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Fallen Masks Challenge

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Posted by: Ayrilana.1396

Ayrilana.1396

Fallen Masks was very much possible before today’s update. The issue was that only a few sets of spawns were viable for gold. Today’s update likely increased the number of viable sets. Whether there are still any that do not allow you to get gold is unclear. I suggest revisiting your strategy for going from mask to mask and make use of the speed mushrooms. It doesn’t need to be nerfed to the point that gold can be achieved with very little effort.

Shared Inventory Slot [Merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Being at the top makes sense as it’s designed for things to be used across all characters, such as bank access, merchants, TP, etc. Being at the top makes it easier and faster for the items to be accessed.

Just amazes me people can always find ways to complain about being given something for free…

Some people have things organized differently on their characters. There is no one correct way. Some prefer to have everything on the bottom and there’s nothing wrong with that.

Shared Inventory Slot [Merged]

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Ayrilana.1396

Thank you for the free shared slot!

Yeah. I personally have all of the items that I keep on my characters at the bottom. It would be nice if you could move the slots but I’m not going to complain about a free one.

Edit: Added comment thanking for the free slot based on one persistent poster. I had thanked Anet on Reddit earlier this morning for it.

(edited by Ayrilana.1396)

ANET please nerf HoT

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Ayrilana.1396

I haven’t played since the update but I’m think the entire discussion up to now is no longer valid. It looks like they did nerf a lot based on the notes which is unfortunate but we’ll see how it panned out soon enough.

Remove EoTM or limit its use

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Well since experience cannot be gained in WvW, I guess EotM will be a dead map unless there are queues.

Patch Notes

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Ayrilana.1396

On Reddit people sometimes post mirror sites for it.

Current FASTEST way to level HoT Mastery?

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Posted by: Ayrilana.1396

Ayrilana.1396

Typically within 4 hours of daily reset and right as the map resets. This may change within the next few hours though depending on what the update does.

Masteries take too long to level

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Ayrilana.1396

You can get 1.5-2M XP in DS within an hour or so depending on the efficiency of the map. This is of course using boosters which all players have easy access to.

If you typically leveled up three times a day before HoT, continuing on with this trend would max out all of your masteries within 110 days. Given how many sources there are for earning XP, it’s hardly a grind. But then there are those that choose to make it so because they want to be finished today and then complain that there’s nothing to do once they are done and that they’re “wasting” experience as it’s no longer going anywhere.

ANET please nerf HoT

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Ayrilana.1396

Don’t listen to those against the nerf the official forums are notorious for thier white knights however the truth is they stated a while back the the spring quartely update would be address the issues that were brought up and bringing HoT back in line with the Core. These knights are the reason the game is in decline and why HoT failed they stifle out any criticism or suggestion and cherish the moves taken to support the Esport as well while the numbers decline.

Brinign HoT in line with core will help some but many have already left this wasn’t a game for raiding or hardcore content it was a casual MMO and all the years of QQ for harder content were from people that would never leave the game in the first place or people trying to ferry others into other games. When they listened to these peopel and abandoned their core original audience the core left even SAB was too little too late for many people. There only hope is to revert as many things as possible and hope people return in the future.

So without a doubt the grind in HoT needs to be nerfed, the mobs along the core story paths need to be nerfed so anyone at any skill level can beat the story like any other MMO, timers removed, masteries lessened as many don’t alt they have but one toon, and modified maps to allow for easier traveling to places like upper VD during day or the different levels in TD. Most importantly a better reward system because cosmetic or not the reward system is a massive grind and it’s not the reward that matters but the acquisition. There is no low teir rewards in HoT no monster loot of merit or minor crafted items all massive amounts of RNG and time.

All in all I’m ready to be dissapounted yet still grateful to see what is in this patch

Do you even know what a white knight is. It certainly isn’t anyone that happens to disagree with you. Nevermind the fact that it’s simply an ad hominem which has no bearing on any of the arguments. For example, it’s like me shrugging on what you’re saying because you have brown hair. It has nothing to do with anything.

