers nor on the list for paysafecard. I do not wish to purchase HOT by any other means, but those two.
My question is, will you continue adding retailers, and countries for paysafecard.
Specifically any plans of adding Croatia to paysafecard list?I have pre-purchased gw2 through a retailer, bought gems through paysafecard, so im puzzled why none of those options are available to me when I wish to purchase HOT.
You could buy a pre-paid VISA credit card and then use that. You’ll have a one-time setup fee but there shouldn’t be any charges after that. I’m not sure of its availability since Croatia is very cash-based.
(edited by Ayrilana.1396)
I like most of what Anet is saying about Raids and Challenging Cotent. As usual, it sounds like ANet has really examined what is fun, what isn’t fun, and worked to make their new system as fun as possible.
EXCEPT… the whole part about requiring specific Masteries. Part of the fun about GW2 has always been that certain classes and abilities were not required. We didn’t need tanks of healers to accomplish things. Roles were flexible, you could even change a role in the middle of a fight by swapping weapons. If you knew your Profession and abilities well, you could win.
Now it’s sounding like Raids in GW2 are going back to the old formula. Instead of the game letting me play the way I want to, now I’ll be required to play the way the game wants. If I don’t, then failure is practically guaranteed.
I could be wrong. Maybe Raids in GW2 will be incredibly fun. But I worry that they’ll be incredibly frustrating if we do not follow the very specific path to victory.
Except those masteries are fairly easy to earn and the majority of people who participate in the HoT content will have them progressed a decent amount to have basic access to them well before raids are activated.
Getting to tier 3 of gliding 2.16M XP or the equivalent of a little under 8.5 times if gaining a level. For updrafts it’s only 1M or about what you would get from leveling 4 times. Completing the storyline instances will net you around 69K each before taking into account boosts.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
They are not selling you the base game again. The expansion would be $50 with or without the base game. The base game has dropped in price to $0 value.
uh, no? That’s if you want a heavily restricted account. You still need to buy the base game if you want restrictions removed and HoT is bundled with the base game. All people are asking for is to be able to purchase HoT without the base bundled in.
The expansion is $50. The core game is not part of that cost. This has been stated by Anet numerous times and is visible on every page of this thread. It’s not difficult to understand. If they offered HoT without the FREE core game for NEW accounts, it would still be $50.
How is not core part of that cost? Why does then Free account type even exist then? Why not just give everyone actual Core Guild Wars 2 for free and just charge for expansion?
For one, Anet says it is not. Also, just because a company offers something for free to new customers does not mean that the costs are being passed on to the customers. The free account exists to assist new players to get into the game rather than pay for bith the core game and the expansion. This has been stated numerous times by Anet and there’s even a blog post dedicated to it. There are many reasons why they are not giving it for free to everyone who buys the expansions.
First you say core game is free then you say free account exist to get new players into game rather then pay for core game and expansion xD Get your fact straight, and what exactly does it mean new players? Define that because I would call myself new player since my character is low level and only small part of world is discovered but i payed for it 3 years ago.
Facts are straight. You’re just new to all of this. Prior to last weekend’s announcement, the core game was free when applied to new accounts. It still is and you get full access when purchasing the expansion. With last weekend’s announcement, the core game is free to everyone with restrictions until they put have the expansion and apply is to that account. New players mean new accounts.
So before telling me to get my facts straight, perhaps you should research all of this first before making absurd claims. It’s evident that you do not know what has been going on since June.
Okey so you saying that once was Free Account type is now changed into Core Guild Wars 2 Account type and if you upgrade you get expansion?
Or you saying Free Account type is NOT same as Core Guild Wars 2 Account because it has its restrictions regarding characters slots, chat,etc…. BUT If you buy expansion you will also get Core Guild Wars 2 Account because ANet is so awesome because you supported game for past 3 years and will remove restriction. While players who already have Core Guild Wars 2 Account won’t benefit anything except expansion because kitten logic right?
Enlighten me.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
https://www.guildwars2.com/en/news/play-for-free-today/
https://forum-en.gw2archive.eu/forum/game/hot/HoT-Price-Feedback-Base-game-included-merged/page/6#post5156129
https://forum-en.gw2archive.eu/forum/game/hot/new-business-model-equality/page/2#post5436673
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
They are not selling you the base game again. The expansion would be $50 with or without the base game. The base game has dropped in price to $0 value.
uh, no? That’s if you want a heavily restricted account. You still need to buy the base game if you want restrictions removed and HoT is bundled with the base game. All people are asking for is to be able to purchase HoT without the base bundled in.
