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How did this match happen?

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Posted by: Ayrilana.1396

Ayrilana.1396

Congrats by the way!

Except, the crap matchmaking has been going on all night. Back down to T3 now……
That’s yesterday screen shot and what today has been.

I blame the the safeguards allowing practically anyone to grind to Ruby without needing to know anything about PvP. Well that and people not swapping to another class when the team has a bad comp.

New PvP Team Queue System

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Posted by: Ayrilana.1396

Ayrilana.1396

From my experience this season, I haven’t seen teams to be that much of an issue or at least for me personally. I’ve lost to some and I’ve beaten some. The thing that’s been an issue lately is terrible group comps.

One thing that I would like to see in relation to teams is that the class composition within that team is taken into consideration when matching.

How did this match happen?

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Posted by: Ayrilana.1396

Ayrilana.1396

Is this correct matchmaking? Although we accidentally won, but very strange

Based on you completing the division then yes since the ruby players were likely near the final tier and the diamonds were likely at the earlier tiers. Once you get around tier 5 in ruby, you can expect to fight against some diamond players. Congrats by the way!

Assassins Trinkets

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I think the dungeon collections give them.

Edit: Looks like just accessories.

(edited by Ayrilana.1396)

Soon preview of april update?

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Posted by: Ayrilana.1396

Ayrilana.1396

Yeah. I just now looked at his Reddit history. Oh well.

We likely won’t see any major class changes until June it looks like.

Soon preview of april update?

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m kind of surprised that there were no new reveals in the code from yesterday’s update unless That_Shaman is purposely holding back.

[Suggestion] Scale bag loot to effective lvl

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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe I’m not reading this correctly but how exactly does increasing the ability to get T2-5 mats increase the cost of T7 mats?

No MMR Hell? Prove it and WIN

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Posted by: Ayrilana.1396

Ayrilana.1396

snip

That may be a way to weed out some of the complaints about MMR when the cause of the loss was entirely in their control.

When is it ever entirely or even in majority in your control? I can change my build and prof but I can’t force the 2 wars on my team to switch if they don’t want to. I can tell what I intend to do and communicate but whether or not ppl care is out of my control. I can call target but I can’t focus for them etc.

You can change to a class that your team lacks. When I said “their” I was referring to the team. People blame MMR when it very well could be a factor outside of that.

No MMR Hell? Prove it and WIN

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Posted by: Ayrilana.1396

Ayrilana.1396

All these people complaining about these blowout matches where they lose by 200+ points should post the score page showing the team class compositions for each side. While the wide range of skill levels in Ruby is a major factor, I believe that weak team compositions also are playing another large part.

That may be a way to weed out some of the complaints about MMR when the cause of the loss was entirely in their control.

Personal Story Mastery Question

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Posted by: Ayrilana.1396

Ayrilana.1396

Also keep in mind that you only earn MP once per chapter regardless as to whether you do the story with another race or order.

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

Just a flesh wound.3589:

Adding this link, for the “what it’s worth” department.

Townclothes, Costumes and combat. Page 18

This link may work better. I referenced one of the red posts too.

https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-Town-clothes-Costumes-Combat/page/18#post3823361

HoT destroyed PvP balance

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Posted by: Ayrilana.1396

Ayrilana.1396

Funny considering people have been complaining about balance issues since GW2 launched.

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

http://archive.is/GLPjD

https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-Town-clothes-Costumes-Combat/page/14#post3817507

http://www.guildwars2guru.com/arenanet-tracker/topic/303017-feedback-questions-town-clothes-costumes-combat/

In Guild Wars 2, weight classes determine the profession distribution and the seam rules for our armor coordination. We realized there were times when we desperately wanted to break those rules, so we developed a solution to do so. For example, town clothes work similar to the light armor system. There is a waist seam that allows mixing and matching to work relatively smoothly between pieces, which gives the player as much creative freedom as possible. But for clothing, it would be a travesty to never have a long trench coat, which has a seam overlap that would follow medium armor seam rules.

To solve this dilemma, we have created sets. Sets are two or more sections of armor fused into one to prevent mixing troubles that allow us to design with far less seam constraints. For example, we could have an outfit with a large trench coat, an inside vest and shirt, and pants. You’ve seen this before in my previous clothing blog post. That outfit is one piece. However, because we know there’s so much fabric real estate, three dye channels aren’t enough. In cases like these, we have allowed four dye channels. This will allow a remarkable amount of control over the parts of the outfit without having to require the pants to dye the same as some part of the coat..