The game is in decline (typical of any MMO) because they keep taking things away from the players (e.g. Legendary weapons, decent gold rewards from dungeons), content droughts (e.g. Six months since we last got new content), and they take so long to address certain areas of the game (e.g. WvW). It has nothing to do with those you appoint as white knights. If any segment of players were to be the cause of the game declining, it would be those that want brain dead content which takes no effort to do.

That said, HoT zones should not be like core. New maps should get progressively more difficult and these maps do just that. Once players learn the maps, the enemies, and how to adapt, they do just as well as they do in the core maps. i understand that you want to roam the new maps without any risk when you simply ignore enemies and you want to being able to kill anything by spamming your #1 skill but that’s not what is going to happen. Perhaps you should take a look at Orr.

Masteries are account bound so it doesn’t matter if someone only has one toon and doesn’t use Alts. You can read up more about masteries on the wiki. It is incredibly easy to navigate TD. You have WP’s, wallows, and multiple routes to get to a location. For VB, there are at least two ways to get up to the canopy without using the choppers.

Timers are being removed but hopefully the rewards are being spread out so people are not only doing the final meta which typically has the higher concentration of rewards. Rewards are fine as I would know as I haven’t gotten just about everything from those vendors and completed all of the collections except for bladed armor which I have no interest in really doing.

ANET please nerf HoT

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Ayrilana.1396

Funny think about the scaling for airship parts during the ordinance event chain; I brought that up during beta and how it could be an issue.

AB Meta: Please nerf the massive Zerk

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Ayrilana.1396

I was in an AB that failed twice in a row in one day using the zerg model. The problem comes in at the end when the final burn is uncoordinated and somebody accidentally pops their vine (many times the zerg itself does this by failing to stop their burn in time).

This leaves 3 undermanned zones to do an emergency burn that they are unprepared for. Many times there is 5 people or less in these zones and they can’t de-slime fast enough to get the final burn done.

I think once the vines get down to 10% the zerg needs to dissipate.

I never had a problem pre-zerg with AB.

Edit: Also it should be made clear that the difficult zones should burn first; my order:

- South bombs
- North herbacide
- East air bombs
- West mushrooms

Players didn’t split up properly similar to players all stacking in east, without zerging, and not spreading out. The thing is though that the Zerg finishes in about 7 minutes before dispersing (typically before any side is below 50-70%). No side should be low manned, and if so, someone should speak up.

Again, those two failures were not because people zerged.

SAB & GW2 Birthday

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Ayrilana.1396

Tomorrow sometime.

Agent's pack on another character

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Posted by: Ayrilana.1396

Ayrilana.1396

https://wiki.guildwars2.com/wiki/Agent's_Pack_

You’ll have to complete the story on the first character. The rest of the items needed can be done on any character.

SAB Armor

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Posted by: Ayrilana.1396

Ayrilana.1396

How many total worlds was it originally going to have?

4

Agent's pack on another character

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Posted by: Ayrilana.1396

Ayrilana.1396

I think the only way is to transmute the skin onto a backpack that your other character possesses.

I can see why this divided the community

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Posted by: Ayrilana.1396

Ayrilana.1396

What I don’t like about the HoT is the following:
1) Mini-adventures – have no business in an MMO. The code wasted on them should have been put into more bug fixes and real MMO content. And why are nearly half the masteries tied to these stupid games. Masteries should be related to the MMO content itself not mario like games.
2) Meta-event locking of resources – no one hardly does Octovine anymore, why is this event gating the gathering of Auric sand. Stupid design.
3) Adaptive scaling so HoT event chains can be sole-able or can be done with the present design zerg-fest.
4) All stories cinematics should be skippable. Re-running stories for achievements due to bugs is annoying especially when they are way too long with the cinematic pauses. In my case I’ve re-run Burning Insight three times to get the New Horizon achievement and have done it correctly twice but never get the credit.