The expansion is $50. The core game is not part of that cost. This has been stated by Anet numerous times and is visible on every page of this thread. It’s not difficult to understand. If they offered HoT without the FREE core game for NEW accounts, it would still be $50.
How is not core part of that cost? Why does then Free account type even exist then? Why not just give everyone actual Core Guild Wars 2 for free and just charge for expansion?
For one, Anet says it is not. Also, just because a company offers something for free to new customers does not mean that the costs are being passed on to the customers. The free account exists to assist new players to get into the game rather than pay for bith the core game and the expansion. This has been stated numerous times by Anet and there’s even a blog post dedicated to it. There are many reasons why they are not giving it for free to everyone who buys the expansions.
First you say core game is free then you say free account exist to get new players into game rather then pay for core game and expansion xD Get your fact straight, and what exactly does it mean new players? Define that because I would call myself new player since my character is low level and only small part of world is discovered but i payed for it 3 years ago.
Facts are straight. You’re just new to all of this. Prior to last weekend’s announcement, the core game was free when applied to new accounts. It still is and you get full access when purchasing the expansion. With last weekend’s announcement, the core game is free to everyone with restrictions until they put have the expansion and apply is to that account. New players mean new accounts.
So before telling me to get my facts straight, perhaps you should research all of this first before making absurd claims. It’s evident that you do not know what has been going on since June.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
They are not selling you the base game again. The expansion would be $50 with or without the base game. The base game has dropped in price to $0 value.
uh, no? That’s if you want a heavily restricted account. You still need to buy the base game if you want restrictions removed and HoT is bundled with the base game. All people are asking for is to be able to purchase HoT without the base bundled in.
The expansion is $50. The core game is not part of that cost. This has been stated by Anet numerous times and is visible on every page of this thread. It’s not difficult to understand. If they offered HoT without the FREE core game for NEW accounts, it would still be $50.
How is not core part of that cost? Why does then Free account type even exist then? Why not just give everyone actual Core Guild Wars 2 for free and just charge for expansion?
For one, Anet says it is not. Also, just because a company offers something for free to new customers does not mean that the costs are being passed on to the customers. The free account exists to assist new players to get into the game rather than pay for bith the core game and the expansion. This has been stated numerous times by Anet and there’s even a blog post dedicated to it. There are many reasons why they are not giving it for free to everyone who buys the expansions.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
They are not selling you the base game again. The expansion would be $50 with or without the base game. The base game has dropped in price to $0 value.
uh, no? That’s if you want a heavily restricted account. You still need to buy the base game if you want restrictions removed and HoT is bundled with the base game. All people are asking for is to be able to purchase HoT without the base bundled in.
The expansion is $50. The core game is not part of that cost. This has been stated by Anet numerous times and is visible on every page of this thread. It’s not difficult to understand. If they offered HoT without the FREE core game for NEW accounts, it would still be $50.
What I find even more interesting is the ones who play it quite a bit will be hitting 30 this week. I happened to start a character Friday and am in the low 30s as of last night and know where the places are for fast advancement in pve. That also means the first ftp 80s are just about a month away. At that point they will be everywhere.
My fear is not the ftp players themselves but what they can do to the economy via the tp. A few could even grief events without doing anything reportable as well. So it would be nice to know how many ftp players are out there so we can figure out a strategy as a community. Unfortunately it is unlikely we will ever know.
The ones playing quite a bit should be higher than that. I wouldn’t be surprised if there were a bunch that hit 80 already.
You can have it as a fractal if you vote for Evon Gnashblade in next years elections!
fractals arent the same as open world events. cant replace that with a 5 man dungeon.
One thing that was brought up well over a year ago was that they could convert it to a fractal by making it like a gauntlet. They fight the boss in five phases with each phase being one of the five versions of the fight.
You can have it as a fractal if you vote for Evon Gnashblade in next years elections!
Yeah and his rival will offer lower WP costs for a month again.
Try repairing your game files. It may take a few times. I had a similar issue and it didn’t seem to work the first time I did it but it worked the second and I no longer end up in another location when relogging.
Mawdrey costs roughly 84G to make.
would you rather make another one or just change the stats like any other ascended armor or weapon? thats roughly the cost of ascended armor or weapon piece
I’d make another one if I had a character that absolutely needed one and I didn’t want to swap equipment. I personally am not against Anet creating a way to change stats on ascended pack items like they did for weapons and armor.
Mawdrey costs roughly 84G to make.
Tempered Spinal Blades costs roughly 54G if you have the blade shards already.
