You haven’t needed to get gold in any adventures for quite some time. The mastery points get you to do various things throughout the entire expansion. There are currently 25 excess mastery points.
Actually it’s slightly more with the new raid wing. But the last 20 points are still hard to get and getting silver in most adventures is all RNG. There shouldn’t be this massive cut off in your ability to progress in the real game because you arent good at cell phone games. It actually embarrassing they let such a poor design into the game.
not sure what the point of your posts was. I guess you’re all for the game staying poorly designed so it makes casual players lose even more interest in it. HoT has pushed away so many players its actually not funny.
It’s exactly 25 but that’s assuming you also invest points into the raid mastery line. Only a handful of adventures have some form of RNG. You only need to do get 5 MP from what you consider to be “cellphone games”.
My point was that there was plenty of alternatives and it is not required to get gold in any adventures. I stated that in the very first sentence.
I also disagree that they are poorly designed. It seems people use “poorly designed” for anything that they do not like. Well, I don’t like how a lot of this game is so easy so it is therefore poorly designed.
Was the game advertised around adventures? Did anyone in the entire world buy guild wars 2 so they could go around and play mini games over and over? No, but you’re forced to because they took something that should have been an optional “fun” bonus thing to do and made it something you HAVE to do. And they are way clunkier then any of the random free games i could download on my tablet right now. Trying to say they aren’t poorly designed makes me believe you have played very few video games and have no idea what good games look like. Are you one of the people who also thought garrion missions in wow were a good thing? o.o I honestly don’t believe they even tested half of them.
I have every single mastery point that isn’t related to adventures. I’m missing about half of the silver ones and all of the golds and im 14 short. I honestly have no idea how i will ever get the rest of them unless they fix their game.
I had 10 friends i used to play gw2 with a lot and now i only every play it alone because none of them could deal with this crap. The current system is just designed to push out players who used to play the game daily casually. You’re forced to grind away xp for hours and hour just to find out in the end you can’t even complete the stuff you’ve been working on for over a month. Waste of time and effort and it just makes me feel guilty knowing i got five of my friends to come back to guild wars for this expansion.
The expansion doesn’t function around adventures so I don’t see why it would matter if it were advertised as such or not. You only have to get 5 mastery points from adventures. It’s not that big of a deal. You’re not going to enjoy doing everything. I’m sure many people disliked doing world completion to get their legendary weapons and yet they did it anyway.
You absolutely do not have every mastery point that is not related to adventures. So that’s a bit of a lie. There is nothing broken about the game because there is something you do not want to do.
Or here’s a solution:
Shave off 50 mastery points from across all masteries. Take those 50 points and make them instead to be required to craft HoT legendary weapons. Problem solved. Now you can easily max your masteries.
(edited by Ayrilana.1396)
Here’s one reason: The developers have limited time and resources.
Yeah, we’ve covered this one. The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.
At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.
I will ask about this, and if we’re prepared to say something official, one of us will do so. But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.
You’re welcome to discuss the situation, and we appreciate that you want to do that. We welcome the conversation! But please participate by sharing what you’d like to see, and why, and don’t be misled by individual, external assumptions about the feasibility or practicality of such a request.
I actually do understand the difficulties this would create. But the issue at hand here is ANeT created something for a small percentage of the GW2 players. They ignored the rest and pandered to the few, who, as we see here and other posts about this, respond with pure venom to anyone suggesting anything that intrudes on their world.
I have played GW since GW1 beta and have never seen such elitism play out so blatantly. ANeT’s silence on the issue and refusal to address the 90% speaks in a much louder volume than anything else. All we see is us suggesting something and the players who have succeeded telling us to go learn to play better. It saddens me to see a two tier system created. The elites who have been successful even demanding payment to allow lesser skilled players success at the raids. Almost as bad as gold sellers. Not to mention locking new legendary armor behind the the raid. The question is “Why?”.
There’s nothing wrong with Anet releasing content gear toward a specific segment of the player population. Over 95% (guesstimate) of PvE in GW2 is relatively easy. There’s nothing inherently wrong about have some things in game for those that actually want a challenge.
There is also nothing inherently wrong with being more inclusive and flexible.
Which the vast majority of the game is.