And, not really HoT, but an Anet failure never the less.
Mega-server shortcoming – why can’t Anet have the mega-servers maintain a DC queue for up to 5 minutes, so players who get DC’d can log back into the same map. Don’t you love doing dragon stand for nearly an hour then get DC’d on the final fight and lose your chest. Wonderful design Anet.

1) So no ancillary content should be included in MMO’s or any game for that matter? I guess polymock in GW1 was a waste of dev time when they could have spent it developing other content such as another copy/paste dungeon.

I haven’t seen anything that states what should or should not be included in an MMO. If Anet wants to include various activities then that’s up to them. If Anet added polymock with HoT, would you be claiming that it doesn’t belong. There’s a difference between something not belonging and simply not liking it.

2) Octovine is done all the time. You should try using the LFG if you don’t get onto a map that has players doing it. The ones with players that are tend to fill up as a large percentage of players only go to that map when the meta is about to happen.

3) Aside from events with champs, everything else can be done solo. I don’t remember people complaining about some events in Orr being unable to be done solo. Actually, there are more events in Orr that cannot be done solo than there are in HoT.

Jumping Puzzle "shoving"

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Posted by: Ayrilana.1396

Ayrilana.1396

You must love the mini-adventures! Just kidding, I think they were an excuse not to include more real MMO PvE content and having nearly half the mastery points tied to them is a shame.

Since when is 21% = 50%? If you get mastery points from all other sources, you only need to get 5 MP from adventures. It’ll likely go down when the LS starts back up this summer.

Best solo for PVE and world exploration

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve done world completion on all classes and thief is definitely the fastest since they can shadowstep.

I would place Revenant at second.

Jumping Puzzle "shoving"

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Ayrilana.1396

AFAIK, crafting doesn’t require you to do jumping puzzles.

Jumping aws advertised for the game since it came out. It’s expected that some content will require the use of this resulting in some rewards being locked behind this type of activity.

Current FASTEST way to level HoT Mastery?

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s farming DS but specfically the mobs. Just use a bunch of boosters and have fun. I can easily get 1.5M XP per run but typically get closer to 2M when factoring in all of the events.

AB Meta: Please nerf the massive Zerk

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s a misconception that the Zerg is detrimental to the AB meta succeeded. What the Zerg typically does is start and east and then rotated counter clockwise doing the mechanics and DPS phases. Yes, there are those that slack and don’t help with the me mechanics but you’ll have those same players regardless as to whether there was a Zerg or not. We had a large number of those players before the Zerg became a thing. After the Zerg finishes up at south, they typically split up to the four quadrants.

The thing is that people would not do the Zerg if it meant that the meta would fail. I have yet to see it fail because of the Zerg. Instead it typically fails because people do not listen and kill their octovine before everyone else is ready.

Other than the time the Zerg takes to make roaring between each quadrant (typically 30 seconds), they are actively contributing to the success of the meta. It’s actually in their best interests to otherwise they wouldn’t really get as good of a reward from the rotation. The really problem, if any, are from those that AFK next to the octovines waiting for the DPS phase.

What is going on with legendaries

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Ayrilana.1396

Again, no. That’s not proof of anything other than… fewer legendaries on the TP. There are lots of equally-compelling theories that explain why the supply is more often zero than it used to be (and FYI: this isn’t the first time we’ve seen the phenomenon; it’s just more common recently).

Well Eternity was 4000 gold before canceling Legendaries – about 22 in stock on TP. Now its 6000 gold 11 in stock.

Lets look at sunrise…. 4100 gold price 1 in stock.
before was 15 in stock 3100 g price.

same with twilight
4100 g price – 1 supply, was 13 supply and 3400g price.
….

it seems lots of ppl bought them and nobody is building them….

saddly f2p players are maintaining some of game’s population but number of legendaries on TP is a proof that lots of vets quit.