(edited by Ayrilana.1396)
Are you all ready for your once a week chance for a random piece of legendary armour?
Once a week if you complete the instance, you two could have a one in a million chance of getting one of eighteen pieces of armour, which may or may not be one you’ve already picked up, or completely the wrong weight for your main!
But don’t worry even if you don’t get the armour, you too can take home a wonderful once a week prize of two yellows and a green!
We don’t yet know what the rewards system will be like. All we know is that there will be rewards that are tied to be rewarded only once per week. There could be rewards by playing each time but not as extravagant as the weekly rewards. We may also be able to earn the legendary armor simply by playing rather than relying solely on RNG.
We just won’t know for sure until they release that blog on the rewards. Considering that they’re dedicating an entire blog to it, I’m pretty sure there’s more to it than log in once per week to complete it and get your weekly reward.
You don’t get it because you keep focusing on the rewards aspect not the big picture.
Hence missing the point.
Rewards, or rather the lack of after you’ve done it once that week, is the main issue when it comes down to it. You can argue about not having people to play with but that’s an effect and not the cause. And yes, you’re treating rewards as the cause as evident in what’s in your recent post and all of the others that came before it.
So either you’re incorrectly focusing on the wrong thing, secretly want more rewards so you can farm the kitten out of it in a matter of days, or something else.
If you are only rewarded once per week, what incentives you as a player to go back again ?
That being the case, if you miss your guilds raid night how on gods green earth do you expect to go and do hard group content, considering it’s likely not going to be pugable nor will most players go out of their way to run something that does not reward them.
What incentives? To help their friends and fellow guildmates? If you’re in a guild, and cannot find 9 other people willing to help you, then I am so very very sorry. I really am. It’s just a shame that you’d have no one willing to help you.
Let’s say that it’s set to be done daily and everyone does it at reset but you’re late. You still would not do it in your hypothetical scenario where nobody helps each other.
Also, what evidence do you have that it will not be puggable? Unless it is truly dynamic and changes every time to a degree that it cannot be anticipated, eventually people will get it down to a level where it will be farmable and even Joe Smoe who just started the game a month ago can do it.
We’ve already seen this happen pre-megaserver update. If you didn’t do Teq/Jor/etc at reset with the rush crew you were pretty much doomed to not do said content.
You didn’t see that with the world bosses or at least not on the populated servers prior to the mega servers. Teq is something that required more or less an entire map when it first got revamped. That much different than something which only requires 10 people to do.
We’re taking a huge step back by adopting the not rewarding players for doing it, which is caused by a once a week lockout on them. Instead of rewarding them for just completing it which is far better a solution that doesn’t dilute the player base.
The only restriction placed on players after they’ve completed the raid is that they only get the weekly rewards once. They do not lose access as well. I don’t see why you keep using words like lockout and exclude when it’s not the case. Unless of course you’re referring to players who choose not to go again after they’ve gotten the weekly reward but then the keyword there is choose.
See missing the point, which was explained already in the first post i made, but you kept harping it to be about rewards when its a two-fold problem to begin with ?
Nope. Based on your posts, it all comes down to rewards.
No, probably not. You’ll champion or pine to some phrase in here about how its all about rewards when it’s about both the timegate and reward being locked.
This entire quoted statement is about rewards. You mention rewards being locked which is because of the timegate. Access is not timegated, only rewards. So, you see, it’s always been about the rewards.
The game is designed around rewarding players for completing content, if its supposed to be hard content and some of the hardest this game has ever seen, it should be rewarding the entire time, not once a week. If it’s farmable that means the content probably isn’t tuned to where it should be or that players have learned an optimal strategy either one is ultimately irrelevant as that is something that can be addressed in a balance pass or subsequent release of a harder path.
I don’t see the correlation that something is designed to be difficult, but determined to be rewarded on a weekly basis by Anet, must be rewarded each and every time. You’re also making the assumption that the weekly rewards are the only rewards. For all we know, they could offer rewards similar to dungeons, world bosses, and whatever else after you’ve gotten the daily bonus chest.
The highly skilled players will be the first to make it farmable. All content that isn’t truly dynamic will eventually become farmable. Liadri is farmable and she was arguably a challenge for many players except for the ones that cheesed it with lifesteal and whatever else that bypassed her defenses. Eventually people will adopt the strategy that the highly skills found that worked and then everyone will be able to do it. We saw this with everything released in the game so far that presented a challenge at first.