And nothing of what I suggested takes away challenging raid content, it just makes it more approachable and offers players the ability to challenge themselves even more.
Listen, anet wants to make more money and that is done by being inclusive. The more a particular section of the game does well, the more development dollars will be spent on it.
Wouldn’t raiders like it if anet had 20 people working on raids instead of a handful? Of course they would, so offering better paths to approaching content for all skill levels to participate and enjoy is just good business.
Also, raids were very obviously rushed out the door so I guarantee the devs would have done things much differently given more time. Unfortunately, though, they are playing catchup now and we will just have to see how this content takes shape.
Sure they can give players an easy modes except there should be significantly reduced rewards and no achievement progression. It was clearly stated that raids were designed for those wanting challenging content. It seems that there are those players who want everything gear to their existing skill level and don’t want to be challenged.
You haven’t needed to get gold in any adventures for quite some time. The mastery points get you to do various things throughout the entire expansion. There are currently 25 excess mastery points.
Actually it’s slightly more with the new raid wing. But the last 20 points are still hard to get and getting silver in most adventures is all RNG. There shouldn’t be this massive cut off in your ability to progress in the real game because you arent good at cell phone games. It actually embarrassing they let such a poor design into the game.
not sure what the point of your posts was. I guess you’re all for the game staying poorly designed so it makes casual players lose even more interest in it. HoT has pushed away so many players its actually not funny.
It’s exactly 25 but that’s assuming you also invest points into the raid mastery line. Only a handful of adventures have some form of RNG. You only need to do get 5 MP from what you consider to be “cellphone games”.
My point was that there was plenty of alternatives and it is not required to get gold in any adventures. I stated that in the very first sentence.
I also disagree that they are poorly designed. It seems people use “poorly designed” for anything that they do not like. Well, I don’t like how a lot of this game is so easy so it is therefore poorly designed.
(edited by Ayrilana.1396)
You haven’t needed to get gold in any adventures for quite some time. The mastery points get you to do various things throughout the entire expansion. There are currently 25 excess mastery points.
OP only needs to get to Ruby in this season and then the next two. League division progression for the 1st and 2nd sets of achievements occur together. When I completed Amber, it progressed both. When I completed emerald, the league achievement in the second set completed. When I completed sapphire, only the league achievement for the 3rd set progressed and is at 1/3.
This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.
Must be a HoT thing because I know this doesn’t happen in the base game. I’ve been on may maps in vanilla GW2 where it asks me to leave, I say no, and then a little while later the little door symbol in the corner disappears because the map filled enough to maintain the instance.
It may have except that people tend to not stay on those maps for a considerable amount of time. One way to check this is to ferry people onto a map after you get the notification and then see what happens when the timer elapses. You’ll likely have to run your own timer as it will likely disappear into the background.
Edit: Also found this right off the bat:
https://forum-en.gw2archive.eu/forum/game/gw2/Bug-Map-Closing-System-Poorly-Implemented
https://forum-en.gw2archive.eu/forum/game/gw2/Map-closed-mid-Teq-fight/first#post4484415
(edited by Ayrilana.1396)
Significantly enlarge the sky hammer platform. Add multiple portals to reach there. Move the mid point up there. Add various structures for LoS.
Here’s one reason: The developers have limited time and resources.
Yeah, we’ve covered this one. The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.
At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.
I will ask about this, and if we’re prepared to say something official, one of us will do so. But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.
You’re welcome to discuss the situation, and we appreciate that you want to do that. We welcome the conversation! But please participate by sharing what you’d like to see, and why, and don’t be misled by individual, external assumptions about the feasibility or practicality of such a request.
I actually do understand the difficulties this would create. But the issue at hand here is ANeT created something for a small percentage of the GW2 players. They ignored the rest and pandered to the few, who, as we see here and other posts about this, respond with pure venom to anyone suggesting anything that intrudes on their world.
I have played GW since GW1 beta and have never seen such elitism play out so blatantly. ANeT’s silence on the issue and refusal to address the 90% speaks in a much louder volume than anything else. All we see is us suggesting something and the players who have succeeded telling us to go learn to play better. It saddens me to see a two tier system created. The elites who have been successful even demanding payment to allow lesser skilled players success at the raids. Almost as bad as gold sellers. Not to mention locking new legendary armor behind the the raid. The question is “Why?”.