You’re assuming that crafting a legendary and selling a legendary is the same. It’s not. For all we know, people are crafting them for personal use rather than to sell. Or people who were holding out on crafting legendary weapons until they saw the new ones but then settled with just going for the existing ones such as me. It is also not a very good, or reliable, indicator that players are leaving the game.

They were planning on making another expansion well before players started getting upset with the existing state of the game. There were actually numerous posts about their intentions of doing so well before the cancellation of more legendary weapons.

MMO’s tend to go in specific cycles in regards to active players. You normally see an increase occur just before an expansion and it maintains until typically a few months after an expansion releases. After that point, it tends to drop off until new content is added whether from another expansion or updates.

What we’re seeing now is nothing to not be expected from a typically MMO which hasn’t had any new content released in the past six months. Other issues certainly do not help either but are unlikely to be having a significant impact on what is already to be expected to happen with no new content.

Expansion Price

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Ayrilana.1396

That is the price for most MMO’s that are doing expansions. Most MMO’s now are also including the previous core game and/or other expansions into the price of the current expansion. Why is this a problem for people in this game to understand that is how most are doing it now?

Most expansions are $40 and contain much more content then HoT.

Maybe. Maybe not. I remember people criticizing WoW’s last expansion. It’s up to the individual player to determine whether the cost of the expansion is worth it to them.

The matchmaker isn't bad...

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Ayrilana.1396

You’ll be waiting a while. I mean think about it. What other possible reason could there be for creating a system that piles the higher MMR players on one side other than to cause them progress faster?

They’re not being piled onto one side of a match. I’m not sure if you were saying that but I just wanted to make that clear.

The following may help answer your question.

https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2/first#post5904942
https://www.guildwars2.com/en/news/pvp-league-season-two-changes/

The matchmaker isn't bad...

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Ayrilana.1396

Somewhere about 300 threads back..

Well I’ll wait for you to cite your source otherwise it’s not accurate.

The matchmaker isn't bad...

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Ayrilana.1396

That was one of the main reasons for season 2. Pros were playing against pros in emerald and they experienced the same grind as everyone else. They wanted an imbalanced system that allowed the pros to progress ahead of everyone else.

Source?

The matchmaker isn't bad...

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Yes I responded. Well played. However the pros were complaining that season 1 was too balanced rendering your argument false. <— little hint on where to go next in your debate

They were complaining that it was too balanced? Where did they say this?

Also, my statement about you being wrong was in regards to the first sentence that I quoted. That’s something you made up in order to state my argument would make any sense. I could do that too but it would not be constructive.

(edited by Ayrilana.1396)

The matchmaker isn't bad...

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Ayrilana.1396

For your argument to make any sense whatsoever that would mean that both a balanced mm and imbalanced mm would create equal or similar imbalance. I’m sorry am I supposed to think this is a rational thought worthy of response?

1) You technically responded.
2) You’re wrong.

The matchmaker isn't bad...

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Ayrilana.1396

Yep. Season one was definitely better…

All of the season 1 problems could have been fixed by just the anti smurfing mechanisms and the win streak rewards.

Are you sure. There were people who still claimed that they were in an MMR hell.

Except there were people claiming that matches were not evenly balanced during that season.

It was far better balanced than this season with few complaints about loss streaks. If the population is too low to match opposing teams by mmr as other games do then whilst the S1 solution wasn’t perfect it was a kitten sight better than S2 once the anti smurfing mechanisms and win streak rewards are added in.

Do you have evidence that it was far better balanced? How do you know that removing the ability to manipulate MMR would have not led us to where we are now?

The matchmaker isn't bad...

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Yes. Absolutely MMR hell did not exist. Yes you were thrown into games where ridiculous stuff went on. But you could log in anytime of day and expect short queue times and expect your games to be evenly balanced.