(edited by Ayrilana.1396)

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

If they make an armor set, it’ll only work on 1/3 of the classes, depending on whether they make it a heavy, medium, or light set. Mixing/matching weight class pieces is a topic that’s been done to death, so I’ll try not to get into it here.

Selling an armor as both an armor and an outfit sounds very confusing, and it’s not great business to confuse your customer. I’m pretty sure they’ve considered the argument you’re suggesting before, when they quit selling new armor skins in favor of outfits. I don’t have access to their sales data, but I don’t think they made that decision on a whim.

They need to do away with armor weights on the cosmetic side of things. There are several outfits that are undoubtedly heavy armor (Balthazar Regalia, Ceremonial Plated, Slayer, Ironclad to name a few) but can be worn by any class. My necro can walk around in Ceremonial Plated which looks the same on my guardian. Why limit us with individual armor pieces?

I think there’s more to it than just cosmetic. Would it be nice if all armor skins were available regardless of weight? Sure. Is there a chance that it’s not technically feasible? Probably which could explain why we still have the existing system despite the pushback from some players.

(edited by Ayrilana.1396)

Poly-lumin. Undul. Refr. on ascended

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Posted by: Ayrilana.1396

Ayrilana.1396

There are a lot of people who really want there to just be a slot specific for those type of items on the equipment menu too. This may be the better approach if they plan to add more in the future.

What is your play strategy?

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Posted by: Ayrilana.1396

Ayrilana.1396

When it comes to builds, I choose to go with what is most effective for what I plan to use it for and how I want to play it. A lot of time, it lines up with the meta build more or less.

As far as playing the game, it depends on what I’m in the mood for. I stopped farming as I found a better use of my time that yields more gold. Essentially, I can get roughly 500G+ with only two hours of my invested time which doesn’t involve trading on the TP.

Ruby division makes people hate PvP

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Posted by: Ayrilana.1396

Ayrilana.1396

Lastly the matchmaking as seen in this screenshot when I did soloQ says it all. I am Nefarmius in that screenshot.

Looks like it’s working fine to me. You guys are on the lower end of Ruby most likely so you pulled the guy from the top of Sapphire. The Amber player is there because his division defaulted to Ruby (his teammates) because he was in a team.

(edited by Ayrilana.1396)

yay i'm finally reached ruby divison !!!

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Posted by: Ayrilana.1396

Ayrilana.1396

Yeah. Parts 1 and 2 progress together.

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

how do you dye outfits? does it have to be paid dye?

You equip an outfit and there are dye channels for the entire outfit.

tired of

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Ayrilana.1396

Then they can incorporate the participation degradation like they have with HoT events. Only this time make sure it works correctly and people don’t get rewards for events that they are inactive in.

Edit: Someone sent me an in-game message about there point of view on this. They wanted a fixed amount such as how many you need for one person but with something like a one minute timer once the 10th item is turned in.

I agree with the timer part. However, I still feel that the event should scale but not as much as what they’re doing and there should be a reasonable cap. I remember doing the collection event which you need something like 8 for one person to complete it. The second someone else comes within range you need twice as many.

Maybe scale at a rate of 25% rounded to the next highest whole number for each additional player? So an event that needs 10 items with one person will need 3 items for each additional player. We can cap it at 50 or a specific percentage above the base amount.

(edited by Ayrilana.1396)

Mastery Cap Without Gold in Adventures?

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Posted by: Ayrilana.1396

Ayrilana.1396

What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.

What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.

SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.

I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.

And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.

Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.

There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.

Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.

Why do they need to? Not everything in a game will be enjoyed by everyone.

Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.

Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.

Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.

I disagree with that as being a reason for the collection items to be removed. They are as much a part of the game as anything else. Just because you dislike them doesn’t change that.

I personally don’t mind them, so your thinking is already flawed.

It is just simply a matter of the fact these minigames need to be handled as consistently as every other minigame has been handled in this game. It is isolated and everything it rewards is only usable for things related to only it.
Thus people who want things that are in no way related tot he minigame that hate them, can actually get what they need in a manner that fits with the game.

More of an incorrect assumption than flawed thinking.

What this comes down to is player opinions. There are those that feel adventures should be like how they are, there are those that feel adventures should not be like how they are, and then there are those that are indifferent. One thing to keep in mind is that these are all opinions and far from being facts. This game is how Anet designed it and if they wanted some collections and MP to be tied behind adventures in some way, then that is going to be how it will be. There is no rule set on what should and shouldn’t be a part of GW2 or any MMO for that matter. If there is some universal rule book out there, please link me to it.