Other products have done this, and to honestly say it’s Anets way or bust is horribly ignorant. There is a reason why we have forums and why anet wants peoples opinions during beta weekends and that is to create a product that is enjoyable and in a good state.
Healthy rewards and not isolating the community is part of that. The part they swung at and missed hard with that post. The part im pointing out needs to be fixed.
Just because other games have done what you prefer doesn’t mean that Anet has to. There’s no cookie cutter way that a developer must follow when it comers to certain content. You finding the rewards as unhealthy and it somehow isolating the community is an opinion. So far the other content with similar restrictions haven’t done either of those.
The splitting of the rewards was so that you would feel like you had a reason to go do the raid everyday. You may not like how they decided to handle the rewards but the suggestion I made was to appease players like you.
There’s a difference between not getting what you’re saying and not agreeing with what you’re saying. I’m the latter.
Splitting the reward doesn’t even come into question.
This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough.
If they can farm it let them and fix the dang encounters, so that people want to run it more than once a week and not feel guilt tripped into bringing their guild in because their schedules don’t add up.
How freaking complex is that ?
Seriously. You got hung up on rewards and entirely missed the dang point.
OR to paraphrase CJ himself…..
Well I think at a broad level, the decisions we’ve made make raiding a lot more approachable in Guild Wars 2 than other games. From our combat to a lack of attunements, to the more fluid role-based system, and I think we’ll see a large percentage of people at least try them. What they’ll see when they get in there is that it works really well in our game. We don’t try to exclude anybody.
Except for this one specific decision which should be change.
Again, the weekly rewards was a design choice decided by Anet. You don’t have to like it. Splitting the rewards across the days of the weekly so you had a reason to do the content was a suggestion that I had to appease you. If you dont like it then “you’re gonna have a bad time”.
Splitting the rewards doesn’t appease me or was that not made evident ?
You’re playing the fallacy card to its finest and looking pretty bad while doing it.
What i’ve been saying is, make the content both hard and rewarding…..simple no ?
Exactly when did nerf rewards come into the equation ?
It only came in because you tossed it in to make the fallacy occur. You can have both hard and rewarding and not have it limited.
Now then any other logical fallacies you wish to portray outside of the baseless ad-hominem or ignoratio elenchi ?
It will be difficult/challenging. It will be rewarding. Your issue is that you want to do it on a daily basis and be rewarded despite Anet’s design plan to limit the rewards on a weekly basis. The splitting of rewards across the days was so that you would get your daily reward but maintain the same limitations that Anet has currently planned.
There’s no fallacy here. The only issue is you not reading my posts as I’ve stated this multiple times now. The fact of the matter is that rewards will be given on a weekly basis like they currently are for guild missions. You can accept that or not.
Or I can advocate a much better system that appeases both sides and doesn’t actually take away from either side.
Which is what i’ve been doing, and why you’ve been hellbent on missing the point.
Carry on, ignoring it. You’re batting 1000 so far.
Except you’re not doing that.
You think it’s a design flaw if it can be farmed. Anet wants everyone to be able to beat it so tailoring the difficulty to the top players so that they would not be able to farm it, which would be bad design according to you if they could, would be bad and not with their intentions. It makes it near impossible for them to complete it which is something you pointed out that you don’t mind when you said you did not agree with them not wanting to exclude anyone.
Edit: Refer I the following post of yours
https://forum-en.gw2archive.eu/forum/game/gw2/Just-glorious/first#post5448109
You state “This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough”. You also quote Colin where at the end he stated “We don’t try to exclude anybody” which was bolded by you. Your response was that “Except for this one specific decision which should be changed.”. You were referring to what was bolded.
My god….
If it’s being farmed, is it hard enough ? Probably not.
If it’s being farmed, should it still be rewarding ? Yes.Is it right to exclude players to a once a week schedule ? No
Does having it limited to a weekly reward increase the chance of exclusion? YesIm done explaining this to you, i really am. At this point you are seriously seriously missing the point.
Players should be properly rewarded for all actions and not excluded due to an artificial barrier.
There’s better ways to accomplish both and we have the ability to do so.
We already have a daily check system, and a system that rewards for event completion. Combine the two and you have a perfect way to reward players every time they complete and do said content without limiting them to an artificial schedule which limits player involvement. Something ANet said they don’t want to do.
How are players excluded? Every single player, who has HoT access, has the same opportunity to do the raids. You’re not locked out from the content once you’ve completed it for the week. It’s just that you won’t receive rewards after you successfully complete the raid for that week. This doesn’t exclude you from doing the raid. It’s like guild missions if I do them Sunday with one guild. I’m not excluded from helping another guild the next day.