There’s nothing wrong with Anet releasing content gear toward a specific segment of the player population. Over 95% (guesstimate) of PvE in GW2 is relatively easy. There’s nothing inherently wrong about have some things in game for those that actually want a challenge.
There is also nothing inherently wrong with being more inclusive and flexible.
Which the vast majority of the game is.
This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.
Here’s one reason: The developers have limited time and resources.
Yeah, we’ve covered this one. The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.
At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.
I will ask about this, and if we’re prepared to say something official, one of us will do so. But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.
You’re welcome to discuss the situation, and we appreciate that you want to do that. We welcome the conversation! But please participate by sharing what you’d like to see, and why, and don’t be misled by individual, external assumptions about the feasibility or practicality of such a request.
I actually do understand the difficulties this would create. But the issue at hand here is ANeT created something for a small percentage of the GW2 players. They ignored the rest and pandered to the few, who, as we see here and other posts about this, respond with pure venom to anyone suggesting anything that intrudes on their world.
I have played GW since GW1 beta and have never seen such elitism play out so blatantly. ANeT’s silence on the issue and refusal to address the 90% speaks in a much louder volume than anything else. All we see is us suggesting something and the players who have succeeded telling us to go learn to play better. It saddens me to see a two tier system created. The elites who have been successful even demanding payment to allow lesser skilled players success at the raids. Almost as bad as gold sellers. Not to mention locking new legendary armor behind the the raid. The question is “Why?”.
There’s nothing wrong with Anet releasing content gear toward a specific segment of the player population. Over 95% (guesstimate) of PvE in GW2 is relatively easy. There’s nothing inherently wrong about have some things in game for those that actually want a challenge.
The only difference between a pre-purchase and pre-order is when you are charged.
Against a pre-made of 4 players. Was still close but I suggest everyone just group with people that they know and do pre-mades. You’d probably be more likely to win against a team of randoms.
- Just change all regular mobs to be actual regular mobs.
- Change all bosses to be veterans.
- No achievement progression.
- No rewards.
There’s the version for easy mode.
Should Anet do something like this? No.
Should players learn how to do raids as they are now? Yes.
People that good in 1v1 usually cause the most pressure to enemy team at teamfights. Which means they are also better at teamfighting. Imo peoples that good in 1v1 are the most dangerous teamfighters. You have to be able to kill otherwise you don’t capture point
Top premade players all of them good at 1v1 thats why they strong as a team.
Not really. There’s more to it than just being good at 1v1. You can have an entire team that is good at 1v1 but get outplayed by a team that isn’t simply because that team actually worked together and did the mechanics of the PvP mode (e.g. Conquest). Don’t get me wrong, being good at 1v1 is pretty important but it is not the only thing that determines skill level as you seem to make it out to be.
Also, the part I bolded is contradictory.
Ayrilana is right, I have maxed my masteries at level 166.
I still have 11 maguuma points left and a number of points that I have not completed:
1 from story act IV
5 from gold adventures
2 from first raid wing
6 from 2nd raid wingso you have 25 mastery points you can miss out and still max it
Thank you for verifying what I found.
This leaves the question regarding which three mastery points are unaccounted for. I know for sure that one is Mayatl in VB. I believe its equivalent in AB (tarnished traitor?) also gives one but I’m not sure.
You can also get a mastery point with ley-line gliding at ley-line confluence. There’s a “light source” up above that you can glide to. I didn’t see any listed MP name that one I I could have swore that I got one from it. Perhaps people can verify and then we can get the wiki updated.
What exactly is wrong with the match making system?
For me. It put me in team where players terrible at everything. 1v1, teamfights, team support.
Something should be done to stop put good players in a group with useless players.
Maybe a fast pre 1v1 season before normal season. to decide who which division belongs to. This way experienced players don’t have to suffer can’t get out of Ruby because players that can get Ruby 1v1 im sure it have to take about mid/mid high pvp skill at the start of the 1v1 season. After 1v1 season end you stay in division what you deserved by your 1v1 perfomance and you continue the progress from there with the better players that also deserved their division by their 1v1 perfomance. Or something like this. Just fix put me in group with people that bad at everything thats all i care about
Personal skill, although important, doesn’t mean much in team-based modes where kills are not the primary means to win. So unless you’re playing in a deathmatch mode, you’re better off focusing on objectives that generate a win such as capping and holding points for conquest.