Mastery Cap Without Gold in Adventures?

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Posted by: Ayrilana.1396

Ayrilana.1396

What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.

What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.

SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.

I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.

And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.

Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.

There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.

Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.

Why do they need to? Not everything in a game will be enjoyed by everyone.

Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.

Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.

Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.

I disagree with that as being a reason for the collection items to be removed. They are as much a part of the game as anything else. Just because you dislike them doesn’t change that.

Mastery Cap Without Gold in Adventures?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.

What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.

SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.

I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.

And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.

Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.

There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.

Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.

Why do they need to? Not everything in a game will be enjoyed by everyone.

tired of

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Ayrilana.1396

ok I am tire of events that have you collect items to get it done ok when u have to hand in 10 item to finish the event and some one comes in outs 2 in and runs off. Now I got to get 18 instead of 10 that’s not right let chang it if you put in for a event likes this if u are not in the circle when the event ends even if you on the same map still you getting nothing no reward like lornars pass the set of 4 events by Vempa and Orson 1 is to collect ettin refuse events like that if I am alone it only takes 10 to do now b4 I can get it done I got to put in 30-50 just for people running by the event or afk

Well then if someone dies they will not WP out and the event will still be scaled as if they had run off.

Expelling Guild Leader, is it possible?

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Posted by: Ayrilana.1396

Ayrilana.1396

Someone could always make a suggestion to have it like GW1. Keep in mind that that system does have its flaws too.

Foefire Lord needs a buff

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Posted by: Ayrilana.1396

Ayrilana.1396

They could buff the other NPC’s to be that of the lord. Or are they already like that? All I know is that I can just beeline to the lord on necro and have no issues killing him.

There is no MMR Hell

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Ayrilana.1396

This post summarizes well the problem and the reason for those sudden loose streak:

Ultimately, experiences like this are the fault of Anet in their design of the league system.

GW2 is a casual game, and they almost always try to make new stuff palatable to causal players. The leagues are no exception, and the hybrid compromise between casual and competitive leaves everyone unhappy.

Amber through sapphire are all easily passed by even the worst players if they play enough games. This is the concession to casual players; being able to progress at least to ruby without having an ounce of skill.

However, ruby suddenly is having none of their kitten, and smacks down people that aren’t able to consistently pump out wins. This creates the massive wall that players like OP are crashing face-first into. Since everybody gets to ruby, there is no competition or challenge up to that point. Once you enter ruby, you’re suddenly exposed to the full and unmitigated challenge of having a massive range of skills all scrunched into one division.

If Anet had made every division equally difficult to progress through, you’d get a more even settling curve where some settled in emerald, some in sapphire, some in ruby, and some in diamond. If Anet had gone full casual and made it equally easy to progress through diamond, there would be no settling and everyone would end up at the top end. By making this compromise system, they’ve simply caused a massive traffic jam to occur in ruby that catches everyone up in it, regardless of skill level.

That is not really true. Fay’s post basically says anyone can get into Ruby. That is not true but lets just say that is.
So Ruby is amber + x number of games played. If that is the case then Ruby should sort out itself very quickly. The best players in Ruby should win streak to top and the bad ones stuck at lower tiers and the somewhat skilled in the middle. So if you are IN ruby already you should get to where you belong very quick and settle there with 50% win rate. The ONLY people who should hit a wall are the very worst players who just enter ruby and belong to the bottom 10% . The fact is people are hitting mmr wall at all tiers of ruby. A lot are hitting the wall at t5/6. That should not happen unless something else is screwed up.

It is true since I can get to Ruby solely by pressing my auto attack and get carried by the rest of the team. The problem with Ruby is that there’s now a mix of all skill levels. This means that your teammates may not actually be on the same skill level as you. This can put your team at risk of losing if the other team comprises of more skilled players.

What Anet should do is just remove the pip/tier safety nets. This way the unskilled players will remain in the lower tiers for the most part and the matches will become more competitive the higher up you progress.

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

Outfits are a fraction (33% or below) of the work involved. If they reasonably believe that the ROI on revenue/cost for outfits is greater than that for an armor set, then you can be sure that you’ll be seeing more outfits. Considering that they’ve been rolling out for outfits than armor sets, it’s likely because outfits are more profitable.