Amber shopping is preventable. People tanking was annoying but didn’t happen nearly as much. You aren’t going to improve the problem by making games imbalanced and giving people more of a reason to afk or feel like the match is over before it starts.

Except there were people claiming that matches were not evenly balanced during that season.

The matchmaker isn't bad...

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Ayrilana.1396

They can’t. You misunderstand. You said no system can create balanced matches in a low player pool. Yet before the introduction of the pip based matchmaking system MMR hell did not exist. Anet didn’t need to expand the pip range to almost an entire division to keep queue times shorter. Queue times were shorter. All the problems you mentioned didn’t exist.

And as far as expanding the current playerbase making the game unplayable 21 hours a day is the last thing you want to do.

Are you sure that there weren’t any other issues that were similar to MMR hell that prevented progression?

https://www.reddit.com/r/Guildwars2/comments/3vz844/pvp_this_is_not_okay_abusing_mmr_system/
https://www.reddit.com/r/Guildwars2/comments/3vhal3/solution_to_mmr_tanking_and_current_league/
https://forum-en.gw2archive.eu/forum/game/pvp/Same-old-competitive-community
https://forum-en.gw2archive.eu/forum/game/pvp/Noob-account-Ruby-Main-stuck-in-Emerald
https://forum-en.gw2archive.eu/forum/game/pvp/Bad-designed-League-System-confirmed

Yep. Season one was definitely better…

(edited by Ayrilana.1396)

Expansion Price

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Ayrilana.1396

It’s $10 more than what you typically see for expansions. Keep in mind the the core game that comes for free is only for new accounts and is not part of the price. Their intent was to not force new players behind a paywall where they have to spend so many dollars for the core game, so many for previous expansions, and full price for the existing expansion. They get it all for one price which is $50.

They will not discount the price as that defeats the purpose. The primary customers of expansions are existing players. If they were to have discounts for existing players then they may as well just sell the game at the lower price to everyone.

There is also nothing inherently wrong with a company marketing towards a particular segment: new players. Many companies in the real world do this to attract new customers.

The matchmaker isn't bad...

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Ayrilana.1396

Of course they can. That’s the whole point of a balanced matchmaking system. Dota is hugely popular and they promise to keep queue times as short as possible and their matchmaking balances MMR. They couldn’t do this with Anet’s current system.

How can they create players out of thin air?

Dota is a multiplayer PvP game from what I recall. Everyone that plays does PvP and it comes from a very very popular franchise so has a large playerbase.

(edited by Ayrilana.1396)

The matchmaker isn't bad...

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Ayrilana.1396

Basically what you are saying is a system that doesn’t work most of the time it isn’t the systems fault. Wouldn’t the smart thing to do is create a system that does work all the time.

And yes I read your posts but didn’t see any solution to this.

The problem is in order to have even matches all of the time, you need to have a large enough player population at all times in queue. The OP in that thread stated that they observed “MMR Hell” disappear when all players played at the same time. Of course this is unlikely to happen. There is no system that can produce even matches when there are not enough players that fit the given criteria to do so.

And no, I’m not saying that the system isn’t working.

Baubles in babyland disappearing

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Glad to hear that you finally got things sorted out.

The matchmaker isn't bad...

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Ayrilana.1396

Someone created a statistical analysis of the current system and showed that if you queue outside of primetime you are put into mmr hell. Excedingly unbalanced matches. The devs thanked the original poster and acknowledged this was a problem they plan to fix for next season.

That is not an outside factor. The system cannot function as intended 21 hours a day. That’s broken.

Still the important bit is the part you glossed over. How can you keep a system that creates imbalanced games in a low playerpool with a wide variation in mmr and also create balanced matches at the same time? Did you really think about this?

The dev never directly responded to that part of the post. They only said that they have identified problems and will try to resolve them. This in no way implies that it was a result of the OP. For all we know, Anet could have been fully aware before the thread was even created.