Just because you can kill players who have reached legendary status doesn’t mean much. You may be better 1v1 against them but they play better at working as a team than you. I say this based on your emphasis on 1v1 in your post.
Nope ruby was remarkably easy, I passed it in one sitting while outrageously drunk.
When did you do that? I’m thinking that you did it before all of the non-PvPers and casual players got to it so you were playing with people that knew what they were doing.
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks117 total for maguma completion
139 total masteries to attainThe wiki is wrong. I counted the mastery points that I had left and then added them to what I currently have excess of. For example, the mastery point unlocks page still does not include the MP you get for killing Mayatl.
Thus it’s fair to say there’s at least 20 mastery points in excess of what you need to max. (And so far, I’ve not found any difficulty in progressing without max.)
Pretty much. Each release of raids adds more mastery points than you need to unlock new masteries. We’ll see what LS3 brings but chances are it will be the same too. Fortunately there are enough easy adventures to earn mastery points in that there plenty of flexibility.
You can also get a port from a Mesmer if you don’t have advanced gliding. This will let you get the wyvern.
Tiger requires very little jumping. Actually, I think you can just straight up walk there.
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks117 total for maguma completion
139 total masteries to attain
The wiki is wrong. I counted the mastery points that I had left and then added them to what I currently have excess of. For example, the mastery point unlocks page still does not include the MP you get for killing Mayatl.
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
Tyria Mastery - After last mastery pt RESET
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
What he got confused was the progress showing 4/5 which refers to 4 out of 5 masteries unlocked.
She didn’t get confused. I had two out of the three, which force one to go to the achievements.
It took me days to get that last one in Malestrom – and when I finally got the last one the whole thing reset and grayed out the category so now one can’t even get into it.
Why do so many not “get” that it’s not my issue, it’s the program’s?
Because it’s not with the program. Nothing in your images suggest that there is a problem with it. Mastery points do not just disappear on their own.
Here’s what you can do. Refer to the following and then compare it to what you have. Count all of the mastery points that you have earned (spent/unspent) for Tyria.
(edited by Ayrilana.1396)
Well everyone who rage quits would just fake a disconnect.
The best way it seems to get good groups is to spend that entire first day of the season progressing. If you casually play then you’ll progress at the same rate of everyone else and increase the odds of getting bad players.
If you get everything else, you only need 5 masteries from adventures.
Once you complete the collection, the chak eggs become worthless. You already get at least one egg each time that you do the meta.
Tyria Mastery - After last mastery pt RESET
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
What he got confused was the progress showing 4/5 which refers to 4 out of 5 masteries unlocked.
Is there a list of ones I can solo in new hot maps? I just bought HOT a few days ago, and I’ve wandered around aimlessly awaiting someone to do trains, which never seems to happen.
I’m at a loss and already have world completion from before hot.
Any advice?
https://www.reddit.com/r/Guildwars2/comments/3td33y/a_soloable_hp_guide_for_getting_all_your_specs/
I play about 3 hours every night and every weekend for a ridiculously longer amount of time. Well, unless we’re doing family stuff or I’m traveling, of course.
Edit to add: Yes, I need to get this account up to snuff on HoT and masteries, I admit it!
Could it be that mastery points are stuck behind adventures and ill timed meta events?!
Don’t you have a cheat code or something? /dm unlock all
It’s not too bad. You only have to get 5 MP from adventures to unlock every HoT mastery. That number is continuing to drop with each raid release and will also likely be the same with LS3 this summer.
What would be interesting is if Anet could schedule an evening during the week, or possibly sometime on a weekend, where employees can volunteer en masse to do a particular map’s meta event cycle a couple times. I’m sure there would be many players interested in playing alongside many devs doing events.
(edited by Ayrilana.1396)
It could be regular intervals one the next set releases. Maybe a set with each quarterly update. Who knows….
After your your experiences with HoT (positive or negative) will you be pre-ordering the next expansion?
Yes.