Outfits: How ANet is missing out on sales

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Posted by: Ayrilana.1396

Ayrilana.1396

They make outfits because it’s apparently faster, cheaper and easier. Would be nice if they had more customization options like hiding gloves/shoulders/etc like older outfits (Chef) and wearing any hat with them

You assume that they didn’t already crunch those numbers and do such a market analysis behind the scenes.

~EW

Why do you keep calling everything ew? :s

It’s the initials for their account name.

Foefire Lord needs a buff

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Posted by: Ayrilana.1396

Ayrilana.1396

a single player cant kill the lord fast enough before the enemy team can react, lord is strong enough and doesnt need any changes, if your door is broken that already means you should be prepared to rush to defend your lord any moment past 300 points

what should be changed however is the clarity of alarm message for lord defense, if the announcer is spammed by some messages like point capture info or “base under attack” it will often delay reporting that the lord is being attacked which might lead to defenders being late

You clearly havent seen a DH do it. I started running straight to lord yesterday from mid when the message came, that DOORS are being attacked, and when I reached our gate he was dead. Thats just ridiculous.

With scrappers lord is around 40% when I reach him. So if someone just simply roots me, on my way there, I cant reach him in time to defend him.

umm ye what you describe isnt quite possible unless you were running as a crippled and chilled necro with zero mobility skills

How many seconds does it take for you to run from mid to the lord?

i main thief so i imagine you are not going to like my answer

Well the average player/class that doesn’t have perma swiftness and access to multiple ports.

whats the average class? most popular classes such as rev, druid, elem, scrapper all have great access to mobility skills and boons, while DH which is in question for soloing the doors and the boss before the defender team can even get to the doors from mid doesnt have a reliable access to swiftness and doesnt have a reliable teleport skill either and from doors to the boss there is quite a distance too which cant be ignored

If you don’t want to answer the question then just say so.

well i sure would answer your question if i could but i think the point of this discussion is “how to NOT save the lord in time” while it should be the exact opposite

The point was to establish the average time it would take someone to run from mid to the lord upon hearing the first announcement that a gate was being attacked. Then we would determine how long it would take a given class (e.g. DH) from the first strike of the gate to when the lord is dead. We could also consider the damage the class can still do before they are killed.

You claimed that someone could not kill the lord quick enough before a team could react. If they can, then there’s potentially a problem. You also need to remember that not everyone will immediately rush to the gate when the first announcement goes off. They could be engaged in a fight at mid or it could just be someone tapping the gate to get people to run to it thinking the lord is in danger.

Foefire Lord needs a buff

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Posted by: Ayrilana.1396

Ayrilana.1396

a single player cant kill the lord fast enough before the enemy team can react, lord is strong enough and doesnt need any changes, if your door is broken that already means you should be prepared to rush to defend your lord any moment past 300 points

what should be changed however is the clarity of alarm message for lord defense, if the announcer is spammed by some messages like point capture info or “base under attack” it will often delay reporting that the lord is being attacked which might lead to defenders being late

You clearly havent seen a DH do it. I started running straight to lord yesterday from mid when the message came, that DOORS are being attacked, and when I reached our gate he was dead. Thats just ridiculous.

With scrappers lord is around 40% when I reach him. So if someone just simply roots me, on my way there, I cant reach him in time to defend him.

umm ye what you describe isnt quite possible unless you were running as a crippled and chilled necro with zero mobility skills

How many seconds does it take for you to run from mid to the lord?

i main thief so i imagine you are not going to like my answer

Well the average player/class that doesn’t have perma swiftness and access to multiple ports.

whats the average class? most popular classes such as rev, druid, elem, scrapper all have great access to mobility skills and boons, while DH which is in question for soloing the doors and the boss before the defender team can even get to the doors from mid doesnt have a reliable access to swiftness and doesnt have a reliable teleport skill either and from doors to the boss there is quite a distance too which cant be ignored

If you don’t want to answer the question then just say so.

Foefire Lord needs a buff

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Posted by: Ayrilana.1396

Ayrilana.1396

a single player cant kill the lord fast enough before the enemy team can react, lord is strong enough and doesnt need any changes, if your door is broken that already means you should be prepared to rush to defend your lord any moment past 300 points

what should be changed however is the clarity of alarm message for lord defense, if the announcer is spammed by some messages like point capture info or “base under attack” it will often delay reporting that the lord is being attacked which might lead to defenders being late

You clearly havent seen a DH do it. I started running straight to lord yesterday from mid when the message came, that DOORS are being attacked, and when I reached our gate he was dead. Thats just ridiculous.