It sounds to me you’re talking about rewards here. However your previous post where you stated “Seriously. You got hung up on rewards and entirely missed the dang point” suggest that you’re not referring to rewards. You keep saying I’m missing the point but it’s difficult when you keep bouncing back and forth.
(edited by Ayrilana.1396)
The splitting of the rewards was so that you would feel like you had a reason to go do the raid everyday. You may not like how they decided to handle the rewards but the suggestion I made was to appease players like you.
There’s a difference between not getting what you’re saying and not agreeing with what you’re saying. I’m the latter.
Splitting the reward doesn’t even come into question.
This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough.
If they can farm it let them and fix the dang encounters, so that people want to run it more than once a week and not feel guilt tripped into bringing their guild in because their schedules don’t add up.
How freaking complex is that ?
Seriously. You got hung up on rewards and entirely missed the dang point.
OR to paraphrase CJ himself…..
Well I think at a broad level, the decisions we’ve made make raiding a lot more approachable in Guild Wars 2 than other games. From our combat to a lack of attunements, to the more fluid role-based system, and I think we’ll see a large percentage of people at least try them. What they’ll see when they get in there is that it works really well in our game. We don’t try to exclude anybody.
Except for this one specific decision which should be change.
Again, the weekly rewards was a design choice decided by Anet. You don’t have to like it. Splitting the rewards across the days of the weekly so you had a reason to do the content was a suggestion that I had to appease you. If you dont like it then “you’re gonna have a bad time”.
Splitting the rewards doesn’t appease me or was that not made evident ?
You’re playing the fallacy card to its finest and looking pretty bad while doing it.
What i’ve been saying is, make the content both hard and rewarding…..simple no ?
Exactly when did nerf rewards come into the equation ?
It only came in because you tossed it in to make the fallacy occur. You can have both hard and rewarding and not have it limited.
Now then any other logical fallacies you wish to portray outside of the baseless ad-hominem or ignoratio elenchi ?
It will be difficult/challenging. It will be rewarding. Your issue is that you want to do it on a daily basis and be rewarded despite Anet’s design plan to limit the rewards on a weekly basis. The splitting of rewards across the days was so that you would get your daily reward but maintain the same limitations that Anet has currently planned.
There’s no fallacy here. The only issue is you not reading my posts as I’ve stated this multiple times now. The fact of the matter is that rewards will be given on a weekly basis like they currently are for guild missions. You can accept that or not.
Or I can advocate a much better system that appeases both sides and doesn’t actually take away from either side.
Which is what i’ve been doing, and why you’ve been hellbent on missing the point.
Carry on, ignoring it. You’re batting 1000 so far.
Except you’re not doing that.
You think it’s a design flaw if it can be farmed. Anet wants everyone to be able to beat it so tailoring the difficulty to the top players so that they would not be able to farm it, which would be bad design according to you if they could, would be bad and not with their intentions. It makes it near impossible for them to complete it which is something you pointed out that you don’t mind when you said you did not agree with them not wanting to exclude anyone.
Edit: Refer I the following post of yours
https://forum-en.gw2archive.eu/forum/game/gw2/Just-glorious/first#post5448109
You state “This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough”. You also quote Colin where at the end he stated “We don’t try to exclude anybody” which was bolded by you. Your response was that “Except for this one specific decision which should be changed.”. You were referring to what was bolded.
(edited by Ayrilana.1396)
The splitting of the rewards was so that you would feel like you had a reason to go do the raid everyday. You may not like how they decided to handle the rewards but the suggestion I made was to appease players like you.
There’s a difference between not getting what you’re saying and not agreeing with what you’re saying. I’m the latter.
Splitting the reward doesn’t even come into question.
This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough.
If they can farm it let them and fix the dang encounters, so that people want to run it more than once a week and not feel guilt tripped into bringing their guild in because their schedules don’t add up.
How freaking complex is that ?
Seriously. You got hung up on rewards and entirely missed the dang point.
OR to paraphrase CJ himself…..
Well I think at a broad level, the decisions we’ve made make raiding a lot more approachable in Guild Wars 2 than other games. From our combat to a lack of attunements, to the more fluid role-based system, and I think we’ll see a large percentage of people at least try them. What they’ll see when they get in there is that it works really well in our game. We don’t try to exclude anybody.
Except for this one specific decision which should be change.
Again, the weekly rewards was a design choice decided by Anet. You don’t have to like it. Splitting the rewards across the days of the weekly so you had a reason to do the content was a suggestion that I had to appease you. If you dont like it then “you’re gonna have a bad time”.