Yes it is. The system cannot control what input comes in. In most systems, if bad data goes in, bad data tends to come out. The system itself is not broken. It is doing exactly what it was designed to do. As I have stated, which you have glossed over, if there’s not enough players at a given time for given skill level, you’re not going to get an ergen match unless you extend the queue time for them until there are more players that meet that criteria. It’s not the system’s fault.

As far as the second part, there may just be more players of a given skill level than another. Not all players are pooled together. Had you read my previous post, you’d have seen that I had already addressed this.

(edited by Ayrilana.1396)

Base game Toggle Glider Option please?

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Ayrilana.1396

I know that currently the glider is bound to jump. Would it be technically feasible to have a tick box to allow players to remove that default and then be forced to select another key which would then activate the glider?

Or how about a double tap of the jump key in order for the glider to deploy. You can have a toggle for this in the settings menu.

(edited by Ayrilana.1396)

Tarir or DS for exp?

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Ayrilana.1396

With full XP buffs, you can get over 1.5M XP in DS between the start and when you reach the towers. I was able to unlock the Forsaken Thicket Waters mastery within a single DS run with XP to spare.

The matchmaker isn't bad...

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Ayrilana.1396

I see that’s fine. You ignore the issues you don’t have an answer for.

And of course the system is broken. If you can’t play outside of 3 hours a day on the internet that is worldwide and open 24 hours I don’t know how more broken it could be. The devs acknowledge this.

I’m not ignoring issues. You stated that my post was off topic when it was a response to something you had brought up.

Please link where the devs said that the system was broken. Again, please make sure to understand what broken really means and if it’s actually an issue with the system itself and not an outside factor. All they stated was that they saw some problems (doesn’t mean the system is broken) and will try to better balance player experience with their Anet’s expectations on where they want things to go. This isn’t an anknowledgement that the MMR system is broken.

As far as the last part of your post, think of it the following way. You have skill levels ranging from 1 to 10. At a given time, there only happens to be 100 players in queue but only 5 that are at your skill level. Should the system wait until there’s more people at your skill level before forming a match (longer queue) or should it expand the range and pull players from skill levels just lower or above you (shorter queue time)? People want balanced matches but they assume that at any given time, for any given skill level, that they will get those. The system cannot magically produce players at a skill level who do not exist.

The matchmaker isn't bad...

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Ayrilana.1396

Well it is in a way. Last season people giving up wasn’t nearly as common. Because it created balanced games people didn’t feel like the game was already decided at the start of a match.

I’ve seen people give up upon losing the first team fight. I’ve seen people claim the match is lost after the first team fight and we end up winning. Whether a match is balanced or not doesn’t matter if there are people expecting easy wins.

Ah yeh.. same here. However I’ve never seen someone deliberately afk on a game that could be won 4v5. It’s more like they were feeling unconfident after midfight and kept playing and we won.

But I am suprised by your answer because it’s not really relevant to what we’re talking about.

You brought up that topic, not me.

The matchmaker isn't bad...

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Ayrilana.1396

I don’t remember them coming to the conclusion that it was broken and unfair.

This is the thread
Dev acknowledgment is few posts down.

They didn’t say that the MMR system was broken or unfair.

Then i’d advise you to read the conclusions more carefully.

I suggest you read their post again. Stating that there are problems doesn’t mean that the system itself is broken. Stating that they’ll try to improve player experience doesn’t mean that the system is broken.

I suggest reading my response to Dyze again. One of the issues that I pointed out is the lack of player population at a given time for a given skill level. In order to have reduced queue times, the range of allowable players is extended. One of the thing that the OP in the thread stated that eliminated the so-called MMR Hell is a larger population. I think it was the first thing that they brought up before talking about teams.

Lack of player population at certain times isn’t the fault of the system. Could it account for that better so that those during the off-times could have more even matches? Sure but it may likely come at the cost of longer queue times. It could come down to which is worse: wasting time in pointless matches or wasting time sitting in HotM waiting for a match.