With scrappers lord is around 40% when I reach him. So if someone just simply roots me, on my way there, I cant reach him in time to defend him.

umm ye what you describe isnt quite possible unless you were running as a crippled and chilled necro with zero mobility skills

How many seconds does it take for you to run from mid to the lord?

i main thief so i imagine you are not going to like my answer

Well the average player/class that doesn’t have perma swiftness and access to multiple ports.

Foefire Lord needs a buff

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Posted by: Ayrilana.1396

Ayrilana.1396

a single player cant kill the lord fast enough before the enemy team can react, lord is strong enough and doesnt need any changes, if your door is broken that already means you should be prepared to rush to defend your lord any moment past 300 points

what should be changed however is the clarity of alarm message for lord defense, if the announcer is spammed by some messages like point capture info or “base under attack” it will often delay reporting that the lord is being attacked which might lead to defenders being late

You clearly havent seen a DH do it. I started running straight to lord yesterday from mid when the message came, that DOORS are being attacked, and when I reached our gate he was dead. Thats just ridiculous.

With scrappers lord is around 40% when I reach him. So if someone just simply roots me, on my way there, I cant reach him in time to defend him.

umm ye what you describe isnt quite possible unless you were running as a crippled and chilled necro with zero mobility skills

How many seconds does it take for you to run from mid to the lord?

(Feedback) Ironclad Outfit

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Ayrilana.1396

Imagine if you could use the gas mask skin with that outfit or something close to that. Reminds me of another game.

Bunny Ears are here!

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Ayrilana.1396

i open my client and notice it started to update, i check the news page and i see “bunny ears”… im expecting the gold to gems cost to blow up right now.. logging in right now to see it.

Also, i wonder if this is gonna become the next black wing infestation

I’ve been waiting for this to come out; not only because I will buy them also because of the impact it will have on gem→gold price.

Feedback Given... now what?

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Posted by: Ayrilana.1396

Ayrilana.1396

The Matchmaking is fine if its working as they claim it should. What’s fairer then being grouped with people closest to you in the league in MMR and facing people near you in pips. You know what’s not fair forcing 50/50 outcomes over strings of games and putting experienced players with complete noobs which is what they did season one.

take random 5 players in the pip range and form teams. That is fair and the better players will win more. Current system puts all the good players on one side and all the bad players on the other side which result in lopsided matches that’s no fun for anyone. What is the point of PLAYING a match when the outcome is more or less predetermined before the match even starts? How is that fair?
There are surely ways to design a system that allows the better players win more and still not screw over the less skilled players. Like my other post pointed out, look no further than starcraft or dota, lol…

Source for the bolded? I’m not saying that you’re right or wrong. I just want to see where this is coming from.

(edited by Ayrilana.1396)

Mastery Cap Without Gold in Adventures?

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Posted by: Ayrilana.1396

Ayrilana.1396

What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.

What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.

SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.

I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.

And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.

Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.

There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.

Which is the easiest map to complete?

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Posted by: Ayrilana.1396

Ayrilana.1396

VB will be the quickest as there’s only three HP’s that have champs. You can do VB in about 30-45 minutes depending on how quickly you can get help with the HP’s.

DS is easy too but some areas may require poison mastery. It’ll take longer as you need to complete the meta to access all areas. You do not need ley-line gliding to do map completion in this map or any other map.

TD can be done in 45 min easily but requires a group as about half of the HP’s have champs.

AB can take about as long as DS as some POI’s are locked behind the meta. There’s also a lot of HP that have champs.

(edited by Ayrilana.1396)

Mastery Cap Without Gold in Adventures?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.

What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.

Feedback Given... now what?

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Posted by: Ayrilana.1396

Ayrilana.1396

It’ll depend on if they determine there is a problem and what potential adjustments that they could do.

I personally am hoping that they remove the safety nets that no pip/tier losses provide. This should in theory keep most of the unskilled players at the lower divisions with only a small percentage making it to higher divisions due to being lucky and getting carried. This would hopefully prevent, or at least minimize, the potential of players of all skill levels easily getting to Ruby and then creating a bottleneck.

matching sytem!!!!!!!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

i try more build in metabattle and same finish lose..
today i try pvp match and game add me agein same ppl 5 raund …
what will i do this prob?cuz this guys only in loseing team and i know it but i do nothing i am stack maybe you right but all the time same !!lose lose lose!!

Your group comp in the first screenshot is terrible which is why you lost that match. No DPS.

The second match looked better and you likely just got outplayed.