Splitting the rewards doesn’t appease me or was that not made evident ?
You’re playing the fallacy card to its finest and looking pretty bad while doing it.
What i’ve been saying is, make the content both hard and rewarding…..simple no ?
Exactly when did nerf rewards come into the equation ?
It only came in because you tossed it in to make the fallacy occur. You can have both hard and rewarding and not have it limited.
Now then any other logical fallacies you wish to portray outside of the baseless ad-hominem or ignoratio elenchi ?
It will be difficult/challenging. It will be rewarding. Your issue is that you want to do it on a daily basis and be rewarded despite Anet’s design plan to limit the rewards on a weekly basis. The splitting of rewards across the days was so that you would get your daily reward but maintain the same limitations that Anet has currently planned.
There’s no fallacy here. The only issue is you not reading my posts as I’ve stated this multiple times now. The fact of the matter is that rewards will be given on a weekly basis like they currently are for guild missions. You can accept that or not.
The splitting of the rewards was so that you would feel like you had a reason to go do the raid everyday. You may not like how they decided to handle the rewards but the suggestion I made was to appease players like you.
There’s a difference between not getting what you’re saying and not agreeing with what you’re saying. I’m the latter.
Splitting the reward doesn’t even come into question.
This content is meant to be hard and rewarding. If people can farm it, it’s a design flaw of the raid not being hard enough.
If they can farm it let them and fix the dang encounters, so that people want to run it more than once a week and not feel guilt tripped into bringing their guild in because their schedules don’t add up.
How freaking complex is that ?
Seriously. You got hung up on rewards and entirely missed the dang point.
OR to paraphrase CJ himself…..
Well I think at a broad level, the decisions we’ve made make raiding a lot more approachable in Guild Wars 2 than other games. From our combat to a lack of attunements, to the more fluid role-based system, and I think we’ll see a large percentage of people at least try them. What they’ll see when they get in there is that it works really well in our game. We don’t try to exclude anybody.
Except for this one specific decision which should be change.
Again, the weekly rewards was a design choice decided by Anet. You don’t have to like it. Splitting the rewards across the days of the weekly so you had a reason to do the content was a suggestion that I had to appease you. If you dont like it then “you’re gonna have a bad time”.
Anyways, I don’t care enough about this to continue on the discussion. I’m excited for raids to soon be upon us and I don’t disagree with any of the choices that they have made regarding it as of yet.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
So you don’t do it all in one day and beg for new content the next. I have no issue with it being once per week. I’ll still be able to enjoy the content when I help others.
Not the point (and you know I’m not this type of person, I still have tons of crap to do in the core game). However, the general point needs to be discussed, given that people clear content at different rates. No, I’m not talking about catering to the locusts that will have everything ground out in the first few days (if they are allowed to).
Artificially increasing the lifespan of content via this method is cheap. There are better ways to do it.
Like RNG? I’m sure people would just love to have more of that in the game.
You think they aren’t going to have some massive RNG on that once a week reward? There are only so many pieces of armor to build for the set after all.
Oh, there will be RNG. But if it the rewards were more frequent then you can be sure that the degree of RNG used would be increased.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
So you don’t do it all in one day and beg for new content the next. I have no issue with it being once per week. I’ll still be able to enjoy the content when I help others.
Not the point (and you know I’m not this type of person, I still have tons of crap to do in the core game). However, the general point needs to be discussed, given that people clear content at different rates. No, I’m not talking about catering to the locusts that will have everything ground out in the first few days (if they are allowed to).
Artificially increasing the lifespan of content via this method is cheap. There are better ways to do it.
Like RNG? I’m sure people would just love to have more of that in the game.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Oh for the love of all that’s holy….
No one is saying split the rewards. It’s supposed to be hard content. If content is truly hard it should be rewarding no matter if its done once a week or not.
You’re seriously missing the point here and i don’t know if it’s by choice or not, frankly at this point i don’t care either.
Here’s a proposed solution to an outdated mechanic….
A) You raid
B) You get reward (limited to once a day)
C) For every 7th completed raid you get a Bonus ChestWhat does this system do that the previous one doesn’t
Allows for the content to thrive, people to play it, and what you were aiming for to never be left behind….Because there’s actually people doing said content.
Done explaining this now, either you get it or you don’t. Enjoy the rest of your day.
The splitting of the rewards was so that you would feel like you had a reason to go do the raid everyday. You may not like how they decided to handle the rewards but the suggestion I made was to appease players like you.