You can do the elder wood log farm in Malchor’s Leap. You get at least 15 logs per character in about a minute with load times if logged there. At 2s per log, this is about 30s per character. This can be done every 54 minutes.
So in your case, it would take you 24 minutes and you’d make about 7.2G. Over the course of 5 hours this comes out to 36G for very little effort. This gives you 30 minutes to do whatever you want. It may not be as high as what you’re currently making but it would definitely be less stressful.
There’s also the hidden troves that I did not account for and of course the TP fees.
Luckily there are existing voicechat programs available.
The “official” one is in Malchors right now farming elder wood with people.
Just noticed her mastery level. Looks like the OP just found her representing another guild.
(edited by Ayrilana.1396)
Yeah. Having the #1 skill made it very easy to get gold. It’s still possible except you have to be near perfect at the end.
Bumping this as I have been experiencing this today when cycling between alts in Malchors. I’m seeing it about 60% of the time but I’m just guessing as I’m not tracking the exact number of times.
Edit: And now two full cycles without any issues.
(edited by Ayrilana.1396)
It’s not a disingenuous statement if you read what they had said.
A disingenuous statement is one which is factually true when read in a certain way, but which is worded in a way intended to cause confusion. In this case they should have been aware that players did not ever want to face 5-man premades with anything less than a 5-man premade, so their phrasing left plenty of room for justifiable misinterpretation.
You chose to read it the wrong way and not literally.
How confusing is “Five-person premade groups will never be matched up against a group made up of five solo players.”? I mean, come on!
Just CC and kite them. Win. Same goes for DH.
Well, according the the most recent AMA anet is just going to sit around and make no improvements to their engine whatsoever.
It’s incredibly disappointing that, in 2016, they still refuse to make any effort whatsoever to properly support modern hardware like most of their competition does.
There are other ways to improve the game engine other than update DX.
I asked in the ama if there is any plan the game engine will be optimised to utilise all the cores but no reply.
sad face
Yeah. I wouldn’t expect it as it would be a very labor intensive project that may or may not produce enough results to be worth it. They couldn’t easily add sections to the LFG because it would create complications or something. You’d think it would be designed in such a way to easily allow expansion. Just imagine the rest of the game. I’d haphazard a guess that we’ll never see a rebuilt engine but more along the lines of tweaks here and there.
You don’t need to be looking before the map resets. Just be in the map as it resets then use the LFG if you don’t land on an instances that is organizing.
DS final fight so fast we don't get credit?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
There are event in the islands. If you only landed a few hits then chances are you didn’t do enough damage to be considered as participating.
Basically I included those as parts of the Mouth of Mordremoth event—and I mentioned my participation in that part in my first post.
Then there’s a bug which should be reported.
GW2 had content that could not be done solo since launch.
DS final fight so fast we don't get credit?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
I’m not sure what you mean? What events after the towers? We go in and take down the mouth. I was in the zone and in squad before reset, from reset to Mouth of Mordremoth I was down the middle lane, collection events, spitfires, defending the lane, in the subgroup on the tower boss…times 2. Since we had to take it down twice we were late, We all headed into the final area, got on islands and burned down the boss. There were a lot of people on our island at first, I probably got in 3 hits on one of the pods/mordrem that spawned on our island.
I wasn’t the only one in map chat asking about the lack of credit.
There are event in the islands. If you only landed a few hits then chances are you didn’t do enough damage to be considered as participating.
Yeah needing like 2250 of those orbs/crests at 28 silver each sure hits your wallet. Imagine if they went up to 40 silver with the next batch.
All of HoT, except for raids, can be done with pugs. Yes, I know pugs have beaten raids but it’s not as prevalent.
Next group will probably contain shortbow and mace. Unfortunately very few classes use those weapon types.
Where did they say this? I’d love to read up on any dev posts. Unless they didn’t say anything and you’re just speculating :P
AMA thread on Reddit.
https://forum-en.gw2archive.eu/forum/game/gw2/Dev-quotes-from-Reddit/page/3#post6023826
(edited by Ayrilana.1396)
Next group will probably contain shortbow and mace. Unfortunately very few classes use those weapon types.
Charr all look the same to me. All difference between the genders are the eyes.