So frustrated with HOT

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Posted by: Ayrilana.1396

Ayrilana.1396

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

You’re behind enemy lines. It would be immersion breaking if you could simply wp around at any time.

Match making..

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Posted by: Ayrilana.1396

Ayrilana.1396

1. How many people have just as many winning streak games?

2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.

3. There will be outliers. I believe that season one had something in place that prevented this but it was removed because there were complaints about it.

4. While it may seem like that, it’s not really true. You took the unskilled players out of the equation but that doesn’t mean that the somewhat skilled players filled that place. There would just be nobody occupying that designation.

5. How many people are really stopping to play? At what point would it even be noticeable? There are matches constantly going on. Let’s say that at any given time there are 50 matches. If 100 people quit, would this really matter. Yes there would be less matches going on but your competition to get into a match wouldn’t have changed much if at all. There is a scaling of sorts when it comes to this.

6. Yes, I believe most people want short wait times but there’s usually a trade off.

7. Skilled players have a long wait time because not many have made it up there yet. You have to remember that these are not rewards tracks or at least those divisions from a ruby and onwards. There is skill involved which includes personal skill and that of your team working together. Another reason that those who made it to that division have quit is because there’s no point. What are the rewards if they already have everything?

1. I have no doubt for everyone who has 20 math lossing streak there is someone who has 20 matching winning streak. The problem is the guy with 20 match winning streak no matter how happy he is, can’t become 2 people to make up for the guy who has quit because of 20 match losing streak, . :P

2. Yes it’s not suppose to be everyone win game. That my friend is why we have divisions . A well put together league manages to have a very competitive scene AND keep the new players/masses happy. You don’t see starcraft , dota heck even wow arena players complaint about 20+ match losing streaks..

3. Yes outliers exist don’t you think it’s odd these outliers long losing streaks didn’t show up in s1? Any reasonable examination of the match making system would come to the conclusion that s2 match making actively tries to make streaks happen.

4. Skill vs unkilled is relative. Take any pool of players if you call the bottom 10% unkilled. Then if the bottom 10% leaves the next 10% is now the bottom and therefore unskilled. pretty simple concept.

5/6/7. Simple, que time. There has been a 2x if not 3x que time increase. Only explanation is people stopped playing.

1. What does someone’s winning streak have anything to do with whether they count as multiple people on their team? The point of my post was to show you the nature of outliers and how people upset with how things are tend to focus on only one part of the spectrum while ignoring the rest.

2. Divisions are not working as well since there are safety nets in place for half the divisions. Essentially anything before ruby is meaningless as it’s only a matter of time before the most terribly skilled player in GW2 PvP history makes it there. Players of greatly different skill levels, and comprehension on how to play as a team, are bottle-necked in Ruby as a result. Delete the previous tiers and throw everyone into Ruby at the start. That’s essentially what you have now.

3. Are you sure they didn’t show up in S1. I also vaguely remember that they had a system in place to limit these outliers but removes it because people were complaining about it.

4. Yes and no. You have cold wanter and you have hot water. There’s cold water from the faucet, hot water from the faucet, and boiling water. The last two could be considered hot water. Removing the coild water from the equations doesn’t change this. The same can be said about skill levels. Just because you remove low skilled players out of the equation (because they give up), doesn’t mean that the next group takes their place.

5/6/7. I have not noticed any changed in queue time. It still takes a matter of minutes to get into a match just as it did when the season started. Sometimes I get the notification right after I enter the queue.

wow just wow…. esp the bit about cold/hot water ..just wow…

Not really an argument for or against what I said. The hot/cold water example was to help clearly explain to you that eliminating unskilled players because they give up, doesn’t make the next category of players the new unskilled players.

I’ll give you another example that’s almost identical to what you’re getting confused about.

Let’s say we have unskilled players, very skilled PvP players who do not participate competitively in tournaments, and highly skilled players who participate in tournaments. The point of the last two is to illustrate that they’re fairly close together in skill but not quite.

You then eliminate the unskilled players because they simply give up playing. Does this mean the players that are very skilled, but do not participate in tournaments, are now unskilled? No.

(edited by Ayrilana.1396)

Your Top 5 Suggestions to ANET sPvP

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Posted by: Ayrilana.1396

Ayrilana.1396

I suggest removing the safety nets in place or at least those from sapphire. The issue that the existing system is creating is that going through the first three divisions only takes a matter of time with very minimal risk of losing progress. Even a terrible player will eventually make it to ruby. What this does is create a bottleneck at ruby making the first few tiers rather pointless. What difference is there from starting at amber compared to just starting at ruby other than rewards or achievement progression?