There’s a difference between not getting what you’re saying and not agreeing with what you’re saying. I’m the latter.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
So you don’t do it all in one day and beg for new content the next. I have no issue with it being once per week. I’ll still be able to enjoy the content when I help others.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Or concurrently with when the Pact made its advance on Mordremoth at the end of season 2.
Unfortunately raids may not be for you if you prefer a single build that does everything. Learning to adapt is just as much a part of overcoming a challenge as is learning specific mechanics.
First, you can earn unique rewards once per week from raids
So we’re taking a big step back i see.
I thought this was supposed to be challenging and rewarding. Not a giant slap in the face.
If a group is capable of farming your challenging content they should be able to do so. If you’re going to impose a limit it should be daily to be more inclusive, not exclusive like you’ve said your goal is.
As is why would i ever do another raid the same week after my weekly loot box ?
So they make it daily instead of weekly. This will just make them spread out the rewards you would have gotten weekly across those 7 days. However, this means you have to do 7 times the work for the rewards.
Is this really a bad thing ?
You mean a game gives players multiple chances to play and doesn’t alienate players to a one off schedule ?
I mean this from the perspective of a player in a guild who is going to be setting up raids for a ton of people.
I will do it, but there’s virtually 0 reason to bring others back outside of a guilt trip, and that’s not cool.
So what happens when you miss a day or you feel pressured to log on every day or get left behind?
First, you can earn unique rewards once per week from raids
So we’re taking a big step back i see.
I thought this was supposed to be challenging and rewarding. Not a giant slap in the face.
If a group is capable of farming your challenging content they should be able to do so. If you’re going to impose a limit it should be daily to be more inclusive, not exclusive like you’ve said your goal is.
As is why would i ever do another raid the same week after my weekly loot box ?
So they make it daily instead of weekly. This will just make them spread out the rewards you would have gotten weekly across those 7 days. However, this means you have to do 7 times the work for the rewards.
Having to re-spec to something such as condition removal will likely only help reduce the pressure of the challenge but not overcome it.
What if you had a boss like Teq or TT but you had conditions constantly being applied to you that prevented damage? Those fights are challenging but imagine the challenge if you did not have the condition removal. Anet will likely couple new challenging boss mechanics along with something like this. It won’t be the only challenge that is provided.
(edited by Ayrilana.1396)
The whole “you’re gonna have a bad time” reminded me of this from South Park. I can’t wait for the challenges that raids will bring.
Heh, enrage timers. One more reason to go all zerker, i guess, as if what we had up to now wasn’t enough. Encouraging diversity, lol… what a joke.
Good luck with that… full zerker will not be viable for raids. You will almost certainly need a number of gear types to succeed.
Boss isn’t going down if everyone is on the floor.
Source?
Not directly. It’s the difficulty of the fight that leads to you to learn what is going on, what is needed to succeed, and then adapting your existing build/playstyle which includes switching gear and traits.
Okay, which will work initially. But then I said above that if you give it a month or two at that is all over. That means the challenge would be in trying to figure out what to do. But there is still a “best” that everyone will have to conform to or else their build is not even viable. Viable does not mean easy (to me), it means that the challenge should not be dependent on your gear or traits at all (or most of all).
Yes, viable does not necessarily mean easy. However, when it is made so that all builds are viable, this is where you lose the difficulty. This game is mainly skill-based with gear/traits assisting you.
What if you encounter a boss that puts a debuff on you preventing you from doing damage? You may need to have some people in your group to spec to a build that assists in condition removal. Or you have a boss that requires you to use a lot of CC which may require players to re-spec.
I get how the mastery system would be beneficial… Especially one based upon progressing within the raid. My issue is Gliding and mushroom mastery can only be earned via HoT. Therefore excluding all core players from being able to progress past certain points within raids.
Core players will literally be unable to walk into the Raid – the door is in the expansion lands… Masteries aren’t their first hurdle xD
Then that creates an even MORE fundamental issue… I know just in my guild alone several people who won’t be getting HoT. Will there ever be Raids getting added to Core?
To me it seems ridiculous to lock something as HUGE as raiding behind a paywall. Now for small to mid size guilds, assembling a Raid team may be much more difficult. They will need to have 10 EXCEPTIONAL people who also have HoT… Now don’t get me wrong I don’t see why people who would be hardcore enough for raiding all the time wouldn’t, my point is why exclude that many potential raiders out of the player base…
Welcome to every game ever that does expansions.