(edited by Ayrilana.1396)

The matchmaker isn't bad...

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Ayrilana.1396

Well it is in a way. Last season people giving up wasn’t nearly as common. Because it created balanced games people didn’t feel like the game was already decided at the start of a match.

I’ve seen people give up upon losing the first team fight. I’ve seen people claim the match is lost after the first team fight and we end up winning. Whether a match is balanced or not doesn’t matter if there are people expecting easy wins.

Baubles in babyland disappearing

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Ayrilana.1396

Yup…this is the only character I’ve used, and I’ve never done it before. Sigh… First time around was before my time.

Did you go to the shop in W1Z3 and try to buy the purse to be able to carry 500 baubles? It only costs 250 baubles to purchase. You’ll have to jump through a green waterfall to get to the shop that carried it.

It the first shop shown for World 1 Zone 3.

http://dulfy.net/2013/04/01/gw2-super-adventure-box-guide/#Shops_Hidden_Rooms-2

(edited by Ayrilana.1396)

The matchmaker isn't bad...

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Posted by: Ayrilana.1396

Ayrilana.1396

Yes you are right I did. But still how is someone supposed to play under those conditions?

You can’t but that’s not the fault of the system. It can’t put you with players that do not give up. It can’t put you with players who choose who actually want to play as a team in a given match. It has no control over the behaviors and actions of players in that particular instance.

Baubles in babyland disappearing

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s lost my purse. Not only that…it won’t let me buy another. Grrrr….Not the first time my account has lost purchases. ANet says nothing they can do. Grrrr…… At least the mystery is solved. Don’t know how I’ll buy the expansion at the end of 2-3 since I can’t carry 250…Oh…I can go in party, leave, and get it out of the bank. Ah, well…mystery solved, if not happily. Thanks, all!

Everyone can carry 250 by default.

Go to the shop behind the waterfall in W1Z3 after the 2nd or 3rd checkpoint and buy the one to allow you to carry 500.

Upgrades do not just disappear so check your other characters. Also make sure it wasn’t on a character that you deleted.

Upgrades are soulbound and not account bound.

(edited by Ayrilana.1396)

The matchmaker isn't bad...

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Posted by: Ayrilana.1396

Ayrilana.1396

For most matches you will have to put in a little more effort than that.

This comment is just wrong. At times its nearly every second game you have someone afk, or someone running far the whole match and dying every time, or a complete steamroll or something else game changing. Then the other half of the time its the other team having these issues.

You’d have to experience it to understand.

Read my posts and don’t take one single statement from a post out of context please.

The matchmaker isn't bad...

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t remember them coming to the conclusion that it was broken and unfair.

This is the thread
Dev acknowledgment is few posts down.

They didn’t say that the MMR system was broken or unfair.

The matchmaker isn't bad...

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Posted by: Ayrilana.1396

Ayrilana.1396

Some people did the math and found it to be true.

True that the system is broken and unfair? Yeah, saw that thread, saw dev acknowledgment of the conclusion in it too.

And you got lucky and were carried.

Sure. That shouldn’t happen (or at least not very often). And yet currently blowouts are significantly more likely to happen than balanced matches.

For most matches you will have to put in a little more effort than that.

If only.

I don’t remember them coming to the conclusion that it was broken and unfair.

Evidence that blowouts are more likely to happen?

wait wait wait wait......

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Posted by: Ayrilana.1396

Ayrilana.1396

The quarterly updates are not the living story updates.

Tequatl jump pads require HoT/Gliding

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Posted by: Ayrilana.1396

Ayrilana.1396

Sounds like a bug to me, since there’s no gliding involved with those. Perhaps some wires got crossed with Shatterer’s jump pads, which are built for gliding.

Aye thats what Im hoping, because to deprive nonHoTers from the Shatt achievment/backpack is really not cool

The pads for the shatterer were meant for gliders.