The bottleneck should be created at the start that way it opens of the later divisions to where individual/team skill matters more. Will this make it more difficult for low skilled players to progress and get their achievement? Yes but this isn’t a bad thing. If it is then next season have just a single meta achievement where all those that participate to a degree get their gold sta… I mean they get their legendary reward.

Match making..

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Posted by: Ayrilana.1396

Ayrilana.1396

2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.

This is actually a point in favour of the OP and why the S2 matchmaking is poor. For players to get long winning streaks the obverse must also occur. And as pointed out this wasn’t a complaint in S1.

It doesn’t really support them. It’s also false to believe that if someone is getting a 20+ match winning streak then someone else must be getting a 20+ match losing streak. They’re not connected.

Match making..

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Posted by: Ayrilana.1396

Ayrilana.1396

1. How many people have just as many winning streak games?

2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.

3. There will be outliers. I believe that season one had something in place that prevented this but it was removed because there were complaints about it.

4. While it may seem like that, it’s not really true. You took the unskilled players out of the equation but that doesn’t mean that the somewhat skilled players filled that place. There would just be nobody occupying that designation.

5. How many people are really stopping to play? At what point would it even be noticeable? There are matches constantly going on. Let’s say that at any given time there are 50 matches. If 100 people quit, would this really matter. Yes there would be less matches going on but your competition to get into a match wouldn’t have changed much if at all. There is a scaling of sorts when it comes to this.

6. Yes, I believe most people want short wait times but there’s usually a trade off.

7. Skilled players have a long wait time because not many have made it up there yet. You have to remember that these are not rewards tracks or at least those divisions from a ruby and onwards. There is skill involved which includes personal skill and that of your team working together. Another reason that those who made it to that division have quit is because there’s no point. What are the rewards if they already have everything?

1. I have no doubt for everyone who has 20 math lossing streak there is someone who has 20 matching winning streak. The problem is the guy with 20 match winning streak no matter how happy he is, can’t become 2 people to make up for the guy who has quit because of 20 match losing streak, . :P

2. Yes it’s not suppose to be everyone win game. That my friend is why we have divisions . A well put together league manages to have a very competitive scene AND keep the new players/masses happy. You don’t see starcraft , dota heck even wow arena players complaint about 20+ match losing streaks..

3. Yes outliers exist don’t you think it’s odd these outliers long losing streaks didn’t show up in s1? Any reasonable examination of the match making system would come to the conclusion that s2 match making actively tries to make streaks happen.

4. Skill vs unkilled is relative. Take any pool of players if you call the bottom 10% unkilled. Then if the bottom 10% leaves the next 10% is now the bottom and therefore unskilled. pretty simple concept.

5/6/7. Simple, que time. There has been a 2x if not 3x que time increase. Only explanation is people stopped playing.

1. What does someone’s winning streak have anything to do with whether they count as multiple people on their team? The point of my post was to show you the nature of outliers and how people upset with how things are tend to focus on only one part of the spectrum while ignoring the rest.

2. Divisions are not working as well since there are safety nets in place for half the divisions. Essentially anything before ruby is meaningless as it’s only a matter of time before the most terribly skilled player in GW2 PvP history makes it there. Players of greatly different skill levels, and comprehension on how to play as a team, are bottle-necked in Ruby as a result. Delete the previous tiers and throw everyone into Ruby at the start. That’s essentially what you have now.

3. Are you sure they didn’t show up in S1. I also vaguely remember that they had a system in place to limit these outliers but removes it because people were complaining about it.

4. Yes and no. You have cold wanter and you have hot water. There’s cold water from the faucet, hot water from the faucet, and boiling water. The last two could be considered hot water. Removing the coild water from the equations doesn’t change this. The same can be said about skill levels. Just because you remove low skilled players out of the equation (because they give up), doesn’t mean that the next group takes their place.

5/6/7. I have not noticed any changed in queue time. It still takes a matter of minutes to get into a match just as it did when the season started. Sometimes I get the notification right after I enter the queue.

League Champion achiev. Bug or punishment?

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Posted by: Ayrilana.1396

Ayrilana.1396

It wouldn’t make sense if someone can complete four achievements altogether like that just like it wouldn’t make sense to be able to complete all four achievements for the daily participation after 15 days. Between that and the pre-requisites given on the achievement panel, there was enough information to conclude that you definitely needed to cross more than 4 divisions to complete all of those achievements.