You can’t really have it so that all builds are viable while having it be a challenge to everyone. Otherwise, you’ll get what we currently have in this game which is little to no challenge.
So switching gear and traits makes it challenging?
Not directly. It’s the difficulty of the fight that leads to you to learn what is going on, what is needed to succeed, and then adapting your existing build/playstyle which includes switching gear and traits.
You can’t really have it so that all builds are viable while having it be a challenge to everyone. Otherwise, you’ll get what we currently have in this game which is little to no challenge.
Can we get Twisted Marionette meta event back in the line up please?
There’s a red post on these forums saying that it is coming back as a guild spawned world event.
So that’s pretty much a confirmation. Of course the specific details of when and how it comes back are up in the air.
There is? Have you got a link?
I have my doubts about it. You’d think it would come up easily when searching for it or it’d be all over reddit.
You referring to something like Slaver’s Exile?
Considering nothing lasts anywhere near two hours unless you’re in a horrible group, I don’t see that being an issue. I’m expecting something around 30 min.
Can we get Twisted Marionette meta event back in the line up please?
It’s part of Living Story Season One so very unlikely.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
What about the ones that bought the game a couple of months there was any news on the expansion and spent 50$ on it then a few months later they tell you oh here expansion oh and we giving you the core game for free. There is no 3 years of playing time but only a few months before they tell you this. I feel cheated I’m not buying an expansion for the same amount as the core game I bought and also for me where I live 50$ its a huge amount of money so when I thought oh I finally bought the game after waiting for so long just to get told I have to spend another 50$ for an expansion? or that I have to wait another year or so to be lucky enough to have the money at the same time as sale happens? how about no. Thank you very much for the experience but I’m so not buying the expansion.
They’re refund you unless you purchased from a retailer.
https://help.guildwars2.com/entries/94582027-Heart-of-Thorns-Pre-Purchase-FAQ/#Additional
“Pretty well established”? Riiiiiiight.
Have you noticed something interesting? How my posts are filled with links and facts, while your own are basically a nice collection of kittens?
It is pretty well established. Play the game and you’d see almost immediately that the combat systems are vastly different. GW relies on the party system for the entire game whereas GW2 only requires it for specific content. GW2 is open world with spaced out enemies who have very specific, limited, and weak attacks. GW1 is the exact opposite. Builds matter in GW1 and they don’t in GW2 unless going for speed/efficiency.
Facts? What facts? All I saw was you post links to random kitten which have little to no correlation to what you’re arguing. Anyone can post a bunch of kittening links and pretend they support their argument. And why are you kittening swearing in your posts? It’s very unnecessary to say that kitten. I also don’t tend to do links if I’m on my phone as it’s a PITA.
Enough links for you?
So, stop trying to dodge the question. You are saying that:
I like how you manage to destroy your own credibility, when you say those “two” armors are completely different from each other then claims that GW1 is completely different from GW2.
Again, I said unique sets. Count them. 1… 2… 33! There are many armor sets in GW2 so the general theme of each set carries across all races. You try to compare Sylvari and Humans, which have similar models, but ignore that of Norn, Charr, and Asura. Those are all designed differently for kitten sake.
You’re also not realizing that a lot of the armor skins in GW1 were practically re-skins or had minor additions/subtractions or components in that armor. The armor was also more flat and not as detailed. Paragon Sunspear was very similar to Paragon Elite Sunspear with subtle changes most noticeably with the shoulders.
Because… One more of your kittens, I guess?
See, you failed to answer a simple question:
Which MMORPG has changed its business model to free to play because its previous business model was a big success?
Or are you going to avoid the question, just like you are trying to avoid the truth?
You failed to prove that F2P means that a game is failing. Why should I have to prove anything to your basis which hasn’t been proven?
ESO and WIldstar all had their subscriptions removed so it was F2P after you bought the game. Only SWOTR was completely free but with restrictions. GW2 is F2P (with restrictions) all around. Perhapos next time you can do a little more research.
Typical answer. It really shows a master of debate using logic and facts to debunk an argument. As opposed to, you know, using only kittens.
Master of debate? You? No. You haven’t really presented any facts and I highly disagree that a ‘master of debate’ would go as far as to copy and paste someone’s argument simply because they had none of their own which you did earlier in the first part you quoted.
And yes, like you said, I only use kittens to argue against you as evident many times in this post.
(edited by Ayrilana.1396)
That’s a shame but understandable. Wish you had a shop for this kind of merchandise though.
You could ask them for the design template used to produce those so you can make one at your own expense. It may be a long shot but worth asking.
(edited by Ayrilana.1396)