Yes I agree with general idea of long term achiev, but time limiting achievs are only the ones from daily. There is only time for two of them during season, so you need at least 2 seasons to do it all. The way League Champion achiev is working makes it much harder to do though. And that’s the whole idea of this topic. Now, if I won’t finish division IV first, I cannot do part IV achievs – even though there is time for it.

It’s just against description that’s all. I assume that anet wants people to play it for whole year and don’t mind that. I would just prefer to be able to do achievs I want without waiting for next season or getting mad in division IV

Yes. The only achievements that are time-gated are those that have to do with participation. No matter how often you playing in any give day, it will not progress by more than 1 which you got for playing in three matches. You can actually complete three of them as seasons last more than 45 days.

Yes, it will be harder but it’s really no different than if you were prevented by the daily participation achievement. At least you you’re not gated by time when it comes to division progression. If you play every season, and reach ruby each time, you’ll have an excess of two completed divisions. This gives you flexibility in that you can spend the first two seasons by getting to ruby and can slack the last two seasons by getting sapphire.

Match making..

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Posted by: Ayrilana.1396

Ayrilana.1396

1. How many people have just as many winning streak games?

2. This is competitive play and not something where everyone should get a medal for participating. Although it’s easy enough where people can do that with enough time. Yes, everyone loves to win but in order for someone to do that, someone needs to lose.

3. There will be outliers. I believe that season one had something in place that prevented this but it was removed because there were complaints about it.

4. While it may seem like that, it’s not really true. You took the unskilled players out of the equation but that doesn’t mean that the somewhat skilled players filled that place. There would just be nobody occupying that designation.

5. How many people are really stopping to play? At what point would it even be noticeable? There are matches constantly going on. Let’s say that at any given time there are 50 matches. If 100 people quit, would this really matter. Yes there would be less matches going on but your competition to get into a match wouldn’t have changed much if at all. There is a scaling of sorts when it comes to this.

6. Yes, I believe most people want short wait times but there’s usually a trade off.

7. Skilled players have a long wait time because not many have made it up there yet. You have to remember that these are not rewards tracks or at least those divisions from a ruby and onwards. There is skill involved which includes personal skill and that of your team working together. Another reason that those who made it to that division have quit is because there’s no point. What are the rewards if they already have everything?

(edited by Ayrilana.1396)

League Champion achiev. Bug or punishment?

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Posted by: Ayrilana.1396

Ayrilana.1396

The only limitation for season 1 was the daily participation. There just wasn’t enough days to complete it. They could have completed the league division achievements within a season as I believe that each time you complete the legend division, it counts towards the achievement.

OK, I’ve checked the wiki and you are right, it requires 60 days of participation. Then I think I just saw it when someone linked skin link in map chat.

I just read anet comment on reddit you linked but it doesn’t say anything new about earning this achiev. It just says about achievements reset and total time spend on it:

None of achievements reset between seasons. The current achievements do need to be completed in a year. However, the current achievements can be progressed throughout the entire year and do not reset.

As for dailies I think they are described clearly:

Increments each day after playing in 3 ranked matches.

I brought up the daily requirements because the descriptions between all four of the requirements are the same just like for the division progression set. The only difference being with the title signifying that they are separate achievements.

The part of Anet’s post that I was referencing was that progression on achievements does not reset between seasons. I may have been misleading in my post so sorry about that. If you look at the description of the locked achievements, you will see pre-requisites needed to unlock them. Most are tied to the previous part’s meta achievement. If you look at the part 4 division achievement, you should see that you must complete the part 3 one in order to unlock it.

It wouldn’t make sense if someone can complete four achievements altogether like that just like it wouldn’t make sense to be able to complete all four achievements for the daily participation after 15 days. Between that and the pre-requisites given on the achievement panel, there was enough information to conclude that you definitely needed to cross more than 4 divisions to complete all of those achievements.

League Champion achiev. Bug or punishment?

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s neither a bug nor is it a punishment. For “Year 1” for example, you have to cross 1 league division to complete that respective achievement. Then, for “Year 2”, you have to cross 2 more. Then 3 more. Then 4 more. It is NOT 4 total. It is 10 total.

If what you suggest is true, then no one would have legendary wings (The Ascension) in season 1 and I’m pretty sure I saw someone with them back then.

The only limitation for season 1 was the daily participation. There just wasn’t enough days to complete it. They could have completed the league division achievements within a season as I believe that each time you complete the legend division, it counts towards the achievement.